Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 00:49:31 Player: J-mop Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (1260) 1260 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (384) 384 TOTAL SCORE: 6019 Bonus ------- Follower Combat Kills 84 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 197/300 Energy 100/100 System Corruption 26% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ 0b10 Decoder Chip [Generic] > --- WEAPON (2) ------- Makeshift Shrapnel Gun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Power Amplifier Weight Redist. System Core Analyzer Core Analyzer Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Powered Hammer > --- INVENTORY -------- Light Ion Engine [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Core Analyzer Device Weight Redist. System Storage Small Storage Unit Processor Core Analyzer Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Slots Evolved 8 | . . . . . 4 2 2 . Power 1 | . . . . . 1 . . . Propulsion 3 | . . . . . 1 1 1 . Utility 4 | . . . . . 2 1 1 . Weapon . | . . . . . . . . . Parts Attached 81 | 5 7 6 . 7 26 16 6 8 Power 17 | 1 1 . . 4 4 5 1 1 Engine 16 | 1 1 . . 3 4 5 1 1 Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 17 | 2 2 . . 2 7 2 2 . Treads 4 | 2 2 . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 13 | . . . . 2 7 2 2 . Utility 25 | . 2 4 . 1 6 7 3 2 Device 6 | . . 2 . 1 1 . 1 1 Storage 1 | . 1 . . . . . . . Processor 6 | . . . . . 2 3 . 1 Hackware . | . . . . . . . . . Protection 12 | . 1 2 . . 3 4 2 . Artifact . | . . . . . . . . . Weapon 22 | 2 2 2 . . 9 2 . 5 Energy Gun . | . . . . . . . . . Energy Cannon 3 | . . . . . 3 . . . Ballistic Gun 10 | 2 2 1 . . 2 . . 3 Ballistic Cannon 3 | . . . . . . 1 . 2 Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 4 | . . . . . 4 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 30 | . . . . 1 8 . 1 20 Power 6 | . . . . 1 2 . . 3 Propulsion 8 | . . . . . 3 . . 5 Utility 10 | . . . . . 2 . 1 7 Weapon 6 | . . . . . 1 . . 5 Highest Loss Streak 9 | . . . . 1 8 . 1 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 96 100 100 99 82 99 93 64 Engine 12 | . 14 14 14 13 9 14 13 7 Treads 13 | . 28 28 28 27 . . . . Flight 13 | . . . . . 25 30 32 19 Device 6 | . . 6 . . 9 15 6 9 Storage 6 | . 13 14 14 14 . . . . Processor 6 | . . . . . 11 14 13 9 Protection 10 | . 11 7 14 14 7 6 12 8 Ballistic Gun 14 | . 28 28 28 28 7 1 . . Ballistic Cannon 2 | . . . . . . 5 6 3 Impact Weapon 2 | . . . . . . 4 6 4 Naked Turns . | . . . . . . . . . Heaviest Build 28 | 7 13 12 11 14 15 24 28 28 Greatest Support 40 | 40 40 40 40 40 21 25 29 28 Greatest Overweight (x) 3 | . . . . 1 1 . 1 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 5 5 5 Average Capacity 6 | 5 7 8 8 8 5 5 5 5 Most Carried 8 | 5 8 8 8 8 5 5 4 3 Average Carried 4 | 1 5 7 8 7 3 4 1 1 Final Capacity 8 | 5 8 8 8 8 5 5 5 5 Final Carried 8 | 1 8 8 8 6 5 5 1 . Class Distribution -------------------- 55% | Mutant 30% | Scavenger-Sprinter 13% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Scout | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Matter Collected 1644 | 197 219 139 . 78 280 321 63 347 Remotely . | . . . . . . . . . Salvage Created 1921 | . 375 234 . 55 200 396 268 393 Parts 99 | . 36 17 . . 11 17 11 7 Haulers Intercepted 4 | . 1 . . . 1 2 . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 21 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Combat Hostiles Destroyed 34 | . 8 7 . 4 4 . 6 5 Melee 1 | . . . . . 1 . . . Guns 20 | . 8 7 . 4 . . . 1 Cannons 13 | . . . . . 3 . 6 4 Classes Destroyed 12 | . 6 . . 1 1 3 1 . Worker 6 | . 2 . . . 1 3 . . Builder 7 | . 1 . . . . 6 . . Hauler 4 | . 1 . . . 1 2 . . Recycler 2 | . . . . . . 1 1 . Mechanic 1 | . . . . . . 1 . . Operator 2 | . . . . . . 1 1 . Watcher 3 | . 2 . . . . 1 . . Swarmer 12 | . 3 3 . . 2 . 4 . Grunt 15 | . 5 4 . . . . 1 5 Sentry 2 | . . . . . 2 . . . Programmer 1 | . . . . . . . 1 . Assembled 4 | . . . . 4 . . . . Best Kill Streak 6 | . 6 3 . 2 2 4 5 2 Combat Bots Only 4 | . 3 3 . 2 2 . 4 2 Max Kills in Single Turn 2 | . 2 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Hostile Shots Fired 345 | . 