Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.04 @ 11:52:47

Player: Hermelin

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (14)       2800
Robots Destroyed (181)     905
Value Destroyed (4826)     4826
Prototype IDs (247)        4940
Alien Tech Used (0)        0
Bonus (1426)               1426
              TOTAL SCORE: 16397

 Bonus
-------
High Alert Combat Kills    724
Follower Combat Kills      476
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000
Friendly Fire              -3374

 Cogmind 
---------
Core Integrity             0/700
Matter                     234/300
Energy                     12/150
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (850) Ox16
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
         Light Neutrino Core
>              --- PROPULSION (3) ---
        Combat Airjet
        Combat Airjet
        Combat Airjet
>              --- UTILITY (7) ------
         Large Storage Unit
         Large Storage Unit
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
               Microactuators
>              --- WEAPON (2) -------
      Improved Proton Missile Launcher
>              --- INVENTORY (16) ---
        Combat Airjet
               YI-UF0's Bottomless Matter Pit (1500)
               Gravity Neutralizing Apparatus
  Experimental Sensor Array
      Advanced Terrain Scanner
      Improved Armor Integrity Analyzer
      Advanced Weapon Cycler
      Advanced Transmission Jammer
               Ghost Barrier
               System Purifier
               8R-AWN's Boregun
               Plasma Cutter
               Master Tearclaws

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
        Combat Airjet
        Combat Airjet
        Combat Airjet
>              --- UTILITY ----------
         Large Storage Unit
         Large Storage Unit
  Experimental Sensor Array
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
               Microactuators
               Cloak of Protection
>              --- WEAPON -----------
               Longsword +1
     Makeshift Spear
>              --- INVENTORY --------
         Light Neutrino Core
        Combat Airjet
        Combat Airjet
               YI-UF0's Bottomless Matter Pit
               Gravity Neutralizing Apparatus
      Advanced Terrain Scanner
      Advanced Weapon Cycler
      Advanced Transmission Jammer
      Improved Medium Armor Plating
               Powered Armor
               Powered Armor
               System Purifier
               8R-AWN's Boregun
               Rocket Array
               Plasma Cutter
               Spear
[Rating: 65]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Combat Airjet
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Longsword +1
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 EMP Blaster
  Special Weapon           Plasma Cutter
  Impact Weapon            Flail
  Slashing Weapon          Longsword +1
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   2   .   .   .   1   2   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             213  | 7   18  6   36  12  30  2   18  58  3   9   7   1   3   3   
  Power                    21   | 1   .   .   4   1   4   .   2   6   2   .   .   .   1   .   
    Engine                 10   | 1   .   .   4   .   1   .   1   3   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   1   3   .   1   3   2   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   2   .   10  4   4   .   1   5   .   .   .   .   1   1   
    Treads                 20   | 2   2   .   10  4   2   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   2   .   1   5   .   .   .   .   1   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  102  | 1   6   .   8   4   12  2   13  40  .   8   5   1   1   1   
    Device                 48   | .   .   .   1   1   6   2   7   23  .   3   3   1   .   1   
    Storage                11   | 1   5   .   1   .   3   .   .   .   .   1   .   .   .   .   
    Processor              7    | .   1   .   .   1   1   .   1   2   .   1   .   .   .   .   
    Hackware               5    | .   .   .   2   .   1   .   .   1   .   1   .   .   .   .   
    Protection             31   | .   .   .   4   2   1   .   5   14  .   2   2   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 3   10  6   14  3   10  .   2   7   1   1   2   .   .   1   
    Energy Gun             2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   4   1   5   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               15   | .   2   2   3   2   2   .   .   2   1   .   .   .   .   1   
    Special Weapon         3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        19   | .   .   .   6   1   4   .   2   4   .   1   1   .   .   .   
    Piercing Weapon        4    | .   .   1   .   .   1   .   .   1   .   .   1   .   .   .   
    Special Melee Weapon   3    | .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   2   .   .   .   .   4   1   .   .   .   .   .   
Parts Lost                 19   | 1   .   .   1   5   1   .   .   5   .   .   .   .   6   .   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   2   1   .   .   .   .   .   .   .   1   .   
