Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 19:52:26 Player: KoT Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (147) 735 Value Destroyed (4566) 4566 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (355) 355 TOTAL SCORE: 8736 Bonus ------- High Alert Combat Kills 165 Follower Combat Kills 208 Friendly Fire -18 Cogmind --------- Core Integrity 0/700 Matter 165/300 Energy 90/390 System Corruption 6% Temperature Critical (720) Movement Walking (750) Ox9 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Cold Fusion Reactor > --- PROPULSION (3) --- Improved Carbon-fiber Leg > --- UTILITY (5) ------ High-capacity Storage Unit Huge Storage Unit Improved Terrain Scanner Energy Filter Hardlight Generator > --- WEAPON (3) ------- Heavy Particle Gun Gatling Laser EM Pulse Cannon > --- INVENTORY (25) --- Titanium Leg Huge Storage Unit Huge Storage Unit Sensor Array Improved Sensor Array Hardlight Generator Dynamic Insulation System Drone Bay (2/2) Drone Bay (2/2) Shock Rifle EM Pulse Cannon EM Pulse Cannon Heavy Ion Cannon Minigun Datajack Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Huge Storage Unit Improved Sensor Array Improved Terrain Scanner Hacking Suite > --- WEAPON ----------- Heavy Particle Gun EM Pulse Cannon Flak Gun > --- INVENTORY -------- Cold Fusion Reactor Titanium Leg VSS Leg Huge Storage Unit Huge Storage Unit Sensor Array Improved Sensor Array Energy Filter Hardlight Generator Hardlight Generator Dynamic Insulation System Drone Bay Drone Bay Shock Rifle Gatling Laser EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Heavy Ion Cannon Minigun Datajack Improved Datajack Improved Datajack [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . . . 1 . . Utility 3 | . . 1 . 1 1 . . Weapon 1 | . . 1 . . . . . Parts Attached 120 | 5 11 16 20 34 20 9 5 Power 20 | 1 4 1 3 4 4 2 1 Engine 16 | 1 4 1 2 3 3 2 . Core 2 | . . . . 1 1 . . Reactor 2 | . . . 1 . . . 1 Propulsion 30 | 2 1 5 6 9 4 2 1 Treads 1 | . . 1 . . . . . Leg 29 | 2 1 4 6 9 4 2 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | . 3 1 2 7 5 2 1 Device 11 | . . . . 5 3 2 1 Storage 6 | . 2 1 1 1 1 . . Processor 2 | . 1 . . 1 . . . Hackware 1 | . . . . . 1 . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 49 | 2 3 9 9 14 7 3 2 Energy Gun 17 | . . 2 3 8 2 1 1 Energy Cannon 5 | . . . . 2 1 1 1 Ballistic Gun 18 | 2 2 6 6 . 1 1 . Ballistic Cannon . | . . . . . . . . Launcher 7 | . 1 . . 4 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . 1 . . 1 . . Unidentified Prototypes 5 | . . . 2 3 . . . Parts Lost 59 | . 3 2 13 12 18 5 6 Power 11 | . 1 . 3 . 5 1 1 Propulsion 13 | . . . 3 2 4 2 2 Utility 8 | . . . 1 2 3 1 1 Weapon 27 | . 2 2 6 8 6 1 2 Highest Loss Streak 7 | . 3 1 4 7 3 3 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 75 71 85 95 86 88 97 Engine 10 | . 12 10 8 6 12 13 14 Reactor 2 | . . . 1 8 . . . Leg 18 | . 9 15 18 17 21 20 21 Device 8 | . . . . 16 10 12 15 Storage 18 | . 23 22 22 18 15 15 15 Hackware 2 | . . . . . 3 7 5 Protection 1 | . . . 8 . . . . Energy Gun 9 | . . 8 5 19 7 8 7 Energy Cannon 1 | . . . . 2 3 1 7 Ballistic Gun 9 | . 24 14 21 2 1 6 6 Launcher 1 | . 3 . . 1 5 . . Naked Turns . | . . . . . . . . Heaviest Build 166 | 6 32 56 141 166 165 154 154 Greatest Support 48 | 20 20 20 23 35 48 48 48 Greatest Overweight (x) 16 | . 10 14 16 14 8 4 3 Average Overweight (x) 3 | . 