Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 23:29:38

Player: ILikeGoodFood

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (115)     575
Value Destroyed (3845)     3845
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (412)                412
              TOTAL SCORE: 7272

 Bonus
-------
High Alert Combat Kills    412

 Cogmind 
---------
Core Integrity             0/700
Matter                     66/300
Energy                     160/160
System Corruption          5%
Temperature                Hot (212)
Movement                   Core (200) Ox3
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
  Improved Heat Sink
>          --- WEAPON (3) -------
           Gatling Laser
>          --- INVENTORY (5) ----
     Light Nuclear Core
     Light Nuclear Core
           Gatling Laser
           Gatling Laser

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Advanced Treads
>               --- UTILITY ----------
       Improved Heat Sink
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Medium Armor Plating
       Improved Field Recycling Unit
>               --- WEAPON -----------
       Improved Spread Laser
       Improved Spread Laser
  Hypervelocity Gauss Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
       Improved Sensor Array
       Improved Light Armor Plating
[Rating: 45]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Improved Spread Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 EMP Blaster
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  3    | .   .   .   2   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             126  | 8   11  30  31  46  
  Power                    33   | 1   1   7   10  14  
    Engine                 11   | 1   1   7   2   .   
    Core                   22   | .   .   .   8   14  
    Reactor                .    | .   .   .   .   .   
  Propulsion               23   | 3   2   8   4   6   
    Treads                 13   | .   .   3   4   6   
    Leg                    .    | .   .   .   .   .   
    Wheel                  3    | 3   .   .   .   .   
    Hover                  3    | .   2   1   .   .   
    Flight                 4    | .   .   4   .   .   
  Utility                  35   | 2   1   3   12  17  
    Device                 20   | 2   .   3   5   10  
    Storage                .    | .   .   .   .   .   
    Processor              8    | .   1   .   6   1   
    Hackware               .    | .   .   .   .   .   
    Protection             7    | .   .   .   1   6   
    Artifact               .    | .   .   .   .   .   
  Weapon                   35   | 2   7   12  5   9   
    Energy Gun             10   | 1   3   2   1   3   
    Energy Cannon          7    | .   .   4   3   .   
    Ballistic Gun          3    | 1   .   .   1   1   
    Ballistic Cannon       5    | .   .   .   .   5   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         9    | .   4   5   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 44   | .   .   13  10  21  
  Power                    10   | .   .   3   1   6   
  Propulsion               13   | .   .   6   3   4   
  Utility                  13   | .   .   2   4   7   
  Weapon                   8    | .   .   2   2   4   
  Highest Loss Streak      12   | .   .   4   4   12  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   100 89  88  93  
  Engine                   8    | .   14  21  8   .   
  Core                     8    | .   .   .   9   14  
  Treads                   18   | .   .   17  22  19  
  Hover                    1    | .   25  2   .   .   
  Flight                   1    | .   .   5   .   .   
  Device                   14   | .   26  15  12  12  
  Processor                12   | .   1   5   16  16  
  Protection               3    | .   .   .   1   7   
  Energy Gun               4    | .   10  .   .   6   
  Energy Cannon            8    | .   .   14  15  2   
  Ballistic Gun            2    | .   14  1   .   3   
  Ballistic Cannon         3    | .   .   .   .   6   
  Special Weapon           1    | .   4   3   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             49   | 10  12  25  32  49  
  Greatest Support         62   | 26  20  60  60  62  
  Greatest Overweight (x)  6    | .   .   5   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 4   5   5   5   5   
  Average Carried          4    | 2   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | 3   5   5   5   4   

