Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.22 @ 21:26:35 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (1929) 1929 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1558) 1558 TOTAL SCORE: 7492 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 951 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 741/850 Matter 260/300 Energy 32/350 System Corruption 0% Temperature Cool (3) Movement Treading (182) Ox1 Location -6/Extension Parts ------- > --- POWER (2) -------- Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Weapon Cycler Improved Light Armor Plating Force Field > --- WEAPON (3) ------- Heavy Riot Gun High-powered Shock Rifle Flak Gun > --- INVENTORY (20) --- Improved Deuterium Engine Light Antimatter Reactor Improved Medium Treads Improved Cooling System Matter Compressor (250) Improved Terrain Scanner Terrain Scan Processor Core Analyzer Kinecellerator Improved Light Armor Plating Improved Medium Laser Heavy Laser Plasma Rifle Improved Assault Rifle Gauss Cannon Grenade Launcher Rocket Array Long-range Missile Launcher Maul Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Weapon Cycler Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Heavy Riot Gun High-powered Shock Rifle Flak Gun > --- INVENTORY -------- Light Antimatter Reactor Advanced Heat Sink Improved Cooling System Matter Compressor Improved Terrain Scanner Terrain Scan Processor Core Analyzer Kinecellerator Improved Light Armor Plating Bomb Drone Bay Improved Medium Laser Heavy Laser Plasma Rifle Improved Assault Rifle Gauss Cannon Grenade Launcher Rocket Array Long-range Missile Launcher Maul [Rating: 65] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun High-powered Shock Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . Utility 4 | . . . 1 . . . 3 . Weapon 1 | . . . . . . . 1 . Parts Attached 92 | 6 7 2 26 1 1 19 15 15 Power 9 | 1 . 1 4 . . 1 2 . Engine 9 | 1 . 1 4 . . 1 2 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 25 | 2 1 . 8 . . 7 4 3 Treads 25 | 2 1 . 8 . . 7 4 3 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 2 1 5 1 1 2 5 6 Device 14 | . 1 . 3 . 1 2 4 3 Storage 3 | 1 1 . . 1 . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 7 | . . 1 2 . . . 1 3 Artifact . | . . . . . . . . . Weapon 34 | 2 4 . 9 . . 9 4 6 Energy Gun 7 | 1 . . 2 . . . 2 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 19 | 1 4 . 6 . . 5 1 2 Ballistic Cannon 2 | . . . . . . 2 . . Launcher 5 | . . . 1 . . 2 1 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . Parts Lost 4 | . . . . . . 1 2 1 Power . | . . . . . . . . . Propulsion 3 | . . . . . . 1 2 . Utility 1 | . . . . . . . . 1 Weapon . | . . . . . . . . . Highest Loss Streak 2 | . . . . . . 1 2 1 Average Slot Usage (%) 99 | . 93 100 99 100 100 99 96 100 Engine 11 | . 14 14 10 11 11 11 12 13 Treads 30 | . 28 28 33 33 33 32 22 26 Device 9 | . 8 2 11 5 . 11 19 20 Storage 16 | . 14 14 11 16 22 22 13 13 Protection 7 | . . 11 11 11 10 . 5 6 Energy Gun 2 | . 2 . 1 . . . 1 12 Ballistic Gun 17 | . 25 28 19 22 22 14 10 6 Ballistic Cannon 1 | . . . . . . 6 6 . Naked Turns . | . . . . . . . . . Heaviest Build 113 | 12 41 47 55 83 83 85 113 113 Greatest Support 108 | 40 40 40 60 60 60 76 106 108 Greatest Overweight (x) 2 | . 1 1 . 1 1 1 2 1 Average Overweight (x) . | . . 1 . . 1 1 1 . Largest Inventory Capacity 20 | 6 12 12 12 20 20 20 20 20 Average Capacity 17 | 5 7 12 12 16 20 20 20 20 Most Carried 20 | 4 9 12 12 14 20 20 20 20 Average Carried 16 | 2 6 11 11 12 17 19 18 19 Final Capacity 20 | 6 12 12 12 20 20 20 20 20 Final Carried 20 | 4 9 12 12 14 20 20 20 19 Class Distribution -------------------- 40% | Hauler-Mutant 28% | Mutant 22% | Scavenger-Tank 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Extension Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Matter Collected 2612 | 215 186 55 621 . 10 521 465 539 Remotely . | . . . . . . . . . Salvage Created 2395 | . 413 145 760 . . 505 344 228 Parts 149 | . 34 7 52 . . 24 16 16 Haulers Intercepted 5 | . 1 . 4 . . . . . Recyclers Shooed 2 | . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 25 . . Prevented 6 | . . . . . . 