Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.25 @ 00:09:50 Player: Daniexpert Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (356) 1780 Value Destroyed (11999) 11999 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (5539) 5539 TOTAL SCORE: 23418 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4354 Follower Combat Kills 718 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -733 Cogmind --------- Core Integrity 0/850 Matter 14/300 Energy 271/366 System Corruption 14% Temperature Warm (132) Movement Rolling (152) Ox4 Location -6/Factory Parts ------- > --- POWER (3) -------- Ion-Antimatter Engine > --- PROPULSION (3) --- Wheeled Compact Exoskeleton Wheel (fused) > --- UTILITY (6) ------ Armored Scrap Engine Huge Storage Unit Advanced Targeting Computer Heavy Armor Plating > --- WEAPON (3) ------- Improved EM Pulse Cannon Scatter Rocket Array Thermal Plasma Construct/C > --- INVENTORY (25) --- Compact Wheel Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Large Matter Pod (150) Experimental Sensor Array Terrain Scanner Weapon Mount Improved Particle Charger Improved Propulsion Shielding Heavy Reflective Plating Improved Hardlight Generator Hacking Suite Relay Coupler [Sentry] (23) Relay Coupler [Sentry] (23) Improved System Restoration Module Long-range Tractor Beam Mini Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Ion-Antimatter Engine > --- PROPULSION ------- Improved Medium Treads Wheeled Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Cooling System Huge Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Gauss Rifle Thermal Plasma Construct/C > --- INVENTORY -------- Advanced Cooling System Improved Coolant Injector Large Matter Pod Experimental Sensor Array Weapon Mount Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Medium Reflective Plating Medium Reflective Plating Heavy Reflective Plating Hacking Suite Long-range Tractor Beam Phase Cannon Magnetic Acceleration Cannon Mini Grenade Launcher Scatter Rocket Array Remote Datajack Heavy Mace [Rating: 90] Favorites ----------- Power Constructs Engine Constructs Propulsion Armored Treads Treads Armored Treads Wheel Constructs Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Improved Medium Laser Energy Cannon Constructs Ballistic Gun Enhanced Autogun Ballistic Cannon Constructs Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Slots Evolved 8 | . . 2 . 2 . . 4 . . Power 2 | . . . . . . . 2 . . Propulsion 1 | . . 1 . . . . . . . Utility 4 | . . 1 . 1 . . 2 . . Weapon 1 | . . . . 1 . . . . . Parts Attached 261 | 6 16 46 1 57 24 3 46 22 40 Power 8 | 1 . 3 . . 3 . 1 . . Engine 8 | 1 . 3 . . 3 . 1 . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 52 | 1 4 11 . 16 1 2 7 3 7 Treads 46 | 1 4 11 . 16 1 2 7 3 1 Leg . | . . . . . . . . . . Wheel 6 | . . . . . . . . . 6 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 93 | 2 5 15 1 18 6 1 17 9 19 Device 58 | 1 4 11 . 13 4 1 9 6 9 Storage 6 | 1 1 1 . 1 . . 1 1 . Processor 3 | . . . . 2 . . 1 . . Hackware 2 | . . . . . . . . . 2 Protection 24 | . . 3 1 2 2 . 6 2 8 Artifact . | . . . . . . . . . . Weapon 108 | 2 7 17 . 23 14 . 21 10 14 Energy Gun 23 | 1 . 8 . 7 5 . 1 1 . Energy Cannon 10 | . 2 1 . 2 1 . 2 . 