Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.29 @ 05:36:03

Player: naththebg

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (61)      305
Value Destroyed (1485)     1485
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (223)                223
              TOTAL SCORE: 3813

 Bonus
-------
High Alert Combat Kills    223

 Cogmind 
---------
Core Integrity             0/550
Matter                     176/300
Energy                     77/160
System Corruption          2%
Temperature                Critical (562)
Movement                   Walking (130)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY (3) ------
           Heat Sink
>          --- WEAPON (4) -------
     Heavy Particle Gun
     Heavy Particle Gun
     Heavy Particle Gun
>          --- INVENTORY (5) ----
   Armored Huge Wheel
     Heavy Particle Gun
     Heavy Particle Gun
  Improved EM Pulse Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
           Heat Sink
           Particle Charger
>          --- WEAPON -----------
     Heavy Particle Gun
     Heavy Particle Gun
     Heavy Particle Gun
     Heavy Particle Gun
>          --- INVENTORY --------
   Armored Huge Wheel
     Heavy Particle Gun
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
[Rating: 37]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Hover Unit               Aerolev Unit
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   1   .   
  Weapon                   2    | .   .   1   1   
Parts Attached             54   | 6   12  8   28  
  Power                    13   | 1   2   4   6   
    Engine                 11   | 1   2   4   4   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   1   2   8   
    Treads                 6    | 2   1   .   3   
    Leg                    3    | .   .   .   3   
    Wheel                  .    | .   .   .   .   
    Hover                  4    | .   .   2   2   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   1   1   3   
    Device                 4    | .   1   1   2   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   22   | 2   8   1   11  
    Energy Gun             5    | .   .   1   4   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          4    | 2   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               10   | .   6   .   4   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   1   
Parts Lost                 22   | .   3   .   19  
  Power                    3    | .   1   .   2   
  Propulsion               7    | .   1   .   6   
  Utility                  3    | .   .   .   3   
  Weapon                   9    | .   1   .   8   
  Highest Loss Streak      9    | .   2   .   9   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     77   | .   86  85  64  
  Engine                   7    | .   11  9   2   
  Core                     1    | .   .   .   3   
  Treads                   14   | .   27  1   4   
  Leg                      3    | .   .   .   7   
  Hover                    7    | .   .   20  12  
  Device                   6    | .   5   20  4   
  Storage                  9    | .   14  11  4   
  Energy Gun               5    | .   .   .   12  
  Ballistic Gun            5    | .   11  .   .   
  Launcher                 13   | .   15  22  9   
Peak Build Rating          37   | 6   9   22  37  
  Average Rating           13   | 4   6   18  22  
  On Entrance              8    | .   6   8   19  
Naked Turns                2    | .   .   .   2   
Heaviest Build             24   | 14  17  16  24  
  Greatest Support         60   | 40  40  40  60  
  Greatest Overweight (x)  3    | .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   6   
  Most Carried             8    | 6   8   8   8   
  Average Carried          6    | 3   7   7   5   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 6   8   7   5   

 Class Distribution 
--------------------
 71% | Mutant
 14% | Gunner
 11% | Bomber

