Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 11:54:10

Player: graour

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (51)      255
Value Destroyed (1750)     1750
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (380)                380
              TOTAL SCORE: 6005

 Bonus
-------
High Alert Combat Kills    247
Follower Combat Kills      913
Friendly Fire              -780

 Cogmind 
---------
Core Integrity             0/850
Matter                     275/300
Energy                     310/310
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (90)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
           Fission Core
>          --- PROPULSION (4) ---
  Improved VSS Leg
>          --- UTILITY (6) ------
           Visual Processing Unit
  Advanced Signal Interpreter
  Advanced Terrain Scanner
  Improved Launcher Guidance Computer
           System Guard
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Backup Power III
           Fission Core
           Micro-nuke Launcher

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
     Micro Fission Core
>          --- PROPULSION -------
           Flexi-carbon Leg
           Backup Propulsion III
           Gravmag System
           Antigrav System
>          --- UTILITY ----------
  Improved Thermal Generator
           Visual Processing Unit
  Advanced Signal Interpreter
  Improved Launcher Guidance Computer
  Hardened Medium Armor Plating
           System Guard
>          --- WEAPON -----------
           Beamcaster
     Heavy Beamcaster
     Heavy Missile Launcher
>          --- INVENTORY --------
           Backup Power III
           Fission Core
           Fission Core
           Beamcaster
           Micro-nuke Launcher
[Rating: 73]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Backup Propulsion III
Utility                    Visual Processing Unit
  Device                   Improved Trap Extractor
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Beamcaster
  Energy Gun               Beamcaster
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Was Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   .   .   
  Power                    1    | .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   1   .   .   .   
  Utility                  4    | .   .   .   .   2   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   
Parts Attached             84   | 6   4   4   8   11  3   21  9   18  
  Power                    20   | 1   1   1   2   3   .   7   2   3   
    Engine                 9    | 1   1   1   2   2   .   1   .   1   
    Core                   11   | .   .   .   .   1   .   6   2   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   2   3   4   1   1   4   1   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    20   | 2   2   3   4   1   1   4   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   1   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  20   | 1   1   .   1   3   1   4   3   6   
    Device                 9    | .   1   .   .   2   .   2   1   3   
    Storage                3    | 1   .   .   .   1   1   .   .   .   
    Processor              4    | .   .   .   1   .   .   .   1   2   
    Hackware               2    | .   .   .   .   .   .   2   .   .   
    Protection             2    | .   .   .   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   .   .   1   4   1   6   3   5   
    Energy Gun             14   | .   .   .   .   4   1   3   3   3   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   .   .   .   1   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   1   .   1   
    Launcher               2    | .   .   .   .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   .   
Parts Lost                 25   | .   1   .   1   1   .   7   3   12  
  Power                    3    | .   1   .   .   .   .   .   .   2   
  Propulsion               7    | .   .   .   .   .   .   3   1   3   
  Utility                  8    | .   .   .   1   .   .   3   1   3   
  Weapon                   7    | .   .   .   .   1   .   1   1   4   
  Highest Loss Streak      6    | .   1   .   1   1   .   3   3   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   90  100 98  95  100 95  82  86  
  Engine                   5    | .   8   22  22  15  15  3   .   .   
  Core                     8    | .   .   .   .   2   .   9   10  12  
  Leg                      16   | .   28  33  33  27  30  25  2   8   
  Hover                    5    | .   .   .   .   .   .   .   15  6   
  Device                   8    | .   11  11  4   13  15  8   5   8   
  Storage                  5    | .   14  11  11  9   15  11  .   .   