  Utility                  8    | .   .   .   1   2   .   .   .   3   .   .   .   .   2   .   
  Weapon                   5    | 1   .   .   .   1   .   .   .   1   .   .   .   .   2   .   
  Highest Loss Streak      6    | 1   .   .   1   5   1   .   .   2   .   .   .   .   6   .   
Average Slot Usage (%)     96   | .   99  100 99  97  95  77  89  94  99  100 99  100 97  76  
  Engine                   6    | .   14  14  10  8   4   .   5   2   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   2   6   11  3   4   6   7   7   7   7   7   
  Treads                   13   | .   28  28  21  21  17  .   .   .   .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   .   .   11  18  19  23  23  23  23  23  23  
  Device                   7    | .   .   .   .   1   9   11  6   14  15  18  13  15  11  7   
  Storage                  18   | .   23  28  22  22  15  22  18  15  15  15  15  15  15  15  
  Processor                6    | .   4   .   .   1   16  .   8   7   7   11  15  15  15  15  
  Hackware                 2    | .   .   .   4   .   .   11  9   4   .   .   .   .   .   .   
  Protection               7    | .   .   .   17  17  2   .   2   9   15  7   8   7   9   .   
  Ballistic Gun            5    | .   20  18  6   .   4   .   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   7   .   9   6   .   .   .   7   .   .   .   .   7   
  Slashing Weapon          8    | .   .   .   14  12  8   11  17  12  .   6   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   7   7   14  15  13  .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 13  57  42  52  54  70  40  52  60  58  58  60  54  66  51  
  Greatest Support         66   | 40  40  40  40  40  40  40  50  66  66  66  66  66  66  66  
  Greatest Overweight (x)  3    | .   1   1   2   1   3   .   1   1   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 18   | 6   18  16  16  16  16  16  16  16  16  16  16  16  16  16  
  Average Capacity         14   | 5   11  16  16  16  12  16  16  16  16  16  16  16  16  16  
  Most Carried             17   | 6   17  16  16  16  16  16  16  16  16  16  16  16  16  15  
  Average Carried          13   | 3   10  15  15  15  11  16  15  15  15  16  15  15  15  14  
  Final Capacity           16   | 6   16  16  16  16  16  16  16  16  16  16  16  16  16  16  
  Final Carried            16   | 6   16  16  16  16  16  16  16  16  16  16  16  16  16  14  

 Class Distribution 
--------------------
 59% | Mutant
 30% | Scavenger-Mutant
  4% | Scout
  4% | Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Waste
            Scout | -7/Factory
            Scout | -7/Lower Caves
            Scout | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  
Matter Collected           5950 | 297  415  398  1714 679  721  28   182  560  761  90   60   20   25   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8042 | 121  468  416  1878 450  517  28   915  2372 659  .    .    .    30   188  
  Parts                    427  | .    45   24   124  6    55   .    39   120  .    .    .    .    2    12   
Haulers Intercepted        13   | .    2    .    5    .    .    .    2    4    .    .    .    .    .    .    
Recyclers Shooed           3    | .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    2    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro 
Combat Hostiles Destroyed  139  | 2   12  9   37  19  2   .   14  35  5   .   .   .   .   4   
  Melee                    62   | .   .   .   7   5   1   .   14  35  .   .   .   .   .   .   
  Guns                     22   | 2   1   .   19  .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      51   | .   7   9   11  14  1   .   .   .   5   .   .   .   .   4   
Classes Destroyed          18   | 2   6   1   2   1   2   .   .   2   1   .   .   .   .   1   
  Worker                   9    | .   3   .   1   2   .   .   .   3   .   .   .   .   .   .   
  Builder                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   13   | .   2   .   5   .   .   .   2   4   .   .   .   .   .   .   
  Recycler                 8    | 1   .   1   2   .   .   .   2   2   .   .   .   .   .   .   
  Operator                 9    | .   2   .   4   .   .   .   1   2   .   .   .   .   .   .   
  Turret                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   2   .   2   .   .   .   1   4   .   .   .   .   .   .   
