Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 21:33:36 // Winter2019/RPGLIKE Player: Jack Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (408) 2040 Value Destroyed (18549) 18549 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (10958) 10958 TOTAL SCORE: 38787 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 8399 Follower Combat Kills 259 Met Data Miner 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/2450 Matter 290/300 Energy 1640/1640 System Corruption 17% Temperature Cool (0) Movement Walking (180) Ox1 Location -3/Research Parts ------- > --- POWER (3) -------- Particle Reactor Micro Antimatter Reactor Quantum Reactor > --- PROPULSION (4) --- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (5) ------ Assembled Nanovents Assembled Nanovents Assembled Biocell Array GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (4) ---- Surge Thruster Surge Thruster Improved Shield Generator Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Biocell Array GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Surge Thruster Surge Thruster Improved Shield Generator [Rating: 114] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Surge Thruster Leg Assembled Alloy Leg Wheel Wheel Flight Unit Surge Thruster Utility GOLEM Unit Device GOLEM Unit Storage Assembled Biocell Array Processor Signal Interpreter Protection Layered Light Armor Plating Weapon Assembled Focal Cannon Energy Gun High-powered Shock Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Slots Evolved 11 | 1 . 2 2 1 . . . . . . . . . 1 . 3 1 Power 2 | . . . . . . . . . . . . . . . . 1 1 Propulsion 3 | 1 . . 2 . . . . . . . . . . . . . . Utility 4 | . . 1 . 1 . . . . . . . . . 1 . 1 . Weapon 2 | . . 1 . . . . . . . . . . . . . 1 . Parts Attached 48 | 5 4 6 12 2 . . . 1 6 1 1 1 1 . . 5 3 Power 9 | 2 . . 1 . . . . . . . . . . . . 3 3 Engine 2 | 2 . . . . . . . . . . . . . . . . . Core 1 | . . . 1 . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . 3 3 Propulsion 12 | 2 2 1 7 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 10 | . 2 1 7 . . . . . . . . . . . . . . Utility 11 | . 2 . 1 2 . . . . 1 1 1 . 1 . . 2 . Device 6 | . . . . . . . . . 1 1 1 . 1 . . 2 . Storage . | . . . . . . . . . . . . . . . . . . Processor 1 | . 1 . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 4 | . 1 . 1 2 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 16 | 1 . 5 3 . . . . 1 5 . . 1 . . . . . Energy Gun 5 | . . 1 . . . . . . 4 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | 1 . 2 3 . . . . . . . . . . . . . . Ballistic Cannon 2 | . . 2 . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . 1 1 . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . 1 . . . . . . . . Parts Lost 10 | . . . . . . . . . . . . . . 1 1 1 7 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . . . Utility 5 | . . . . . . . . . . . . . . 1 1 . 3 Weapon 4 | . . . . . . . . . . . . . . . . 1 3 Highest Loss Streak 3 | . . . . . . . . . . . . . . 1 1 1 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 3 | . 2 3 2 2 3 3 3 3 3 4 4 4 2 3 3 3 3 Power . | . 1 . . . . . . . . . . . . . . . . Propulsion 1 | . 1 2 . . . . . . . . . . 1 3 3 3 2 Utility . | . . 1 1 1 1 . . . . . . . . . . . 1 Weapon . | . . . 1 1 2 2 2 2 2 3 3 3 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 5 | . . . . 2 . 1 . 1 1 . . . . . . . . Power 1 | . . . . . . . . 1 . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 3 | . . . . 2 . 1 . . . . . . . . . . . Weapon 1 | . . . . . . . . . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 85 95 99 98 99 100 100 100 99 100 99 100 77 71 72 75 78 Core 7 | . . . 7 10 10 10 10 10 9 10 10 10 10 9 9 3 . Reactor 2 | . . . . . . . . . . . . . . . . 6 17 Leg 9 | . . . . . . . . . . . . . 12 18 18 15 13 Flight 17 | . 28 28 43 40 40 40 40 40 39 40 40 40 14 . . . . Device 12 | . . . . . . . . . 7 10 10 10 10 17 18 23 20 Storage 4 | . . . . . . . . . . . . . 5 9 9 7 6 Processor 4 | . 2 14 11 10 10 10 10 10 10 10 10 10 2 . . . . Protection 6 | . 2 11 10 17 19 20 20 20 11 10 10 10 3 . . . . Energy Gun 1 | . . 2 . . . . . . 2 6 16 16 1 . . . . Energy Cannon 10 | . . . . . . . . . . . . . 13 18 18 17 20 Ballistic Gun 7 | . 20 15 22 20 20 20 20 19 17 13 3 . 4 . . . . Peak Build Rating 114 | 4 5 9 30 35 35 35 34 34 34 35 37 37 67 73 73 102 114 Average Rating 58 | 1 4 8 23 34 34 34 34 33 32 34 36 35 53 71 72 84 107 On Entrance 37 | . 