Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.11 @ 17:16:30 Player: Trantor Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (998) 998 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2398 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 117/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Walking (330) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Beam Cannon > --- INVENTORY (20) --- Improved Ion Engine Cooling System High-capacity Battery (250) Large Matter Pod (150) Seismic Detector Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Bomb Drone Bay Small Laser Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Cooling System High-capacity Battery Large Matter Pod Seismic Detector Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Bomb Drone Bay Beam Cannon Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Makeshift Hammer [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 33 | 1 16 8 8 Power 4 | . 2 2 . Engine 4 | . 2 2 . Core . | . . . . Reactor . | . . . . Propulsion 10 | . 5 2 3 Treads 2 | . . 2 . Leg 6 | . 3 . 3 Wheel 2 | . 2 . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 4 . 2 Device 1 | 1 . . . Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection 5 | . 3 . 2 Artifact . | . . . . Weapon 12 | . 5 4 3 Energy Gun 1 | . 1 . . Energy Cannon 2 | . . 1 1 Ballistic Gun 5 | . 2 2 1 Ballistic Cannon . | . . . . Launcher 4 | . 2 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . 1 . . System Corruption 1 | . 1 . . Parts Lost 11 | . 4 2 5 Power 1 | . . . 1 Propulsion 3 | . 1 1 1 Utility 4 | . 1 1 2 Weapon 3 | . 2 . 1 Highest Loss Streak 4 | . 3 2 4 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 92 93 92 Engine 13 | . 14 14 11 Treads 6 | . . 18 . Leg 14 | . 21 . 28 Wheel 2 | . . 6 . Storage 13 | . 14 14 11 Protection 12 | . 11 10 18 Energy Cannon 4 | . . 11 10 Ballistic Gun 14 | . 16 12 10 Launcher 6 | . 9 3 . Peak Build Rating 20 | 9 10 14 20 Average Rating 10 | 7 8 12 17 On Entrance 8 | 6 9 10 10 Naked Turns . | . . . . Heaviest Build 63 | 12 54 58 63 Greatest Support 40 | 20 32 40 39 Greatest Overweight (x) 17 | . 17 2 4 Average Overweight (x) 1 | . 2 1 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 8 16 20 20 Most Carried 20 | 6 20 20 20 Average Carried 16 | 6 13 19 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 6 20 20 20 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1135 | 286 454 309 86 Remotely . | . . . . Salvage Created 1320 | 175 529 233 383 Parts 94 | 18 38 19 19 Haulers Intercepted 2 | . 2 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 30 | . 12 9 9 Guns 15 | . 12 1 2 Cannons 7 | . . 4 3 AOE 8 | . . 4 4 Classes Destroyed 11 | 2 6 1 2 Worker 5 | . 1 . 4 Builder 1 | . 1 . . Tunneler 5 | 5 . . . Hauler 2 | . 2 . . Recycler 3 | 1 1 . 1 Operator 1 | . 1 . . Watcher 1 | . . . 1 Swarmer 12 | . 6 3 3 Grunt 14 | . 6 4 4 Brawler 1 | . . . 1 Sentry 3 | . . 2 1 Best Kill Streak 9 | 4 3 3 9 Combat Bots Only 4 | . 3 3 4 Max Kills in Single Turn 3 | 1 1 2 3 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 159 | . 60 47 52 Missed 38 | . 16 10 12 Damage Taken 2626 | . 795 865 966 Core 620 | . 91 129 400 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 82 | . 82 . . Core Remaining (%) 56 | 100 . 12 . Volleys Fired 133 | 19 64 22 28 Largest 2 | 2 2 2 2 Hottest 83 | 40 60 83 83 Shots Fired 208 | 38 96 40 34 Gun 151 | 38 90 15 8 Cannon 38 | . . 17 21 Launcher 19 | . 6 8 5 Special . | . . . . Kinetic 136 | 38 75 15 8 Thermal 38 | . . 17 21 Explosive 19 | . 6 8 5 Electromagnetic 15 | . 15 . . Robot Hit Streak 8 | 8 6 7 7 Robot Miss Streak 4 | 2 4 2 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 130 | 26 56 23 25 Core Hits 80 | 11 30 16 23 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2714 | 277 802 611 1024 Guns 981 | 277 539 95 70 Cannons 477 | . . 195 282 Explosions 1256 | . 263 321 672 Melee . | . . . . Ramming . | . . . . Kinetic 847 | 277 405 95 70 Thermal 477 | . . 195 282 Explosive 1256 | . 263 321 672 Electromagnetic 134 | . 134 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 10 | . 2 10 3 Average Corruption 2 | . 1 3 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 67 | . 32 34 1 Message Errors 16 | . 9 7 . Matter Fused 14 | . 6 7 1 Heat Flow Errors 5 | . 2 3 . Energy Discharges 9 | . 4 5 . Parts Rejected 2 | . 1 1 . Parts Fused 2 | . 2 . . Data Loss (minor) 12 | . 6 6 . Data Loss (major) 3 | . 2 1 . Misfires 3 | . . 3 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 59 | . . 13 46 Projectiles 13 | . . 13 . Explosions 46 | . . . 46 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 216 | . 170 46 . Shots 7 | . 5 2 . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 711 | . 195 260 711 Average Temperature 157 | . 72 98 318 Received Heat Transfer 603 | . 213 204 186 Effects 38 | . . 1 37 Shutdowns 5 | . . . 5 Energy Bleed 3 | . . . 3 Interference 5 | . . 1 4 Matter Decay 5 | . . . 5 Short Circuit 2 | . . . 2 Damage (minor) 2 | . . . 2 Damage (major) 12 | . . . 12 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 999 | . . 407 592 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 397 | 30 295 195 397 Initial 35 | . 19 . 35 Average 68 | 13 73 45 139 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 92 | 100 91 100 64 Level 1 7 | . 