Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 01:59:09 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (288) 1440 Value Destroyed (12840) 12840 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (8475) 8475 TOTAL SCORE: 31215 Bonus ------- High Alert Combat Kills 3289 Follower Combat Kills 736 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Friendly Fire -50 Cogmind --------- Core Integrity 1352/1600 Matter 119/300 Energy 499/520 System Corruption 13% Temperature Cool (9) Movement Treading (145) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (13) ----- Advanced Cooling System Huge Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Improved Targeting Computer Advanced Target Analyzer Core Analyzer Graphene Brace Advanced Shield Generator Hacking Suite Improved System Shield Relay Coupler [NC] (18) > --- WEAPON (3) ------- Hypervelocity Mass Driver Hypervelocity Mass Driver Improved Plasma Cutter > --- INVENTORY (25) --- Particle Reactor Biometal Heavy Treads Advanced Cooling System Energy Well (350) Matter Compressor (250) Relay Coupler [Brawler] (24) PSU Rigger Gamma Rifle Heavy Plasma Cannon KE Penetrator Long-range Missile Launcher Tiamat Missile Launcher Improved Datajack Remote Datajack Improved Remote Datajack Powered Hammer Plasma Sword Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Enhanced Optical Array Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Advanced Target Analyzer Core Analyzer Improved Hardlight Generator Hacking Suite Improved System Shield Relay Coupler [NC] PSU Rigger > --- WEAPON ----------- Hypervelocity Coil Gun Hypervelocity Mass Driver Hypervelocity Mass Driver > --- INVENTORY -------- Particle Reactor Particle Reactor Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Cooling System Energy Well Matter Compressor Graphene Brace Relay Coupler [NC] Relay Coupler [Brawler] Gamma Rifle Heavy Plasma Cannon KE Penetrator Long-range Missile Launcher Tiamat Missile Launcher Improved Datajack Remote Datajack Improved Remote Datajack Improved Plasma Cutter Powered Hammer Plasma Sword [Rating: 164] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Backup Propulsion III Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Core Analyzer Hackware Relay Coupler [NC] Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Phase Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Plasma Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res DSF Res Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 2 2 2 2 . 2 2 Power 2 | . . . . . . . . . . 1 . . 1 . . . Propulsion 4 | . . . 1 . . . . . 1 1 1 . . . . . Utility 11 | . . . 1 . . . 2 . 1 . 1 1 1 . 2 2 Weapon 1 | . . . . . . . . . . . . 1 . . . . Parts Attached 355 | 2 11 5 16 12 1 4 4 21 75 71 41 10 . 11 29 42 Power 25 | . 1 . 1 . . . . . 3 7 2 2 . 2 3 4 Engine 12 | . 1 . 1 . . . . . 2 5 2 1 . . . . Core 5 | . . . . . . . . . 1 2 . 1 . 1 . . Reactor 8 | . . . . . . . . . . . . . . 1 3 4 Propulsion 57 | 2 2 2 6 2 . . 1 3 12 14 5 . . 4 2 2 Treads 50 | 2 2 2 6 2 . . 1 3 11 8 5 . . 4 2 2 Leg 1 | . . . . . . . . . 1 . . . . . . . Wheel 6 | . . . . . . . . . . 6 . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 132 | . 3 1 4 2 . . 3 2 34 29 20 7 . 3 13 11 Device 66 | . . . 2 2 . . . . 17 18 11 3 . 1 5 7 Storage 8 | . 1 . 2 . . . . . 2 . 1 . . . . 2 Processor 13 | . . . . . . . . . 3 2 1 . . 2 4 1 Hackware 14 | . . . . . . . 1 1 3 3 2 . . . 3 1 Protection 31 | . 2 1 . . . . 2 1 9 6 5 4 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 141 | . 5 2 5 8 1 4 . 16 26 21 14 1 . 2 11 25 Energy Gun 23 | . . . 3 4 1 2 . 7 4 . . . . . 1 1 Energy Cannon 20 | . 1 1 . . . . . . . 7 4 1 . 1 2 3 Ballistic Gun 17 | . 1 . . . . . . . 2 5 . . . . 4 5 Ballistic Cannon 19 | . 2 . 1 . . . . . 9 . 4 . . . . 3 Launcher 29 | . . 1 1 4 . 2 . 3 4 2 3 . . 1 1 7 Special Weapon 25 | . 1 . . . . . . 1 6 6 3 . . . 2 6 Impact Weapon 3 | . . . . . . . . 2 . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . 3 1 . . . . . . . Unidentified Prototypes 7 | . . . 1 1 . . . . . . 3 1 . . 1 . Parts Lost 47 | . . . . . . . . 2 11 19 3 . . 2 3 7 Power 4 | . . . . . . . . . . 3 . . . . . 1 Propulsion 10 | . . . . . . . . . 3 5 . . . . . 2 Utility 24 | . . . . . . . . 1 5 8 3 . . 2 2 3 Weapon 9 | . . . . . . . . 1 3 3 . . . . 