47 35 . 23 62 6 44 128 Missed 102 | . 12 15 . 5 8 5 16 41 Damage Taken 4395 | . 347 258 . 314 664 6 445 2361 Core 1196 | . 8 67 . 53 207 . 44 817 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 53 | . 2 13 . 12 26 . . . Regen/Repaired (Parts) 27 | . . . . . 27 . . . Core Remaining (%) 77 | 100 . . . 48 62 100 . . Volleys Fired 218 | . 42 21 . 19 43 26 26 41 Largest 2 | . 2 2 . 2 1 1 1 1 Hottest 75 | . 40 40 . 40 75 48 48 53 Shots Fired 297 | . 84 42 . 38 43 26 26 38 Gun 215 | . 84 42 . 38 21 11 . 19 Cannon 82 | . . . . . 22 15 26 19 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 275 | . 84 42 . 38 21 26 26 38 Thermal 22 | . . . . . 22 . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 12 | . 6 12 . 5 9 11 5 7 Robot Miss Streak 5 | . 5 3 . 4 3 2 4 5 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 212 | . 44 28 . 20 31 29 16 44 Core Hits 115 | . 28 13 . 9 9 10 10 36 Critical Kills 2 | . . . . . . 1 . 1 Critical Parts Destroyed 3 | . . 1 . . . 1 . 1 Critical Strikes 7 | . . 1 . . . 3 1 2 Destroy 2 | . . 1 . . . . . 1 Blast 2 | . . . . . . 1 1 . Smash 3 | . . . . . . 2 . 1 Melee Attacks 121 | . . . . . 12 35 13 61 Impact 102 | . . . . . . 28 13 61 Slashing 19 | . . . . . 12 7 . . Piercing . | . . . . . . . . . Sneak Attacks 12 | . . . . . 1 11 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4804 | . 452 281 . 168 602 1291 486 1524 Guns 1441 | . 452 281 . 168 138 66 . 336 Cannons 1474 | . . . . . 350 226 486 412 Explosions 29 | . . . . . . 29 . . Melee 1860 | . . . . . 114 970 . 776 Ramming . | . . . . . . . . . Kinetic 2565 | . 452 281 . 168 138 292 486 748 Thermal 379 | . . . . . 350 29 . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 1603 | . . . . . . 827 . 776 Slashing 257 | . . . . . 114 143 . . Piercing . | . . . . . . . . . Highest Corruption 26 | . . . . . . . 1 26 Average Corruption 10 | . . . . . . . 1 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 39 | . . . . . . . . 39 Message Errors 11 | . . . . . . . . 11 Matter Fused 9 | . . . . . . . . 9 Heat Flow Errors 4 | . . . . . . . . 4 Energy Discharges 2 | . . . . . . . . 2 Parts Fused 3 | . . . . . . . . 3 Data Loss (minor) 5 | . . . . . . . . 5 Data Loss (major) 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 1139 | . . . . . 5 469 6 659 Projectiles 11 | . . . . . 5 . 6 . Explosions . | . . . . . . . . . Melee 1128 | . . . . . . 469 . 659 Knockbacks 12 | . . . . . . 9 1 2 Impact 5 | . . . . . . 5 . . Kinetic 7 | . . . . . . 4 1 2 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 566 | . 15 18 . . 566 158 448 308 Average Temperature 92 | . 8 10 . . 250 40 159 86 Received Heat Transfer 1144 | . 90 129 . . 207 . 63 655 Effects 20 | . . . . . 14 . 5 1 Shutdowns 5 | . . . . . 2 . 3 . Energy Bleed 2 | . . . . . 1 . 1 . Interference 6 | . . . . . 5 . . 1 Matter Decay 1 | . . . . . 1 . . . Short Circuit 1 | . . . . . . . 1 . Damage (major) 5 | . . . . . 5 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 10 | . . . . . . 10 . . Impact Corruptions 47 | . . . . . . 16 . 31 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 568 | . . . . . 518 50 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Peak Influence 367 | . 154 115 . 190 161 216 367 . Initial 39 | . . . . . . 39 32 . Average 72 | . 40 35 . 52 80 68 174 . Maximum Alert Level 1 | . . . . . . 1 1 . Low Security (%) 94 | 100 100 100 . 100 100 91 73 . Level 1 5 | . . . . . . 8 26 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 . . . 1 3 2 . Investigation . | . . . . . . . . . Extermination 2 | . . . . . . 1 1 . Reinforcement 4 | . 1 . . . 1 1 1 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Distress Signals 5 | . 1 . . 1 2 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 70 | . 17 7 . 5 9 4 15 13 Peak Tracking Total 7 | . 3 3 . 2 7 1 6 4 Tactical Retreats 13 | . . . . . 4 1 5 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Traps Triggered 4 | . 1 . . . . 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Machines Disabled 7 | . . . . . 1 4 2 . Max in Single Turn 4 | . . . . . 1 4 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Machines Accessed 22 | . 6 1 1 1 4 8 . 