Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.31 @ 00:43:38 Player: Lazz Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (1832) 1832 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (471) 471 TOTAL SCORE: 6803 Bonus ------- High Alert Combat Kills 124 Follower Combat Kills 354 Friendly Fire -7 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 52/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Improved Weapon Cycler Layered Heavy Armor Plating Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System Field Propulsion Drive > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Medium Armor Plating Improved Medium Armor Plating System Shield > --- WEAPON ----------- Heavy Flail Greatsword > --- INVENTORY -------- Armored Treads Improved Titanium Leg Nuclear Pulse Array Advanced Heat Sink Coolant Injector Advanced Targeting Computer Weapon Cycler Improved Weapon Cycler ECM Suite High-powered Tractor Beam Lightning Gun Arc Projector Arc Projector High-powered Shock Rifle Advanced Plasma Cannon Advanced Plasma Cannon High-powered Shotgun KE Penetrator Grenade Launcher [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Disruptor Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power 2 | . . . . . . 1 . 1 Propulsion 4 | . . . 1 . . 1 2 . Utility 3 | . . . . . 2 . . 1 Weapon 1 | . . . 1 . . . . . Parts Attached 99 | 9 3 2 8 . 25 17 3 32 Power 12 | 1 . . 2 . 4 2 1 2 Engine 7 | 1 . . 2 . 2 2 . . Core 5 | . . . . . 2 . 1 2 Reactor . | . . . . . . . . . Propulsion 40 | 3 1 2 2 . 13 5 . 14 Treads 4 | . . . . . 4 . . . Leg 14 | . . 2 2 . 9 1 . . Wheel 11 | 3 1 . . . . . . 7 Hover 9 | . . . . . . 4 . 5 Flight 2 | . . . . . . . . 2 Utility 24 | 3 . . 1 . 5 6 1 8 Device 10 | 2 . . . . 1 4 . 3 Storage 4 | 1 . . . . 2 1 . . Processor 2 | . . . . . . 1 . 1 Hackware 3 | . . . 1 . . . 1 1 Protection 5 | . . . . . 2 . . 3 Artifact . | . . . . . . . . . Weapon 23 | 2 2 . 3 . 3 4 1 8 Energy Gun 6 | 1 1 . . . . 3 . 1 Energy Cannon 4 | . . . . . . . . 4 Ballistic Gun 4 | 1 . . 2 . 1 . . . Ballistic Cannon 2 | . . . 1 . . 1 . . Launcher 4 | . 1 . . . 1 . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . 1 . 1 . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 2 | . . . . . . 1 . 1 System Corruption 5 | . . . . . . 1 . 4 Parts Lost 63 | . . . . . 24 10 8 21 Power 9 | . . . . . 3 3 . 3 Propulsion 28 | . . . . . 10 2 4 12 Utility 9 | . . . . . 4 2 2 1 Weapon 17 | . . . . . 7 3 2 5 Highest Loss Streak 14 | . . . . . 14 5 8 14 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 9 | 1 6 7 7 8 10 6 14 16 Power . | . . . . . . . . . Propulsion 1 | 1 3 1 . . 2 . 1 1 Utility 4 | . 2 3 4 5 4 2 8 6 Weapon 4 | . . 2 2 3 2 3 5 8 Tool/Special . | . . . . . . . . . Unused Backups 24 | . . . 2 1 4 2 . 15 Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . . . . . 1 Utility 12 | . . . 2 . 2 2 . 6 Weapon 9 | . . . . 1 1 . . 7 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 80 | . 100 100 96 100 79 81 62 65 Engine 7 | . 14 14 11 11 1 12 . . Core 1 | . . . . . 5 . . 4 Treads 5 | . . . . . 3 14 . . Leg 10 | . . 17 31 33 22 3 . 1 Wheel 3 | . 28 10 . . . . . 8 Hover 5 | . . . . . . 7 23 9 Device 7 | . 14 14 1 . 5 10 5 4 Storage 7 | . 14 14 11 11 8 5 6 4 Processor 3 | . . . . . . 