Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.11.02 @ 22:59:30 Player: Crorem Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (312) 1560 Value Destroyed (16191) 16191 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (5464) 5464 TOTAL SCORE: 31935 Bonus ------- High Alert Combat Kills 1728 Follower Combat Kills 254 Entered Garrisons 200 Met Data Miner 300 Win 3000 Friendly Fire -18 Cogmind --------- Core Integrity 1131/1600 Matter 286/300 Energy 332/350 System Corruption 18% Temperature Cool (12) Movement Walking (115) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Fission Core Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit Targeting Computer Improved Core Shielding Experimental Weapon Shielding Experimental Weapon Shielding Improved Hacking Suite > --- WEAPON (5) ------- Gamma Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Hypervelocity Mass Driver Light Antimatter Cannon > --- INVENTORY (20) --- Light Quantum Reactor Myomer Leg Centrium Leg Advanced Heat Sink Advanced Heat Sink Small Battery (100) Advanced Target Analyzer Energy Filter Advanced ECM Suite Heavy Armor Plating Experimental Shock Absorption System Quantum Rifle Nova Cannon KE Penetrator KE Penetrator KE Penetrator KE Penetrator Smartbomb Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit Targeting Computer Improved Target Analyzer Improved Core Shielding Improved Core Shielding Improved Hacking Suite > --- WEAPON ----------- Gamma Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Hypervelocity Mass Driver Light Antimatter Cannon > --- INVENTORY -------- Micro Fission Core Light Quantum Reactor Biometal Leg Centrium Leg Advanced Heat Sink Small Battery Advanced Target Analyzer Energy Filter Advanced ECM Suite Experimental Weapon Shielding Experimental Weapon Shielding Heavy Armor Plating Experimental Shock Absorption System Nova Cannon KE Penetrator KE Penetrator KE Penetrator Smartbomb Launcher [Rating: 171] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Improved Hacking Suite Protection Utility Shielding Weapon Heavy Flak Cannon Energy Gun Tesla Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Heavy Flak Cannon Launcher Micro-nuke Launcher Build | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Slots Evolved 19 | . 1 2 2 . . . 2 2 . . . . 2 2 . 2 2 2 Power 2 | . . . . . . . 1 . . . . . . . . 1 . . Propulsion 4 | . . 1 . . . . . 1 . . . . . 1 . . 1 . Utility 10 | . 1 . 2 . . . 1 1 . . . . 1 1 . . 1 2 Weapon 3 | . . 1 . . . . . . . . . . 1 . . 1 . . Parts Attached 229 | 8 4 6 10 4 3 10 5 14 11 2 . 13 21 9 23 14 4 68 Power 25 | 2 . . 2 . . . 1 1 2 . . 1 2 . 2 2 . 10 Engine 8 | 2 . . 2 . . . . . 2 . . 1 1 . . . . . Core 8 | . . . . . . . 1 1 . . . . 1 . 1 1 . 3 Reactor 9 | . . . . . . . . . . . . . . . 1 1 . 7 Propulsion 54 | 2 . 1 4 . 1 3 2 2 1 1 . 5 3 5 4 1 1 18 Treads . | . . . . . . . . . . . . . . . . . . . Leg 54 | 2 . 1 4 . 1 3 2 2 1 1 . 5 3 5 4 1 1 18 Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 48 | 2 3 1 3 2 . 1 1 2 . . . 1 4 2 5 4 1 16 Device 19 | . . . 1 1 . . . . . . . . 4 1 1 3 . 8 Storage 3 | . 1 . . . . . 1 . . . . . . . . . . 1 Processor 3 | 1 . . . . . 1 . . . . . . . . 1 . . . Hackware 2 | . . . . . . . . . . . . . . . 1 . . 1 Protection 21 | 1 2 1 2 1 . . . 2 . . . 1 . 1 2 1 1 6 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 102 | 2 1 4 1 2 2 6 1 9 8 1 . 6 12 2 12 7 2 24 Energy Gun 38 | 1 1 2 1 2 1 1 1 3 2 . . 3 2 . 4 3 . 11 Energy Cannon 14 | . . . . . . . . . 2 . . . 4 . . 2 1 5 Ballistic Gun 18 | 1 . 2 . . 1 2 . 1 1 . . . 2 . 4 1 1 2 Ballistic Cannon 13 | . . . . . . 1 . 3 2 1 . . 2 1 1 . . 2 Launcher 19 | . . . . . . 2 . 2 1 . . 3 2 1 3 1 . 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 1 . . 2 . . . . . . 1 1 8 2 . 5 Parts Lost 92 | . . . . 3 2 3 . 3 6 1 . 5 8 10 5 5 . 41 Power 16 | . . . . . . . . 1 1 . . 1 2 1 1 . . 