2 Ballistic Gun 29 | 1 4 2 . 6 4 . 8 4 . Ballistic Cannon 7 | . . 1 . 1 . . 1 2 2 Launcher 21 | . 1 4 . 2 3 . 5 1 5 Special Weapon 3 | . . . . . . . . 1 2 Impact Weapon 15 | . . 1 . 5 1 . 4 1 3 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . 4 . 2 3 . 1 . . Parts Lost 24 | . . 3 1 2 3 . 2 . 13 Power 1 | . . 1 . . . . . . . Propulsion 7 | . . 1 . . . . 1 . 5 Utility 11 | . . 1 1 1 2 . 1 . 5 Weapon 5 | . . . . 1 1 . . . 3 Highest Loss Streak 5 | . . 1 1 2 2 . 1 . 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 83 | . 98 99 100 99 99 88 69 65 63 Engine 7 | . 14 10 11 9 8 9 5 . 6 Reactor 1 | . . . . . . . 3 5 . Treads 20 | . 27 32 33 26 27 27 11 12 6 Device 12 | . 13 12 11 9 8 9 9 19 13 Storage 8 | . 14 11 11 9 9 9 6 6 6 Processor 4 | . . . . 9 9 . 5 6 6 Protection 5 | . . 9 11 9 9 9 6 . 4 Energy Gun 4 | . 7 14 . 8 7 . . 1 . Energy Cannon 1 | . 6 3 . . . . 1 . 5 Ballistic Gun 8 | . 11 2 22 12 14 24 6 3 . Ballistic Cannon 2 | . . . . . 4 . 2 6 2 Impact Weapon 1 | . . . . 4 . . 3 . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 145 | 15 92 104 102 109 109 107 129 124 145 Greatest Support 69 | 20 46 66 60 65 60 60 69 68 60 Greatest Overweight (x) 12 | . 1 2 1 2 1 1 4 2 12 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 21 25 25 25 25 25 25 25 25 Most Carried 25 | 5 25 25 25 25 25 25 25 25 25 Average Carried 24 | 2 19 24 24 24 24 24 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 25 25 25 25 25 25 25 25 20 Scrap Engine Consumption 170 | . . . . . . 40 79 26 25 Constructs Created 7 | . . . . . . 2 3 . 2 Constructs Modified 61 | . . . . . . 3 34 14 10 Class Distribution -------------------- 34% | Construct 24% | Mutant 12% | Scavenger-Mutant 7% | Commander-Tank 5% | Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -8/Storage Commander-Tank | -8/Recycling Construct | -6/Factory Construct | -6/Garrison Construct | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ----------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Matter Collected 8616 | 337 441 845 177 930 915 267 2101 1445 1158 Remotely . | . . . . . . . . . . Salvage Created 13919 | 137 678 2100 233 1506 1374 423 3327 1398 2743 Parts 755 | 13 45 126 25 94 93 14 160 77 108 Haulers Intercepted 19 | . 2 5 . 4 5 . 3 . . Recyclers Shooed 13 | . 1 . . 2 2 1 5 . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Combat Hostiles Destroyed 251 | . 12 40 11 26 29 5 52 23 53 Melee 5 | . . 4 . . . . 1 . . Guns 90 | . 12 13 11 17 12 5 15 5 . Cannons 93 | . . 9 . 4 7 . 29 16 28 AOE 61 | . . 12 . 5 10 . 7 2 25 Classes Destroyed 20 | 3 4 5 . 1 2 1 2 1 1 Worker 27 | 2 1 3 1 1 2 . 6 . 11 Builder 15 | . . 2 1 . 4 . 4 . 4 Tunneler 8 | 2 . 1 2 1 . . 1 . 1 Hauler 19 | . 2 5 . 4 5 . 3 . . Recycler 14 | 1 1 2 . 2 1 1 2 . 4 Mechanic 3 | . . . . . 1 . 1 . 1 Operator 4 | . . 2 . . 1 . . . 1 Watcher 12 | . 3 4 . 2 2 . 1 . . Swarmer 52 | . 3 3 11 6 4 . 14 6 5 Saboteur 2 | . . . . . . . . . 2 Grunt 114 | . 9 25 . 12 13 . 20 5 30 Brawler 12 | . . 1 . . 1 1 3 3 3 Duelist 10 | . . . . . 2 . 2 . 6 Protector 8 | . . 1 . . 2 1 1 . 3 Sentry 31 | . . 10 . 7 6 1 3 3 1 Demolisher 2 | . . . . . . 2 . . . Specialist 4 | . . . . . . . 2 2 . Hunter 7 | . . . . 1 1 1 2 2 . Programmer 11 | . . . . . . . 