6 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Combat Hostiles Destroyed 44 | . 11 3 8 . . 13 6 3 Guns 34 | . 11 3 8 . . 6 3 3 Cannons 5 | . . . . . . 2 3 . AOE 5 | . . . . . . 5 . . Classes Destroyed 11 | . 4 . 4 . . 2 . 1 Worker 3 | . . . 3 . . . . . Hauler 5 | . 1 . 4 . . . . . Recycler 2 | . . . 2 . . . . . Operator 1 | . . . . . . . . 1 Watcher 6 | . 2 . 2 . . . 1 1 Swarmer 10 | . 6 . . . . 4 . . Grunt 26 | . 5 3 5 . . 6 5 2 Brawler 1 | . . . 1 . . . . . Sentry 5 | . . . 2 . . 1 1 1 Hunter 1 | . . . . . . 1 . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 6 | . 6 3 3 . . 4 3 2 Combat Bots Only 6 | . 6 3 3 . . 4 3 2 Max Kills in Single Turn 3 | . 1 1 2 . . 3 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Damage Taken 2809 | . 340 97 291 . . 1246 564 271 Core 407 | . 124 12 12 . . 150 104 5 Absorbed by Shields 347 | . . . . . . . 201 146 Core Remaining (%) 68 | 100 . 45 . . . 59 . . Volleys Fired 205 | . 34 7 66 . . 53 29 16 Largest 3 | . 2 2 2 . . 2 3 3 Hottest 148 | . 60 40 79 . . 76 136 148 Shots Fired 422 | . 68 14 131 . . 101 73 35 Gun 365 | . 68 14 130 . . 72 50 31 Cannon 46 | . . . . . . 24 22 . Launcher 11 | . . . 1 . . 5 1 4 Special . | . . . . . . . . . Kinetic 368 | . 64 14 117 . . 96 65 12 Thermal 13 | . . . 13 . . . . . Explosive 11 | . . . 1 . . 5 1 4 Electromagnetic 30 | . 4 . . . . . 7 19 Robot Hit Streak 22 | . 10 11 19 . . 22 12 16 Robot Miss Streak 4 | . 2 2 4 . . 2 2 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 304 | . 46 10 93 . . 74 55 26 Core Hits 130 | . 25 5 30 . . 30 21 19 Critical Hits 7 | . . . . . . 3 4 . Critical Kills 4 | . . . . . . 2 2 . Critical Parts Destroyed 3 | . . . . . . 1 2 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4951 | . 351 128 1232 . . 1578 1084 578 Guns 3834 | . 351 128 1190 . . 916 739 510 Cannons 686 | . . . . . . 341 345 . Explosions 431 | . . . 42 . . 321 . 68 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3817 | . 320 128 1037 . . 1257 901 174 Thermal 221 | . . . 153 . . . . 68 Explosive 363 | . . . 42 . . 321 . . Electromagnetic 550 | . 31 . . . . . 183 336 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . 2 . . Average Corruption 1 | . . . . . . 1 . . Corruption Purged . | . . . . . . . . . Effects 3 | . . . . . . 3 . . Message Errors 1 | . . . . . . 1 . . Heat Flow Errors 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 57 | . . . . . . 26 20 11 Projectiles 46 | . . . . . . 26 20 . Explosions 11 | . . . . . . . . 11 Melee . | . . . . . . . . . Knockbacks 10 | . . . . . . 2 8 . Impact . | . . . . . . . . . Kinetic 9 | . . . . . . 2 7 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 53 | . . . . . . . . 53 Shots 2 | . . . . . . . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 401 | . 40 12 401 . . 280 52 148 Average Temperature 57 | . 14 8 68 . . 78 13 46 Received Heat Transfer 882 | . 123 54 141 . . 369 154 41 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . Heat Transferred 483 | . . . 333 . . . . 150 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Peak Influence 466 | . 317 194 178 22 . . 226 466 Initial 70 | . . 70 . 22 . . . . Average 99 | . 124 111 53 22 . . 84 148 Maximum Alert Level 2 | . 1 . . . . . 1 2 Low Security (%) 82 | 100 87 100 100 100 . . 85 52 Level 1 16 | . 12 . . . . . 14 45 Level 2 . | . . . . . . . . 1 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 1 1 1 . . . . 2 Investigation 2 | . 1 . . . . . . 1 Extermination . | . . . . . . . . . Reinforcement 2 | . . . 1 . . . . 1 Assault 1 | . . 1 . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Distress Signals 3 | . 1 . 1 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 89 | . 18 6 15 . . 17 11 22 Peak Tracking Total 5 | . 4 4 4 . . 4 4 5 Tactical Retreats 4 | . . . . . . 1 3 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Traps Triggered 4 | . 2 . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . 3 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Machines Disabled 3 | . . . . . . . . 3 Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Machines Accessed 11 | . 4 . 6 1 . . . . Terminals 9 | . 4 . 5 . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 29 | . 12 . 