Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.02.06 @ 19:54:09

Player: Fire_SP

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (38)      190
Value Destroyed (1070)     1070
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (30)                 30
              TOTAL SCORE: 2410

 Bonus
-------
High Alert Combat Kills    30

 Cogmind 
---------
Core Integrity             284/400
Matter                     300/300
Energy                     280/280
System Corruption          5%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (2) ---
       Improved Treads
       Improved Treads
>               --- UTILITY (4) ------
          Large Storage Unit
                Signal Interpreter
       Improved Targeting Computer
         Medium Armor Plating
>               --- WEAPON (2) -------
          Light EM Pulse Cannon
           Mini Grenade Launcher
>               --- INVENTORY (15) ---
          Light Ion Engine
       Improved Ion Engine
          Light Treads
          Light Treads
                Heat Sink
                Huge Storage Unit
  High-capacity Battery (250)
                Terrain Scanner
                Hacking Suite
          Light EM Pulse Cannon
          Light EM Pulse Cannon
                Beam Cannon
          Heavy Assault Rifle

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
          Large Storage Unit
                Signal Interpreter
       Improved Targeting Computer
         Medium Armor Plating
>               --- WEAPON -----------
          Light EM Pulse Cannon
          Light EM Pulse Cannon
>               --- INVENTORY --------
          Light Ion Engine
       Improved Ion Engine
          Light Treads
          Light Treads
       Improved Treads
                Heat Sink
                Huge Storage Unit
  High-capacity Battery
                Terrain Scanner
                Hacking Suite
          Light EM Pulse Cannon
                Beam Cannon
          Heavy Assault Rifle
           Mini Grenade Launcher
[Rating: 19]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    Signal Interpreter
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Launcher                 EMP Blaster
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             40   | 7   10  7   16  
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   2   .   3   
    Treads                 7    | 2   2   .   3   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | 1   3   4   4   
    Device                 4    | .   2   1   1   
    Storage                5    | 1   1   2   1   
    Processor              2    | .   .   1   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   19   | 3   5   3   8   
    Energy Gun             4    | 3   1   .   .   
    Energy Cannon          5    | .   .   1   4   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   2   1   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        5    | .   2   1   2   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 3    | .   .   .   3   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      2    | .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   95  100 99  
  Engine                   11   | .   14  11  11  
  Treads                   23   | .   28  22  21  
  Device                   10   | .   10  22  9   
  Storage                  14   | .   14  11  15  
  Processor                9    | .   .   11  13  
  Protection               3    | .   .   .   5   
  Energy Gun               6    | .   16  11  .   
  Energy Cannon            8    | .   .   .   13  
  Launcher                 3    | .   6   2   2   
  Slashing Weapon          4    | .   4   8   4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             92   | 13  29  92  44  
  Greatest Support         46   | 40  46  46  46  
  Greatest Overweight (x)  1    | .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 25   | 8   15  25  15  
  Average Capacity         13   | 7   8   21  15  
  Most Carried             14   | 5   9   8   14  
  Average Carried          8    | .   6   7   10  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            13   | 1   9   7   13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Scr  Mat  Mat  Sto  
Matter Collected           692  | 230  168  49   245  
  Remotely                 .    | .    .    .    .    
Salvage Created            1404 | .    223  98   1083 
  Parts                    92   | .    16   11   65   
Haulers Intercepted        1    | .    .    .    1    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  35   | .   7   6   22  
  Melee                    5    | .   .   .   5   
  Guns                     8    | .   3   4   1   
  Cannons                  13   | .   .   .   13  
  AOE                      7    | .   4   2   1   
Classes Destroyed          7    | .   2   .   5   
  Hauler                   1    | .   .   .   1   
  Operator                 1    | .   .   .   1   
  Watcher                  1    | .   .   .   1   
  Swarmer                  12   | .   3   6   3   
  Grunt                    13   | .   4   .   9   
  Brawler                  1    | .   .   .   1   
  Sentry                   9    | .   .   .   9   
Best Kill Streak           6    | .   3   6   4   
  Combat Bots Only         6    | .   3   6   3   
Max Kills in Single Turn   2    | .   2   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   1   1   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  
Damage Taken               1174 | .    157  117  900  
  Core                     152  | .    36   15   101  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   118  | .    .    .    118  
Core Remaining (%)         92   | 100  85   .    .    
Volleys Fired              82   | .    21   6    55   
  Largest                  2    | .    2    2    2    
  Hottest                  112  | .    73   73   112  
Shots Fired                121  | .    33   10   78   
  Gun                      33   | .    21   6    6    
  Cannon                   67   | .    .    .    67   
  Launcher                 21   | .    12   4    5    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  58   | .    21   6    31   
