Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 23:29:38 Player: ILikeGoodFood Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (115) 575 Value Destroyed (3845) 3845 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (412) 412 TOTAL SCORE: 7272 Bonus ------- High Alert Combat Kills 412 Cogmind --------- Core Integrity 0/700 Matter 66/300 Energy 160/160 System Corruption 5% Temperature Hot (212) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (5) ---- Light Nuclear Core Light Nuclear Core Gatling Laser Gatling Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Hypervelocity Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Sensor Array Improved Light Armor Plating [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Advanced Targeting Computer Device Improved Heat Sink Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility 3 | . . . 2 1 Weapon 1 | . . . . 1 Parts Attached 126 | 8 11 30 31 46 Power 33 | 1 1 7 10 14 Engine 11 | 1 1 7 2 . Core 22 | . . . 8 14 Reactor . | . . . . . Propulsion 23 | 3 2 8 4 6 Treads 13 | . . 3 4 6 Leg . | . . . . . Wheel 3 | 3 . . . . Hover 3 | . 2 1 . . Flight 4 | . . 4 . . Utility 35 | 2 1 3 12 17 Device 20 | 2 . 3 5 10 Storage . | . . . . . Processor 8 | . 1 . 6 1 Hackware . | . . . . . Protection 7 | . . . 1 6 Artifact . | . . . . . Weapon 35 | 2 7 12 5 9 Energy Gun 10 | 1 3 2 1 3 Energy Cannon 7 | . . 4 3 . Ballistic Gun 3 | 1 . . 1 1 Ballistic Cannon 5 | . . . . 5 Launcher 1 | . . 1 . . Special Weapon 9 | . 4 5 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 44 | . . 13 10 21 Power 10 | . . 3 1 6 Propulsion 13 | . . 6 3 4 Utility 13 | . . 2 4 7 Weapon 8 | . . 2 2 4 Highest Loss Streak 12 | . . 4 4 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 100 89 88 93 Engine 8 | . 14 21 8 . Core 8 | . . . 9 14 Treads 18 | . . 17 22 19 Hover 1 | . 25 2 . . Flight 1 | . . 5 . . Device 14 | . 26 15 12 12 Processor 12 | . 1 5 16 16 Protection 3 | . . . 1 7 Energy Gun 4 | . 10 . . 6 Energy Cannon 8 | . . 14 15 2 Ballistic Gun 2 | . 14 1 . 3 Ballistic Cannon 3 | . . . . 6 Special Weapon 1 | . 4 3 . . Naked Turns . | . . . . . Heaviest Build 49 | 10 12 25 32 49 Greatest Support 62 | 26 20 60 60 62 Greatest Overweight (x) 6 | . . 5 1 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 Average Carried 4 | 2 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 3 5 5 5 4 Class Distribution -------------------- 52% | Mutant 34% | Scavenger-Gunner 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 2249 | 285 75 414 413 1062 Remotely . | . . . . . Salvage Created 4464 | 123 55 1081 1618 1587 Parts 266 | 6 5 77 76 102 Haulers Intercepted 8 | . . 3 4 1 Recyclers Shooed 3 | . . . . 3 Parts Field Recycled 12 | . . . . 12 Retrieved Matter 123 | . . . . 123 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 83 | . . 23 27 33 Guns 18 | . . 4 3 11 Cannons 56 | . . 12 22 22 AOE 4 | . . 4 . . Classes Destroyed 14 | 2 1 7 2 2 Worker 3 | . . 2 . 1 Builder 4 | . . 2 1 1 Tunneler 2 | 2 . . . . Hauler 8 | . . 3 4 1 Recycler 3 | 1 . 1 1 . Mechanic 1 | . . . . 1 Operator 2 | . . 1 . 1 Watcher 9 | . 2 1 3 3 Swarmer 14 | . . 10 4 . Grunt 41 | . . 7 14 20 Duelist 2 | . . . 1 1 Sentry 17 | . . 6 7 4 Hunter 1 | . . . 1 . Programmer 8 | . . . . 8 Best Kill Streak 6 | 3 1 5 4 6 Combat Bots Only 6 | . . 