 Class Distribution 
--------------------
 52% | Mutant
 34% | Scavenger-Gunner
 13% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  
Matter Collected           2249 | 285  75   414  413  1062 
  Remotely                 .    | .    .    .    .    .    
Salvage Created            4464 | 123  55   1081 1618 1587 
  Parts                    266  | 6    5    77   76   102  
Haulers Intercepted        8    | .    .    3    4    1    
Recyclers Shooed           3    | .    .    .    .    3    
Parts Field Recycled       12   | .    .    .    .    12   
  Retrieved Matter         123  | .    .    .    .    123  
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Combat Hostiles Destroyed  83   | .   .   23  27  33  
  Guns                     18   | .   .   4   3   11  
  Cannons                  56   | .   .   12  22  22  
  AOE                      4    | .   .   4   .   .   
Classes Destroyed          14   | 2   1   7   2   2   
  Worker                   3    | .   .   2   .   1   
  Builder                  4    | .   .   2   1   1   
  Tunneler                 2    | 2   .   .   .   .   
  Hauler                   8    | .   .   3   4   1   
  Recycler                 3    | 1   .   1   1   .   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 2    | .   .   1   .   1   
  Watcher                  9    | .   2   1   3   3   
  Swarmer                  14   | .   .   10  4   .   
  Grunt                    41   | .   .   7   14  20  
  Duelist                  2    | .   .   .   1   1   
  Sentry                   17   | .   .   6   7   4   
  Hunter                   1    | .   .   .   1   .   
  Programmer               8    | .   .   .   .   8   
Best Kill Streak           6    | 3   1   5   4   6   
  Combat Bots Only         6    | .   .   4   4   6   
Max Kills in Single Turn   2    | 1   1   2   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  
Damage Taken               6564 | .    .    1404 1872 3288 
  Core                     1462 | .    .    320  439  703  
  Absorbed by Shields      36   | .    .    .    36   .    
  Regen/Repaired (Parts)   231  | .    .    .    95   136  
Core Remaining (%)         60   | 100  100  20   20   .    
Volleys Fired              320  | 5    17   89   94   115  
  Largest                  3    | 2    2    2    2    3    
  Hottest                  211  | 70   120  200  143  211  
Shots Fired                598  | 10   23   146  184  235  
  Gun                      181  | 10   11   28   18   114  
  Cannon                   374  | .    .    87   166  121  
  Launcher                 9    | .    .    9    .    .    
  Special                  34   | .    12   22   .    .    
  Kinetic                  171  | 5    6    23   2    135  
  Thermal                  400  | 5    17   96   182  100  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          27   | .    .    27   .    .    
  Robot Hit Streak         18   | 6    12   11   18   14   
  Robot Miss Streak        8    | 1    1    3    4    8    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           408  | 7    9    86   126  180  
  Core Hits                220  | 4    4    40   50   122  
  Critical Kills           15   | .    .    2    1    12   
  Critical Parts Destroyed 13   | .    .    .    .    13   
  Critical Strikes         35   | .    1    4    2    28   
    Burn                   3    | .    1    1    1    .    
    Meltdown               3    | .    .    2    1    .    
    Destroy                25   | .    .    .    .    25   
    Blast                  3    | .    .    .    .    3    
    Corrupt                1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           9014 | 76   97   2059 3063 3719 
  Guns                     2737 | 76   97   161  345  2058 
  Cannons                  5596 | .    .    1217 2718 1661 
  Explosions               486  | .    .    486  .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2096 | 25   33   136  38   1864 
  Thermal                  6413 | 51   64   1418 3025 1855 
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          505  | .    .    505  .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         8    | .    .    8    .    5    
  Average Corruption       3    | .    .    6    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  72   | .    .    42   .    30   
    Message Errors         22   | .    .    14   .    8    
    Matter Fused           23   | .    .    13   .    10   
    Heat Flow Errors       8    | .    .    5    .    3    
    Energy Discharges      6    | .    .    5    .    1    
    Data Loss (minor)      5    | .    .    1    .    4    
    Misfires               3    | .    .    1    .    2    
    Alerts                 1    | .    .    1    .    .    
    Weapon Failures        4    | .    .    2    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            155  | .    .    59   23   73   
  Projectiles              142  | .    .    46   23   73   
  Explosions               13   | .    .    13   .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 11   | .    .    .    .    11   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    10   
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      9    | .    .    9    .    .    
  Shots                    1    | .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        1161 | 50   136  290  674  1161 
  Average Temperature      165  | 23   45   91   189  219  
  Received Heat Transfer   2642 | .    .    327  839  1476 
  Effects                  118  | .    .    3    58   57   
    Shutdowns              30   | .    .    .    15   15   
    Energy Bleed           12   | .    .    1    8    3    
    Interference           18   | .    .    2    8    8    
    Matter Decay           10   | .    .    .    3    7    
    Short Circuit          10   | .    .    .    4    6    
    Damage (minor)         9    | .    .    .    1    8    
    Damage (major)         23   | .    .    .    16   7    
    Damage (core)          6    | .    .    .    3    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Fried              3    | .    .    3    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              4    | .    .    2    2    .    
  Combat Hostiles          4    | .    .    2    2    .    
  Parts Melted             15   | .    .    5    10   .    
  Heat Transferred         9965 | 148  259  2490 4921 2147 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      5    | .    .    5    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Peak Influence             627  | 15  127 496 627 606 
