Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 21:07:10

Player: Cyurio

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (12)      60
Value Destroyed (373)      373
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3193

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             488/550
Matter                     290/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (125)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Aluminum Leg
           Titanium Leg
>          --- UTILITY (3) ------
     Small Storage Unit
  Advanced Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON (3) -------
           Mining Claw
>          --- INVENTORY (8) ----
     Light Nuclear Core
           Wheel
           Wheel
           Structural Scanner
  Hardened Light Armor Plating
  Hardened Medium Armor Plating
           Particle Gun
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Titanium Leg
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Mining Claw
>          --- INVENTORY --------
     Light Nuclear Core
           Wheel
           Wheel
           Structural Scanner
  Hardened Medium Armor Plating
           Particle Gun
           Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             13   | .   1   5   .   4   3   
  Power                    2    | .   .   .   .   2   .   
    Engine                 1    | .   .   .   .   1   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | .   .   2   .   1   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    5    | .   .   2   .   1   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  3    | .   1   1   .   .   1   
    Device                 .    | .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              2    | .   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   3    | .   .   2   .   1   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 6    | .   .   1   .   3   2   
  Power                    2    | .   .   .   .   2   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   .   1   .   1   .   
  Highest Loss Streak      3    | .   .   1   .   3   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   99  97  85  85  61  
  Engine                   10   | .   14  14  14  9   .   
  Core                     2    | .   .   .   .   4   9   
  Leg                      26   | .   28  28  28  28  22  
  Storage                  12   | .   14  14  14  14  9   
  Processor                12   | .   13  14  14  14  9   
  Energy Gun               5    | .   14  11  .   .   .   
  Ballistic Gun            6    | .   14  4   14  8   .   
  Launcher                 3    | .   .   10  .   .   .   
  Slashing Weapon          2    | .   .   .   .   5   9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             17   | 12  12  13  10  12  17  
  Greatest Support         37   | 20  20  27  27  27  37  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         8    | 8   8   8   8   8   8   
  Most Carried             8    | 6   8   8   8   8   8   
  Average Carried          7    | 6   6   7   8   7   6   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 6   7   8   8   7   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           451  | 200 .   202 .   29  20  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            455  | .   .   157 .   106 192 
  Parts                    29   | .   .   15  .   6   8   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  12   | .   .   8   .   2   2   
  Melee                    4    | .   .   .   .   2   2   
  Guns                     2    | .   .   2   .   .   .   
  AOE                      6    | .   .   6   .   .   .   
Classes Destroyed          4    | .   .   3   .   .   1   
  Recycler                 1    | .   .   .   .   .   1   
  Swarmer                  3    | .   .   3   .   .   .   
  Grunt                    8    | .   .   4   .   2   2   
  Assembled                1    | .   .   1   .   .   .   
Best Kill Streak           3    | .   .   3   .   2   3   
  Combat Bots Only         3    | .   .   3   .   2   2   
Max Kills in Single Turn   2    | .   .   2   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Hostile Shots Fired        84   | .   .   25  .   18  41  
  Missed                   25   | .   .   10  .   1   14  
Damage Taken               963  | .   .   321 .   212 430 
  Core                     151  | .   .   46  .   43  62  
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         82   | 100 .   .   .   64  .   
Volleys Fired              27   | .   3   21  .   3   .   
  Largest                  2    | .   2   2   .   1   .   
  Hottest                  60   | .   60  60  .   20  .   
Shots Fired                32   | .   6   23  .   3   .   
  Gun                      22   | .   6   13  .   3   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 10   | .   .   10  .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  17   | .   3   11  .   3   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                10   | .   .   10  .   .   .   
  Electromagnetic          5    | .   3   2   .   .   .   
  Robot Hit Streak         8    | .   1   5   .   8   .   
  Robot Miss Streak        2    | .   2   1   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           38   | .   2   15  .   7   14  
  Core Hits                19   | .   .   11  .   3   5   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              26   | .   .   .   .   5   21  
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 26   | .   .   .   .   5   21  
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            1    | .   .   .   .   .   1   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1021 | .   36  501 .   130 354 
  Guns                     200  | .   36  126 .   38  .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               375  | .   .   375 .   .   .   
  Melee                    446  | .   .   .   .   92  354 
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  149  | .   12  99  .   38  .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                375  | .   .   375 .   .   .   
  Electromagnetic          51   | .   24  27  .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 446  | .   .   .   .   92  354 
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            15   | .   .   12  .   .   3   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               12   | .   .   12  .   .   .   
