Cogmind - Beta 9.3 --- EXPLORER MODE // 2019.12.21 @ 19:26:42 // Winter2019/RPGLIKE Player: viper Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1243) 1243 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3323 Bonus ------- None Cogmind --------- Core Integrity 0/600 Matter 223/300 Energy 107/430 System Corruption 0% Temperature Cool (1021) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (6) ------ Visual Processing Unit Sensor Array Terrain Scanner Targeting Computer Power Shielding Utility Shielding > --- WEAPON (6) ------- Heavy EM Pulse Gun EM Shotgun Beam Cannon Assault Rifle Light Assault Rifle Improved Light Cannon > --- INVENTORY (3) ---- Advanced Signal Interpreter Hardened Light Armor Plating Hacking Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Visual Processing Unit Sensor Array Terrain Scanner Targeting Computer Power Shielding Utility Shielding > --- WEAPON ----------- Heavy EM Pulse Gun EM Shotgun Beam Cannon Assault Rifle Light Assault Rifle Improved Light Cannon > --- INVENTORY -------- Advanced Signal Interpreter Hardened Light Armor Plating Hacking Suite [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Utility Shielding Device Terrain Scanner Processor Targeting Computer Protection Utility Shielding Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 12 | 6 1 1 . 4 Power 1 | 1 . . . . Propulsion 1 | 1 . . . . Utility 5 | 3 1 1 . . Weapon 5 | 1 . . . 4 Parts Attached 23 | 10 4 1 3 5 Power 4 | 2 2 . . . Engine 4 | 2 2 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 3 | 2 . . 1 . Treads . | . . . . . Leg 3 | 2 . . 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 4 1 1 . . Device 2 | 1 . 1 . . Storage . | . . . . . Processor 2 | 1 1 . . . Hackware . | . . . . . Protection 2 | 2 . . . . Artifact . | . . . . . Weapon 10 | 2 1 . 2 5 Energy Gun 3 | 1 . . . 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | 1 1 . 1 2 Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . Average Slot Usage (%) 96 | . 99 100 100 90 Engine 15 | . 18 17 16 12 Leg 15 | . 18 17 16 12 Device 12 | . 9 12 16 12 Processor 14 | . 16 17 16 12 Protection 15 | . 18 17 16 12 Energy Gun 2 | . 5 . . 3 Energy Cannon 1 | . . . . 5 Ballistic Gun 13 | . 12 17 14 11 Ballistic Cannon 2 | . . . 1 6 Naked Turns . | . . . . . Heaviest Build 34 | 15 21 21 24 34 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 4 | 4 1 1 2 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 3 | . 1 1 3 3 Average Capacity 2 | . . 1 2 3 Most Carried 3 | . 1 1 3 3 Average Carried 1 | . . . 1 2 Final Capacity 3 | . 1 1 3 3 Final Carried 3 | . 1 . 3 3 Class Distribution -------------------- 58% | Hacker-Skirmisher 34% | Hacker-Mutant 7% | Hacker-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 818 | 208 204 18 170 218 Remotely . | . . . . . Salvage Created 1243 | . 161 18 439 625 Parts 90 | . 19 4 36 31 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 33 | . 6 2 11 14 Guns 21 | . 6 2 8 5 Cannons 12 | . . . 3 9 Classes Destroyed 8 | . 3 . 3 2 Recycler 1 | . . . . 1 Operator 2 | . . . 1 1 Watcher 4 | . 1 . 2 1 Swarmer 8 | . 2 2 2 2 Grunt 17 | . 4 . 6 7 Brawler 3 | . . . 1 2 Duelist 2 | . . . . 2 Sentry 3 | . . . 2 1 Best Kill Streak 8 | . 7 1 5 8 Combat Bots Only 6 | . 6 1 3 6 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1294 | . 229 16 309 740 Core 1029 | . 175 15 235 604 Absorbed by Shields . | . . . . . Redirected to Core 637 | . 114 4 166 353 Core Remaining (%) 97 | 100 . 91 100 . Volleys Fired 91 | . 18 4 35 34 Largest 6 | . 