Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 11:54:10 Player: graour Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (51) 255 Value Destroyed (1750) 1750 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (380) 380 TOTAL SCORE: 6005 Bonus ------- High Alert Combat Kills 247 Follower Combat Kills 913 Friendly Fire -780 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 310/310 System Corruption 0% Temperature Cool (9) Movement Walking (90) Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (4) --- Improved VSS Leg > --- UTILITY (6) ------ Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scanner Improved Launcher Guidance Computer System Guard > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Backup Power III Fission Core Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Backup Propulsion III Gravmag System Antigrav System > --- UTILITY ---------- Improved Thermal Generator Visual Processing Unit Advanced Signal Interpreter Improved Launcher Guidance Computer Hardened Medium Armor Plating System Guard > --- WEAPON ----------- Beamcaster Heavy Beamcaster Heavy Missile Launcher > --- INVENTORY -------- Backup Power III Fission Core Fission Core Beamcaster Micro-nuke Launcher [Rating: 73] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion III Utility Visual Processing Unit Device Improved Trap Extractor Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . 1 . . . . . . Propulsion 2 | . . 1 . . 1 . . . Utility 4 | . . . . 2 1 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 84 | 6 4 4 8 11 3 21 9 18 Power 20 | 1 1 1 2 3 . 7 2 3 Engine 9 | 1 1 1 2 2 . 1 . 1 Core 11 | . . . . 1 . 6 2 2 Reactor . | . . . . . . . . . Propulsion 22 | 2 2 3 4 1 1 4 1 4 Treads . | . . . . . . . . . Leg 20 | 2 2 3 4 1 1 4 . 3 Wheel . | . . . . . . . . . Hover 2 | . . . . . . . 1 1 Flight . | . . . . . . . . . Utility 20 | 1 1 . 1 3 1 4 3 6 Device 9 | . 1 . . 2 . 2 1 3 Storage 3 | 1 . . . 1 1 . . . Processor 4 | . . . 1 . . . 1 2 Hackware 2 | . . . . . . 2 . . Protection 2 | . . . . . . . 1 1 Artifact . | . . . . . . . . . Weapon 22 | 2 . . 1 4 1 6 3 5 Energy Gun 14 | . . . . 4 1 3 3 3 Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 3 | 2 . . . . . 1 . . Ballistic Cannon 2 | . . . . . . 1 . 1 Launcher 2 | . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 25 | . 1 . 1 1 . 7 3 12 Power 3 | . 1 . . . . . . 2 Propulsion 7 | . . . . . . 3 1 3 Utility 8 | . . . 1 . . 3 1 3 Weapon 7 | . . . . 1 . 1 1 4 Highest Loss Streak 6 | . 1 . 1 1 . 3 3 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 90 100 98 95 100 95 82 86 Engine 5 | . 8 22 22 15 15 3 . . Core 8 | . . . . 2 . 9 10 12 Leg 16 | . 28 33 33 27 30 25 2 8 Hover 5 | . . . . . . . 15 6 Device 8 | . 11 11 4 13 15 8 5 8 Storage 5 | . 14 11 11 9 15 11 . . Processor 13 | . . . 5 9 7 6 11 23 Hackware 4 | . . . . . . 8 13 2 Protection 1 | . . . . . . . 4 2 Energy Gun 10 | . . . . 15 15 12 16 11 Ballistic Gun 4 | . 28 22 14 1 . 3 . . Ballistic Cannon 1 | . . . . . . 2 . 2 Launcher 1 | . . . . . . . . 4 Naked Turns . | . . . . . . . . . Heaviest Build 53 | 13 14 17 20 34 36 45 40 53 Greatest Support 55 | 20 20 30 30 35 45 55 55 55 Greatest Overweight (x) 4 | 4 . . . . . 2 3 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 Average Capacity 6 | 7 8 8 8 8 8 8 5 5 Most Carried 8 | 2 8 8 8 8 8 8 8 5 Average Carried 5 | 1 4 6 7 7 7 7 5 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 Final Carried 8 | 2 8 8 8 8 8 6 5 3 Class Distribution -------------------- 26% | Scavenger-Skirmisher 26% | Scavenger-Mutant 18% | Scavenger-Tank 17% | Scavenger-Gunner 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Matter Collected 2008 | 211 105 113 161 98 . 