4 5 9 30 35 35 34 34 34 33 35 37 37 63 72 73 100 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 102 | 5 6 12 18 23 23 23 23 23 23 25 29 29 39 40 40 82 102 Greatest Support 80 | 20 20 13 22 31 27 27 27 27 27 27 32 32 80 80 80 80 80 Greatest Overweight (x) 1 | . 1 . . . . . . . . . . . 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 2 3 3 3 3 3 4 3 3 4 4 4 2 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 4 4 3 4 4 4 4 3 4 4 4 4 3 3 4 4 3 Class Distribution -------------------- 56% | Hacker-Golem 32% | Hacker-Sprinter 5% | Sprinter 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Golem | -6/Deep Caves Hacker-Golem | -5/Proximity Caves Hacker-Golem | -5/Factory Hacker-Golem | -4/Factory Hacker-Golem | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Matter Collected 5188 | 278 . 473 376 902 321 195 . 442 1406 . 137 . 296 . 49 151 162 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 18168 | 182 . 468 375 730 315 463 . 767 2687 . 256 . 432 1527 5075 2399 2492 Parts 1008 | 15 . 50 42 56 22 23 . 23 137 . 10 . 17 64 294 117 138 Haulers Intercepted 6 | . . . 1 . . . . . . . . . . . 2 2 1 Recyclers Shooed 6 | . . 1 . . . . . . 2 . . . . . 2 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 136 | . . . . . 29 23 . 19 . . 6 . . 59 . . . Prevented 8 | . . . . . . . . 3 . . 5 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Combat Hostiles Destroyed 339 | . . 21 14 21 11 11 . 11 54 . 4 . 8 31 78 33 42 Melee 1 | . . . . . . . . . . . . . . . . 1 . Guns 129 | . . 9 14 21 11 11 . 9 45 . 2 . 7 . . . . Cannons 191 | . . 10 . . . . . . . . . . . 31 76 32 42 AOE 9 | . . 2 . . . . . . 5 . . . . . 2 . . Classes Destroyed 24 | 2 . 8 3 3 . . . 2 . . . . 3 . 2 . 1 Worker 19 | . . 1 . . . . . . 5 . . . . . 7 1 5 Builder 14 | . . 1 . 1 . . . . . . . . . . 8 3 1 Tunneler 7 | 5 . . . . . . . . . . . . . . 2 . . Hauler 6 | . . . 1 . . . . . . . . . . . 2 2 1 Recycler 9 | 1 . . . . . . . . 2 . . . . . 2 4 . Mechanic 2 | . . . . . . . . . . . . . . . 1 . 1 Operator 2 | . . . . 1 . . . . . . . . . . 1 . . Drone 2 | . . . . . . . . 2 . . . . . . . . . Watcher 13 | . . 1 1 2 . . . . 5 . . . . . 4 . . Swarmer 63 | . . 9 4 6 8 . . . 15 . 1 . . 13 7 . . Cutter 2 | . . . 2 . . . . . . . . . . . . . . Saboteur 4 | . . . . . . . . 1 . . . . . . 1 2 . Grunt 140 | . . 5 4 9 2 9 . 5 28 . . . . 6 32 17 23 Brawler 19 | . . 1 1 . 1 1 . 1 1 . . . . 6 4 1 2 Duelist 14 | . . 1 . 1 . 1 . 1 1 . . . . 2 3 2 2 Sentry 27 | . . 5 2 . . . . 1 5 . . . . 2 6 3 3 Specialist 2 | . . . . . . . . . . . . . . . . . 2 Hunter 22 | . . . . 2 . . . . . . 2 . . 2 12 2 2 Programmer 29 | . . . . 3 . . . . 4 . 1 . . . 8 6 7 Heavy 6 | . . . 1 . . . . . . . . . . . 4 . 1 Behemoth 1 | . . . . . . . . . . . . . . . 1 . . Z-Light 4 | . . . . . . . . . . . . . 4 . . . . Assembled 3 | . . . . . . . . . . . . . 3 . . . . Golem 1 | . . . . . . . . . . . . . 1 . . . . Best Kill Streak 13 | 4 . 8 5 5 4 4 . 5 13 . 3 . 3 5 10 7 11 Combat Bots Only 10 | . . 7 4 4 4 4 . 5 6 . 3 . 3 5 10 5 6 Max Kills in Single Turn 3 | 1 . 2 1 1 2 1 . 1 3 . 1 . 1 2 3 2 2 Gunslinging 1 | . . . . . 1 . . . 1 . . . . . . . . Exploded 2 | . . 2 . . . . . . 2 . . . . . 2 . . Melee 1 | . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Hostile Shots Fired 2187 | . . 91 52 119 46 48 . 88 443 . 42 . 49 127 348 238 496 Missed 798 | . . 33 13 43 18 21 . 40 185 . 24 . 18 35 120 83 165 Hits 1389 | . . 58 39 76 28 27 . 48 258 . 18 . 31 92 228 155 331 Melee 36 | . . 3 1 . . 1 . . 1 . . . . 12 3 3 12 Projectile 1353 | . . 55 38 76 28 26 . 48 257 . 18 . 31 80 225 152 319 AOE 6 | . . . 3 1 . . . . 1 . . . . . . . 1 Critical Strikes 68 | . . 1 1 2 . 2 . 1 7 . 2 . . 5 15 11 21 Part Disruptions 5 | . . 1 . . . . . . . . . . . . 1 . 3 Damage Taken 19892 | . . 751 772 1200 327 340 . 629 2216 . 161 . 727 1516 3995 1475 5783 Core 15296 | . . 599 551 808 234 236 . 419 1511 . 108 . 544 1251 3203 1186 4646 Absorbed by Shields 2743 | . . . . . . . . . 655 . 94 . 170 . . 933 891 Redirected to Core 12600 | . . 363 464 736 201 214 . 398 1231 . 84 . 329 948 2802 919 3911 Ignored by Resistances 4374 | . . . . . 83 91 . 183 746 . 50 . 238 294 979 579 1131 Regen/Repaired (Parts) 264 | . . . . . . . . . 264 . . . . . . . . Core Remaining (%) 85 | 100 100 100 98 . . . . 53 . . . . . 91 61 77 . Volleys Fired 980 | 16 . 