1 1 Highest Loss Streak 8 | . . . . . . . . 2 8 5 2 . . 1 2 4 To Critical Strikes 2 | . . . . . . . . . 1 1 . . . . . . Average Slot Usage (%) 92 | . 98 100 99 100 100 100 94 93 96 85 90 73 71 72 78 84 Engine 8 | . 14 14 11 11 11 11 9 9 5 9 10 10 9 6 . . Reactor 1 | . . . . . . . . . . . . . . . 7 10 Treads 24 | . 28 28 33 33 33 33 27 27 27 9 28 21 19 17 13 12 Wheel 1 | . . . . . . . . . . 9 . . . . . . Device 10 | . . . 10 11 11 11 9 9 11 8 15 15 14 14 13 13 Storage 8 | . 14 14 11 11 11 11 9 9 7 6 5 5 4 4 4 4 Processor 4 | . . . . . . . . . 5 5 5 . . 5 9 19 Hackware 3 | . . . . . . . 9 4 3 6 5 5 4 2 12 12 Protection 10 | . 12 14 11 11 11 11 12 16 14 9 4 9 9 6 2 . Energy Gun 5 | . 2 . 15 21 22 18 18 14 2 . . . . . . . Energy Cannon 3 | . 11 13 1 . . . . . . 5 3 . 4 2 2 . Ballistic Gun 1 | . 4 . . . . . . . 1 3 . . . . 2 4 Ballistic Cannon 5 | . 9 14 4 . . . . . 10 2 3 5 4 4 2 4 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 192 | 12 36 36 41 42 41 42 46 47 122 133 147 175 175 190 192 183 Greatest Support 225 | 40 40 40 60 60 60 60 60 60 88 108 188 187 187 225 225 225 Greatest Overweight (x) 11 | . . . . . . . . . 1 11 1 . . 1 . . Average Overweight (x) . | . . . . . . . . . . 2 . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 Average Capacity 19 | 8 11 15 15 15 15 15 15 15 17 25 25 25 25 25 25 25 Most Carried 25 | 6 15 15 15 15 15 15 15 15 20 25 25 25 25 25 25 25 Average Carried 17 | 6 10 14 14 14 14 15 14 14 15 20 24 24 25 24 22 22 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 Final Carried 25 | 6 15 15 15 14 15 15 15 15 16 25 25 25 25 25 25 18 Class Distribution -------------------- 54% | Mutant 15% | Scavenger-Mutant 12% | Bothacker-Mutant 8% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Bothacker-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Bothacker-Skirmisher | -4/Factory Bothacker-Tank | -3/Research Bothacker-Tank | -3/DSF Hacker-Skirmisher | -2/Research Hacker-Skirmisher | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res DSF Res Acc Matter Collected 9901 | 191 218 223 271 141 44 84 41 229 1874 1674 1132 555 . 271 1036 1917 Remotely 454 | . . . . . . . . . 146 175 133 . . . . . Salvage Created 11942 | . 303 90 808 387 . 202 173 434 1609 1923 591 146 . 708 1293 3275 Parts 569 | . 23 4 48 20 . 14 14 28 84 78 15 5 . 6 56 174 Haulers Intercepted 11 | . 2 . 6 . . . . . 2 1 . . . . . . Recyclers Shooed 8 | . . . 2 . . . . . 1 2 . . . . . 3 Parts Field Recycled 11 | . . . . . . . . . . 11 . . . . . . Retrieved Matter 152 | . . . . . . . . . . 152 . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res DSF Res Acc Combat Hostiles Destroyed 249 | . 8 12 17 10 . 6 3 17 42 34 13 5 . 12 12 58 Melee 2 | . . . . . . . . 1 . . . . . . 1 . Guns 66 | . 8 . 12 3 . 1 3 11 11 9 . . . . 2 6 Cannons 101 | . . 9 . . . . . . 17 20 11 5 . 4 5 30 AOE 72 | . . 3 4 6 . 5 . 5 13 . 2 . . 8 4 22 Classes Destroyed 18 | . 6 1 3 3 . . . . 3 . 1 . . 1 . . Worker 7 | . 1 . . 1 . . . . 1 . . . . . . 4 Builder 7 | . . . . 1 . . . . 4 . 1 . . . . 1 Tunneler 5 | . 1 . . 1 . 1 . . . 1 . . . . . 1 Hauler 11 | . 2 . 6 . . . . . 2 1 . . . . . . Recycler 7 | . . . 1 1 . . . . 1 . . . . . 4 . Operator 6 | . 1 . 1 . . . . . 2 2 . . . . . . Watcher 9 | . . . 2 . . . . . 2 . . . . . 2 3 Swarmer 59 | . 6 2 9 2 . 3 . 10 3 7 . . . . . 17 Grunt 95 | . 2 . 3 6 . 3 . 3 20 16 8 . . 7 4 23 Brawler 11 | . . . . 1 . . . . 6 4 . . . . . . Duelist 3 | . . . . 1 . . . . 1 . . . . 1 . . Protector 1 | . . . . . . . . . 1 . . . . . . . Sentry 30 | . . . 5 . . . 3 4 3 4 2 3 . . 4 2 Specialist 3 | . . . . . . . . . . . . . . 3 . . Hunter 6 | . . . . . . . . . 1 2 . . . . . 3 Programmer 29 | . . . . . . . . . 7 1 2 2 . . 4 13 Heavy 2 | . . . . . . . . . . . 1 . . 1 . . Assembled 10 | . . 10 . . . . . . . . . . . . . . Best Kill Streak 14 | . 3 3 4 5 . 4 3 7 5 7 5 2 . 10 4 14 Combat Bots Only 12 | . 3 3 4 3 . 3 3 7 5 7 4 2 . 10 4 12 Max Kills in Single Turn 5 | . 1 3 3 4 . 3 1 3 3 1 3 1 . 2 2 5 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . Exploded 4 | . . 3 3 2 . 3 . 3 2 . 2 . . 2 2 4 Melee 1 | . . . . . . . . 1 . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res DSF Res Acc Hostile Shots Fired 1474 | . 37 31 57 18 . 3 10 96 314 331 87 32 . 113 79 266 Missed 463 | . 10 7 17 5 . 2 3 29 117 108 19 11 . 