4 4 6 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 6564 | . . 1404 1872 3288 Core 1462 | . . 320 439 703 Absorbed by Shields 36 | . . . 36 . Regen/Repaired (Parts) 231 | . . . 95 136 Core Remaining (%) 60 | 100 100 20 20 . Volleys Fired 320 | 5 17 89 94 115 Largest 3 | 2 2 2 2 3 Hottest 211 | 70 120 200 143 211 Shots Fired 598 | 10 23 146 184 235 Gun 181 | 10 11 28 18 114 Cannon 374 | . . 87 166 121 Launcher 9 | . . 9 . . Special 34 | . 12 22 . . Kinetic 171 | 5 6 23 2 135 Thermal 400 | 5 17 96 182 100 Explosive . | . . . . . Electromagnetic 27 | . . 27 . . Robot Hit Streak 18 | 6 12 11 18 14 Robot Miss Streak 8 | 1 1 3 4 8 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 408 | 7 9 86 126 180 Core Hits 220 | 4 4 40 50 122 Critical Kills 15 | . . 2 1 12 Critical Parts Destroyed 13 | . . . . 13 Critical Strikes 35 | . 1 4 2 28 Burn 3 | . 1 1 1 . Meltdown 3 | . . 2 1 . Destroy 25 | . . . . 25 Blast 3 | . . . . 3 Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9014 | 76 97 2059 3063 3719 Guns 2737 | 76 97 161 345 2058 Cannons 5596 | . . 1217 2718 1661 Explosions 486 | . . 486 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2096 | 25 33 136 38 1864 Thermal 6413 | 51 64 1418 3025 1855 Explosive . | . . . . . Electromagnetic 505 | . . 505 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . 8 . 5 Average Corruption 3 | . . 6 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 72 | . . 42 . 30 Message Errors 22 | . . 14 . 8 Matter Fused 23 | . . 13 . 10 Heat Flow Errors 8 | . . 5 . 3 Energy Discharges 6 | . . 5 . 1 Data Loss (minor) 5 | . . 1 . 4 Misfires 3 | . . 1 . 2 Alerts 1 | . . 1 . . Weapon Failures 4 | . . 2 . 2 Overload Shots . | . . . . . Overflow Damage 155 | . . 59 23 73 Projectiles 142 | . . 46 23 73 Explosions 13 | . . 13 . . Melee . | . . . . . Knockbacks 11 | . . . . 11 Impact . | . . . . . Kinetic 10 | . . . . 10 Secondary 1 | . . . . 1 Self-Inflicted Damage 9 | . . 9 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 1161 | 50 136 290 674 1161 Average Temperature 165 | 23 45 91 189 219 Received Heat Transfer 2642 | . . 327 839 1476 Effects 118 | . . 3 58 57 Shutdowns 30 | . . . 15 15 Energy Bleed 12 | . . 1 8 3 Interference 18 | . . 2 8 8 Matter Decay 10 | . . . 3 7 Short Circuit 10 | . . . 4 6 Damage (minor) 9 | . . . 1 8 Damage (major) 23 | . . . 16 7 Damage (core) 6 | . . . 3 3 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 3 | . . 3 . . Impact Corruptions . | . . . . . Robots Melted 4 | . . 2 2 . Combat Hostiles 4 | . . 2 2 . Parts Melted 15 | . . 5 10 . Heat Transferred 9965 | 148 259 2490 4921 2147 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . 5 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 627 | 15 127 496 627 606 Initial 259 | . 9 53 209 259 Average 353 | 4 69 296 481 361 Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 13 | 100 100 22 . 3 Level 1 44 | . . 53 18 58 Level 2 42 | . . 24 81 37 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 24 | . 3 2 5 14 Investigation 4 | . 1 . . 3 Extermination 6 | . . . . 6 Reinforcement 9 | . 2 2 2 3 Assault . | . . . . . Garrison 5 | . . . 3 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 6 | . . 3 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 133 | . 8 38 38 49 Peak Tracking Total 7 | . 2 7 4 5 Tactical Retreats 12 | . 