  Swarmer                  33   | .   3   9   11  .   .   .   3   5   .   .   .   .   .   2   
  Grunt                    54   | .   9   .   18  2   .   .   7   18  .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   
  Sentry                   18   | .   .   .   8   .   .   .   3   7   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Compactor                5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Zionite                  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Assembled                24   | 2   .   .   .   16  6   .   .   .   .   .   .   .   .   .   
Best Kill Streak           15   | 1   6   3   7   15  2   1   4   7   2   .   .   .   1   4   
  Combat Bots Only         15   | 1   4   3   5   15  1   .   3   6   2   .   .   .   .   4   
Max Kills in Single Turn   5    | 1   2   2   3   3   5   1   1   1   1   .   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   2   3   1   .   .   .   1   .   .   .   .   1   
  Melee                    1    | .   .   .   1   1   1   .   1   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     6    | .   .   1   .   .   4   .   .   .   .   .   .   .   1   .   
  YI-UF0 (-10/Mines)
  8R-AWN (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-HEX (-9/Exiles)
  EX-DEC (-9/Exiles)
  Data Miner (-7/Data Miner)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  
Damage Taken               7509  | 108  305  143  1099 1049 710  .    311  1912 24   .    555  105  1025 163  
  Core                     1175  | 18   55   15   88   134  85   .    65   414  12   .    58   .    186  45   
  Absorbed by Shields      246   | .    .    .    .    .    72   .    .    174  .    .    .    .    .    .    
Core Remaining (%)         66    | 92   .    64   .    .    .    23   88   .    .    .    .    .    .    .    
Volleys Fired              276   | 9    46   35   76   29   48   .    .    .    27   .    .    .    .    6    
  Largest                  2     | 2    2    2    2    1    2    .    .    .    1    .    .    .    .    1    
  Hottest                  66    | 60   55   40   46   33   66   .    .    .    45   .    .    .    .    43   
Shots Fired                392   | 18   78   47   137  29   50   .    .    .    27   .    .    .    .    6    
  Gun                      258   | 18   44   28   122  .    46   .    .    .    .    .    .    .    .    .    
  Cannon                   22    | .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 99    | .    6    12   15   29   4    .    .    .    27   .    .    .    .    6    
  Special                  13    | .    6    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  271   | 9    66   28   122  .    46   .    .    .    .    .    .    .    .    .    
  Thermal                  16    | 3    6    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                47    | .    6    12   .    .    2    .    .    .    27   .    .    .    .    .    
  Electromagnetic          58    | 6    .    .    15   29   2    .    .    .    .    .    .    .    .    6    
  Robot Hit Streak         41    | 6    5    24   41   2    8    .    .    .    16   .    .    .    .    2    
  Robot Miss Streak        5     | 1    3    4    5    3    3    .    .    .    4    .    .    .    .    1    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           559   | 15   45   39   136  19   56   3    58   145  26   .    6    7    1    3    
  Core Hits                305   | 6    33   19   68   44   31   1    19   55   21   .    1    1    1    5    
  Critical Hits            37    | .    2    1    1    1    21   .    .    9    .    .    1    1    .    .    
  Critical Kills           6     | .    .    .    .    1    2    .    .    3    .    .    .    .    .    .    
  Critical Parts Destroyed 23    | .    1    .    .    .    15   .    .    6    .    .    .    1    .    .    
Melee Attacks              400   | .    .    8    53   26   26   3    80   180  .    .    13   9    2    .    
  Impact                   5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Slashing                 359   | .    .    .    53   26   16   3    80   176  .    .    5    .    .    .    
  Piercing                 31    | .    .    7    .    .    1    .    .    4    .    .    8    9    2    .    
  Sneak Attacks            56    | .    .    8    12   6    6    1    5    16   .    .    .    1    1    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
  Follow-up Attacks        24    | .    .    .    7    .    1    .    5    11   .    .    .    .    .    .    
Damage Inflicted           28136 | 168  1074 1485 4041 1838 2766 234  3100 8047 4524 .    207  218  111  323  
  Guns                     2974  | 168  369  327  1502 .    608  .    .    .    .    .    .    .    .    .    
  Cannons                  312   | .    312  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               7993  | .    361  517  721  968  579  .    .    .    4524 .    .    .    .    323  
  Melee                    16782 | .    .    598  1818 870  1579 234  3100 8047 .    .    207  218  111  .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3190  | 72   681  327  1502 .    608  .    .    .    .    .    .    .    .    .    