7 1 3 Behemoth 1 | . . . . . . . . 1 . Thug 2 | . . . . . 2 . . . . Best Kill Streak 11 | 2 6 9 7 5 8 3 9 4 11 Combat Bots Only 9 | . 5 6 7 4 8 2 6 4 9 Max Kills in Single Turn 6 | 1 1 3 2 4 4 1 4 2 6 Gunslinging . | . . . . . . . . . . Exploded 6 | . . 2 . 3 3 . 3 2 6 Melee 1 | . . 1 . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Damage Taken 15546 | . 525 1527 217 1404 1467 82 3931 1012 5381 Core 1513 | . 102 160 18 197 168 . 303 93 472 Absorbed by Shields 65 | . . . . . . 15 50 . . Regen/Repaired (Parts) 3066 | . . 92 . 109 . 8 1113 804 940 Core Remaining (%) 61 | 100 59 . 55 . . 33 . . . Volleys Fired 754 | 7 63 103 28 65 74 14 151 118 131 Largest 3 | 2 2 2 2 3 3 3 3 2 3 Hottest 249 | 70 90 124 46 154 166 108 201 197 249 Shots Fired 1471 | 14 122 196 56 169 196 44 291 185 198 Gun 877 | 14 118 138 56 149 137 43 156 66 . Cannon 536 | . 3 44 . 17 47 1 124 116 184 Launcher 49 | . 1 14 . 3 12 . 11 1 7 Special 9 | . . . . . . . . 2 7 Kinetic 843 | 7 62 33 56 98 95 43 237 150 62 Thermal 522 | 7 59 118 . 61 89 1 43 32 112 Explosive 47 | . 1 12 . 3 12 . 11 1 7 Electromagnetic 50 | . . 33 . 7 . . . . 10 Robot Hit Streak 21 | 6 11 11 5 11 8 7 21 19 13 Robot Miss Streak 8 | 1 3 3 3 3 6 3 7 4 8 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 7 | . . . 2 4 . 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . Shots Hit Robots 993 | 10 81 132 32 107 122 24 243 98 144 Core Hits 732 | 6 34 78 15 64 114 15 176 42 188 Critical Kills 5 | . . 2 . . . . 1 2 . Critical Parts Destroyed 11 | . 1 4 . . 1 . 3 . 2 Critical Strikes 35 | . 4 15 . 1 3 . 6 2 4 Burn 14 | . 3 9 . . 2 . . . . Meltdown 1 | . . 1 . . . . . . . Destroy 8 | . 1 1 . . 1 . 2 2 1 Blast 4 | . . . . . . . 2 . 2 Corrupt 1 | . . . . 1 . . . . . Smash 7 | . . 4 . . . . 2 . 1 Melee Attacks 63 | . . 14 . 12 1 . 27 . 9 Impact 63 | . . 14 . 12 1 . 27 . 9 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 2 . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 33255 | 119 1032 3825 519 2130 3959 635 7738 4021 9277 Guns 9151 | 119 1032 1330 519 1563 1514 606 1845 623 . Cannons 13451 | . . 675 . 277 719 25 3662 3272 4821 Explosions 9454 | . . 1465 . 290 1726 . 1650 126 4197 Melee 1189 | . . 355 . . . . 575 . 259 Ramming 10 | . . . . . . 4 6 . . Kinetic 13953 | 34 505 238 519 956 1148 620 4862 3465 1606 Thermal 9124 | 85 527 1456 . 795 1085 11 771 430 3964 Explosive 8357 | . . 1406 . 290 1726 . 1524 126 3285 Electromagnetic 622 | . . 370 . 89 . . . . 163 Impact 1189 | . . 355 . . . . 575 . 259 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . 1 . . 3 4 4 9 10 14 Average Corruption 6 | . 1 . . 3 3 4 6 9 11 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 405 | . 6 . . 19 34 44 105 121 76 Message Errors 91 | . 2 . . 5 3 12 20 25 24 Matter Fused 101 | . 2 . . 4 7 12 26 32 18 Heat Flow Errors 45 | . . . . 1 8 2 14 16 4 Energy Discharges 57 | . 1 . . 5 8 6 16 12 9 Parts Rejected 6 | . . . . . . 3 1 2 . Parts Fused 4 | . 1 . . . 1 . . 1 1 Data Loss (minor) 46 | . . . . 2 4 2 13 16 9 Data Loss (major) 13 | . . . . 1 . 1 6 4 1 Misfires 21 | . . . . 1 1 4 5 8 2 Alerts 7 | . . . . . . 1 1 4 1 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 13 | . . . . . 2 1 3 1 6 Overload Shots . | . . . . . . . . . . Overflow Damage 1045 | . . 