5 6 5 Hackware 3 | . . . 9 11 6 . 5 4 Protection 1 | . . . . . 6 . . 4 Energy Gun 7 | . 14 14 9 . . 12 5 . Energy Cannon 1 | . . . . . . . . 4 Ballistic Gun 5 | . 12 14 12 22 15 . . . Ballistic Cannon 3 | . . . 8 11 3 3 5 . Impact Weapon 1 | . . . . . . 2 1 3 Peak Build Rating 65 | 9 8 9 20 19 25 43 41 65 Average Rating 29 | 5 7 8 16 19 17 32 36 49 On Entrance 13 | . 7 8 9 19 19 10 35 17 Avg Prop Armor Cover (%) 7 | . . . . . 15 9 4 5 Naked Turns 18 | . . . . . 10 . . 8 Heaviest Build 88 | 12 14 14 26 24 60 69 59 88 Greatest Support 84 | 26 20 20 30 30 60 60 36 84 Greatest Overweight (x) 7 | . . . . . 2 7 4 5 Average Overweight (x) . | . . . . . . 1 1 1 Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 20 Average Capacity 15 | 7 8 8 8 8 17 16 20 19 Most Carried 20 | 4 8 8 8 8 16 15 15 20 Average Carried 9 | 1 6 7 7 7 10 6 14 16 Final Capacity 20 | 8 8 8 8 8 5 20 20 5 Final Carried 15 | 4 7 8 8 8 5 15 14 5 Class Distribution -------------------- 41% | Mutant 13% | Scavenger-Gunner 11% | Skirmisher 10% | Scavenger-Skirmisher 9% | Scavenger-Mutant 7% | Scavenger-Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Matter Collected 2201 | 379 126 20 224 . 582 491 47 332 Remotely 165 | . . . . . . 27 . 138 Salvage Created 1926 | 189 187 . 283 . 720 298 45 204 Parts 147 | 14 13 . 21 . 53 29 5 12 Haulers Intercepted 2 | . . . 1 . 1 . . . Recyclers Shooed 2 | . . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 44 | . 5 . 11 . 20 5 1 2 Melee 2 | . . . . . . . 1 1 Guns 20 | . 3 . 7 . 8 2 . . Cannons 8 | . . . 2 . 3 3 . . AOE 13 | . 2 . 2 . 9 . . . Classes Destroyed 13 | 3 2 . 2 . 4 1 1 . Worker 8 | 1 . . 1 . 3 2 . 1 Builder 4 | . . . . . 1 1 . 2 Tunneler 4 | 4 . . . . . . . . Hauler 2 | . . . 1 . 1 . . . Recycler 2 | 1 1 . . . . . . . Operator 1 | . . . . . . . 1 . Watcher 3 | . . . . . 1 2 . . Swarmer 15 | . 3 . 5 . 3 3 1 . Grunt 19 | . 2 . 3 . 14 . . . Brawler 2 | . . . . . 2 . . . Sentry 5 | . . . 3 . . . . 2 Programmer 2 | . . . . . . 2 . . Heavy 1 | . . . . . 1 . . . Best Kill Streak 6 | 5 3 . 5 . 6 6 1 1 Combat Bots Only 5 | . 3 . 5 . 5 3 1 1 Max Kills in Single Turn 3 | 1 1 . 3 . 3 1 1 1 Gunslinging 1 | . . . . . 1 . . . Exploded 2 | . 1 . 2 . 2 . . . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Hostile Shots Fired 621 | . 16 . 86 . 155 63 71 230 Missed 178 | . 6 . 22 . 45 16 16 73 Hits 443 | . 10 . 64 . 110 47 55 157 Melee 1 | . . . . . . . . 1 Projectile 442 | . 10 . 64 . 110 47 55 156 AOE 2 | . . . . . . . . 2 Critical Strikes 27 | . . . 2 . 7 3 2 13 Part Disruptions 2 | . . . . . . . . 2 Damage Taken 8947 | . 123 . 692 . 2636 921 824 3751 Core 1905 | . 41 . 100 . 422 72 261 1009 Absorbed by Shields 16 | . . . . . . 16 . . Ignored by Resistances 153 | . . . . . 153 . . . Core Remaining (%) 73 | 100 . 83 . 75 23 89 69 . Volleys Fired 163 | 14 11 . 29 . 60 39 2 8 Largest 3 | 2 2 . 3 . 3 3 2 3 Hottest 243 | 60 70 . 125 . 83 165 95 243 Shots Fired 375 | 28 21 . 81 . 148 76 4 17 Gun 287 | 28 19 . 56 . 124 58 2 . Cannon 70 | . . . 24 . 11 18 2 15 Launcher 18 | . 2 . 1 . 13 . . 2 Special . | . . . . . . . . . Kinetic 230 | 14 8 . 53 . 135 18 2 . Thermal 52 | 14 11 . 27 . . . . . Explosive 18 | . 2 . 1 . 13 . . 2 Electromagnetic 75 | . . . . . . 