Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.25 @ 08:17:05 // AFD2020/Player2 Player: Minty Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (136) 680 Value Destroyed (4886) 4886 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (4808) 4808 TOTAL SCORE: 14034 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2966 Follower Combat Kills 3276 Friendly Fire -1934 Cogmind --------- Core Integrity 0/850 Matter 258/300 Energy 170/170 System Corruption 1% Temperature Cool (69) Movement Walking (330) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Mini Fusion Reactor > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Wheel > --- UTILITY (6) ------ Improved Cooling System Coolant Injector Huge Storage Unit Experimental Signal Interpreter Advanced Targeting Computer Advanced Launcher Guidance Computer > --- WEAPON (4) ------- High-powered Shock Rifle Thermic Laser Improved Heavy Laser Rocket Array > --- INVENTORY (25) --- Mini Fusion Reactor Improved Cooling System Improved Cooling System High-capacity Matter Pod (200) Triangulator Advanced Signal Interpreter Advanced Terrain Scanner Kinecellerator Transmission Jammer Graphene Brace Improved Shield Generator High-powered Shock Rifle High-powered Shock Rifle Cooled Plasma Cannon Cooled Plasma Cannon Coil Gun Hypervelocity Gauss Rifle Magnetic Acceleration Cannon Precision Grenade Launcher Rocket Array Long-range Missile Launcher Vibroblade Vibroblade Peak State ------------ > --- POWER ------------ Mini Fusion Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Sensor Array Experimental Signal Interpreter Launcher Loader > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Precision Grenade Launcher > --- INVENTORY -------- Mini Fusion Reactor Coolant Injector High-capacity Matter Pod Triangulator Advanced Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Launcher Guidance Computer Improved Target Analyzer Transmission Jammer Graphene Brace Improved Shield Generator Improved Heavy Laser Cooled Plasma Cannon Cooled Plasma Cannon Precision Grenade Launcher Rocket Array Rocket Array Rocket Array Long-range Missile Launcher Impact Mace Vibroblade Vibroblade Vibroblade [Rating: 93] Favorites ----------- Power Mini Fusion Reactor Engine Heavy Ion Engine Reactor Mini Fusion Reactor Propulsion Enhanced Flexi-carbon Leg Treads Advanced Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Weapon Shielding Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Array Impact Weapon Impact Mace Slashing Weapon Vibroblade Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 4 | . . 1 . 1 . 2 Weapon 2 | . . . 2 . . . Parts Attached 144 | . 11 19 8 27 17 62 Power 11 | . 2 4 . 4 . 1 Engine 9 | . 2 4 . 3 . . Core . | . . . . . . . Reactor 2 | . . . . 1 . 1 Propulsion 24 | . 2 7 2 5 . 8 Treads 6 | . . 3 2 1 . . Leg 17 | . 2 4 . 4 . 7 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 44 | . 5 3 2 10 3 21 Device 25 | . 2 1 . 6 2 14 Storage 3 | . 2 . 1 . . . Processor 9 | . . 1 1 2 . 5 Hackware 2 | . . 1 . . 1 . Protection 5 | . 1 . . 2 . 2 Artifact . | . . . . . . . Weapon 65 | . 2 5 4 8 14 32 Energy Gun 25 | . 2 1 2 5 3 12 Energy Cannon 11 | . . . . 2 6 3 Ballistic Gun 11 | . . 4 2 . 1 4 Ballistic Cannon . | . . . . . . . Launcher 14 | . . . . . 4 10 Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . . . 3 Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 15 | . . . . 7 5 3 Parts Lost 15 | . . . . 4 . 11 Power 2 | . . . . 