33 25 77 Damage Taken 17145 | . 240 374 551 167 . 39 104 786 2861 3565 1362 348 . 1639 987 4122 Core 1256 | . 54 81 32 14 . . . 90 152 348 20 31 . 137 49 248 Absorbed by Shields 2476 | . . . 26 . . . . 146 320 104 214 123 . 528 358 657 Reduced by Siege Mode 484 | . . . . . . . . . . . 22 . . 30 24 408 Ignored by Resistances 122 | . . . . . . . . . . . 122 . . . . . Regen/Repaired (Parts) 1079 | . 38 . . . . . . . 117 447 178 . . . . 299 Core Remaining (%) 83 | 100 . 46 . . . 88 . 83 78 59 98 97 . 89 96 84 Volleys Fired 760 | . 36 33 51 16 . 8 7 37 157 136 62 35 . 22 71 89 Largest 3 | . 2 2 2 2 . 2 2 2 2 2 2 1 . 2 3 3 Hottest 222 | . 100 95 112 112 . 112 112 112 112 133 180 75 . 165 198 222 Shots Fired 1265 | . 65 63 99 27 . 11 14 70 259 231 106 35 . 26 86 173 Gun 474 | . 51 . 73 22 . 6 14 66 119 62 . . . . 17 44 Cannon 693 | . 13 60 23 . . . . . 113 162 100 35 . 18 64 105 Launcher 65 | . . 3 3 5 . 5 . 4 19 . 1 . . 8 3 14 Special 33 | . 1 . . . . . . . 8 7 5 . . . 2 10 Kinetic 610 | . 30 30 23 . . . . . 156 117 39 35 . 14 30 136 Thermal 554 | . 35 30 73 22 . 6 14 66 76 107 61 . . 4 48 12 Explosive 65 | . . 3 3 5 . 5 . 4 19 . 1 . . 8 3 14 Electromagnetic 4 | . . . . . . . . . . . . . . . 3 1 Robot Hit Streak 25 | . 10 4 11 8 . 7 9 15 12 18 14 5 . 7 16 25 Robot Miss Streak 6 | . 4 6 3 2 . 1 1 2 4 3 4 1 . 2 3 2 Penetration Max 2 | . . . . . . . . . 1 2 . . . 1 . 1 Secondary Targets 5 | . 1 . 1 1 . . . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . 1 1 . . . . . . . Shots Hit Robots 819 | . 39 24 68 18 . 6 12 55 165 159 70 17 . 18 49 119 Core Hits 530 | . 18 15 32 18 . 11 6 20 117 71 23 7 . 39 37 116 Critical Kills 48 | . . . . . . . . . . 10 . . . . 3 35 Critical Parts Destroyed 59 | . . . . . . . . . 2 17 . . . . 3 37 Critical Strikes 145 | . . . 4 1 . . . 3 18 31 5 1 . 1 8 73 Burn 13 | . . . 4 1 . . . 3 5 . . . . . . . Meltdown 3 | . . . . . . . . . . 2 . . . . 1 . Destroy 101 | . . . . . . . . . 2 21 . . . . 5 73 Blast 23 | . . . . . . . . . 11 4 5 1 . 1 1 . Smash 4 | . . . . . . . . . . 4 . . . . . . Sever 1 | . . . . . . . . . . . . . . . 1 . Melee Attacks 29 | . . . . . . . . 12 1 8 . . . . 8 . Impact 17 | . . . . . . . . 9 . 8 . . . . . . Slashing 8 | . . . . . . . . . . . . . . . 8 . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 1 . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 30563 | . 467 567 1492 887 . 494 181 1240 6025 3949 2452 1250 . 3217 2477 5865 Guns 5040 | . 265 . 963 254 . 68 181 909 1498 377 . . . . 245 280 Cannons 13285 | . 161 409 280 . . . . . 1992 3289 2182 1237 . 872 1185 1678 Explosions 11064 | . . 158 168 623 . 426 . 314 2488 . 269 . . 2298 677 3643 Melee 640 | . . . . . . . . . . 274 . . . . 366 . Ramming 534 | . 41 . 81 10 . . . 17 47 9 1 13 . 47 4 264 Kinetic 10422 | . 185 198 280 . . . . . 2608 1570 1016 1237 . 810 813 1705 Thermal 7825 | . 241 211 963 254 . 68 181 909 882 2096 1166 . . 62 539 253 Explosive 10915 | . . 158 168 623 . 426 . 314 2339 . 269 . . 2298 677 3643 Electromagnetic 227 | . . . . . . . . . 149 . . . . . 78 . Impact 274 | . . . . . . . . . . 274 . . . . . . Slashing 366 | . . . . . . . . . . . . . . . 366 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . . . . 21 15 8 . . 4 4 13 Average Corruption 6 | . . . . . . . . . 3 13 5 . . 2 3 5 Corruption Purged 4 | . . . . . . . . . 4 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 212 | . . . . . . . . . 45 86 20 . . 4 9 48 Message Errors 42 | . . . . . . . . . 8 18 2 . . 1 3 10 Matter Fused 52 | . . . . . . . . . 13 21 5 . . . 5 8 Heat Flow Errors 26 | . . . . . . . . . 6 10 5 . . 1 . 4 Energy Discharges 28 | . . . . . . . . . 5 11 6 . . . . 6 Parts Rejected 2 | . . . . . . . . . . 2 . . . . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . . . Data Loss (minor) 23 | . . . . . . . . . 7 7 . . . 1 1 7 Data Loss (major) 8 | . . . . . . . . . . 3 1 . . 1 . 3 Misfires 12 | . . . . . . . . . 1 7 . . . . . 4 Alerts 2 | . . . . . . . . . 1 1 . . . . . . Misdirections 2 | . . . . . . . . . 1 1 . . . . . . Weapon Failures 14 | . . . . . . . . . 3 5 . . . . . 6 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 901 | . . 18 21 20 . 18 . 48 42 238 122 90 . 2 100 182 Projectiles 375 | . . 18 . . . . . . 13 44 122 90 . . 40 48 Explosions 218 | . . . 21 20 . 18 . 48 29 . . . . 2 . 