Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.06 @ 23:00:26 Player: viper Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (262) 1310 Value Destroyed (7924) 7924 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (117) 117 TOTAL SCORE: 12051 Bonus ------- High Alert Combat Kills 117 Cogmind --------- Core Integrity 0/700 Matter 492/500 Energy 413/480 System Corruption 3% Temperature Hot (252) Movement Treading (160) Location -7/Storage Parts ------- > --- POWER (2) -------- Heavy Ion Engine Enhanced Nuclear Core > --- PROPULSION (4) --- Medium Treads Medium Treads (fused) Medium Treads Medium Treads > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Matter Pod Advanced Targeting Computer Matter Filter > --- WEAPON (3) ------- Precision Assault Rifle Mini Assault Cannon (fused) Mini Assault Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Heavy Deuterium Engine F-cell Engine F-cell Engine Medium Treads Core Shielding Weapon Shielding Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Enhanced Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Advanced Targeting Computer Kinecellerator System Restoration Module > --- WEAPON ----------- Precision Assault Rifle Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Heavy Deuterium Engine F-cell Engine F-cell Engine Cooling System Matter Filter Core Shielding Weapon Shielding Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon [Rating: 58] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Large Matter Pod Device Structural Scanner Storage Large Matter Pod Processor Signal Interpreter Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Sto Slots Evolved 7 | . 1 2 2 2 . Power 1 | . . 1 . . . Propulsion 2 | . . 1 1 . . Utility 3 | . . . 1 2 . Weapon 1 | . 1 . . . . Parts Attached 125 | 7 5 13 15 70 15 Power 22 | 1 1 4 2 12 2 Engine 17 | 1 1 4 1 9 1 Core 4 | . . . 1 2 1 Reactor 1 | . . . . 1 . Propulsion 41 | 2 . 3 5 28 3 Treads 21 | . . . . 18 3 Leg 20 | 2 . 3 5 10 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 2 1 . 1 14 8 Device 16 | . . . 1 11 4 Storage 6 | 1 1 . . 3 1 Processor 4 | 1 . . . . 3 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 36 | 2 3 6 7 16 2 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 26 | 2 3 6 7 7 1 Ballistic Cannon 10 | . . . . 9 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 9 | . . 1 1 4 3 Parts Lost 23 | . . . . 18 5 Power 1 | . . . . 1 . Propulsion 9 | . . . . 9 . Utility 8 | . . . . 3 5 Weapon 5 | . . . . 5 . Highest Loss Streak 4 | . . . . 4 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 100 99 98 99 Engine 11 | . 12 20 15 10 9 Core 1 | . . . . . 4 Reactor 1 | . . . . 2 . Treads 12 | . . . . 13 28 Leg 15 | . 25 30 33 13 . Device 15 | . . . 8 18 16 Storage 14 | . 12 10 8 15 13 Processor 2 | . 12 10 8 . 4 Ballistic Gun 14 | . 37 30 24 12 4 Ballistic Cannon 8 | . . . . 8 16 Naked Turns . | . . . . . . Heaviest Build 92 | 16 30 41 42 92 92 Greatest Support 112 | 20 20 30 53 112 112 Greatest Overweight (x) 5 | 5 1 1 1 3 1 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 20 | 10 15 15 15 20 20 Average Capacity 17 | 8 14 15 15 18 20 Most Carried 20 | 5 11 15 15 20 20 Average Carried 14 | 2 8 12 13 15 18 Final Capacity 20 | 10 15 15 15 20 20 Final Carried 20 | 4 11 15 15 20 17 Class Distribution -------------------- 79% | Hacker-Gunner 13% | Hacker-Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Sto Matter Collected 8569 | 236 408 680 759 5237 1249 Remotely . | . . . . . . Salvage Created 12064 | . 1147 1162 1222 6728 1805 Parts 647 | . 70 80 66 357 74 Haulers Intercepted 17 | . 2 2 2 5 6 Recyclers Shooed 11 | . 4 3 . 4 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Sto Combat Hostiles Destroyed 183 | . 12 18 12 106 35 Guns 111 | . 12 18 12 65 4 Cannons 71 | . . . . 40 31 AOE 1 | . . . . 1 . Classes Destroyed 17 | . 7 3 2 5 . Worker 20 | . . 3 4 12 1 Builder 14 | . 2 2 . 10 . Tunneler 2 | . . . . 2 . Hauler 17 | . 2 2 2 5 6 Recycler 36 | . 