2 . . Propulsion 8 | . . . . 1 . 7 Utility 2 | . . . . . . 2 Weapon 3 | . . . . 1 . 2 Highest Loss Streak 4 | . . . . 3 . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 98 100 99 99 99 94 Engine 4 | . 14 11 9 5 . . Reactor 3 | . . . . 1 7 5 Treads 7 | . . 9 26 23 . . Leg 19 | . 28 23 . 6 30 22 Device 11 | . 3 2 . 13 13 17 Storage 7 | . 14 11 9 7 7 6 Processor 8 | . . 10 9 5 7 11 Hackware 2 | . . 8 9 1 1 . Protection 1 | . 9 . . . . 1 Energy Gun 13 | . 21 2 9 16 11 15 Energy Cannon 3 | . . . . 4 15 . Ballistic Gun 8 | . 5 19 27 7 . 5 Launcher 1 | . . . . . 2 3 Naked Turns . | . . . . . . . Heaviest Build 125 | 11 30 34 100 119 125 123 Greatest Support 96 | 20 20 66 66 89 89 96 Greatest Overweight (x) 11 | . 1 1 1 2 1 11 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 25 | . 15 15 25 25 25 25 Average Capacity 22 | . 14 15 15 25 25 25 Most Carried 25 | . 14 15 15 25 25 25 Average Carried 19 | . 10 14 13 18 24 24 Final Capacity 25 | 8 15 15 25 25 25 25 Final Carried 25 | 6 14 15 15 25 25 23 Class Distribution -------------------- 25% | Skirmisher 25% | Gunner 15% | Scavenger-Skirmisher 10% | Mutant 10% | Commander-Skirmisher 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Storage Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Matter Collected 2909 | 200 172 559 181 402 256 1139 Remotely . | . . . . . . . Salvage Created 6148 | . 319 519 366 908 675 3361 Parts 290 | . 21 38 14 42 24 151 Haulers Intercepted 3 | . 1 1 1 . . . Recyclers Shooed 5 | . . . 1 . 1 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 99 | . 6 11 3 14 10 55 Melee 1 | . . . . 1 . . Guns 55 | . 6 11 3 9 3 23 Cannons 11 | . . . . 3 7 1 AOE 31 | . . . . 1 . 30 Classes Destroyed 18 | . 5 4 . 6 1 2 Worker 14 | . . . . . 2 12 Builder 5 | . 1 . 1 . 1 2 Tunneler 1 | . . 1 . . . . Hauler 3 | . 1 1 1 . . . Recycler 11 | . . 1 3 2 1 4 Mechanic 4 | . . 1 . . . 3 Watcher 7 | . 1 1 . 2 . 3 Swarmer 14 | . 2 7 2 . . 3 Saboteur 1 | . . . . . . 1 Grunt 56 | . 4 2 1 7 8 34 Brawler 6 | . . . . 1 . 5 Duelist 5 | . . . . 1 . 4 Protector 5 | . . . . . . 5 Sentry 4 | . . 2 . . 1 1 Specialist 1 | . . . . 1 . . Hunter 2 | . . . . 1 . 1 Programmer 4 | . . . . 2 1 1 Heavy 1 | . . . . 1 . . Best Kill Streak 19 | . 4 5 2 6 5 19 Combat Bots Only 13 | . 3 3 2 6 3 13 Max Kills in Single Turn 7 | . 2 2 2 3 2 7 Gunslinging 1 | . 1 . . 1 . 1 Exploded 6 | . . . . 1 . 6 Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Hostile Shots Fired 441 | . 42 55 6 116 76 146 Missed 171 | . 16 20 . 51 34 50 Damage Taken 5052 | . 351 420 167 1623 436 2055 Core 790 | . 115 107 . 259 69 240 Absorbed by Shields 90 | . . . . . . 90 Redirected to Shielding 47 | . 2 . . 22 . 23 Regen/Repaired (Parts) 385 | . 87 . 110 . 97 91 Core Remaining (%) 68 | 100 49 61 97 . 35 . Volleys Fired 202 | . 27 39 11 36 28 61 Largest 4 | . 2 2 4 4 4 4 Hottest 270 | . 80 80 136 250 196 270 Shots Fired 576 | . 49 77 44 114 85 207 Gun 479 | . 49 77 44 98 28 183 Cannon 80 | . . . . 16 56 8 Launcher 17 | . . . . . 1 16 Special . | . . . . . . . Kinetic 226 | . 24 61 33 27 . 81 Thermal 273 | . 19 3 11 76 84 80 Explosive 17 | . . . . . 1 16 Electromagnetic 60 | . 6 13 . 11 . 30 Robot Hit Streak 11 | . 6 5 4 10 11 11 Robot Miss Streak 6 | . 4 6 4 5 3 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 9 | . 1 . . 4 . 4 Max Gunslinging Chain 1 | . 1 . . 1 . 1 Shots Hit Robots 354 | . 28 40 21 84 48 133 Core Hits 380 | . 15 24 10 56 24 251 Critical Kills 18 | . . . 