  Thermal                  539   | 34   32   43   24   97   258  .    .    .    .    .    .    .    .    51   
  Explosive                5876  | .    361  517  200  .    274  .    .    .    4524 .    .    .    .    .    
  Electromagnetic          1749  | 62   .    .    497  871  47   .    .    .    .    .    .    .    .    272  
  Impact                   209   | .    .    .    .    .    209  .    .    .    .    .    .    .    .    .    
  Slashing                 15358 | .    .    .    1818 870  1335 234  3100 7922 .    .    79   .    .    .    
  Piercing                 1215  | .    .    598  .    .    35   .    .    125  .    .    128  218  111  .    
Highest Corruption         2     | .    .    .    .    1    1    .    .    2    1    1    1    1    1    1    
  Average Corruption       1     | .    .    .    .    1    1    .    .    1    1    1    1    1    1    1    
  Corruption Purged        4     | .    .    .    .    .    1    .    .    3    .    .    .    .    .    .    
  Effects                  26    | .    .    .    .    2    5    .    .    13   2    2    .    1    .    1    
    Message Errors         11    | .    .    .    .    1    2    .    .    5    1    1    .    1    .    .    
    Energy Discharges      9     | .    .    .    .    1    3    .    .    3    .    1    .    .    .    1    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    
    Targeting Errors       1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2582  | .    .    90   219  332  407  128  460  916  .    .    .    .    .    30   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               160   | .    .    23   56   17   34   .    .    .    .    .    .    .    .    30   
  Melee                    2422  | .    .    67   163  315  373  128  460  916  .    .    .    .    .    .    
Knockbacks                 2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      236   | .    22   36   10   143  .    .    .    .    25   .    .    .    .    .    
  Shots                    21    | .    1    4    2    12   .    .    .    .    2    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        34    | .    34   .    7    17   .    .    .    .    .    .    .    .    8    .    
  Average Temperature      8     | .    15   .    2    6    .    .    .    .    .    .    .    .    5    .    
  Received Heat Transfer   1706  | .    141  .    453  222  .    .    117  557  .    .    54   30   132  .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              10    | .    .    .    6    .    .    .    .    .    .    .    .    .    .    4    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         934   | 75   111  148  100  250  200  .    .    .    .    .    .    .    .    50   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    .    4    1    2    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  
Peak Influence             1301 | 5    270  105  868  400  .    5    360  1301 600  531  .    .    .    .    
  Initial                  455  | .    .    16   40   319  .    .    1    163  455  281  .    .    .    .    
  Average                  276  | .    116  33   547  185  .    3    150  418  529  368  .    .    .    .    
Maximum Alert Level        4    | .    1    .    3    2    .    .    1    4    2    2    .    .    .    .    
  Low Security (%)         51   | 100  70   100  9    60   .    100  62   37   .    .    .    .    .    .    
  Level 1                  19   | .    29   .    18   32   .    .    37   23   .    56   .    .    .    .    
  Level 2                  15   | .    .    .    32   6    .    .    .    17   100  43   .    .    .    .    
  Level 3                  10   | .    .    .    39   .    .    .    .    13   .    .    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          27   | .    3    .    8    .    .    .    1    14   .    1    .    .    .    .    
  Investigation            11   | .    1    .    3    .    .    .    .    6    .    1    .    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Reinforcement            8    | .    2    .    3    .    .    .    1    2    .    .    .    .    .    .    
  Assault                  3    | .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro 
Distress Signals           7    | .   1   .   2   .   .   .   4   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              298  | 2   26  8   64  29  37  .   25  79  6   .   6   6   4   6   
  Peak Tracking Total      9    | 1   5   3   6   9   8   .   6   7   1   .   3   3   4   4   
  Tactical Retreats        56   | .   .   .   4   3   23  .   4   21  .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro 
Traps Triggered            3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         20   | .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro 
Machines Disabled          24   | .   1   3   2   2   15  .   .   .   .   1   .   .   .   .   
  Max in Single Turn       2    | .   1   1   1   1   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro 
Machines Accessed          67   | .   8   1   14  .   2   .   8   24  .   5   1   .   4   .   
