Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 18:57:52 Player: chebyrekser Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (442) 2210 Value Destroyed (13392) 13392 Prototype IDs (386) 7720 Alien Tech Used (12) 2400 Bonus (47583) 47583 TOTAL SCORE: 85205 Bonus ------- High Alert Combat Kills 630 Follower Combat Kills 3711 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -2558 Cogmind --------- Core Integrity 1114/1850 Matter 114/300 Energy 27/380 System Corruption 1% Temperature Cool (70) +ITN Movement Hovering (17) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (10) -- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Desublimator Large Storage Unit Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Advanced Kinecellerator Experimental Weapon Cycler Experimental Phase Shifter Heavy Regenerative Plating > --- WEAPON (2) ------- Omega Cannon > --- INVENTORY (15) --- Experimental Matter Compressor (0) Triangulator Advanced Kinecellerator Advanced Kinecellerator Zionite Shade Armor Core Regenerator Compact HERF Cannon Hypervelocity Multirail Perforator Omega Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Experimental Energy Well Experimental Core Analyzer Nanoactuators Experimental Reaction Control System Experimental Phase Shifter Zionite Shade Armor Heavy Regenerative Plating Advanced Force Field Spacefold Activator > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Zionite Light DM Reactor Experimental Coolant Injector Zionite Shade Armor Zionite Shade Armor Advanced Point Defense System High-powered Transdimensional Reconstructor Core Regenerator Integrity Redistributor Subatomic Replicator Enhanced Nova Cannon Multirail Hypervelocity Multirail Omega Cannon CR-A16's Behemoth Slayer [Rating: 259] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Vortex Chain Reactor Propulsion Cooled Gravmag System Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Gravmag System Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Heavy Armor Plating Artifact Spacefold Activator Weapon Power Maul Energy Gun Advanced Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 16 | . . . 4 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . 2 . . . . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 6 | . . . 2 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Utility 9 | . . . 2 1 . . . . . . 1 . . . . . . 2 . . . . . . . . . . . 2 . 1 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 288 | 8 4 8 41 12 . 15 2 . 1 . 16 . 18 1 . 5 1 7 4 8 1 1 6 1 11 . 2 11 . 4 12 8 6 3 23 40 8 Power 17 | 1 . 1 2 1 . 1 . . . . 1 . 2 . . . . . . . . . . . 4 . . 1 . . . . . . . 3 . Engine 6 | 1 . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Core 4 | . . . 1 . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . . . . . 3 . Propulsion 77 | 3 . 3 13 6 . 3 . . . . 5 . 7 . . 1 . 2 1 2 . . 3 . 2 . . 2 . . 1 3 1 2 10 7 . Treads 6 | 2 . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 10 | 1 . 1 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 58 | . . . . 6 . 3 . . . . 5 . 7 . . 1 . 2 1 2 . . 3 . 2 . . 2 . . 1 3 1 2 10 7 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 138 | 2 3 2 9 5 . 7 1 . 1 . 8 . 8 1 . 4 . 4 3 5 . 1 2 . 3 . 1 4 . 3 7 4 3 1 13 27 6 Device 70 | 1 . . 4 3 . 4 . . 1 . 1 . 3 1 . 4 . 2 2 2 . . 1 . 2 . 1 3 . 3 3 3 1 . 6 15 4 Storage 9 | 1 2 . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . Processor 15 | . . . 1 1 . 1 1 . . . . . 2 . . . . 1 1 . . 1 . . . . . 1 . . . . . . 1 4 . Hackware 11 | . . . . . . 1 . . . . 3 . 2 . . . . . . . . . . . . . . . . . . 1 . . 1 3 . Protection 32 | . 1 2 3 1 . 1 . . . . 3 . 1 . . . . 1 . 3 . . 1 . . . . . . . 4 . 2 . 5 2 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 56 | 2 1 2 17 . . 4 1 . . . 2 . 1 . . . 1 1 . 1 1 . 1 1 2 . 1 4 . 1 4 1 2 . . 3 2 Energy Gun 5 | 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Energy Cannon 8 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . 1 1 1 1 . . . 1 Ballistic Gun 13 | 1 . 1 8 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Ballistic Cannon 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Launcher 8 | . 1 . 1 . . 2 . . . . . . . . . . 1 . . . 1 . . . 1 . . . . . . . . . . 1 . Special Weapon 5 | . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Impact Weapon 6 | . . . 2 . . 1 . . . . 1 . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . 1 . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 43 | . . . 4 . . . . . . . . . 1 . . 1 . . . . . . 3 . 1 . . 9 . . 9 . 2 1 4 7 1 Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 32 | . . 6 13 . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 2 5 Power 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 12 | . . 3 5 . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Utility 14 | . . 1 5 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 5 Weapon 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . 4 2 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 16 | 5 13 20 24 15 15 14 15 14 15 15 14 15 14 15 15 15 15 14 13 14 14 14 14 13 14 14 14 13 15 13 12 13 13 13 13 13 12 Power 1 | . 1 1 2 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . Propulsion 1 | 3 2 2 4 1 1 . 1 1 1 1 . 1 1 1 1 . . . 1 . 1 1 1 1 1 1 1 1 1 1 . . 1 . . . . Utility 7 | . 5 8 6 6 7 6 7 7 8 8 8 8 7 8 8 8 9 7 7 8 8 8 8 8 8 9 9 8 8 6 7 8 7 6 5 5 7 Weapon 5 | . 3 7 10 6 5 4 4 4 5 5 4 4 4 4 4 4 5 5 5 5 5 5 4 3 3 3 3 3 5 4 3 3 4 4 4 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 70 | 1 2 1 26 5 . 5 . . . . 2 . 1 . . . . 3 1 3 . . 2 . 3 . . 1 . . . . . 1 1 5 7 Power 12 | . . . 6 1 . . . . . . 1 . . . . . . 1 1 . . . . . . . . . . . . . . . . 2 . Propulsion 8 | 1 1 . 2 . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Utility 26 | . 1 1 6 . . 3 . . . . . . 1 . . . . 2 . 1 . . 1 . 2 . . 1 . . . . . . 1 1 5 Weapon 22 | . . . 12 4 . . . . . . 1 . . . . . . . . 1 . . 1 . 1 . . . . . . . . . . 1 1 Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Average Slot Usage (%) 93 | . 100 99 80 97 100 99 99 99 100 100 99 100 99 100 100 100 100 95 99 94 93 93 92 94 92 94 93 89 83 89 91 93 87 84 81 87 91 Engine 4 | . 14 13 3 7 7 7 7 7 7 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . 3 . . . . . . . 5 6 6 6 6 6 6 5 5 5 5 5 5 5 3 . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 10 10 5 5 4 4 4 4 3 3 3 7 Treads 5 | . 28 19 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . 4 17 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 24 | . . . . 36 38 37 38 38 38 38 40 40 39 40 40 40 40 35 35 35 35 35 35 35 35 36 36 36 36 33 33 33 34 32 30 37 37 Device 11 | . 13 10 14 12 15 13 14 11 7 7 10 6 9 12 6 6 7 6 10 5 5 5 4 5 5 5 5 4 5 14 15 19 13 12 19 17 12 Storage 7 | . 14 14 7 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 3 4 3 Processor 11 | . . . . 14 15 16 15 15 15 15 13 13 14 20 20 20 20 22 28 23 23 23 23 23 21 21 21 21 21 19 19 17 17 16 10 5 15 Protection 5 | . . 3 10 . . . . 3 7 7 8 13 7 . 6 6 4 5 . 4 5 5 5 5 5 5 4 5 5 3 4 4 8 6 4 7 9 Energy Gun 1 | . 13 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 14 18 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . 7 . . . . 1 6 7 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 7 7 10 7 6 7 7 11 13 10 6 6 6 6 2 5 1 4 4 5 3 . . . 4 . 1 3 3 . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 6 6 6 2 3 5 3 . . 4 5 4 5 4 4 . 3 3 . 2 3 2 1 . Peak Build Rating 259 | 7 8 15 53 51 51 57 54 54 53 56 71 67 79 79 77 85 86 94 94 96 96 96 101 106 119 117 117 137 134 147 174 193 205 221 240 259 258 Average Rating 85 | 6 7 10 36 48 51 51 52 51 53 53 64 67 70 74 77 77 77 90 89 94 93 94 96 100 112 115 115 127 132 146 155 182 196 203 218 243 246 On Entrance 95 | . 7 8 12 49 51 51 53 53 53 53 53 67 67 77 79 77 77 85 91 90 95 95 95 100 99 117 117 117 134 133 147 168 184 200 191 239 255 Avg Prop Armor Cover (%) 3 | 8 . 5 11 . . . . . . . . . 3 . . . . . . . . . . 3 . . . . . . . 1 . . 1 1 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 138 | 14 91 95 124 118 39 44 42 48 42 42 47 43 48 50 41 41 61 55 49 55 55 54 49 58 79 79 79 87 80 88 107 109 107 103 104 138 118 Greatest Support 161 | 40 40 40 87 87 40 42 50 42 42 42 52 50 71 71 51 51 71 75 65 84 84 84 74 94 89 89 109 89 87 87 119 132 126 126 135 143 161 Greatest Overweight (x) 9 | 1 2 9 6 1 . 1 . 1 . . . . 1 . . . 1 1 . . . . . . . . . . . 1 1 1 1 . 1 1 . Average Overweight (x) . | . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 18 | 7 21 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 25 | 8 15 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 17 | 5 13 22 24 15 15 14 15 14 15 15 14 15 14 15 15 14 15 14 14 14 14 14 15 14 14 15 14 14 14 14 14 14 14 14 14 14 14 Final Capacity 25 | 8 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 25 | 8 15 24 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 12 Class Distribution -------------------- 35% | Mutant 20% | Scout 10% | Scavenger-Mutant 7% | Ninja 4% | Sprinter 3% | Commander-Sprinter 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scientist-Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Ninja | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Ninja | -5/Waste Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Commander-Gladiator | -4/Warlord Scout | -3/Proximity Caves Assassin | -3/Research Ninja | -3/Testing Ninja | -2/Research Ninja | -2/Quarantine Alien-Ninja | -2/Section 7 Alien-Gladiator | -1/Access Commander-Sprinter | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 15473 | 307 151 377 1257 206 12 783 118 290 . 