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1302 | 258 254 217 573 
  Remotely                 220  | .   .   217 3   
Salvage Created            1622 | .   465 174 983 
  Parts                    104  | .   37  17  50  
Haulers Intercepted        4    | .   1   2   1   
Recyclers Shooed           2    | .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  33   | .   11  4   18  
  Guns                     17   | .   6   .   11  
  Cannons                  1    | .   .   .   1   
  AOE                      14   | .   5   4   5   
Classes Destroyed          14   | .   6   3   5   
  Worker                   5    | .   2   .   3   
  Builder                  6    | .   1   1   4   
  Tunneler                 4    | .   .   2   2   
  Hauler                   4    | .   1   2   1   
  Recycler                 2    | .   .   1   1   
  Operator                 2    | .   1   .   1   
  Watcher                  5    | .   2   .   3   
  Swarmer                  4    | .   .   3   1   
  Cutter                   2    | .   .   .   2   
  Grunt                    18   | .   11  1   6   
  Brawler                  2    | .   .   .   2   
  Duelist                  1    | .   .   .   1   
  Sentry                   5    | .   .   .   5   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           14   | .   8   6   14  
  Combat Bots Only         6    | .   4   3   6   
Max Kills in Single Turn   4    | .   3   4   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   2   3   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        314  | .    84   6    224  
  Missed                   107  | .    23   2    82   
Damage Taken               3359 | .    777  76   2506 
  Core                     752  | .    119  18   615  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         82   | 100  52   95   .    
Volleys Fired              96   | .    46   8    42   
  Largest                  4    | .    2    2    4    
  Hottest                  220  | .    60   60   220  
Shots Fired                201  | .    87   15   99   
  Gun                      135  | .    70   .    65   
  Cannon                   7    | .    .    .    7    
  Launcher                 59   | .    17   15   27   
  Special                  .    | .    .    .    .    
  Kinetic                  70   | .    70   .    .    
  Thermal                  65   | .    .    .    65   
  Explosive                59   | .    17   15   27   
  Electromagnetic          7    | .    .    .    7    
  Robot Hit Streak         22   | .    8    9    22   
  Robot Miss Streak        3    | .    3    1    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        7    | .    2    .    5    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           143  | .    53   12   78   
  Core Hits                110  | .    36   16   58   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    2    
  Critical Strikes         6    | .    .    .    6    
    Burn                   3    | .    .    .    3    
    Smash                  3    | .    .    .    3    
Melee Attacks              15   | .    .    .    15   
  Impact                   15   | .    .    .    15   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            6    | .    .    .    6    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4841 | 1    1261 700  2879 
  Guns                     1380 | .    572  .    808  
  Cannons                  172  | .    .    .    172  
  Explosions               2328 | .    689  700  939  
  Melee                    899  | .    .    .    899  
  Ramming                  62   | 1    .    .    61   
  Kinetic                  572  | .    572  .    .    
  Thermal                  808  | .    .    .    808  
  Explosive                2328 | .    689  700  939  
  Electromagnetic          172  | .    .    .    172  
  Impact                   899  | .    .    .    899  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    .    2    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  6    | .    .    .    6    
    Message Errors         3    | .    .    .    3    
    Matter Fused           1    | .    .    .    1    
    Heat Flow Errors       1    | .    .    .    1    
    Data Loss (major)      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            546  | .    2    45   499  
  Projectiles              .    | .    .    .    .    
  Explosions               54   | .    2    45   7    
  Melee                    492  | .    .    .    492  
Knockbacks                 3    | .    .    .    3    
  Impact                   3    | .    .    .    3    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      130  | .    4    31   95   
  Shots                    8    | .    1    3    4    
  Rammed                   13   | 1    .    .    12   
Targets Rammed             13   | 1    .    .    12   
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        562  | .    37   .    562  
  Average Temperature      103  | .    11   .    133  
  Received Heat Transfer   1272 | .    456  24   792  
  Effects                  5    | .    .    .    5    
    Shutdowns              1    | .    .    .    1    
    Matter Decay           2    | .    .    .    2    
    Damage (minor)         1    | .    .    .    1    
    Damage (core)          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           6    | .    .    .    6    
  Combat Hostiles          1    | .    .    .    1    
  Parts Fried              11   | .    .    .    11   
  Impact Corruptions       20   | .    .    .    20   
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    .    .    4    
  Heat Transferred         1638 | .    .    .    1638 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             798  | .   383 291 798 
  Initial                  122  | .   .   104 122 
  Average                  290  | .   171 185 502 
Maximum Alert Level        3    | .   1   1   3   
  Low Security (%)         35   | 100 48  57  2   
  Level 1                  40   | .   51  42  32  
  Level 2                  18   | .   .   .   47  
  Level 3                  6    | .   .   .   16  
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          12   | .   3   1   8   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            8    | .   2   .   6   
  Assault                  2    | .   .   .   2   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       2    | .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              69   | .   17  5   47  
  Peak Tracking Total      13   | .   4   2   13  
  Tactical Retreats        7    | .   .   .   7   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          5    | .   2   1   2   
  Max in Single Turn       1    | .   1   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          7    | .   4   2   1   
  Terminals                7    | .   4   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                28   | .   18  6   4   
  Successful               14   | .   11  1   2   
  Failed                   14   | .   7   5   2   
    Catastrophic           2    | .   .   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   11   | .   2   6   3   
  Terminals                28   | .   18  6   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   10  .   1   
  Record                   3    | .   3   .   .   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        3    | .   2   .   1   
  Branch Access Points     1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Reinforcement Status     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   1   1   1   
  Terminals                3    | .   1   1   1   
    Botnet                 3    | .   1   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   4   2   1   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1445 | 91  646 149 559 
Spaces Moved               1027 | 48  303 205 471 
  Core                     124  | 2   .   .   122 
  Treads                   360  | 46  303 4   7   
  Legs                     72   | .   .   .   72  
  Wheels                   .    | .   .   .   .   
  Hover                    471  | .   .   201 270 
  Flight                   .    | .   .   .   .   
  Fastest Speed            42   | 50  160 46  42  
  Average Speed            93   | 155 160 48  63  
  Slowest Speed            200  | 160 160 160 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   1   
Exploration Rate (%)       33   | 4   62  24  45  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 21   | .   10  .   11  
Terrain Destroyed          192  | .   67  56  69  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      192  | .   67  56  69  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1299 | 61  379 238 621 
  Wait                     57   | .   7   10  40  
  Move                     1024 | 47  302 204 471 
  Hop                      .    | .   .   .   .   
  Pick Up                  24   | 7   7   3   7   
  Fast Attach              27   | 5   5   2   15  
  Attach                   12   | 1   1   1   9   
  Detach                   2    | .   .   .   2   
  Swap                     15   | .   6   5   4   
  Drop                     14   | .   5   5   4   
  Fire                     96   | .   46  8   42  
  Melee                    15   | .   .   .   15  
  Ram                      10   | .   .   .   10  
  Kick                     .    | .   .   .   .   
  Crush                    3    | 1   .   .   2   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   92 | -11/Scrapyard | Entered Materials
  169 | -10/Materials | Identified exit to Mines
  314 | -10/Materials | Build established: Mutant
  675 | -10/Materials | Discovered new exit (range 12)
  738 | -10/Materials | Entered another Materials area
  738 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  869 | -9/Materials  | Discovered new exit (range 6)
  887 | -9/Materials  | Entered another Materials area
  887 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  969 | -8/Materials  | Lost 4 parts (2u2w)
 1133 | -8/Materials  | Crushed by falling debris
 1143 | -8/Materials  | Core integrity fell below 50%
 1143 | -8/Materials  | Discovered new exit (range 16)
 1163 | -8/Materials  | Lost 9 parts (1p3n5w)
 1247 | -8/Materials  | Core integrity fell below 20%
 1281 | -8/Materials  | Lost 4 parts (1p3n)
 1287 | -8/Materials  | First assault squad dispatched
 1447 | -8/Materials  | Core destroyed

