Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.17 @ 17:32:53 Player: Bobm Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (1135) 1135 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4035 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 331/700 Matter 300/300 Energy 13/100 System Corruption 3% Temperature Cool (0) Movement Core (250) Ox4 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Advanced Weight Redist. System Targeting Computer Hacking Suite > --- WEAPON (2) ------- Pulse Rifle > --- INVENTORY (10) --- Improved Deuterium Engine Improved Heat Sink Coolant Injector Improved Sensor Array Targeting Computer Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Advanced Weight Redist. System Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Variable Charge Gun Variable Charge Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Coolant Injector Improved Sensor Array Targeting Computer Lightning Gun Field Laser Pulse Rifle Improved Datajack [Rating: 40] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 1 2 . Weapon . | . . . . . . Parts Attached 38 | 6 3 4 12 6 7 Power 5 | 1 . 1 2 1 . Engine 5 | 1 . 1 2 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 . 1 4 . 4 Treads . | . . . . . . Leg 11 | 2 . 1 4 . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 3 1 3 4 . Device 5 | . . . 3 2 . Storage 3 | 1 2 . . . . Processor 1 | . 1 . . . . Hackware 1 | . . . . 1 . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 10 | 2 . 1 3 1 3 Energy Gun 8 | . . 1 3 1 3 Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 17 | . . . 5 2 10 Power 1 | . . . . . 1 Propulsion 8 | . . . 3 1 4 Utility 2 | . . . 1 . 1 Weapon 6 | . . . 1 1 4 Highest Loss Streak 8 | . . . 5 2 8 To Critical Strikes . | . . . . . . Average Backups 8 | 2 4 9 7 9 8 Power . | . 1 1 . 1 1 Propulsion 1 | 1 1 4 1 . . Utility 2 | . . . 2 4 4 Weapon 1 | . 1 1 1 1 2 Tool/Special . | . . . . . . Unused Backups 17 | 1 . 3 6 2 5 Power 2 | . . . 1 . 1 Propulsion 3 | 1 . 1 1 . . Utility 8 | . . 1 2 2 3 Weapon 2 | . . 1 1 . . Tool/Special 2 | . . . 1 . 1 Average Slot Usage (%) 94 | . 96 91 97 97 85 Engine 8 | . 14 11 9 7 6 Leg 30 | . 28 33 35 29 20 Device 11 | . . . 11 23 14 Storage 8 | . 14 11 9 7 7 Processor 8 | . 10 11 9 7 7 Hackware 1 | . . . . 2 7 Protection 3 | . . 2 4 3 5 Energy Gun 10 | . . 3 14 14 14 Ballistic Gun 7 | . 28 18 3 . . Peak Build Rating 40 | 6 8 11 29 37 40 Average Rating 22 | 3 6 9 20 34 34 On Entrance 14 | . 6 8 11 29 31 Avg Prop Armor Cover (%) 6 | . . . . 6 . Naked Turns . | . . . . . . Heaviest Build 35 | 12 17 23 29 32 35 Greatest Support 58 | 20 20 30 58 58 55 Greatest Overweight (x) 4 | . . . . . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 5 9 10 10 10 10 Average Carried 8 | 3 4 9 7 9 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 3 9 8 10 10 6 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 864 | 224 56 236 208 50 90 Remotely . | . . . . . . Salvage Created 1222 | . 30 318 258 240 376 Parts 68 | . 4 34 11 8 11 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 35 | . 1 13 8 5 8 Guns 33 | . 1 13 8 4 7 AOE 1 | . . . . 1 . Classes Destroyed 6 | . 1 3 . 1 1 Hauler 1 | . . 1 . . . Swarmer 14 | . . 11 3 . . Grunt 15 | . 1 . 3 4 7 Sentry 4 | . . 2 2 . . Hunter 1 | . . . . . 1 Programmer 1 | . . . . 1 . Best Kill Streak 6 | . 1 6 3 2 2 Combat Bots Only 5 | . 1 5 3 2 2 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging 1 | . . . . . 1 Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 278 | . 2 63 50 39 124 Missed 73 | . 1 15 7 11 39 Hits 205 | . 1 48 43 28 85 Projectile 205 | . 1 48 43 28 85 Critical Strikes 2 | . . . 1 . 1 Part Disruptions 1 | . . . . 1 . Damage Taken 2862 | . 12 450 603 485 1312 Core 537 | . . 104 64 27 342 Absorbed by Shields 54 | . . . . . 54 Core Remaining (%) 90 | 100 100 74 88 . . Volleys Fired 128 | . 2 35 32 21 38 Largest 2 | . 2 2 2 2 2 Hottest 150 | . 40 40 126 118 150 Shots Fired 240 | . 4 70 52 42 72 Gun 240 | . 4 70 52 42 72 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 79 | . 4 70 5 . . Thermal 131 | . . . 47 21 63 Explosive . | . . . . . . Electromagnetic 30 | . . . . 21 9 Robot Hit Streak 14 | . 