224 . 25 32 . 267 . 497 Projectiles 190 | . . . . . 3 . 37 . 150 Explosions 466 | . . 80 . 25 29 . 89 . 243 Melee 389 | . . 144 . . . . 141 . 104 Knockbacks 92 | . . 2 . . 14 1 44 8 23 Impact 9 | . . 2 . . . . 4 . 3 Kinetic 80 | . . . . . 14 1 37 8 20 Secondary 3 | . . . . . . . 3 . . Self-Inflicted Damage 777 | . . 137 . . 22 . 271 . 347 Shots 23 | . . 3 . . 1 . 11 . 8 Rammed 3 | . . . . . . 1 2 . . Targets Rammed 3 | . . . . . . 1 2 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 603 | 18 234 338 . 374 348 171 424 469 603 Average Temperature 110 | 9 87 65 . 127 81 37 118 78 165 Received Heat Transfer 4944 | . 267 621 . 621 450 . 1047 183 1755 Effects 40 | . 2 2 . 1 1 . 11 5 18 Shutdowns 3 | . . . . . . . . 1 2 Energy Bleed 8 | . . . . . 1 . 4 . 3 Interference 20 | . 2 . . . . . 6 4 8 Matter Decay 6 | . . 1 . 1 . . 1 . 3 Short Circuit 2 | . . 1 . . . . . . 1 Damage (major) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 8 | . . 3 . . . . 1 . 4 Impact Corruptions 15 | . . 4 . . . . 7 . 4 Robots Melted 2 | . . 2 . . . . . . . Combat Hostiles 2 | . . 2 . . . . . . . Parts Melted 26 | . 2 10 . 1 1 . 7 1 4 Heat Transferred 16140 | 259 1776 3737 . 1554 2182 74 2320 479 3759 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Peak Influence 2900 | 25 253 764 432 513 844 410 1144 2900 2473 Initial 1522 | . 16 . 297 168 189 264 456 800 1522 Average 654 | 10 75 297 329 265 662 115 322 1596 1814 Maximum Alert Level 5 | . 1 3 2 2 3 2 4 5 5 Low Security (%) 33 | 100 88 50 5 45 . 74 32 . . Level 1 16 | . 11 11 62 17 6 20 40 . . Level 2 17 | . . 35 31 36 39 4 18 . . Level 3 11 | . . 2 . . 53 . 6 32 . Level 4 7 | . . . . . . . 2 28 27 Level 5 12 | . . . . . . . . 39 62 High Security . | . . . . . . . . . 9 Max Security . | . . . . . . . . . . Squads Dispatched 64 | . 4 7 . 5 8 . 22 . 18 Investigation 9 | . 2 2 . 2 2 . 1 . . Extermination 10 | . . . . . . . 7 . 3 Reinforcement 21 | . 2 4 . 2 2 . 8 . 3 Assault 17 | . . 1 . 1 3 . . . 12 Garrison 7 | . . . . . 1 . 6 . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . Construction Impeded 4 | . . . . . . . 2 . 2 Haulers Reinforced 3 | . . . . . . . 3 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Distress Signals 13 | . 1 3 1 2 3 1 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 363 | . 21 58 14 36 52 5 71 25 81 Peak Tracking Total 11 | . 4 7 4 4 9 2 5 4 11 Tactical Retreats 14 | . . 5 3 . 1 . 2 . 3 Traps | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Traps Triggered 22 | . 3 1 . 1 4 . 2 10 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ---------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Machines Disabled 43 | . . 6 . 2 3 1 4 4 23 Max in Single Turn 6 | . . 2 . 1 1 1 1 1 6 Garrison Access 2 | . . . . 1 1 . . . . Garrison Relay 2 | . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Machines Accessed 59 | . 8 10 . 11 9 10 6 2 3 Terminals 42 | . 6 7 . 7 8 6 4 2 2 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . . . Recycling Units 12 | . 2 2 . 2 . 4 1 . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . 1 . . Total Hacks 148 | . 19 25 . 31 28 29 7 5 4 Successful 52 | . 8 6 . 15 10 9 3 1 . Failed 96 | . 11 19 . 16 18 20 4 4 4 Catastrophic 35 | . 