Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.03 @ 14:08:11 Player: QXander Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (36) 180 Value Destroyed (1340) 1340 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (554) 554 TOTAL SCORE: 5714 Bonus ------- Follower Combat Kills 97 Met Imprinter 300 Was Imprinted 300 Friendly Fire -143 Cogmind --------- Core Integrity 0/850 Matter 75/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Shock Absorption System Enhanced Gauss Cannon Greatsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Targeting Computer Improved Targeting Computer Hardened Light Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- KE Penetrator Slug Cannon Heavy Flak Cannon > --- INVENTORY -------- Ion Engine Light Angular Momentum Engine Medium Reactive Plating Z-Drone Bay Assault Cannon [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Medium Treads Wheel Wheel Utility Improved Targeting Computer Device Improved Heat Sink Processor Improved Targeting Computer Protection Medium Reactive Plating Weapon KE Penetrator Energy Gun Beam Rifle Ballistic Gun KE Penetrator Ballistic Cannon Slug Cannon Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . Utility 4 | . . . 1 . . . 3 . Weapon 1 | . . . . . . . 1 . Parts Attached 53 | 6 4 . 11 4 5 6 9 8 Power 8 | 1 . . 1 . . 1 4 1 Engine 8 | 1 . . 1 . . 1 4 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 11 | 2 . . 4 1 . 3 . 1 Treads 3 | . . . . . . 3 . . Leg . | . . . . . . . . . Wheel 8 | 2 . . 4 1 . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | . 2 . 3 3 3 1 5 2 Device 5 | . . . 1 . . . 2 2 Storage . | . . . . . . . . . Processor 5 | . . . 1 1 1 1 1 . Hackware . | . . . . . . . . . Protection 9 | . 2 . 1 2 2 . 2 . Artifact . | . . . . . . . . . Weapon 15 | 3 2 . 3 . 2 1 . 4 Energy Gun 5 | 3 2 . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | . . . . . 1 . . 1 Ballistic Cannon 7 | . . . 3 . 1 1 . 2 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 14 | . . . 1 2 . 2 5 4 Power 2 | . . . . . . . 1 1 Propulsion 5 | . . . . . . 2 2 1 Utility 5 | . . . 1 2 . . 1 1 Weapon 2 | . . . . . . . 1 1 Highest Loss Streak 4 | . . . 1 1 . 2 3 4 To Critical Strikes . | . . . . . . . . . Average Backups 3 | . 3 4 3 5 4 4 2 . Power . | . 1 1 1 1 1 1 . . Propulsion . | . . . . . . . . . Utility 1 | . . 1 . 1 2 1 1 . Weapon 1 | . 1 2 1 1 1 1 1 . Tool/Special . | . . . . . . . . . Unused Backups 5 | . . . 1 1 1 . 1 1 Power 1 | . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . . . 1 . 1 1 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 86 | . 90 100 91 92 92 99 86 13 Engine 10 | . 14 14 11 11 11 11 12 2 Treads 5 | . . . . . . 6 19 . Wheel 21 | . 28 28 28 33 33 26 . 3 Device 2 | . . . 4 7 . . 9 2 Processor 13 | . . . 6 3 12 22 14 . Protection 11 | . 19 28 18 15 13 11 8 . Energy Gun 1 | . 28 28 3 . . . . . Ballistic Gun 5 | . . . . . 5 11 5 . Ballistic Cannon 12 | . . . 18 22 16 11 12 2 Peak Build Rating 55 | 5 11 11 16 15 26 36 55 20 Average Rating 26 | 3 9 11 14 14 22 27 48 8 On Entrance 13 | . 5 11 11 15 15 23 36 1 Avg Prop Armor Cover (%) 3 | . . . . . . 3 . . Naked Turns 120 | . . . . . . . 10 110 Heaviest Build 61 | 9 25 25 29 25 42 43 61 19 Greatest Support 76 | 26 26 26 36 30 30 76 76 12 Greatest Overweight (x) 3 | . . . 1 . 1 3 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 4 4 5 5 5 5 5 4 Average Carried 3 | . 3 4 3 4 4 4 2 . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 4 5 5 3 5 3 4 Class Distribution -------------------- 72% | Mutant 20% | Scavenger-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Matter Collected 1556 | 230 70 . 175 208 179 266 254 174 Remotely . | . . . . . . . . . Salvage Created 986 | . 10 . 158 100 . 298 397 23 Parts 62 | . 2 . 13 11 . 15 19 2 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . . 2 11 . 2 Prevented 1 | . . . . . . . . 1 Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 30 | . . . 6 5 . 8 10 1 Guns 10 | . . . . . . 4 6 . Cannons 19 | . . . 6 5 . 4 3 1 AOE 1 | . . . . . . . 