48 35 75 29 44 . 35 178 . 17 . 36 66 186 93 122 Largest 3 | 1 . 2 2 2 2 2 . 2 2 . 2 . 2 2 2 2 3 Hottest 120 | 20 . 66 56 56 56 56 . 56 120 . 120 . 120 50 50 50 75 Shots Fired 1986 | 16 . 92 70 149 58 88 . 65 354 . 34 . 72 133 372 181 302 Gun 936 | 16 . 50 70 149 58 88 . 59 352 . 34 . 60 . . . . Cannon 1042 | . . 42 . . . . . . . . . . 12 133 372 181 302 Launcher 8 | . . . . . . . . 6 2 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 886 | 16 . 88 70 149 58 88 . 59 294 . 10 . 54 . . . . Thermal 1000 | . . . . . . . . . . . . . 12 133 372 181 302 Explosive 2 | . . . . . . . . . 2 . . . . . . . . Electromagnetic 98 | . . 4 . . . . . 6 58 . 24 . 6 . . . . Robot Hit Streak 60 | 6 . 8 16 18 13 12 . 14 29 . 14 . 12 35 32 60 44 Robot Miss Streak 4 | 1 . 3 3 2 2 2 . 3 3 . 4 . 2 3 2 3 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 17 | . . 2 4 1 1 1 . 2 4 . . . 2 . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . 1 1 . . . 1 . . . . Shots Hit Robots 1460 | 11 . 56 46 110 42 71 . 41 281 . 23 . 47 97 265 147 223 Core Hits 645 | 7 . 29 23 48 18 24 . 25 137 . 4 . 20 49 128 60 73 Critical Kills 2 | . . . 1 . . . . . 1 . . . . . . . . Critical Parts Destroyed 4 | . . . . . . 1 . . 3 . . . . . . . . Critical Strikes 8 | . . 2 1 . . 1 . . 4 . . . . . . . . Destroy 6 | . . . 1 . . 1 . . 4 . . . . . . . . Blast 2 | . . 2 . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 57286 | 148 . 1164 971 2170 826 1563 . 1038 7142 . 568 . 1057 4466 15118 8212 12843 Guns 14741 | 148 . 504 971 2170 826 1563 . 821 6113 . 568 . 1057 . . . . Cannons 40324 | . . 586 . . . . . . . . . . . 4466 14217 8212 12843 Explosions 2221 | . . 74 . . . . . 217 1029 . . . . . 901 . . Melee . | . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 13939 | 148 . 1054 971 2170 826 1563 . 821 5152 . 277 . 957 . . . . Thermal 41015 | . . 74 . . . . . . 302 . . . . 4466 15118 8212 12843 Explosive 727 | . . . . . . . . . 727 . . . . . . . . Electromagnetic 1605 | . . 36 . . . . . 217 961 . 291 . 100 . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . 2 2 2 2 2 2 2 4 4 . 2 4 7 17 Average Corruption 3 | . . . . 1 2 2 2 2 1 2 3 4 . 2 3 6 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 167 | . . . . 4 7 2 . 5 18 1 2 . . 5 35 38 50 Message Errors 34 | . . . . 1 2 . . 1 2 . 1 . . 2 9 7 9 Matter Fused 39 | . . . . 2 2 2 . . 2 1 . . . . 8 11 11 Heat Flow Errors 15 | . . . . . 1 . . . 4 . . . . 1 4 2 3 Energy Discharges 9 | . . . . . . . . . . . . . . . 4 1 4 Parts Rejected 4 | . . . . . 1 . . . . . . . . . . . 3 Parts Fused 4 | . . . . . . . . 1 2 . . . . . . 1 . Data Loss (minor) 27 | . . . . . . . . 1 3 . 1 . . . 3 10 9 Data Loss (major) 8 | . . . . . . . . 1 2 . . . . . 2 1 2 Misfires 11 | . . . . . . . . 1 2 . . . . 1 3 2 2 Alerts 6 | . . . . . 1 . . . . . . . . 1 1 . 3 Misdirections 1 | . . . . . . . . . . . . . . . . . 1 Weapon Failures 9 | . . . . 1 . . . . 1 . . . . . 1 3 3 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 2444 | . . 20 . . . . . . 49 . . . . 69 986 581 739 Projectiles 2195 | . . 20 . . . . . . . . . . . 69 786 581 739 Explosions 249 | . . . . . . . . . 49 . . . . . 200 . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 10 | . . 10 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 9 | . . 9 . . . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 297 | . . 84 . . . . . . 105 . . . . . 108 . . Shots 5 | . . 2 . . . . . . 2 . . . . . 1 . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 308 | . . 157 110 126 230 148 . 196 308 . 109 . 63 55 127 211 266 Average Temperature 60 | . . 38 37 41 45 76 . 91 75 . 48 . 36 55 55 111 118 Received Heat Transfer 4295 | . . 147 216 288 126 270 . 337 817 . . . 189 129 642 342 792 Effects 2 | . . . . . . . . . 2 . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . Interference 1 | . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . 2 4 . 2 . 1 . . . . Combat Hostiles 9 | . . . . . . . . 2 4 . 2 . 1 . . . . Parts Fried 10 | . . . . . . . . . 6 . 4 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 20 | . . . . . . . . . . . . . . 2 5 4 9 Heat Transferred 19869 | . . 100 . . . . . . 300 . . . . 2369 7475 3775 5850 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . 2 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . . . . . 3 . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Maximum Alert Level 5 | . . 