  Melee                    3    | .   .   .   .   .   3   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      127  | .   .   127 .   .   .   
  Shots                    6    | .   .   6   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        30   | .   .   30  .   5   11  
  Average Temperature      13   | .   .   14  .   5   10  
  Received Heat Transfer   471  | .   .   90  .   120 261 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             172  | .   15  172 .   40  55  
  Initial                  15   | .   .   5   .   .   15  
  Average                  47   | .   8   84  .   15  26  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   .   1   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              20   | .   2   8   .   2   8   
  Peak Tracking Total      5    | .   2   3   .   2   5   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            2    | .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          2    | .   .   1   1   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                2    | .   .   1   1   .   .   
  Successful               2    | .   .   1   1   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   .   1   1   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               1796 | 10  226 632 349 180 399 
Spaces Moved               1134 | 9   172 458 280 83  132 
  Core                     .    | .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1134 | 9   172 458 280 83  132 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            120  | 120 120 120 125 125 123 
  Average Speed            122  | 120 120 121 125 125 124 
  Slowest Speed            130  | 120 120 125 125 125 130 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       36   | 2   30  88  61  29  8   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          64   | .   .   64  .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      64   | .   .   64  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1451 | 8   186 510 279 145 323 
  Wait                     244  | .   6   22  .   51  165 
  Move                     1129 | 8   171 457 279 82  132 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  7    | .   3   2   .   .   2   
  Fast Attach              4    | .   1   .   .   1   2   
  Attach                   3    | .   .   .   .   2   1   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     6    | .   .   5   .   1   .   
  Drop                     5    | .   2   3   .   .   .   
  Fire                     27   | .   3   21  .   3   .   
  Melee                    26   | .   .   .   .   5   21  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   11 | -11/Scrapyard | Entered Materials
  161 | -10/Materials | Discovered new exit (range 16)
  237 | -10/Materials | Entered Mines
  238 | -10/Mines     | Learned location of Storage (-7)
  263 | -10/Mines     | Assembled infested the area
  268 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  293 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  300 | -10/Mines     | Learned Materials stockpile data
  308 | -10/Mines     | Build established: Mutant
  507 | -10/Mines     | Learned Materials machine intel
  638 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  676 | -10/Mines     | Discovered new exit (range 4)
  848 | -10/Mines     | Discovered new exit (range 9)
  864 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  864 | -10/Mines     | Discovered new exit (range 5)
  869 | -10/Mines     | Entered Exiles
  899 | -10/Exiles    | Met 8R-AWN
  921 | -10/Exiles    | Met EX-HEX
  962 | -10/Exiles    | Met EX-BIN
  976 | -10/Exiles    | Aligned with FarCom system
  977 | -10/Exiles    | Given EX-Vault access code
 1006 | -10/Exiles    | Opened EX-Vault
 1029 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1139 | -10/Exiles    | Met EX-DEC
 1206 | -10/Exiles    | Discovered new exit (range 11)
 1218 | -10/Exiles    | Entered Mines
 1363 | -9/Mines      | Lost 3 parts (2p1w)
 1369 | -9/Mines      | Learned location of 1 exit from Materials
 1379 | -9/Mines      | Discovered new exit (range 16)
 1398 | -9/Mines      | Entered Materials
 1398 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 1399 | -8/Materials  | Identified exit to Factory
 1401 | -8/Materials  | Loaded intel: 76 machine locations
 1797 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01624_ Destroyed Aluminum Leg.
01627_ G-47 Trooper destroyed.
01629_ Aluminum Leg destroyed.
01634_ R-06 Scavenger collects Imp. Heat Sink.
01639_ Aluminum Leg destroyed.
01642_ G-47 Trooper destroyed.
01647_ Acquired 10 matter.
01648_ Sneak attack on R-06 Scavenger.
01648_ R-06 Scavenger destroyed.
01654_ Acquired Aluminum Leg.
01656_ Acquired 10 matter.
01659_ Acquired Particle Gun.
01661_ Triggered Alarm Trap.
01661_ An alarm sounds.
01661_ ALERT: Alarm triggered, dispatching
  investigation squad.
01661_ K-01 Serf collects debris. <x5>
01689_ Acquired Hrd. Light Armor Plating. <x2>
01764_ W-25 Informer sends out distress signal.
01793_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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|  !%+%                                       #?"""? |
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| "" #       #####          g#??#  !   ?????????"""? |
|    #       #???#           #??#      ?????????"""? |
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| ?????"""??"""????????????"""?????"""""???????????" |
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| ?????"""?w"""????""??????"""?????"""""???????????? |
| ??????????"""????Y"??????"""????????????????????"" |
| ?????????????????""??????"""??????????????<?????"" |
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| ???????????????????????"""??"""??????????????????? |
| ??????"""?"""??????[????????"""??????????????????? |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmallSignalMinigun
  Manual?         0
Play Time         00:19:42
  Cumulative      86.1 hours
  Start           2024.04.01 @ 20:48:42
  End             2024.04.01 @ 21:07:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          125
  Rogue           125
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          46
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 08be733a-c2d7-43c6-831a-4007fbaa177e