349 330 641 Remotely . | . . . . . . . . . Salvage Created 1816 | . 56 217 117 60 . 459 . 907 Parts 85 | . 5 11 11 5 . 20 . 33 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . . . . . . 1 . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Combat Hostiles Destroyed 30 | . 1 3 5 1 . 8 . 12 Guns 16 | . 1 3 1 1 . 7 . 3 Cannons 8 | . . . 4 . . . . 4 AOE 6 | . . . . . . 1 . 5 Classes Destroyed 15 | . 2 1 1 1 . 5 . 5 Worker 9 | . . . . . . 1 . 8 Builder 2 | . . . . . . 1 . 1 Recycler 5 | . . 1 . . . 1 . 3 Watcher 2 | . 1 . 1 . . . . . Swarmer 6 | . . . 4 . . 2 . . Saboteur 1 | . . . . . . . . 1 Grunt 10 | . 1 3 1 . . 1 . 4 Brawler 1 | . . . . . . 1 . . Duelist 3 | . . . . . . 3 . . Sentry 1 | . . . . 1 . . . . Specialist 2 | . . . . . . . . 2 Hunter 2 | . . . . . . . . 2 Programmer 3 | . . . . . . 1 . 2 Behemoth 1 | . . . . . . . . 1 Surgeon 1 | . . . . . . . . 1 Wasp 1 | . . . . . . . . 1 Savage 1 | . . . . . . . . 1 Best Kill Streak 8 | . 2 2 4 1 . 3 . 8 Combat Bots Only 4 | . 1 2 4 1 . 2 . 3 Max Kills in Single Turn 8 | . 1 2 1 1 . 1 . 8 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . . . 1 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Hostile Shots Fired 253 | . 1 12 20 28 . 102 4 86 Missed 78 | . 1 5 6 6 . 37 1 22 Damage Taken 3802 | . 61 75 128 356 . 1325 111 1746 Core 901 | . . 22 6 17 . 382 71 403 Absorbed by Shields 72 | . . . . . . 72 . . Regen/Repaired (Parts) 134 | . . . . . . . 18 116 Core Remaining (%) 97 | 100 100 . 93 96 100 . . . Volleys Fired 149 | 4 3 16 30 11 . 31 . 54 Largest 3 | 2 2 2 2 2 . 3 . 3 Hottest 195 | 40 40 40 80 110 . 179 . 195 Shots Fired 332 | 8 6 32 60 22 . 90 . 114 Gun 243 | 8 6 32 40 22 . 71 . 64 Cannon 70 | . . . 20 . . 16 . 34 Launcher 19 | . . . . . . 3 . 16 Special . | . . . . . . . . . Kinetic 152 | 8 6 32 40 . . 32 . 34 Thermal 112 | . . . 20 . . 28 . 64 Explosive 19 | . . . . . . 3 . 16 Electromagnetic 49 | . . . . 22 . 27 . . Robot Hit Streak 7 | 3 2 7 3 3 . 6 . 5 Robot Miss Streak 6 | 3 1 6 3 2 . 5 . 5 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 2 | . . 1 . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . Shots Hit Robots 138 | 3 4 17 10 13 . 45 . 46 Core Hits 108 | . 3 7 6 6 . 29 . 57 Critical Kills 2 | . 1 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . 1 1 . . . 2 . 4 Destroy 2 | . 1 1 . . . . . . Blast 6 | . . . . . . 2 . 4 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6419 | 29 34 190 202 310 . 1363 . 4291 Guns 1778 | 25 34 177 76 150 . 700 . 616 Cannons 945 | . . . 105 . . 259 . 581 Explosions 3548 | . . . . 158 . 349 . 3041 Melee . | . . . . . . . . . Ramming 148 | 4 . 13 21 2 . 55 . 53 Kinetic 1419 | 25 34 177 76 . . 526 . 581 Thermal 2454 | . . . 105 158 . 285 . 1906 Explosive 2100 | . . . . . . 349 . 1751 Electromagnetic 298 | . . . . 150 . 148 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 1 . . . . 2 2 4 Average Corruption 2 | . 1 . . . . 1 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked 5 | . . . . . . . . 5 Effects 24 | . 3 . . . . 2 11 8 Message Errors 7 | . 1 . . . . . 2 4 Matter Fused 5 | . 1 . . . . . 3 1 Heat Flow Errors 4 | . . . . . . . 2 2 Energy Discharges 2 | . 1 . . . . 1 . . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . 1 1 Data Loss (major) 2 | . . . . . . . 2 . Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 323 | . . . . . . 12 . 311 Projectiles 1 | . . . . . . 1 . . Explosions 322 | . . . . . . 11 . 311 Melee . | . . . . . . . . . Knockbacks 19 | . . . . . . 6 . 13 Impact . | . . . . . . . . . Kinetic 18 | . . . . . . 6 . 12 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 188 | . . . . . . 18 . 