1 8 11 14 13 Robot Miss Streak 6 | . 2 6 3 1 5 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 169 | . 1 39 39 35 55 Core Hits 59 | . 1 17 14 11 16 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . 1 2 1 Burn 4 | . . . 1 2 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2989 | . 15 493 637 692 1152 Guns 2843 | . 15 488 630 590 1120 Cannons . | . . . . . . Explosions 134 | . . . . 102 32 Melee . | . . . . . . Ramming 12 | . . 5 7 . . Kinetic 538 | . 15 488 35 . . Thermal 2008 | . . . 595 428 985 Explosive . | . . . . . . Electromagnetic 431 | . . . . 264 167 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 3 Average Corruption 2 | . . . . 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . 1 2 Message Errors 1 | . . . . 1 . Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 29 | . . . . 29 . Projectiles . | . . . . . . Explosions 29 | . . . . 29 . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 57 | . . . . 57 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed 4 | . . 3 1 . . Kicked 4 | . . 3 1 . . Crushed . | . . . . . . Highest Temperature 458 | . . . 458 199 199 Average Temperature 164 | . . . 230 91 136 Received Heat Transfer 1122 | . 6 36 261 135 684 Effects 8 | . . . 8 . . Shutdowns 1 | . . . 1 . . Interference 3 | . . . 3 . . Matter Decay 2 | . . . 2 . . Short Circuit 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 6 | . . . 1 4 1 Heat Transferred 3988 | . . . 1406 914 1668 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 178 | . 21 167 74 64 178 Initial 46 | . . 6 46 . 18 Average 35 | . 1 74 22 14 81 Influence Increases 989 | . 36 322 223 178 230 Destroy 0b10 Robot/C 700 | . 20 260 160 100 160 Destroy 0b10 Robot/NC 5 | . . 5 . . . Destroy Leader 142 | . . 52 40 30 20 Successful Hack 24 | . . 5 7 12 . Destroy Structure 13 | . 1 . 1 6 5 Lose Combat Pursuer 105 | . 15 . 15 30 45 Influence Decreases 841 | . 20 228 333 151 109 Entered New Map 83 | . . 10 64 . 9 Time Decay 593 | . 20 218 224 131 . Lost Part 165 | . . . 45 20 100 Squads Dispatched 7 | . . . . 7 . Investigation 2 | . . . . 2 . Extermination 1 | . . . . 1 . Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 3 18 12 10 9 Peak Tracking Total 8 | . 3 8 6 3 8 Tactical Retreats 4 | . 1 . 1 1 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 10 | . . 3 3 4 . Terminals 5 | . . 2 2 1 . Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 26 | . . 9 7 10 . Successful 16 | . . 6 6 4 . Failed 9 | . . 3 . 6 . Catastrophic . | . . . . . . Database Lockouts 1 | . . . 1 . . Manual . | . . . . . . Terminals 10 | . . 3 4 3 . Fabricators 6 | . . . . 6 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 9 | . . 6 3 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 7 | . . 2 3 2 . Record 2 | . . . 2 . . Part Schematic 1 | . . . . 1 . Alert Level 1 | . . 1 . . . Hauler Manifests 2 | . . 1 1 . . Registered Components 1 | . . . . 1 . Fabricator Hacks 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . 4 3 . . Insert Component 3 | . . 2 1 . . Analyze 2 | . . 2 . . . Retrieve Study 2 | . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . . 2 2 4 . Full Trace Events 4 | . . 1 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 2 . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . 2 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 297 | . . . . 297 . Sensors 297 | . . . . 297 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 2401 | 62 182 465 713 663 316 Spaces Moved 1546 | 43 124 272 471 492 144 Core 13 | 8 . . . . 5 Treads . | . . . . . . Legs 1533 | 35 124 272 471 492 139 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 108 108 100 Average Speed 113 | 106 120 120 114 108 114 Slowest Speed 250 | 120 120 120 120 112 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 3 24 26 35 10 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . . . 4 . Melee . | . . . . . . Projectile . | . . . . . . AOE 4 | . . . . 4 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 1958 | 59 153 344 598 580 224 Wait 159 | . 14 20 52 51 22 Move 1541 | 42 123 271 470 491 144 Hop . | . . . . . . Pick Up 56 | 10 9 6 20 6 5 Fast Attach . | . . . . . . Attach 33 | 6 2 2 11 4 8 Detach 1 | . . . . 