Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.29 @ 05:36:03 Player: naththebg Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (61) 305 Value Destroyed (1485) 1485 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (223) 223 TOTAL SCORE: 3813 Bonus ------- High Alert Combat Kills 223 Cogmind --------- Core Integrity 0/550 Matter 176/300 Energy 77/160 System Corruption 2% Temperature Critical (562) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (3) ------ Heat Sink > --- WEAPON (4) ------- Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (5) ---- Armored Huge Wheel Heavy Particle Gun Heavy Particle Gun Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Heat Sink Particle Charger > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Armored Huge Wheel Heavy Particle Gun Improved EM Pulse Cannon Improved EM Pulse Cannon [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Hover Unit Aerolev Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Grenade Launcher Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 2 | . . 1 1 Parts Attached 54 | 6 12 8 28 Power 13 | 1 2 4 6 Engine 11 | 1 2 4 4 Core 2 | . . . 2 Reactor . | . . . . Propulsion 13 | 2 1 2 8 Treads 6 | 2 1 . 3 Leg 3 | . . . 3 Wheel . | . . . . Hover 4 | . . 2 2 Flight . | . . . . Utility 6 | 1 1 1 3 Device 4 | . 1 1 2 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 22 | 2 8 1 11 Energy Gun 5 | . . 1 4 Energy Cannon 2 | . . . 2 Ballistic Gun 4 | 2 2 . . Ballistic Cannon . | . . . . Launcher 10 | . 6 . 4 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 22 | . 3 . 19 Power 3 | . 1 . 2 Propulsion 7 | . 1 . 6 Utility 3 | . . . 3 Weapon 9 | . 1 . 8 Highest Loss Streak 9 | . 2 . 9 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 77 | . 86 85 64 Engine 7 | . 11 9 2 Core 1 | . . . 3 Treads 14 | . 27 1 4 Leg 3 | . . . 7 Hover 7 | . . 20 12 Device 6 | . 5 20 4 Storage 9 | . 14 11 4 Energy Gun 5 | . . . 12 Ballistic Gun 5 | . 11 . . Launcher 13 | . 15 22 9 Peak Build Rating 37 | 6 9 22 37 Average Rating 13 | 4 6 18 22 On Entrance 8 | . 6 8 19 Naked Turns 2 | . . . 2 Heaviest Build 24 | 14 17 16 24 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 3 | . . 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 6 Most Carried 8 | 6 8 8 8 Average Carried 6 | 3 7 7 5 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 6 8 7 5 Class Distribution -------------------- 71% | Mutant 14% | Gunner 11% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1302 | 258 254 217 573 Remotely 220 | . . 217 3 Salvage Created 1622 | . 465 174 983 Parts 104 | . 37 17 50 Haulers Intercepted 4 | . 1 2 1 Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 33 | . 11 4 18 Guns 17 | . 6 . 11 Cannons 1 | . . . 1 AOE 14 | . 5 4 5 Classes Destroyed 14 | . 6 3 5 Worker 5 | . 2 . 3 Builder 6 | . 1 1 4 Tunneler 4 | . . 2 2 Hauler 4 | . 1 2 1 Recycler 2 | . . 1 1 Operator 2 | . 1 . 1 Watcher 5 | . 2 . 3 Swarmer 4 | . . 3 1 Cutter 2 | . . . 2 Grunt 18 | . 11 1 6 Brawler 2 | . . . 2 Duelist 1 | . . . 1 Sentry 5 | . . . 5 Hunter 1 | . . . 1 Best Kill Streak 14 | . 8 6 14 Combat Bots Only 6 | . 4 3 6 Max Kills in Single Turn 4 | . 3 4 2 Gunslinging . | . . . . Exploded 3 | . 2 3 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 314 | . 84 6 224 Missed 107 | . 23 2 82 Damage Taken 3359 | . 777 76 2506 Core 752 | . 119 18 615 Absorbed by Shields . | . . . . Core Remaining (%) 82 | 100 52 95 . Volleys Fired 96 | . 46 8 42 Largest 4 | . 2 2 4 Hottest 220 | . 60 60 220 Shots Fired 201 | . 87 15 99 Gun 135 | . 70 . 65 Cannon 7 | . . . 7 Launcher 59 | . 17 15 27 Special . | . . . . Kinetic 70 | . 70 . . Thermal 65 | . . . 65 Explosive 59 | . 17 15 27 Electromagnetic 7 | . . . 7 Robot Hit Streak 22 | . 8 9 22 Robot Miss Streak 3 | . 3 1 3 Penetration Max . | . . . . Secondary Targets 7 | . 2 . 5 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 143 | . 53 12 78 Core Hits 110 | . 36 16 58 Critical Kills 1 | . . . 1 Critical Parts Destroyed 2 | . . . 2 Critical Strikes 6 | . . . 6 Burn 3 | . . . 3 Smash 3 | . . . 3 Melee Attacks 15 | . . . 15 Impact 15 | . . . 15 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 6 | . . . 6 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4841 | 1 1261 700 2879 Guns 1380 | . 572 . 808 Cannons 172 | . . . 172 Explosions 2328 | . 689 700 939 Melee 899 | . . . 899 Ramming 62 | 1 . . 61 Kinetic 572 | . 572 . . Thermal 808 | . . . 808 Explosive 2328 | . 689 700 939 Electromagnetic 172 | . . . 172 Impact 899 | . . . 899 Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 6 | . . . 