3 3 3 5 3 3 3 Largest Inventory Capacity 25 | 5 15 20 25 25 25 25 25 Average Capacity 22 | 5 13 17 20 25 25 25 25 Most Carried 25 | 3 14 20 24 25 25 23 21 Average Carried 19 | . 6 15 18 23 23 20 20 Final Capacity 25 | 5 15 20 25 25 25 25 25 Final Carried 25 | 2 14 19 24 25 22 22 17 Class Distribution -------------------- 42% | Mutant 20% | Tank 19% | Skirmisher 5% | Gunner 4% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -9/Storage Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Matter Collected 2790 | 261 169 198 690 474 401 597 . Remotely . | . . . . . . . . Salvage Created 5269 | 49 324 434 1274 1292 1602 294 . Parts 302 | 2 24 15 84 71 95 11 . Haulers Intercepted 3 | . . . . 3 . . . Recyclers Shooed 8 | . 2 1 2 1 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . . . . 8 2 Prevented 5 | . . . . . . 3 2 Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Combat Hostiles Destroyed 104 | 1 9 10 27 23 28 6 . Guns 81 | 1 7 10 27 19 11 6 . Cannons 8 | . . . . 3 5 . . AOE 14 | . 2 . . 1 11 . . Classes Destroyed 15 | 1 4 4 1 3 2 . . Worker 9 | . 1 . 2 . 6 . . Builder 10 | . 1 . . 2 7 . . Tunneler 1 | . . . . 1 . . . Hauler 3 | . . . . 3 . . . Recycler 5 | . . 1 . 1 3 . . Operator 2 | . . 1 1 . . . . Watcher 13 | . 2 . 2 4 5 . . Swarmer 27 | . 3 3 5 9 7 . . Grunt 46 | 1 6 4 8 10 14 3 . Brawler 3 | . . 1 . . 1 1 . Duelist 1 | . . . 1 . . . . Sentry 20 | . . 2 13 3 1 1 . Hunter 1 | . . . . . 1 . . Programmer 5 | . . . . . 4 1 . Heavy 1 | . . . . 1 . . . Best Kill Streak 7 | 1 4 3 6 7 6 4 . Combat Bots Only 4 | 1 3 3 4 4 3 4 . Max Kills in Single Turn 3 | 1 2 2 2 2 3 1 . Gunslinging 1 | . . 1 1 . . . . Exploded 3 | . 1 . . 1 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Hostile Shots Fired 759 | 6 60 41 170 198 172 79 33 Missed 212 | 2 14 14 52 46 52 25 7 Damage Taken 8365 | 44 506 316 1678 2251 2017 642 911 Core 1827 | . 108 21 350 548 340 71 389 Absorbed by Shields 419 | . . . . 268 119 . 32 Regen/Repaired (Parts) 155 | . . . 155 . . . . Core Remaining (%) 40 | 100 56 . 7 . . . . Volleys Fired 351 | 7 32 30 74 87 88 23 10 Largest 3 | 1 2 3 3 3 3 3 3 Hottest 198 | 20 50 88 88 188 196 188 198 Shots Fired 802 | 7 63 68 179 204 197 58 26 Gun 684 | 7 59 68 179 194 105 54 18 Cannon 60 | . . . . 5 43 4 8 Launcher 58 | . 4 . . 5 49 . . Special . | . . . . . . . . Kinetic 364 | 7 59 49 169 31 20 24 5 Thermal 265 | . . . . 137 85 30 13 Explosive 24 | . 4 . . 3 17 . . Electromagnetic 149 | . . 19 10 33 75 4 8 Robot Hit Streak 19 | 3 4 9 19 19 8 11 10 Robot Miss Streak 10 | 2 4 3 4 7 10 7 3 Penetration Max . | . . . . . . . . Secondary Targets 15 | . 1 2 8 4 . . . Max Gunslinging Chain 2 | . 1 1 2 1 . . . Shots Hit Robots 495 | 5 32 43 126 120 109 40 20 Core Hits 295 | 2 21 24 53 60 101 28 6 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 3 | . . 1 . . 2 . . Critical Strikes 11 | . . 2 . 7 2 . . Burn 7 | . . . . 7 . . . Destroy 4 | . . 2 . . 2 . . Melee Attacks 1 | . . . . . 1 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11463 | 75 604 568 1771 2280 4959 797 409 Guns 7223 | 68 352 568 1754 1955 1478 731 317 Cannons 949 | . . . . 97 694 66 92 Explosions 3260 | . 252 . . 228 2780 . . Melee . | . . . . . . . . Ramming 31 | 7 . . 17 . 7 . . Kinetic 3242 | 68 352 301 1612 260 215 309 125 Thermal 3501 | . . . . 1397 1490 422 192 Explosive 2218 | . 252 . . 214 1752 . . Electromagnetic 2471 | . . 267 142 409 1495 66 92 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . 