Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.12 @ 09:40:38 Player: Cmdr.Laserstrahl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (170) 850 Value Destroyed (5496) 5496 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1059) 1059 TOTAL SCORE: 11225 Bonus ------- High Alert Combat Kills 1059 Cogmind --------- Core Integrity 0/1000 Matter 169/300 Energy 57/100 System Corruption 29% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Advanced Heat Sink Improved Target Analyzer Layered Medium Armor Plating Improved Thermal Shield > --- WEAPON (3) ------- Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Improved Shield Generator Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Titanium Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Core Analyzer Precision Matter Filter Power Shielding Improved Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Advanced Shield Generator Improved Hacking Suite > --- WEAPON ----------- Plasma Cannon Gauss Rifle KE Penetrator > --- INVENTORY -------- Advanced Treads Armored Wheel Advanced Sensor Array Shield Generator Magnetic Acceleration Cannon Enhanced Gauss Cannon Mini Grenade Launcher Mini Grenade Launcher Powered Hammer [Rating: 82] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Core Analyzer Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 8 | . . 2 1 1 2 2 Weapon 1 | . . . 1 . . . Parts Attached 154 | 6 6 28 18 12 16 68 Power 10 | 1 1 3 1 . 1 3 Engine 7 | 1 1 3 1 . 1 . Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 23 | 2 3 6 1 4 . 7 Treads 8 | . . 5 1 1 . 1 Leg 13 | . 3 1 . 3 . 6 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 74 | 1 1 12 8 5 10 37 Device 26 | . 1 1 2 . 5 17 Storage 5 | 1 . 2 2 . . . Processor 8 | . . 1 . 2 . 5 Hackware 1 | . . . . . . 1 Protection 34 | . . 8 4 3 5 14 Artifact . | . . . . . . . Weapon 47 | 2 1 7 8 3 5 21 Energy Gun 13 | 1 . 4 1 . 3 4 Energy Cannon 3 | . . . . . . 3 Ballistic Gun 21 | 1 1 3 6 2 1 7 Ballistic Cannon 4 | . . . . . 1 3 Launcher 5 | . . . 1 1 . 3 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 2 Parts Lost 34 | . 1 3 . . 1 29 Power 2 | . . . . . . 2 Propulsion 5 | . 1 . . . . 4 Utility 20 | . . 1 . . 1 18 Weapon 7 | . . 2 . . . 5 Highest Loss Streak 14 | . 1 2 . . 1 14 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 90 99 99 97 99 90 Engine 6 | . 14 11 9 7 6 . Core 1 | . . . . . . 3 Treads 8 | . . 16 18 19 . . Leg 10 | . 18 5 . . 20 15 Device 11 | . 5 11 9 6 7 18 Storage 7 | . 14 12 9 7 6 4 Processor 5 | . . 3 . 6 6 9 Protection 19 | . . 17 26 23 30 14 Energy Gun 6 | . 14 6 9 7 6 3 Ballistic Gun 11 | . 14 15 15 13 10 7 Naked Turns 54 | . . . . . . 54 Heaviest Build 70 | 11 12 32 43 46 52 70 Greatest Support 62 | 20 20 40 42 62 60 60 Greatest Overweight (x) 2 | . 1 1 1 1 . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 8 10 25 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 9 Most Carried 10 | 5 8 10 10 10 10 10 Average Carried 9 | 3 7 9 9 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 5 Final Carried 10 | 5 8 10 10 10 9 2 Class Distribution -------------------- 41% | Scavenger-Tank 22% | Scavenger-Mutant 20% | Tank 7% | Scavenger-Gunner 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 4367 | 262 172 745 276 445 729 1738 Remotely . | . . . . . . . Salvage Created 8357 | 73 201 1423 288 888 1967 3517 Parts 403 | 2 9 88 25 48 64 167 Haulers Intercepted 6 | . . 1 . 2 2 1 Recyclers Shooed 25 | . 3 1 1 4 6 10 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 102 | . 4 26 7 4 15 46 Guns 71 | . 4 26 3 4 13 21 Cannons 17 | . . . . . 2 15 AOE 13 | . . . 4 . . 9 Classes Destroyed 16 | 1 2 5 1 3 1 3 Worker 15 | . 1 1 . 2 2 9 Builder 8 | . . 1 1 . . 