9 Propulsion 18 | . . . . . 1 . . . 1 . . 2 1 4 2 . . 7 Utility 20 | . . . . 1 . 1 . . 1 . . . 3 2 1 3 . 8 Weapon 38 | . . . . 2 1 2 . 2 3 1 . 2 2 3 1 2 . 17 Highest Loss Streak 9 | . . . . 2 2 2 . 3 4 1 . 3 3 9 2 3 . 7 Average Slot Usage (%) 94 | . 99 100 92 99 98 99 100 94 93 93 93 99 97 88 93 87 93 94 Engine 4 | . 12 10 8 8 8 8 7 . 7 12 12 12 6 4 . . . . Core 3 | . . . . . . . 7 9 4 . . . 3 5 8 4 4 2 Reactor 2 | . . . . . . . . . . . . . . . 1 9 8 7 Leg 23 | . 25 30 23 25 25 25 21 25 21 25 25 24 22 24 24 22 22 21 Device 8 | . . . 5 8 8 8 7 6 6 6 6 6 10 14 15 7 15 12 Storage 10 | . 6 10 8 8 8 8 14 12 12 12 12 12 11 10 10 9 8 10 Processor 10 | . 12 10 8 8 8 12 14 12 12 12 12 12 11 10 12 13 12 7 Protection 8 | . 18 10 13 15 16 11 7 9 9 6 6 12 10 1 4 3 . 7 Energy Gun 7 | . 12 19 16 16 14 11 12 9 4 . . 6 8 . 3 6 8 6 Energy Cannon 2 | . . . . . . . . . 2 6 6 . 2 9 . 3 7 2 Ballistic Gun 4 | . 12 10 8 8 8 7 7 3 . . . . 4 4 7 1 3 3 Ballistic Cannon 4 | . . . . . . 3 1 4 10 12 12 8 4 4 4 2 . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 144 | 11 27 37 42 38 37 40 57 65 74 73 73 81 85 86 89 116 133 144 Greatest Support 172 | 20 20 30 45 45 45 44 54 74 74 72 72 72 79 93 108 108 136 172 Greatest Overweight (x) 2 | . 1 1 2 . . . 1 . 1 1 1 1 1 2 . 1 1 2 Average Overweight (x) . | . . . . . . . 1 . . 1 1 1 . . . . . . Largest Inventory Capacity 20 | 4 10 10 10 10 10 10 16 16 16 16 16 16 16 16 16 16 16 20 Average Capacity 15 | 4 7 10 10 10 10 10 16 16 16 16 16 16 16 16 16 16 16 19 Most Carried 20 | 4 10 10 10 10 10 10 13 16 16 14 14 16 16 16 16 16 16 20 Average Carried 14 | 2 6 9 9 9 9 9 10 14 15 13 14 12 14 14 13 15 15 18 Final Capacity 20 | 4 10 10 10 10 10 10 16 16 16 16 16 16 16 16 16 16 16 20 Final Carried 20 | 4 10 10 10 10 9 10 13 16 14 14 14 16 12 10 15 16 16 20 Class Distribution -------------------- 39% | Scavenger-Gunner 29% | Hacker-Gunner 11% | Scavenger-Mutant 7% | Hacker-Mutant 5% | Scavenger-Tank 4% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Hacker-Tank | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Armory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Matter Collected 6642 | 285 10 136 186 136 . 243 30 360 503 33 . 344 541 195 797 236 195 2412 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 14219 | 41 . 415 638 662 . 814 . 838 524 28 . 376 916 943 1031 204 290 6499 Parts 717 | 1 . 43 42 35 . 61 . 50 26 2 . 9 49 41 38 11 15 294 Haulers Intercepted 3 | . . . 1 . . 1 . . . . . . . . . . . 1 Recyclers Shooed 7 | . . . 2 . . . . . . . . . 2 1 . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Combat Hostiles Destroyed 265 | 1 . 11 11 16 . 16 . 19 13 1 . 7 19 17 23 6 4 101 Guns 131 | 1 . 9 10 16 . 8 . 10 4 . . 1 11 . 10 4 3 44 Cannons 81 | . . . . . . 3 . 7 8 1 . 5 3 10 9 . 1 34 AOE 48 | . . 2 1 . . 5 . 2 1 . . 1 5 7 4 2 . 18 Classes Destroyed 16 | 1 . 5 3 1 . 2 . 1 1 . . 1 . 1 . . . . Worker 13 | . . 1 . . . 3 . . . . . . 4 3 . . . 2 Builder 8 | . . . . . . 1 . . . . . . . 2 . . . 5 Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . Hauler 3 | . . . 1 . . 1 . . . . . . . . . . . 1 Recycler 3 | . . . . . . . . . . . . . . 2 . . . 1 Operator 4 | . . 2 . . . . . . . . . . . . . . 1 1 Watcher 15 | . . 4 2 . . . . 1 . . . . 2 2 . . . 4 Swarmer 63 | . . 8 3 7 . 2 . 3 5 . . . 4 . 6 4 . 21 Grunt 82 | 1 . 1 4 6 . 6 . 7 5 . . 3 6 5 9 2 . 27 Brawler 4 | . . . . 1 . . . . . . . 1 . . . . . 2 Duelist 5 | . . . . . . 1 . . . . . . . . . . . 4 Sentry 39 | . . 2 2 2 . 7 . 5 1 . . 1 . 8 2 . 2 7 Hunter 24 | . . . 2 . . . . . . . . 1 4 2 1 . . 14 Programmer 46 | . . . . . . . . 4 1 1 . . 5 2 5 . 2 26 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . Thief 1 | . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 15 | 1 . 5 4 10 . 4 . 3 3 1 . 2 7 15 9 3 3 13 Combat Bots Only 12 | 1 . 3 3 10 . 3 . 3 3 1 . 2 3 8 9 3 2 12 Max Kills in Single Turn 5 | 1 . 3 2 2 . 3 . 