1 . 1 16 Critical Parts Destroyed 9 | . . . . . . 9 Critical Strikes 37 | . . . 5 . 3 29 Burn 10 | . . . 4 . 2 4 Meltdown 1 | . . . . . 1 . Destroy 25 | . . . 1 . . 24 Smash 1 | . . . . . . 1 Melee Attacks 6 | . . . . 2 . 4 Impact 4 | . . . . . . 4 Slashing 2 | . . . . 2 . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . 1 . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13696 | . 413 643 384 2290 1685 8281 Guns 5756 | . 368 638 366 1539 445 2400 Cannons 1665 | . . . . 368 1200 97 Explosions 5832 | . 45 . . 237 19 5531 Melee 366 | . . . . 146 . 220 Ramming 77 | . . 5 18 . 21 33 Kinetic 2184 | . 183 559 261 283 . 898 Thermal 5393 | . 176 22 105 1694 1645 1751 Explosive 4980 | . . . . . 19 4961 Electromagnetic 696 | . 54 57 . 167 . 418 Impact 220 | . . . . . . 220 Slashing 146 | . . . . 146 . . Piercing . | . . . . . . . Highest Corruption 5 | . . 1 . 4 5 1 Average Corruption 2 | . . 1 . 2 4 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 53 | . . . . 13 25 15 Message Errors 4 | . . . . . 3 1 Matter Fused 18 | . . . . 2 10 6 Heat Flow Errors 4 | . . . . . 2 2 Energy Discharges 6 | . . . . 3 2 1 Data Loss (minor) 9 | . . . . 2 4 3 Data Loss (major) 1 | . . . . . 1 . Misfires 4 | . . . . 2 1 1 Weapon Failures 7 | . . . . 4 2 1 Overload Shots 2 | . . . . . . 2 Overflow Damage 427 | . . . . 3 26 398 Projectiles 29 | . . . . 3 26 . Explosions 260 | . . . . . . 260 Melee 138 | . . . . . . 138 Knockbacks 2 | . . . . . . 2 Impact 2 | . . . . . . 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 395 | . . . . 15 . 380 Shots 12 | . . . . 1 . 11 Rammed 2 | . . 1 1 . . . Targets Rammed 8 | . . 1 2 . 2 3 Kicked 5 | . . . . . 2 3 Crushed 1 | . . . 1 . . . Highest Temperature 326 | . 138 18 134 326 266 289 Average Temperature 77 | . 59 6 53 106 62 78 Received Heat Transfer 1166 | . 183 90 46 135 117 595 Effects 5 | . . . . . . 5 Interference 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 9 | . . . . . 1 8 Impact Corruptions 5 | . . . . . . 5 Robots Melted 2 | . . . . . 1 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 17 | . . . 2 6 4 5 Heat Transferred 8832 | . 300 50 555 2336 2807 2784 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 . . 1 . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Peak Influence 3280 | . 345 759 448 878 1347 3280 Initial 612 | . . 7 260 182 399 612 Average 921 | . 148 411 388 509 807 1624 Maximum Alert Level 5 | . 1 3 2 3 4 5 Low Security (%) 11 | . 52 15 . 28 . . Level 1 11 | . 47 34 29 2 . . Level 2 28 | . . 44 70 51 41 3 Level 3 17 | . . 4 . 17 45 20 Level 4 16 | . . . . . 12 38 Level 5 11 | . . . . . . 29 High Security 2 | . . . . . . 7 Max Security . | . . . . . . . Squads Dispatched 46 | . . . 1 9 11 25 Investigation 6 | . . . . 2 3 1 Extermination 7 | . . . . 2 2 3 Reinforcement 9 | . . . 1 1 3 4 Assault 16 | . . . . 1 1 14 Garrison 8 | . . . . 3 2 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . . 2 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Distress Signals 14 | . 4 2 1 2 2 3 Communications Jammed 22 | . . . . . . 22 Distress Signals 22 | . . . . . . 22 Times Spotted 232 | . 16 29 10 39 31 107 Peak Tracking Total 12 | . 5 7 4 12 5 11 Tactical Retreats 4 | . 1 3 . . . . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Traps Triggered 4 | . . 1 . 1 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . 4 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Disabled 34 | . . . 