 Last Messages 
---------------
01423_ G-47 Trooper destroyed.
01423_ Switching to secondary target: G-47
  Trooper.
01428_ G-47 Trooper destroyed.
01428_ Switching to secondary target: G-50
  Soldier.
01430_ Hvy. Particle Gun destroyed.
01432_ G-50 Soldier suffers critical hit (Burn).
01433_ Critical hit (Burn: +37).
01436_ G-50 Soldier destroyed.
01438_ Overheating: Matter decay (-54).
01440_ Overheating: Matter decay (-28).
01442_ Power failure, Lgt. Nuclear Core
  shutdown.
01442_ B-36 Bruiser destroyed.
01442_ Switching to secondary target: G-50
  Soldier.
01445_ Overheating: Hvy. Particle Gun damaged
  (-35).
01447_ Overheating: Core damaged (-110).

 Map 
-----
+----------------------------------------------------+
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|                                                    |
| ????????????????????###########??????????????????? |
| ????????????????????#         #??????????????????? |
| ????????????????????#    %/  [#??????????????????? |
| ????????????????????#  =[!=*  #??????????????????? |
| ????????????????????# ==!@!*  #??????????????????? |
| ????????????????????#####/#####??????????????????? |
| ????????????????????????#g#??????????????????????? |
| ????????????????????????#l#??????????????????????? |
| ????????????????????????#*#??????????????????????? |
| ????????????????????????#%#??????????????????????? |
| ????????????????????????#!#??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????#  ????## ##?????????????????????? |
| ????????????????#     *# i ##############????????? |
| ????????????????#     %"! [             #????????? |
| ###?????????????#      # =[############ #????????? |
|    ?????????????#      ## ##??????????# #????????? |
| "   ????????????#     ??# #???????#???# #????????? |
| "   ????????????###+#???#  ????????  ?# #????????? |
| "   #???????????????????# #????????"" # #######??? |
|     #???????????????????# #?????????? +       ##?? |
| "   #???????????????????  #???????????#       "#?? |
| "   ????????????????????###???????????#       T#?? |
| "   ????????????########???????????####    ]  "#?? |
|    ?????????????#      #???????????#"      ]  ##?? |
| ###?????????????#      ###?????????#" [  = ]] ##?? |
| ????????????????#      + #??########    * [   "#?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                56
Recoil Reduction           2
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmallServoDetector
  Manual?         0
Play Time         00:24:58
  Cumulative      169.1 hours
  Start           2024.12.29 @ 05:10:39
  End             2024.12.29 @ 05:36:03
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           88
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          71
Achievement%      61
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 81483e0f-8278-4c85-9b17-5ba739976a42