2 2 1 . 1 5 3 2 1 1 5 Gunslinging 1 | . . 1 . 1 . . . . . . . . . . . . . . Exploded 4 | . . 2 1 . . 2 . 1 1 . . 1 2 2 1 1 . 4 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Damage Taken 15564 | 39 . 109 308 532 20 424 . 1207 674 47 . 599 1194 965 1687 730 150 6879 Core 1285 | 6 . . 20 58 . 60 . 101 86 . . 61 159 41 175 34 15 469 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 88 | 97 97 100 . . . 74 100 . . . . 70 84 . 81 97 98 70 Volleys Fired 571 | 5 5 23 28 25 1 26 1 49 30 1 . 20 52 29 48 15 8 205 Largest 5 | 2 2 3 3 3 3 3 3 3 3 2 . 3 4 4 4 3 5 5 Hottest 415 | 70 70 113 113 131 126 139 134 167 218 101 . 191 286 274 190 219 392 415 Shots Fired 1689 | 10 10 57 71 68 3 72 3 147 81 2 . 53 145 83 154 20 29 681 Gun 1053 | 10 10 57 71 68 3 59 3 95 22 . . 12 85 17 109 14 18 400 Cannon 586 | . . . . . . 10 . 50 57 2 . 35 55 58 38 3 11 267 Launcher 50 | . . . . . . 3 . 2 2 . . 6 5 8 7 3 . 14 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 745 | 5 5 23 25 25 1 32 1 74 38 2 . 31 64 38 112 4 8 257 Thermal 547 | 5 4 . . 23 1 22 1 52 22 . . 12 48 37 35 10 16 259 Explosive 30 | . . . . . . . . . . . . . 2 8 3 3 . 14 Electromagnetic 367 | . 1 34 46 20 1 18 1 21 21 . . 10 31 . 4 3 5 151 Robot Hit Streak 64 | 5 7 11 36 17 18 36 14 25 29 31 . 50 29 27 58 19 16 64 Robot Miss Streak 4 | 1 3 1 2 1 . 1 . 1 2 2 . 1 4 4 2 1 1 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 Secondary Targets 11 | . . 2 . 6 . . . . . . . . . . . . . 3 Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . . 1 Shots Hit Robots 1322 | 8 6 35 56 56 3 57 3 121 61 2 . 46 104 61 127 18 21 537 Core Hits 711 | 2 . 27 35 27 1 36 . 48 29 3 . 33 59 73 79 14 11 234 Critical Hits 78 | . . . . 1 . . . 1 2 . . 4 2 3 1 1 2 61 Critical Kills 24 | . . . . 1 . . . 1 1 . . 1 . 2 . . 1 17 Critical Parts Destroyed 48 | . . . . . . . . . 1 . . 2 2 1 1 1 1 39 Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 44593 | 87 50 721 1077 932 92 1345 54 2727 1400 79 . 1253 3619 3874 3798 1368 690 21427 Guns 18771 | 87 50 527 894 898 57 688 54 1298 389 . . 181 1652 183 1647 333 379 9454 Cannons 14780 | . . . . . . 126 . 943 927 79 . 897 995 1471 1032 88 311 7911 Explosions 10971 | . . 194 183 34 35 524 . 486 84 . . 175 972 2220 1119 947 . 3998 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 71 | . . . . . . 7 . . . . . . . . . . . 64 Kinetic 13272 | 23 16 115 218 302 17 367 17 1240 603 79 . 801 1090 530 2078 73 125 5578 Thermal 14938 | 64 12 194 183 344 51 547 17 1231 389 . . 181 898 1234 724 250 443 8176 Explosive 8359 | . . . . . . 107 . . . . . . 712 2110 726 947 . 3757 Electromagnetic 7953 | . 22 412 676 286 24 317 20 256 408 . . 271 919 . 270 98 122 3852 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . 1 1 . 1 2 2 2 2 5 . 1 . 3 18 Average Corruption 4 | . . . . . 1 1 . 1 1 2 2 2 3 . 1 . 2 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 224 | . . . . . 1 1 . . 9 4 1 9 14 . 5 . 2 178 Message Errors 44 | . . . . . 1 1 . . 4 1 . 6 5 . 2 . 1 23 Matter Fused 20 | . . . . . . . . . . . . . 1 . . . . 19 Heat Flow Errors 13 | . . . . . . . . . . . . 3 . . . . . 10 Energy Discharges 13 | . . . . . . . . . 1 1 1 . 2 . . . . 8 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 21 | . . . . . . . . . 1 2 . . 1 . 2 . . 15 Data Loss (major) 4 | . . . . . . . . . . . . . 1 . . . . 3 Misfires 2 | . . . . . . . . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . . . . . . . . 1 Misdirections 11 | . . . . . . . . . . . . . . . . . . 11 Targeting Errors 81 | . . . . . . . . . 1 . . . 3 . 1 . . 76 Weapon Failures 13 | . . . . . . . . . 2 . . . 1 . . . 1 9 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1204 | . . 7 . 1 13 12 . 44 35 . . 9 110 58 36 162 . 717 Projectiles 566 | . . . . . . . . 17 35 . . 9 84 13 36 . . 372 Explosions 624 | . . 7 . 1 13 12 . 27 . . . . 26 45 . 162 . 331 Melee 14 | . . . . . . . . . . . . . . . . . . 