  Terminals                35   | .   6   1   9   .   .   .   5   13  .   1   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   
  Repair Stations          7    | .   1   .   2   .   .   .   .   4   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   1   .   .   .   1   .   .   1   .   .   .   .   
  Scanalyzers              6    | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
Total Hacks                220  | .   22  5   53  .   2   .   32  69  .   12  1   .   24  .   
  Successful               144  | .   14  1   43  .   2   .   19  33  .   7   1   .   24  .   
  Failed                   75   | .   7   4   10  .   .   .   13  36  .   5   .   .   .   .   
    Catastrophic           15   | .   1   1   .   .   .   .   2   10  .   1   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   85   | .   14  5   26  .   1   .   14  22  .   3   .   .   .   .   
  Terminals                103  | .   14  5   26  .   .   .   21  36  .   1   .   .   .   .   
  Fabricators              19   | .   .   .   .   .   .   .   .   13  .   6   .   .   .   .   
  Repair Stations          26   | .   4   .   9   .   .   .   .   13  .   .   .   .   .   .   
  Recycling Units          11   | .   4   .   2   .   .   .   1   .   .   4   .   .   .   .   
  Scanalyzers              31   | .   .   .   16  .   .   .   10  5   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
Terminal Hacks             56   | .   3   1   12  .   2   .   5   8   .   .   1   .   24  .   
  Record                   12   | .   .   .   .   .   1   .   .   .   .   .   .   .   11  .   
  Part Schematic           9    | .   .   .   2   .   .   .   .   2   .   .   .   .   5   .   
  Robot Schematic          6    | .   .   1   .   .   .   .   .   .   .   .   .   .   5   .   
  Robot Analysis           3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   1   .   5   .   .   .   .   .   .   .   .   .   3   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             4    | .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   .   .   6   .   3   .   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   
Repair Station Hacks       19   | .   4   .   8   .   .   .   .   7   .   .   .   .   .   .   
  Scan Component           11   | .   2   .   4   .   .   .   .   5   .   .   .   .   .   .   
  Repair                   8    | .   2   .   4   .   .   .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   2   .   1   .   .   .   1   .   .   2   .   .   .   .   
  Report Inventory         4    | .   1   .   1   .   .   .   1   .   .   1   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 23   | .   .   .   14  .   .   .   7   2   .   .   .   .   .   .   
  Insert Component         12   | .   .   .   7   .   .   .   3   2   .   .   .   .   .   .   
  Analyze                  11   | .   .   .   7   .   .   .   4   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
Unauthorized Hacks         28   | .   5   .   8   .   .   .   6   8   .   1   .   .   .   .   
  Terminals                20   | .   4   .   5   .   .   .   6   5   .   .   .   .   .   .   
    Track                  8    | .   2   .   3   .   .   .   2   1   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 9    | .   2   .   2   .   .   .   2   3   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Tunnel                 3    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Extract                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         53   | .   7   1   12  .   .   .   7   22  .   4   .   .   .   .   
  Full Trace Events        7    | .   .   1   .   .   .   .   .   6   .   .   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   1   .   .   .   .   .   .   .   .   .   .   5   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Matter                 153  | .   .   .   .   .   .   .   .   .   .   153 .   .   .   .   
    Time                   40   | .   .   .   .   .   .   .   .   .   .   40  .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Part Schematics Acquired   22   | .   .   .   13  .   .   .   2   2   .   .   .   .   5   .   
  Parts Built              6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
    Matter                 548  | .   .   .   .   .   .   .   .   548 .   .   .   .   .   .   
    Time                   226  | .   .   .   .   .   .   .   .   226 .   .   .   .   .   .   
  Total Part Build Rating  28   | .   .   .   .   .   .   .   .   28  .   .   .   .   .   .   
Parts Repaired             8    | .   2   .   4   .   .   .   .   2   .   .   .   .   .   .   
  Time                     248  | .   76  .   128 .   .   .   .   44  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     15   | .   10  .   .   .   .   .   .   .   .   5   .   .   .   .   
Parts Scanalyzed           12   | .   .   .   7   .   .   .   3   2   .   .   .   .   .   .   