7 2 5 17 5 Mechanic 2 | . 1 . . . 1 Operator 4 | . . . 1 2 1 Watcher 19 | . 2 5 4 6 2 Swarmer 23 | . 2 4 3 8 6 Grunt 100 | . 10 9 5 52 24 Brawler 2 | . . 1 . 1 . Duelist 4 | . . . . 4 . Sentry 22 | . . 4 2 14 2 Specialist 7 | . . . . 7 . Hunter 8 | . . . 2 5 1 Programmer 11 | . . . . 9 2 Heavy 6 | . . . . 6 . Best Kill Streak 10 | . 7 10 7 9 6 Combat Bots Only 6 | . 4 5 4 6 5 Max Kills in Single Turn 3 | . 2 2 3 2 2 Gunslinging 1 | . 1 1 1 1 . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Sto Damage Taken 6473 | . 190 564 248 4497 974 Core 820 | . 32 74 14 495 205 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 439 | . . . 126 313 . Core Remaining (%) 91 | 100 87 81 97 . . Volleys Fired 588 | . 52 67 63 326 80 Largest 3 | . 3 3 3 3 3 Hottest 144 | . 60 69 75 144 144 Shots Fired 1740 | . 156 201 189 960 234 Gun 1287 | . 156 201 189 698 43 Cannon 453 | . . . . 262 191 Launcher . | . . . . . . Special . | . . . . . . Kinetic 1740 | . 156 201 189 960 234 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 49 | . 21 49 45 42 24 Robot Miss Streak 4 | . 3 2 2 4 4 Penetration Max 1 | . . . . 1 1 Secondary Targets 29 | . 4 5 4 16 . Max Gunslinging Chain 2 | . 1 2 1 1 . Shots Hit Robots 1308 | . 107 146 151 748 156 Core Hits 497 | . 47 46 57 280 67 Critical Kills 4 | . . . . 4 . Critical Parts Destroyed 5 | . 1 1 1 2 . Critical Strikes 29 | . 1 1 1 14 12 Destroy 9 | . 1 1 1 6 . Blast 20 | . . . . 8 12 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 26490 | . 1153 2101 2304 16412 4520 Guns 16234 | . 1153 2093 2134 10034 820 Cannons 9277 | . . . . 5589 3688 Explosions 904 | . . . 170 734 . Melee . | . . . . . . Ramming 75 | . . 8 . 55 12 Kinetic 25511 | . 1153 2093 2134 15623 4508 Thermal 458 | . . . . 458 . Explosive 276 | . . . . 276 . Electromagnetic 170 | . . . 170 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 1 . . 4 7 Average Corruption 2 | . 1 . . 2 3 Corruption Purged 4 | . . . . . 4 Corruption Blocked . | . . . . . . Effects 166 | . 2 . . 132 32 Message Errors 29 | . . . . 25 4 Matter Fused 41 | . . . . 34 7 Heat Flow Errors 20 | . 1 . . 15 4 Energy Discharges 27 | . . . . 23 4 Parts Fused 3 | . . . . 1 2 Data Loss (minor) 18 | . 1 . . 11 6 Data Loss (major) 8 | . . . . 5 3 Misfires 9 | . . . . 9 . Alerts 2 | . . . . 2 . Weapon Failures 9 | . . . . 7 2 Overload Shots . | . . . . . . Overflow Damage 457 | . . . . 285 172 Projectiles 355 | . . . . 183 172 Explosions 102 | . . . . 102 . Melee . | . . . . . . Knockbacks 51 | . . . . 22 29 Impact . | . . . . . . Kinetic 49 | . . . . 21 28 Secondary 2 | . . . . 1 1 Self-Inflicted Damage 185 | . . 27 18 140 . Shots 7 | . . 1 1 5 . Rammed 5 | . . . . 4 1 Targets Rammed 10 | . . 1 . 8 1 Kicked 5 | . . 1 . 4 . Crushed . | . . . . . . Highest Temperature 275 | . 206 144 66 228 275 Average Temperature 62 | . 67 40 27 67 65 Received Heat Transfer 2754 | . 174 309 117 1773 381 Effects 4 | . . . . . 4 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 350 | . . . . 350 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Sto Peak Influence 623 | . 316 623 400 410 465 Initial 118 | . . . 118 . 28 Average 134 | . 141 290 196 99 252 Maximum Alert Level 2 | . 1 2 2 2 2 Low Security (%) 77 | 100 65 32 53 90 38 Level 1 19 | . 34 50 45 9 44 Level 2 3 | . . 17 . . 17 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 62 | . 2 3 3 43 11 Investigation 21 | . 2 2 1 12 4 Extermination 10 | . . . . 8 2 Reinforcement 23 | . . 1 2 17 3 Assault . | . . . . . . Garrison 8 | . . . . 6 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced 3 | . . . . 1 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Sto Distress Signals 10 | . 1 3 1 4 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 237 | . 17 26 24 130 40 Peak Tracking Total 7 | . 4 4 4 7 4 Tactical Retreats 4 | . . . . 2 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Sto Traps Triggered 21 | . 2 1 . 16 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 7 | . . . . 