3 4 . 7 5 9 4 1 2 Database Lockouts . | . . . . . . . . . . Manual 65 | . 14 9 . 14 9 14 1 . 4 Terminals 110 | . 17 20 . 19 25 17 5 5 2 Fabricators . | . . . . . . . . . . Repair Stations 8 | . . 3 . 5 . . . . . Recycling Units 23 | . 2 2 . 4 . 12 1 . 2 Scanalyzers . | . . . . . . . . . . Garrison Access 7 | . . . . 3 3 . 1 . . Terminal Hacks 30 | . 5 2 . 7 9 4 2 1 . Record 2 | . . 1 . 1 . . . . . Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 1 | . . . . . . 1 . . . Open Door 2 | . . . . . 2 . . . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 4 | . . 1 . 1 1 . 1 . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 7 | . 1 . . 1 2 3 . . . Locate Traps 6 | . 3 . . 1 2 . . . . Recall Reinforcements 1 | . . . . 1 . . . . . Zone Layout 3 | . 1 . . 1 1 . . . . Patrol Navigation 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . 2 . 4 . . . . . Scan Component 3 | . . 1 . 2 . . . . . Repair 3 | . . 1 . 2 . . . . . Recycling Unit Hacks 6 | . . . . 3 . 3 . . . Retrieve Matter 1 | . . . . 1 . . . . . Retrieve Components 5 | . . . . 2 . 3 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . Unlock Access 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 8 | . 3 2 . 1 . 2 . . . Terminals 1 | . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . 2 2 . 1 . 2 . . . Reject 4 | . 1 2 . 1 . . . . . Tunnel 3 | . 1 . . . . 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 51 | . 6 8 . 9 9 9 5 2 3 Full Trace Events 19 | . 2 4 . 1 4 7 . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . 1 . 2 . . . . . Time 84 | . . 32 . 52 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 138 | . . . . 138 . . . . . Retrieved Components 38 | . . . . 18 . 20 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------------ Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Used RIF Installer 1 | . . . . . . . . 1 . Robots Hacked 4 | . . . . . . . . . 4 Non-combat 1 | . . . . . . . . . 1 Combat 3 | . . . . . . . . . 3 Robot Hacks Applied 6 | . . . . . . . . . 6 purge_threat 2 | . . . . . . . . . 2 reprogram_traps 1 | . . . . . . . . . 1 overwrite_iff 3 | . . . . . . . . . 3 Relay Couplers Released 13 | . . . . 2 . . . 11 . Machine Destruction 10 | . . . . 2 . . . 8 . Programmers 3 | . . . . . . . . 3 . Attached 2 | . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 26 | . . . . . . 25 . 1 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Total Allies 43 | . . . . . 12 25 . 3 3 Largest Group 19 | . . . . . 10 19 19 2 3 Highest-Rated Group 335 | . . . . . 173 335 335 175 105 Highest-Rated Ally 95 | . . . . . 31 29 29 95 47 Total Orders . | . . . . . . . . . . Ally Attacks 152 | . . . . . 43 44 32 22 11 Total Damage 3105 | . . . . . 512 688 470 1200 235 Kills 28 | . . . . . 7 11 5 3 2 Allies Corrupted 3 | . . . . . . . 3 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Turns Passed 21618 | 122 1670 3363 708 2478 1584 1831 4175 3698 1989 Spaces Moved 7513 | 53 629 1188 257 871 518 593 1378 1309 717 Core 1 | 1 . . . . . . . . . Treads 7002 | 52 629 1188 257 871 518 593 1378 1309 207 Legs . | . . . . . . . . . . Wheels 510 | . . . . . . . . . 