  Initial                  259  | .   9   53  209 259 
  Average                  353  | 4   69  296 481 361 
Maximum Alert Level        2    | .   .   2   2   2   
  Low Security (%)         13   | 100 100 22  .   3   
  Level 1                  44   | .   .   53  18  58  
  Level 2                  42   | .   .   24  81  37  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          24   | .   3   2   5   14  
  Investigation            4    | .   1   .   .   3   
  Extermination            6    | .   .   .   .   6   
  Reinforcement            9    | .   2   2   2   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 5    | .   .   .   3   2   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Distress Signals           6    | .   .   3   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              133  | .   8   38  38  49  
  Peak Tracking Total      7    | .   2   7   4   5   
  Tactical Retreats        12   | .   1   5   2   4   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Traps Triggered            5    | .   1   1   .   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Jun Mat Mat Mat Fac 
Machines Disabled          10   | .   .   5   1   4   
  Max in Single Turn       2    | .   .   1   1   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Machines Accessed          25   | .   4   4   8   9   
  Terminals                14   | .   2   3   5   4   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          2    | .   .   .   1   1   
  Recycling Units          3    | .   2   .   .   1   
  Scanalyzers              3    | .   .   1   1   1   
  Garrison Access          2    | .   .   .   1   1   
Total Hacks                75   | .   13  8   25  29  
  Successful               39   | .   5   6   13  15  
  Failed                   36   | .   8   2   12  14  
    Catastrophic           3    | .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   28   | .   3   3   13  9   
  Terminals                38   | .   6   6   17  9   
  Fabricators              3    | .   .   .   .   3   
  Repair Stations          6    | .   .   .   2   4   
  Recycling Units          9    | .   7   .   .   2   
  Scanalyzers              13   | .   .   2   4   7   
  Garrison Access          6    | .   .   .   2   4   
Terminal Hacks             15   | .   2   5   5   3   
  Record                   1    | .   .   1   .   .   
  Robot Analysis           1    | .   .   1   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   
  Open DSF                 1    | .   .   .   .   1   
  Level Access Points      1    | .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Terminal Index           1    | .   .   1   .   .   
  Fabricator Index         1    | .   .   .   .   1   
  Locate Traps             2    | .   .   1   1   .   
  Recall Investigation     1    | .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   
  Zone Layout              2    | .   .   .   1   1   
Fabricator Hacks           1    | .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   1   
Repair Station Hacks       4    | .   .   .   2   2   
  Scan Component           2    | .   .   .   1   1   
  Repair                   2    | .   .   .   1   1   
Recycling Unit Hacks       4    | .   3   .   .   1   
  Process                  1    | .   1   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
  Retrieve Matter          1    | .   .   .   .   1   
Scanalyzer                 11   | .   .   1   4   6   
  Insert Component         6    | .   .   1   2   3   
  Analyze                  5    | .   .   .   2   3   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   2   2   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          4    | .   .   .   2   2   
    Broadcast              2    | .   .   .   1   1   
    Intercept              2    | .   .   .   1   1   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         21   | .   3   3   8   7   
  Full Trace Events        3    | .   .   .   .   3   
  Feedback Events          1    | .   .   .   .   1   
    Corruption             1    | .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   2   3   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   1   
  Time                     107  | .   .   .   51  56  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          24   | .   24  .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           6    | .   .   1   2   3   
  Part Schematics Acquired 5    | .   .   .   2   3   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Jun Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Jun Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  
Turns Passed               6541 | 82   349  1592 1524 2994 
Spaces Moved               3465 | 57   398  875  607  1528 
  Core                     27   | 5    .    3    .    19   
  Treads                   2519 | .    .    403  607  1509 
  Legs                     .    | .    .    .    .    .    
  Wheels                   88   | 52   36   .    .    .    
  Hover                    493  | .    362  131  .    .    
  Flight                   338  | .    .    338  .    .    
  Fastest Speed            34   | 50   56   34   163  100  
  Average Speed            144  | 83   58   138  179  158  
  Slowest Speed            360  | 90   80   360  250  350  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    .    
Exploration Rate (%)       46   | 4    69   71   55   35   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 17   | .    11   6    .    .    
Terrain Destroyed          77   | .    11   31   20   15   
  Melee                    .    | .    .    .    .    .    
  Projectile               51   | .    11   17   20   3    
  AOE                      26   | .    .    14   .    12   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  
Total                      4383 | 81   467  1080 857  1898 
  Wait                     330  | .    31   47   89   163  
  Move                     3461 | 56   397  874  606  1528 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  86   | 11   6    26   22   21   
  Fast Attach              17   | .    .    2    5    10   
  Attach                   54   | 7    .    16   14   17   
  Detach                   2    | .    .    1    .    1    
  Swap                     55   | 1    11   12   12   19   
  Drop                     58   | 1    5    13   15   24   
  Fire                     320  | 5    17   89   94   115  
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac / [*Sto] / [*Low])

