Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.07 @ 21:00:32 Player: Lunishko Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (353) 353 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 823 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 39/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Small Storage Unit Signal Interpreter > --- WEAPON (2) ------- Mining Laser > --- INVENTORY (8) ---- Visual Processing Unit Sensor Array Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Signal Interpreter > --- WEAPON ----------- Small Laser Mining Laser > --- INVENTORY -------- Visual Processing Unit Sensor Array Light Assault Rifle Light Assault Rifle Light Assault Rifle Datajack [Rating: 7] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 15 | 6 8 1 Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads 2 | 2 . . Leg 2 | . 2 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | 1 1 . Device . | . . . Storage 1 | 1 . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 3 1 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 3 | 1 1 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 2 | . 2 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 10 | . 3 7 Power 2 | . 1 1 Propulsion 4 | . 2 2 Utility . | . . . Weapon 4 | . . 4 Highest Loss Streak 6 | . 2 6 To Critical Strikes 1 | . 1 . Average Backups 4 | 1 4 5 Power . | . . . Propulsion . | . . . Utility 1 | . . 2 Weapon 2 | . 2 2 Tool/Special . | . . . Unused Backups 3 | . . 3 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Tool/Special 1 | . . 1 Average Slot Usage (%) 86 | . 83 95 Engine 11 | . 11 12 Treads 15 | . 21 . Leg 7 | . . 25 Storage 14 | . 14 14 Processor 8 | . 6 14 Energy Gun 8 | . 11 . Ballistic Gun 15 | . 13 21 Special Weapon 3 | . 2 4 Peak Build Rating 7 | 6 7 7 Average Rating 5 | 4 5 6 On Entrance 4 | . 6 7 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 12 | 12 12 10 Greatest Support 40 | 40 40 20 Greatest Overweight (x) 3 | . 3 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 6 8 8 Most Carried 8 | 4 8 6 Average Carried 4 | . 4 5 Final Capacity 8 | 8 8 8 Final Carried 6 | . 6 3 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 434 | 167 212 55 Remotely . | . . . Salvage Created 402 | . 327 75 Parts 23 | . 19 4 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 4 | . . 4 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 11 | . 9 2 Guns 10 | . 8 2 Classes Destroyed 6 | . 5 1 Operator 1 | . 1 . Watcher 2 | . 2 . Swarmer 4 | . 3 1 Grunt 5 | . 5 . Sentry 1 | . . 1 Subdweller 1 | . 1 . Best Kill Streak 7 | . 7 1 Combat Bots Only 6 | . 6 1 Max Kills in Single Turn 2 | . 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 173 | . 62 111 Missed 54 | . 16 38 Hits 119 | . 46 73 Projectile 119 | . 46 73 Critical Strikes 3 | . 2 1 Damage Taken 1238 | . 600 638 Core 252 | . 68 184 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 61 | . 35 26 Largest 2 | . 2 2 Hottest 100 | . 100 100 Shots Fired 109 | . 65 44 Gun 102 | . 61 41 Cannon . | . . . Launcher . | . . . Special 7 | . 4 3 Kinetic 70 | . 31 39 Thermal 39 | . 34 5 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 10 | . 4 10 Robot Miss Streak 4 | . 4 4 Penetration Max . | . . . Secondary Targets 5 | . 4 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 58 | . 32 26 Core Hits 24 | . 20 4 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 534 | . 317 217 Guns 531 | . 317 214 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 3 | . . 3 Kinetic 360 | . 157 203 Thermal 171 | . 160 11 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 1 | . . 1 Shots . | . . . Rammed 2 | . . 2 Targets Rammed 2 | . . 2 Kicked . | . . . Crushed . | . . . Highest Temperature 124 | . 124 . Average Temperature 52 | . 52 . Received Heat Transfer 339 | . 246 93 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 400 | . 375 25 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 128 | . 128 . Initial . | . . . Average 32 | . 34 . Influence Increases 300 | . 230 70 Destroy 0b10 Robot/C 200 | . 160 40 Destroy 0b10 Robot/NC 15 | . 15 . Destroy Leader 24 | . 24 . Successful Hack 14 | . 14 . Disable Machine 15 | . 15 . Destroy Structure 2 | . 2 . Lose Combat Pursuer 30 | . . 30 Influence Decreases 300 | . 230 70 Time Decay 240 | . 200 40 Lost Part 60 | . 30 30 Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 26 | . 21 5 Peak Tracking Total 6 | . 5 6 Tactical Retreats 4 | . 3 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 3 | . 3 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 13 | . 13 . Successful 6 | . 