1 . Classes Destroyed 8 | . 1 . 3 1 . 2 1 . Builder 3 | . . . 1 . . . 2 . Watcher 2 | . 1 . . . . . 1 . Swarmer 9 | . . . . 3 . 6 . . Grunt 10 | . . . 4 . . . 6 . Sentry 6 | . . . 2 2 . 1 1 . Programmer 4 | . . . . . . . 3 1 Behemoth 1 | . . . . . . 1 . . Mutant 1 | . . . . . . 1 . . Best Kill Streak 4 | . 1 . 4 3 . 3 3 1 Combat Bots Only 4 | . . . 4 3 . 3 3 1 Max Kills in Single Turn 2 | . 1 . 1 1 . 1 2 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Hostile Shots Fired 370 | . 6 . 61 23 4 56 124 96 Missed 118 | . 2 . 16 3 1 18 45 33 Hits 252 | . 4 . 45 20 3 38 79 63 Melee 3 | . . . . . . . . 3 Projectile 249 | . 4 . 45 20 3 38 79 60 Critical Strikes 8 | . 1 . . 1 . 1 4 1 Damage Taken 3821 | . 36 . 513 239 41 489 1491 1012 Core 1062 | . 9 . 58 20 16 98 228 633 Absorbed by Shields 28 | . . . . . . . . 28 Ignored by Resistances 213 | . . . . . 19 194 . . Core Remaining (%) 82 | 100 . 96 . . . 52 . . Volleys Fired 94 | . 1 . 28 8 . 20 25 12 Largest 3 | . 2 . 2 2 . 2 3 1 Hottest 117 | . 112 . 74 74 . 77 117 37 Shots Fired 194 | . 2 . 52 16 . 40 73 11 Gun 48 | . 2 . . . . 20 25 1 Cannon 146 | . . . 52 16 . 20 48 10 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 192 | . . . 52 16 . 40 73 11 Thermal 2 | . 2 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 10 | . 1 . 5 9 . 10 7 4 Robot Miss Streak 7 | . . . 4 1 . 7 7 1 Penetration Max 1 | . . . . . . . 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 116 | . 1 . 27 10 . 28 42 8 Core Hits 76 | . 1 . 8 5 . 23 37 2 Critical Kills 2 | . . . . . . 1 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . . 2 . . 1 1 . Destroy 2 | . . . . . . 1 1 . Blast 2 | . . . 2 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3622 | . 29 . 724 241 . 768 1649 211 Guns 1008 | . 29 . . . . 344 612 23 Cannons 2437 | . . . 724 241 . 424 860 188 Explosions 164 | . . . . . . . 164 . Melee . | . . . . . . . . . Ramming 13 | . . . . . . . 13 . Kinetic 3416 | . . . 724 241 . 768 1472 211 Thermal 193 | . 29 . . . . . 164 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . 3 5 Average Corruption 2 | . . . . . . . 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . . . . 8 9 Message Errors 4 | . . . . . . . 2 2 Matter Fused 6 | . . . . . . . 4 2 Heat Flow Errors 3 | . . . . . . . . 3 Data Loss (minor) 1 | . . . . . . . 1 . Data Loss (major) 2 | . . . . . . . 1 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 25 | . . . 9 . . . . 16 Projectiles 25 | . . . 9 . . . . 16 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 28 | . . . 7 . . . 18 3 Impact . | . . . . . . . . . Kinetic 24 | . . . 7 . . . 14 3 Secondary 4 | . . . . . . . 4 . Self-Inflicted Damage 118 | . . . . . . . 118 . Shots 2 | . . . . . . . 2 . Rammed 4 | . . . . . . . 4 . Targets Rammed 4 | . . . . . . . 4 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 374 | . 69 . 374 45 . 180 121 198 Average Temperature 85 | . 39 . 164 31 . 54 40 85 Received Heat Transfer 855 | . . . 297 72 . 36 390 60 Effects 7 | . . . 7 . . . . . Shutdowns 2 | . . . 2 . . . . . Energy Bleed 1 | . . . 1 . . . . . Interference 3 | . . . 3 . . . . . Matter Decay 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 174 | . 74 . . . . . 100 . Parts Sabotaged . | . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 192 | . 7 . 103 96 . . 192 . Initial 24 | . . . . 24 . . 21 . Average 33 | . . . 38 72 . . 36 . Influence Increases 1094 | . 7 . 183 112 28 275 369 120 Destroy 0b10 Robot/C 660 | . . . 120 100 20 200 200 20 Destroy 0b10 Robot/NC 25 | . 5 . 5 . . . 15 . Destroy Leader 124 | . 2 . 30 10 . 30 42 10 Allied During Kill 53 | . . . . . 8 45 . . Successful Hack 8 | . . . 8 . . . . . Disable Machine 60 | . . . . . . . 60 . Destroy Structure 59 | . . . 5 2 . . 52 . Lose Combat Pursuer 105 | . . . 15 . . . . 90 Influence Decreases 1044 | . 7 . 120 119 80 245 249 224 Entered New Map 170 | . . . . 39 56 4 13 58 Time Decay 764 | . 7 . 110 60 24 241 196 126 Lost Part 110 | . . . 10 20 . . 40 40 Squads Dispatched 5 | . 1 . . . . . 4 . Investigation . | . . . . . . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 4 | . 1 . . . . . 3 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Distress Signals 2 | . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 66 | . 5 . 9 5 1 11 20 15 Peak Tracking Total 6 | . 4 . 5 3 1 3 4 6 Tactical Retreats 3 | . . . 1 . . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Traps Triggered 2 | . . . . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Machines Disabled 4 | . . . . . . . 4 . Max in Single Turn 4 | . . . . . . . 4 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Machines Accessed 3 | . 1 . 1 . . 1 . . Terminals 3 | . 1 . 1 . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 5 | . 3 . 1 . . 1 . . Successful 4 | . 2 . 1 . . 1 . . Failed 1 | . 1 . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . . . . . . . 5 . Terminals 5 | . 3 . 1 . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . 2 . 1 . . 1 . . Record 1 | . . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . Repair Station Index 1 | . . . 1 . . . . . Patrol Status 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Total Allies 4 | . . . . . 4 . . . Largest Group 4 | . . . . . 4 4 . . Highest-Rated Group 160 | . . . . . 160 160 . . Highest-Rated Ally 42 | . . . . . 42 42 . . Zionite Dispatches 1 | . . . . . . . 1 . Recon 1 | . . . . . . . 1 . Total Orders 3 | . . . . . . . 3 . EXPLORE 3 | . . . . . . . 3 . Ally Attacks 14 | . . . . . 1 13 . . Total Damage 220 | . . . . . 41 179 . . Kills 3 | . . . . . 1 2 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Active Infowar (turns) 152 | . . . 60 . . . . 92 Optics 60 | . . . 60 . . . . . IFF 92 | . . . . . . . . 92 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 2 3 . . Drone Launches 5 | . . . . . . . 5 . Drone Recoveries 3 | . . . . . . . 3 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Turns Passed 3962 | 54 182 19 274 124 1119 1034 839 317 Spaces Moved 3324 | 50 192 22 196 114 1126 820 431 373 Core 229 | 3 . . . . . . 21 205 Treads 532 | . . . . . . 122 410 . Legs . | . . . . . . . . . Wheels 2563 | 47 192 22 196 114 1126 698 . 168 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 80 80 80 95 50 50 Average Speed 100 | 87 90 90 85 80 92 105 158 73 Slowest Speed 245 | 100 90 90 105 80 95 240 245 105 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 3 38 14 17 22 78 85 24 52 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . . . . 1 1 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . 4 1 . 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 59 | . . . 5 2 . 3 49 . Melee . | . . . . . . . . . Projectile 17 | . . . 5 2 . 3 7 . AOE 42 | . . . . . . . 42 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Total 3746 | 56 197 21 253 130 1208 948 528 405 Wait 224 | . . . . . 71 100 48 5 Move 3316 | 49 191 21 195 113 1125 819 430 373 Hop . | . . . . . . . . . Pick Up 18 | 1 1 . 6 2 1 1 3 3 Fast Attach 25 | 5 2 . 5 3 1 3 3 3 Attach 13 | . . . 1 . 2 . 5 5 Detach 8 | . . . 3 . . . 2 3 Swap 18 | 1 2 . 5 1 3 3 3 . Drop 26 | . . . 10 3 5 2 5 1 Fire 94 | . 1 . 28 8 . 20 25 12 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 4 | . . . . . . . 4 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 13) 55 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 12) 237 | -10/Materials | Entered Mines 246 | -10/Mines | Discovered new exit (range 9) 256 | -10/Mines | Entered Materials 256 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 513 | -9/Materials | Discovered new exit (range 13) 530 | -9/Materials | Entered Mines 647 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 654 | -9/Mines | Entered Zion 660 | -7/Zion | Learned 4 Factory zone layouts 763 | -7/Zion | Learned Factory security intel 952 | -7/Zion | Met Imprinter 973 | -7/Zion | Imprinted 975 | -7/Zion | Declared Zion's savior 1132 | -7/Zion | Given A8's code to call for help 1495 | -7/Zion | Learned location of Data Miner (-6) 1737 | -7/Zion | Discovered new exit (range 16) 1773 | -7/Zion | Entered Proximity Caves 1773 | -6/Proximity