80 Melee 308 | . . . . . . . . . . 194 . . . . 60 54 Knockbacks 57 | . 1 3 . . . . . . 14 11 5 1 . 1 2 19 Impact 5 | . 1 . . . . . . . . . . . . . 1 3 Kinetic 48 | . . 3 . . . . . . 14 11 4 1 . 1 1 13 Secondary 4 | . . . . . . . . . . . 1 . . . . 3 Self-Inflicted Damage 711 | . . 28 23 . . 20 . 12 219 4 . . . 234 . 171 Shots 20 | . . 1 1 . . 2 . 1 6 . . . . 5 . 4 Rammed 44 | . 11 . 7 3 . . . 4 4 1 1 1 . 1 1 10 Targets Rammed 52 | . 13 . 10 4 . . . 4 6 1 1 1 . 1 1 10 Kicked . | . . . . . . . . . . . . . . . . . Crushed 8 | . 2 . 3 1 . . . . 2 . . . . . . . Highest Temperature 307 | . 150 307 96 4 . . 24 25 250 278 228 1 . 77 102 139 Average Temperature 53 | . 40 109 27 2 . . 16 10 55 57 53 1 . 49 23 26 Received Heat Transfer 3007 | . 48 60 154 72 . 9 72 252 713 823 315 48 . 211 98 132 Effects 1 | . . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . Siege Activations 20 | . . . . . . . . . . . 3 1 . 2 3 11 Total Turns 327 | . . . . . . . . . . . 53 12 . 27 46 189 Longest Duration 49 | . . . . . . . . . . . 36 12 . 15 20 49 Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . 2 2 . . . . 1 . Impact Corruptions 11 | . . . . . . . . . 1 5 1 . . . . 4 Robots Melted 6 | . . . 1 1 . . . . 1 2 . . . . 1 . Combat Hostiles 5 | . . . 1 1 . . . . 1 2 . . . . . . Parts Melted 36 | . . . 3 5 . . . 11 6 8 . . . . 2 1 Heat Transferred 13845 | . 534 444 2331 629 . 148 370 2109 2220 2424 1436 . . 100 750 350 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res DSF Res Acc Peak Influence 1681 | . 262 41 504 499 . 190 194 664 893 774 378 250 121 491 608 1681 Initial 430 | . . 1 7 171 . . 74 126 348 430 378 107 121 94 276 276 Average 359 | . 85 15 181 342 . 50 104 519 483 601 196 171 121 249 408 832 Maximum Alert Level 5 | . 1 . 2 2 . . . 2 3 3 1 1 . 2 2 5 Low Security (%) 36 | 100 85 100 67 6 . 100 100 17 . . 68 57 100 62 . . Level 1 22 | . 14 . 16 70 . . . 6 29 . 31 42 . 5 49 21 Level 2 32 | . . . 15 22 . . . 75 60 76 . . . 32 50 25 Level 3 6 | . . . . . . . . . 10 22 . . . . . 20 Level 4 2 | . . . . . . . . . . . . . . . . 27 Level 5 . | . . . . . . . . . . . . . . . . 4 High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . 1 . . Squads Dispatched 63 | . 1 . 1 1 . . 2 . 20 10 7 2 . 2 4 13 Investigation 11 | . . . . . . . 1 . 5 1 . . . . . 4 Extermination 21 | . . . . . . . . . 9 2 2 2 . . 2 4 Reinforcement 20 | . 1 . 1 . . . . . 3 5 5 . . 2 1 2 Assault 6 | . . . . 1 . . . . 3 1 . . . . 1 . Garrison 5 | . . . . . . . 1 . . 1 . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 2 . . . . . 1 Haulers Reinforced 4 | . . . . . . . . . . 1 2 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res DSF Res Acc Distress Signals 16 | . 2 . 3 . . . 1 . 1 1 4 . . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 376 | . 27 13 38 16 . 3 4 23 65 56 19 11 . 14 20 67 Peak Tracking Total 9 | . 5 3 7 4 . 3 2 6 9 7 4 4 . 8 6 9 Tactical Retreats 16 | . 2 1 1 . . . . 4 . 4 1 . . . 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res DSF Res Acc Traps Triggered 11 | . . . . . . . . 1 4 2 . . . . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 10 | . 10 . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . 2 . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . Most Traps Carried 2 | . . 2 2 2 2 2 2 2 2 . . . . . . . Objects Rigged 29 | . . . . . . . . . 7 6 4 2 . . 3 7 Exploded 22 | . . . . . . . . . 5 6 3 2 . . 2 4 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res DSF Res Acc Machines Disabled 30 | . . . 1 1 . . . 1 11 7 2 1 . . 4 2 Max in Single Turn 4 | . . . 1 . . . . 1 2 4 1 1 . . 1 1 Garrison Access 6 | . . . . . . . . . 1 2 1 1 . . 1 . Garrison Relay 2 | . . . . . . . . 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . 1 . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res DSF Res Acc Machines Accessed 74 | . 10 1 12 1 2 . 1 2 11 12 7 3 1 . 2 9 Terminals 43 | . 7 1 11 . . . . 2 5 6 . . 1 . 1 9 Fabricators 7 | . . . . . . . . . 1 1 3 1 . . 1 . Repair Stations 9 | . 1 . . . . . . . 2 2 3 1 . . . . Recycling Units 6 | . 2 . 1 . . . . . 2 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . 1 2 1 1 . . . . Total Hacks 165 | . 29 4 31 1 2 . 4 3 19 24 15 8 3 . 6 16 Successful 67 | . 15 1 8 1 2 . 1 2 6 9 12 4 1 . 4 1 Failed 96 | . 13 3 22 . . . 3 1 13 15 3 4 2 . 2 15 Catastrophic 26 | . 