2 1 2 . . . . 5 . . . . . 5 5 5 Low Security (%) 5 | 100 100 38 6 10 . . . . . . . . . . . . . Level 1 15 | . . 45 93 69 . . . . . . . . . . 12 . . Level 2 8 | . . 15 . 20 . . . . 30 . . . . . . . . Level 3 14 | . . . . . . . . . 9 . . . . . 33 . 14 Level 4 39 | . . . . . . . . . 40 . . . . . 13 96 80 Level 5 15 | . . . . . . . . . 16 . . . . . 39 3 4 High Security . | . . . . . . . . . 2 . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 2473 | 15 6 444 340 541 . . . . 1794 . . . . . 2473 1653 1649 Initial 1211 | . 6 . 173 150 . . . . 664 . . . . . 235 1211 1100 Average 1050 | 4 1 224 274 302 . . . . 1120 . . . . . 1302 1315 1240 Influence Increases 11088 | 30 . 624 365 753 250 340 . 500 2347 . 115 . . 695 2940 946 1183 Destroy 0b10 Robot/C 6580 | . . 420 280 420 220 220 . 180 1080 . 80 . . 620 1560 660 840 Destroy 0b10 Robot/NC 380 | 30 . 15 10 20 . . . 10 60 . . . . 10 135 50 40 Destroy Leader 1218 | . . 92 74 84 30 30 . 10 220 . 20 . . 50 342 124 142 Successful Hack 71 | . . . . 28 . . . . 37 . . . . . 6 . . Disable Machine 450 | . . 15 . . . . . . 90 . . . . . 300 15 30 Anti-Garrison Action 300 | . . . . . . . . . . . . . . . 300 . . Destroy Structure 484 | . . 7 1 6 . . . . 50 . . . . . 252 52 116 Advance Influence 450 | . . . . . . . . . 450 . . . . . . . . Partial Spotted 165 | . . 30 . 60 . . . . 60 . . . . . . . 15 Lose Combat Pursuer 990 | . . 45 . 135 . 90 . 300 300 . 15 . . 15 45 45 . Influence Decreases 9685 | 20 10 212 445 550 509 233 383 160 878 710 299 915 . 320 842 1766 1433 Entered New Map 5168 | . 4 . 239 182 199 53 383 . 126 670 209 915 . . 140 1262 786 Time Decay 4257 | 20 6 212 206 368 310 180 . 160 592 40 90 . . 310 692 494 577 Search Patrol Dispatched 150 | . . . . . . . . . 150 . . . . . . . . Lost Part 100 | . . . . . . . . . . . . . . 10 10 10 70 Lost Ally 10 | . . . . . . . . . 10 . . . . . . . . Squads Dispatched 74 | . . 1 6 5 . . . 1 20 . . . . 1 22 9 9 Investigation 13 | . . . . 2 . . . . 7 . . . . . 3 1 . Extermination 15 | . . . . 2 . . . . 4 . . . . . 4 3 2 Reinforcement 17 | . . 1 3 . . . . . 2 . . . . . 6 2 3 Assault 19 | . . . . . . . . 1 2 . . . . 1 8 3 4 Garrison 10 | . . . 3 1 . . . . 5 . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . 1 1 3 Construction Impeded 2 | . . . . . . . . . 1 . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Distress Signals 14 | . . 4 3 1 . . . . 3 . . . . . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 495 | . 1 30 18 45 14 17 . 31 95 . 7 . 15 32 94 38 58 Peak Tracking Total 11 | . 1 5 5 6 4 4 . 9 11 . 3 . 4 9 6 6 8 Tactical Retreats 34 | . . 2 . 5 . 2 . 6 11 . 1 . . 1 3 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Traps Triggered 10 | . . . . 2 . . . . 1 . . . . . 2 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Machines Disabled 39 | . . 1 . . . . . . 6 . . 3 3 1 22 1 2 Max in Single Turn 9 | . . 1 . . . . . . 2 . . 1 1 1 9 1 1 Garrison Access 3 | . . . . . . . . . 1 . . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . . . . 3 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Machines Accessed 25 | . 1 . . 3 . 1 4 . 12 . 1 . . . 2 1 . Terminals 7 | . . . . 2 . . . . 4 . . . . . 1 . . Fabricators 7 | . . . . 1 . . . . 4 . . . . . 1 1 . Repair Stations 4 | . 1 . . . . . . . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . Total Hacks 83 | . 1 . . 9 . 1 32 . 32 . 1 . . . 4 3 . Successful 65 | . 1 . . 5 . 1 32 . 21 . 1 . . . 2 2 . Failed 18 | . . . . 4 . . . . 11 . . . . . 2 1 . Catastrophic 3 | . . . . 1 . . . . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 19 | . . . . 6 . . . . 11 . . 1 . . 1 . . Terminals 18 | . . . . 6 . . . . 11 . . . . . 1 . . Fabricators 19 | . . . . 3 . . . . 10 . . . . . 3 3 . Repair Stations 11 | . 1 . . . . . . . 10 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . Terminal Hacks 41 | . . . . 2 . 1 32 . 4 . 1 . . . 1 . . Record 11 | . . . . . . . 11 . . . . . . . . . . Part Schematic 17 | . . . . 2 . . 12 . 2 . . . . . 1 . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . . . Open Door 2 | . . . . . . 1 . . . . 1 . . . . . . Fabricator Index 1 | . . . . . . . . . 1 . . . . . . . . Repair Station Index 1 | . . . . . . . . . 1 . . . . . . . . Fabricator Hacks 11 | . . . . 2 . . . . 6 . . . . . 1 2 . Load Schematic 7 | . . . . 1 . . . . 4 . . . . . 1 1 . Build 4 | . . . . 1 . . . . 