6 Tunneler 2 | . . . 1 1 . . Hauler 6 | . . 1 . 2 2 1 Recycler 28 | 1 . 4 1 7 8 7 Mechanic 2 | . . . . . 1 1 Operator 1 | . . . . 1 . . Watcher 6 | . . 1 1 2 . 2 Swarmer 17 | . . 6 4 . 2 5 Grunt 44 | . 4 10 . 1 9 20 Brawler 2 | . . . . . . 2 Duelist 3 | . . . . . . 3 Sentry 18 | . . 10 3 1 2 2 Hunter 7 | . . . . 1 . 6 Programmer 10 | . . . . 1 2 7 Behemoth 1 | . . . . . . 1 Best Kill Streak 9 | 1 2 6 6 3 7 9 Combat Bots Only 7 | . 2 3 4 1 4 7 Max Kills in Single Turn 4 | 1 1 1 3 1 3 4 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 853 | . 31 155 27 53 90 497 Missed 269 | . 9 48 9 23 32 148 Damage Taken 9293 | . 278 1233 251 360 958 6213 Core 1367 | . 84 146 15 27 82 1013 Absorbed by Shields 677 | . . . . . . 677 Redirected to Shielding 511 | . . . . . 88 423 Ignored by Resistances 55 | . . . . . . 55 Regen/Repaired (Parts) 468 | . . . 156 . . 312 Core Remaining (%) 85 | 100 66 63 97 96 90 . Volleys Fired 479 | 2 28 121 23 47 69 189 Largest 3 | 2 2 2 3 3 3 3 Hottest 183 | 70 70 79 107 112 152 183 Shots Fired 1184 | 4 56 236 57 132 207 492 Gun 998 | 4 56 236 54 129 186 333 Cannon 164 | . . . . . 21 143 Launcher 22 | . . . 3 3 . 16 Special . | . . . . . . . Kinetic 747 | 2 28 163 34 85 138 297 Thermal 340 | 2 28 63 20 44 69 114 Explosive 22 | . . . 3 3 . 16 Electromagnetic 75 | . . 10 . . . 65 Robot Hit Streak 19 | 2 10 19 12 9 9 17 Robot Miss Streak 9 | 1 4 4 3 3 5 9 Penetration Max 1 | . . . . . 1 1 Secondary Targets 8 | . . 4 . . 2 2 Max Gunslinging Chain 1 | . . 1 . . 1 1 Shots Hit Robots 711 | 3 35 141 36 77 125 294 Core Hits 353 | 2 13 54 19 33 64 168 Critical Kills 5 | . . 1 . 1 1 2 Critical Parts Destroyed 6 | . . . . 1 2 3 Critical Strikes 37 | . 3 6 3 7 8 10 Burn 22 | . 3 5 3 5 5 1 Destroy 10 | . . 1 . 2 3 4 Blast 3 | . . . . . . 3 Corrupt 1 | . . . . . . 1 Smash 1 | . . . . . . 1 Melee Attacks 5 | . . . . . . 5 Impact 5 | . . . . . . 5 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 16915 | 40 414 1943 796 1381 3125 9216 Guns 11549 | 40 411 1921 569 1352 2367 4889 Cannons 2361 | . . . . . 375 1986 Explosions 2655 | . . . 226 29 377 2023 Melee 163 | . . . . . . 163 Ramming 187 | . 3 22 1 . 6 155 Kinetic 9079 | 15 133 1279 316 757 2000 4579 Thermal 4136 | 25 278 579 253 595 742 1664 Explosive 2253 | . . . 226 29 377 1621 Electromagnetic 1097 | . . 63 . . . 1034 Impact 163 | . . . . . . 163 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 29 | . . . . 1 1 29 Average Corruption 3 | . . . . 1 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 35 | . . . . . 2 33 Message Errors 8 | . . . . . . 8 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 4 | . . . . . 1 3 Parts Rejected 2 | . . . . . . 2 Parts Fused 2 | . . . . . . 2 Data Loss (minor) 3 | . . . . . 1 2 Misfires 1 | . . . . . . 1 Alerts 2 | . . . . . . 2 Misdirections 2 | . . . . . . 2 Weapon Failures 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 134 | . . . . . 41 93 Projectiles 38 | . . . . . . 38 Explosions 47 | . . . . . 41 6 Melee 49 | . . . . . . 49 Knockbacks 16 | . . . . . 5 11 Impact 2 | . . . . . . 2 Kinetic 14 | . . . . . 5 9 Secondary . | . . . . . . . Self-Inflicted Damage 283 | . . . 33 6 71 173 Shots 8 | . . . 1 1 1 5 Rammed 7 | . . 5 1 . . 1 Targets Rammed 23 | . 1 5 1 . 1 15 Kicked 16 | . 1 . . . 1 14 Crushed . | . . . . . . . Highest Temperature 299 | 40 231 78 165 145 299 252 Average Temperature 50 | 23 79 19 54 36 54 57 Received Heat Transfer 2120 | . 153 354 63 60 294 1196 Effects 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . . . . 6 Impact Corruptions 3 | . . . . . . 3 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . 1 1 1 3 2 1 Heat Transferred 9829 | 74 1036 1961 740 1443 1739 2836 Parts Sabotaged 6 | . . . . . . 