1 . 5 . . . . . 4 6 . 1 . . . 9 Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . Manual 61 | . 12 4 21 . 1 . 3 . 3 3 5 3 . . 2 4 Terminals 98 | . 16 4 30 . . . . 3 10 13 . . 3 . 3 16 Fabricators 18 | . . . . . . . . . 2 3 6 4 . . 3 . Repair Stations 19 | . 5 . . . . . . . 2 3 7 2 . . . . Recycling Units 13 | . 8 . 1 . . . . . 3 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 14 | . . . . . . . 4 . 2 4 2 2 . . . . Terminal Hacks 25 | . 8 1 5 1 2 . . 2 . 2 . . 1 . 2 1 Record 1 | . . . . . 1 . . . . . . . . . . . Robot Analysis 6 | . 2 1 2 . . . . . . 1 . . . . . . Prototype ID Bank 4 | . 2 . 1 . . . . . . . . . . . 1 . Open Door 2 | . . . . 1 . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . Level Access Points 2 | . . . . . . . . . . . . . . . 1 1 Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . Disarm Traps 2 | . 2 . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . 1 1 1 1 . . 1 . Network Status 5 | . . . . . . . . . 1 1 1 1 . . 1 . Repair Station Hacks 10 | . 4 . . . . . . . . 1 4 1 . . . . Scan Component 6 | . 2 . . . . . . . . 1 2 1 . . . . Repair 3 | . 1 . . . . . . . . . 2 . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . 1 . . . . . 1 . . . . . . . Retrieve Components 3 | . 1 . 1 . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 11 | . . . . . . . 1 . 2 4 2 2 . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . Seal Access 5 | . . . . . . . . . 1 2 1 1 . . . . Coupler Status 5 | . . . . . . . . . 1 2 1 1 . . . . Unauthorized Hacks 13 | . 2 . 2 . . . . . 2 1 5 . . . 1 . Terminals 3 | . . . 2 . . . . . 1 . . . . . . . Botnet 2 | . . . 1 . . . . . 1 . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . 1 1 4 . . . 1 . Liberate 6 | . . . . . . . . . 1 1 3 . . . 1 . Haulers 1 | . . . . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . Mechanics 1 | . . . . . . . . . . . 1 . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . Reject 2 | . 2 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 7 1 11 . . . 1 1 11 12 4 2 . . 2 9 Full Trace Events 10 | . 1 . . . . . 1 . 3 1 . . . . . 4 Feedback Events 1 | . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . . . . . 2 . . . . . Time 92 | . 26 . . . . . . . . . 66 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 22 | . 10 . 3 . . . . . 9 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res DSF Res Acc Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . Robots Hacked 23 | . . . . . . . . 3 7 5 3 . . . 1 4 Non-combat 13 | . . . . . . . . . 4 2 2 . . . 1 4 Combat 10 | . . . . . . . . 3 3 3 1 . . . . . Robot Hacks Applied 23 | . . . . . . . . 3 7 5 3 . . . 1 4 map_route 2 | . . . . . . . . . . . . . . . . 2 disrupt_area 1 | . . . . . . . . 1 . . . . . . . . overload_power 1 | . . . . . . . . . . 1 . . . . . . reboot_system 1 | . . . . . . . . 1 . . . . . . . . overwrite_iff 5 | . . . . . . . . . 3 2 . . . . . . streamctrl_low 2 | . . . . . . . . . 1 1 . . . . . . streamctrl_high 2 | . . . . . . . . 1 . . 1 . . . . . formatsys_low 9 | . . . . . . . . . 3 1 2 . . . 1 2 Relay Couplers Released 20 | . . . . . . . . 9 2 3 3 1 . . 2 . Machine Destruction 20 | . . . . . . . . 9 2 3 3 1 . . 2 . Attached 9 | . . . . . . . . 1 2 2 2 . . . 1 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 2 . 1 . . . . . . Allies Hacked 3 | . . . . . . . . . 1 . . . . . 1 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res DSF Res Acc Total Allies 34 | . . 4 . 1 . . . 3 7 5 11 . . . 1 2 Largest Group 4 | . . 4 4 3 . . . 2 1 1 4 1 . . 1 1 Highest-Rated Group 128 | . . 71 71 55 . . . 64 26 29 128 41 . . 23 33 Highest-Rated Ally 41 | . . 31 31 31 . . . 39 26 29 41 41 . . 23 33 Total Orders 46 | . . . 2 . . . . . 18 5 14 . . . 2 5 STAY 7 | . . . 1 . . . . . 2 2 1 . . . . 1 ROAM 3 | . . . . . . . . . 2 . 1 . . . . . FOLLOW 9 | . . . 1 . . . . . 6 . 2 . . . . . AID 5 | . . . . . . . . . 1 3 . . . . . 1 DROP 5 | . . . . . . . . . 2 . 1 . . . 1 1 PICKUP 7 | . . . . . . . . . 3 . 2 . . . 1 1 COLLECT 2 | . . . . . . . . . . . 1 . . . . 1 EXPLORE 6 | . . . . . . . . . . . 6 . . . . . RETURN 2 | . . . . . . . . . 2 . . . . . . . Ally Attacks 161 | . . . 54 26 . . . 15 23 17 21 5 . . . . Total Damage 2831 | . . . 616 320 . . . 319 179 225 939 233 . . . . Kills 31 | . . . 10 6 . . . 3 2 . 5 5 . . . . Allies Corrupted 3 | . . . . 