58 2 15 Robot Hit Streak 15 | 5 7 . 13 . 15 4 1 5 Robot Miss Streak 6 | 2 4 . 6 . 6 4 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . 1 . 3 . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . Shots Hit Robots 233 | 16 14 . 47 . 106 29 2 19 Core Hits 155 | 7 11 . 29 . 77 16 2 13 Critical Kills 2 | . . . . . 1 . 1 . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 4 | . . . . . 1 . 1 2 Destroy 1 | . . . . . 1 . . . Smash 2 | . . . . . . . 1 1 Sever 1 | . . . . . . . . 1 Melee Attacks 46 | . . . . . 1 25 2 18 Impact 36 | . . . . . 1 25 2 8 Slashing 10 | . . . . . . . . 10 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . 1 . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 5860 | 184 288 . 1053 . 2824 603 93 815 Guns 1983 | 184 151 . 469 . 981 198 . . Cannons 1050 | . . . 483 . 212 255 30 70 Explosions 2172 | . 137 . 98 . 1631 114 . 192 Melee 534 | . . . . . . 36 63 435 Ramming 121 | . . . 3 . . . . 118 Kinetic 2288 | 65 65 . 680 . 1193 255 30 . Thermal 591 | 119 86 . 272 . . 114 . . Explosive 2058 | . 137 . 98 . 1631 . . 192 Electromagnetic 268 | . . . . . . 198 . 70 Impact 193 | . . . . . . 36 63 94 Slashing 341 | . . . . . . . . 341 Piercing . | . . . . . . . . . Highest Corruption 29 | . . . . . 9 4 . 29 Average Corruption 7 | . . . . . 9 2 . 14 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 48 | . . . . . 11 14 . 23 Message Errors 10 | . . . . . 2 2 . 6 Matter Fused 12 | . . . . . 3 7 . 2 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 8 | . . . . . 5 1 . 2 Data Loss (minor) 7 | . . . . . . 2 . 5 Misfires 2 | . . . . . . 2 . . Misdirections 4 | . . . . . . . . 4 Weapon Failures 2 | . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 251 | . . . 4 . 57 30 . 160 Projectiles . | . . . . . . . . . Explosions 80 | . . . 4 . 57 19 . . Melee 171 | . . . . . . 11 . 160 Knockbacks 11 | . . . 5 . 3 3 . . Impact . | . . . . . . . . . Kinetic 11 | . . . 5 . 3 3 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 304 | . 32 . . . 217 . . 55 Shots 7 | . 1 . . . 6 . . . Rammed 11 | . . . . . . . . 11 Targets Rammed 13 | . . . 2 . . . . 11 Kicked 2 | . . . 2 . . . . . Crushed . | . . . . . . . . . Highest Temperature 368 | . 29 . 305 . 95 368 . 269 Average Temperature 98 | . 19 . 118 . 48 113 . 102 Received Heat Transfer 1341 | . 9 . 168 . 705 . . 459 Effects 3 | . . . 1 . . 2 . . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 1 | . . . 1 . . . . . Short Circuit 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 2 | . . . . . . 1 . 1 Combat Hostiles 1 | . . . . . . 1 . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . . . . . . 1 . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 1204 | 275 200 . 629 . . 100 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Maximum Alert Level 2 | . . . . . 2 1 . . Low Security (%) 87 | 100 100 100 100 100 27 91 100 100 Level 1 7 | . . . . . 35 8 . . Level 2 5 | . . . . . 37 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 568 | 15 100 28 159 63 568 238 20 32 Initial 233 | . . 28 . 58 . 233 . 9 Average 74 | 3 54 6 34 24 312 66 1 3 Influence Increases 2064 | 30 145 . 351 5 1090 296 25 122 Destroy 0b10 Robot/C 1120 | . 100 . 240 . 620 100 20 40 Destroy 0b10 Robot/NC 125 | 30 5 . 