83 698 . 970 30 45 70 226 360 60 430 109 75 102 273 453 . 177 190 150 10 538 414 282 227 689 2448 2863 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19330 | 227 479 429 2471 256 104 1287 193 228 . 81 1128 . 1867 . . . 92 565 100 935 36 50 102 193 613 . 169 . 126 10 490 643 369 297 1241 3535 1014 Parts 831 | 20 27 19 130 4 6 27 . 4 . . 29 . 39 . . . 10 21 6 44 3 5 2 14 38 . 7 . 3 2 38 28 19 17 51 160 58 Haulers Intercepted 20 | . 2 . 6 1 . 2 . . . . 2 . 4 . . . . 2 . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 13 | . 2 . 3 . . 1 . . . . 2 . 2 . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . 1 . . . . . 1 . . . . . . . . 13 . . . 4 2 2 12 . . 2 . 2 . . . . . . . . Prevented 12 | . . . . . . . . . . . . . . 1 . . 7 . . . 4 . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 236 | . 8 13 35 1 . 15 6 4 . 1 10 . 14 . . . 6 4 . 11 5 4 . 5 9 . 4 . 8 . 10 11 2 4 10 22 14 Melee 31 | . . . . 1 . 4 . . . . 5 . 2 . . . . 2 . 3 . . . . 3 . . . . . 3 3 . . 4 1 . Guns 73 | . 7 6 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 20 9 Cannons 7 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 AOE 105 | . 1 7 6 . . 7 6 4 . . 3 . 8 . . . 6 . . 8 5 4 . 4 5 . 4 . 7 . 7 4 . 4 5 . . Classes Destroyed 25 | 3 3 4 4 1 1 1 . . . 1 1 . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . 3 . Worker 58 | 1 . . 9 . . 9 . . . . 4 . 6 . . . . 4 . 8 . . . . 2 . . . . . . 1 . 1 2 11 . Builder 21 | . . . 2 1 . 6 . . . . 3 . . . . . . 1 . 3 . . . . . . . . . . 4 1 . . . . . Tunneler 12 | 6 . . 1 . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . Hauler 20 | . 2 . 6 1 . 2 . . . . 2 . 4 . . . . 2 . 1 . . . . . . . . . . . . . . . . . Recycler 49 | 1 2 . 7 2 . 6 . . . . 4 . 8 . . . . . . 3 . . . . 2 . . . . . 1 1 1 2 5 4 . Minesweeper 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . . . Drone 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Watcher 27 | . . . 3 2 . 6 . . . . 3 . 3 . . . 2 . . 2 . . . . . . . . . . 1 1 2 . 2 . . Swarmer 101 | . 3 1 9 . . 7 . 4 . . 4 . 8 . . . 4 . . 8 5 4 . 4 5 . 4 . 4 . 8 4 . 4 6 5 . Grunt 37 | . 5 . 15 . . . 5 . . 1 . . 1 . . . . 2 . 1 . . . . . . . . 3 . . . . . . 4 . Brawler 4 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Duelist 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 14 | . . 1 9 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 . Hunter 6 | . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . 1 . . . 2 . Programmer 39 | . . . . 1 . 6 . . . . 5 . 3 . . . . 2 . 2 . . . . 3 . . . . . 2 6 2 . 2 5 . Behemoth 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . 1 1 . Enhanced Grunt 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Artisan 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cobbler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 11 | . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Decomposer 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Packrat 6 | . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Wasp 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Martyr 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Wizard 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 15 | 3 4 6 10 4 . 7 6 3 . 2 4 . 5 . . . 6 3 . 6 5 4 . 4 6 . 4 . 5 1 8 11 2 3 7 15 3 Combat Bots Only 10 | . 3 6 10 1 . 4 6 3 . 1 3 . 4 . . . 6 2 . 4 5 4 . 4 5 . 4 . 5 . 7 9 2 3 6 5 3 Max Kills in Single Turn 5 | 1 1 2 3 1 1 3 1 3 . 1 2 . 3 . . . 3 1 1 3 3 2 . 3 3 . 3 . 2 1 5 4 1 2 5 2 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 1 2 . . 3 1 3 . . 2 . 3 . . . 3 . . 3 3 2 . 3 3 . 3 . 2 . 4 3 . 2 4 . . Melee 1 | . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . . . . . 1 1 . . 1 1 . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1288 | . 41 70 174 7 . 56 16 16 . 1 42 . 68 4 . . 2 24 . 44 9 2 . 19 21 2 5 . 7 1 12 138 11 65 56 73 302 Missed 601 | . 14 24 41 1 . 22 4 6 . . 18 . 25 4 . . 1 9 . 19 4 2 . 10 5 . 2 . 1 . . 79 8 41 37 43 181 Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Hits 687 | . 27 46 133 6 . 34 12 10 . 1 24 . 43 . . . 1 15 . 25 5 . . 9 16 2 3 . 6 1 12 59 3 24 19 30 121 Melee 11 | . . . 5 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . 3 Projectile 676 | . 27 46 128 6 . 34 12 10 . 1 24 . 43 . . . 1 14 . 25 5 . . 9 16 2 3 . 6 1 12 59 3 22 19 30 118 AOE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Critical Strikes 36 | . 1 3 3 1 . 1 . . . 1 . . 5 . . . . 2 . 1 . . . . 1 . 1 . . . . 6 . 2 2 2 4 Actively Blocked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Part Disruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 Damage Taken 13377 | . 313 1007 1952 88 . 600 146 104 . 20 415 . 708 . . . 26 310 . 513 103 . . 189 452 46 45 . 146 26 344 1012 49 1134 354 815 2460 Core 1984 | . 42 181 273 15 . 133 41 30 . . 67 . 101 . . . 14 39 . 51 . . . . 21 . 12 . . . 47 48 . 472 69 8 320 Absorbed by Shields 187 | . . . . . . . . . . . . . 29 . . . 16 . . . . . . 16 . . 10 . . . . . . . . 116 . Redirected to Shielding 234 | . . . . . . . . . . . 35 . 52 . . . . . . . . . . . . . . . . . . . . . . . 147 Ignored by Resistances 2544 | . . 13 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 472 24 128 182 451 1235 Regen/Repaired (Parts) 2297 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216 . . 5 71 265 188 145 516 891 Core Remaining (%) 71 | 100 . 10 50 . . . . . . 68 . . . . . . 78 . . . . . . 91 . . . . 97 . 88 . . 69 . . 60 Volleys Fired 841 | 27 53 79 152 6 2 27 9 6 . . 4 . 14 . . . 5 60 . 52 2 2 . 2 44 . 2 . 10 7 10 34 22 11 5 73 121 Largest 2 | 2 2 2 2 1 1 1 1 1 . . 1 . 1 . . . 1 1 . 1 1 1 . 1 1 . 1 . 1 1 1 1 1 1 1 2 1 Hottest 120 | 70 70 100 90 40 40 40 40 39 . . 39 . 39 . . . 43 35 . 43 46 46 . 46 46 . 46 . 46 113 113 120 120 120 120 120 100 Shots Fired 1109 | 54 103 113 294 6 2 27 9 6 . . 4 . 14 . . . 5 60 . 55 3 2 . 2 44 . 2 . 10 7 10 34 22 11 5 84 121 Gun 605 | 54 101 65 289 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . 72 18 Cannon 371 | . . . . 6 2 18 1 . . . 2 . 9 . . . 1 60 . 50 1 . . . 41 . . . . 7 8 31 16 7 3 5 103 Launcher 101 | . 2 19 5 . . 9 8 6 . . 2 . 5 . . . 4 . . 5 2 2 . 2 3 . 2 . 7 . 2 3 . 4 2 7 . Special 32 | . . 29 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Kinetic 528 | 27 51 52 177 6 2 18 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . 6 . . 72 115 Thermal 471 | 27 50 42 112 . . . . . . . 2 . 9 . . . . 60 . 50 1 . . . 41 . . . . 7 8 31 16 7 3 5 . Explosive 97 | . 2 19 5 . . 9 8 6 . . 2 . 5 . . . 4 . . 5 2 2 . 2 3 . 2 . 10 . 2 3 . 4 2 . . Electromagnetic 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 6 Robot Hit Streak 21 | 5 11 21 9 . . 5 9 1 . . 1 . 1 . . . 3 . . 4 . . . . 4 . 5 . 9 . 10 11 6 6 . 13 10 Robot Miss Streak 7 | 5 4 2 7 . . 2 1 2 . . . . 1 . . . . 1 . 1 . . . . . . . . . . . 1 2 . . 5 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Secondary Targets 10 | . 3 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 924 | 28 62 60 189 10 2 67 8 5 . 2 35 . 61 . . . 5 29 7 38 . 1 2 2 18 . 3 . 4 1 18 35 12 7 24 100 89 Core Hits 549 | 15 32 35 97 1 2 25 16 6 . . 6 . 20 . . . 7 7 3 26 3 5 . 4 13 . 8 . 15 1 17 13 9 7 18 83 55 Critical Kills 48 | . . . . . . 2 . 1 . . 1 . 2 . . . . 1 . . . . . . . . . . . . . 2 2 . . 28 9 Critical Parts Destroyed 91 | . . 1 1 3 . 10 1 . . 2 11 . 10 . . . 1 1 . 3 . . . . . . . . . . 2 8 2 . . 26 9 Critical Strikes 166 | 3 1 1 5 3 . 13 1 1 . 2 12 . 15 . . . 1 2 . 6 . . . . . . . . . . 4 10 4 . 1 58 23 Burn 8 | 3 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 81 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 56 19 Blast 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Smash 61 | . . . . 3 . 12 1 1 . 2 12 . 12 . . . 1 2 . 3 . . . . . . . . . . 2 10 . . . . . Sever 11 | . . . . . . . . . . . . . 3 . . . . . . 3 . . . . . . . . . . 2 . . . 1 2 . Melee Attacks 887 | . . . 7 38 2 112 3 7 . 2 101 . 172 1 2 . 3 86 12 67 . 1 2 6 34 . 2 . . 20 43 46 19 11 40 48 . Impact 535 | . . . 7 38 2 112 3 7 . 2 101 . 152 1 2 . 3 25 2 12 . 1 . 2 3 . . . . 2 10 46 2 . . . . Slashing 345 | . . . . . . . . . . . . . 20 . . . . 61 10 55 . . . 3 30 . 2 . . 18 33 . 16 11 39 47 . Piercing 7 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . . . . . . . 1 . 1 1 . Sneak Attacks 161 | . . . 2 4 2 25 1 4 . 1 19 . 22 . . . 1 10 7 16 . 1 . 1 6 . 2 . . . 6 3 1 3 8 16 . Combat Hostiles 10 | . . . . . . 1 . . . . 3 . 1 . . . . . . . . . . . . . . . . . 2 2 . . . 1 . Follow-up Attacks 24 | . . . . . . 4 . . . . 6 . 7 . . . . 2 . 2 . . . . . . . . . . 3 . . . . . . Damage Inflicted 58950 | 311 819 1582 4543 714 162 5406 1245 926 . 161 3050 . 4782 . . . 781 1884 588 3258 580 744 70 514 1408 . 499 . 1538 76 1868 3198 712 1233 3438 6000 6860 Guns 6251 | 311 651 478 3471 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 . . 