16 1 . . . . Successful 17 | . 6 . 10 1 . . . . Failed 12 | . 6 . 6 . . . . . Catastrophic 2 | . 2 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 74 | . 11 . 10 . 2 . 2 49 Terminals 22 | . 12 . 10 . . . . . Fabricators . | . . . . . . . . . Repair Stations 6 | . . . 6 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 3 . 3 1 . . . . Part Schematic 1 | . 1 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 1 | . . . . 1 . . . . Branch Access Points 2 | . 1 . 1 . . . . . Terminal Index 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . . 5 . . . . . Scan Component 3 | . . . 3 . . . . . Repair 2 | . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . 3 . 2 . . . . . Terminals 5 | . 3 . 2 . . . . . Botnet 5 | . 3 . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 3 . 5 . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . Time 86 | . . . 86 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Total Allies 22 | . . 4 . 1 4 . . 13 Largest Group 10 | . . 3 3 1 4 4 . 10 Highest-Rated Group 456 | . . 40 40 31 153 153 . 456 Highest-Rated Ally 94 | . . 31 16 31 40 40 . 94 Zionite Dispatches 5 | . . . . . . . . 5 Recon 2 | . . . . . . . . 2 Fire 1 | . . . . . . . . 1 Demo 1 | . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . 1 Total Orders 1 | . . . . . . . . 1 DROP 1 | . . . . . . . . 1 Ally Attacks 161 | . . 11 30 . . 22 . 98 Total Damage 3882 | . . 228 317 . . 625 . 2712 Kills 32 | . . 3 4 . . 3 . 22 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 1 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . 6 Main Access 1 | . . . . . . . . 1 Guard Positions 1 | . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Turns Passed 8579 | 83 575 634 1400 168 2097 1291 817 1514 Spaces Moved 4179 | 48 272 335 647 97 1061 594 375 750 Core 5 | 5 . . . . . . . . Treads 4174 | 43 272 335 647 97 1061 594 375 750 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 180 160 160 180 180 182 162 Average Speed 176 | 148 164 180 160 169 180 182 183 181 Slowest Speed 205 | 160 180 180 160 180 180 183 205 182 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 4 47 83 42 23 89 65 9 69 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 18 | . . . . . 1 2 . 15 Known Exits Taken 2 | . 1 . 1 . . . . . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . Scrap Searched 9 | . . 2 . . 4 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 118 | . . . 10 . . 42 10 56 Melee . | . . . . . . . . . Projectile 16 | . . . . . . 11 5 . AOE 102 | . . . 10 . . 31 5 56 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Total 5049 | 57 344 355 896 101 1249 706 461 880 Wait 381 | . 23 4 107 3 177 24 31 12 Move 4171 | 47 271 334 646 96 1060 593 374 750 Hop . | . . . . . . . . . Pick Up 58 | 4 4 4 19 1 8 4 8 6 Fast Attach 17 | 6 2 1 7 . . . 1 . Attach 13 | . . . 4 . . 1 7 1 Detach 1 | . . 1 . . . . . . Swap 62 | . 5 1 15 1 1 18 7 14 Drop 72 | . 5 3 32 . 2 13 4 13 Fire 205 | . 34 7 66 . . 53 29 16 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 4 | . . . . . . . . 4 Rewire 65 | . . . . . 1 . . 64 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Extension (discovered 3 exits: *Fac x2 / [*Cet]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Identified exit to Mines 279 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 659 | -10/Materials | Entered Mines 660 | -10/Mines | Met a Derelict testing a Signal Generator 721 | -10/Mines | Core integrity fell below 50% 849 | -10/Mines | Discovered new exit (range 11) 953 | -10/Mines | Learned Materials stockpile data 969 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1126 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1293 | -10/Mines | Entered Materials 1293 | -9/Materials | Accompanied by 3 allies 1293 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1597 | -9/Materials | Identified exit to Mines 1897 | -9/Materials | Repaired Lgt. Angular Momentum Engine 1937 | -9/Materials | Repaired Broken Lgt. Treads 2078 | -9/Materials | Discovered new exit (range 10) 2693 | -9/Materials | Entered Mines 2693 | -9/Mines | Discovered new exit (range 5) 2696 | -9/Mines | Received a Mining Laser from a helpful Derelict 2702 