14 Knockbacks 61 | . . . . . . . . 7 7 1 . . 9 2 9 . . 26 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 57 | . . . . . . . . 6 7 1 . . 9 2 9 . . 23 Secondary 4 | . . . . . . . . 1 . . . . . . . . . 3 Self-Inflicted Damage 761 | . . . 51 68 . 135 . 35 . . . . 66 39 110 . . 257 Shots 27 | . . . 2 1 . 4 . 1 . . . . 2 3 7 . . 7 Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . . . . . . 2 . . . . . . 1 . . . . 3 Kicked 6 | . . . . . . 2 . . . . . . 1 . . . . 3 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 499 | 126 91 132 499 306 18 84 27 260 369 . . 360 391 207 2 102 220 453 Average Temperature 100 | 72 39 42 117 138 12 20 18 67 124 . . 132 98 56 2 51 97 121 Received Heat Transfer 2988 | 36 . 57 108 234 . 144 . 474 207 . . 162 237 279 333 78 9 630 Effects 24 | . . . 10 . . . . . 1 . . . 3 . . . . 10 Shutdowns 7 | . . . . . . . . . . . . . 2 . . . . 5 Energy Bleed 2 | . . . . . . . . . 1 . . . 1 . . . . . Interference 9 | . . . 6 . . . . . . . . . . . . . . 3 Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . Damage (minor) 3 | . . . 1 . . . . . . . . . . . . . . 2 Damage (major) 2 | . . . 2 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . . . . . . . 6 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . 5 Parts Fried 37 | . . 1 3 1 . . . . . . . 1 3 . 5 . 1 22 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 36 | 2 . . . 1 . . . 1 2 . . 1 3 2 . 1 1 22 Heat Transferred 17823 | 185 37 200 200 716 87 792 37 1989 629 . . 398 1410 1225 1114 370 384 8050 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 16 | . . 2 3 1 1 6 . 1 . . . . . . 1 . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Peak Influence 1001 | 20 36 317 268 584 233 317 41 375 . . . . 324 419 541 263 200 1001 Initial 208 | . 9 9 14 56 208 66 26 14 . . . . 45 58 115 183 57 91 Average 260 | 4 21 171 109 300 217 146 36 95 . . . . 81 268 340 173 119 464 Maximum Alert Level 3 | . . 1 1 2 1 1 . 1 . . . . 1 2 2 1 1 3 Low Security (%) 54 | 100 100 50 89 45 . 63 100 82 . . . . 97 23 13 61 88 28 Level 1 21 | . . 49 10 20 100 36 . 17 . . . . 2 65 61 38 11 10 Level 2 14 | . . . . 34 . . . . . . . . . 10 24 . . 33 Level 3 9 | . . . . . . . . . . . . . . . . . . 27 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . . . 1 . . 1 . 12 . . . . 5 2 4 2 . 25 Investigation 11 | . . . . . . . . 2 . . . . 1 1 2 1 . 4 Extermination 14 | . . . . . . . . 2 . . . . 1 . 1 1 . 9 Reinforcement 12 | . . . . . . 1 . 2 . . . . 3 1 1 . . 4 Assault 5 | . . . . . . . . . . . . . . . . . . 5 Garrison 10 | . . . 1 . . . . 6 . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 1 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Distress Signals 17 | . . 2 2 . 1 . . 1 . . . . 3 2 . . . 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 396 | 1 4 17 18 18 1 19 1 31 18 4 . 12 37 25 32 12 5 141 Peak Tracking Total 8 | 1 2 5 3 7 2 5 1 5 7 3 . 4 6 8 8 5 2 8 Tactical Retreats 43 | . . 1 4 2 . 1 . 5 3 . . . 6 . 4 4 . 13 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Traps Triggered 11 | . 1 . . . . . . 1 . . . . 2 . 1 1 . 5 Indirectly 1 | . . . . . . . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Machines Disabled 36 | . . . 1 2 . 6 . 3 1 . . . 9 7 2 . 1 4 Max in Single Turn 4 | . . . 1 2 . 3 . 2 1 . . . 4 3 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 Phase Generator 1 | . . . . 1 . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Machines Accessed 44 | . 5 3 3 . 1 4 . 2 1 . 4 . 4 2 2 3 . 10 Terminals 36 | . 5 3 2 . . 4 . 1 1 . . . 4 2 2 3 . 9 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . . . . . . . 1 Total Hacks 146 | . 17 8 5 . 4 12 . 17 4 . 23 . 7 7 8 8 . 26 Successful 119 | . 14 5 5 . 2 10 . 15 4 . 23 . 7 5 4 4 . 21 Failed 27 | . 3 3 . . 2 2 . 2 . . . . . 2 4 4 . 5 Catastrophic 1 | . . . . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 38 | . 1 3 2 . . 