Caves | Accompanied by 4 allies 1785 | -6/Proximity Caves | Learned Factory terminal intel 1878 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1948 | -6/Proximity Caves | Learned Factory garrison access intel 2540 | -6/Proximity Caves | Spotted B-75 Beast 2582 | -6/Proximity Caves | Destroyed B-75 Beast 2603 | -6/Proximity Caves | Lost 3 allies 2787 | -6/Proximity Caves | Discovered new exit (range 12) 2807 | -6/Proximity Caves | Entered Factory 2807 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2810 | -6/Factory | Loaded intel: 25 terminal locations 2811 | -6/Factory | Loaded intel: 4 garrison access locations 2874 | -6/Factory | Zion Recon squad teleported in 3114 | -6/Factory | Build established: Scavenger-Gunner 3322 | -6/Factory | Discovered new exit (range 12) 3636 | -6/Factory | Released all parts (10) 3646 | -6/Factory | Entered Lower Caves 3666 | -6/Lower Caves | Lost 3 parts (2n1w) 3838 | -6/Lower Caves | Core integrity fell below 50% 3889 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 3907 | -6/Lower Caves | Core integrity fell below 20% 3924 | -6/Lower Caves | Build established: Mutant 3959 | -6/Lower Caves | Spotted B-75 Beast 3963 | -6/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03851_ System corrupted: Assault Cannon jammed. 03852_ Shock Rifle fries itself beyond repair. 03853_ Penetrated by Slug. 03853_ Lgt. Angular Momentum Engine destroyed. 03853_ Arm. Wheel destroyed. 03853_ H-66 Slayer knocked back. 03858_ Slug penetrates Wall. 03858_ Assault Cannon destroyed. 03859_ Slug penetrates Wall. 03861_ Penetrated by Slug. 03873_ System corrupted: Heat flow error (+146). 03884_ Acquired Hvy. Machine Gun. 03886_ Hvy. Machine Gun ripped off. 03888_ Penetrated by Slug. 03888_ Slug penetrates Wall. 03892_ System corrupted: Heat flow error (+235). 03913_ System corrupted: Matter fused (-9). 03932_ Acquired Enh. Gauss Cannon. 03934_ Acquired Greatsword. 03936_ Acquired Imp. Shock Absorption System. Map ----- +----------------------------------------------------+ | #### ## #????### ## ### #?## ### | | ## ????## ### ### ##?## | | ######## #???## ### ##???## | | ?????### #???# #?# ####?# | | ?????# #???# ##?# ### | | ??????# ##### ##### ###??# | | ??????# ## ##???# #????## ### | | ???#### #????# #????# #?## | | ???# ## #????? ##?#### ##?## | | ???## ###### #????? ##??# #### | | ????# ##???# #?????? #???# ## | | ????# ##???# ##??????##???# | | ##??# ##??## ##????????????## ## ### | | ##?# ###?## ##??????????????# ##?##### | | #?# ##### ##???????????????# #?##??# | | #?# #?###????????????##### #?# ### | | ### % ##???????????????# #?# ### # | | |%% #???????????????# ### ## ## | | % % ##??????##??????# ##### ##? | | ##?????# #????## #???# #####?? | | ??# #####; #???## #????## | | """" ?## #????### #???## | | """ ### % #??????# ]#???# | | # " ## p ######??????# !#???# | | ## " ## ; #?????????# !##### | | ?# """" ## BB @ ###?????????# # | | ## " ## BB ####???????????######## | | # ## ##??????????????????????## | | ### ?????????????????????????## | | ##### #???????????????????????????? | | # ## #??# ????????????????????????????? | | # ## ##?# #??# ?????????????????????????????? | | # #?##??? #?? ??????????????????????????????? | | # #????????#?#???????????????????????????????? | | # #??????????????????????????????????????????? | | ## ?????????????????????????????????????????? | | ?## ?????????????????????????????????????????? | | ???# ????????????????????????????????????????? | | ????##### ???????????????????????????????????????? | | ????????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 29 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 30 Evasion (%) 50 Targeting Accuracy 20 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorPhaseReactor Manual? 0 Play Time 00:32:11 Cumulative 46.3 hours Start 2026.03.03 @ 13:39:36 End 2026.03.03 @ 14:08:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 32 Achievement% 24 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfc2ec15-4452-41b8-bff3-0e927a93a17e