  Processor                13   | .   .   .   5   9   7   6   11  23  
  Hackware                 4    | .   .   .   .   .   .   8   13  2   
  Protection               1    | .   .   .   .   .   .   .   4   2   
  Energy Gun               10   | .   .   .   .   15  15  12  16  11  
  Ballistic Gun            4    | .   28  22  14  1   .   3   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   2   .   2   
  Launcher                 1    | .   .   .   .   .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             53   | 13  14  17  20  34  36  45  40  53  
  Greatest Support         55   | 20  20  30  30  35  45  55  55  55  
  Greatest Overweight (x)  4    | 4   .   .   .   .   .   2   3   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   5   
  Average Capacity         6    | 7   8   8   8   8   8   8   5   5   
  Most Carried             8    | 2   8   8   8   8   8   8   8   5   
  Average Carried          5    | 1   4   6   7   7   7   7   5   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   5   
  Final Carried            8    | 2   8   8   8   8   8   6   5   3   

 Class Distribution 
--------------------
 26% | Scavenger-Skirmisher
 26% | Scavenger-Mutant
 18% | Scavenger-Tank
 17% | Scavenger-Gunner
  7% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Storage
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
 Scavenger-Skirmisher | -6/Factory
       Scavenger-Tank | -6/Waste
     Scavenger-Gunner | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Mat Sto Mat Fac Fac Was Fac 
Matter Collected           2008 | 211 105 113 161 98  .   349 330 641 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1816 | .   56  217 117 60  .   459 .   907 
  Parts                    85   | .   5   11  11  5   .   20  .   33  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   .   .   .   .   .   1   .   4   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Was Fac 
Combat Hostiles Destroyed  30   | .   1   3   5   1   .   8   .   12  
  Guns                     16   | .   1   3   1   1   .   7   .   3   
  Cannons                  8    | .   .   .   4   .   .   .   .   4   
  AOE                      6    | .   .   .   .   .   .   1   .   5   
Classes Destroyed          15   | .   2   1   1   1   .   5   .   5   
  Worker                   9    | .   .   .   .   .   .   1   .   8   
  Builder                  2    | .   .   .   .   .   .   1   .   1   
  Recycler                 5    | .   .   1   .   .   .   1   .   3   
  Watcher                  2    | .   1   .   1   .   .   .   .   .   
  Swarmer                  6    | .   .   .   4   .   .   2   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   1   
  Grunt                    10   | .   1   3   1   .   .   1   .   4   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   
  Duelist                  3    | .   .   .   .   .   .   3   .   .   
  Sentry                   1    | .   .   .   .   1   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   2   
  Hunter                   2    | .   .   .   .   .   .   .   .   2   
  Programmer               3    | .   .   .   .   .   .   1   .   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   
  Surgeon                  1    | .   .   .   .   .   .   .   .   1   
  Wasp                     1    | .   .   .   .   .   .   .   .   1   
  Savage                   1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           8    | .   2   2   4   1   .   3   .   8   
  Combat Bots Only         4    | .   1   2   4   1   .   2   .   3   
Max Kills in Single Turn   8    | .   1   2   1   1   .   1   .   8   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   1   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Was  Fac  
Hostile Shots Fired        253  | .    1    12   20   28   .    102  4    86   
  Missed                   78   | .    1    5    6    6    .    37   1    22   
Damage Taken               3802 | .    61   75   128  356  .    1325 111  1746 
  Core                     901  | .    .    22   6    17   .    382  71   403  
  Absorbed by Shields      72   | .    .    .    .    .    .    72   .    .    
  Regen/Repaired (Parts)   134  | .    .    .    .    .    .    .    18   116  
Core Remaining (%)         97   | 100  100  .    93   96   100  .    .    .    
Volleys Fired              149  | 4    3    16   30   11   .    31   .    54   
  Largest                  3    | 2    2    2    2    2    .    3    .    3    
  Hottest                  195  | 40   40   40   80   110  .    179  .    195  
Shots Fired                332  | 8    6    32   60   22   .    90   .    114  
  Gun                      243  | 8    6    32   40   22   .    71   .    64   
  Cannon                   70   | .    .    .    20   .    .    16   .    34   
  Launcher                 19   | .    .    .    .    .    .    3    .    16   
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  152  | 8    6    32   40   .    .    32   .    34   
  Thermal                  112  | .    .    .    20   .    .    28   .    64   
  Explosive                19   | .    .    .    .    .    .    3    .    16   
  Electromagnetic          49   | .    .    .    .    22   .    27   .    .    