1 . 4 6 6 Average Corruption 3 | . . . 1 . 2 5 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 113 | . . . 15 . 20 72 6 Message Errors 27 | . . . 3 . 7 16 1 Matter Fused 29 | . . . 3 . 2 23 1 Heat Flow Errors 13 | . . . 3 . 3 7 . Energy Discharges 11 | . . . . . 2 8 1 Parts Fused 1 | . . . 1 . . . . Data Loss (minor) 15 | . . . 3 . 1 11 . Data Loss (major) 5 | . . . . . 1 1 3 Misfires 7 | . . . 2 . 3 2 . Alerts 3 | . . . . . . 3 . Weapon Failures 2 | . . . . . 1 1 . Overload Shots . | . . . . . . . . Overflow Damage 377 | . . . . . 377 . . Projectiles 43 | . . . . . 43 . . Explosions 334 | . . . . . 334 . . Melee . | . . . . . . . . Knockbacks 1 | 1 . . . . . . . Impact 1 | 1 . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 414 | . . . . 27 387 . . Shots 15 | . . . . 2 13 . . Rammed . | . . . . . . . . Targets Rammed 5 | 1 . 1 2 . 1 . . Kicked 5 | 1 . 1 2 . 1 . . Crushed . | . . . . . . . . Highest Temperature 720 | . 12 104 204 643 657 454 720 Average Temperature 134 | . 3 30 47 174 145 143 358 Received Heat Transfer 2171 | 24 222 87 678 529 298 243 90 Effects 50 | . . . . 23 13 4 10 Shutdowns 14 | . . . . 5 5 . 4 Energy Bleed 10 | . . . . 6 2 1 1 Interference 12 | . . . . 4 3 3 2 Matter Decay 5 | . . . . 2 2 . 1 Short Circuit 1 | . . . . 1 . . . Damage (minor) 4 | . . . . 4 . . . Damage (core) 4 | . . . . 1 1 . 2 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 9 | . . 2 . 1 6 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . . 4 3 . . Heat Transferred 7685 | . . . . 3594 2900 819 372 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . . 5 . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Peak Influence 930 | 20 153 139 590 350 930 . . Initial 196 | . 13 . 31 196 112 . . Average 252 | 9 69 55 352 194 415 . . Maximum Alert Level 3 | . . . 2 1 3 . . Low Security (%) 47 | 100 100 100 18 53 17 . . Level 1 37 | . . . 46 46 50 . . Level 2 10 | . . . 34 . 8 . . Level 3 5 | . . . . . 23 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 31 | . 1 3 11 2 14 . . Investigation 3 | . . 1 2 . . . . Extermination 4 | . . . . . 4 . . Reinforcement 13 | . 1 2 3 2 5 . . Assault 1 | . . . . . 1 . . Garrison 10 | . . . 6 . 4 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . 3 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Distress Signals 6 | . . 2 1 1 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 162 | 1 11 19 39 43 42 6 1 Peak Tracking Total 6 | 1 3 4 6 5 4 4 1 Tactical Retreats 12 | . . 1 . 6 5 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Traps Triggered 6 | . 1 4 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 4 | . . 1 . . . . 3 Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Machines Disabled 31 | . . . 1 3 27 . . Max in Single Turn 9 | . . . 1 1 9 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Machines Accessed 20 | . 2 1 8 5 2 2 . Terminals 13 | . 1 1 6 3 2 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 63 | . 8 2 23 16 5 9 . Successful 48 | . 5 2 15 13 4 9 . Failed 15 | . 3 . 8 3 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 33 | . 6 2 15 5 5 . . Fabricators . | . . . . . . . . Repair Stations 8 | . . . 8 . . . . Recycling Units 5 | . 2 . . 3 . . . Scanalyzers 8 | . . . . 8 . . . Garrison Access . | . . . . . . . . Terminal Hacks 31 | . 4 2 9 3 4 9 . Record 13 | . . . 4 1 . 8 . Prototype ID Bank 2 | . . . . 1 1 . . Open Door 4 | . . . 3 . . 