2 2 2 6 Hottest 229 | . 40 40 59 229 Shots Fired 234 | . 36 8 70 120 Gun 178 | . 36 8 60 74 Cannon 56 | . . . 10 46 Launcher . | . . . . . Special . | . . . . . Kinetic 192 | . 36 8 70 78 Thermal 21 | . . . . 21 Explosive . | . . . . . Electromagnetic 21 | . . . . 21 Robot Hit Streak 36 | . 17 2 36 13 Robot Miss Streak 3 | . 1 1 1 3 Penetration Max . | . . . . . Secondary Targets 4 | . 2 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 180 | . 30 4 62 84 Core Hits 77 | . 12 4 24 37 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2222 | . 326 69 731 1096 Guns 1542 | . 326 69 570 577 Cannons 680 | . . . 161 519 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1757 | . 326 69 731 631 Thermal 227 | . . . . 227 Explosive . | . . . . . Electromagnetic 238 | . . . . 238 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 10 | . . . . 10 Projectiles 10 | . . . . 10 Explosions . | . . . . . Melee . | . . . . . Knockbacks 3 | . . . 1 2 Impact . | . . . . . Kinetic 3 | . . . 1 2 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 1079 | . 196 16 216 1079 Average Temperature 221 | . 123 8 73 348 Received Heat Transfer 837 | . 165 . 231 441 Effects 79 | . . . . 79 Shutdowns 19 | . . . . 19 Energy Bleed 4 | . . . . 4 Interference 18 | . . . . 18 Matter Decay 6 | . . . . 6 Short Circuit 4 | . . . . 4 Damage (minor) 2 | . . . . 2 Damage (major) 24 | . . . . 24 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 481 | . . . . 481 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 305 | . 186 50 220 305 Average Influence 64 | . 26 28 58 125 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 92 | 100 100 100 96 78 Level 1 7 | . . . 3 21 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 3 . 2 7 Investigation 7 | . 3 . 2 2 Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison 4 | . . . . 4 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 41 | . 7 1 14 19 Peak Tracking Total 5 | . 5 1 4 5 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 10 | . 5 . 2 3 Terminals 9 | . 5 . 2 2 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 50 | . 31 . 10 9 Successful 34 | . 22 . 5 7 Failed 16 | . 9 . 5 2 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 48 | . 31 . 10 7 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 32 | . 22 . 5 5 Record 10 | . 9 . . 1 Prototype ID Bank 2 | . 1 . . 1 Level Access Points 1 | . . . 1 . Branch Access Points 2 | . . . 1 1 Emergency Access Points 3 | . 2 . 1 . Repair Station Index 1 | . 1 . . . Scanalyzer Index 1 | . 1 . . . Alert Level 1 | . 1 . . . Dispatch Records 2 | . 1 . . 1 Security Status 1 | . 1 . . . Surveillance Status 1 | . 1 . . . Transport Status 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Registered Prototypes 1 | . . . 1 . Zone Layout 4 | . 3 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 8 | . 4 . 2 2 Full Trace Events 7 | . 3 . 2 2 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 36 | . . . . 36 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1771 | 121 434 95 597 524 Spaces Moved 754 | 65 192 45 208 244 Core 25 | 25 . . . . Treads . | . . . . . Legs 729 | 40 192 45 208 244 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 150 150 Average Speed 142 | 129 131 130 150 150 Slowest Speed 250 | 250 150 150 180 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 6 34 20 27 27 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1269 | 97 341 74 428 329 Wait 373 | 23 120 23 162 45 Move 750 | 64 191 44 207 244 Hop . | . . . . . Pick Up 5 | . 