1 Terminals 13 | . 4 1 . . 2 6 . . Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . . . 1 2 . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 47 | . 17 3 1 1 11 13 . 1 Successful 15 | . 3 . 1 1 4 5 . 1 Failed 32 | . 14 3 . . 7 8 . . Catastrophic 6 | . 2 . . . 1 3 . . Database Lockouts . | . . . . . . . . . Manual 22 | . 13 3 1 . 2 3 . . Terminals 32 | . 13 3 . . 7 9 . . Fabricators . | . . . . . . . . . Repair Stations 8 | . 2 . . . 2 4 . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 1 . 1 1 2 5 . 1 Part Schematic 1 | . . . . . . 1 . . Prototype ID Bank 1 | . . . . . . 1 . . Open Door 2 | . . . . 1 . . . 1 Open DSF 2 | . . . . . . 2 . . Branch Access Points 1 | . 1 . . . . . . . Alert Level 1 | . . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . 1 . . . 2 . . . Scan Component 2 | . 1 . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 17 | . 6 1 . . 4 6 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 26 | . . . . . 26 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 . . . . Highest-Rated Group 40 | . . . . 40 . . . . Highest-Rated Ally 16 | . . . . 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 28 | . . . . 28 . . . . Total Damage 231 | . . . . 231 . . . . Kills 8 | . . . . 8 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Turns Passed 7478 | 64 1223 1042 476 770 650 848 964 1441 Spaces Moved 7149 | 45 662 588 297 412 642 2086 416 2001 Core 294 | 16 . . . . 2 . . 276 Treads 1984 | 29 662 588 297 408 . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 4871 | . . . . 4 640 2086 416 1725 Fastest Speed 25 | 50 160 160 160 117 29 27 25 26 Average Speed 69 | 120 160 160 160 159 33 27 26 45 Slowest Speed 200 | 160 160 160 160 160 117 27 108 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . . . . 2 2 . . Cave-ins Triggered 2 | . . . . . . . . 2 Exploration Rate (%) 51 | 4 65 76 69 55 46 40 8 97 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . . 4 Spaces Dug 94 | . . . . . 9 21 13 51 Terrain Destroyed 122 | . . . . . 13 43 14 52 Melee 94 | . . . . . 9 21 13 51 Projectile 6 | . . . . . 4 . 1 1 AOE 22 | . . . . . . 22 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Total 9179 | 55 758 652 298 498 1017 2287 1220 2394 Wait 1457 | . 25 28 . 36 276 59 757 276 Move 7132 | 44 661 587 296 411 637 2081 415 2000 Hop 4 | . . . . . 2 2 . . Pick Up 80 | 6 16 5 1 12 15 18 1 6 Fast Attach . | . . . . . . . . . Attach 49 | 5 2 1 . 3 17 8 5 8 Detach 4 | . . . . . 3 . . 1 Swap 32 | . 5 5 . 4 9 8 1 . Drop 45 | . 7 5 1 13 3 14 2 . Fire 218 | . 42 21 . 19 43 26 26 41 Melee 121 | . . . . . 12 35 13 61 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 37 | . . . . . . 36 . 1 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / [*Sto] / [*Low]) -6/Factory -6/Lower Caves (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 11) 1021 | -10/Materials | Identified exit to Mines 1255 | -10/Materials | Discovered new exit (range 5) 1288 | -10/Materials | Entered Mines 1314 | -10/Mines | Met a Derelict bent on vengeance 1346 | -10/Mines | Discovered new exit (range 12) 1368 | -10/Mines | Discovered new exit (range 7) 1922 | -10/Mines | Discovered new exit (range 7) 1977 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1980 | -10/Mines | Found Prototype Device 2319 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2321 | -10/Mines | Discovered new exit (range 5) 2330 | -10/Mines | Entered Exiles 2386 | -10/Exiles | Met 8R-AWN 2420 | -10/Exiles | Met EX-HEX 2489 | -10/Exiles | Met EX-BIN 2519 | -10/Exiles | Aligned with FarCom system 2521 | -10/Exiles | Given EX-Vault access code 2569 | -10/Exiles | Opened EX-Vault 2582 | -10/Exiles | Found Modified TNC 2617 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2671 | -10/Exiles | Met EX-DEC 2774 | -10/Exiles | Discovered new exit (range 14) 2806 | -10/Exiles | Left Exiles lab with Modified TNC 2806 | -10/Exiles | Entered Mines 2829 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3069 | -9/Mines | Assembled infested the area 3074 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3145 | -9/Mines | Lost 3 allies 3285 | -9/Mines | Core integrity fell below 50% 3483 