  Part Schematics Acquired 9    | .   .   .   7   .   .   .   2   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   
  parse_system             5    | .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  
Total Allies               24   | .    .    .    .    3    .    .    .    1    19   1    .    .    .    .    
  Largest Group            19   | .    .    .    .    3    .    .    .    1    19   16   14   8    4    .    
  Highest-Rated Group      487  | .    .    .    .    40   .    .    .    26   487  442  381  206  118  .    
  Highest-Rated Ally       35   | .    .    .    .    16   .    .    .    26   35   35   35   35   31   .    
Total Orders               10   | .    .    .    .    .    .    .    .    6    .    1    3    .    .    .    
  STAY                     4    | .    .    .    .    .    .    .    .    3    .    .    1    .    .    .    
  FOLLOW                   4    | .    .    .    .    .    .    .    .    3    .    .    1    .    .    .    
  AID                      2    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
Ally Attacks               185  | .    .    .    .    15   .    .    .    .    26   26   41   70   7    .    
  Total Damage             4039 | .    .    .    .    133  .    .    .    .    979  662  1271 923  71   .    
  Kills                    24   | .    .    .    .    3    .    .    .    .    4    5    6    6    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro 
Robot Analysis Total       118  | .   1   .   1   .   .   .   1   .   .   .   .   .   115 .   
Derelict Logs Recovered    7    | .   .   2   .   2   .   .   .   .   .   .   .   3   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  
Turns Passed               17280 | 1622 1585 1408 2414 1236 2832 95   929  3365 523  429  353  369  94   26   
Spaces Moved               10533 | 172  767  714  1031 586  1493 143  760  2922 559  422  394  447  119  4    
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4544  | 170  767  714  1031 586  1276 .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    5987  | .    .    .    .    .    217  143  760  2922 559  422  394  447  119  4    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  180  180  60   60   66   66   72   72   72   72   72   72   
  Average Speed            119   | 158  169  178  180  180  163  60   67   81   72   72   72   72   72   72   
  Slowest Speed            220   | 160  180  180  200  180  220  60   126  126  72   72   72   72   76   72   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       63    | 20   95   94   89   91   89   32   61   69   96   13   59   59   77   2    
  Regions Visited          14
    Branch Regions         8
  Pre-discovered Areas     29    | .    1    .    1    1    1    .    .    .    .    1    .    .    24   .    
  Known Exits Taken        7     | .    .    .    1    .    .    1    1    .    .    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             15    | .    .    3    .    2    .    1    .    .    .    .    2    7    .    .    
Spaces Dug                 58    | .    .    25   3    10   .    .    11   9    .    .    .    .    .    .    
Terrain Destroyed          579   | .    29   71   29   15   22   .    11   9    388  .    .    .    .    5    
  Melee                    25    | .    .    .    3    2    .    .    11   9    .    .    .    .    .    .    
  Projectile               5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  AOE                      549   | .    29   71   26   13   17   .    .    .    388  .    .    .    .    5    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  
Total                      14416 | 1500 977  785  1397 702  1812 147  1099 3741 626  544  450  489  125  22   
  Wait                     2725  | 1306 82   16   162  30   137  .    235  548  32   110  32   27   .    8    
  Move                     10520 | 171  766  713  1030 585  1492 142  759  2922 558  421  393  446  118  4    
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  133   | 7    26   3    17   10   35   .    8    17   2    .    3    3    2    .    
  Fast Attach              60    | 6    5    .    7    3    13   .    2    18   2    3    1    .    .    .    
  Attach                   36    | 1    1    .    4    4    6    .    3    11   1    .    1    .    1    3    
  Detach                   9     | .    1    .    2    .    2    .    .    3    .    .    .    .    .    1    
  Swap                     117   | .    12   6    25   5    11   2    13   29   .    6    5    1    2    .    
  Drop                     158   | .    18   4    30   10   43   .    8    31   4    4    2    3    1    .    