1 . Swap 8 | . 1 2 1 2 2 Drop 27 | 1 2 5 11 4 4 Fire 128 | . 2 35 32 21 38 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . . 3 1 . . Crush . | . . . . . . Escape Stasis 1 | . . . . . 1 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Met a group of wandering Federalists 169 | -10/Materials | Discovered new exit (range 16) 239 | -10/Materials | Discovered new exit (range 7) 245 | -10/Materials | Entered another Materials area 245 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -9/Materials | Build established: Mutant 653 | -9/Materials | Discovered new exit (range 13) 710 | -9/Materials | Entered another Materials area 710 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1160 | -8/Materials | Lost 5 parts (3n1u1w) 1314 | -8/Materials | Central database locked down 1407 | -8/Materials | Discovered new exit (range 16) 1423 | -8/Materials | Entered Factory 1423 | -7/Factory | Evolved 2 slots: Utility x2 1757 | -7/Factory | Garrison activated, responded to threat 2085 | -7/Factory | Identified exit to Garrison 2086 | -7/Factory | Entered Garrison 2112 | -7/Garrison | Triggered checkpoint 2244 | -7/Garrison | Triggered checkpoint 2286 | -7/Garrison | Triggered checkpoint 2396 | -7/Garrison | Core integrity fell below 50% 2402 | -7/Garrison | Self-destructed Last Messages --------------- Aluminum Leg destroyed. G-50 Soldier overheating. G-50 Soldier heat spikes uncontrollably. G-50 Soldier overheating. G-50 Soldier heat damages core (-9). G-50 Soldier critical meltdown. Destroyed Aluminum Leg. Aluminum Leg destroyed. G-47 Trooper heat short circuits Aluminum Leg. Variable Charge Gun destroyed. Aluminum Leg destroyed. Variable Charge Gun destroyed. Hvy. Deuterium Engine destroyed. Coolant Injector melts away. Field Laser destroyed. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. G-47 Trooper destroyed. Acquired 15 matter. Lightning Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? #????????????? | | ???????????????################## ## ?????????? | | ?????????# ! ????????? | | ???????????????########%[ ????????? | | ??????????????????????# % ????????? | | ??????????????????????# =%############???????????? | | ??????????????????????# #??????# #?????????????? | | ??????????????????????# =######## #?????????????? | | ??????????????????????# g%+= #?????????????? | | ??????????????????????# [######## #?????????????? | | ??????????????????????# ###????# #?????????????? | | ??????????????????????# @ ###### #?????????????? | | ??????????????????????# # #?????????????? | | ??????????????????????# ###### #?????????????? | | ??????????????????????# ###????# #?????????????? | | ??????????????????????# #??????# #?????????????? | | ??????????????????????# #??????# #?????????????? | | ??????????????????????# #?????## ##????????????? | | ??????????????????????# ###???#] !#????????????? | | ??????????????????????# !%#####] !#????????????? | | ??????????????????????# =! # !#????????????? | | ??????????????????????# = %##### !#????????????? | | ??????????????????????# =###???# !#????????????? | | ??????????????????????# #?????## ##????????????? | | ??????????????????????# #??????# #?????????????? | | ??????????????????????# #??????# #?????????????? | | ??????????????????????# ###????# #?????????????? | | ??????????????????????# %###### #?????????????? | | ??????????????????????# !" #?????????????? | | ??????????????????????#^ ###### #?????????????? | | ??????????????????????# ^ ###????# #?????????????? | | ??????????????????????# #??????# #?????????????? | | ??????????????????????# #??????# #?????????????? | | ??????????????????????# #????### ###???????????? | | ??????????????????????# #????#" ""#???????????? | | ????????????????????### #????#" "#???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Plasma Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Beam Rifle | -8/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicHardenedCanceller Manual? 0 Play Time 00:30:36 Cumulative 6.3 hours Start 2026.08.17 @ 14:09:39 End 2026.08.17 @ 17:32:53 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5c53754c-7338-46dd-ac0d-19853c6601ad