1044 222 Cannons 7240 | . . . . . . 273 . . . . . . . . . . 27 . . 130 . . . . . . . . . . . 172 . . . . 6638 Explosions 14221 | . 168 1104 926 . . 913 1096 488 . . 445 . 653 . . . 547 . . 950 580 649 . 432 477 . 320 . 1370 . 740 906 . 633 824 . . Melee 31059 | . . . 146 714 162 4220 149 438 . 161 2605 . 4129 . . . 207 1884 588 2178 . 95 70 82 931 . 179 . . 76 1128 2120 638 589 2614 4956 . Ramming 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . Kinetic 10823 | 125 265 342 1960 . . 273 . . . . . . . . . . 27 . . . . . . . . . . . . . . . 74 . . 1044 6713 Thermal 2521 | 186 386 136 1511 . . . . . . . . . . . . . . . . 130 . . . . . . . . . . . 172 . . . . . Explosive 14221 | . 168 1104 926 . . 913 1096 488 . . 445 . 653 . . . 547 . . 950 580 649 . 432 477 . 320 . 1370 . 740 906 . 633 824 . . Electromagnetic 147 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 Impact 16731 | . . . 146 714 162 4220 149 438 . 161 2605 . 3657 . . . 207 950 . 493 . 95 . . 106 . . . . . 450 2120 58 . . . . Slashing 14426 | . . . . . . . . . . . . . 472 . . . . 934 588 1685 . . . 82 825 . 179 . 168 76 678 . 580 589 2614 4956 . Piercing 70 | . . . . . . . . . . . . . . . . . . . . . . . 70 . . . . . . . . . . . . . . Highest Corruption 15 | . . . . 1 1 10 6 6 6 6 4 10 15 15 15 15 . 2 2 5 5 5 5 5 7 7 7 7 . . 2 5 5 . 1 2 1 Average Corruption 4 | . . . . 1 1 5 6 6 6 6 1 6 12 15 15 15 . 1 2 3 5 5 5 5 1 7 7 7 . . 1 1 5 . 1 1 1 Corruption Purged 7 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Corruption Blocked 13 | . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . Effects 290 | . . . . 2 5 41 11 12 1 3 9 1 73 7 5 . . 3 2 35 10 3 4 6 3 10 5 . . . 1 2 16 . 2 18 . Message Errors 94 | . . . . 1 3 12 3 5 . . 3 . 18 5 2 . . 2 2 8 6 1 1 2 1 6 1 . . . . . 7 . . 5 . Matter Fused 56 | . . . . 1 . 11 2 3 1 1 2 . 20 2 . . . . . 3 1 . . . . 1 1 . . . . . 2 . . 5 . Heat Flow Errors 37 | . . . . . . 5 3 2 . . 1 . 9 . 1 . . 1 . 7 . . 2 1 . 1 . . . . 1 . 1 . . 2 . Energy Discharges 35 | . . . . . 2 5 1 1 . 1 . 1 8 . 1 . . . . 3 . 2 1 1 1 . 1 . . . . . 3 . 1 2 . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Fused 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 32 | . . . . . . 5 1 1 . 1 1 . 5 . 1 . . . . 7 . . . 2 . 1 1 . . . . 1 1 . . 4 . Data Loss (major) 15 | . . . . . . 3 1 . . . 1 . 1 . . . . . . 4 1 . . . 1 1 1 . . . . 1 . . . . . Misfires 4 | . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . Alerts 7 | . . . . . . . . . . . 1 . 2 . . . . . . . 1 . . . . . . . . . . . 2 . 1 . . Misdirections 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 12106 | . . . 60 438 . 2296 84 144 . 161 1663 . 1522 . . . 84 482 132 774 135 46 . 65 190 . 31 . 72 . 517 1022 154 313 734 785 202 Projectiles 209 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . 202 Explosions 707 | . . . 12 . . 52 19 29 . . 34 . . . . . . . . 23 135 46 . 65 . . 31 . 72 . 95 55 . 2 37 . . Melee 11190 | . . . 48 438 . 2244 65 115 . 161 1629 . 1522 . . . 84 482 132 744 . . . . 190 . . . . . 422 967 154 311 697 785 . Knockbacks 106 | . . . . 2 . 23 1 . . . 11 . 15 . . . . 5 . 2 . . . . . . . . . . 2 11 . . . . 34 Impact 70 | . . . . 2 . 22 1 . . . 11 . 15 . . . . 4 . 2 . . . . . . . . . . 2 11 . . . . . Kinetic 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Secondary 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 414 | . . 69 32 . . 68 . . . . . . 49 . . . . . . 70 . . . . . . . . . . . 36 . 5 14 71 . Shots 15 | . . 4 1 . . 2 . . . . . . 1 . . . . . . 2 . . . . . . . . . . . 1 . . 1 3 . Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 308 | 100 308 10 65 . . 221 274 230 . 11 265 . 271 . 128 . . 88 . 256 4 8 243 177 . 146 8 . . 66 109 96 161 98 253 220 84 Average Temperature 58 | 41 82 5 15 . . 91 111 100 . 11 148 . 118 . 76 . . 42 . 83 3 8 109 99 . 81 5 . . 26 54 28 48 45 67 51 34 Received Heat Transfer 1637 | . 126 132 828 . . 9 66 . . 27 9 . 60 . . . 5 54 . 54 . . . 9 . . 6 . 9 . . 66 . 81 18 54 24 Thermoelectric Energy+ 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . Effects 9 | . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . 3 3 . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Interference 7 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 3 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Corrupted 56 | . . . . 2 . 17 . 1 . 1 11 . 13 . . . . 2 . 1 . . . . . . . . . . 2 5 . . . . 1 Combat Hostiles 16 | . . . . . . 2 . . . 1 2 . 4 . . . . 2 . . . . . . . . . . . . . 4 . . . . 1 Parts Fried 104 | . . . 1 9 . 19 . . . 2 23 . 22 . . . 1 5 . 4 . . . . 1 . . . . . 2 8 . . . 2 5 Impact Corruptions 256 | . . . 1 13 . 73 1 8 . 4 45 . 46 . . . 2 8 . 9 . . . . 2 . . . . . 13 31 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . 3 1 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Heat Transferred 5139 | 777 1221 407 2386 . . . . . . . . . . . . . . . . 200 . . . . . . . . . . . 148 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . 2 . . 1 . . . . 1 . 1 . . . . . . 1 . . . . 1 . . . . . 1 2 1 2 2 5 . Low Security (%) 57 | 100 100 . 30 100 100 81 . . . . 81 100 70 . . . . 100 100 57 . . . . 83 . . . . 100 59 49 . 34 . . . Level 1 27 | . . . 65 . . 18 . . . . 18 . 29 . . . . . . 42 . . . . 16 . . . . . 40 5 100 24 62 4 . Level 2 5 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 . 41 37 14 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . Level 5 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1498 | 15 101 . 435 65 22 304 . . . . 272 91 305 . . . . 167 88 331 . . . . 256 . . . . 85 353 562 331 539 594 1498 . Initial 345 | . . . 9 63 6 . . . . . 2 91 56 . . . . 62 58 2 . . . . 63 . . . . 67 8 170 297 148 304 345 . Average 188 | 1 20 . 233 27 3 92 . . . . 79 87 173 . . . . 79 44 158 . . . . 139 . . . . 42 187 324 297 331 367 861 . Influence Increases 14153 | 40 246 40 1262 164 40 938 140 90 . 25 663 . 842 . . . 481 603 56 848 185 120 5 155 502 . 90 221 180 173 600 737 254 561 631 3066 195 Destroy 0b10 Robot/C 5500 | . 160 40 700 20 . 300 120 80 . 20 200 . 280 . . . 280 100 . 220 100 80 . 100 180 . 80 120 160 60 280 240 40 80 260 1200 . Destroy 0b10 Robot/NC 1020 | 40 20 . 140 30 . 155 . . . 5 80 . 115 . . . 20 40 . 85 . . 5 5 25 . . . . 5 30 20 20 15 50 115 . Destroy Leader 1138 | . 34 . 188 16 . 96 20 10 . . 80 . 82 . . . 40 22 . 36 10 10 . 20 40 . 10 . 20 10 32 62 14 10 64 212 . Allied During Kill 1355 | . . . . . . . . . . . . . . . . . 111 5 . . . . . . . . . 56 . 17 42 30 . . 38 1056 . Successful Hack 393 | . 10 . 29 12 . 32 . . . . 53 . 81 . . . . 12 . 32 . . . . . . . . . 12 14 55 36 . . 15 . Disable Machine 645 | . . . 75 30 . 105 . . . . . . 30 . . . . 15 . 15 . . . . . . . . . . 75 45 45 75 . 60 75 Destroy Structure 2242 | . 7 . 40 26 40 145 . . . . 70 . 119 . . . . 214 56 220 . . . . 182 . . . . 54 112 180 69 141 114 333 120 Partial Spotted 630 | . . . . 30 . 60 . . . . 15 . 105 . . . . 75 . 120 . . . . 30 . . . . . 15 60 15 15 45 45 . Lose Combat Pursuer 1230 | . 15 . 90 . . 45 . . . . 165 . 30 . . . 30 120 . 120 75 30 . 30 45 . . 45 . 15 . 45 15 225 60 30 . Influence Decreases 14001 | 40 246 22 1139 287 58 638 281 225 24 20 407 180 621 183 83 36 382 535 219 525 292 132 213 55 493 109 90 152 149 258 312 511 518 317 599 1362 2288 Entered New Map 4470 | . . . 9 78 12 . 111 31 24 . 3 170 25 113 23 36 . 37 109 2 122 42 208 . 37 41 . . 69 33 7 133 232 117 205 196 2245 Time Decay 7841 | 40 246 22 700 209 35 458 170 194 . 20 404 10 586 70 60 . 342 498 90 513 170 90 5 55 446 68 90 146 80 225 285 318 286 190 334 386 . Lost Part 253 | . . . 130 . . 30 . . . . . . 10 . . . . . . . . . . . . . . . . . . . . 10 10 20 43 Lost Ally 987 | . . . . . 11 . . . . . . . . . . . 40 . 20 10 . . . . 10 . . 6 . . 20 60 . . 50 760 . Purge Threat 450 | . . . 300 . . 150 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 97 | . . . 3 2 . 11 . . . . 9 . 13 . . . . 9 . 12 . . . . 6 . . . . 2 4 4 4 7 3 8 . Investigation 33 | . . . 2 1 . 4 . . . . 5 . 6 . . . . 4 . 3 . . . . 1 . . . . . 2 2 . 2 . 1 . Extermination 44 | . . . . 1 . 6 . . . . 4 . 5 . . . . 5 . 4 . . . . 4 . . . . 2 2 2 4 . 2 3 . Reinforcement 14 | . . . 1 . . 1 . . . . . . 2 . . . . . . 2 . . . . 1 . . . . . . . . 4 1 2 . Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Garrison 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 4 | . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . . . . . 1 . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 43 | . . . 6 . . 5 . . . . 2 . . . . . 1 1 . 3 . . . . 1 . . . . . . 1 . 2 . 21 . Communications Jammed 55 | . . . . . . . . . . . . . . . . . 3 . . 3 . . . 1 . . . . . . 1 25 . 14 8 . . Distress Signals 52 | . . . . . . . . . . . . . . . . . 1 . . 3 . . . . . . . . . . 1 25 . 14 8 . . Times Spotted 558 | . 26 14 64 5 6 41 7 5 . 1 24 5 22 4 . . 14 17 4 41 6 4 . 3 11 2 5 24 3 4 13 57 8 38 19 31 30 Peak Tracking Total 29 | . 5 4 10 2 4 7 4 3 . 1 7 5 4 4 . . 5 5 4 11 4 4 . 3 4 2 7 13 3 2 5 29 2 13 8 5 4 Tactical Retreats 76 | . 1 . 4 1 . 8 1 1 . . 9 . 5 1 . . 3 6 1 6 3 2 . 1 3 1 1 2 . 1 . 3 1 7 2 2 . ECM-based Alert Blocks 65 | . . . . 2 . 12 1 1 . . 2 . 8 4 . . 