Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.19 @ 20:46:40 Player: DuckBoy Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (154) 770 Value Destroyed (5164) 5164 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2182) 2182 TOTAL SCORE: 11236 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1682 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 5/100 System Corruption 3% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array > --- WEAPON (6) ------- Heavy Ion Cannon > --- INVENTORY (5) ---- Force Field Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Medium Storage Unit Enhanced Optical Array Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Advanced Beam Rifle Cooled Plasma Cannon Cooled Plasma Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Light Treads Light Treads Improved Cooling System Advanced Sensor Array Improved Utility Shielding Hardened Light Armor Plating Improved Shield Generator Rocket Launcher Heavy Rocket Launcher [Rating: 66] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Propulsion Medium Treads Treads Medium Treads Wheel Compact Wheel Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 1 1 1 1 Weapon 4 | . . 1 1 1 1 Parts Attached 129 | 7 2 28 12 21 59 Power 15 | 1 . 6 1 2 5 Engine 15 | 1 . 6 1 2 5 Core . | . . . . . . Reactor . | . . . . . . Propulsion 25 | 2 . 7 3 2 11 Treads 24 | 2 . 6 3 2 11 Leg . | . . . . . . Wheel 1 | . . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 39 | 2 1 7 1 9 19 Device 23 | 2 1 6 . 5 9 Storage 1 | . . . 1 . . Processor 5 | . . 1 . . 4 Hackware . | . . . . . . Protection 10 | . . . . 4 6 Artifact . | . . . . . . Weapon 50 | 2 1 8 7 8 24 Energy Gun 17 | 2 1 1 1 5 7 Energy Cannon 28 | . . 6 5 3 14 Ballistic Gun 1 | . . 1 . . . Ballistic Cannon 1 | . . . 1 . . Launcher 3 | . . . . . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 1 2 1 Parts Lost 60 | . 1 9 . 9 41 Power 4 | . 1 1 . . 2 Propulsion 11 | . . 3 . 1 7 Utility 20 | . . 4 . 3 13 Weapon 25 | . . 1 . 5 19 Highest Loss Streak 24 | . 1 3 . 3 24 To Critical Strikes 3 | . . 1 . . 2 Average Slot Usage (%) 91 | . 99 86 98 93 91 Engine 7 | . 14 9 9 6 5 Treads 14 | . 28 13 18 14 12 Device 15 | . 27 19 18 18 10 Storage 4 | . . . 8 7 5 Processor 9 | . . 9 9 7 12 Protection 4 | . . . . 3 8 Energy Gun 11 | . 28 1 . 12 17 Energy Cannon 19 | . . 29 33 20 13 Naked Turns . | . . . . . . Heaviest Build 86 | 8 9 28 50 59 86 Greatest Support 58 | 40 40 40 56 56 58 Greatest Overweight (x) 7 | . . 7 1 1 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 5 5 10 10 10 Average Capacity 8 | 5 5 5 9 10 9 Most Carried 10 | 1 3 5 10 10 10 Average Carried 7 | . 1 3 9 8 9 Final Capacity 10 | 5 5 5 10 10 5 Final Carried 10 | 1 3 5 9 10 1 Class Distribution -------------------- 17% | Mutant 16% | Pyromaniac-Executioner 15% | Skirmisher 14% | Scavenger-Skirmisher 13% | Pyromaniac-Skirmisher 10% | Executioner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Pyromaniac-Skirmisher | -8/Materials Pyromaniac-Skirmisher | -7/Factory Pyromaniac-Executioner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1783 | 270 20 316 135 276 766 Remotely . | . . . . . . Salvage Created 7121 | 143 341 1176 368 1184 3909 Parts 303 | 11 22 70 23 49 128 Haulers Intercepted 11 | . 1 2 2 2 4 Recyclers Shooed 3 | 1 . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 97 | . 4 22 4 18 49 Melee 1 | . 1 . . . . Guns 25 | . 2 4 . 4 15 Cannons 51 | . . 18 4 8 21 AOE 8 | . 1 . . 1 6 Classes Destroyed 14 | 2 5 3 . 2 2 Worker 10 | . 1 2 . . 7 Builder 7 | . 1 . . . 6 Tunneler 4 | 3 1 . . . . Hauler 11 | . 1 2 2 2 4 Recycler 11 | 1 1 2 . 1 6 Operator 1 | . . 1 . . . Watcher 13 | . 1 4 3 2 3 Swarmer 20 | . . 10 2 . 8 Grunt 35 | . 4 7 1 9 14 Brawler 8 | . . . . 2 6 Duelist 5 | . . . . . 5 Sentry 13 | . . 5 1 4 3 Hunter 7 | . . . . . 7 Programmer 9 | . . . . 3 6 Best Kill Streak 8 | 1 3 4 3 3 8 Combat Bots Only 7 | . 