10 . 35 25 5 15 Destroy Leader 282 | . 20 . 72 . 136 34 . 20 Allied During Kill 63 | . . . 2 . 61 . . . Successful Hack 43 | . . . 3 5 . 30 . 5 Disable Machine 120 | . . . . . 30 75 . 15 Destroy Structure 131 | . 20 . 9 . 73 17 . 12 Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 165 | . . . . . 135 15 . 15 Influence Decreases 2064 | 30 70 75 200 156 576 810 5 142 Entered New Map 432 | . . 47 . 93 . 281 . 11 Time Decay 1240 | 30 70 28 200 63 276 466 5 102 Lost Part 308 | . . . . . 240 63 . 5 Lost Ally 60 | . . . . . 60 . . . Purge Threat 24 | . . . . . . . . 24 Squads Dispatched 25 | . . 1 3 . 9 9 1 2 Investigation 9 | . . 1 2 . 3 2 1 . Extermination 3 | . . . . . . 2 . 1 Reinforcement 4 | . . . 1 . 2 . . 1 Assault 3 | . . . . . 1 2 . . Garrison 6 | . . . . . 3 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Distress Signals 8 | . . . 2 . 5 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 131 | . 7 . 20 . 52 11 4 37 Peak Tracking Total 25 | . 3 . 6 . 9 3 4 25 Tactical Retreats 8 | . . . . . 6 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Traps Triggered 6 | . . . 1 . 2 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Disabled 8 | . . . . . 2 5 . 1 Max in Single Turn 1 | . . . . . 1 1 . 1 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Accessed 21 | . 1 1 6 1 2 4 1 5 Terminals 15 | . 1 . 5 1 . 3 1 4 Fabricators 2 | . . . . . . 1 . 1 Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 2 | . . . 1 . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 56 | . 1 1 18 3 4 14 3 12 Successful 27 | . 1 1 9 1 4 6 . 5 Failed 28 | . . . 8 2 . 8 3 7 Catastrophic 7 | . . . 2 . . 3 . 2 Database Lockouts 1 | . . . 1 . . . . . Manual 24 | . 3 . 13 3 . 3 . 2 Terminals 40 | . 1 . 13 3 . 11 3 9 Fabricators 6 | . . . . . . 3 . 3 Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 8 | . . . 5 . 3 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . 1 1 2 1 . 4 . 4 Part Schematic 1 | . . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . Open Door 1 | . . 1 . . . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . 1 Terminal Index 3 | . . . 1 1 . 1 . . Fabricator Index 1 | . . . . . . 1 . . Unreport Threat 1 | . . . . . . . . 1 Zone Layout 1 | . . . . . . . . 1 Fabricator Hacks 3 | . . . . . . 2 . 1 Load Schematic 2 | . . . . . . 1 . 1 Build 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 7 | . . . 4 . 3 . . . Insert Component 3 | . . . 2 . 1 . . . Analyze 3 | . . . 2 . 1 . . . Retrieve Study 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . 3 . . . . . Terminals 3 | . . . 3 . . . . . Botnet 3 | . . . 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . Used . | . . . . . . . . . Hacking Detections 19 | . 1 . 6 1 1 4 1 5 Full Trace Events 7 | . 1 . 2 . 1 2 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . . Parts Built 1 | . . . . . . 1 . . Authchips . | . . . . . . . . . Time 25 | . . . . . . 25 . . Total Part Build Rating 1 | . . . . . . 1 . . Part Studies Acquired 1 | . . . . . 1 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 8 | . . . . . 8 . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . Machine Destruction 1 | . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total Allies 5 | . . 1 . 