1 . . . . 2 . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res DSF Res Acc Robot Analysis Total 6 | . 2 1 2 . . . . . . 1 . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . . . . Drone Launches 11 | . . . . . . . . . 5 . 6 . . . . . Drone Recoveries 6 | . . . . . . . . . 2 . 4 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res DSF Res Acc Turns Passed 20564 | 7 1357 1314 2127 1057 482 662 252 998 4078 2327 2426 691 25 229 896 1636 Spaces Moved 9346 | 3 721 600 1183 612 289 325 136 474 1664 1017 864 266 16 66 371 739 Core . | . . . . . . . . . . . . . . . . . Treads 8445 | 3 721 600 1183 612 289 325 136 474 1664 116 864 266 16 66 371 739 Legs . | . . . . . . . . . . . . . . . . . Wheels 892 | . . . . . . . . . . 892 . . . . . . Hover 9 | . . . . . . . . . . 9 . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 130 | 160 160 160 160 160 160 160 160 160 160 130 162 165 165 160 155 145 Average Speed 168 | 160 160 160 160 160 160 160 160 160 192 158 197 165 165 188 159 152 Slowest Speed 561 | 160 160 160 160 160 160 160 160 160 240 561 245 165 165 240 160 155 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 2 95 97 88 98 69 72 14 74 35 33 28 5 . 72 11 29 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 4 | . . 2 . 1 1 . . . . . . . . . . . Known Exits Taken 5 | . . . . . . . 1 . 1 1 . . 1 . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . . . 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . . . Spaces Dug 99 | . 1 17 . 11 . 25 . 3 1 8 5 7 . . 13 8 Terrain Destroyed 598 | . 1 24 28 54 . 60 . 13 116 40 35 17 . 64 28 118 Melee 3 | . . . . . . . . 3 . . . . . . . . Projectile 128 | . 1 . . . . . . . 22 40 20 17 . 7 21 . AOE 465 | . . 24 28 54 . 60 . 10 94 . 15 . . 57 7 116 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res DSF Res Acc Total 12704 | 4 858 892 1316 657 309 454 157 613 2270 1460 1478 465 15 136 570 1050 Wait 1744 | . 48 246 34 10 17 118 6 40 284 127 455 137 . 20 70 132 Move 9329 | 2 720 599 1182 611 288 324 135 473 1663 1016 863 265 15 65 370 738 Hop . | . . . . . . . . . . . . . . . . . Pick Up 129 | . 17 4 8 . 2 . 3 4 24 30 16 7 . 7 5 2 Fast Attach 90 | . 2 . 2 2 . . . . 16 23 16 3 . 5 11 10 Attach 48 | . 1 . 2 . . . 2 2 9 13 3 2 . 2 6 6 Detach 24 | . . . . 1 . . . . 2 10 5 1 . . 4 1 Swap 217 | 2 8 5 12 10 1 4 2 19 50 35 22 5 . 4 12 26 Drop 167 | . 13 5 15 3 1 . 2 5 34 26 30 7 . 10 9 7 Fire 760 | . 36 33 51 16 . 8 7 37 157 136 62 35 . 22 71 89 Melee 29 | . . . . . . . . 12 1 8 . . . . 8 . Ram 1 | . . . . . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 51 | . 13 . 10 4 . . . 4 6 . 1 1 . 1 1 10 Escape Stasis 18 | . . . . . . . . . 2 16 . . . . . . Rewire 18 | . . . . . . . . 14 3 . 1 . . . . . Trap 31 | . . . . . . . . . 9 6 4 2 . . 3 7 Miscellaneous 48 | . . . . . . . . 3 10 13 . . . . . 22 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -3/Research -3/DSF -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 8 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Repaired Lgt. Treads 269 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 436 | -10/Materials | Central database locked down 468 | -10/Materials | Discovered new exit (range 11) 704 | -10/Materials | Discovered new exit (range 15) 1281 | -10/Materials | Discovered new exit (range 5) 1365 | -10/Materials | Entered Mines 1420 | -10/Mines | Learned location of Zion (-6) 1447 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1511 | -10/Mines | Assembled infested the area 1857 | -10/Mines | Found a hidden stash of uninstalled traps 2206 | -10/Mines | Core integrity fell below 50% 2228 | -10/Mines | Discovered new exit (range 15) 2337 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2435 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2654 | -10/Mines | Received a Mining Laser from a helpful Derelict 2657 | -10/Mines | Discovered new exit (range 6) 2679 | -10/Mines | Entered Materials 2679 | -9/Materials | Accompanied by 4 allies 2679 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2856 | -9/Materials | Discovered new exit (range 7) 3255 | -9/Materials | Discovered new exit (range 14) 4153 | -9/Materials | Central database locked down 4318 | -9/Materials | Discovered new exit (range 4) 4806 | -9/Materials | Entered Mines 4806 | -9/Mines | Accompanied by 2 allies 4807 | -9/Mines | Met a Derelict testing a Signal Generator 4992 | -9/Mines | Discovered new exit (range 6) 5063 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5226 | -9/Mines | Discovered new exit (range 11) 5783 | -9/Mines | Found the Drone Emporium 5790 | -9/Mines | Found Prototype Device 5790 | -9/Mines | Identified Thief Drone Bay 5857 | -9/Mines | Discovered new exit (range 5) 5863 | -9/Mines | Entered Exiles 5903 | -9/Exiles | Met 8R-AWN 5927 | -9/Exiles | Met EX-HEX 5990 | -9/Exiles | Met EX-DEC 6046 | -9/Exiles | Met EX-BIN 6068 | -9/Exiles | Aligned with FarCom system 6070 | -9/Exiles | Given EX-Vault access code 6108 | -9/Exiles | Opened EX-Vault 6119 | -9/Exiles | Found PSU Rigger 6151 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6174 | -9/Exiles | Exiles lab attacked by MAIN.C 6285 | -9/Exiles | Discovered new exit (range 14) 6345 | -9/Exiles | Left Exiles lab with PSU Rigger 6345 | -9/Exiles | Entered Mines 6981 | -8/Mines | Discovered new exit (range 11) 7007 | -8/Mines | Entered Materials 7007 | -8/Materials | Evolved 2 slots: Utility x2 7179 | -8/Materials | Discovered new exit (range 10) 7198 | -8/Materials | Garrison activated, responded to threat 7245 | -8/Materials | Identified exit to Garrison 7259 | -8/Materials | Entered Garrison 7346 | -8/Garrison | Installed Relay Interface Framework 7430 | -8/Garrison | Garrison Relay disabled 7475 | -8/Garrison | Triggered checkpoint 7527 | -8/Garrison | Destroyed 7 combat bots 7535 | -8/Garrison | Triggered checkpoint 7745 | -8/Garrison | Discovered new exit (range 8) 7755 | -8/Garrison | Triggered checkpoint 7839 | -8/Garrison | Garrison Relay disabled 8001 | -8/Garrison | Discovered new exit (range 10) 8232 | -8/Garrison | Discovered new exit (range 13) 8257 | -8/Garrison | Entered Factory 8257 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8812 | -7/Factory | Lost 3 parts (1n1u1w) 9161 | -7/Factory | Discovered new exit (range 6) 9192 | -7/Factory | Build established: Scavenger-Mutant 9682 | -7/Factory | Build established: Bothacker-Mutant 10521 | -7/Factory | Identified exit to Factory 11244 | -7/Factory | Build established: Mutant 11587 | -7/Factory | Discovered exit to Factory (range 16) 11857 | -7/Factory | First assault squad dispatched 11970 | -7/Factory | System corruption reached 10% 12037 | -7/Factory | Lost 8 parts (2n4u2w) 12335 | -7/Factory | Entered another Factory area 12335 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 12418 | -6/Factory | Lost 5 parts (1p1n2u1w) 12468 | -6/Factory | Build established: Scavenger-Mutant 12685 | -6/Factory | First assault squad dispatched 12705 | -6/Factory | Lost 5 parts (2p2n1u) 12886 | -6/Factory | Build established: Mutant 12894 | -6/Factory | System corruption reached 10% 12940 | -6/Factory | Lost 3 parts (1n1u1w) 13106 | -6/Factory | Found Prototype Launcher 13474 | -6/Factory | Build established: Bothacker-Mutant 13483 | -6/Factory | Destroyed 7 combat bots 13609 | -6/Factory | Garrison activated, responded to threat 13677 | -6/Factory | Destroyed 7 combat bots 13975 | -6/Factory | Build established: Scavenger-Mutant 14368 | -6/Factory | Discovered new exit (range 3) 14370 | -6/Factory | Identified exit to Lower Caves 14388 | -6/Factory | Build established: Bothacker-Mutant 14630 | -6/Factory | Discovered new exit (range 14) 14660 | -6/Factory | Identified exit to Factory 14662 | -6/Factory | Entered another Factory area 14662 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14885 | -5/Factory | Build established: Scavenger-Mutant 15640 | -5/Factory | Lost 3 allies 15707 | -5/Factory | Cargo convoy interrupted 16005 | -5/Factory | Repaired Rnf. Deuterium Engine 16182 | -5/Factory | Build established: Mutant 16476 | -5/Factory | Found Prototype Launcher 16476 | -5/Factory | Identified Tesla Bomb Launcher 16510 | -5/Factory | Repaired Rnf. Deuterium Engine 16685 | -5/Factory | Discovered new exit (range 15) 16736 | -5/Factory | Identified Scatter Rocket Array 16805 | -5/Factory | Build established: Scavenger-Mutant 17088 | -5/Factory | Entered another Factory area 17088 | -4/Factory | Accompanied by 1 ally 17088 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 17145 | -4/Factory | Build established: Scavenger-Skirmisher 