1 15 6 12 Max in Single Turn 4 | . . . . 1 1 4 Garrison Access 3 | . . . . . 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Accessed 30 | . 4 2 3 3 8 10 Terminals 13 | . 3 2 . 1 6 1 Fabricators 3 | . . . . . . 3 Repair Stations 4 | . 1 . 1 . 1 1 Recycling Units 6 | . . . . 2 1 3 Scanalyzers 2 | . . . 2 . . . Garrison Access 2 | . . . . . . 2 Total Hacks 94 | . 23 7 6 6 28 24 Successful 54 | . 16 5 6 1 14 12 Failed 40 | . 7 2 . 5 14 12 Catastrophic 4 | . . . . 1 1 2 Database Lockouts . | . . . . . . . Manual 26 | . 10 2 . . 10 4 Terminals 53 | . 19 7 . 3 22 2 Fabricators 6 | . . . . . . 6 Repair Stations 10 | . 4 . 2 . 2 2 Recycling Units 18 | . . . . 3 4 11 Scanalyzers 4 | . . . 4 . . . Garrison Access 3 | . . . . . . 3 Terminal Hacks 23 | . 10 5 . . 8 . Prototype ID Bank 5 | . 2 3 . . . . Open Door 3 | . . . . . 3 . Emergency Access Points 2 | . 2 . . . . . Terminal Index 1 | . 1 . . . . . Alert Level 4 | . 1 . . . 3 . Unreport Threat 4 | . 1 1 . . 2 . Locate Traps 2 | . 1 1 . . . . Disarm Traps 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 10 | . 4 . 2 . 2 2 Scan Component 5 | . 2 . 1 . 1 1 Repair 5 | . 2 . 1 . 1 1 Recycling Unit Hacks 9 | . . . . 1 3 5 Process 2 | . . . . . 1 1 Report Inventory 4 | . . . . 1 1 2 Retrieve Matter 2 | . . . . . 1 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 5 | . 2 . . . 1 2 Terminals 4 | . 2 . . . 1 1 Assimilate 1 | . . . . . . 1 Botnet 3 | . 2 . . . 1 . Fabricators 1 | . . . . . . 1 Prioritize 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 2 . . . . Used 1 | . . 1 . . . . Hacking Detections 22 | . 4 2 2 2 6 6 Full Trace Events 8 | . 1 1 . 2 3 1 Feedback Events 2 | . . . . . 1 1 Corruption 2 | . . . . . 1 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 128 | . . . . . . 128 Total Part Build Rating 8 | . . . . . . 8 Parts Repaired 5 | . 2 . 1 . 1 1 Time 269 | . 52 . 38 . 80 99 Parts Recycled . | . . . . . . . Recycled Matter 374 | . . . . . 294 80 Retrieved Matter 747 | . . . . . 623 124 Retrieved Components 3 | . . . . . . 3 Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 2 1 Machine Destruction 3 | . . . . . 2 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Total Allies 14 | . 1 . . . 13 . Largest Group 11 | . 1 1 1 1 11 10 Highest-Rated Group 281 | . 57 65 71 101 281 269 Highest-Rated Ally 124 | . 57 65 71 101 110 124 Total Orders . | . . . . . . . Ally Attacks 351 | . 27 33 8 45 112 126 Total Damage 12773 | . 201 556 437 2152 2893 6534 Kills 129 | . 5 18 6 18 28 54 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Turns Passed 6120 | . 543 738 521 1102 894 2322 Spaces Moved 2585 | 1 210 425 266 403 343 937 Core . | . . . . . . . Treads 674 | . . 106 266 302 . . Legs 1887 | 1 210 319 . 101 343 913 Wheels 24 | . . . . . . 24 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 145 190 190 190 Average Speed 183 | 120 175 128 152 222 190 200 Slowest Speed 470 | 120 190 190 233 260 190 470 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 2 35 37 28 11 51 26 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 222 | . 5 . . 2 22 193 Melee 1 | . . . . . . 1 Projectile 18 | . . . . 2 12 4 AOE 203 | . 5 . . . 10 188 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Total 3505 | . 337 546 358 521 527 1216 Wait 354 | . 68 24 55 17 100 90 Move 2579 | . 209 424 265 402 342 937 Hop . | . . . . . . . Pick Up 85 | . 10 18 8 16 14 19 Fast Attach 46 | . 5 1 1 11 9 19 Attach 22 | . . 2 2 8 1 9 Detach 20 | . 