510 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 235 250 250 186 213 135 Average Speed 239 | 157 220 240 240 242 250 250 238 252 214 Slowest Speed 428 | 160 240 320 240 320 250 250 357 314 428 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 57 | 6 86 93 39 67 70 92 27 73 17 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 3 | . 1 . . . . 2 . . . Known Exits Taken 4 | . . 1 . 1 1 . 1 . . Unknown Exits Taken 4 | 1 1 . 1 . . 1 . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug 48 | . . 13 . 10 1 . 6 15 3 Terrain Destroyed 620 | . 5 79 . 32 106 . 127 28 243 Melee 20 | . . 2 . 8 1 . 6 . 3 Projectile 57 | . . . . 4 . . 4 26 23 AOE 543 | . 5 77 . 20 105 . 117 2 217 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Total 9916 | 75 797 1501 294 1098 678 927 2023 1558 965 Wait 612 | 4 46 69 6 19 29 6 349 43 41 Move 7504 | 52 628 1187 256 870 517 592 1377 1308 717 Hop . | . . . . . . . . . . Pick Up 154 | 6 31 32 2 25 10 1 23 17 7 Fast Attach 76 | 5 6 12 . 7 8 2 12 13 11 Attach 56 | 1 2 7 1 6 3 1 12 3 20 Detach 34 | . . 2 . 1 2 4 10 . 15 Swap 129 | . 8 27 . 44 13 . 22 6 9 Drop 205 | . 13 48 1 49 17 2 38 32 5 Fire 754 | 7 63 103 28 65 74 14 151 118 131 Melee 63 | . . 14 . 12 1 . 27 . 9 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . . . . . . 1 2 . . Escape Stasis 22 | . . . . . 4 . . 18 . Rewire 304 | . . . . . . 304 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 3 exits: *Low x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 27 | -11/Junkyard | Discovered new exit (range 16) 123 | -11/Junkyard | Entered Materials 323 | -10/Materials | Build established: Mutant 630 | -10/Materials | Discovered new exit (range 14) 632 | -10/Materials | Discovered new exit (range 12) 768 | -10/Materials | Discovered new exit (range 15) 1541 | -10/Materials | Discovered new exit (range 9) 1793 | -10/Materials | Entered another Materials area 1793 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2668 | -9/Materials | Discovered new exit (range 5) 2725 | -9/Materials | Build established: Scavenger-Mutant 2774 | -9/Materials | Repaired Imp. Treads 3216 | -9/Materials | Discovered new exit (range 16) 3548 | -9/Materials | Discovered new exit (range 5) 3551 | -9/Materials | Build established: Mutant 3950 | -9/Materials | Discovered new exit (range 14) 4068 | -9/Materials | Build established: Scavenger-Mutant 4753 | -9/Materials | Identified exit to Mines 4993 | -9/Materials | First assault squad dispatched 5156 | -9/Materials | Entered Mines 5202 | -9/Mines | Discovered new exit (range 10) 5276 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5282 | -9/Mines | Found Prototype Device 5433 | -9/Mines | Build established: Mutant 5661 | -9/Mines | Destroyed 7 combat bots 5864 | -9/Mines | Entered Materials 5864 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5916 | -8/Materials | Repaired Lgt. Treads 5950 | -8/Materials | Repaired Lgt. Treads 6605 | -8/Materials | Discovered new exit (range 9) 6811 | -8/Materials | Discovered new exit (range 7) 6868 | -8/Materials | Identified exit to Storage 7156 | -8/Materials | Discovered new exit (range 16) 8342 | -8/Materials | Entered Storage 8471 | -8/Storage | Destroyed 8 combat bots 8650 | -8/Storage | Met a pair of Derelict thieves 8710 | -8/Storage | Build established: Tank 