Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.11 @ 21:14:51 Player: Drosofila Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (2728) 2728 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (84) 84 TOTAL SCORE: 5587 Bonus ------- High Alert Combat Kills 84 Cogmind --------- Core Integrity 0/700 Matter 79/300 Energy 250/250 System Corruption 12% Temperature Cool (70) Movement Treading (145) Location -7/Factory Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (4) --- Advanced Treads Advanced Treads > --- UTILITY (4) ------ Large Storage Unit Core Analyzer Core Analyzer > --- WEAPON (3) ------- Autogun Assault Cannon > --- INVENTORY (15) --- Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Targeting Computer Core Analyzer > --- WEAPON ----------- Heavy Ion Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Nuclear Core Light Nuclear Core Core Analyzer Heavy Particle Cannon Heavy Ion Cannon Heavy Ion Cannon Autogun Autogun Assault Cannon [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Targeting Computer Storage Large Storage Unit Processor Targeting Computer Protection Reactive Plating Weapon Autogun Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . . . 2 Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 63 | 5 5 16 13 24 Power 12 | 1 . 3 2 6 Engine 6 | 1 . 3 1 1 Core 6 | . . . 1 5 Reactor . | . . . . . Propulsion 19 | 2 2 3 5 7 Treads 12 | 2 . 3 2 5 Leg 6 | . 2 . 2 2 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 10 | . 2 3 2 3 Device . | . . . . . Storage 3 | . 1 2 . . Processor 6 | . 1 1 1 3 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 22 | 2 1 7 4 8 Energy Gun 5 | 1 . 1 2 1 Energy Cannon 3 | . 1 . . 2 Ballistic Gun 10 | 1 . 6 1 2 Ballistic Cannon 3 | . . . . 3 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 2 | . . . 2 . Parts Lost 22 | . 1 5 1 15 Power 8 | . . 2 . 6 Propulsion 6 | . 1 . 1 4 Utility 2 | . . . . 2 Weapon 6 | . . 3 . 3 Highest Loss Streak 8 | . 1 2 1 8 To Critical Strikes . | . . . . . Average Backups 7 | 1 2 7 10 8 Power 3 | . 1 3 3 3 Propulsion 1 | . . 1 3 1 Utility . | . . . . . Weapon 2 | . . 1 2 3 Tool/Special . | . . . . . Unused Backups 6 | . 1 2 1 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 1 | . 1 . . . Weapon 4 | . . 2 . 2 Tool/Special . | . . . . . Average Slot Usage (%) 88 | . 79 85 93 89 Engine 7 | . 14 6 9 2 Core 6 | . . . 8 10 Treads 13 | . 13 13 17 9 Leg 7 | . 8 8 . 15 Storage 9 | . 14 11 9 7 Processor 14 | . . 14 18 15 Protection 2 | . . . 3 3 Energy Gun 6 | . 2 5 7 7 Energy Cannon 3 | . 11 6 . 2 Ballistic Gun 13 | . 14 20 19 3 Ballistic Cannon 2 | . . . . 8 Peak Build Rating 40 | 5 7 16 25 40 Average Rating 19 | 4 5 11 21 30 On Entrance 10 | . 5 7 16 25 Avg Prop Armor Cover (%) 9 | . 12 . . 5 Naked Turns . | . . . . . Heaviest Build 56 | 8 14 47 52 56 Greatest Support 80 | 40 40 46 46 80 Greatest Overweight (x) 2 | . 1 2 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 5 8 20 15 15 Average Capacity 13 | 5 8 14 15 15 Most Carried 15 | 5 4 10 15 13 Average Carried 7 | 1 2 7 10 8 Final Capacity 15 | 5 8 15 15 15 Final Carried 12 | 2 3 8 12 1 Class Distribution -------------------- 65% | Gunner 21% | Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2355 | 227 77 433 702 916 Remotely . | . . . . . Salvage Created 3103 | . 317 488 1024 1274 Parts 199 | . 12 43 61 83 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 64 | . 5 15 19 25 Guns 39 | . . 11 19 9 Cannons 24 | . 5 4 . 15 AOE 1 | . . . . 1 Classes Destroyed 13 | . 3 2 3 5 Worker 5 | . . . . 5 Builder 4 | . . . . 4 Hauler 2 | . . . 1 1 Recycler 6 | . 1 1 1 3 Operator 1 | . . . 1 . Watcher 5 | . 1 3 . 1 Swarmer 20 | . . 10 3 7 Grunt 25 | . 5 2 11 7 Brawler 2 | . . . . 2 Duelist 1 | . . . 1 . Sentry 9 | . . 3 4 2 Hunter 2 | . . . . 2 Programmer 5 | . . . . 5 Best Kill Streak 14 | . 5 5 4 14 Combat Bots Only 5 | . 3 4 3 5 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging 1 | . . 1 1 . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 451 | . 32 114 81 224 Missed 128 | . 8 35 25 60 Hits 323 | . 24 79 56 164 Melee 7 | . . . 1 6 Projectile 316 | . 24 79 55 158 AOE 1 | . 1 . . . Critical Strikes 10 | . 1 1 4 4 Damage Taken 4719 | . 366 822 831 2700 Core 1079 | . 60 191 123 705 Absorbed by Shields . | . . . . . Ignored by Resistances 26 | . . . 