6 . 2 . . . . 3 1 5 3 . 12 Terminals 102 | . 17 8 4 . . 12 . 3 4 . . . 7 7 8 8 . 24 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 18 | . . . . . 4 . . 14 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . . . . . . . . . . 2 Terminal Hacks 81 | . 13 4 2 . . 8 . 2 4 . 23 . 5 4 2 2 . 12 Record 28 | . . . . . . . . . 4 . 11 . 3 3 1 . . 6 Part Schematic 4 | . . . . . . . . . . . 4 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . Robot Analysis 8 | . 4 . . . . . . . . . . . . 1 1 1 . 1 Prototype ID Bank 4 | . 1 . . . . . . . . . 3 . . . . . . . Open Door 2 | . . . . . . 1 . . . . . . . . . . . 1 Level Access Points 3 | . . . . . . 1 . . . . . . 1 . . . . 1 Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . Alert Level 4 | . 1 1 1 . . . . . . . . . . . . . . 1 Unreport Threat 8 | . 1 1 . . . 2 . 1 . . . . 1 . . . . 2 Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . Investigation Status 2 | . . 1 . . . 1 . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . . . Assault Status 1 | . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . . . . 2 . 1 . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 15 | . . . . . 2 . . 13 . . . . . . . . . . Scan Component 8 | . . . . . 1 . . 7 . . . . . . . . . . Repair 7 | . . . . . 1 . . 6 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . . . . . . . . . . . . 2 Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 Coupler Status 1 | . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 20 | . 1 1 2 . . 2 . . . . . . 2 1 2 2 . 7 Terminals 20 | . 1 1 2 . . 2 . . . . . . 2 1 2 2 . 7 Botnet 20 | . 1 1 2 . . 2 . . . . . . 2 1 2 2 . 7 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . 2 . . . . . . . . . . . . . . 1 1 Used 2 | . . 1 . . . . . . . . . . . . . . . 1 Hacking Detections 34 | . 4 2 1 . 1 4 . 2 . . . . 3 2 2 3 . 10 Full Trace Events 12 | . 1 . . . 1 1 . 1 . . . . 1 1 1 1 . 4 Feedback Events 2 | . . . . . 1 . . . . . . . . . 1 . . . Corruption 2 | . . . . . 1 . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . . . . . 1 . . 6 . . . . . . . . . . Time 212 | . . . . . 19 . . 193 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Total Allies 1 | . . . . . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . . . . . 1 1 . . . . . Highest-Rated Group 94 | . . . . . . . . . . . . 94 94 . . . . . Highest-Rated Ally 94 | . . . . . . . . . . . . 94 94 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 30 | . . . . . . . . . . . . 26 4 . . . . . Total Damage 1247 | . . . . . . . . . . . . 1042 205 . . . . . Kills 6 | . . . . . . . . . . . . 5 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Robot Analysis Total 8 | . 4 . . . . . . . . . . . . 1 1 1 . 1 Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Turns Passed 11955 | 108 274 453 497 255 82 506 352 989 904 553 145 689 943 468 669 552 171 3345 Spaces Moved 7160 | 75 184 266 276 145 48 318 205 417 570 353 94 399 570 287 400 340 105 2108 Core 18 | 18 . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 7142 | 57 184 266 276 145 48 318 205 417 570 353 94 399 570 287 400 340 105 2108 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 160 127 127 155 155 150 120 114 112 114 113 110 Average Speed 128 | 103 134 140 140 120 120 125 160 128 138 155 155 150 125 124 113 133 126 115 Slowest Speed 180 | 120 150 150 180 120 120 126 160 130 160 155 155 155 150 180 114 146 146 175 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 7 48 35 23 45 8 44 7 13 70 63 71 51 24 10 30 12 3 46 Regions Visited 18 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . . . . . Known Exits Taken 17 | 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . . 3 2 . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 643 | . . 9 10 55 7 59 . 48 3 . . 2 30 34 67 57 5 257 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 77 | . . . . . . . . 7 3 . . 2 7 3 . . 5 50 AOE 566 | . . 