4 . . 10 2 4 Swap 77 | . 6 16 5 8 7 35 Drop 101 | . 8 21 9 11 22 30 Fire 202 | . 27 39 11 36 28 61 Melee 6 | . . . . 2 . 4 Ram . | . . . . . . . Kick 5 | . . . . . 2 3 Crush 3 | . . 1 2 . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Core integrity fell below 50% 317 | -10/Materials | Build established: Mutant 421 | -10/Materials | Repaired Sml. Laser 448 | -10/Materials | Repaired Assault Rifle 519 | -10/Materials | Discovered new exit (range 5) 544 | -10/Materials | Entered another Materials area 544 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 860 | -9/Materials | Discovered new exit (range 3) 863 | -9/Materials | Identified exit to Materials 883 | -9/Materials | Build established: Scavenger-Mutant 1233 | -9/Materials | Discovered exit to Materials (range 16) 1282 | -9/Materials | Entered another Materials area 1282 | -8/Materials | Evolved 2 slots: Weapon x2 1587 | -8/Materials | Repaired Adv. Treads 1634 | -8/Materials | Discovered new exit (range 5) 1642 | -8/Materials | Identified exit to Factory 1732 | -8/Materials | Build established: Gunner 1803 | -8/Materials | Entered Factory 1803 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2108 | -7/Factory | Garrison activated, responded to threat 2231 | -7/Factory | Build established: Skirmisher 2548 | -7/Factory | Cargo convoy interrupted 2593 | -7/Factory | Found Prototype Processor 2593 | -7/Factory | Identified Exp. Signal Interpreter 2599 | -7/Factory | Found Exp. Signal Interpreter 2603 | -7/Factory | First assault squad dispatched 2609 | -7/Factory | Lost 3 parts (1p1n1w) 2615 | -7/Factory | Found Prototype Slashing Weapon 2615 | -7/Factory | Identified Vibroblade 2619 | -7/Factory | Found Vibroblade 2662 | -7/Factory | Found Vibroblade 2852 | -7/Factory | Discovered new exit (range 11) 2857 | -7/Factory | Core integrity fell below 50% 2884 | -7/Factory | Identified exit to Storage 2905 | -7/Factory | Entered Storage 2994 | -7/Storage | Build established: Scavenger-Skirmisher 3024 | -7/Storage | Met 01-MTF 3285 | -7/Storage | Found Prototype Launcher 3285 | -7/Storage | Identified Rocket Array 3295 | -7/Storage | Found Rocket Array 3299 | -7/Storage | Found Rocket Array 3301 | -7/Storage | Found Rocket Array 3525 | -7/Storage | Repaired Cld. Plasma Cannon 3585 | -7/Storage | Garrison activated, responded to threat 3647 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3711 | -7/Storage | Discovered new exit (range 15) 3789 | -7/Storage | Identified exit to Factory 3799 | -7/Storage | Entered Factory 3799 | -6/Factory | Accompanied by 9 allies 3799 | -6/Factory | Evolved 2 slots: Utility x2 3956 | -6/Factory | Build established: Commander-Skirmisher 3990 | -6/Factory | Lost 3 allies 4149 | -6/Factory | First assault squad dispatched 4294 | -6/Factory | Lost 4 allies 4546 | -6/Factory | Build established: Skirmisher 4558 | -6/Factory | Found Launcher Loader 5233 | -6/Factory | Build established: Gunner 5322 | -6/Factory | Destroyed 11 combat bots 5565 | -6/Factory | Fabricated Adv. Launcher Guidance Computer (x1) 5694 | -6/Factory | Lost 4 parts (2n1u1w) 5873 | -6/Factory | Repaired Mni. Fusion Reactor? 5943 | -6/Factory | High security lockdown imminent 5975 | -6/Factory | Destroyed 8 combat bots 6023 | -6/Factory | High security lockdown engaged 6026 | -6/Factory | Core integrity fell below 50% 6045 | -6/Factory | Core integrity fell below 20% 6065 | -6/Factory | Destroyed 13 combat bots 6121 | -6/Factory | Core destroyed Last Messages --------------- 06112_ Player 2 removes Adv. Heat Sink. 06112_ Player 2 drops Adv. Heat Sink. 06113_ System corrupted: Matter fused (-7). 