  Explosive                .    | .    .    .    .    
  Electromagnetic          63   | .    12   4    47   
  Robot Hit Streak         36   | .    7    6    36   
  Robot Miss Streak        2    | .    1    1    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           103  | .    23   6    74   
  Core Hits                54   | .    12   7    35   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              14   | .    .    .    14   
  Impact                   .    | .    .    .    .    
  Slashing                 14   | .    .    .    14   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        1    | .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2179 | .    435  173  1571 
  Guns                     285  | .    166  53   66   
  Cannons                  1042 | .    .    .    1042 
  Explosions               534  | .    269  120  145  
  Melee                    318  | .    .    .    318  
  Ramming                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  604  | .    166  53   385  
  Explosive                .    | .    .    .    .    
  Electromagnetic          1257 | .    269  120  868  
  Impact                   .    | .    .    .    .    
  Slashing                 318  | .    .    .    318  
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    1    .    5    
  Average Corruption       2    | .    1    .    4    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  12   | .    2    .    10   
    Message Errors         3    | .    1    .    2    
    Matter Fused           3    | .    .    .    3    
    Heat Flow Errors       1    | .    1    .    .    
    Energy Discharges      5    | .    .    .    5    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      46   | .    35   11   .    
  Shots                    7    | .    6    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        220  | .    220  12   198  
  Average Temperature      57   | .    58   6    59   
  Received Heat Transfer   471  | .    78   .    393  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           2    | .    .    .    2    
  Combat Hostiles          2    | .    .    .    2    
  Parts Fried              6    | .    1    1    4    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    .    2    
  Heat Transferred         1316 | .    375  125  816  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             494  | .   139 187 494 
  Initial                  67   | .   .   41  67  
  Average                  209  | .   82  118 306 
Maximum Alert Level        2    | .   .   .   2   
  Low Security (%)         50   | 100 100 100 14  
  Level 1                  38   | .   .   .   67  
  Level 2                  10   | .   .   .   18  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   .   4   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              46   | .   11  7   28  
  Peak Tracking Total      7    | .   3   7   4   
  Tactical Retreats        6    | .   1   .   5   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          2    | .   1   .   1   
  Max in Single Turn       1    | .   1   .   1   
  Garrison Access          1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          5    | .   .   1   4   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                11   | .   .   2   9   
  Successful               10   | .   .   2   8   
  Failed                   1    | .   .   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                5    | .   .   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   .   2   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          1    | .   .   .   1   
Terminal Hacks             4    | .   .   .   4   
  Record                   3    | .   .   .   3   
  Alert Level              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   1   
  Retrieve Components      1    | .   .   .   1   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      1    | .   .   .   1   
  Seal Access              1    | .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   .   1   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     32   | .   .   .   32  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     9    | .   .   .   9   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Sto  
Turns Passed               2125 | 132  574  200  1219 
Spaces Moved               1044 | 73   300  84   587  
  Core                     8    | 8    .    .    .    
  Treads                   1036 | 65   300  84   587  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            162  | 147  160  207  160  
  Slowest Speed            240  | 160  160  240  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       31   | 4    49   7    64   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      1313 | 97  362 98  756 
  Wait                     89   | 11  11  .   67  
  Move                     1041 | 72  299 83  587 
  Hop                      .    | .   .   .   .   
  Pick Up                  35   | 7   14  1   13  
  Fast Attach              1    | .   .   .   1   
  Attach                   13   | 6   2   2   3   
  Detach                   .    | .   .   .   .   
  Swap                     26   | 1   8   5   12  
  Drop                     12   | .   7   1   4   
  Fire                     82   | .   21  6   55  
  Melee                    14   | .   .   .   14  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
   53 | -11/Scrapyard | Discovered new exit (range 14)
  133 | -11/Scrapyard | Entered Materials
  319 | -10/Materials | Build established: Mutant
  685 | -10/Materials | Discovered new exit (range 5)
  707 | -10/Materials | Entered another Materials area
  707 | -9/Materials  | Evolved 2 slots: Utility x2
  709 | -9/Materials  | Discovered new exit (range 6)
  768 | -9/Materials  | Identified exit to Storage
  907 | -9/Materials  | Entered Storage
 1227 | -9/Storage    | Garrison activated, responded to threat
 1466 | -9/Storage    | Repaired Imp. Treads
 2126 | -9/Storage    | Self-destructed