  Fire                     276   | 9    46   35   76   29   48   .    .    .    27   .    .    .    .    6    
  Melee                    362   | .    .    8    44   26   25   3    71   162  .    .    13   9    1    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     20    | .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x3 / *Low)
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 14)
  1326 | -11/Scrapyard      | Assembled infested the area
  1623 | -11/Scrapyard      | Entered Materials
  1624 | -10/Materials      | Build established: Mutant
  1645 | -10/Materials      | Discovered new exit (range 16)
  1740 | -10/Materials      | Central database locked down
  1802 | -10/Materials      | Discovered new exit (range 10)
  2040 | -10/Materials      | Discovered new exit (range 7)
  2171 | -10/Materials      | Discovered new exit (range 15)
  2381 | -10/Materials      | Repaired Med. Storage Unit
  2448 | -10/Materials      | Repaired Cmb. Airjet
  2945 | -10/Materials      | Discovered new exit (range 14)
  3208 | -10/Materials      | Entered Mines
  3208 | -10/Mines          | Discovered new exit (range 12)
  3260 | -10/Mines          | Met a Derelict bent on vengeance
  3286 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  3291 | -10/Mines          | Found Prototype Device
  3625 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3688 | -10/Mines          | Learned Materials stockpile data
  3780 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  3839 | -10/Mines          | Destroyed YI-UF0
  3849 | -10/Mines          | Found YI-UF0's Bottomless Matter Pit
  4073 | -10/Mines          | Discovered new exit (range 9)
  4307 | -10/Mines          | Learned 8 Materials zone layouts
  4616 | -10/Mines          | Entered Materials
  4616 | -9/Materials       | Evolved 2 slots: Utility x2
  4616 | -9/Materials       | Identified Exp. Sensor Array
  4617 | -9/Materials       | Identified exit to Materials
  4617 | -9/Materials       | Identified exit to Mines
  4811 | -9/Materials       | Discovered new exit (range 8)
  5170 | -9/Materials       | Build established: Scavenger-Mutant
  5270 | -9/Materials       | Discovered new exit (range 10)
  5627 | -9/Materials       | Identified exit to Storage
  5682 | -9/Materials       | Build established: Mutant
  6315 | -9/Materials       | Repaired Broken Exp. Sensor Array?
  6773 | -9/Materials       | Repaired Lgt. Treads
  6801 | -9/Materials       | Repaired Lgt. Treads
  6828 | -9/Materials       | Repaired Lgt. Treads
  7016 | -9/Materials       | First assault squad dispatched
  7030 | -9/Materials       | Entered Mines
  7036 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  7168 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  7319 | -9/Mines           | Learned location of Zion (-6)
  7462 | -9/Mines           | Discovered exit to Materials (range 6)
  7497 | -9/Mines           | Discovered exit to Materials (range 8)
  7687 | -9/Mines           | Assembled infested the area
  7692 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  7695 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  7764 | -9/Mines           | Core integrity fell below 50%
  7793 | -9/Mines           | Destroyed 15 combat bots
  7799 | -9/Mines           | Lost 5 parts (2n2u1w)
  7850 | -9/Mines           | Learned 2 Materials zone layouts
  8212 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  8214 | -9/Mines           | Discovered new exit (range 5)
  8266 | -9/Mines           | Entered Exiles
  8275 | -9/Exiles          | Build established: Scavenger-Mutant
  8290 | -9/Exiles          | Discovered new exit (range 15)
  8311 | -9/Exiles          | Met 8R-AWN
  8349 | -9/Exiles          | Met EX-HEX
  8416 | -9/Exiles          | Met EX-DEC
  8578 | -9/Exiles          | Met EX-BIN
  8602 | -9/Exiles          | Aligned with FarCom system
  8604 | -9/Exiles          | Given EX-Vault access code
  8649 | -9/Exiles          | Opened EX-Vault
  8658 | -9/Exiles          | Found Longsword +1
  8666 | -9/Exiles          | Found Cloak of Protection
  8713 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  9823 | -9/Exiles          | Attacked by the Exiles
  9847 | -9/Exiles          | Destroyed 8R-AWN
  9855 | -9/Exiles          | Found 8R-AWN's Boregun
 10631 | -9/Exiles          | Destroyed EX-BIN
 10638 | -9/Exiles          | Found System Purifier
 10684 | -9/Exiles          | Destroyed EX-HEX
 10737 | -9/Exiles          | Destroyed EX-DEC
 11093 | -9/Exiles          | Discovered new exit (range 10)
 11098 | -9/Exiles          | Stole two prototypes: Longsword +1, Cloak of Protection
 11098 | -9/Exiles          | Entered Mines
 11125 | -8/Mines           | Discovered exit to Materials (range 8)
 11193 | -8/Mines           | Entered Materials
 11193 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 11785 | -8/Materials       | Build established: Mutant
 12095 | -8/Materials       | Discovered new exit (range 16)
 12122 | -8/Materials       | Identified exit to Factory
 12122 | -8/Materials       | Entered Factory
 12122 | -7/Factory         | Evolved 2 slots: Utility x2
 12204 | -7/Factory         | Hacking Suite fried by hacking feedback
 12349 | -7/Factory         | Build established: Scavenger-Mutant
 12640 | -7/Factory         | Repaired Gravmag Array
 13034 | -7/Factory         | Discovered new exit (range 14)
 13271 | -7/Factory         | Identified exit to Factory
 13567 | -7/Factory         | Discovered exit to Factory (range 4)
 13691 | -7/Factory         | Fabricated Cmb. Airjet?