17462 | -4/Factory | Build established: Bothacker-Skirmisher 17718 | -4/Factory | Discovered new exit (range 10) 17779 | -4/Factory | Entered Research 17779 | -3/Research | Evolved 2 slots: Power x1, Utility x1 17804 | -3/Research | Identified exit to DSF 17804 | -3/Research | Entered DSF 17831 | -3/DSF | Additional patrols routed to DSF 17973 | -3/DSF | Sterilization system engaged 17993 | -3/DSF | Ambient heat levels rising (+10) 17993 | -3/DSF | Destroyed 10 combat bots 18008 | -3/DSF | Ambient heat levels rising (+10) 18009 | -3/DSF | Discovered new exit (range 14) 18023 | -3/DSF | Ambient heat levels rising (+10) 18033 | -3/DSF | Entered Research 18033 | -2/Research | Evolved 2 slots: Utility x2 18206 | -2/Research | Spotted B-90 Cyclops 18241 | -2/Research | Identified exit to Access 18693 | -2/Research | Spotted B-90 Cyclops 18929 | -2/Research | Entered Access 18929 | -1/Access | Evolved 2 slots: Utility x2 19143 | -1/Access | Build established: Hacker-Skirmisher 19245 | -1/Access | Garrison activated, responded to threat 19305 | -1/Access | Destroyed 8 combat bots 19326 | -1/Access | Spotted B-99 Colossus 19774 | -1/Access | Identified exit to Surface 20042 | -1/Access | Destroyed 7 combat bots 20190 | -1/Access | Lost 4 parts (1p2n1u) 20199 | -1/Access | Destroyed 12 combat bots 20442 | -1/Access | Build established: Hacker-Gunner 20513 | -1/Access | System corruption reached 10% 20565 | *** | Escaped! Last Messages --------------- 20521_ HV Slug penetrates P-80 Master. 20521_ P-80 Master suffers critical hit (Destroy). 20521_ P-80 Master destroyed. 20521_ HV Slug penetrates Wall. 20524_ Artificer 10a reactivates. 20526_ Artificer 10a repairs Particle Reactor. 20528_ Artificer 10a repairs Hyp. Mass Driver. 20529_ Ended siege mode. 20530_ Dismantling Sealed Barrier with Imp. Plasma Cutter. 20530_ Artificer 10a repairs Biometal Heavy Treads. 20532_ Dismantling Sealed Barrier with Imp. Plasma Cutter. 20540_ Sealed Barrier dismantled. 20546_ Dismantling Main Access Shell with Imp. Plasma Cutter. 20548_ System corrupted: Component data lost. 20548_ Dismantling Main Access Shell with Imp. Plasma Cutter. 20556_ Main Access Shell dismantled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | #?????????????BB????BB????????????????????? | | #?????????????BB????BB????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?###?????????????????????????????????????? | | ## ????????????????????????????????????? | | ## ???????????????????????????????????? | | ## ??????#?????????????????????????????? | | ## ?????# ?""""""?????????????????????? | | ## ??? #?# ?" "?????????????????????? | | ## ??? #?# ?" "" "?????????????????????? | | ## ?? #?# " "@ "??#??????????????????? | | #####/### ?? #?# " "? #??????????????????? | | ### ## ""? #?# m """ #??????????????????? | | T" ## "" #?# #??????????????????? | | "" ## """" #?# #??????????????????? | | ### ## """" #?""" """"""??????????????????? | | #### ### """" #?#"" #??????????????????? | | # #?# """" #?#"" #??????????????????? | | # #?# """" #?#" #??????????????????? | | + ### "" #?#T ! #??????????????????? | | # # # #?#""%[! #??????????????????? | | # # #?#""!!! #??????????????????? | | # # +#####""%=== #####??????????????? | | # [ * ![![%! #?????????? | | #?# * = *%!!%[ #?????????? | | ??## = ###################+#+##?????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | # #????????????????????????????????? | | # ???????????????????????????????? | | + ######??????????????????????????????? | | ###########+##???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 65 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 1650 Resistance: TH 25 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 12 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 10 Defensive Hacking 12 Relay Coupler Types 2 Relay Coupler Value 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderNeutrinoMagmablaster Manual? 1 Play Time 02:05:49 Cumulative 1537.1 hours Start 2024.04.23 @ 01:07:44 End 2024.04.25 @ 01:59:09 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1061 Rogue 1057 Adventurer 4 Explorer 0 Win Type 0 Total 193 Types 141/11/14/9/2/1/3/8/4 Lore% 96 Gallery% 99 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7bf1d60-5477-4bd1-a01f-58c0b4d38189