3 2 . 11 2 . . . 4 2 3 . . . . 8 . . . . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 31 | . . 1 1 1 . 6 . . . . 4 . 6 . . . . 2 . 3 . . . . 3 . . . . . 1 1 . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 48 | . 1 1 5 2 . 7 . . . . . . 2 . . . . 1 . 1 . . . . . . . 1 . . 6 3 3 6 . 4 5 Max in Single Turn 2 | . 1 1 2 1 . 2 . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . 1 1 1 1 . 1 1 Garrison Access 4 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 159 | . 5 2 12 10 . 16 . 1 3 . 20 . 22 . . . 1 8 . 14 . 2 4 . 5 . 1 4 . 7 6 5 4 1 3 3 . Terminals 49 | . 3 . 9 3 . 9 . . . . 10 . 10 . . . 1 . . . . . . . . . . . . . . . . . 1 3 . Fabricators 25 | . . . . 1 . 4 . . . . 3 . 6 . . . . 3 . 2 . . . . 2 . . . . . 2 2 . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . 1 . . . Recycling Units 19 | . 2 . 1 3 . 1 . . . . 3 . 2 . . . . 1 . 2 . . . . 2 . . . . 2 . . . . . . . Scanalyzers 27 | . . . 1 2 . 2 . . . . 2 . 3 . . . . 2 . 4 . . . . . . . . . 1 3 3 3 . 1 . . Garrison Access 18 | . . . 1 1 . . . . . . 2 . 1 . . . . 2 . 4 . . . . 1 . . . . 3 1 . 1 . 1 . . Total Hacks 399 | . 15 7 36 20 . 41 . 1 20 . 57 . 50 . . . 1 20 . 36 . 8 16 . 9 . 1 8 . 8 16 11 6 1 4 7 . Successful 208 | . 9 7 18 5 . 25 . 1 20 . 26 . 21 . . . 1 6 . 10 . 8 16 . 4 . 1 8 . 3 5 8 3 . . 3 . Failed 188 | . 5 . 17 15 . 15 . . . . 31 . 29 . . . . 14 . 26 . . . . 5 . . . . 5 11 3 3 1 4 4 . Catastrophic 48 | . 1 . 4 3 . 6 . . . . 5 . 10 . . . . 3 . 6 . . . . 1 . . . . 2 1 2 2 . 2 . . Database Lockouts 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 373 | . 11 . 20 4 . 9 . . . . 23 . 16 . . . . 64 . 56 . . . . 50 . . 1 . 19 22 14 24 9 17 14 . Terminals 122 | . 12 . 27 7 . 18 . . . . 27 . 22 . . . 1 . . . . . . . . . . . . . . . . . 1 7 . Fabricators 79 | . . . . 2 . 12 . . . . 17 . 15 . . . . 11 . 7 . . . . 5 . . . . . 4 6 . . . . . Repair Stations 5 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . 1 . . . Recycling Units 32 | . 3 . 1 7 . 1 . . . . 6 . 4 . . . . 1 . 4 . . . . 3 . . . . 2 . . . . . . . Scanalyzers 77 | . . . 7 3 . 10 . . . . 5 . 8 . . . . 6 . 15 . . . . . . . . . 2 9 5 5 . 2 . . Garrison Access 23 | . . . 1 1 . . . . . . 2 . 1 . . . . 2 . 7 . . . . 1 . . . . 3 3 . 1 . 1 . . Terminal Hacks 90 | . 3 7 7 . . 3 . 1 20 . 6 . 6 . . . 1 . . . . 8 16 . . . 1 8 . . . . . . . 3 . Record 27 | . . 6 . . . . . . 2 . . . . . . . . . . . . 7 5 . . . . 7 . . . . . . . . . Part Schematic 14 | . . . . . . . . . 11 . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 1 . 1 . . . . . . . 2 . 1 . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Open Door 6 | . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . 1 1 . . . . . . . 1 . Branch Access Points 3 | . . . 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 6 | . 1 . 1 . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 38 | . . . . 2 . 7 . . . . 10 . 7 . . . . 3 . 2 . . . . 3 . . . . . 1 3 . . . . . Network Status 4 | . . . . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 25 | . . . . 1 . 3 . . . . 6 . 5 . . . . 3 . 2 . . . . 2 . . . . . 1 2 . . . . . Build 9 | . . . . . . 2 . . . . 3 . 2 . . . . . . . . . . . 1 . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . 2 . 1 . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . Retrieve Components 8 | . 2 . 1 . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . Scanalyzer 42 | . . . 7 2 . 9 . . . . 3 . 3 . . . . 2 . 8 . . . . . . . . . 1 3 2 2 . . . . Insert Component 24 | . . . 4 . . 4 . . . . 1 . 3 . . . . 2 . 4 . . . . . . . . . . 2 2 2 . . . . Analyze 8 | . . . 2 . . 3 . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Retrieve Study 10 | . . . 1 2 . 2 . . . . 2 . . . . . . . . 1 . . . . . . . . . 1 1 . . . . . . Garrison Access Hacks 4 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . Seal Access 4 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . Unauthorized Hacks 25 | . 3 . 2 1 . 5 . . . . 6 . 5 . . . . . . . . . . . . . . . . . . 3 . . . . . Terminals 15 | . 3 . 2 1 . 3 . . . . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 10 | . 2 . 2 1 . 2 . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . 2 . . . . 3 . 2 . . . . . . . . . . . . . . . . . . 3 . . . . . Prioritize 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recompile 8 | . . . . . . 2 . . . . 2 . 2 . . . . . . . . . . . . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 127 | . 4 . 11 10 . 14 . . . . 20 . 19 . . . . 7 . 14 . . . . 4 . . . . 5 6 4 3 1 3 2 . Full Trace Events 17 | . . . 1 1 . 1 . . . . 2 . 3 . . . . 3 . 2 . . . . 1 . . . . . 2 . . . . 1 . Feedback Events 3 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Corruption 3 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 24 | . . . . . . . . . 7 . . . . . . . . 4 . 8 . . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 216 | . . . 2 . . 3 . . 11 . . . . . . . . 57 . 15 . . 3 . 37 . . . . 22 19 . 35 . . 12 . Parts Built 11 | . . . . . . 3 . . . . 3 . 2 . . . . . . . . . . . 1 . . . . . . 2 . . . . . Authchips 7 | . . . . . . 1 . . . . 3 . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . Time 1005 | . . . . . . 184 . . . . 312 . 201 . . . . . . . . . . . 169 . . . . . . 139 . . . . . Total Part Build Rating 62 | . . . . . . 18 . . . . 12 . 8 . . . . . . . . . . . 6 . . . . . . 18 . . . . . Part Studies Acquired 10 | . . . 1 2 . 2 . . . . 2 . . . . . . . . 1 . . . . . . . . . 1 1 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . 10 . 3 . . 3 . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . Parts Scanalyzed 10 | . . . 2 . . 3 . . . . . . 1 . . . . . . 3 . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 7 | . . . 2 . . 3 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Parts Damaged 5 | . . . 1 . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 112 | . . . . . 19 . . . . . . . . . . 4 . 2 19 1 . . . . 2 . . 5 . 1 . 3 . . 4 52 . Largest Group 31 | . . . . . 18 . . . . . . . . . . 4 4 2 19 1 . . . . 2 . . 5 . 1 1 3 . . 2 31 . Highest-Rated Group 3755 | . . . . . 434 . . . . . . . . . . 151 151 99 684 32 . . . . 59 . . 278 . 269 269 243 . . 302 3755 . Highest-Rated Ally 269 | . . . . . 35 . . . . . . . . . . 40 40 51 50 32 . . . . 32 . . 68 . 269 269 81 . . 269 269 . Zionite Dispatches 10 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 . . . . 1 . 1 . . 4 . . Hacker 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Defense Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Total Orders 23 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . 1 . . . . . . 5 12 . STAY 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . 2 5 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . DROP 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 3 . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 709 | . . . . . 147 . . . . . . . . . . . 36 6 125 . . . . . . . . 42 . 5 9 21 . . 9 309 . Total Damage 34963 | . . . . . 3808 . . . . . . . . . . . 1937 119 3929 . . . . . . . . 1819 . 336 924 387 . . 1008 20696 . Kills 104 | . . . . . 11 . . . . . . . . . . . 11 1 8 . . . . . . . . 6 . 3 4 1 . . 3 56 . Allies Corrupted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 5 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 25190 | 150 1417 3979 757 534 234 1680 313 410 32 175 1094 29 1735 151 130 533 777 1329 185 1502 348 188 104 245 1106 274 232 842 162 496 713 701 630 389 757 672 185 Optics 11665 | . . . . . . 263 . . . . . . 367 151 130 533 777 1329 185 1502 348 188 104 245 1106 274 232 842 162 496 713 701 630 387 . . . Sensors 15608 | . . . . 534 234 1483 313 410 30 174 1066 29 1653 146 130 477 701 1227 180 1292 296 187 93 199 1009 245 203 295 140 496 592 554 502 312 406 . . IFF 533 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 530 3 . Terrain 2807 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 495 713 436 475 238 449 1 . Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Seismic 6902 | 150 1417 3979 757 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 599 . Triangulation 185 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185 Jamming 3817 | . . . . . . . . . 2 1 111 . 57 . . 2 59 59 . 65 6 1 1 9 15 . . 6 22 496 713 695 328 377 374 418 . ECM 1904 | . . . . 57 . 635 132 100 . . 114 . 348 15 . . 141 13 95 101 46 . . . 42 27 27 . . . . 9 . . 2 . . Robot Analysis Total 9 | . 1 . 1 . . . . . . . 2 . 1 . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 2 . . . . . 1 . 2 . . . 1 . 1 1 . . . 2 3 . . . 2 1 . . . . . . . . . . Drone Launches 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Zionite Intel Received 63 | . . . . . . . . . . . . . . . . . . 14 . 12 . . . . 11 . . . . 5 6 2 7 2 1 3 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Branch Access 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . 1 . . Emergency Access 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 1 1 . . . . Guard Positions 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Prototype Stockpiles 5 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . 1 1 . . . . . . Component Schematics 9 | . . . . . . . . . . . . . . . . . . 2 . 1 . . . . 2 . . . . 1 1 . 