Cogmind - Beta 16 --- EXPLORER MODE // 2026.01.02 @ 15:20:18 Player: Max Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (15) 75 Value Destroyed (314) 314 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1509 Bonus ------- None Cogmind --------- Core Integrity 384/400 Matter 248/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (5) ------ Medium Storage Unit Sensor Array Terrain Scanner Targeting Computer Weapon Shielding > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (10) --- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Weapon Shielding Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Sensor Array Terrain Scanner Targeting Computer Weapon Shielding > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Experimental Sensor Array Weapon Shielding Assault Rifle [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 3 | . 1 . 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . 1 . 2 Weapon . | . . . . Parts Attached 11 | 7 2 . 2 Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads 2 | 2 . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 2 1 . 2 Device 2 | 1 . . 1 Storage 1 | 1 . . . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 2 | 2 . . . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Backups 6 | 4 6 8 6 Power 1 | . 1 2 2 Propulsion 1 | . 2 2 2 Utility 2 | 2 2 3 1 Weapon . | . 1 1 1 Tool/Special . | . . . . Unused Backups 8 | . 1 . 7 Power 3 | . 1 . 2 Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 99 | . 100 100 98 Engine 11 | . 12 12 10 Treads 24 | . 25 25 20 Device 12 | . 12 12 20 Storage 11 | . 12 12 10 Protection 11 | . 12 12 10 Ballistic Gun 24 | . 25 25 20 Peak Build Rating 11 | 7 8 9 11 Average Rating 8 | 4 8 8 10 On Entrance 6 | . 7 8 9 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 21 | 17 20 20 21 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 10 10 10 10 Average Capacity 9 | 9 10 10 10 Most Carried 9 | 8 9 9 8 Average Carried 7 | 4 6 8 6 Final Capacity 10 | 10 10 10 10 Final Carried 9 | 7 8 9 6 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 409 | 249 129 31 . Remotely . | . . . . Salvage Created 388 | . 261 39 88 Parts 26 | . 17 4 5 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 12 | . 8 2 2 Guns 12 | . 8 2 2 Classes Destroyed 5 | . 3 1 1 Tunneler 1 | . . 1 . Watcher 2 | . 2 . . Swarmer 6 | . 4 2 . Grunt 5 | . 4 . 1 Sentry 1 | . . . 1 Best Kill Streak 2 | . 2 2 2 Combat Bots Only 2 | . 2 2 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 58 | . 31 8 19 Missed 13 | . 4 2 7 Hits 45 | . 27 6 12 Projectile 45 | . 27 6 12 Critical Strikes 1 | . . . 1 Actively Blocked 1 | . . . 1 Damage Taken 289 | . 167 31 91 Core 31 | . 15 . 16 Absorbed by Shields . | . . . . Redirected to Shielding 29 | . 12 3 14 Ignored by Resistances 196 | . 115 21 60 Core Remaining (%) 97 | 100 . 94 . Volleys Fired 39 | . 24 7 8 Largest 2 | . 2 2 2 Hottest 40 | . 40 40 40 Shots Fired 78 | . 48 14 16 Gun 78 | . 48 14 16 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 78 | . 48 14 16 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 23 | . 12 16 23 Robot Miss Streak 2 | . 2 1 . Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 64 | . 37 11 16 Core Hits 26 | . 15 5 6 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 693 | . 404 125 164 Guns 688 | . 399 125 164 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 5 | . 5 . . Kinetic 688 | . 399 125 164 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 2 | . 2 . . Targets Rammed 2 | . 2 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 24 | . 24 . 6 Average Temperature 6 | . 8 . 4 Received Heat Transfer 183 | . 114 . 69 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 90 | . 90 50 60 Initial 5 | . . 1 5 Average 17 | . 29 5 12 Influence Increases 369 | . 254 55 60 Destroy 0b10 Robot/C 240 | . 160 40 40 Destroy 0b10 Robot/NC 15 | . 10 5 . Destroy Leader 74 | . 44 10 20 Successful Hack 10 | . 10 . . Lose Combat Pursuer 30 | . 30 . . Influence Decreases 324 | . 247 42 35 Entered New Map 21 | . . 6 15 Time Decay 303 | . 247 36 20 Squads Dispatched 3 | . 2 . 1 Investigation 3 | . 2 . 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 16 2 4 Peak Tracking Total 5 | . 5 2 4 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 4 | . 3 . 1 Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 11 | . 