2 3 2 3 7 Max Kills in Single Turn 4 | 1 2 2 1 1 4 Gunslinging . | . . . . . . Exploded 2 | . 1 . . 1 2 Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 9042 | . 398 931 251 1359 6103 Core 1280 | . 62 155 39 174 850 Absorbed by Shields 107 | . . . . . 107 Redirected to Shielding 106 | . . . . . 106 Regen/Repaired (Parts) 256 | . . 256 . . . Core Remaining (%) 80 | 100 75 61 92 75 . Volleys Fired 322 | 13 26 96 21 51 115 Largest 6 | 2 2 3 4 5 6 Hottest 415 | 80 90 225 320 385 415 Shots Fired 961 | 26 49 196 84 172 434 Gun 391 | 26 49 42 . 70 204 Cannon 552 | . . 154 84 102 212 Launcher 18 | . . . . . 18 Special . | . . . . . . Kinetic 38 | . . 37 1 . . Thermal 865 | 13 26 159 83 172 412 Explosive 15 | . . . . . 15 Electromagnetic 43 | 13 23 . . . 7 Robot Hit Streak 37 | 9 7 18 10 13 37 Robot Miss Streak 7 | 3 3 5 7 5 5 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 563 | 17 32 102 19 107 286 Core Hits 245 | 5 14 38 10 37 141 Critical Kills 3 | . . . 1 . 2 Critical Parts Destroyed . | . . . . . . Critical Strikes 26 | . . . 1 4 21 Burn 23 | . . . . 4 19 Meltdown 3 | . . . 1 . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 15761 | 232 559 2209 527 2750 9484 Guns 4840 | 190 428 209 . 937 3076 Cannons 7939 | . . 2000 527 1698 3714 Explosions 2972 | 42 129 . . 107 2694 Melee . | . . . . . . Ramming 10 | . 2 . . 8 . Kinetic 158 | . . 158 . . . Thermal 12496 | 140 289 2051 527 2742 6747 Explosive 2453 | . . . . . 2453 Electromagnetic 644 | 92 268 . . . 284 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 1 3 . 5 3 Average Corruption 1 | . 1 2 . 3 1 Corruption Purged 5 | . . . . 5 . Corruption Blocked . | . . . . . . Effects 65 | . 2 22 . 20 21 Message Errors 12 | . . 4 . 3 5 Matter Fused 12 | . . 5 . 2 5 Heat Flow Errors 11 | . 2 2 . 4 3 Energy Discharges 10 | . . 4 . 3 3 Parts Rejected 2 | . . . . 2 . Data Loss (minor) 6 | . . 3 . 3 . Data Loss (major) 6 | . . 2 . 1 3 Misfires 2 | . . 1 . . 1 Alerts 1 | . . . . 1 . Weapon Failures 3 | . . 1 . 1 1 Overload Shots 2 | . . . . . 2 Effects 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Overflow Damage 358 | . . 15 3 91 249 Projectiles 70 | . . 15 3 6 46 Explosions 288 | . . . . 85 203 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 497 | . 78 . . 66 353 Shots 11 | . 2 . . 1 8 Rammed 1 | . . . . 1 . Targets Rammed 2 | . 1 . . 1 . Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 494 | 72 285 439 384 486 494 Average Temperature 131 | 32 118 130 120 141 144 Received Heat Transfer 2104 | . 189 276 99 462 1078 Effects 29 | . 3 3 2 6 15 Shutdowns 5 | . . 2 . 1 2 Energy Bleed 4 | . . . 2 . 2 Interference 9 | . 3 . . 3 3 Matter Decay 5 | . . . . 2 3 Short Circuit 2 | . . 1 . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 14 | . . . 1 5 8 Combat Hostiles 12 | . . . . 5 7 Parts Melted 75 | . . 7 5 16 47 Heat Transferred 22647 | 225 575 3108 1024 5181 12534 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | 1 2 . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 1867 | 20 187 447 319 557 1867 Initial 272 | . 13 12 164 98 272 Average 496 | 9 61 249 217 243 912 Maximum Alert Level 5 | . . 2 1 2 5 Low Security (%) 31 | 100 100 33 52 56 . Level 1 27 | . . 59 47 13 17 Level 2 16 | . . 7 . 30 21 Level 3 11 | . . . . . 28 Level 4 9 | . . . . . 24 Level 5 2 | . . . . . 5 High Security . | . . . . . 2 Max Security . | . . . . . . Squads Dispatched 26 | . 2 1 . 8 15 Investigation 8 | . 1 1 . 2 4 Extermination 6 | . . . . 3 3 Reinforcement 7 | . 1 . . 3 3 Assault 5 | . . . . . 5 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . 1 2 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 6 | . 2 1 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 149 | . 12 29 13 23 72 Peak Tracking Total 8 | . 4 4 4 4 8 Tactical Retreats 9 | . 1 2 . 3 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 12 | . 2 5 . . 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 36 | . . 