2 . . . . Prototype Schematics 7 | . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . 1 . . 1 . . 1 . Unaware Schematics 4 | . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . 1 . . . . . . Unaware Analyses 8 | . . . . . . . . . . . . . . . . . . 2 . 2 . . . . 1 . . . . . 1 . 1 1 . . . Trap Installations 6 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . 1 . . 1 . . 1 . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 32384 | 305 1497 5571 3710 560 234 1805 342 423 32 197 1168 29 1822 151 130 533 777 1329 185 1502 348 188 104 245 1106 274 232 842 162 496 713 701 630 389 757 2388 507 Spaces Moved 40380 | 132 490 1410 1552 1030 390 3182 692 941 83 497 2437 94 3165 422 408 1013 941 2703 292 2401 623 415 150 333 2028 611 528 604 369 753 1127 1376 1180 817 1152 3393 646 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1890 | 123 490 1082 195 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1413 | 6 . 234 1165 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 286 | . . 94 192 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 36756 | . . . . 1022 390 3182 692 941 83 497 2437 94 3165 422 408 1013 941 2703 292 2401 623 415 150 333 2028 611 528 604 369 753 1127 1376 1180 788 1149 3393 646 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 15 | 50 160 175 129 36 36 34 27 36 36 36 31 31 15 15 30 30 15 15 35 21 21 21 41 21 40 40 16 35 35 35 15 15 16 16 32 24 17 Average Speed 57 | 156 271 370 194 37 36 41 35 36 36 36 32 31 32 29 30 30 29 32 38 40 40 40 41 45 40 40 39 36 35 55 38 29 32 31 40 32 34 Slowest Speed 750 | 190 320 750 240 196 36 98 36 96 36 36 33 31 94 30 30 30 86 85 41 41 41 41 41 54 41 40 40 40 35 90 90 95 103 34 131 151 39 Overloaded Moves 402 | . . . . . . . 5 . . . . . 5 7 . . 11 4 . 50 11 1 . 11 . . 15 . . . 3 142 13 45 37 13 29 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Spacefolds 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 1 . . Exploration Rate (%) 61 | 7 43 70 87 24 96 58 65 88 68 70 43 69 60 72 55 90 66 74 91 75 73 66 61 55 42 73 78 76 63 25 83 27 83 61 27 51 32 Regions Visited 37 Branch Regions 22 Pre-discovered Areas 18 | . . 1 . . . . . . 1 1 . . . . . 2 . . . . . 1 3 . 4 . . 1 . . 4 . . . . . . Known Exits Taken 26 | . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 35 | . . 2 . . . . 3 3 . 1 . . . 3 3 3 2 . . . . 3 . 3 . 2 3 . 4 . . . . . . . . Spaces Dug 661 | . . 2 3 26 . 95 2 3 . . 53 . 88 1 1 . 15 102 2 86 . . . 2 47 . . . . 23 17 25 22 10 10 26 . Terrain Destroyed 1626 | . 7 96 34 26 . 155 53 56 . . 78 . 120 1 1 . 72 109 2 110 20 38 . 46 120 . 31 . 101 24 59 52 24 69 58 45 19 Melee 363 | . . . 3 26 . 42 1 3 . . 51 . 80 1 1 . . 50 2 28 . . . 2 12 . . . . 17 12 5 9 6 8 4 . Projectile 249 | . . 5 2 . . 3 1 . . . 2 . 9 . . . . 59 . 44 1 . . . 41 . . . . 7 6 25 15 4 3 4 18 AOE 1004 | . 7 91 29 . . 110 51 53 . . 25 . 31 . . . 72 . . 38 19 38 . 44 67 . 31 . 101 . 41 22 . 59 47 28 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 47217 | 179 566 1585 1979 1134 476 3436 763 994 83 509 2643 93 3645 442 410 1240 1413 2981 348 2771 712 428 188 413 2232 638 545 1230 390 797 1336 1597 1359 890 1366 4545 861 Wait 3389 | . 5 48 94 24 83 41 42 19 . 6 39 . 155 16 . 210 442 89 33 172 71 . 11 58 57 24 . 515 7 5 82 96 87 16 67 774 1 Move 40325 | 131 489 1409 1551 1030 389 3181 691 940 82 496 2437 93 3164 421 407 1012 940 2703 291 2400 622 414 149 332 2027 610 527 603 368 752 1126 1375 1179 798 1149 3392 645 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 292 | 11 8 17 59 8 . 11 . 3 . . 13 . 15 . . 3 . 8 3 7 3 3 2 . 10 . . 10 . 2 6 5 7 6 13 46 13 Fast Attach 215 | 6 . . 17 1 . 6 3 1 . . 4 . 5 . . 4 . 3 2 4 . . 5 3 12 . 4 12 1 2 19 5 3 15 26 40 12 Attach 152 | 2 . 6 15 7 . 7 . 2 . . 5 . 3 . . . . 2 2 1 3 3 . 1 4 . 1 2 1 4 6 3 3 6 14 34 15 Detach 46 | . . . . . . 3 . . . . . . . . . . . 1 . . . . . 1 1 . 1 2 1 1 4 1 1 4 5 12 8 Swap 521 | . 8 22 21 4 . 36 12 11 1 5 43 . 68 4 1 4 23 23 2 34 8 2 9 10 21 4 4 6 1 2 23 23 26 8 12 14 26 Drop 455 | 2 3 4 63 16 . 14 3 4 . . 15 . 20 . . 7 . 11 5 13 3 3 10 2 24 . 4 23 1 4 25 9 13 14 35 85 20 Fire 841 | 27 53 79 152 6 2 27 9 6 . . 4 . 14 . . . 5 60 . 52 2 2 . 2 44 . 2 . 10 7 10 34 22 11 5 73 121 Melee 801 | . . . 7 38 2 97 3 7 . 2 83 . 144 1 2 . 3 81 10 64 . 1 2 4 32 . 2 . . 18 35 46 18 11 40 48 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 118 | . . . . . . 13 . . . . . . 57 . . . . . . 24 . . . . . . . . . . . . . . . 24 . Rewire 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Waste -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 8 exits: *Res x4 / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 83 | -11/Scrapyard | Discovered new exit (range 16) 306 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 431 | -10/Materials | Central database locked down 747 | -10/Materials | Discovered new exit (range 6) 872 | -10/Materials | Discovered new exit (range 15) 1222 | -10/Materials | Discovered new exit (range 15) 1803 | -10/Materials | Entered Subcaves 1967 | -10/Subcaves | Core integrity fell below 50% 2017 | -10/Subcaves | Lost 4 parts (1p1n1u1w) 2051 | -10/Subcaves | Visited Clippyterm 2060 | -10/Subcaves | Learned Factory fabricator intel 3097 | -10/Subcaves | Learned Materials stockpile data 3107 | -10/Subcaves | Discovered new exit (range 9) 3551 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 4235 | -10/Subcaves | Visited 4L-MR0's lab 4265 | -10/Subcaves | Found Cargo Legs 4439 | -10/Subcaves | Learned location of Zion (-6) 4439 | -10/Subcaves | Met a Zionite searching for "candidates" 4452 | -10/Subcaves | Shifting Twisted Machinery released Mak. Kinetic Plating 4480 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 5595 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5676 | -10/Subcaves | Learned Materials emergency access door positions 5770 | -10/Subcaves | Core integrity fell below 20% 7374 | -10/Subcaves | Entered Materials 7374 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 7898 | -8/Materials | Destroyed 10 combat bots 8191 | -8/Materials | Build established: Scavenger-Mutant 8239 | -8/Materials | Discovered new exit (range 15) 8467 | -8/Materials | Attached Cargo Legs, gained temporary slots: Utility x2 8839 | -8/Materials | Discovered new exit (range 16) 9385 | -8/Materials | Central database locked down 9634 | -8/Materials | Discovered new exit (range 14) 10755 | -8/Materials | Build established: Mutant 11084 | -8/Materials | Entered Factory 11084 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11085 | -7/Factory | Loaded intel: 6 fabricator locations 11402 | -7/Factory | Discovered new exit (range 7) 11404 | -7/Factory | Identified exit to Factory 11644 | -7/Factory | Sucked down chute 11644 | -7/Factory | Entered Waste 11645 | -7/Waste | Met a frightened Derelict 11654 | -7/Waste | Spotted C-40 Crusher 11666 | -7/Waste | Spotted C-40 Crusher 11667 | -7/Waste | Spotted C-40 Crusher 11679 | -7/Waste | Warlord forces began an assault 11687 | -7/Waste | Allies destroyed C-40 Crusher 11704 | -7/Waste | Allies destroyed C-40 Crusher 11707 | -7/Waste | Spotted C-40 Crusher 11708 | -7/Waste | Allies destroyed C-40 Crusher 11708 | -7/Waste | Spotted C-40 Crusher 11718 | -7/Waste | Lost 6 allies 11722 | -7/Waste | Allies destroyed C-40 Crusher 11727 | -7/Waste | Allies destroyed C-40 Crusher 11746 | -7/Waste | Spotted C-40 Crusher 11768 | -7/Waste | Allies destroyed C-40 Crusher 11801 | -7/Waste | Discovered new exit (range 15) 11821 | -7/Waste | Identified exit to Factory 11878 | -7/Waste | Entered Factory 12122 | -7/Factory | Fabricated Nanoactuators? 12656 | -7/Factory | Discovered new exit (range 9) 12663 | -7/Factory | Identified exit to Lower Caves 13097 | -7/Factory | System corruption reached 10% 13386 | -7/Factory | Fabricated Cld. Airjet? 13546 | -7/Factory | Central database locked down 13683 | -7/Factory | Entered Lower Caves 13953 | -7/Lower Caves | Discovered new exit (range 7) 13955 | -7/Lower Caves | Identified exit to Lower Caves 14025 | -7/Lower Caves | Entered another Lower Caves area 14060 | -7/Lower Caves | Discovered exit to Factory (range 14) 14103 | -7/Lower Caves | Spotted B-75 Beast 14153 | -7/Lower Caves | Learned 8 Factory zone layouts 14163 | -7/Lower Caves | Encountered a Warlord checkpoint 14387 | -7/Lower Caves | Discovered new exit (range 7) 14403 | -7/Lower Caves | Identified exit to Data Miner 14448 | -7/Lower Caves | Entered Data Miner 14448 | -7/Data Miner | Discovered new exit (range 6) 14455 | -7/Data Miner | Met Data Miner 14461 | -7/Data Miner | Learned location of Section 7 (-2) 14461 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14468 | -7/Data Miner | Received God Mode back door access code from Data Miner 14477 | -7/Data Miner | Identified exit to Proximity Caves 14480 | -7/Data Miner | Entered Proximity Caves 14571 | -6/Proximity Caves | Learned Factory stockpile data 14647 | -6/Proximity Caves | Learned location of Extension (-4) 14671 | -6/Proximity Caves | Discovered exit to Factory (range 5) 14677 | -6/Proximity Caves | Entered Factory 14677 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14678 | -6/Factory | Identified exit to Factory 14687 | -6/Factory | Discovered new exit (range 7) 14688 | -6/Factory | Identified exit to Lower Caves 15030 | -6/Factory | Found Prototype Launcher 15195 | -6/Factory | Fabricated Cld. Airjet? 