170 Shots 6 | . . . . . . 1 . 5 Rammed 1 | . . . . . . . . 1 Targets Rammed 31 | 2 . 2 5 2 . 5 . 15 Kicked 30 | 2 . 2 5 2 . 5 . 14 Crushed . | . . . . . . . . . Highest Temperature 687 | . . 14 192 279 . 687 163 665 Average Temperature 188 | . . 4 66 127 . 238 69 221 Received Heat Transfer 663 | . . 42 15 180 . 105 . 321 Effects 71 | . . . . . . 27 . 44 Shutdowns 23 | . . . . . . 5 . 18 Energy Bleed 8 | . . . . . . 3 . 5 Interference 19 | . . . . . . 11 . 8 Matter Decay 4 | . . . . . . 2 . 2 Short Circuit 3 | . . . . . . 1 . 2 Damage (major) 11 | . . . . . . 4 . 7 Damage (core) 3 | . . . . . . 1 . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 2802 | . . . 222 200 . 518 . 1862 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Peak Influence 965 | . 27 91 211 109 . 167 38 965 Initial 38 | . . 7 38 4 . . 5 . Average 238 | . 11 46 86 36 . 96 13 592 Maximum Alert Level 3 | . . . 1 . . . . 3 Low Security (%) 71 | 100 100 100 97 100 100 100 100 17 Level 1 3 | . . . 2 . . . . 10 Level 2 11 | . . . . . . . . 31 Level 3 13 | . . . . . . . . 39 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 2 1 1 . . 6 . 10 Investigation 4 | . 1 1 . . . . . 2 Extermination 3 | . . . . . . 1 . 2 Reinforcement 8 | . 1 . 1 . . 2 . 4 Assault 1 | . . . . . . . . 1 Garrison 4 | . . . . . . 3 . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . . 2 . 2 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 78 | . 2 3 12 8 . 23 6 24 Peak Tracking Total 7 | . 2 3 4 3 . 7 6 5 Tactical Retreats 6 | . . . . . . 5 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Traps Triggered 8 | . 3 . . . . 4 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Machines Disabled 25 | . . . . 1 . 1 . 23 Max in Single Turn 15 | . . . . 1 . 1 . 15 Garrison Access 2 | . . . . . . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Machines Accessed 17 | . 2 1 3 3 2 2 . 4 Terminals 13 | . 2 1 3 3 1 2 . 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 1 . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Total Hacks 35 | . 8 2 8 6 2 2 . 7 Successful 10 | . 2 1 2 2 . . . 3 Failed 25 | . 6 1 6 4 2 2 . 4 Catastrophic 9 | . 2 1 3 . . 1 . 2 Database Lockouts . | . . . . . . . . . Manual 14 | . 6 . 2 2 1 2 . 1 Terminals 29 | . 8 2 8 6 1 2 . 2 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 1 . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . . . . 4 Terminal Hacks 9 | . 2 1 2 2 . . . 2 Record 2 | . 1 . . 1 . . . . Robot Schematic 1 | . . . . . . . . 1 Robot Analysis 1 | . . . . 1 . . . . Repair Station Index 1 | . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 1 | . . . . . . . . 1 Recall Reinforcements 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 2 1 2 3 2 1 . 3 Full Trace Events 2 | . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . 6 Machine Destruction 2 | . . . . . . . . 2 Programmers 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Total Allies 28 | . . . 10 . . . 18 . Largest Group 18 | . . . 10 4 . . 18 14 Highest-Rated Group 638 | . . . 88 40 . . 638 491 Highest-Rated Ally 50 | . . . 16 16 . . 50 50 Total Orders . | . . . . . . . . . Ally Attacks 251 | . . . 28 16 . . 127 80 Total Damage 6668 | . . . 291 198 . . 4572 1607 Kills 34 | . . . 5 4 . . 9 16 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted 1 | . . . . 1 . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Turns Passed 4843 | 100 243 156 433 471 133 801 817 1689 Spaces Moved 3091 | 58 178 87 261 335 107 533 629 903 Core 94 | 11 . . . . . . 83 . Treads . | . . . . . . . . . Legs 2145 | 47 178 87 261 335 107 533 52 545 Wheels . | . . . . . . . . . Hover 852 | . . . . . . . 