  Robot Hit Streak         7    | 3    2    7    3    3    .    6    .    5    
  Robot Miss Streak        6    | 3    1    6    3    2    .    5    .    5    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    
  Secondary Targets        2    | .    .    1    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    1    .    .    
Shots Hit Robots           138  | 3    4    17   10   13   .    45   .    46   
  Core Hits                108  | .    3    7    6    6    .    29   .    57   
  Critical Kills           2    | .    1    1    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    1    1    .    .    .    2    .    4    
    Destroy                2    | .    1    1    .    .    .    .    .    .    
    Blast                  6    | .    .    .    .    .    .    2    .    4    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6419 | 29   34   190  202  310  .    1363 .    4291 
  Guns                     1778 | 25   34   177  76   150  .    700  .    616  
  Cannons                  945  | .    .    .    105  .    .    259  .    581  
  Explosions               3548 | .    .    .    .    158  .    349  .    3041 
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  148  | 4    .    13   21   2    .    55   .    53   
  Kinetic                  1419 | 25   34   177  76   .    .    526  .    581  
  Thermal                  2454 | .    .    .    105  158  .    285  .    1906 
  Explosive                2100 | .    .    .    .    .    .    349  .    1751 
  Electromagnetic          298  | .    .    .    .    150  .    148  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    1    .    .    .    .    2    2    4    
  Average Corruption       2    | .    1    .    .    .    .    1    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       5    | .    .    .    .    .    .    .    .    5    
  Effects                  24   | .    3    .    .    .    .    2    11   8    
    Message Errors         7    | .    1    .    .    .    .    .    2    4    
    Matter Fused           5    | .    1    .    .    .    .    .    3    1    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    2    2    
    Energy Discharges      2    | .    1    .    .    .    .    1    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    1    1    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            323  | .    .    .    .    .    .    12   .    311  
  Projectiles              1    | .    .    .    .    .    .    1    .    .    
  Explosions               322  | .    .    .    .    .    .    11   .    311  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 19   | .    .    .    .    .    .    6    .    13   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  18   | .    .    .    .    .    .    6    .    12   
  Secondary                1    | .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      188  | .    .    .    .    .    .    18   .    170  
  Shots                    6    | .    .    .    .    .    .    1    .    5    
  Rammed                   1    | .    .    .    .    .    .    .    .    1    
Targets Rammed             31   | 2    .    2    5    2    .    5    .    15   
  Kicked                   30   | 2    .    2    5    2    .    5    .    14   
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        687  | .    .    14   192  279  .    687  163  665  
  Average Temperature      188  | .    .    4    66   127  .    238  69   221  
  Received Heat Transfer   663  | .    .    42   15   180  .    105  .    321  
  Effects                  71   | .    .    .    .    .    .    27   .    44   
    Shutdowns              23   | .    .    .    .    .    .    5    .    18   
    Energy Bleed           8    | .    .    .    .    .    .    3    .    5    
    Interference           19   | .    .    .    .    .    .    11   .    8    
    Matter Decay           4    | .    .    .    .    .    .    2    .    2    
    Short Circuit          3    | .    .    .    .    .    .    1    .    2    
    Damage (major)         11   | .    .    .    .    .    .    4    .    7    
    Damage (core)          3    | .    .    .    .    .    .    1    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    1    
  Heat Transferred         2802 | .    .    .    222  200  .    518  .    1862 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Was Fac 
Peak Influence             965  | .   27  91  211 109 .   167 38  965 
  Initial                  38   | .   .   7   38  4   .   .   5   .   