6 1 Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Sto Machines Disabled 42 | . 1 2 4 28 7 Max in Single Turn 14 | . 1 2 2 14 1 Garrison Access 3 | . . . . 3 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Sto Machines Accessed 38 | . 2 5 3 22 6 Terminals 27 | . 2 5 1 13 6 Fabricators 2 | . . . . 2 . Repair Stations 6 | . . . 2 4 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Total Hacks 110 | . 6 18 8 64 14 Successful 73 | . 4 13 5 43 8 Failed 37 | . 2 5 3 21 6 Catastrophic 3 | . . . 1 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 83 | . 6 18 3 42 14 Fabricators 3 | . . . . 3 . Repair Stations 19 | . . . 5 14 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 5 | . . . . 5 . Terminal Hacks 52 | . 4 13 . 27 8 Record 17 | . 2 5 . 9 1 Part Schematic 1 | . . . . 1 . Robot Analysis 3 | . . 2 . 1 . Open Door 2 | . . . . . 2 Level Access Points 1 | . . . . 1 . Branch Access Points 4 | . 1 1 . 1 1 Terminal Index 1 | . . . . . 1 Fabricator Index 1 | . . . . 1 . Alert Level 2 | . . 1 . . 1 Locate Traps 5 | . . . . 4 1 Disarm Traps 2 | . . . . 1 1 Dispatch Records 2 | . . . . 2 . Hauler Manifests 2 | . . 1 . 1 . Registered Prototypes 1 | . . 1 . . . Zone Layout 8 | . 1 2 . 5 . Fabricator Hacks 3 | . . . . 3 . Network Status 1 | . . . . 1 . Build 2 | . . . . 2 . Repair Station Hacks 15 | . . . 5 10 . Scan Component 8 | . . . 3 5 . Repair 7 | . . . 2 5 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 3 | . . . . 3 . Seal Access 3 | . . . . 3 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 30 | . 2 5 2 17 4 Full Trace Events 21 | . 2 2 2 11 4 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 129 | . . . . 129 . Total Part Build Rating 11 | . . . . 11 . Parts Repaired 7 | . . . 2 5 . Time 252 | . . . 58 194 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Sto Robot Analysis Total 3 | . . 2 . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Sto Turns Passed 12110 | 93 800 586 803 8471 1357 Spaces Moved 5699 | 65 340 185 353 4113 643 Core 28 | 28 . . . . . Treads 2772 | . . . . 2129 643 Legs 2899 | 37 340 185 353 1984 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 120 120 160 Average Speed 168 | 121 182 190 149 169 160 Slowest Speed 400 | 300 190 190 190 400 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 47 | 3 60 28 29 93 69 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . . 6 . Terrain Destroyed 197 | . . . . 160 37 Melee . | . . . . . . Projectile 105 | . . . . 68 37 AOE 92 | . . . . 92 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Sto Total 7087 | 76 416 268 503 5030 794 Wait 561 | . 13 . 58 446 44 Move 5694 | 64 339 184 352 4112 643 Hop . | . . . . . . Pick Up 33 | 5 6 . 2 17 3 Fast Attach 47 | 6 . 1 6 32 2 Attach 32 | 1 1 2 2 20 6 Detach 13 | . . 1 2 9 1 Swap 46 | . 4 10 7 18 7 Drop 43 | . 1 2 11 22 7 Fire 588 | . 52 67 63 326 80 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . . 1 . 4 . Crush 5 | . . . . 4 1 Escape Stasis 20 | . . . . 20 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 7 exits: *Fac x4 / *Sto / *Low x2) -7/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 3 | -11/Junkyard | Identified exit to Materials 3 | -11/Junkyard | Discovered exit to Materials (range 16) 94 | -11/Junkyard | Entered Materials 94 | -10/Materials | Evolved 1 slot: Weapon x1 105 | -10/Materials | Identified exit to Mines 422 | -10/Materials | Build established: Hacker-Gunner 701 | -10/Materials | Identified exit to Materials 701 | -10/Materials | Discovered exit to Materials (range 15) 818 | -10/Materials | Discovered exit to Materials (range 15) 894 | -10/Materials | Entered another Materials area 894 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1206 | -9/Materials | Identified exit to Mines 1206 | -9/Materials | Discovered exit to Mines (range 16) 1403 | -9/Materials | Identified exit to Materials 1403 | -9/Materials | Discovered exit to Materials (range 3) 1480 | -9/Materials | Entered another Materials area 1480 