1 . 3 1 Fast Attach 18 | 10 4 . . 4 Attach 2 | . . 1 . 1 Detach . | . . . . . Swap 3 | . . . 3 . Drop 5 | . 3 . 2 . Fire 91 | . 18 4 35 34 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 22 | . 4 2 16 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 19 | -11/Scrapyard | Identified exit to Materials 19 | -11/Scrapyard | Discovered exit to Materials (range 15) 49 | -11/Scrapyard | Upgraded with Utility slot (x2) 122 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Upgraded with Utility slot (x1) 312 | -10/Materials | Build established: Hacker-Mutant 435 | -10/Materials | Identified exit to Mines 435 | -10/Materials | Discovered exit to Mines (range 18) 556 | -10/Materials | Entered Mines 578 | -10/Mines | Identified exit to Materials 578 | -10/Mines | Discovered exit to Materials (range 16) 598 | -10/Mines | Met a Derelict bent on vengeance 607 | -10/Mines | Reached level 2 609 | -10/Mines | Upgraded with Utility slot (x1) 651 | -10/Mines | Entered Materials 653 | -9/Materials | Reached level 3 917 | -9/Materials | Build established: Hacker-Skirmisher 995 | -9/Materials | Reached level 4 1101 | -9/Materials | Identified exit to Materials 1225 | -9/Materials | Identified exit to Mines 1248 | -9/Materials | Entered another Materials area 1250 | -8/Materials | Reached level 5 1250 | -8/Materials | Reached level 6 1250 | -8/Materials | Reached level 7 1260 | -8/Materials | Upgraded with Weapon slot (x4) 1407 | -8/Materials | Garrison activated, responded to threat 1597 | -8/Materials | Repaired Broken Lgt. Assault Rifle 1708 | -8/Materials | Identified exit to Storage 1743 | -8/Materials | Core integrity fell below 50% 1744 | -8/Materials | Reached level 8 1755 | -8/Materials | Core integrity fell below 20% 1760 | -8/Materials | Garrison activated, responded to threat 1772 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01763_ Overheating: System interference. 01763_ Hvy. EM Pulse Gun temporarily disabled. 01763_ K-01 Serf collects debris. 01765_ Overheating: Energy bleed (-43). 01765_ K-01 Serf collects debris. 01766_ Power failure, Imp. Ion Engine shutdown. 01766_ Overheating: Lgt. Assault Rifle damaged (-46). 01766_ Overheating: Imp. Ion Engine damaged (-19). 01766_ Overheating: Imp. Ion Engine damaged (-34). 01767_ Overheating: Matter decay (-32). 01768_ Power failure, Imp. Ion Engine shutdown. 01768_ K-01 Serf collects debris. 01769_ Overheating: System interference. 01769_ Targeting Computer temporarily disabled. 01769_ Terrain Scanner temporarily disabled. 01769_ Protomatter-57 decays. 01770_ Overheating: Short circuit. 01770_ Broken Lgt. Assault Rifle permanently disabled. 01771_ Overheating: Matter decay (-55). 01771_ K-01 Serf collects debris. 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Propulsion Slot 1 | 1 . . . . Utility Slot 5 | 3 1 1 . . Weapon Slot 5 | 1 . . . 4 Inventory Capacity 3 | . 1 . 2 . Sight Range 1 | . . 1 . . Sensor Range 1 | . . 1 . . Protomatter Created 480 | . 89 15 128 248 Integrity Restored 450 | . 93 45 312 . Core 425 | . 93 45 287 . Parts 25 | . . . 25 . Protomatter Decayed 275 | . 58 . 22 195 Game ------ Seed MiniAlphaBiocell Manual? 0 Play Time 00:20:01 Cumulative 685.5 hours Start 2019.12.21 @ 19:10:58 End 2019.12.21 @ 19:26:42 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 557 Rogue 62 Adventurer 0 Explorer 495 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 72 Gallery% 79 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54aff46d-9adb-4781-8571-abd299e7e7dd