2 . . . . . . 1 . Repair Station Hacks 9 | . 1 . . . . . . . 8 . . . . . . . . Scan Component 4 | . . . . . . . . . 4 . . . . . . . . Repair 4 | . . . . . . . . . 4 . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 3 | . . . . 1 . . . . 2 . . . . . . . . Terminals 3 | . . . . 1 . . . . 2 . . . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . . . Botnet 2 | . . . . 1 . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . . . . 2 . . . . 9 . . . . . 2 1 . Full Trace Events 11 | . . . . 2 . . . . 7 . . . . . 1 1 . Feedback Events 1 | . . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . 2 . . 12 . 2 . . . . . 1 . . Parts Built 8 | . . . . 2 . . . . 4 . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . . Time 283 | . . . . 31 . . . . 157 . . . . . . 95 . Total Part Build Rating 28 | . . . . 4 . . . . 14 . . . . . . 10 . Parts Repaired 4 | . . . . . . . . . 4 . . . . . . . . Time 121 | . . . . . . . . . 121 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Total Allies 3 | . . . . . . . . . 1 . . 2 . . . . . Largest Group 2 | . . . . . . . . . 1 . . 2 2 . . . . Highest-Rated Group 192 | . . . . . . . . . 26 . . 192 192 . . . . Highest-Rated Ally 96 | . . . . . . . . . 26 . . 96 96 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 52 | . . . . . . . . . . . . . 52 . . . . Total Damage 1032 | . . . . . . . . . . . . . 1032 . . . . Kills 12 | . . . . . . . . . . . . . 12 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Active Infowar (turns) . | . . . . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 2 1 . 2 . . . . . 3 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Turns Passed 14841 | 99 64 468 428 857 684 365 34 326 1924 80 191 251 1883 1269 2827 1312 1779 Spaces Moved 13364 | 59 119 468 461 1437 1228 653 128 620 2587 280 470 223 1450 660 1383 482 656 Core 50 | 49 . . . . . . . . . . . . 1 . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 3732 | . . . . . . . . . . . . . 551 660 1383 482 656 Wheels 25 | 10 15 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 9557 | . 104 468 461 1437 1228 653 128 620 2587 280 470 223 898 . . . . Fastest Speed 14 | 50 37 37 26 14 26 26 26 26 26 26 26 26 26 150 150 150 150 Average Speed 62 | 55 43 37 27 25 26 26 26 26 26 26 26 26 73 150 150 151 178 Slowest Speed 180 | 80 120 37 34 26 26 26 26 26 26 26 26 26 150 150 150 180 180 Overloaded Moves 23 | . . . . 23 . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 77 | . . 8 4 20 4 1 . . 38 1 1 . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 5 25 37 37 28 91 72 74 73 50 43 69 50 83 77 43 12 17 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . . . Known Exits Taken 14 | . 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . . Unknown Exits Taken 3 | 1 . . . . . . . . . . . . 1 . . 1 . Scrap Searched 12 | . . . . . 2 3 . 3 . 1 . 1 . 2 . . . Spaces Dug 17 | . . . . . . . . . . . . . . . 8 . 9 Terrain Destroyed 291 | . . 5 . . 1 . . . 51 . . . 8 30 122 22 52 Melee . | . . . . . . . . . . . . . . . . . . Projectile 184 | . . 1 . . 1 . . . . . . . 8 30 70 22 52 AOE 107 | . . 4 . . . . . . 51 . . . . . 52 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Total 17748 | 107 131 667 690 1760 1530 758 127 720 3442 284 500 359 2207 808 1766 883 1009 Wait 2477 | 27 . 91 122 154 237 43 . 55 587 2 8 107 655 27 41 230 91 Move 13200 | 58 118 451 452 1397 1219 650 127 619 2516 277 467 222 1449 659 1382 481 656 Hop 70 | . . 8 4 19 4 1 . . 32 1 1 . . . . . . Pick Up 49 | . 4 4 4 13 3 1 . 1 8 . . . 6 1 1 3 . Fast Attach 63 | 5 4 12 6 12 3 . . . 7 . 2 . 1 . . 3 8 Attach 18 | . . 1 5 6 . . . . 1 . . . 1 . . 2 2 Detach 11 | 1 . . 3 5 . . . . . . . . 1 . . . 1 Swap 39 | . . 1 8 1 . . . 2 10 3 4 3 3 . . 2 2 Drop 105 | . 5 15 15 24 5 1 . 2 10 1 1 . 16 1 . 5 4 Fire 980 | 16 . 48 35 75 29 44 . 35 178 . 17 . 36 66 186 93 122 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . 10 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 726 | . . 36 36 54 30 18 . 6 93 . . 