8734 | -8/Storage | Core integrity fell below 50% 8742 | -8/Storage | First assault squad dispatched 9623 | -8/Storage | Build established: Skirmisher 9681 | -8/Storage | Identified exit to Recycling 9683 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 9872 | -8/Storage | Garrison activated, responded to threat 9917 | -8/Storage | Used back door to open Recycling access 9926 | -8/Storage | Entered Recycling 9926 | -8/Recycling | Accompanied by 9 allies 9933 | -8/Recycling | Found Scrap Engine 10245 | -8/Recycling | Build established: Commander-Tank 11667 | -8/Recycling | Discovered new exit (range 15) 11757 | -8/Recycling | Entered Factory 11757 | -6/Factory | Accompanied by 19 allies 11757 | -6/Factory | Evolved 4 slots: Power x2, Utility x2 11770 | -6/Factory | Identified exit to DSF 11787 | -6/Factory | Build established: Commander-Mutant 11952 | -6/Factory | Garrison activated, responded to threat 12107 | -6/Factory | Search patrols dispatched 12430 | -6/Factory | Identified exit to Lower Caves 12504 | -6/Factory | Build established: Gunner 13113 | -6/Factory | Build established: Construct 13642 | -6/Factory | Found Prototype Launcher 13642 | -6/Factory | Identified Scatter Rocket Array 13657 | -6/Factory | Found Scatter Rocket Array 15532 | -6/Factory | Garrison activated, responded to threat 15897 | -6/Factory | Identified exit to Garrison 15932 | -6/Factory | Entered Garrison 15979 | -6/Garrison | Spotted B-90 Cyclops 16012 | -6/Garrison | Triggered checkpoint 16098 | -6/Garrison | Rewired B-75 Beast 16105 | -6/Garrison | Allies destroyed B-90 Cyclops 16117 | -6/Garrison | Spotted B-75 Beast 16122 | -6/Garrison | Destroyed B-75 Beast 16347 | -6/Garrison | Found Hvy. Reflective Plating 16544 | -6/Garrison | Garrison Relay disabled 16978 | -6/Garrison | Triggered checkpoint 17081 | -6/Garrison | Discovered new exit (range 10) 17150 | -6/Garrison | Triggered checkpoint 17166 | -6/Garrison | Triggered checkpoint 17966 | -6/Garrison | Triggered checkpoint 18075 | -6/Garrison | Discovered new exit (range 12) 18174 | -6/Garrison | Triggered checkpoint 18202 | -6/Garrison | Found embedded Infiltrators 18400 | -6/Garrison | Triggered checkpoint 18516 | -6/Garrison | Triggered checkpoint 18648 | -6/Garrison | Discovered new exit (range 8) 18946 | -6/Garrison | Triggered checkpoint 18981 | -6/Garrison | System corruption reached 10% 19244 | -6/Garrison | Installed Relay Interface Framework 19407 | -6/Garrison | Garrison Relay disabled 19630 | -6/Garrison | Entered Factory 19824 | -6/Factory | Build established: Bothacker-Construct 19980 | -6/Factory | First assault squad dispatched 20167 | -6/Factory | Core integrity fell below 50% 20225 | -6/Factory | Destroyed 9 combat bots 20437 | -6/Factory | Build established: Construct 20874 | -6/Factory | Lost 5 parts (3n1u1w) 20878 | -6/Factory | Core integrity fell below 20% 21427 | -6/Factory | High security lockdown imminent 21507 | -6/Factory | High security lockdown engaged 21619 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 21536_ System corrupted: Imp. EM Pulse Cannon failed to cycle. 21538_ The unstable cave ceiling collapses. 21539_ Destroyed Microactuators. 21539_ Critical hit (Burn: +37). 