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2749 | -9/Mines | Discovered new exit (range 7) 2774 | -9/Mines | Found the Drone Emporium 2787 | -9/Mines | Found Prototype Device 2861 | -9/Mines | Entered Zion 2861 | -7/Zion | Accompanied by 1 ally 3083 | -7/Zion | Build established: Hauler-Mutant 3218 | -7/Zion | Received a visual enhancement algorithm 4333 | -7/Zion | Learned Factory emergency access door positions 4422 | -7/Zion | Given A8's code to call for help 4567 | -7/Zion | Imprinted 4569 | -7/Zion | Declared Zion's savior 4875 | -7/Zion | Discovered new exit (range 13) 4958 | -7/Zion | Entered Proximity Caves 4958 | -6/Proximity Caves | Accompanied by 4 allies 5613 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6230 | -6/Proximity Caves | Discovered new exit (range 4) 6249 | -6/Proximity Caves | Entered Factory 6249 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 6540 | -6/Factory | Build established: Scavenger-Tank 6644 | -6/Factory | Discovered new exit (range 11) 7066 | -6/Factory | Entered Extension 7200 | -6/Extension | Zion Fire squad teleported in 7211 | -6/Extension | Zion Demo squad teleported in 7499 | -6/Extension | Retrieved Zion intel report: Unaware Analyses 7500 | -6/Extension | Zion Recon squad teleported in 7746 | -6/Extension | Enhanced Grunt warped into view, answering call for help 7746 | -6/Extension | Enhanced Grunt warped into view, answering call for help 7809 | -6/Extension | Spotted B-75 Beast 7857 | -6/Extension | Spotted B-75 Beast 7863 | -6/Extension | Allies destroyed B-75 Beast 7974 | -6/Extension | Zion Explosive Resupply teleported in 7983 | -6/Extension | Found Prototype Launcher 8094 | -6/Extension | Zion Recon squad teleported in 8109 | -6/Extension | Retrieved Zion intel report: Component Stockpiles 8124 | -6/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 8152 | -6/Extension | Retrieved Zion intel report: Guard Positions 8345 | -6/Extension | Retrieved Zion intel report: Main Access 8345 | -6/Extension | Identified exit to Factory 8374 | -6/Extension | Retrieved Zion intel report: Depthwide Sectors/0 8414 | -6/Extension | Terminal network hard line cut 8562 | -6/Extension | Discovered new exit (range 10) 8564 | -6/Extension | Disrupted transfer network 8580 | -6/Extension | Self-destructed Last Messages --------------- G-50 Soldier suffers critical hit. G-50 Soldier destroyed. EXIT=FOUND ALERT: Transfer network disrupted, dispatching additional forces. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. Imp. Shield Generator destroyed. HV Slug penetrates G-50 Soldier. G-50 Soldier suffers critical hit. Destroyed Carbon-fiber Leg. MX-W3R(h) destroyed. G-50 Soldier destroyed. Penetrated by HV Slug. G-50 Soldier destroyed. WE-KRM(g) suffers critical hit. WE-KRM(g) destroyed. HV Slug penetrates G-67 Veteran. Chain reaction triggered in Fission Core. Map ----- +----------------------------------------------------+ | ######??????######?????????? | | % #??????# #?????????? | | # ## #??????# ###???????? | | ## ###????# "???????? | | ### "????# #T#???????? | | ##?# #T#????# ###???????? | | ##??# ###????# #?????????? | | #???# #??????# #?????????? | | #???# #??????# ######????? | | #???# ######## #????? | | #???# % #????? | | +##+##########+######## #????? | | #???# =T#?????# #????? | | #???##"##?????# #????? | | #?????????????# #????? | | #?????????????# #????? | | #########?????????????# #????? | | ??????????????????????# #????? | | ?????????????????????## #????? | | ?????????????????????# #????? | | ?????????????????????# #????? | | ?????????????????????# #????? | | ?????????????????????# ###??? | | ?????????????????????# ; #??? | | ?????????????????????# % ;#???? | | ?????????????????????# %@h;#???? | | ?????????????????????# ; #??? | | ?????????????????????# #??? | | ?????????????????????# =% ##??? | | ?????????????????????## ???? | | ??????????????????????# ??? | | ?????????????????????? * ?? | | ?????????????????????# !%% #?? | | ????????????????????? = %= =?? | | ???????????????????? ! < ? | | ???????????????????? [ ? | | ??????????????????? ! gg### | | ?????????????????? !%=!?? | | ???????????????????### = p