  Average                  238  | .   11  46  86  36  .   96  13  592 
Maximum Alert Level        3    | .   .   .   1   .   .   .   .   3   
  Low Security (%)         71   | 100 100 100 97  100 100 100 100 17  
  Level 1                  3    | .   .   .   2   .   .   .   .   10  
  Level 2                  11   | .   .   .   .   .   .   .   .   31  
  Level 3                  13   | .   .   .   .   .   .   .   .   39  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   2   1   1   .   .   6   .   10  
  Investigation            4    | .   1   1   .   .   .   .   .   2   
  Extermination            3    | .   .   .   .   .   .   1   .   2   
  Reinforcement            8    | .   1   .   1   .   .   2   .   4   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 4    | .   .   .   .   .   .   3   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   2   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Was Fac 
Distress Signals           1    | .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              78   | .   2   3   12  8   .   23  6   24  
  Peak Tracking Total      7    | .   2   3   4   3   .   7   6   5   
  Tactical Retreats        6    | .   .   .   .   .   .   5   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Was Fac 
Traps Triggered            8    | .   3   .   .   .   .   4   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Fac Was Fac 
Machines Disabled          25   | .   .   .   .   1   .   1   .   23  
  Max in Single Turn       15   | .   .   .   .   1   .   1   .   15  
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Was Fac 
Machines Accessed          17   | .   2   1   3   3   2   2   .   4   
  Terminals                13   | .   2   1   3   3   1   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   
Total Hacks                35   | .   8   2   8   6   2   2   .   7   
  Successful               10   | .   2   1   2   2   .   .   .   3   
  Failed                   25   | .   6   1   6   4   2   2   .   4   
    Catastrophic           9    | .   2   1   3   .   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   6   .   2   2   1   2   .   1   
  Terminals                29   | .   8   2   8   6   1   2   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   4   
Terminal Hacks             9    | .   2   1   2   2   .   .   .   2   
  Record                   2    | .   1   .   .   1   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   
  Repair Station Index     1    | .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   2   1   2   3   2   1   .   3   
  Full Trace Events        2    | .   .   1   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Sto Mat Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   6   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   2   
  Programmers              4    | .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Was  Fac  
Total Allies               28   | .    .    .    10   .    .    .    18   .    
  Largest Group            18   | .    .    .    10   4    .    .    18   14   
  Highest-Rated Group      638  | .    .    .    88   40   .    .    638  491  
  Highest-Rated Ally       50   | .    .    .    16   16   .    .    50   50   
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               251  | .    .    .    28   16   .    .    127  80   
  Total Damage             6668 | .    .    .    291  198  .    .    4572 1607 
  Kills                    34   | .    .    .    5    4    .    .    9    16   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    
Allies Melted              1    | .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Was Fac 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Was  Fac  
Turns Passed               4843 | 100  243  156  433  471  133  801  817  1689 
Spaces Moved               3091 | 58   178  87   261  335  107  533  629  903  
  Core                     94   | 11   .    .    .    .    .    .    83   .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     2145 | 47   178  87   261  335  107  533  52   545  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    852  | .    .    .    .    .    .    .    494  358  
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  65   90   
  Average Speed            134  | 131  120  120  120  120  120  120  125  163  
  Slowest Speed            260  | 250  120  120  120  120  120  260  200  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 4    33   9    34   25   2    13   97   22   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          205  | .    .    .    .    5    .    15   .    185  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               23   | .    .    .    .    .    .    2    .    21   
  AOE                      182  | .    .    .    .    5    .    13   .    164  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Was  Fac  
Total                      3477 | 71   201  108  323  385  111  622  652  1004 
  Wait                     47   | .    9    .    9    6    .    15   8    .    