 History 
---------
 Turn | Location      | Event
   19 | -11/Junkyard  | Discovered new exit (range 15)
   83 | -11/Junkyard  | Entered Materials
  302 | -10/Materials | Build established: Mutant
  398 | -10/Materials | Discovered new exit (range 6)
  402 | -10/Materials | Identified exit to Materials
  432 | -10/Materials | Entered another Materials area
  432 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  597 | -9/Materials  | Lost 3 parts (3n)
  689 | -9/Materials  | Lost 4 parts (2n1u1w)
  713 | -9/Materials  | Discovered new exit (range 7)
  715 | -9/Materials  | Identified exit to Mines
  821 | -9/Materials  | Crushed by falling debris
  821 | -9/Materials  | Core integrity fell below 50%
  852 | -9/Materials  | Lost 3 parts (1p1u1w)
 1278 | -9/Materials  | Discovered new exit (range 5)
 1339 | -9/Materials  | Discovered exit to Mines (range 9)
 1999 | -9/Materials  | Discovered new exit (range 16)
 2001 | -9/Materials  | Identified exit to Materials
 2024 | -9/Materials  | Entered another Materials area
 2024 | -8/Materials  | Evolved 2 slots: Utility x2
 2329 | -8/Materials  | Discovered new exit (range 11)
 2437 | -8/Materials  | Garrison activated, responded to threat
 2660 | -8/Materials  | Repaired Adv. Beam Cannon
 2773 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 2906 | -8/Materials  | Lost 3 parts (1n1u1w)
 3086 | -8/Materials  | Core integrity fell below 50%
 3501 | -8/Materials  | Discovered new exit (range 11)
 3548 | -8/Materials  | Entered Factory
 3548 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3648 | -7/Factory    | Discovered new exit (range 6)
 3755 | -7/Factory    | Build established: Scavenger-Mutant
 4409 | -7/Factory    | Build established: Scavenger-Gunner
 4505 | -7/Factory    | Discovered new exit (range 7)
 5040 | -7/Factory    | Discovered new exit (range 16)
 5271 | -7/Factory    | Identified exit to Factory
 6001 | -7/Factory    | Repaired Hyp. Gauss Cannon
 6405 | -7/Factory    | Garrison activated, responded to threat
 6450 | -7/Factory    | Core integrity fell below 50%
 6484 | -7/Factory    | Core integrity fell below 20%
 6513 | -7/Factory    | Lost 12 parts (3p3n3u3w)
 6542 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
R-06 Scavenger collects Imp. Heat Sink.
Overheating: Gatling Laser damaged (-37).
Overheating: Imp. Light Armor Plating damaged (-41).
R-06 Scavenger collects Broken Imp. Sensor Array.
Acquired Lgt. Nuclear Core.
R-06 Scavenger collects Particle Gun.
Acquired Lgt. Nuclear Core.
Dropped Lgt. Nuclear Core.
R-06 Scavenger collects Aluminum Leg.
>> BROADCAST: Garrison Access F004 dispatching Garrison squad: 2x Y-54
  Guardian.
Acquired Gatling Laser. <x2>
R-06 Scavenger collects Lgt. Nuclear Core.
JGTCK>KGQ,GLC>U08|JYL20P
K-01 Serf collects debris.
Acquired 44 matter.
K-01 Serf collects debris. <x5>
Imp. Light Armor Plating destroyed.
Lgt. Nuclear Core destroyed.
Adv. Targeting Computer destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          23
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             300
Evasion (%)                63
Targeting Accuracy         24
Recoil Reduction           3
Particle Charging          15

 Item Schematics 
-----------------
             Arm. Treads | -8/Materials | Scanalyzed
             Gauss Rifle | -8/Materials | Scanalyzed
 Imp. Signal Interpreter | -7/Factory   | Scanalyzed
       Imp. Spread Laser | -7/Factory   | Scanalyzed
       Lgt. Nuclear Core | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DataFlakReactor
  Manual?         0
Play Time         01:19:30
  Cumulative      42.6 hours
  Start           2023.03.04 @ 21:53:34
  End             2023.03.04 @ 23:29:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          29
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 14964760-598a-45fe-bb10-d3c84fc31000