5 2 3 26 Max in Single Turn 3 | . . 1 1 3 3 Garrison Access 4 | . . . . 1 3 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 32 | . . 9 1 7 15 Terminals 20 | . . 8 1 4 7 Fabricators 3 | . . . . . 3 Repair Stations 2 | . . 1 . . 1 Recycling Units 1 | . . . . 1 . Scanalyzers 2 | . . . . 1 1 Garrison Access 4 | . . . . 1 3 Total Hacks 88 | . . 34 4 15 35 Successful 46 | . . 18 1 5 22 Failed 42 | . . 16 3 10 13 Catastrophic 7 | . . 2 . 3 2 Database Lockouts . | . . . . . . Manual 21 | . . 12 . 4 5 Terminals 49 | . . 27 4 7 11 Fabricators 7 | . . . . . 7 Repair Stations 9 | . . 7 . . 2 Recycling Units 2 | . . . . 2 . Scanalyzers 13 | . . . . 2 11 Garrison Access 8 | . . . . 4 4 Terminal Hacks 12 | . . 7 1 1 3 Record 2 | . . 1 . 1 . Robot Schematic 1 | . . . . . 1 Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Locate Traps 1 | . . . 1 . . Maintenance Status 1 | . . . . . 1 Investigation Status 1 | . . 1 . . . Recall Investigation 1 | . . . . . 1 Fabricator Hacks 5 | . . . . . 5 Network Status 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 2 | . . . . . 2 Repair Station Hacks 6 | . . 6 . . . Scan Component 3 | . . 3 . . . Repair 3 | . . 3 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 11 | . . . . . 11 Insert Component 6 | . . . . . 6 Analyze 5 | . . . . . 5 Garrison Access Hacks 2 | . . . . . 2 Seal Access 2 | . . . . . 2 Unauthorized Hacks 10 | . . 5 . 4 1 Terminals 6 | . . 5 . 1 . Botnet 6 | . . 5 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Reject 1 | . . . . 1 . Mask 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 1 1 Jam 2 | . . . . 1 1 Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 26 | . . 7 1 7 11 Full Trace Events 3 | . . . . 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . . 1 Robots Built 3 | . . . . . 3 Authchips . | . . . . . . Time 134 | . . . . . 134 Total Robot Build Rating 12 | . . . . . 12 Part Schematics Acquired 5 | . . . . . 5 Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 47 | . . . . . 47 Total Part Build Rating 5 | . . . . . 5 Parts Repaired 3 | . . 3 . . . Time 102 | . . 102 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . . . . 5 Part Schematics Acquired 5 | . . . . . 5 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 6 | . . . . . 6 Largest Group 3 | . . . . . 3 Highest-Rated Group 93 | . . . . . 93 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 21 | . . . . . 21 Total Damage 593 | . . . . . 593 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 7284 | 169 416 1689 540 1541 2929 Spaces Moved 3155 | 72 192 655 234 723 1279 Core 61 | 2 . 47 . . 12 Treads 2949 | 70 192 463 234 723 1267 Legs . | . . . . . . Wheels 145 | . . 145 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 50 160 160 50 Average Speed 167 | 156 160 161 163 170 171 Slowest Speed 400 | 160 160 400 240 240 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 4 36 58 27 25 42 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 11 | . . 3 8 . . Terrain Destroyed 408 | . 5 58 39 20 286 Melee . | . . . . . . Projectile 132 | . . 58 39 . 35 AOE 276 | . 5 . . 20 251 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 4474 | 99 251 1129 345 910 1740 Wait 779 | 6 28 334 60 97 254 Move 3151 | 71 192 654 233 722 1279 Hop . | . . . . . . Pick Up 31 | 1 2 5 7 10 6 Fast Attach 70 | 7 1 16 6 12 28 Attach 28 | . . 4 1 6 17 Detach 1 | . . . . . 1 Swap 31 | . 1 8 5 3 14 Drop 57 | 1 1 12 12 8 23 Fire 322 | 13 26 96 21 51 115 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis 3 | . . . . . 