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3544 | -9/Mines | Discovered new exit (range 13) 3576 | -9/Mines | Entered Materials 3576 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3676 | -8/Materials | Repaired Core Shielding 3813 | -8/Materials | Lost 8 parts (2p3n2u1w) 4052 | -8/Materials | Build established: Scavenger-Scout 4197 | -8/Materials | Discovered new exit (range 15) 4226 | -8/Materials | Entered Factory 4226 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4317 | -7/Factory | Identified exit to DSF 4451 | -7/Factory | Discovered new exit (range 5) 4475 | -7/Factory | Discovered new exit (range 15) 4482 | -7/Factory | Discovered new exit (range 6) 4632 | -7/Factory | Discovered new exit (range 9) 4923 | -7/Factory | Build established: Scavenger-Sprinter 4938 | -7/Factory | Garrison activated, responded to threat 5074 | -7/Factory | Entered another Factory area 5074 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6016 | -6/Factory | Discovered new exit (range 12) 6038 | -6/Factory | Entered Lower Caves 6104 | -6/Lower Caves | Encountered a Warlord checkpoint 6467 | -6/Lower Caves | Ambushed by research squad 6895 | -6/Lower Caves | Crushed by falling debris 6895 | -6/Lower Caves | System corruption reached 10% 6922 | -6/Lower Caves | Crushed by falling debris 6953 | -6/Lower Caves | Lost 7 parts (2p2n3u) 7107 | -6/Lower Caves | Lost 9 parts (1p2n3u3w) 7195 | -6/Lower Caves | Build established: Mutant 7310 | -6/Lower Caves | Discovered new exit (range 15) 7388 | -6/Lower Caves | Core integrity fell below 50% 7413 | -6/Lower Caves | Core integrity fell below 20% 7442 | -6/Lower Caves | Lost 3 parts (1u2w) 7450 | -6/Lower Caves | Learned location of 1 exit from Factory 7479 | -6/Lower Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- G-50 Soldier destroyed. Hvy. Flak Cannon destroyed. 44UX=SWJ4|G0XKMP Searching scrap... Found Mak. Shrapnel Gun. Found 34 Matter. Acquired 34 matter. Acquired Mak. Shrapnel Gun. Adv. Heat Sink fries itself beyond repair. Mak. Shrapnel Gun destroyed. System corrupted: Heat flow error (+289). System corrupted: Matter fused (-8). Acquired Mak. Shrapnel Gun. ZN1O<:N3DRUE%WZPNGOBEN9|G29BUXHK5/ET35XDCGUUGD4OCMWI/,PYBA2 63:BF Map ----- +----------------------------------------------------+ | ????????????????# ##?????# ##?# ##? | | ???????????????## ##??????# ##??# ## | | ???????????????# ##??????## ##?## | | ???????????????# ##?????## ### | | ???????????????# #?????# ## | | ???????????????# #????## ### #### | | ??????????????## #????# ##?## #### | | ??????????????#### #???### ##??# ## | | ??????????????# ## #???# #??# ##### | | ??????????????# ### ##??## ##?## #???## | | ??????????????# #??####???# ##?## #????## | | ??????????????# #?????????# ##?# #?????# | | ??????????????# #######??## #?# #?????# | | ??????????????# # # #### #?# #?????# | | ??????????????#########"# ##?# #?????# | | ??????????????????# ##??# ###???# | | ??????????????????# # ##???# #???# | | ??????????????????# ####### ##???## #???? | | ??????????????????# #????# ##???## #???? | | ??????????????#???# #????# #????# < ##??? | | ??????????????# ??# #???## #????## #??? | | ??????????????# ## ##??# #####?## #??? | | ??????????????# #### ## ##?### #??? | | ??????????????# g ###?## #??? | | ??????????????## g%$ #### #??? | | ???????????????#### @#### #??? | | ??????????????????## ##??## ### #??? | | ???????????????????####????## ##?### #####??? | | ????????????????????????????#####????###??????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 20 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 6 Armor Coverage 300 Resistance: EX 25 Core Shielding 20 Evasion (%) 65 Targeting Accuracy 8 Core Analysis 9 Recoil Reduction 2 Item Schematics ----------------- Hvy. Ion Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me I Survived The Infestation Challenges ------------ None Game ------ Seed ChromaticMasterSteel Manual? 0 Play Time 01:57:15 Cumulative 8.0 hours Start 2024.04.02 @ 22:54:26 End 2024.04.03 @ 00:49:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 1 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1a9c327d-26ea-40d7-bafb-be16d6353057