6 Message Errors 3 | . . . 3 Matter Fused 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Data Loss (major) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 546 | . 2 45 499 Projectiles . | . . . . Explosions 54 | . 2 45 7 Melee 492 | . . . 492 Knockbacks 3 | . . . 3 Impact 3 | . . . 3 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 130 | . 4 31 95 Shots 8 | . 1 3 4 Rammed 13 | 1 . . 12 Targets Rammed 13 | 1 . . 12 Kicked . | . . . . Crushed . | . . . . Highest Temperature 562 | . 37 . 562 Average Temperature 103 | . 11 . 133 Received Heat Transfer 1272 | . 456 24 792 Effects 5 | . . . 5 Shutdowns 1 | . . . 1 Matter Decay 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 6 | . . . 6 Combat Hostiles 1 | . . . 1 Parts Fried 11 | . . . 11 Impact Corruptions 20 | . . . 20 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . . 4 Heat Transferred 1638 | . . . 1638 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 798 | . 383 291 798 Initial 122 | . . 104 122 Average 290 | . 171 185 502 Maximum Alert Level 3 | . 1 1 3 Low Security (%) 35 | 100 48 57 2 Level 1 40 | . 51 42 32 Level 2 18 | . . . 47 Level 3 6 | . . . 16 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 3 1 8 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 8 | . 2 . 6 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 69 | . 17 5 47 Peak Tracking Total 13 | . 4 2 13 Tactical Retreats 7 | . . . 7 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . 2 1 2 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 4 2 1 Terminals 7 | . 4 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 28 | . 18 6 4 Successful 14 | . 11 1 2 Failed 14 | . 7 5 2 Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual 11 | . 2 6 3 Terminals 28 | . 18 6 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 10 . 1 Record 3 | . 3 . . Robot Analysis 1 | . 1 . . Prototype ID Bank 3 | . 2 . 1 Branch Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Reinforcement Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 1 1 1 Terminals 3 | . 1 1 1 Botnet 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 4 2 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1445 | 91 646 149 559 Spaces Moved 1027 | 48 303 205 471 Core 124 | 2 . . 122 Treads 360 | 46 303 4 7 Legs 72 | . . . 72 Wheels . | . . . . Hover 471 | . . 201 270 Flight . | . . . . Fastest Speed 42 | 50 160 46 42 Average Speed 93 | 155 160 48 63 Slowest Speed 200 | 160 160 160 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 33 | 4 62 24 45 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 21 | . 10 . 11 Terrain Destroyed 192 | . 67 56 69 Melee . | . . . . Projectile . | . . . . AOE 192 | . 67 56 69 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1299 | 61 379 238 621 Wait 57 | . 7 10 40 Move 1024 | 47 302 204 471 Hop . | . . . . Pick Up 24 | 7 7 3 7 Fast Attach 27 | 5 5 2 15 Attach 12 | 1 1 1 9 Detach 2 | . . . 2 Swap 15 | . 6 5 4 Drop 14 | . 5 5 4 Fire 96 | . 46 8 42 Melee 15 | . . . 15 Ram 10 | . . . 10 Kick . | . . . . Crush 3 | 1 . . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 675 | -10/Materials | Discovered new exit (range 12) 738 | -10/Materials | Entered another Materials area 738 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 869 | -9/Materials | Discovered new exit (range 6) 887 | -9/Materials | Entered another Materials area 887 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 969 | -8/Materials | Lost 4 parts (2u2w) 1133 | -8/Materials | Crushed by falling debris 1143 | -8/Materials | Core integrity fell below 50% 1143 | -8/Materials | Discovered new exit (range 16) 1163 | -8/Materials | Lost 9 parts (1p3n5w) 1247 | -8/Materials | Core integrity fell below 20% 1281 | -8/Materials | Lost 4 parts (1p3n) 1287 | -8/Materials | First assault squad dispatched 1447 | -8/Materials | Core destroyed Last Messages --------------- 01423_ G-47 Trooper destroyed. 01423_ Switching to secondary target: G-47 Trooper. 01428_ G-47 Trooper destroyed. 01428_ Switching to secondary target: G-50 Soldier. 01430_ Hvy. Particle Gun destroyed. 01432_ G-50 Soldier suffers critical hit (Burn). 01433_ Critical hit (Burn: +37). 01436_ G-50 Soldier destroyed. 01438_ Overheating: Matter decay (-54). 01440_ Overheating: Matter decay (-28). 01442_ Power failure, Lgt. Nuclear Core shutdown. 01442_ B-36 Bruiser destroyed. 01442_ Switching to secondary target: G-50 Soldier. 01445_ Overheating: Hvy. Particle Gun damaged (-35). 01447_ Overheating: Core damaged (-110). 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