17 9 Core Remaining (%) 76 | 100 76 52 77 . Volleys Fired 187 | . 19 34 55 79 Largest 3 | . 2 3 3 3 Hottest 178 | . 80 123 134 178 Shots Fired 499 | . 38 95 165 201 Gun 378 | . 19 88 165 106 Cannon 121 | . 19 7 . 95 Launcher . | . . . . . Special . | . . . . . Kinetic 368 | . 19 81 141 127 Thermal 100 | . 19 14 12 55 Explosive . | . . . . . Electromagnetic 31 | . . . 12 19 Robot Hit Streak 34 | . 5 11 34 10 Robot Miss Streak 5 | . 4 2 3 5 Penetration Max . | . . . . . Secondary Targets 8 | . . 2 5 1 Max Gunslinging Chain 2 | . . 1 2 1 Shots Hit Robots 309 | . 20 60 115 114 Core Hits 141 | . 10 24 45 62 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 1 1 Critical Strikes 14 | . . . 1 13 Burn 5 | . . . . 5 Destroy 2 | . . . 1 1 Blast 7 | . . . . 7 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5932 | . 298 961 1869 2804 Guns 3814 | . 54 838 1866 1056 Cannons 1962 | . 244 123 . 1595 Explosions 153 | . . . . 153 Melee . | . . . . . Ramming 3 | . . . 3 . Kinetic 4249 | . 54 794 1612 1789 Thermal 1405 | . 244 167 140 854 Explosive . | . . . . . Electromagnetic 275 | . . . 114 161 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . . . 12 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . . 12 Message Errors 4 | . . . . 4 Matter Fused 1 | . . . . 1 Heat Flow Errors 3 | . . . . 3 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 17 | . . . . 17 Projectiles 17 | . . . . 17 Explosions . | . . . . . Melee . | . . . . . Knockbacks 10 | . . . . 10 Impact . | . . . . . Kinetic 9 | . . . . 9 Secondary 1 | . . . . 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 2 | . . . 2 . Targets Rammed 2 | . . . 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 866 | . 256 107 406 866 Average Temperature 153 | . 85 31 112 222 Received Heat Transfer 1275 | . 186 123 468 498 Effects 52 | . . . . 52 Shutdowns 11 | . . . . 11 Energy Bleed 3 | . . . . 3 Interference 10 | . . . . 10 Matter Decay 9 | . . . . 9 Short Circuit 4 | . . . . 4 Damage (minor) 5 | . . . . 5 Damage (major) 6 | . . . . 6 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 2790 | . 518 359 259 1654 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . . 1 2 Low Security (%) 91 | 100 100 100 94 77 Level 1 5 | . . . 6 11 Level 2 3 | . . . . 11 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 547 | . 62 169 223 547 Initial 67 | . . . 42 67 Average 83 | . 10 60 118 106 Influence Increases 2039 | . 122 418 572 927 Destroy 0b10 Robot/C 1280 | . 100 300 380 500 Destroy 0b10 Robot/NC 115 | . 10 20 15 70 Destroy Leader 284 | . 12 66 102 104 Successful Hack 2 | . . 2 . . Disable Machine 90 | . . 15 30 45 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 58 | . . . . 58 Lose Combat Pursuer 60 | . . 15 45 . Influence Decreases 1512 | . 122 315 527 548 Entered New Map 142 | . . . 61 81 Time Decay 1164 | . 120 271 456 317 Lost Part 206 | . 2 44 10 150 Squads Dispatched 11 | . . . 4 7 Investigation . | . . . . . Extermination 2 | . . . . 2 Reinforcement 2 | . . . 1 1 Assault 2 | . . . . 2 Garrison 5 | . . . 3 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 1 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 95 | . 10 25 26 34 Peak Tracking Total 4 | . 3 4 4 4 Tactical Retreats 3 | . . 1 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . . 1 2 4 Max in Single Turn 3 | . . 1 1 3 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 4 | . . 1 3 . Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 13 | . . 4 9 . Successful 12 | . . 4 8 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts 1 | . . . 1 . Manual . | . . . . . Terminals 4 | . . . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 3 . Scanalyzers 6 | . . 4 2 . Garrison Access . | . . . . . Terminal Hacks 4 | . . . 4 . Record 3 | . . . 3 . Alert Level 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . . 3 . Recycle Component 1 | . . . 1 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 5 | . . 4 1 . Retrieve Study 5 | . . 4 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 5 | . . 4 1 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . 1 . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 359 | . . . . 359 Optics 359 | . . . . 359 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4119 | 166 571 810 1300 1272 Spaces Moved 1835 | 56 304 369 520 586 Core 12 | 12 . . . . Treads 1157 | 44 159 237 517 200 Legs 666 | . 