9 10 55 7 59 . 41 . . . . 23 31 67 57 . 207 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Total 8678 | 94 202 307 334 176 70 368 226 758 615 357 93 440 685 334 519 417 122 2561 Wait 490 | . . 7 7 . 18 . 12 255 3 . . 5 28 2 13 33 3 104 Move 7141 | 74 183 265 275 144 47 317 204 416 569 352 93 398 569 286 399 339 104 2107 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 140 | 5 7 2 4 2 1 7 3 16 2 2 . 4 6 6 17 8 1 47 Fast Attach 89 | 7 3 3 7 2 1 3 1 4 2 . . 1 4 2 14 6 2 27 Attach 89 | . 1 2 2 2 2 2 2 4 4 2 . 5 11 7 3 5 . 35 Detach 4 | . 1 1 . . . . 1 . . . . . 1 . . . . . Swap 51 | 1 . 1 1 . . 5 2 6 5 . . 7 6 . 6 3 2 6 Drop 87 | 2 2 3 10 1 . 6 . 8 . . . . 7 2 19 3 2 22 Fire 571 | 5 5 23 28 25 1 26 1 49 30 1 . 20 52 29 48 15 8 205 Melee . | . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . 2 . . . . . . 1 . . . . 3 Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . 5 . 5 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 4 exits: *Fac / Sto x2 / Gar) -8/Garrison -8/Materials -8/Storage -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Armory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Identified exit to Materials 67 | -11/Scrapyard | Discovered exit to Materials (range 8) 109 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Evolved 1 slot: Utility x1 157 | -10/Materials | Identified exit to Mines 320 | -10/Materials | Build established: Hacker-Mutant 354 | -10/Materials | Identified exit to Materials 354 | -10/Materials | Discovered exit to Materials (range 16) 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 677 | -9/Materials | Build established: Hacker-Gunner 797 | -9/Materials | Identified exit to Materials 797 | -9/Materials | Discovered exit to Materials (range 12) 836 | -9/Materials | Entered another Materials area 836 | -8/Materials | Evolved 2 slots: Utility x2 899 | -8/Materials | Identified exit to Storage 1248 | -8/Materials | Garrison activated, responded to threat 1278 | -8/Materials | Identified exit to Factory 1278 | -8/Materials | Discovered exit to Factory (range 15) 1296 | -8/Materials | Identified exit to Garrison 1333 | -8/Materials | Entered Garrison 1358 | -8/Garrison | Triggered checkpoint 1448 | -8/Garrison | Triggered checkpoint 1454 | -8/Garrison | Triggered checkpoint 1505 | -8/Garrison | Destroyed 10 combat bots 1539 | -8/Garrison | Identified exit to Materials 1539 | -8/Garrison | Discovered exit to Materials (range 10) 1582 | -8/Garrison | Phase Generator disabled 1588 | -8/Garrison | Entered Materials 1615 | -8/Materials | Repaired Electrolaser 1650 | -8/Materials | Discovered exit to Storage (range 13) 1670 | -8/Materials | Entered Storage 2176 | -8/Storage | Entered Factory 2176 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2504 | -7/Factory | Identified exit to Factory 2504 | -7/Factory | Discovered exit to Factory (range 12) 2528 | -7/Factory | Entered another Factory area 2528 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2637 | -6/Factory | Repaired Hvy. Ion Engine 2670 | -6/Factory | Repaired Hvy. Assault Rifle 2697 | -6/Factory | Repaired Utility Shielding 2731 | -6/Factory | Repaired Hvy. Assault Rifle 2758 | -6/Factory | Repaired Lgt. Cannon 2802 | -6/Factory | Repaired Aluminum Leg 2846 | -6/Factory | Identified exit to Factory 2846 | -6/Factory | Discovered exit to Factory (range 15) 3173 | -6/Factory | Lost 3 parts (1p2w) 3197 | -6/Factory | Garrison activated, responded to threat 3492 | -6/Factory | Identified exit to Lower Caves 3492 | -6/Factory | Discovered exit to Lower Caves (range 15) 3517 | -6/Factory | Entered Lower Caves 3518 | -6/Lower Caves | Encountered a Warlord checkpoint 3569 | -6/Lower Caves | Flexi-carbon Leg stolen by Master Thief 3710 | -6/Lower Caves | Spotted B-75 Beast 3994 | -6/Lower Caves | Learned Factory emergency access door positions 4003 | -6/Lower