1 . Open DSF 1 | . . . . . 1 . . Alert Level 4 | . 1 . 1 1 1 . . Maintenance Status 2 | . 1 1 . . . . . Investigation Status 1 | . 1 . . . . . . Reinforcement Status 1 | . . . . . 1 . . Recall Reinforcements 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . 6 . . . . Scan Component 3 | . . . 3 . . . . Repair 2 | . . . 2 . . . . Refit 1 | . . . 1 . . . . Recycling Unit Hacks 3 | . 1 . . 2 . . . Process 2 | . . . . 2 . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 8 | . . . . 8 . . . Insert Component 3 | . . . . 3 . . . Analyze 5 | . . . . 5 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 2 1 5 5 1 . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 64 | . . . 64 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 14 | . . . . 14 . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . Part Schematics Acquired 3 | . . . . 3 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . 1 . . Non-combat 1 | . . . . . 1 . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . parse_system 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Total Allies 11 | . . . 10 . . . 1 Largest Group 10 | . . . 10 1 . . 1 Highest-Rated Group 141 | . . . 88 16 . . 141 Highest-Rated Ally 141 | . . . 16 16 . . 141 Total Orders . | . . . . . . . . Ally Attacks 68 | . . . 56 12 . . . Total Damage 637 | . . . 528 109 . . . Kills 12 | . . . 11 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 3 . Drone Launches 2 | . . . . 2 . . . Drone Recoveries 2 | . . . . 2 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Turns Passed 13390 | 132 1010 1058 2406 3387 2342 2887 168 Spaces Moved 3357 | 99 322 307 610 592 573 815 39 Core 169 | 19 91 36 23 . . . . Treads . | . . . . . . . . Legs 3188 | 80 231 271 587 592 573 815 39 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 260 405 265 265 338 Average Speed 360 | 106 277 303 351 517 354 343 338 Slowest Speed 1100 | 120 550 750 850 1100 690 430 338 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 10 56 29 88 50 20 78 10 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . . 11 . Spaces Dug . | . . . . . . . . Terrain Destroyed 241 | . 17 . . 15 209 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 240 | . 17 . . 15 208 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Total 3969 | 118 387 378 732 748 695 857 54 Wait 3 | . . . . . . 3 . Move 3350 | 98 321 306 609 591 572 814 39 Hop . | . . . . . . . . Pick Up 112 | 7 19 19 23 23 13 8 . Fast Attach 9 | . 3 1 1 4 . . . Attach 87 | 5 8 12 18 15 16 8 5 Detach 2 | . 1 1 . . . . . Swap 24 | . . 3 1 15 4 1 . Drop 25 | . 3 5 4 13 . . . Fire 351 | 7 32 30 74 87 88 23 10 Melee 1 | . . . . . 1 . . Ram . | . . . . . . . . Kick 5 | 1 . 1 2 . 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 50 | -11/Scrapyard | Discovered new exit (range 8) 133 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 15) 728 | -10/Materials | Discovered new exit (range 13) 871 | -10/Materials | Lost 3 parts (1p2w) 1143 | -10/Materials | Entered another Materials area 1143 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1948 | -9/Materials | Discovered new exit (range 13) 2201 | -9/Materials | Entered Storage 2395 | -9/Storage | Lost 4 parts (1p2n1w) 2542 | -9/Storage | Core integrity fell below 50% 2830 | -9/Storage | Garrison activated, responded to threat 2988 | -9/Storage | Repaired Imp. Aluminum Leg? 3124 | -9/Storage | Build established: Scavenger-Tank 3216 | -9/Storage | Garrison activated, responded to threat 3578 | -9/Storage | Core integrity fell below 20% 3714 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3850 | -9/Storage | Repaired Hvy. Assault Rifle 4002 | -9/Storage | Build established: Commander-Mutant 4085 | -9/Storage | Discovered new exit (range 16) 4254 | -9/Storage | Door terminal overloaded 4288 | -9/Storage | Lost 5 allies 4550 | -9/Storage | Build established: Gunner 4607 | -9/Storage | Entered Materials 4607 | -8/Materials | Accompanied by 1 ally 4607 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4914 | -8/Materials | Build established: Skirmisher 5417 | -8/Materials | Lost 3 parts (1n1u1w) 5989 | -8/Materials | Build established: Tank 6085 | -8/Materials | Discovered new exit (range 12) 6683 | -8/Materials | Core integrity fell below 50% 6718 | -8/Materials | Core integrity fell below 20% 6788 | -8/Materials | Lost 7 parts (1n1u5w) 6999 | -8/Materials | Build established: Mutant 7731 | -8/Materials | Build established: Tank 7938 | -8/Materials | Discovered new exit (range 11) 7994 | -8/Materials | Entered Factory 7994 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8195 | -7/Factory | Identified exit to DSF 8379 | -7/Factory | Garrison activated, responded to threat 8629 | -7/Factory | Lost 3 parts (2u1w) 8632 | -7/Factory | Garrison activated, responded to threat 9250 | -7/Factory | Discovered new exit (range 7) 9450 | -7/Factory | Build established: Mutant 9994 | -7/Factory | First assault squad dispatched 10336 | -7/Factory | Entered Lower Caves 10457 | -7/Lower Caves | Encountered a Warlord checkpoint 10608 | -7/Lower Caves | Core integrity fell below 50% 10706 | -7/Lower Caves | Learned Factory stockpile data 10791 | -7/Lower Caves | Lost 3 parts (1p1n1w) 10902 | -7/Lower Caves | Learned 8 Factory zone layouts 11246 | -7/Lower Caves | Learned 8 Factory zone layouts 11287 | -7/Lower Caves | Discovered new exit (range 16) 11659 | -7/Lower Caves | Learned 8 Factory zone layouts 11659 | -7/Lower Caves | Learned Extension emergency access door positions 11659 | -7/Lower Caves | Learned Factory stockpile data 11659 | -7/Lower Caves | Learned Factory security intel 11659 | -7/Lower Caves | Learned Extension terminal intel 11659 | -7/Lower Caves | Learned Extension garrison access intel 12706 | -7/Lower Caves | Build established: Skirmisher 12834 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13223 | -7/Lower Caves | Entered another Lower Caves area 13224 | -7/Lower Caves | Identified exit to Factory 13353 | -7/Lower Caves | Spotted B-75 Beast 13382 | -7/Lower Caves | Core integrity fell below 20% 13392 | -7/Lower Caves | Core destroyed Last Messages --------------- 13366_ Hacking Suite destroyed. 13372_ Power failure, Imp. Ion Engine shutdown. 13372_ Flak Gun destroyed. 13375_ EM Pulse Cannon destroyed. 13376_ System corrupted: Energy discharge (-162). 13378_ Imp. Carbon-fiber Leg destroyed. A strange signal echoes through the caves. 13380_ Power failure, Imp. Ion Engine shutdown. 13381_ Imp. Ion Engine destroyed. 13383_ Power failure, Imp. Deuterium Engine shutdown. 13385_ VSS Leg destroyed. 13388_ Overheating: Core damaged (-98). 13389_ Overheating: Matter decay (-29). 13391_ Overheating: Energy bleed (-11). 13392_ Power failure, Imp. Deuterium Engine shutdown. 13392_ Overheating: Core damaged (-105). 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