1 5 2 4 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 5 | . 1 1 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 10 | . . 5 1 4 Max in Single Turn 2 | . . 1 1 2 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 25 | . 4 4 8 9 Terminals 14 | . 2 3 5 4 Fabricators 1 | . . . . 1 Repair Stations 2 | . . . 1 1 Recycling Units 3 | . 2 . . 1 Scanalyzers 3 | . . 1 1 1 Garrison Access 2 | . . . 1 1 Total Hacks 75 | . 13 8 25 29 Successful 39 | . 5 6 13 15 Failed 36 | . 8 2 12 14 Catastrophic 3 | . . . . 3 Database Lockouts . | . . . . . Manual 28 | . 3 3 13 9 Terminals 38 | . 6 6 17 9 Fabricators 3 | . . . . 3 Repair Stations 6 | . . . 2 4 Recycling Units 9 | . 7 . . 2 Scanalyzers 13 | . . 2 4 7 Garrison Access 6 | . . . 2 4 Terminal Hacks 15 | . 2 5 5 3 Record 1 | . . 1 . . Robot Analysis 1 | . . 1 . . Prototype ID Bank 2 | . 1 . 1 . Open DSF 1 | . . . . 1 Level Access Points 1 | . . 1 . . Emergency Access Points 1 | . . . 1 . Terminal Index 1 | . . 1 . . Fabricator Index 1 | . . . . 1 Locate Traps 2 | . . 1 1 . Recall Investigation 1 | . 1 . . . Recall Reinforcements 1 | . . . 1 . Zone Layout 2 | . . . 1 1 Fabricator Hacks 1 | . . . . 1 Load Schematic 1 | . . . . 1 Repair Station Hacks 4 | . . . 2 2 Scan Component 2 | . . . 1 1 Repair 2 | . . . 1 1 Recycling Unit Hacks 4 | . 3 . . 1 Process 1 | . 1 . . . Report Inventory 2 | . 2 . . . Retrieve Matter 1 | . . . . 1 Scanalyzer 11 | . . 1 4 6 Insert Component 6 | . . 1 2 3 Analyze 5 | . . . 2 3 Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . . . 2 2 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 4 | . . . 2 2 Broadcast 2 | . . . 1 1 Intercept 2 | . . . 1 1 Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 21 | . 3 3 8 7 Full Trace Events 3 | . . . . 3 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . . 2 3 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 1 1 Time 107 | . . . 51 56 Parts Recycled . | . . . . . Recycled Matter 24 | . 24 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 6 | . . 1 2 3 Part Schematics Acquired 5 | . . . 2 3 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 6541 | 82 349 1592 1524 2994 Spaces Moved 3465 | 57 398 875 607 1528 Core 27 | 5 . 3 . 19 Treads 2519 | . . 403 607 1509 Legs . | . . . . . Wheels 88 | 52 36 . . . Hover 493 | . 362 131 . . Flight 338 | . . 338 . . Fastest Speed 34 | 50 56 34 163 100 Average Speed 144 | 83 58 138 179 158 Slowest Speed 360 | 90 80 360 250 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 46 | 4 69 71 55 35 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug 17 | . 11 6 . . Terrain Destroyed 77 | . 11 31 20 15 Melee . | . . . . . Projectile 51 | . 11 17 20 3 AOE 26 | . . 14 . 12 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 4383 | 81 467 1080 857 1898 Wait 330 | . 31 47 89 163 Move 3461 | 56 397 874 606 1528 Hop . | . . . . . Pick Up 86 | 11 6 26 22 21 Fast Attach 17 | . . 2 5 10 Attach 54 | 7 . 16 14 17 Detach 2 | . . 1 . 