Caves | Attracted the attention of an 0b10 base 4079 | -6/Lower Caves | Lost 4 parts (1n1u2w) 4201 | -6/Lower Caves | Learned 6 Proximity Caves zone layouts 4201 | -6/Lower Caves | Learned Factory security intel 4201 | -6/Lower Caves | Learned Extension garrison access intel 4375 | -6/Lower Caves | Identified exit to Lower Caves 4375 | -6/Lower Caves | Discovered exit to Lower Caves (range 8) 4421 | -6/Lower Caves | Entered another Lower Caves area 4423 | -6/Lower Caves | Encountered a Warlord checkpoint 4966 | -6/Lower Caves | Identified exit to Data Miner 4966 | -6/Lower Caves | Discovered exit to Data Miner (range 4) 4974 | -6/Lower Caves | Entered Data Miner 4974 | -6/Data Miner | Identified exit to Proximity Caves 4974 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 5004 | -6/Data Miner | Met Data Miner 5052 | -6/Data Miner | Learned location of Section 7 (-2) 5052 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5080 | -6/Data Miner | Received God Mode back door access code from Data Miner 5119 | -6/Data Miner | Entered Proximity Caves 5122 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5191 | -5/Proximity Caves | Spotted B-75 Beast 5193 | -5/Proximity Caves | Escorted by Enhanced Grunt 5221 | -5/Proximity Caves | Destroyed B-75 Beast 5243 | -5/Proximity Caves | Lost 3 parts (1n2w) 5791 | -5/Proximity Caves | Discovered exit to Factory (range 7) 5808 | -5/Proximity Caves | Entered Factory 5808 | -5/Factory | Accompanied by 1 ally 5808 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5925 | -5/Factory | Build established: Scavenger-Mutant 6582 | -5/Factory | Identified exit to Factory 6696 | -5/Factory | Lost 3 parts (1u2w) 6698 | -5/Factory | Spotted B-75 Beast 6751 | -5/Factory | Lost 3 parts (1n2u) 6751 | -5/Factory | Entered another Factory area 6751 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7102 | -4/Factory | Build established: Scavenger-Gunner 7160 | -4/Factory | Identified exit to Armory 7160 | -4/Factory | Discovered exit to Armory (range 14) 7218 | -4/Factory | Destroyed 8 combat bots 7219 | -4/Factory | Entered Armory 7245 | -4/Armory | Lost 9 parts (1p4n1u3w) 7392 | -4/Armory | Destroyed 9 combat bots 7596 | -4/Armory | Found Prototype Launcher 7640 | -4/Armory | Found Prototype Hackware 7640 | -4/Armory | Identified Exp. System Shield 7643 | -4/Armory | Found Prototype Launcher 7643 | -4/Armory | Identified Com. Tesla Bomb Launcher 7821 | -4/Armory | Spotted B-86 Titan 7866 | -4/Armory | Identified Scatter Rocket Array 7877 | -4/Armory | Identified exit to Research 7877 | -4/Armory | Discovered exit to Research (range 8) 7879 | -4/Armory | Incoming investigation squad redirected 7888 | -4/Armory | Entered Research 7888 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 8175 | -3/Research | Spotted B-86 Titan 8212 | -3/Research | Lost 3 parts (1u2w) 8400 | -3/Research | Identified exit to Research 8400 | -3/Research | Discovered exit to Research (range 13) 8440 | -3/Research | Entered another Research area 8440 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8574 | -2/Research | Identified exit to Access 8574 | -2/Research | Discovered exit to Access (range 15) 8611 | -2/Research | Entered Access 8611 | -1/Access | Evolved 2 slots: Utility x2 8984 | -1/Access | Lost 3 parts (1n2u) 9494 | -1/Access | Lost 4 parts (1n1u2w) 9813 | -1/Access | Lost 7 parts (2p1n2u2w) 9818 | -1/Access | Destroyed 12 combat bots 9898 | -1/Access | Spotted B-99 Colossus 9958 | -1/Access | Energy Cycler disabled 10007 | -1/Access | Destroyed 8 combat bots 10361 | -1/Access | First assault squad dispatched 10372 | -1/Access | Lost 3 parts (1p2w) 10390 | -1/Access | Incoming assault squad redirected 10391 | -1/Access | Incoming assault squad redirected 10606 | -1/Access | Destroyed 9 combat bots 10727 | -1/Access | Spotted B-99 Colossus 10876 | -1/Access | Incoming investigation squad redirected 10902 | -1/Access | Incoming investigation squad redirected 10997 | -1/Access | System corruption reached 10% 11067 | -1/Access | Lost 7 parts (1p2n1u3w) 11129 | -1/Access | Incoming assault squad redirected 11369 | -1/Access | Lost 3 parts (1p2w) 11388 | -1/Access | Found Prototype Device 11402 | -1/Access | Identified exit to Surface 11626 | -1/Access | Incoming assault squad redirected 11786 | -1/Access | Lost 3 parts (2p1u) 11858 | -1/Access | Spotted B-99 Colossus 11859 | -1/Access | Spotted B-99 Colossus 11956 | *** | Escaped! Last Messages --------------- K-01 Serf collects debris. System corrupted: Enh. Nova Cannon targeting data glitched. HV Slug penetrates P-80 Master. P-80 Master suffers critical hit. Destroyed Gamma Rifle. K-01 Serf collects debris. System corrupted: Enh. Quantum Rifle failed to cycle. Imp. Antigrav System melted. Adv. Remote Datajack melted. P-80 Master destroyed. K-01 Serf collects debris. System corrupted: Component data lost. K-01 Serf collects debris. Acquired 75 matter. K-01 Serf collects debris. System corrupted: Matter fused (-9). Connecting with Terminal... K-01 Serf cleans the Terminal. The Access Shell folds into the floor. System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | #% # #???????????????????? ??????????? | | # #############?????????????????????+??????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ## ##???????????????????????????????????????????? | | # ##########+####################+#???????????? | | + ! ???????????? | | # !%=[ k ????????????? | | # ###+############ ""#?????????????????? | | ## ##%**% #??# ""#?????????????????? | | ?# ##!%! ##?# ""#?????????????????? | | ?# ## * "" %##?# T#?????????????????? | | ?# ## "" #?# ""#?????????????????? | | ?# ## "" ##?# ""#?????????????????? | | ?# ## [[[ Y" #?## ""##????????????????? | | ?# ## [[[ %"" #?# #????????????????? | | ?# ## [[[ "" #?## ##????????????????? | | ?# ## " #??# #?????????????????? | | ?# ?# ] #??# #?????????????????? | | ?? ?# #??# #?????????????????? | | ?? ?# #??# @" #?????????????????? | | ?? ?# #??# "" #?????????????????? | | ?????####+#########?# #?????????????????? | | ????????# # #?# #?????????????????? | | ????????# # #?# #?????????????????? | | ????????# # #?#""""""""""#?????????????????? | | ????????# # #??????????????????????????????? | | ##### # #??????????????????????????????? | | + #?????""?""""#?????????????????? | | ####### #????? ? #?????????????????? | | ??????????# #????? ? #?????????????????? | | ??????????# #???? #?????????????????? | | ??????????# #???? #?????????????????? | | ??????????# #???? #?????????????????? | | ??????????####+####???? #?????????????????? | | ?????????????# #??????? ??????????????????? | | ??????????####+####### #????????????????????? | | ??????????# # #????????????????????? | | ??????????# # #????????????????????? | | ??????????# + #????????????????????? | | ??????????# #????????????????????? | | ??????????# # ???????????????? | | ??????????# # #######??????????????? | | ??????????# = # #????????????????????? | | ??????????# # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 63 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 35 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 90 Evasion (%) 50 Targeting Accuracy 10 Target Analysis 6 Matter Filtering 30 Offensive Hacking 32 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Ooh, Shiny! The Oracle Challenges ------------ None Game ------ Seed MomentumFissionMeganuke Manual? 0 Play Time 02:30:13 Cumulative 11.0 hours Start 2020.09.30 @ 22:17:13 End 2020.11.02 @ 22:59:30 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 0 Explorer 4 Win Type 0 Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 24 Gallery% 23 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4d663660-a03e-4089-916b-597db5f04a03