  Move                     3085 | 58   177  86   260  334  106  533  628  903  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  25   | 2    6    .    .    6    2    4    3    2    
  Fast Attach              40   | 6    2    .    .    6    .    8    7    11   
  Attach                   12   | .    .    2    1    1    2    4    .    2    
  Detach                   6    | .    .    .    .    3    .    1    .    2    
  Swap                     32   | .    2    2    7    4    1    9    2    5    
  Drop                     45   | .    2    .    5    12   .    12   4    10   
  Fire                     149  | 4    3    16   30   11   .    31   .    54   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    1    
  Kick                     29   | 1    .    2    5    2    .    5    .    14   
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   6    | .    .    .    6    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  101 | -11/Scrapyard | Entered Materials
  299 | -10/Materials | Discovered new exit (range 3)
  339 | -10/Materials | Build established: Mutant
  344 | -10/Materials | Entered another Materials area
  344 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  472 | -9/Materials  | Discovered new exit (range 15)
  500 | -9/Materials  | Entered Storage
  654 | -9/Storage    | Build established: Scavenger-Mutant
  752 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  845 | -9/Storage    | Lost 6 allies
  899 | -9/Storage    | Discovered new exit (range 17)
  933 | -9/Storage    | Entered Materials
  933 | -8/Materials  | Accompanied by 4 allies
  933 | -8/Materials  | Evolved 2 slots: Utility x2
 1312 | -8/Materials  | Discovered new exit (range 16)
 1404 | -8/Materials  | Entered Factory
 1404 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1481 | -7/Factory    | Discovered new exit (range 10)
 1537 | -7/Factory    | Entered another Factory area
 1537 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1579 | -6/Factory    | Garrison activated, responded to threat
 1847 | -6/Factory    | Build established: Scavenger-Skirmisher
 2034 | -6/Factory    | Lost 3 parts (2n1u)
 2338 | -6/Factory    | Sucked down chute
 2338 | -6/Factory    | Entered Waste
 2379 | -6/Waste      | Spotted C-40 Crusher
 2382 | -6/Waste      | Spotted C-40 Crusher
 2388 | -6/Waste      | Spotted C-40 Crusher
 2391 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2398 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2399 | -6/Waste      | Core integrity fell below 50%
 2402 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2422 | -6/Waste      | Spotted C-40 Crusher
 2422 | -6/Waste      | Spotted C-40 Crusher
 2433 | -6/Waste      | Lost 3 parts (1n1u1w)
 2449 | -6/Waste      | Spotted C-40 Crusher
 2467 | -6/Waste      | Warlord forces began an assault
 2478 | -6/Waste      | Allies destroyed C-40 Crusher
 2486 | -6/Waste      | Allies destroyed C-40 Crusher
 2488 | -6/Waste      | Allies destroyed C-40 Crusher
 2491 | -6/Waste      | Allies destroyed C-40 Crusher
 2497 | -6/Waste      | Allies destroyed C-40 Crusher
 2502 | -6/Waste      | Allies destroyed C-40 Crusher
 2522 | -6/Waste      | Lost 3 allies
 2692 | -6/Waste      | Discovered new exit (range 12)
 2899 | -6/Waste      | Build established: Scavenger-Tank
 3155 | -6/Waste      | Entered Factory
 3155 | -6/Factory    | Accompanied by 15 allies
 3437 | -6/Factory    | Lost 3 allies
 3555 | -6/Factory    | Garrison activated, responded to threat
 3601 | -6/Factory    | Core integrity fell below 20%
 3618 | -6/Factory    | Murdered 3 allies
 3691 | -6/Factory    | Build established: Scavenger-Gunner
 3818 | -6/Factory    | Spotted B-75 Beast
 3848 | -6/Factory    | Destroyed B-75 Beast
 3874 | -6/Factory    | Lost 3 allies
 4334 | -6/Factory    | Cargo convoy interrupted
 4435 | -6/Factory    | Build established: Scavenger-Skirmisher
 4748 | -6/Factory    | Lost 3 parts (1p1u1w)
 4844 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
G-50 Soldier knocked back.
Critical hit (Burn: +37).
Hvy. Beamcaster destroyed.
G-50 Soldier knocked back. <x2>
Acquired 39 matter.
Hvy. Missile Launcher destroyed.