6 . Failed 7 | . 7 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 13 | . 13 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 6 . Emergency Access Points 1 | . 1 . Locate Traps 1 | . 1 . Dispatch Records 2 | . 2 . Hauler Manifests 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 1304 | 53 924 327 Spaces Moved 738 | 33 495 210 Core 97 | 10 85 2 Treads 406 | 23 383 . Legs 235 | . 27 208 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 100 Average Speed 144 | 126 156 119 Slowest Speed 200 | 160 200 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 19 | 4 45 8 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 1 | . 1 . Terrain Destroyed 2 | . 2 . Melee . | . . . Projectile 2 | . 2 . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 865 | 44 579 242 Wait 21 | . 21 . Move 736 | 32 494 210 Hop . | . . . Pick Up 20 | 6 14 . Fast Attach . | . . . Attach 14 | 6 5 3 Detach 1 | . 1 . Swap 6 | . 5 1 Drop 4 | . 4 . Fire 61 | . 35 26 Melee . | . . . Ram 2 | . . 2 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [Min] / *Sub) -10/Subcaves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 19) 302 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 5) 652 | -10/Materials | Discovered new exit (range 8) 654 | -10/Materials | Derelicts attacked the area 977 | -10/Materials | Identified exit to Subcaves 978 | -10/Materials | Entered Subcaves 979 | -10/Subcaves | Approached by a straggling Scientist 986 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1220 | -10/Subcaves | Build established: Scavenger-Mutant 1275 | -10/Subcaves | Core integrity fell below 50% 1293 | -10/Subcaves | Core integrity fell below 20% 1305 | -10/Subcaves | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- here" 01273_ Lgt. Ion Engine destroyed. 01275_ S-10 Pest destroyed. 01275_ Switching to secondary target: S-10 Pest. 01276_ Aluminum Leg destroyed. 01277_ Lgt. Assault Rifle destroyed. 01280_ Aluminum Leg destroyed. 01281_ Destroyed Flight Unit. 01282_ Sml. Laser destroyed. 01283_ Subatomizers dissect the Lgt. Ion Engine. XJ-MRJ(c): "I think it's somewhere northwest of here" 01288_ Lgt. Ion Engine fries itself beyond repair. 01288_ Flight Unit fries itself beyond repair. 01288_ Acquired 4 matter. 01289_ Lgt. Assault Rifle destroyed. 01290_ Acquired 10 matter. 01299_ S-10 Pest destroyed. 01302_ Slammed into S-10 Pest. Map ----- +----------------------------------------------------+ | ???????????????????????????????????###???????????? | | ??????????????????????????????????## ##??????????? | | ?????????????????????????????????## ##?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# ####?????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# ##???????????? | | ?????????????????????????????????## ##??????????? | | ??????????????????????????????????# ##?????????? | | ??????????????????????????????????# ###???????? | | ??????????????????????????????????# #???????? | | ??????????????????????????????????# #???????? | | ??????????????????????????????????# #???????? | | ??????????????????????????????????## #???????? | | ???????????????????????????????????# #???????? | | ??????????????????#######??????????###% ##???????? | | ??????????????????# #????????????# #????????? | | ?????????????????## ######??????## #????????? | | ?????????????????# # ######## #????????? | | ?????????????????## ## #????????? | | ??????????????????### ##???????? | | ????????????????????# # ## #???????? | | ????????????????????# #### #???????? | | ????????????????????# ## ###???????? | | ????????????????????## c ## #?????????? | | ?????????????????#####%%%@ ### #????????? | | ??????????????#### % s ##? #????????? | | ?????########## s ## ##? #????????? | | ??? ## ##? #???????? | | ??? ## #???????? | | ???? " "" " #???????? | | ?????##### " "" ##???????? | | ?????????# "" " ##????????? | | ?????????# "] " # ?????????? | | ?????????# "" "" ?????????? | | ?????????# ## """ " ## ?????????? | | ????????# ##?# """""""## ""#?###? ?????????? | | ?????? ???## """"#?#" ""???????????????? | | ?????"""#"#?????# " "#?"""""???????????????? | | ???????????????# """ "? """#???????????????? | | ??????????????? ##""""?????????????????????? | | ?????????????? #??""??????????????????????? | | ????????????? ##??????????????????????????? | | ????????????##########???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetamassTargetingCutter Manual? 0 Play Time 00:13:16 Cumulative 10.9 hours Start 2026.01.07 @ 20:47:22 End 2026.01.07 @ 21:00:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b1869a1-47ec-409f-875b-a26a269fcee7