 Last Messages 
---------------
01905_ Acquired 13 matter.
01909_ U-05 Engineer builds a Door.
01910_ K-01 Serf collects debris.
01926_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01928_ O-16 Technician uses terminal to summon reinforcements.
01928_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  S011.
01928_ O-16 Technician locks terminal.
01929_ O-16 Technician destroyed.
01929_ Terminal disabled.
01936_ Acquired Hacking Suite.
01941_ Y-45 Defender destroyed.
01946_ Dropped Imp. Treads.
01955_ System corrupted: Energy discharge (-69).
01980_ System corrupted: Energy discharge (-112).
01988_ G-34 Mercenary destroyed.
02008_ System corrupted: Energy discharge (-92).
02027_ System corrupted: Energy discharge (-78).
02105_ Acquired 20 matter.
02112_ 1QURXUNH1HHWS|MWXK=RPE,LX<2P

 Map 
-----
+----------------------------------------------------+
|    T"##??????################???????????????   ### |
|    ""##????????? ####??????????????????????????### |
|    ####????????????????????????????????????????#   |
|    ####??????????????????????????????????????? #   |
| #####????????????????????????????????????????? #   |
| #####????????????????????????????????????????" #   |
| ?????????????????????????????????????????????" #   |
| ??????????????????????????????????##????????"" #   |
| ?????????????????????????????????##T????????   #   |
| ?????????????????????????????????#  ????????   #   |
| ?????????????????????????????????#  ????????   #   |
| ?????????????????????????????????#  ????????   ### |
| ????????????????????????###+#######+########+####  |
| ???????????????????????                            |
| ???????????????????????                            |
| ???????????????????????                            |
| ???????????????????????????+##+#####   ##########  |
| ???????????????????????????????????#   ########### |
| ???????????????????????????????????#   ##        # |
| ???????????????????????????????????#   ## """""  # |
| ???????????????????????????????????#   ## """""  # |
| ???????????????????????????????????#   ## """""  # |
| ???????????????????######?????????##   ##        # |
| ???????????????????#     ##########     #####/#+## |
| ???????????????????#               |               |
| ???????????????????#  %  @           %             |
| ???????????????????#                               |
| ???????????????????#     ########## =*! #########  |
| ???????????????????##   #?????????###+###?###???#  |
| ????????????????????#   ??????????#  %  ??  #???#  |
| ????????????????????#  ???????????#         #???#  |
| ????????????????????#  ???????????#         #???#  |
| ????????????????????# ????????????#  """""" #???#  |
| ????????????????????# ????????????#  "????" #???#  |
| ????????????????????#?????????????#  "????" #####  |
| ??????????????????????????????????#  """""" +      |
| ??????????????????????????????????#         #####  |
| ??????????????????????????????????###########?###+ |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#### |
| ?????????????????????????????????????????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Hvy. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Safety First

 Challenges 
------------
None

 Game 
------
Seed              CoolingHelicalFlail
  Manual?         0
Play Time         00:26:12
  Cumulative      13.0 hours
  Start           2023.02.06 @ 19:04:54
  End             2023.02.06 @ 19:54:09
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          19
  Rogue           12
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          27
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1e6b4c77-cca0-4dcf-804e-1f581647b568