06113_ Player 2 removes Lgt. Angular Momentum Engine. 06113_ Player 2 removes Prototype Ballistic Cannon. 06114_ The unstable cave ceiling collapses. 06114_ Player 2 removes Prototype Ballistic Cannon. 06115_ Acquired Carbon-fiber Leg. 06115_ C-30 ARC bursts open, deploying its payload. 06115_ G-67 Veteran unfolds itself. 06115_ G-50 Soldier unfolds itself. 06115_ B-48 Gladiator unfolds itself. 06115_ E-15 Imp unfolds itself. 06117_ Chain reaction triggered in Lgt. Ion Engine. 06117_ E-15 Imp destroyed. 06117_ Flexi-carbon Leg destroyed. 06117_ Destroyed Flexi-carbon Leg. 06117_ G-50 Soldier destroyed. 06117_ G-67 Veteran destroyed. 06117_ G-50 Soldier destroyed. 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"" ????????????????????? | | ???????????? """"" *= " #????????????????????? | | ??????????? =%!! #########????????????? | | ??????????? =%% #????????????? | | ???????????? % % +????????????? | | ????????????????? = #????????????? | | ??????????????????????# @ #????????????? | | ##########??????????# b #????????????? | | #?????####### ! = #????????????? | | #?????# """ % % * #####????????????? | | ! #?????#] "R" % % [% # ??????????????? | | !!/ #?????# " " % ] # ###???????????? | | ! #?????# # # # #######?????# | | #?????# ! ## # #### ## ###### | | #?????#[ #### # ! | | ] #?????####+###??# | | ##/############### ##### | | " % % ! ! | | " ############# ##### = # # ############ | | % !#???????????##+##????# ####??????????? | | "" !%#????????????????????? # ! ??????????????? | | "" #?????????????????????#### ?????????????? | | "" #????????????????????????# ?????????????? | | ##???????????????????????# ! ""????????????? | | "" ##???????????????????????# """???????????? | | ""% #??#####?????????????????# S????????????? | | "" #?? ??????????????????# ""????????????? | | % #? ??????????????????# ""????????????? | | "" #? """??????????????????# ?????????????? | | "" # """"" ?????????????????######?????????????? | | "" # """"" #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 21 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Launcher Accuracy 40 Target Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Datajack | -8/Materials | Scanalyzed Weapon Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Launcher Guidance Computer | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . 2 2 2 . 2 . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 4 | . . 1 1 . 2 . Weapon 2 | . 2 . . . . . Parts Attached 91 | . 7 13 7 25 5 34 Parts Lost 17 | . . . . 4 1 12 Damage Taken 4871 | . 34 241 234 1246 239 2877 Core 818 | . 11 48 15 98 29 617 Player 2/Cogmind (%) 50 | . 8 30 100 27 29 71 Absorbed by Shields 129 | . . . . . . 129 Damage Inflicted 10482 | . 201 556 437 2152 1202 5934 Player 2/Cogmind (%) 43 | . 32 46 53 48 41 41 Combat Hostiles Destroyed 87 | . 3 14 5 16 13 36 Player 2/Cogmind (%) 46 | . 33 56 62 53 56 39 Game ------ Seed WardroneGyrokineticFrame Manual? 0 Play Time 00:48:45 Cumulative 619.9 hours Start 2024.01.25 @ 07:27:25 End 2024.01.25 @ 08:17:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 572 Rogue 299 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 80 Gallery% 90 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f50f54e6-90ca-4bde-9f38-e8fa12b7784b