8 . 35 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 28 8 12 Peak Tracking Total 6 | . 4 2 6 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 4 | . 3 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . . . 6 Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 8 | . 2 2 4 Max in Single Turn 4 | . 2 1 4 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 11 | . 8 . 3 Terminals 9 | . 6 . 3 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 34 | . 25 . 9 Successful 21 | . 13 . 8 Failed 13 | . 12 . 1 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 13 | . 9 . 4 Terminals 30 | . 21 . 9 Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 6 . 5 Robot Analysis 2 | . 2 . . Prototype ID Bank 2 | . 2 . . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . . . 1 Disarm Traps 1 | . . . 1 Dispatch Records 1 | . . . 1 Hauler Manifests 2 | . 1 . 1 Registered Components 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 4 . 3 Terminals 7 | . 4 . 3 Botnet 7 | . 4 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 6 . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 6 | . 6 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 5234 | 126 2862 1785 461 Spaces Moved 2080 | 60 1019 822 179 Core 87 | . 87 . . Treads 523 | . . 515 8 Legs 1090 | 60 859 . 171 Wheels 380 | . 73 307 . Hover . | . . . . Flight . | . . . . Fastest Speed 115 | 120 115 115 190 Average Speed 228 | 120 255 205 214 Slowest Speed 900 | 120 900 320 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 53 | 3 95 98 16 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 2 | . . 2 . Spaces Dug 7 | . . 7 . Terrain Destroyed 160 | . 67 63 30 Melee . | . . . . Projectile . | . . . . AOE 160 | . 67 63 30 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 2382 | 79 1194 889 220 Wait 82 | . 60 22 . Move 2076 | 59 1018 820 179 Hop . | . . . . Pick Up 29 | . 23 5 1 Fast Attach 13 | 1 5 2 5 Attach 9 | . 5 2 2 Detach 4 | . 2 1 1 Swap 11 | . 6 4 1 Drop 23 | . 11 9 3 Fire 133 | 19 64 22 28 Melee . | . . . . Ram 1 | . . 1 . Kick . | . . . . Crush . | . . . . Escape Stasis 1 | . . 1 . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Min x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 127 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 15) 468 | -10/Materials | Identified exit to Mines 818 | -10/Materials | Repaired Lgt. Armor Plating 941 | -10/Materials | Discovered new exit (range 15) 1707 | -10/Materials | Discovered new exit (range 13) 1843 | -10/Materials | Lost 3 parts (1n1u1w) 2989 | -10/Materials | Entered Mines 3242 | -10/Mines | Found a hidden stash of uninstalled traps 3269 | -10/Mines | Discovered new exit (range 15) 3290 | -10/Mines | Found the Drone Emporium 3306 | -10/Mines | Found Prototype Device 3354 | -10/Mines | Core integrity fell below 50% 3740 | -10/Mines | Build established: Scavenger-Mutant 4058 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4196 | -10/Mines | Core integrity fell below 20% 4382 | -10/Mines | Crushed by falling debris 4383 | -10/Mines | System corruption reached 10% 4481 | -10/Mines | Build established: Mutant 4633 | -10/Mines | Discovered new exit (range 15) 4774 | -10/Mines | Entered Materials 4774 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4775 | -9/Materials | Identified exit to Mines 5158 | -9/Materials | Core integrity fell below 50% 5176 | -9/Materials | Core integrity fell below 20% 5235 | -9/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 05174_ Overheating: System interference. 05174_ Hvy. Assault Rifle temporarily disabled. 05174_ B-36 Bruiser overheating. 05175_ B-36 Bruiser heat damages Hammer. 05175_ B-36 Bruiser overheating. 05175_ B-36 Bruiser destroyed. 05176_ Overheating: Core damaged (-72). 05178_ Power failure, Imp. Ion Engine shutdown. 05178_ Overheating: Energy bleed (-50). 05180_ Overheating: Matter decay (-30). 05182_ Beam Cannon broken. 05182_ Overheating: Short circuit. 05187_ Power failure, Imp. Ion Engine shutdown. 05195_ Overheating: Energy bleed (-55). 05207_ Hrd. Light Armor Plating destroyed. 05214_ Critical hit (Burn: +37). 05217_ Hrd. Light Armor Plating destroyed. 05223_ Hvy. Assault Rifle destroyed. 05232_ Imp. Ion Engine destroyed. 05234_ System corrupted: Matter fused (-10). 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""" # ? | | ????????????? # =%# """ + ?? | | ??????????????????""" * [ = #??? | | ??????????????????""" # % #??? | | ??????????????????""" + [ " !#??? | | ?????????????????? ?# #??? | | ????????????????? ?# /??? | | ???????????????? ??# =# ######??? | | ????????????????[ ???+ [%# ####???????? | | ????????????????###?### *#" #??????????? | | ??????????###########T# # #??????????? | | ??????????# ##+#####??????????? | | ??????????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatExplosiveWand Manual? 0 Play Time 00:36:31 Cumulative 303.4 hours Start 2024.08.27 @ 17:40:33 End 2025.03.11 @ 17:16:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 189 Rogue 145 Adventurer 44 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 59 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 53% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35f7fc75-4fb7-4812-9436-9d4fb2d07dab