8 . 3 Successful 7 | . 4 . 3 Failed 4 | . 4 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 8 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 4 | . 4 . . Record 1 | . 1 . . Terminal Index 1 | . 1 . . Locate Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . . 3 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Retrieve Study 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 . 1 Full Trace Events 3 | . 2 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . . 1 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 891 | 67 482 275 67 Sensors 891 | 67 482 275 67 Terrain 67 | . . . 67 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 911 | 87 482 275 67 Spaces Moved 479 | 46 248 159 26 Core 3 | 3 . . . Treads 476 | 43 248 159 26 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 159 | 152 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 5 43 50 3 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 553 | 60 289 167 37 Wait 10 | . 9 1 . Move 476 | 45 247 158 26 Hop . | . . . . Pick Up 12 | 8 3 1 . Fast Attach 6 | 6 . . . Attach 4 | 1 1 . 2 Detach . | . . . . Swap 1 | . 1 . . Drop 3 | . 2 . 1 Fire 39 | . 24 7 8 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . 2 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 88 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Evolved 1 slot: Utility x1 318 | -10/Materials | Build established: Hacker-Mutant 436 | -10/Materials | Identified exit to Mines 436 | -10/Materials | Discovered exit to Mines (range 13) 442 | -10/Materials | Identified exit to Materials 442 | -10/Materials | Discovered exit to Materials (range 15) 516 | -10/Materials | Discovered exit to Materials (range 13) 570 | -10/Materials | Entered Mines 628 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 631 | -10/Mines | Found Prototype Device 783 | -10/Mines | Discovered exit to Materials (range 7) 845 | -10/Mines | Entered Materials 845 | -9/Materials | Evolved 2 slots: Utility x2 871 | -9/Materials | Identified Exp. Sensor Array 912 | -9/Materials | Self-destructed Last Messages --------------- Connecting with Scanalyzer... [Achievement: Safety First] >>Insert(Prototype Device) Scanning Exp. Sensor Array... Ready to analyze. >>Scanalyze Scanning: Exp. Sensor Array... Schematic downloaded. >>Study(Assault Rifle) Identified Assault Rifle... Downloading performance data... Effective improvements: +10% accuracy ALERT: Suspicious activity at Scanalyzer M001. Dispatching Investigation squad. Dropped Broken Exp. Sensor Array. Y-45 Defender suffers critical hit (Destroy). Y-45 Defender destroyed. G-34 Mercenary destroyed. Switching to secondary target: G-34 Mercenary. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????#?#??????????????????? | | ????????????#????###########????????????????? | | ???????? ?? ?????# #????????????????? | | ????????? ???????# "" #????????????????? | | ??????????????#??# """ ""S #????????????????? | | ????????"?"?#????# """ ""! #????????????????? | | ?????????????????# """ #????????????????? | | ?????????????????# #?? ?"???????????? | | ?????????????????# #????"???????????? | | ??????????????#??# #????????????????? | | ????????###########+########????????????????? | | ????????# #??#?????????????????? | | ????????# #????????????????????? | | ????????# #????????????????????? | | ????????############ #????????????????????? | | ??????#????????????#@ #??????#???#?????????? | | ???????????????????# #???????#????????????? | | ??????????????#????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ?????????????? ? ??# #????????????????????? | | ??????????? ??????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????? #???? ???????????????? | | ???????????????????? #????????????????????? | | ????????????????????[g #????????????????????? | | ????????????????????g #????????????????????? | | ???????????????????? ????????????????????? | | ???????????????????? ! ????????????????????? | | ????????????????????!%=?????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed AngularAlphaMegashotty Manual? 0 Play Time 00:09:56 Cumulative 3.6 hours Start 2025.12.29 @ 00:43:17 End 2026.01.02 @ 15:20:18 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 12 Rogue 0 Adventurer 0 Explorer 12 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 501eaa67-de88-47ff-9575-5bdb4afd677f