G-50 Soldier suffers critical hit (Blast).
Destroyed Adv. Heat Sink.
G-50 Soldier destroyed.
Acquired 36 matter.
Magnetic Acceleration Cannon destroyed.
Acquired 26 matter.
Flexi-carbon Leg destroyed.
Mic. Fission Core destroyed.
Kicked G-50 Soldier out of the way.
Kicked G-50 Soldier.
Kicked G-50 Soldier out of the way. <x2>
Kicked G-50 Soldier. <x2>
U-05 Engineer builds a Wall.
Kicked G-50 Soldier. <x4>

 Map 
-----
+----------------------------------------------------+
| ??????????????#     #######   #????#?#???#??? ???? |
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| ???????????????#???? ?????#   #??????????  ??????? |
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| ????????????????#?????????#   #  """"  #?????????? |
| ????????????????? ????"???#   #  """"  #?????????? |
| ??????????????#?#???"?????+   +  """"  #???? ????? |
| ????????????? ?????"???"??# ! #  """"  #?????????? |
| ????????????? #?#??    ?? +* !#  """"  #???? ????? |
| ????????????????????????  ## ##  """"  ###????#??? |
| ??????#?????#???? ????? ??## ##  """"  #??#??????? |
| ??????????????????#+##??##?# ##        #???#?#?#?? |
| ?????????#??#??#?## ##??##?# ####+#######???????#? |
| ??????????#???????# #?#?####            #??##????? |
| ?????#??????#????## #?######u##;#+##### #???##???? |
| ??????##??#??????#; ###;##%; #        # ##????? ?? |
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| ??? ??"" """ ?????#            !      # #?????# ?? |
| ??????"" """ %#"###     g    #        # #???#????" |
| ??????"" """ [+%%w       @            # ##??#?#??? |
| ??#           ###########;;# #        # #????????? |
| ??#  """ """??#           %  #        # ###??????? |
| ???  """ "?? ?#                       # #???#????? |
|  ??????" ??" ?#           %#     !    # #??#?????? |
| ??????????????# """" """"     #####+### ########## |
| ??????"??"????# """" """"  #             #         |
| ??? ???"?"""??# """" """"  +             # """  !! |
| ???????????"? # """" """"  #             + """  !/ |
| ?#????????   ?# """" """"  ###########   # """  !/ |
| ????????#?????# """" """"  #?##??#???#   #         |
| ?????#????????# """" """"  #?????#??##   #         |
| ????????#???#?#            #??#??????#   ######### |
| ??????????????#            #???#??#?##   #??#?#??? |
|  ?????????????##############?##?##?###   #???????  |
| ????????????##???????  ?????   ???? ?#   #??#??? ? |
| ???#??##???????#?????  ???? ? ? ?????#   #???????? |
| ????????#?##?#?#?????? ? ??? ? ??????#   #???????? |
| ??????????????#?#??#? ???  ?? ?? ? ??+   #?##????? |
| ?#???????????????????????????? ?? ???#   #??#????" |
| ????????????#?????#???????? ???????? #   #?#?????? |
| ?????????????????#???? ????? ??? ????#   #???????? |
| ???????????????#?#????????#?#?????#??#   #?#?? ??? |
| ?????????????????????????????????????#   #???????" |
| ????#??????????#?????##?????????????##   #???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          38
Energy Capacity            720
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               1
Base Temperature (-)       100
Corruption Containment     8
Armor Coverage             225
Resistance: EX             50
Evasion (%)                55
Launcher Accuracy          30
Particle Charging          20
Defensive Hacking          20
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 G-50 Soldier | -6/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear

 Challenges 
------------
None

 Game 
------
Seed              GreatImprinterBank
  Manual?         0
Play Time         00:45:07
  Cumulative      7.9 hours
  Start           2024.04.06 @ 11:08:14
  End             2024.04.06 @ 11:54:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          17
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aac737c3-22c4-407d-be8d-fb2658440d2c