27 39 54 156 64 113 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 8 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 14) 143 | -10/Materials | Discovered new exit (range 16) 160 | -10/Materials | Identified exit to Materials 164 | -10/Materials | Entered another Materials area 166 | -9/Materials | Reached level 2 166 | -9/Materials | Upgraded with Utility slot (x1) 166 | -9/Materials | Upgraded with Weapon slot (x1) 242 | -9/Materials | Discovered new exit (range 16) 308 | -9/Materials | Build established: Mutant 370 | -9/Materials | Destroyed 7 combat bots 384 | -9/Materials | Reached level 3 392 | -9/Materials | Identified exit to Mines 616 | -9/Materials | Discovered new exit (range 13) 621 | -9/Materials | Identified exit to Materials 632 | -9/Materials | Entered another Materials area 632 | -8/Materials | Upgraded with Propulsion slot (x1) 634 | -8/Materials | Reached level 4 634 | -8/Materials | Upgraded with Propulsion slot (x1) 675 | -8/Materials | Reached level 5 705 | -8/Materials | Garrison activated, responded to threat 1024 | -8/Materials | Build established: Sprinter 1060 | -8/Materials | Discovered new exit (range 3) 1060 | -8/Materials | Identified exit to Factory 1060 | -8/Materials | Entered Factory 1062 | -7/Factory | Reached level 6 1116 | -7/Factory | Reached level 7 1158 | -7/Factory | Upgraded with Utility slot (x1) 1421 | -7/Factory | Discovered new exit (range 15) 1538 | -7/Factory | Garrison activated, responded to threat 1653 | -7/Factory | Reached level 8 1753 | -7/Factory | Fabricated Plasma Cutter (x2) 1795 | -7/Factory | Build established: Hacker-Sprinter 1917 | -7/Factory | Identified exit to Lower Caves 1917 | -7/Factory | Entered Lower Caves 1919 | -7/Lower Caves | Reached level 9 2148 | -7/Lower Caves | Learned location of 1 exit from Factory 2195 | -7/Lower Caves | Found DRS Beacon 2197 | -7/Lower Caves | Activated DRS Beacon 2564 | -7/Lower Caves | Discovered new exit (range 11) 2566 | -7/Lower Caves | Identified exit to Lower Caves 2601 | -7/Lower Caves | Entered another Lower Caves area 2603 | -7/Lower Caves | Reached level 10 2606 | -7/Lower Caves | Spotted B-75 Beast 2928 | -7/Lower Caves | Discovered new exit (range 14) 2951 | -7/Lower Caves | Reached level 11 2961 | -7/Lower Caves | Identified exit to Data Miner 2963 | -7/Lower Caves | Learned 8 Factory zone layouts 2966 | -7/Lower Caves | Entered Data Miner 2966 | -7/Data Miner | Discovered new exit (range 6) 2971 | -7/Data Miner | Met Data Miner 2982 | -7/Data Miner | Received God Mode back door access code from Data Miner 2988 | -7/Data Miner | Learned location of Section 7 (-2) 2988 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2999 | -7/Data Miner | Identified exit to Proximity Caves 3000 | -7/Data Miner | Entered Proximity Caves 3002 | -6/Proximity Caves | Reached level 12 3003 | -6/Proximity Caves | Learned Factory emergency access door positions 3008 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3019 | -6/Proximity Caves | Learned Factory stockpile data 3064 | -6/Proximity Caves | Spotter reported a threat 3065 | -6/Proximity Caves | Spotter reported a threat 3246 | -6/Proximity Caves | Spotter reported a threat 3294 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3312 | -6/Proximity Caves | Spotted B-75 Beast 3317 | -6/Proximity Caves | Discovered new exit (range 14) 3326 | -6/Proximity Caves | Identified exit to Factory 3326 | -6/Proximity Caves | Entered Factory 3327 | -6/Factory | Identified exit to Extension 3328 | -6/Factory | Identified exit to Lower Caves 3328 | -6/Factory | Reached level 13 3354 | -6/Factory | Core integrity fell below 50% 3532 | -6/Factory | Fabricated Shield Generator? 3598 | -6/Factory | Reached level 14 3676 | -6/Factory | Search patrols dispatched 3884 | -6/Factory | Garrison activated, responded to threat 3896 | -6/Factory | Reached level 15 4072 | -6/Factory | Reached level 16 4111 | -6/Factory | Discovered new exit (range 16) 4194 | -6/Factory | Repaired Broken Nuclear Core 4242 | -6/Factory | Identified exit to Factory 4277 | -6/Factory | Garrison activated, responded to threat 4361 | -6/Factory | Repaired Lyr. Light Armor Plating 4376 | -6/Factory | First assault squad dispatched 4394 | -6/Factory | Repaired Shield Generator 4413 | -6/Factory | Reached level 17 4430 | -6/Factory | Spotted B-75 Beast 4528 | -6/Factory | Repaired Surge Thruster 4859 | -6/Factory | Discovered exit to Factory (range 6) 4873 | -6/Factory | Reached level 18 5087 | -6/Factory | Fabricated Hpw. Shock Rifle? 