6 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 1410 | 5 100 544 467 257 349 1410 Initial 224 | . 3 42 224 144 51 123 Average 383 | 1 58 335 331 113 179 725 Maximum Alert Level 4 | . . 2 2 1 1 4 Low Security (%) 33 | 100 100 19 . 80 56 4 Level 1 28 | . . 42 77 19 43 10 Level 2 22 | . . 38 22 . . 38 Level 3 9 | . . . . . . 29 Level 4 5 | . . . . . . 17 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 31 | . . 5 . 5 6 15 Investigation 4 | . . 2 . 1 . 1 Extermination 5 | . . . . 1 2 2 Reinforcement 14 | . . 3 . 3 1 7 Assault 4 | . . . . . . 4 Garrison 4 | . . . . . 3 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced 3 | . . . . . 1 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 10 | . 1 2 . . 4 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 176 | . 5 39 10 13 22 87 Peak Tracking Total 14 | . 3 6 4 3 4 14 Tactical Retreats 7 | . . . . . . 7 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 2 | . . 1 . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . 4 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 17 | . . 2 . . 3 12 Max in Single Turn 3 | . . 1 . . 2 3 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 16 | . 4 4 3 1 1 3 Terminals 7 | . 4 1 1 . . 1 Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 . . 1 Recycling Units 2 | . . 1 1 . . . Scanalyzers 4 | . . 2 . 1 . 1 Garrison Access 1 | . . . . . 1 . Total Hacks 57 | . 11 16 5 9 2 14 Successful 38 | . 6 13 4 9 1 5 Failed 19 | . 5 3 1 . 1 9 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 14 | . 11 1 1 . . 1 Fabricators . | . . . . . . . Repair Stations 11 | . . . 2 . . 9 Recycling Units 3 | . . 1 2 . . . Scanalyzers 27 | . . 14 . 9 . 4 Garrison Access 2 | . . . . . 2 . Terminal Hacks 6 | . 6 . . . . . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Locate Traps 2 | . 2 . . . . . Disarm Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 2 . . 4 Scan Component 3 | . . . 1 . . 2 Repair 3 | . . . 1 . . 2 Recycling Unit Hacks 3 | . . 1 2 . . . Report Inventory 2 | . . 1 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 22 | . . 12 . 9 . 1 Insert Component 11 | . . 6 . 4 . 1 Analyze 11 | . . 6 . 5 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 12 | . 2 3 3 1 . 3 Full Trace Events 2 | . . 1 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 9 | . . 5 . 4 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 1 . . 2 Time 126 | . . . 44 . . 82 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . 3 . . . Parts Scanalyzed 11 | . . 6 . 4 . 1 Part Schematics Acquired 9 | . . 5 . 4 . . Parts Damaged 3 | . . 2 . . . 1 Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 3 | . . . . . 3 . ROAM 1 | . . . . . 1 . EXPLORE 2 | . . . . . 2 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . 2 . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 6509 | 63 341 1335 605 1152 899 2114 Spaces Moved 3167 | 51 225 558 307 620 453 953 Core 119 | 2 . . . . . 117 Treads 1324 | . . 410 307 592 . 15 Legs 1594 | . 144 148 . 28 453 821 Wheels 130 | 49 81 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 120 152 130 130 50 Average Speed 138 | 78 106 155 154 153 130 128 Slowest Speed 240 | 80 190 240 232 232 130 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 3 43 58 20 21 15 21 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 261 | . . . 26 30 19 186 Melee . | . . . . . . . Projectile 49 | . . . . 1 6 42 AOE 212 | . . . 26 29 13 144 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 4313 | 69 278 805 390 716 610 1445 Wait 305 | . 8 34 24 29 50 160 Move 3161 | 50 224 557 306 619 452 953 Hop . | . . . . . . . Pick Up 77 | 11 6 24 7 2 8 19 Fast Attach 65 | . 1 7 7 7 5 38 Attach 35 | 6 2 6 3 . 