3 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / Min / Sto) -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 170 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 16) 573 | -10/Materials | Discovered new exit (range 8) 586 | -10/Materials | Entered another Materials area 586 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 710 | -9/Materials | Lost 3 parts (1n1u1w) 1076 | -9/Materials | Identified exit to Mines 1076 | -9/Materials | Identified exit to Storage 1193 | -9/Materials | Discovered new exit (range 7) 1324 | -9/Materials | Build established: Scavenger-Skirmisher 1562 | -9/Materials | Discovered new exit (range 3) 1951 | -9/Materials | Repaired Hvy. Particle Cannon 1990 | -9/Materials | Repaired Hvy. Particle Cannon 2018 | -9/Materials | Repaired Heat Sink 2256 | -9/Materials | Discovered new exit (range 6) 2275 | -9/Materials | Entered another Materials area 2275 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2681 | -8/Materials | Discovered new exit (range 19) 2690 | -8/Materials | Build established: Pyromaniac-Skirmisher 2815 | -8/Materials | Entered Factory 2815 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3510 | -7/Factory | Lost 3 parts (1n1u1w) 3888 | -7/Factory | Build established: Skirmisher 4295 | -7/Factory | Discovered new exit (range 13) 4356 | -7/Factory | Entered another Factory area 4356 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4889 | -6/Factory | Build established: Pyromaniac-Executioner 5632 | -6/Factory | Fabricated L-41 Fighter? 6106 | -6/Factory | First assault squad dispatched 6172 | -6/Factory | Fabricated Imp. Target Analyzer (x1) 6412 | -6/Factory | Lost 5 parts (1u4w) 6538 | -6/Factory | Destroyed 7 combat bots 6548 | -6/Factory | Lost 8 parts (1p1n2u4w) 6653 | -6/Factory | Discovered new exit (range 22) 6801 | -6/Factory | Build established: Mutant 7214 | -6/Factory | High security lockdown imminent 7222 | -6/Factory | Core integrity fell below 50% 7270 | -6/Factory | Core integrity fell below 20% 7285 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07261_ Dropped Med. Storage Unit. 07261_ Dropped Rnf. Deuterium Engine. 07262_ Dropped Force Field. 07262_ Penetrated by Slug. 07262_ Imp. Shield Generator destroyed. 07262_ Penetrated by Slug. 07264_ ALERT: Machine network offline. 07264_ Adv. Heat Sink destroyed. 07265_ Acquired 3 matter. 07266_ Acquired Hpw. Shock Rifle. 07269_ Slug penetrates Wall. 07271_ Wall collapses. 07272_ Hpw. Shock Rifle destroyed. 07274_ Acquired Hvy. Ion Cannon. 07279_ ALERT: Performing unscheduled system reset. 07279_ Hvy. Ion Cannon destroyed. 07282_ Acquired Hvy. Ion Cannon. 07282_ Hpw. Shock Rifle destroyed. 07282_ Hvy. Ion Cannon destroyed. 07285_ P-60 Hacker resets G-67 Veteran, system corruption cleaned. Map ----- +----------------------------------------------------+ | ## #####+## # ######??# #???????# | | ?#### # # #### ####????# | | ????# = # ######### ################ | | ????# # % =!!! | | ????# # = % | | ????# """ """ # """ = | | ????# """ """ + ! """ | | ????# """ """ # %"" | | ????# # !! [%;############### | | ????########### """ ""%%%%% # #?# | | ???????# """ """ %%%= ; """ #?#^ | | ???"" ## """ ""k %%% ; """ #?#^ | | ???"" + % %% # """ #?# | | ?? 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""" """ #????????????????????????????? | | ???????????? ? #????????????????????????????? | | ????????????? ?? #????????????????????????????? | | ?????????????#??#####????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Imp. Shield Generator | -6/Factory | Scanalyzed Lgt. Treads | -6/Factory | Scanalyzed Imp. Utility Shielding | -6/Factory | Scanalyzed Adv. Sensor Array | -6/Factory | Scanalyzed Adv. Heat Sink | -6/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -6/Factory | Hacked Fabricated ------------ L-41 Fighter | x3 | -6/Factory Imp. Target Analyzer | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Short-term Sacrifices Challenges ------------ None Game ------ Seed FireSuspensionReactor Manual? 0 Play Time 01:22:45 Cumulative 118.5 hours Start 2022.09.19 @ 19:08:54 End 2022.09.19 @ 20:46:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 87 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 50 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5e8b7b4-061c-445c-b4aa-f690f23a03bf