15395 | -6/Factory | Build established: Scientist-Sprinter 15438 | -6/Factory | Discovered exit to Factory (range 7) 15531 | -6/Factory | Fabricated Cld. Airjet? 15762 | -6/Factory | Fabricated Cld. Airjet (x1) 15845 | -6/Factory | Sucked down chute 15845 | -6/Factory | Entered Waste 15854 | -6/Waste | Spotted C-40 Crusher 15860 | -6/Waste | EMP discharged 15860 | -6/Waste | System corruption reached 10% 15867 | -6/Waste | Spotted C-40 Crusher 15867 | -6/Waste | Spotted C-40 Crusher 15868 | -6/Waste | Spotted C-40 Crusher 15868 | -6/Waste | Spotted C-40 Crusher 15870 | -6/Waste | Discovered new exit (range 16) 15870 | -6/Waste | Spotted C-40 Crusher 15874 | -6/Waste | Identified exit to Factory 15874 | -6/Waste | Entered Factory 15955 | -6/Factory | Build established: Sprinter 16228 | -6/Factory | Identified Rocket Array 16257 | -6/Factory | Discovered exit to Factory (range 15) 17586 | -6/Factory | Fabricated Cld. Airjet? 17627 | -6/Factory | Build established: Scout 17673 | -6/Factory | Fabricated Cld. Airjet (x1) 17696 | -6/Factory | Entered Lower Caves 17765 | -6/Lower Caves | Encountered a Warlord checkpoint 17817 | -6/Lower Caves | Discovered new exit (range 21) 17821 | -6/Lower Caves | Learned Factory terminal intel 17823 | -6/Lower Caves | Identified exit to Lower Caves 17847 | -6/Lower Caves | Entered another Lower Caves area 17961 | -6/Lower Caves | Discovered new exit (range 19) 17966 | -6/Lower Caves | Identified exit to Zion 17977 | -6/Lower Caves | Entered Zion 17990 | -6/Zion | System corruption cleaned by Quarantine Array 18003 | -6/Zion | Discovered new exit (range 17) 18026 | -6/Zion | Given A8's code to call for help 18124 | -6/Zion | Learned Factory non-interactive machine intel 18129 | -6/Zion | Received a hallucinogenic algorithm 18158 | -6/Zion | Found Prototype Device 18159 | -6/Zion | Identified Phasing AFG 18226 | -6/Zion | Met Imprinter 18231 | -6/Zion | Imprinted 18233 | -6/Zion | Declared Zion's savior 18250 | -6/Zion | Found CR-A16's Pointy Stick 18509 | -6/Zion | Identified exit to Proximity Caves 18510 | -6/Zion | Entered Proximity Caves 18510 | -5/Proximity Caves | Accompanied by 4 allies 18553 | -5/Proximity Caves | Learned 4 Factory zone layouts 19052 | -5/Proximity Caves | Lost 3 allies 19062 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 19282 | -5/Proximity Caves | Discovered exit to Factory (range 3) 19287 | -5/Proximity Caves | Entered Factory 19287 | -5/Factory | Evolved 2 slots: Utility x2 19289 | -5/Factory | Loaded intel: 244 non-interactive machine locations 19290 | -5/Factory | Loaded intel: 26 terminal locations 19357 | -5/Factory | Build established: Ninja 19470 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 19476 | -5/Factory | Spotted B-75 Beast 19480 | -5/Factory | Discovered new exit (range 10) 19483 | -5/Factory | Identified exit to Upper Caves 19496 | -5/Factory | Retrieved Zion intel report: Component Schematics 19502 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 19516 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 19519 | -5/Factory | Retrieved Zion intel report: Active Garrisons 19600 | -5/Factory | Retrieved Zion intel report: Guard Positions 19601 | -5/Factory | Zion Hacker squad teleported in 19711 | -5/Factory | Discovered exit to Upper Caves (range 21) 19806 | -5/Factory | Retrieved Zion intel report: Trap Installations 19927 | -5/Factory | Build established: Scout 20046 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 20080 | -5/Factory | Retrieved Zion intel report: Component Schematics 20092 | -5/Factory | Retrieved Zion intel report: Emergency Access 20141 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 20185 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 20217 | -5/Factory | Discovered new exit (range 20) 20321 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 20394 | -5/Factory | Discovered new exit (range 6) 20398 | -5/Factory | Cargo convoy interrupted 20400 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 20422 | -5/Factory | Identified exit to Factory 20616 | -5/Factory | Manually triggered Chute Trap 20616 | -5/Factory | Sucked down chute 20616 | -5/Factory | Entered Waste 20618 | -5/Waste | Spotted C-40 Crusher 20625 | -5/Waste | Spotted C-40 Crusher 20631 | -5/Waste | EMP discharged 20640 | -5/Waste | Spotted C-40 Crusher 20641 | -5/Waste | Spotted C-40 Crusher 20642 | -5/Waste | Spotted C-40 Crusher 20651 | -5/Waste | Met Warlord forces unprepared to attack 20665 | -5/Waste | Allies destroyed C-40 Crusher 20669 | -5/Waste | Allies destroyed C-40 Crusher 20669 | -5/Waste | Spotted C-40 Crusher 20674 | -5/Waste | Allies destroyed C-40 Crusher 20676 | -5/Waste | Allies destroyed C-40 Crusher 20678 | -5/Waste | Allies destroyed C-40 Crusher 20731 | -5/Waste | EMP discharged 20734 | -5/Waste | Discovered new exit (range 21) 20763 | -5/Waste | Identified exit to Factory 20801 | -5/Waste | Entered Factory 20816 | -5/Factory | Murdered 4 allies 20870 | -5/Factory | Spotted B-75 Beast 21132 | -5/Factory | Discovered exit to Upper Caves (range 5) 21220 | -5/Factory | Discovered exit to Factory (range 11) 21238 | -5/Factory | Retrieved Zion intel report: Active Terminals 21349 | -5/Factory | Retrieved Zion intel report: Branch Access 21426 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 21449 | -5/Factory | Retrieved Zion intel report: Component Schematics 21636 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 21643 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 21648 | -5/Factory | Retrieved Zion intel report: Trap Installations 21649 | -5/Factory | Zion Hover Resupply teleported in 21696 | -5/Factory | Retrieved Zion intel report: Active Garrisons 21700 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 21724 | -5/Factory | Retrieved Zion intel report: Guard Positions 21759 | -5/Factory | Discovered exit to Factory (range 10) 21761 | -5/Factory | Garrison activated, responded to threat 22006 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 22033 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 22176 | -5/Factory | Unchained authorized (CL-0N3) 22243 | -5/Factory | Terminal network hard line cut 22303 | -5/Factory | Entered Upper Caves 22368 | -5/Upper Caves | Encountered a Warlord checkpoint 22400 | -5/Upper Caves | Learned 4 Factory zone layouts 22466 | -5/Upper Caves | Unchained authorized (CL-0N3) 22468 | -5/Upper Caves | Learned Factory emergency access door positions 22522 | -5/Upper Caves | Spotted B-75 Beast 22648 | -5/Upper Caves | Discovered new exit (range 5) 22651 | -5/Upper Caves | Identified exit to Upper Caves 22651 | -5/Upper Caves | Entered another Upper Caves area 22654 | -5/Upper Caves | Discovered exit to Factory (range 6) 22672 | -5/Upper Caves | Encountered a Warlord checkpoint 22681 | -5/Upper Caves | Learned Factory security intel 22765 | -5/Upper Caves | Discovered new exit (range 9) 22767 | -5/Upper Caves | Identified exit to Zhirov 22783 | -5/Upper Caves | Learned Research trap positions 22783 | -5/Upper Caves | Learned Extension trap positions 22783 | -5/Upper Caves | Learned Armory security intel 22787 | -5/Upper Caves | Learned Factory emergency access door positions 22839 | -5/Upper Caves | Entered Zhirov 22841 | -5/Zhirov | Discovered new exit (range 3) 22848 | -5/Zhirov | Met Zhirov 22858 | -5/Zhirov | Found Alien Artifact 22858 | -5/Zhirov | Identified Integrated Dissipator 22858 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 22877 | -5/Zhirov | Revealed the true nature of CR-A16's Pointy Stick 22908 | -5/Zhirov | Found Alien Artifact 22917 | -5/Zhirov | Learned location of Quarantine (-2) 22917 | -5/Zhirov | Learned location of Testing (-3) 22917 | -5/Zhirov | Learned location of Command (-1) 22921 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22932 | -5/Zhirov | Identified exit to Proximity Caves 22943 | -5/Zhirov | Entered Proximity Caves 23081 | -4/Proximity Caves | Spotted B-86 Titan 23084 | -4/Proximity Caves | Destroyed B-86 Titan 23100 | -4/Proximity Caves | Unchained authorized (CL-0N3) 23157 | -4/Proximity Caves | Discovered exit to Factory (range 5) 23188 | -4/Proximity Caves | Entered Factory 23188 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 23189 | -4/Factory | Identified exit to Upper Caves 23190 | -4/Factory | Identified exit to Extension 23227 | -4/Factory | Retrieved Zion intel report: Branch Access 23256 | -4/Factory | Retrieved Zion intel report: Active Garrisons 23271 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 23276 | -4/Factory | Discovered new exit (range 18) 23289 | -4/Factory | Retrieved Zion intel report: Emergency Access 23460 | -4/Factory | Retrieved Zion intel report: Component Schematics 23513 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 23531 | -4/Factory | Spotted B-86 Titan 23534 | -4/Factory | Destroyed