145 132 3 386 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 113 Average Speed 173 | 136 155 169 208 158 Slowest Speed 260 | 160 190 260 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 6 46 29 36 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 62 | . . . . 62 Melee . | . . . . . Projectile 10 | . . . . 10 AOE 51 | . . . . 51 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2429 | 146 369 495 642 777 Wait 224 | 79 33 42 24 46 Move 1831 | 55 303 368 519 586 Hop . | . . . . . Pick Up 71 | 7 7 23 15 19 Fast Attach . | . . . . . Attach 53 | 5 4 11 8 25 Detach 4 | . . . 4 . Swap 20 | . 1 6 8 5 Drop 37 | . 2 11 7 17 Fire 187 | . 19 34 55 79 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 167 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 681 | -10/Materials | Discovered new exit (range 4) 738 | -10/Materials | Entered another Materials area 738 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1330 | -9/Materials | Build established: Gunner 1521 | -9/Materials | Discovered new exit (range 15) 1548 | -9/Materials | Entered another Materials area 1548 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2031 | -8/Materials | Central database locked down 2124 | -8/Materials | Garrison activated, responded to threat 2759 | -8/Materials | Discovered new exit (range 13) 2848 | -8/Materials | Entered Factory 2848 | -7/Factory | Evolved 2 slots: Propulsion x2 3002 | -7/Factory | Discovered new exit (range 16) 3117 | -7/Factory | Garrison activated, responded to threat 3139 | -7/Factory | Build established: Scavenger-Gunner 3529 | -7/Factory | Build established: Gunner 3669 | -7/Factory | Core integrity fell below 50% 3891 | -7/Factory | Core integrity fell below 20% 3969 | -7/Factory | Garrison activated, responded to threat 4015 | -7/Factory | Lost 3 parts (2p1w) 4081 | -7/Factory | System corruption reached 10% 4120 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-47 Trooper destroyed. K-01 Serf collects debris. Dropped Hvy. Ion Cannon. K-01 Serf collects debris. Acquired Hvy. Ion Cannon. C-45 Heavy ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. B-48 Gladiator unfolds itself. M-28 Smith unfolds itself. K-01 Serf collects debris. =26FUTUQU32HTQFHL0W2/GR8K System corrupted: Assault Cannon jammed. G-47 Trooper destroyed. K-01 Serf collects debris. Lgt. Nuclear Core destroyed. Autogun+ destroyed. System corrupted by crushing effect (+1). K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????? | | ???????????????????? #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ??????????????????## #####?????????????????? | | ??????????????????# = m #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# " #?????????????????? | | ??????????????????# "" #?????????????????? | | ??????????????????# G #?????????????????? | | ??????????????????# "" #?????????????????? | | ??????????????????# u #?????????????????? | | ????????????????### [ # """??????????#+#? | | ????????????????# # =%= + """?????????? ? | | ????????????????# # =]%%%% #??????????????# #? | | ????????????????# # @b%* #??????????????# #? | | ????????????????# # %mgmg% #??????????????# #? | | ????????????????### % [//!!#??????????????# #? | | ?????????????###### %//!|%################ ## | | ???????????# % =%|![%[! ]= * | | ???????????# =!=[k = * = ! | | ???????????# !! k u= !! %=% | | ???????????+ %*% m * | | ???????????# = | | ???????????? k ! ###+#######+####### | | ???????????? =!! #?? ????? ?????? | | ???????????? !%! +?? ????"""?????? | | ????????????? ###### *!! #??? ???"""""????? | | ????????????? ??????# ! #??? ??"""""????? | | ?????????????? ???????# #??? """"""" ???? | | ??????????????????????# #???? ? ???? | | ??????????????????????######+###????####?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 9 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Autogun | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ System Compromised Troublemaker Well Done Challenges ------------ None Game ------ Seed InsulationCobblerSpecial Manual? 0 Play Time 00:53:59 Cumulative 2.5 hours Start 2026.08.11 @ 20:13:37 End 2026.08.11 @ 21:14:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 4% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e68a5632-9c93-4803-8616-4356682ce532