5199 | -6/Factory | High security lockdown imminent 5250 | -6/Factory | Entered Lower Caves 5324 | -6/Lower Caves | Discovered new exit (range 8) 5326 | -6/Lower Caves | Identified exit to Lower Caves 5330 | -6/Lower Caves | Entered another Lower Caves area 5330 | -6/Lower Caves | Discovered exit to Factory (range 9) 5509 | -6/Lower Caves | Spotted B-75 Beast 5519 | -6/Lower Caves | Discovered new exit (range 8) 5521 | -6/Lower Caves | Identified exit to Zion 5521 | -6/Lower Caves | Entered Zion 5533 | -6/Zion | System corruption cleaned by Quarantine Array 5576 | -6/Zion | Given A8's code to call for help 5583 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5591 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5766 | -6/Zion | Discovered new exit (range 3) 5766 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5767 | -6/Zion | Identified exit to Deep Caves 5772 | -6/Zion | Entered Deep Caves 5772 | -6/Deep Caves | Accompanied by 2 allies 5774 | -6/Deep Caves | Reached level 19 5872 | -6/Deep Caves | Attacked by Z-Imprinter 5892 | -6/Deep Caves | Allies destroyed Z-Imprinter 5956 | -6/Deep Caves | Z-Facility disabled 6175 | -6/Deep Caves | Spotted AG-66443 6236 | -6/Deep Caves | Destroyed AG-66443 6240 | -6/Deep Caves | Found GOLEM Unit 6743 | -6/Deep Caves | Build established: Hacker-Golem 7643 | -6/Deep Caves | Discovered new exit (range 7) 7655 | -6/Deep Caves | Entered Proximity Caves 7657 | -5/Proximity Caves | Reached level 20 7679 | -5/Proximity Caves | Upgraded with Utility slot (x1) 7971 | -5/Proximity Caves | Learned location of 1 exit from Factory 8370 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8404 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8600 | -5/Proximity Caves | Reached level 21 8924 | -5/Proximity Caves | Entered Factory 8925 | -5/Factory | Identified exit to Factory 9079 | -5/Factory | Reached level 22 9295 | -5/Factory | Garrison activated, responded to threat 9340 | -5/Factory | Incoming assault squad redirected 9349 | -5/Factory | Destroyed 10 combat bots 9945 | -5/Factory | Reached level 23 10078 | -5/Factory | Cargo convoy interrupted 10124 | -5/Factory | First assault squad dispatched 10230 | -5/Factory | Discovered exit to Factory (range 8) 10343 | -5/Factory | Core integrity fell below 50% 10382 | -5/Factory | Spotted B-75 Beast 10386 | -5/Factory | Destroyed B-75 Beast 11162 | -5/Factory | Reached level 24 11215 | -5/Factory | Destroyed 9 combat bots 11535 | -5/Factory | Discovered new exit (range 14) 11751 | -5/Factory | Entered another Factory area 11763 | -4/Factory | Upgraded with Utility slot (x1) 12140 | -4/Factory | Reached level 25 12187 | -4/Factory | Discovered new exit (range 13) 12218 | -4/Factory | Incoming investigation squad redirected 12251 | -4/Factory | First assault squad dispatched 12283 | -4/Factory | Fabricated Force Field? 12579 | -4/Factory | Upgraded with Weapon slot (x1) 12674 | -4/Factory | Upgraded with Power slot (x1) 13056 | -4/Factory | High security lockdown imminent 13063 | -4/Factory | Entered Research 13065 | -3/Research | Reached level 26 13065 | -3/Research | Reached level 27 13563 | -3/Research | First assault squad dispatched 13839 | -3/Research | Upgraded with Power slot (x1) 13872 | -3/Research | Core integrity fell below 50% 13873 | -3/Research | System corruption reached 10% 13882 | -3/Research | Reached level 28 13952 | -3/Research | Incoming assault squad redirected 14107 | -3/Research | Core integrity fell below 20% 14335 | -3/Research | Incoming assault squad redirected 14649 | -3/Research | Lost 3 parts (1p2u) 14830 | -3/Research | Incoming assault squad redirected 14842 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- U-05 Engineer builds a Wall. Slug penetrates Wall. Destroyed Imp. Phase Shifter. U-05 Engineer builds a Wall. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. I-47 Archangel unfolds itself. Destroyed Lgt. Antimatter Reactor. ALERT: Unidentified disturbance in Zone 8M, assault force dispatched. Asb. Focal Cannon destroyed. GOLEM Unit beginning Asb. Focal Cannon integration. Critical hit (Burn: +37). Slug penetrates Wall. System corrupted: Quantum Reactor rejected. Acquired Quantum Reactor. ALERT: Higher priority target reported, redirecting assault. Slug penetrates Wall. System corrupted: Energy discharge (-557). Penetrated by Slug. [Achievement: Torch] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????""??????????????? | | ????????????????????????????????""???????????????? | | ????????????????