B-86 Titan 23574 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 23611 | -4/Factory | Incoming investigation squad redirected 23761 | -4/Factory | Fabricated Thunder Hammer (x1) 23814 | -4/Factory | Retrieved Zion intel report: Main Access 23814 | -4/Factory | Identified exit to Research 24033 | -4/Factory | Retrieved Zion intel report: Trap Installations 24091 | -4/Factory | Retrieved Zion intel report: Component Schematics 24093 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 24094 | -4/Factory | Zion Defense Resupply teleported in 24155 | -4/Factory | Spotted B-86 Titan 24158 | -4/Factory | Zion Defense Resupply teleported in 24294 | -4/Factory | Entered Upper Caves 24496 | -4/Upper Caves | Learned 12 Research zone layouts 24553 | -4/Upper Caves | Discovered new exit (range 11) 24566 | -4/Upper Caves | Identified exit to Upper Caves 24568 | -4/Upper Caves | Entered another Upper Caves area 24609 | -4/Upper Caves | Encountered a Warlord checkpoint 24711 | -4/Upper Caves | Discovered new exit (range 15) 24717 | -4/Upper Caves | Identified exit to Warlord 24800 | -4/Upper Caves | Entered Warlord 24814 | -4/Warlord | System corruption cleaned by Quarantine Array 24942 | -4/Warlord | Opened Warlord's prototype stash 24946 | -4/Warlord | Found Prototype Device 24946 | -4/Warlord | Identified Exp. Phase Shifter 24964 | -4/Warlord | Found Prototype Reactor 24970 | -4/Warlord | Identified Vortex Chain Reactor 25027 | -4/Warlord | Learned Quarantine security intel 25027 | -4/Warlord | Learned Armory fabricator intel 25027 | -4/Warlord | Learned 4 Armory zone layouts 25027 | -4/Warlord | Learned 4 Research zone layouts 25027 | -4/Warlord | Learned 4 Research zone layouts 25028 | -4/Warlord | Learned Research emergency access door positions 25037 | -4/Warlord | Visited the Vortex Lab 25038 | -4/Warlord | Found Prototype Energy Gun 25038 | -4/Warlord | Identified Vortex Rifle 25041 | -4/Warlord | Found Prototype Energy Cannon 25041 | -4/Warlord | Identified Vortex Driver 25057 | -4/Warlord | Warlord's base attacked by MAIN.C 25058 | -4/Warlord | Rebuked by Warlord 25062 | -4/Warlord | Found Prototype Special Weapon 25062 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 25064 | -4/Warlord | Found RU-N14's Throwing Claymores v3 25407 | -4/Warlord | Warlord forces counterattacked 25425 | -4/Warlord | Build established: Commander-Gladiator 25468 | -4/Warlord | Lost 3 allies 25555 | -4/Warlord | Lost 3 allies 25573 | -4/Warlord | Spotted Executioner 25579 | -4/Warlord | Spotted Striker 25581 | -4/Warlord | Spotted Executioner 25582 | -4/Warlord | Found Prototype Processor 25582 | -4/Warlord | Identified Exp. Core Analyzer 25629 | -4/Warlord | Discovered new exit (range 20) 25636 | -4/Warlord | Identified exit to Proximity Caves 25642 | -4/Warlord | Entered Proximity Caves 25644 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25656 | -3/Proximity Caves | Lost 19 allies 25775 | -3/Proximity Caves | Discovered exit to Research (range 10) 25804 | -3/Proximity Caves | Entered Research 25804 | -3/Research | Evolved 2 slots: Utility x2 25805 | -3/Research | Identified exit to Testing 25806 | -3/Research | Identified exit to Armory 25807 | -3/Research | Loaded intel: 64 trap records 25809 | -3/Research | Found Unknown Device 25809 | -3/Research | Identified Quantum Capacitor 25867 | -3/Research | Retrieved Zion intel report: Prototype Schematics 25901 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 25907 | -3/Research | Retrieved Zion intel report: Trap Installations 25924 | -3/Research | Retrieved Zion intel report: Branch Access 26100 | -3/Research | Retrieved Zion intel report: Component Schematics 26106 | -3/Research | Zion Experimental squad teleported in 26300 | -3/Research | Entered Testing 26300 | -3/Testing | Accompanied by 1 ally 26334 | -3/Testing | Build established: Assassin 26371 | -3/Testing | Found Prototype Protection 26371 | -3/Testing | Identified Hvy. Regenerative Plating 26424 | -3/Testing | Retrieved Zion intel report: Emergency Access 26427 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 26459 | -3/Testing | Found Prototype Energy Cannon 26459 | -3/Testing | Identified Hpw. Disruptor Cannon 26503 | -3/Testing | Discovered new exit (range 22) 26510 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 26551 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 26554 | -3/Testing | Retrieved Zion intel report: Component Schematics 26562 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-3 26570 | -3/Testing | Identified exit to Research 26616 | -3/Testing | Found Prototype Ballistic Cannon 26616 | -3/Testing | Identified Perforator 26670 | -3/Testing | Build established: Ninja 26706 | -3/Testing | Found Prototype Protection 26706 | -3/Testing | Identified Zio. Shade Armor 26708 | -3/Testing | Found Zio. Shade Armor 26713 | -3/Testing | Found Prototype Protection 26714 | -3/Testing | Identified Zio. Weapon Casing 26729 | -3/Testing | Found Zio. Shade Armor 26747 | -3/Testing | Destroyed 7 combat bots 26763 | -3/Testing | Found Prototype Device 26763 | -3/Testing | Identified Exp. Hardlight Generator 26874 | -3/Testing | Found Prototype Ballistic Gun 26874 | -3/Testing | Identified Hyp. Multirail 26986 | -3/Testing | Identified Transdimensional Reconstructor 26986 | -3/Testing | Warped through subspace 27013 | -3/Testing | Entered Research 27013 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 27035 | -2/Research | Retrieved Zion intel report: Branch Access 27035 | -2/Research | Identified exit to Quarantine 27234 | -2/Research | Fabricated Cmb. Linear Gravjet? 27425 | -2/Research | Destroyed 9 combat bots 27492 | -2/Research | Retrieved Zion intel report: Emergency Access 27493 | -2/Research | Zion Hacker squad teleported in 27677 | -2/Research | Spotted Striker 27678 | -2/Research | Cargo convoy interrupted 27686 | -2/Research | Lost 3 allies 27714 | -2/Research | Entered Quarantine 27759 | -2/Quarantine | Found Unknown Protection 27759 | -2/Quarantine | Identified Hvy. Reactive Plating 27802 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 27810 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 27908 | -2/Quarantine | Found Alien Slashing Weapon 27913 | -2/Quarantine | Identified Sigix Broadsword 27923 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 27932 | -2/Quarantine | Found Alien Artifact 27951 | -2/Quarantine | Cryocooling Duct disabled 27966 | -2/Quarantine | Ambient heat levels rising (+20) 27966 | -2/Quarantine | Non-combat units ordered to evacuate 27998 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 28037 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 28087 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 28111 | -2/Quarantine | Discovered new exit (range 5) 28140 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 28257 | -2/Quarantine | Found Alien Artifact 28260 | -2/Quarantine | Identified Core Reset Matrix 28260 | -2/Quarantine | Identified Subatomic Replicator 28260 | -2/Quarantine | Used Core Reset Matrix 28264 | -2/Quarantine | Detected hypermatrix surge 28264 | -2/Quarantine | Sensed 2 artifacts in vicinity 28302 | -2/Quarantine | Spotted Fortress 28317 | -2/Quarantine | Unchained authorized (DW-4LL) 28326 | -2/Quarantine | Discovered new exit (range 5) 28326 | -2/Quarantine | Discovered new exit (range 6) 28327 | -2/Quarantine | Identified exit to Section 7 28344 | -2/Quarantine | Entered Section 7 28345 | -2/Section 7 | Detected hypermatrix surge 28345 | -2/Section 7 | Sensed 22 artifacts in vicinity 28379 | -2/Section 7 | Found Spacefold Activator 28411 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 28427 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 28438 | -2/Section 7 | Spotted S7 Guard 28485 | -2/Section 7 | Found Integrated Thermoelectric Network 28485 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 28505 | -2/Section 7 | Found Integrity Redistributor 28541 | -2/Section 7 | Spotted S7 Guard 28544 | -2/Section 7 | Found Core Regenerator 28549 | -2/Section 7 | Spotted S7 Guard 28591 | -2/Section 7 | Spotted Alpha 7 28593 | -2/Section 7 | Spotted Alpha 7 28594 | -2/Section 7 | First assault squad dispatched 28601 | -2/Section 7 | Spotted B-99 Colossus 28632 | -2/Section 7 | Found Core Expander 28632 | -2/Section 7 | Installed Core Expander, added new Utility slot 28634 | -2/Section 7 | Found Core Expander 28634 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 28636 | -2/Section 7 | Found Core Expander 28636 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 28650 | -2/Section 7 | Found LRC Armor 28650 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 28655 | -2/Section 7 | Found LRC Insulator 28655 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 28689 | -2/Section 7 | Spotted Executioner 28695 | -2/Section 7 | Found Transdimensional Reconstructor 28697 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 28703 | -2/Section 7 | Spotted Executioner 28729 | -2/Section 7 | Discovered new exit (range 3) 28730 | -2/Section 7 | Identified exit to Access 28733 | -2/Section 