3 . . . 1 Largest Group 3 | . . 1 1 3 3 . . 1 Highest-Rated Group 40 | . . 31 31 40 40 . . 26 Highest-Rated Ally 31 | . . 31 31 16 16 . . 26 Total Orders . | . . . . . . . . . Ally Attacks 77 | . . . 4 . 73 . . . Total Damage 730 | . . . 63 . 667 . . . Kills 13 | . . . 1 . 12 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Active Infowar (turns) 1588 | 11 200 151 83 . . 1069 . 74 Sensors 1143 | . . . . . . 1069 . 74 Terrain 4 | 4 . . . . . . . . Seismic 441 | 7 200 151 83 . . . . . Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Turns Passed 4593 | 142 200 151 507 182 622 1616 232 941 Spaces Moved 2323 | 74 150 109 324 151 233 626 111 545 Core 38 | 2 . . . . 20 . . 16 Treads 398 | . . . . . 18 377 3 . Legs 745 | . . 48 324 151 195 . . 27 Wheels 541 | 72 150 61 . . . . . 258 Hover 589 | . . . . . . 249 108 232 Flight 12 | . . . . . . . . 12 Fastest Speed 50 | 50 80 80 120 120 50 108 108 50 Average Speed 145 | 86 80 97 120 120 157 204 165 126 Slowest Speed 510 | 100 80 120 120 120 260 510 330 390 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 2 | . . . . . 1 . . 1 Exploration Rate (%) 20 | 4 28 20 38 30 30 15 3 19 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 30 | . . . . . 9 13 . 8 Terrain Destroyed 141 | . 19 . 7 . 86 19 . 10 Melee 22 | . . . . . 1 13 . 8 Projectile 4 | . . . . . . 4 . . AOE 115 | . 19 . 7 . 85 2 . 2 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total 3149 | 120 208 154 381 154 374 853 153 752 Wait 348 | 17 36 39 6 . 22 94 35 99 Move 2316 | 73 149 108 324 150 232 625 110 545 Hop . | . . . . . . . . . Pick Up 62 | 5 5 3 4 2 11 19 . 13 Fast Attach 47 | 7 . . 1 . 6 8 3 22 Attach 45 | . . 2 2 . 18 9 1 13 Detach 7 | . . . . . 1 2 . 4 Swap 32 | 2 4 . 7 . 16 2 . 1 Drop 40 | 2 3 2 7 2 7 4 . 13 Fire 163 | 14 11 . 29 . 60 39 2 8 Melee 43 | . . . . . 1 25 2 15 Ram 11 | . . . . . . . . 11 Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis 26 | . . . . . . 26 . . Rewire 8 | . . . . . . . . 8 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 343 | -10/Materials | Entered Mines 346 | -10/Mines | Received a Mining Laser from a helpful Derelict 388 | -10/Mines | Met a Derelict shopkeep closing up shop 468 | -10/Mines | Discovered new exit (range 9) 494 | -10/Mines | Entered Materials 494 | -9/Materials | Accompanied by 1 ally 494 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 495 | -9/Materials | Identified exit to Mines 759 | -9/Materials | Discovered new exit (range 4) 855 | -9/Materials | Build established: Scavenger-Gunner 980 | -9/Materials | Central database locked down 1001 | -9/Materials | Entered Mines 1070 | -9/Mines | Discovered new exit (range 7) 1138 | -9/Mines | Discovered new exit (range 12) 1143 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1172 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1183 | -9/Mines | Entered Materials 1183 | -8/Materials | Accompanied by 3 allies 1183 | -8/Materials | Evolved 2 slots: Utility x2 1343 | -8/Materials | Garrison activated, responded to threat 1493 | -8/Materials | Build established: Scavenger-Tank 1583 | -8/Materials | First assault squad dispatched 1593 | -8/Materials | Crushed by falling debris 1651 | -8/Materials | Lost 14 parts (1p4n4u5w) 1669 | -8/Materials | Core integrity fell below 50% 1759 | -8/Materials | Discovered new exit (range 9) 1785 | -8/Materials | Lost 6 parts (5n1w) 1805 | -8/Materials | Entered Factory 1805 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1885 | -7/Factory | Build established: Mutant 2223 | -7/Factory | Fabricated Grenade Launcher (x1) 2503 | -7/Factory | Build established: Skirmisher 2716 | -7/Factory | Lost 4 parts (1p2n1w) 3052 | -7/Factory | Build established: Scavenger-Skirmisher 3064 | -7/Factory | Cargo convoy interrupted 3071 | -7/Factory | Garrison activated, responded to threat 3395 | -7/Factory | Discovered new exit (range 15) 3420 | -7/Factory | Identified exit to Factory 3421 | -7/Factory | Entered another Factory area 3421 | -6/Factory | Evolved 2 slots: Propulsion x2 3450 | -6/Factory | Lost 5 parts (2p2u1w) 3523 | -6/Factory | Build established: Scavenger-Mutant 3606 | -6/Factory | Discovered new exit (range 15) 3636 | -6/Factory | Identified exit to Factory 3653 | -6/Factory | Entered another Factory area 3653 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3673 | -5/Factory | Lost 8 parts (4n2u2w) 3871 | -5/Factory | Spotted B-75 Beast 3926 | -5/Factory | Build established: Mutant 4006 | -5/Factory | Identified exit to Upper Caves 4034 | -5/Factory | Crushed by falling debris 4065 | -5/Factory | Lost 3 parts (1p2n) 4167 | -5/Factory | System corruption reached 10% 4186 | -5/Factory | Lost 4 parts (3n1w) 4440 | -5/Factory | P-70 Sage assimilated allied Administrator 6a 4484 | -5/Factory | Found Imp. Powered Armor 4573 | -5/Factory | Core integrity fell below 50% 4586 | -5/Factory | Released all parts (9) 4590 | -5/Factory | Cargo convoy interrupted 4591 | -5/Factory | Core integrity fell below 20% 4594 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- payload. 04589_ X-72 Disruptor unfolds itself. 04589_ X-77 Beamer unfolds itself. 04589_ P-70 Sage unfolds itself. 04589_ X-72 Disruptor unfolds itself. 04589_ M-28 Smith unfolds itself. 04590_ ALERT: Cargo convoy interrupted, initiating access lockdown. 04590_ C-45 Heavy ARC bursts open, deploying its payload. 04590_ H-66 Slayer unfolds itself. 04590_ P-70 Sage unfolds itself. 04590_ E-15 Imp unfolds itself. 04591_ Slug penetrates P-70 Sage. 04592_ System corrupted: Component data lost. 04592_ P-70 Sage resets X-77 Beamer, system corruption cleaned. 04593_ E-15 Imp destroyed. 04594_ M-28 Smith repairs G-50 Soldier. 04594_ Penetrated by Slug. 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""" ?? ??????????????????????????? | | #???????" ??? ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 29 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Grenade Launcher | -9/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Grenade Launcher | x1 | -7/Factory Repaired ---------- Nothing Studied --------- Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonDoorSegregator Manual? 0 Play Time 00:50:20 Cumulative 140.9 hours Start 2026.03.30 @ 16:36:52 End 2026.03.31 @ 00:43:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 205 Rogue 205 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 56 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d495403e-769a-48d4-bac7-def239b30344