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1638 | -8/Materials | Repaired Hvy. Assault Rifle 1936 | -8/Materials | Build established: Scavenger-Gunner 2226 | -8/Materials | Repaired Ion Engine 2271 | -8/Materials | Identified exit to Factory 2271 | -8/Materials | Discovered exit to Factory (range 7) 2283 | -8/Materials | Entered Factory 2283 | -7/Factory | Evolved 2 slots: Utility x2 2425 | -7/Factory | Garrison activated, responded to threat 2590 | -7/Factory | Build established: Hacker-Skirmisher 2909 | -7/Factory | Garrison activated, responded to threat 2953 | -7/Factory | Repaired Enh. Autogun 3298 | -7/Factory | Fabricated Cold Fusion Reactor (x1) 3474 | -7/Factory | Fabricated Imp. Kinecellerator (x1) 3536 | -7/Factory | Identified exit to Storage 3536 | -7/Factory | Identified exit to Lower Caves 3582 | -7/Factory | Identified exit to Factory 3582 | -7/Factory | Discovered exit to Factory (range 11) 3773 | -7/Factory | Build established: Hacker-Gunner 3897 | -7/Factory | Cargo convoy interrupted 4086 | -7/Factory | Garrison activated, responded to threat 5862 | -7/Factory | Lost 4 parts (2n2w) 7187 | -7/Factory | Core integrity fell below 50% 7491 | -7/Factory | Build established: Hacker-Skirmisher 7881 | -7/Factory | Repaired Hvy. Assault Rifle 7898 | -7/Factory | Repaired Hvy. Assault Rifle 8185 | -7/Factory | Build established: Hacker-Gunner 9571 | -7/Factory | Repaired Kinecellerator 10219 | -7/Factory | Repaired F-cell Engine 10754 | -7/Factory | Entered Storage 11296 | -7/Storage | Identified exit to Recycling 11379 | -7/Storage | Crushed by falling debris 11379 | -7/Storage | Core integrity fell below 20% 11480 | -7/Storage | Learned location of Armory (-3) 11999 | -7/Storage | Garrison activated, responded to threat 12111 | -7/Storage | Destroyed by S-27 Virus with Autogun Last Messages --------------- 12069_ Acquired 10 matter. 12069_ Cooling System destroyed. 12071_ G-47 Trooper destroyed. 12072_ Acquired 6 matter. 12074_ S-27 Virus destroyed. 12076_ R-06 Scavenger collects Lgt. Nuclear Core. 12078_ Destroyed VTOL Module. 12078_ S-27 Virus knocked back. 12078_ S-27 Virus destroyed. 12079_ K-01 Serf collects debris. 12081_ Acquired 19 matter. 12083_ Acquired 5 matter. 12086_ K-01 Serf collects debris. 12098_ System corrupted: Heat flow error (+264). 12105_ S-27 Virus destroyed. 12106_ Overheating: System interference. 12106_ Mni. Assault Cannon temporarily disabled. 12106_ Acquired 6 matter. 12108_ S-27 Virus destroyed. 12110_ Overheating: Energy bleed (-86). Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????????????????????????????####### | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# " " | | ?????????????????????????????# "" * | | ????????????###??????????????# """!] | | ????????????#T##?????????????# "!/ " | | ????????????" #?????????????#?"!! " | | ??#??????? 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"s?? #?# ## !% #####+# | | ????????? *?? ? ## ## | | ????????? ??? ?? ## ## """" | | ????????? ???#??############## "//" | | ????????? ????????? ###### "!!" | | ?????????;???????????????????## " ! | | ?????????????????????????????## ""/ | | ?????????????????????????????## ??"" | | ?????????????????????????????## ???? | | ???????????????????????????????????? | | ?????????????>?????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 33 Energy Capacity 900 Matter Stores 600 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Armor Integrity Analyzer | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Cold Fusion Reactor | x1 | -7/Factory | Preloaded Imp. Kinecellerator | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombEfficiencyInitializer Manual? 0 Play Time 01:22:07 Cumulative 1344.8 hours Start 2023.04.06 @ 21:38:28 End 2023.04.06 @ 23:00:26 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 846 Rogue 62 Adventurer 0 Explorer 784 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d1ddade-7257-44ce-bba2-2d60caf9cc77