7 | Entered Access 28840 | -1/Access | Zion Experimental squad teleported in 28905 | -1/Access | Retrieved Zion intel report: Branch Access 28905 | -1/Access | Identified exit to Command 28906 | -1/Access | Zion Zionite Resupply teleported in 28915 | -1/Access | Found Zio. Shade Armor 28917 | -1/Access | Found Zio. Shade Armor 29098 | -1/Access | Build established: Alien-Ninja 29138 | -1/Access | Spotted B-99 Colossus 29140 | -1/Access | Zion Hover Resupply teleported in 29142 | -1/Access | Destroyed B-99 Colossus 29173 | -1/Access | Found Zio. Shade Armor 29176 | -1/Access | Found Prototype Protection 29176 | -1/Access | Identified Zio. Weapon Casing 29268 | -1/Access | Zion Zionite Resupply teleported in 29275 | -1/Access | Found Zio. Shade Armor 29458 | -1/Access | Spotted B-99 Colossus 29461 | -1/Access | Build established: Alien-Gladiator 29490 | -1/Access | Entered Command 29674 | -1/Command | Retrieved Zion intel report: Active Terminals 29676 | -1/Command | Retrieved Zion intel report: Trap Installations 29740 | -1/Command | First assault squad dispatched 29867 | -1/Command | Spotted B-99 Colossus 29867 | -1/Command | Destroyed B-99 Colossus 29900 | -1/Command | Disengaged cave seal 29900 | -1/Command | Zionites emerged from the dark tunnel 29918 | -1/Command | Found Prototype Ballistic Gun 29919 | -1/Command | Identified Multirail 30005 | -1/Command | Retrieved Zion intel report: Prototype Schematics 30064 | -1/Command | Disengaged cave seal 30064 | -1/Command | Zionites emerged from the dark tunnel 30131 | -1/Command | Lost 3 allies 30167 | -1/Command | Spotted Combat Programmer 30167 | -1/Command | Spotted Combat Programmer 30176 | -1/Command | Spotted M Guard 30178 | -1/Command | Allies destroyed Combat Programmer 30179 | -1/Command | Allies destroyed Combat Programmer 30181 | -1/Command | Spotted M Guard 30197 | -1/Command | Allies destroyed M Guard 30200 | -1/Command | Allies destroyed M Guard 30200 | -1/Command | All MAIN.C guards destroyed 30219 | -1/Command | Lost 6 allies 30250 | -1/Command | Found Hvy. Regenerative Plating 30382 | -1/Command | Met MAIN.C 30388 | -1/Command | Allies destroyed MAIN.C Shell 30390 | -1/Command | MAIN.C activated Command garrisons 30395 | -1/Command | 0b10 Conduit disabled 30402 | -1/Command | Destroyed MAIN.C 30407 | -1/Command | Discovered new exit (range 37) 30407 | -1/Command | Discovered new exit (range 92) 30407 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 30411 | -1/Command | Found Omega Cannon 30671 | -1/Command | Build established: Commander-Sprinter 31136 | -1/Command | Found Exp. Powered Armor 31277 | -1/Command | Found Zero-point Reactor 31286 | -1/Command | Found Exp. System Purifier 31292 | -1/Command | Found Zero-point Reactor 31302 | -1/Command | Found Perforator 31306 | -1/Command | Found Exp. Targeting Computer 31323 | -1/Command | Found Adv. Kinecellerator 31326 | -1/Command | Found Exp. Armor Integrity Analyzer 31329 | -1/Command | Found Adv. Kinecellerator 31493 | -1/Command | Found Exp. Core Analyzer 31659 | -1/Command | Murdered Z-Experimental 31662 | -1/Command | Found Zio. Shade Armor 31684 | -1/Command | Murdered Z-Experimental 31713 | -1/Command | Murdered 3 allies 31785 | -1/Command | Found Exp. Targeting Computer 31801 | -1/Command | Found Exp. Weapon Cycler 31873 | -1/Command | Warped through subspace to slip node 31873 | -1/Command | Discovered new exit (range 5) 31878 | -1/Command | Entered Access_0 31879 | -1/Access_0 | Sensed 4 artifacts in vicinity 31880 | -1/Access_0 | Met Architect 31881 | -1/Access_0 | Architect warped through subspace 31889 | -1/Access_0 | Destroyed A8 31926 | -1/Access_0 | Architect warped through subspace 31967 | -1/Access_0 | Architect warped through subspace 31980 | -1/Access_0 | Found Adv. Kinecellerator 32000 | -1/Access_0 | Architect warped through subspace 32037 | -1/Access_0 | Architect warped through subspace 32048 | -1/Access_0 | A6 warped into view 32058 | -1/Access_0 | Destroyed A6 32058 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-118) 32068 | -1/Access_0 | Used Subatomic Replicator to replicate Omega Cannon 32078 | -1/Access_0 | Architect warped through subspace 32096 | -1/Access_0 | Architect warped through subspace 32116 | -1/Access_0 | Subspace Access Node disabled 32128 | -1/Access_0 | Architect warped through subspace 32151 | -1/Access_0 | Architect warped through subspace 32183 | -1/Access_0 | Architect warped through subspace 32209 | -1/Access_0 | Architect warped through subspace 32222 | -1/Access_0 | Subspace Access Node disabled 32242 | -1/Access_0 | Architect warped through subspace 32254 | -1/Access_0 | Architect warped through subspace 32271 | -1/Access_0 | Subspace Access Node disabled 32273 | -1/Access_0 | A5 warped into view 32281 | -1/Access_0 | Architect warped through subspace 32295 | -1/Access_0 | Destroyed A5 32321 | -1/Access_0 | Architect warped through subspace 32326 | -1/Access_0 | Found Exp. Phase Shifter 32337 | -1/Access_0 | Subspace Access Node disabled 32352 | -1/Access_0 | Found Prototype Device 32352 | -1/Access_0 | Identified Desublimator 32380 | -1/Access_0 | Destroyed Architect 32381 | -1/Access_0 | Architect triggered a singularity event 32382 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 32383 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 32383 | -1/Access_0 | Warped through subspace to slip node 32383 | -1/Access_0 | Discovered new exit (range 8) 32385 | *** | Escaped singularity! Last Messages --------------- 32378_ Quantum Shear penetrates Earth. 32380_ Architect: "If I can't win, no one wins!" [Achievement: The Bigger They Are] 32380_ Architect destroyed. 32381_ A0_COM: Initiating irreversible singularity event. Goodbye. 32382_ A0_COM: 10. 32382_ Acquired data core, extracted unknown sensor trigger ID. 32383_ A0_COM: 9. 32383_ Acquired Hpw. Transdimensional Reconstructor. 32383_ Warped through subspace, drawn to slip node. 32383_ EXIT=FOUND 32384_ A0_COM: 8. 32385_ A0_COM: 7. [Achievement: 75k Club] [Achievement: Planet Killer] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# ! #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Coolant Potential 100 Energy Generation 61 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Corruption Block 15 Armor Coverage 1425 Resistance: KI 40 Resistance: TH 30 Resistance: EX 30 Resistance: EM 55 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 90 Point Defense Rating 400 Weapon Cycling 30 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 94 Targeting Accuracy 24 Melee Accuracy 8 Core Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 3 Energy Filtering 30 Kinecelleration 50 Offensive Hacking 34 Authchip Count 1 Item Schematics ----------------- Molecular Scythe | -1/Command | Z-intel Diametric Drive | -1/Command | Z-intel Com. Linear Accelerator | -1/Command | Z-intel Adv. Energy Well | -1/Command | Z-intel Helical Railgun | -1/Command | Z-intel Exp. Shock Absorption System | -1/Command | Z-intel Prc. Energy Filter | -1/Command | Z-intel Lgt. Antimatter Cannon | -1/Command | Z-intel Exp. Field Recycling Unit | -1/Command | Z-intel Cld. Field Propulsion Drive | -1/Command | Z-intel Adv. Quantum Shading Machine | -1/Command | Z-intel Prc. Matter Filter | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nanoactuators | x2 | -7/Factory | Preloaded Cld. Airjet | x1 | -7/Factory | Authchip Cld. Airjet | x1 | -6/Factory | Authchip Cld. Airjet | x1 | -6/Factory | Authchip Cld. Airjet | x1 | -6/Factory | Authchip Cld. Airjet | x1 | -6/Factory | Authchip Cld. Airjet | x1 | -6/Factory | Authchip Thunder Hammer | x1 | -4/Factory Cmb. Linear Gravjet | x2 | -2/Research | Authchip Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Sigix Broadsword Core Reset Matrix Integrated Thermoelectric Network Spacefold Activator Core Expander LRC Armor LRC Insulator High-powered Transdimensional Reconstructor Integrity Redistributor Subatomic Replicator Achievements -------------- 75k Club A Problem For Future Me Art Critic Behind The Curtain Beloved Bending The Rules Construction Begets Destruction DATA ERROR: Steam Global Achievement% Deductive Reasoning Derelict Escape Ew, Corruption Express Service Fancy Inventory For Emergencies Only Friend Of Zion Ghost 'Em Great Explorer Hammer Time Heavy Suspicion I Have A Map? Infodabbler Into The Breach Item+ Jackpot Mistaken Identity Official Business Organ Harvest Overwhelming Planet Killer Plot Armor Seal Team Z Spot Them First That Tickles The Better Part Of Valor The Bigger They Are The Robot, The Myth, The Legend There's More Where That Came From Thread The Needle Around The Corner Throw Away The Key Walls Are Suggestions Challenges ------------ None Game ------ Seed ChromionAntisysRefractor Manual? 0 Play Time 10:50:31 Cumulative 216.2 hours Start 2025.10.22 @ 15:57:08 End 2025.10.25 @ 18:57:52 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 58 Adventurer 0 Explorer 6 Win Type 6 Total 12 Types 6/0/2/1/1/0/1/1/0/0 Lore% 76 Gallery% 69 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a839289f-9753-4bac-aacf-d3e9af0e8d6c