4 14 Detach . | . . . . . . . Swap 54 | . 3 15 8 5 7 16 Drop 109 | . 5 36 11 7 14 36 Fire 479 | 2 28 121 23 47 69 189 Melee 5 | . . . . . . 5 Ram 1 | . . . . . . 1 Kick 16 | . 1 . . . 1 14 Crush 6 | . . 5 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / Gar) -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 360 | -10/Materials | Discovered new exit (range 12) 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Utility x2 598 | -9/Materials | Build established: Scavenger-Mutant 1351 | -9/Materials | Discovered new exit (range 6) 1716 | -9/Materials | Discovered new exit (range 15) 1740 | -9/Materials | Entered another Materials area 1740 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2045 | -8/Materials | Repaired Lyr. Light Armor Plating? 2245 | -8/Materials | Discovered new exit (range 10) 2345 | -8/Materials | Entered Factory 2345 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2393 | -7/Factory | Build established: Scavenger-Tank 3411 | -7/Factory | Discovered new exit (range 5) 3497 | -7/Factory | Entered another Factory area 3497 | -6/Factory | Evolved 2 slots: Utility x2 3819 | -6/Factory | Identified exit to Garrison 3847 | -6/Factory | Garrison activated, responded to threat 4032 | -6/Factory | Discovered new exit (range 22) 4299 | -6/Factory | Build established: Tank 4396 | -6/Factory | Entered another Factory area 4396 | -5/Factory | Evolved 2 slots: Utility x2 4981 | -5/Factory | Destroyed 7 combat bots 5532 | -5/Factory | Spotted B-75 Beast 5793 | -5/Factory | Build established: Scavenger-Tank 6006 | -5/Factory | Repaired Imp. Medium Armor Plating 6045 | -5/Factory | Repaired Imp. Weapon Shielding 6196 | -5/Factory | First assault squad dispatched 6222 | -5/Factory | Destroyed B-75 Beast 6328 | -5/Factory | System corruption reached 10% 6356 | -5/Factory | Core integrity fell below 50% 6375 | -5/Factory | Lost 14 parts (1p1n9u3w) 6422 | -5/Factory | Core integrity fell below 20% 6443 | -5/Factory | Lost 7 parts (1p2n2u2w) 6510 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06453_ Acquired Adv. Shield Generator. 06458_ Critical hit (Burn: +37). 06461_ Critical hit (Burn: +50). 06463_ K-01 Serf destroyed. 06464_ =VSMTCXDSPTTSZ6ABF%,V8WCN,#MO NBP5ZN5 06464_ Acquired Imp. Shield Generator. 06480_ System corrupted: Adv. Shield Generator rejected. 06487_ System corrupted: Magnetic Acceleration Cannon jammed. 06493_ G-67 Veteran knocked back. 06494_ Adv. Treads destroyed. 06496_ ALERT: Significant disruption in Zone 9T, assault force dispatched. 06499_ System corrupted: IFF burst signal emitted. 06499_ G-50 Soldier knocked back. 06503_ L-41 Fighter destroyed. 06505_ G-50 Soldier knocked back. 06506_ Critical hit (Burn: +37). 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"""#???????? | | ??????????????? """ Y"#???????? | | ??????????????? """ """#???????? | | ???????????????? """ #???????? | | ???????????????? #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Coolant Potential 65 Energy Generation 19 Energy Capacity 315 Matter Stores 329 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 25 Resistance: EX 25 Power Shielding 33 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Matter Filtering 50 Offensive Hacking 12 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Mni. Grenade Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredAntimissileShifter Manual? 0 Play Time 03:11:15 Cumulative 147.1 hours Start 2024.03.11 @ 20:41:57 End 2024.03.12 @ 09:40:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 65 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 42 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d2ab16c-da44-4199-8716-20c4dfdf870d