21540_ The unstable cave ceiling collapses. 21542_ L-41 Fighter destroyed. 21543_ Acquired 51 matter. 21546_ System corrupted: Wheel fused. 21548_ G-50 Soldier destroyed. 21561_ Acquired 18 matter. 21563_ The unstable cave ceiling collapses. 21568_ System corrupted: Heat flow error (+115). 21598_ System corrupted: Matter fused (-5). 21605_ Lyr. Medium Armor Plating destroyed. 21616_ C-30 ARC bursts open, deploying its payload. 21616_ G-67 Veteran unfolds itself. 21616_ L-41 Fighter unfolds itself. 21616_ G-50 Soldier unfolds itself. 21619_ G-50 Soldier destroyed. 21619_ L-41 Fighter destroyed. Map ----- +----------------------------------------------------+ | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# ####???????????????????????????????????????? | | ???# # ???????????????????????????????????????? | | ???# # ???????????????????????????????????????? | | ???# # ""?????????????????????????????????????? | | ???# # """" #?????????????????????????????????? | | ???# # """" #?????????????????????????????????? | | ???# # """" #?????????????????????????????????? | | ???# # """" #?????????????????????????????????? | | ???# # """" #?????????????????????????????????? | | ???# # #?????????????????????????????????? | | ???# ####+###########???????????????????????????? | | ???# + #???????????????????????????? | | ???# # #???????????????????????????? | | ???# # #???????????????????????????? | | ???# # #???????????????????????????? | | ???# # #???????????????????????????? | | ???# # #???????????????????????????? | | ???# # #???????????????????????????? | | ???# # #???????????????????????????? | | ???# #####+#####??#######+## #???????????? | | ???# #????## +???????????? | | ???# #????# @#####+## #???????????? | | ???# #???# ?????????????????????? | | ???# """" ##??# ""???????????????????? | | ???# """" ###### """ ?????????????????? | | ??## """ # ????????????????? | | ??## % """" # % [ ] ????????????????? | | ??? * "" " # #???????????????? | | ??? # " " # """ *% #+###???????????????? | | ??? !% """ %! ???????????????????? | | ??? # !% # """ = ???????????????????? | | ??# ## ??????????????????? | | ???# """ ! g # ??????????????????? | | ###### # """ #g#### #?????????????????? | | # ^ / """ #%#????#?????????????????? | | """" # # #### ###???????????????? | | """"[# !/ # +???????????????? | | """ =# " ##### ## #???????????????? | | """= + #? #???????????????? | | """ ["##### ## ## ########?? #???????????????? | | """"=%## #??? #???????????????? | | """" + """ """" ?????? #???????????????? | | "## """" """"???????? #???????????????? | | ###+#"### # """" """" ???????? #???????????????? | | ### """" """" ???????? #???????????????? | | #### ??????????? #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 80 Energy Generation 44 Energy Capacity 926 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Relay Coupler Types 1 Relay Coupler Value 2 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed MiningFluxTendrils Manual? 0 Play Time 02:51:33 Cumulative 194.5 hours Start 2023.03.24 @ 21:14:58 End 2023.03.25 @ 00:09:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 72 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 471a5b43-4a29-4af8-b0ed-0963cef3c9a2