494 358 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 65 90 Average Speed 134 | 131 120 120 120 120 120 120 125 163 Slowest Speed 260 | 250 120 120 120 120 120 260 200 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 33 9 34 25 2 13 97 22 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 205 | . . . . 5 . 15 . 185 Melee . | . . . . . . . . . Projectile 23 | . . . . . . 2 . 21 AOE 182 | . . . . 5 . 13 . 164 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Total 3477 | 71 201 108 323 385 111 622 652 1004 Wait 47 | . 9 . 9 6 . 15 8 . Move 3085 | 58 177 86 260 334 106 533 628 903 Hop . | . . . . . . . . . Pick Up 25 | 2 6 . . 6 2 4 3 2 Fast Attach 40 | 6 2 . . 6 . 8 7 11 Attach 12 | . . 2 1 1 2 4 . 2 Detach 6 | . . . . 3 . 1 . 2 Swap 32 | . 2 2 7 4 1 9 2 5 Drop 45 | . 2 . 5 12 . 12 4 10 Fire 149 | 4 3 16 30 11 . 31 . 54 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick 29 | 1 . 2 5 2 . 5 . 14 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 6 | . . . 6 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 101 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 3) 339 | -10/Materials | Build established: Mutant 344 | -10/Materials | Entered another Materials area 344 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 472 | -9/Materials | Discovered new exit (range 15) 500 | -9/Materials | Entered Storage 654 | -9/Storage | Build established: Scavenger-Mutant 752 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 845 | -9/Storage | Lost 6 allies 899 | -9/Storage | Discovered new exit (range 17) 933 | -9/Storage | Entered Materials 933 | -8/Materials | Accompanied by 4 allies 933 | -8/Materials | Evolved 2 slots: Utility x2 1312 | -8/Materials | Discovered new exit (range 16) 1404 | -8/Materials | Entered Factory 1404 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1481 | -7/Factory | Discovered new exit (range 10) 1537 | -7/Factory | Entered another Factory area 1537 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1579 | -6/Factory | Garrison activated, responded to threat 1847 | -6/Factory | Build established: Scavenger-Skirmisher 2034 | -6/Factory | Lost 3 parts (2n1u) 2338 | -6/Factory | Sucked down chute 2338 | -6/Factory | Entered Waste 2379 | -6/Waste | Spotted C-40 Crusher 2382 | -6/Waste | Spotted C-40 Crusher 2388 | -6/Waste | Spotted C-40 Crusher 2391 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2398 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2399 | -6/Waste | Core integrity fell below 50% 2402 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2422 | -6/Waste | Spotted C-40 Crusher 2422 | -6/Waste | Spotted C-40 Crusher 2433 | -6/Waste | Lost 3 parts (1n1u1w) 2449 | -6/Waste | Spotted C-40 Crusher 2467 | -6/Waste | Warlord forces began an assault 2478 | -6/Waste | Allies destroyed C-40 Crusher 2486 | -6/Waste | Allies destroyed C-40 Crusher 2488 | -6/Waste | Allies destroyed C-40 Crusher 2491 | -6/Waste | Allies destroyed C-40 Crusher 2497 | -6/Waste | Allies destroyed C-40 Crusher 2502 | -6/Waste | Allies destroyed C-40 Crusher 2522 | -6/Waste | Lost 3 allies 2692 | -6/Waste | Discovered new exit (range 12) 2899 | -6/Waste | Build established: Scavenger-Tank 3155 | -6/Waste | Entered Factory 3155 | -6/Factory | Accompanied by 15 allies 3437 | -6/Factory | Lost 3 allies 3555 | -6/Factory | Garrison activated, responded to threat 3601 | -6/Factory | Core integrity fell below 20% 3618 | -6/Factory | Murdered 3 allies 3691 | -6/Factory | Build established: Scavenger-Gunner 3818 | -6/Factory | Spotted B-75 Beast 3848 | -6/Factory | Destroyed B-75 Beast 3874 | -6/Factory | Lost 3 allies 4334 | -6/Factory | Cargo convoy interrupted 4435 | -6/Factory | Build established: Scavenger-Skirmisher 4748 | -6/Factory | Lost 3 parts (1p1u1w) 4844 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier knocked back. Critical hit (Burn: +37). Hvy. Beamcaster destroyed. G-50 Soldier knocked back. Acquired 39 matter. Hvy. Missile Launcher destroyed. G-50 Soldier suffers critical hit (Blast). Destroyed Adv. Heat Sink. G-50 Soldier destroyed. Acquired 36 matter. Magnetic Acceleration Cannon destroyed. Acquired 26 matter. Flexi-carbon Leg destroyed. Mic. Fission Core destroyed. Kicked G-50 Soldier out of the way. Kicked G-50 Soldier. Kicked G-50 Soldier out of the way. Kicked G-50 Soldier. U-05 Engineer builds a Wall. Kicked G-50 Soldier. Map ----- +----------------------------------------------------+ | ??????????????# ####### #????#?#???#??? ???? | | ??????????????###?????????# #??????????????????? | | ????????????????? ? ??????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #?????????#????????? | | ????????????????????????#?# #?????????????#????? | | ??????????????????????#???# #???????????? ? ???? | | ???????????????#???? ?????# #?????????? ??????? | | ????????????#??#??#??#????# ########## ??? ???? | | ?????????" ????#?? ???? ??# # ??"???????? | | ????????????????#?????????# # """" #?????????? | | ????????????????? ????"???# # """" #?????????? | | ??????????????#?#???"?????+ + """" #???? ????? | | ????????????? ?????"???"??# ! # """" #?????????? | | ????????????? #?#?? ?? +* !# """" #???? ????? | | ???????????????????????? ## ## """" ###????#??? | | ??????#?????#???? ????? ??## ## """" #??#??????? | | ??????????????????#+##??##?# ## #???#?#?#?? | | ?????????#??#??#?## ##??##?# ####+#######???????#? | | ??????????#???????# #?#?#### #??##????? | | ?????#??????#????## #?######u##;#+##### #???##???? | | ??????##??#??????#; ###;##%; # # ##????? ?? | | ?????? ????????# % % # #??#?????? | | ??? ??"" """ ?????# ! # #?????# ?? | | ??????"" """ %#"### g # # #???#????" | | ??????"" """ [+%%w @ # ##??#?#??? | | ??# ###########;;# # # #????????? | | ??# """ """??# % # # ###??????? | | ??? """ "?? ?# # #???#????? | | ??????" ??" ?# %# ! # #??#?????? | | ??????????????# """" """" #####+### ########## | | ??????"??"????# """" """" # # | | ??? ???"?"""??# """" """" + # """ !! | | ???????????"? # """" """" # + """ !/ | | ?#???????? ?# """" """" ########### # """ !/ | | ????????#?????# """" """" #?##??#???# # | | ?????#????????# """" """" #?????#??## # | | ????????#???#?# #??#??????# ######### | | ??????????????# #???#??#?## #??#?#??? | | ?????????????##############?##?##?### #??????? | | ????????????##??????? ????? ???? ?# #??#??? ? | | ???#??##???????#????? ???? ? ? ?????# #???????? | | ????????#?##?#?#?????? ? ??? ? ??????# #???????? | | ??????????????#?#??#? ??? ?? ?? ? ??+ #?##????? | | ?#???????????????????????????? ?? ???# #??#????" | | ????????????#?????#???????? ???????? # #?#?????? | | ?????????????????#???? ????? ??? ????# #???????? | | ???????????????#?#????????#?#?????#??# #?#?? ??? | | ?????????????????????????????????????# #???????" | | ????#??????????#?????##?????????????## #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 38 Energy Capacity 720 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Corruption Containment 8 Armor Coverage 225 Resistance: EX 50 Evasion (%) 55 Launcher Accuracy 30 Particle Charging 20 Defensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ G-50 Soldier | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed GreatImprinterBank Manual? 0 Play Time 00:45:07 Cumulative 7.9 hours Start 2024.04.06 @ 11:08:14 End 2024.04.06 @ 11:54:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: aac737c3-22c4-407d-be8d-fb2658440d2c