####+#########? "????????????????? | | ????????????????? #? ?????????????????? | | ??????????????????? # ?????????????????? | | ????????????????????? # ??????????????????? | | ??????????????????????? +???????????????????? | | ????????????????????????#@ p#???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# ########????????????? | | ????????????????????????# # ??????????? | | ????????????????????????# # "?????????? | | ????????????????????????# # "?????????? | | ????????????????????????# ghgg +? ""????????? | | ????????????????????????## ##### w#?? ??????? | | ?????????????????????????#+#???# %#??? ! ????? | | ???????????????????????????????# ig%############/# | | ?????????????????????????????? # !*%==[!![ | | ???????????????????????????????# %[! [%!%= | | ????????????????????????????? # =!=%!*%!* | | ????????????????????????????? " #####= ##### | | ???????????????????????????????# #?### ##??? | | ???????????????????????????????# #???# #???? | | ???????????????????????????????# #???# #???? | | ?????????????????????????????? %" #???# #???? | | ????????????????????????????? " #???# #???? | | ???????????????????????????? #???# #???? | | ??????????????????????????? #???# #???? | | ??????????????????????????# ######???# #???? | | ??????????????????????????# ?????????# #???? | | ???????????????????????????? ??????????# #???? | | ????????????????????????????????????????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 93 Energy Capacity 1680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Evasion (%) 65 Offensive Hacking 30 Item Schematics ----------------- Plasma Cutter | -7/Factory | Hacked EMP Blaster | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Gravmag Array | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free Adv. Thermal Generator | -7/Data Miner | Free Shield Generator | -6/Factory | Hacked Hpw. Shock Rifle | -6/Factory | Hacked Force Field | -5/Factory | Hacked Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free Fabricated ------------ Plasma Cutter | x2 | -7/Factory Shield Generator | x2 | -6/Factory Hpw. Shock Rifle | x2 | -6/Factory Force Field | x2 | -4/Factory Repaired ---------- Nuclear Core | 82% | -6/Factory | Broken Lyr. Light Armor Plating | 15% | -6/Factory Shield Generator | 53% | -6/Factory Surge Thruster | 51% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Help From High Places Torch Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Levels Raised 27 | . . 2 2 3 1 2 . 1 6 . . . 1 2 3 1 3 XP Earned 44735 | 3000 . 4131 3250 4147 1750 1750 650 1950 8330 244 482 244 694 3035 4219 2492 4367 XP Spent 43355 | 3000 . 1300 3550 3770 2850 1450 . . 5150 . 6300 . 2625 1100 3800 2700 5760 Upgrades 92 | 5 . 4 6 5 7 3 . . 10 . 5 . 21 1 5 3 17 Power Slot 2 | . . . . . . . . . . . . . . . . 1 1 Propulsion Slot 3 | 1 . . 2 . . . . . . . . . . . . . . Utility Slot 4 | . . 1 . 1 . . . . . . . . . 1 . 1 . Weapon Slot 2 | . . 1 . . . . . . . . . . . . . 1 . Core Integrity 37 | . . . . . . . . . . . . . 21 . . . 16 Heat Dissipation 4 | . . . 1 1 . . . . 2 . . . . . . . . Energy Generation 6 | . . . . . . . . . 2 . 4 . . . . . . Mass Support 4 | . . 1 1 1 . . . . . . 1 . . . . . . Inventory Capacity 4 | 4 . . . . . . . . . . . . . . . . . Ranged Accuracy 4 | . . . . . . . . . 4 . . . . . . . . Hack Attack % 6 | . . 1 2 2 . . . . . . . . . . 1 . . KI Resistance % 4 | . . . . . 3 1 . . . . . . . . . . . TH Resistance % 4 | . . . . . 4 . . . . . . . . . . . . KI Damage % 4 | . . . . . . 2 . . 2 . . . . . . . . TH Damage % 4 | . . . . . . . . . . . . . . . 4 . . Protomatter Created 6348 | . . 280 272 372 151 236 . . 838 . 15 . 104 583 1411 865 1221 Integrity Restored 15063 | . . 727 727 1007 553 369 . 141 1962 . . . 877 1174 3507 1452 2567 Core 12843 | . . 599 542 771 280 236 . 141 1607 . . . 785 1156 2707 1452 2567 Parts 2220 | . . 128 185 236 273 133 . . 355 . . . 92 18 800 . . Protomatter Decayed 997 | . . . 249 30 . 7 . . 110 . 25 . . 47 344 97 88 Game ------ Seed OmegaGatlingScythe Manual? 0 Play Time 02:04:19 Cumulative 85.9 hours Start 2025.05.06 @ 19:28:47 End 2025.05.06 @ 21:33:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 104 Rogue 12 Adventurer 86 Explorer 6 Win Type - Total 18 Types 4/0/7/0/2/0/4/1/0/0 Lore% 35 Gallery% 33 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bcb47f40-8f55-438b-ad7c-6b124f210b72