1 Swap 55 | 1 11 12 12 19 Drop 58 | 1 5 13 15 24 Fire 320 | 5 17 89 94 115 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / [*Sto] / [*Low]) History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 15) 83 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 6) 402 | -10/Materials | Identified exit to Materials 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 597 | -9/Materials | Lost 3 parts (3n) 689 | -9/Materials | Lost 4 parts (2n1u1w) 713 | -9/Materials | Discovered new exit (range 7) 715 | -9/Materials | Identified exit to Mines 821 | -9/Materials | Crushed by falling debris 821 | -9/Materials | Core integrity fell below 50% 852 | -9/Materials | Lost 3 parts (1p1u1w) 1278 | -9/Materials | Discovered new exit (range 5) 1339 | -9/Materials | Discovered exit to Mines (range 9) 1999 | -9/Materials | Discovered new exit (range 16) 2001 | -9/Materials | Identified exit to Materials 2024 | -9/Materials | Entered another Materials area 2024 | -8/Materials | Evolved 2 slots: Utility x2 2329 | -8/Materials | Discovered new exit (range 11) 2437 | -8/Materials | Garrison activated, responded to threat 2660 | -8/Materials | Repaired Adv. Beam Cannon 2773 | -8/Materials | Lost 4 parts (1p1n1u1w) 2906 | -8/Materials | Lost 3 parts (1n1u1w) 3086 | -8/Materials | Core integrity fell below 50% 3501 | -8/Materials | Discovered new exit (range 11) 3548 | -8/Materials | Entered Factory 3548 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3648 | -7/Factory | Discovered new exit (range 6) 3755 | -7/Factory | Build established: Scavenger-Mutant 4409 | -7/Factory | Build established: Scavenger-Gunner 4505 | -7/Factory | Discovered new exit (range 7) 5040 | -7/Factory | Discovered new exit (range 16) 5271 | -7/Factory | Identified exit to Factory 6001 | -7/Factory | Repaired Hyp. Gauss Cannon 6405 | -7/Factory | Garrison activated, responded to threat 6450 | -7/Factory | Core integrity fell below 50% 6484 | -7/Factory | Core integrity fell below 20% 6513 | -7/Factory | Lost 12 parts (3p3n3u3w) 6542 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- R-06 Scavenger collects Imp. Heat Sink. Overheating: Gatling Laser damaged (-37). Overheating: Imp. Light Armor Plating damaged (-41). R-06 Scavenger collects Broken Imp. Sensor Array. Acquired Lgt. Nuclear Core. R-06 Scavenger collects Particle Gun. Acquired Lgt. Nuclear Core. Dropped Lgt. Nuclear Core. R-06 Scavenger collects Aluminum Leg. >> BROADCAST: Garrison Access F004 dispatching Garrison squad: 2x Y-54 Guardian. Acquired Gatling Laser. R-06 Scavenger collects Lgt. Nuclear Core. JGTCK>KGQ,GLC>U08|JYL20P K-01 Serf collects debris. Acquired 44 matter. K-01 Serf collects debris. Imp. Light Armor Plating destroyed. Lgt. Nuclear Core destroyed. Adv. Targeting Computer destroyed. 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""" # + """ | | ??????????????????????""" # [ """ # | | ???????????????????????? # ""??# ? | | ??????????????????????? # """?# ? | | ???????????????????????? # """T""" ?# ?? | | ???????????????????????? #############?# ?? | | ????????????????????????? ??????????????# ??? | | ??????????????????????????????????????????? ???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 63 Targeting Accuracy 24 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Imp. Signal Interpreter | -7/Factory | Scanalyzed Imp. Spread Laser | -7/Factory | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataFlakReactor Manual? 0 Play Time 01:19:30 Cumulative 42.6 hours Start 2023.03.04 @ 21:53:34 End 2023.03.04 @ 23:29:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 14964760-598a-45fe-bb10-d3c84fc31000