 13755 | -7/Factory         | Fabricated Cmb. Airjet?
 13865 | -7/Factory         | Repaired Reflective Plating
 13914 | -7/Factory         | Found Prototype Launcher
 13914 | -7/Factory         | Identified Rocket Array
 13990 | -7/Factory         | Discovered new exit (range 11)
 13995 | -7/Factory         | Build established: Mutant
 14022 | -7/Factory         | Identified exit to Lower Caves
 14329 | -7/Factory         | Discovered exit to Factory (range 10)
 14869 | -7/Factory         | Build established: Gladiator
 14962 | -7/Factory         | First assault squad dispatched
 15201 | -7/Factory         | Core integrity fell below 50%
 15202 | -7/Factory         | Fabricated Powered Armor?
 15487 | -7/Factory         | Manually triggered Chute Trap
 15487 | -7/Factory         | Sucked down chute
 15487 | -7/Factory         | Entered Waste
 15504 | -7/Waste           | Spotted C-40 Crusher
 15514 | -7/Waste           | Destroyed C-40 Crusher
 15520 | -7/Waste           | Spotted C-40 Crusher
 15528 | -7/Waste           | Destroyed C-40 Crusher
 15538 | -7/Waste           | Spotted C-40 Crusher
 15553 | -7/Waste           | Destroyed C-40 Crusher
 15556 | -7/Waste           | Spotted C-40 Crusher
 15567 | -7/Waste           | Build established: Mutant
 15629 | -7/Waste           | Destroyed C-40 Crusher
 15670 | -7/Waste           | Spotted C-40 Crusher
 15693 | -7/Waste           | Destroyed C-40 Crusher
 15756 | -7/Waste           | Warlord forces began an assault
 15774 | -7/Waste           | Discovered new exit (range 10)
 15780 | -7/Waste           | Identified exit to Factory
 15921 | -7/Waste           | Spotted C-40 Crusher
 15930 | -7/Waste           | Allies destroyed C-40 Crusher
 16010 | -7/Waste           | Entered Factory
 16010 | -7/Factory         | Accompanied by 16 allies
 16206 | -7/Factory         | Discovered exit to Lower Caves (range 15)
 16330 | -7/Factory         | Fabricated M-13 Machinist (x1)
 16439 | -7/Factory         | Entered Lower Caves
 16439 | -7/Lower Caves     | Accompanied by 14 allies
 16439 | -7/Lower Caves     | Spotted 6C-O6D(f)
 16439 | -7/Lower Caves     | Spotted 2V-DZB(f)
 16440 | -7/Lower Caves     | Encountered a Master Thief
 16440 | -7/Lower Caves     | Encountered a Master Thief
 16440 | -7/Lower Caves     | Longsword +1 stolen by Master Thief
 16441 | -7/Lower Caves     | Allies destroyed 6C-O6D(f)
 16444 | -7/Lower Caves     | Cloak of Protection stolen by Master Thief
 16448 | -7/Lower Caves     | Spotted Z4-P37(f)
 16449 | -7/Lower Caves     | Encountered a Master Thief
 16455 | -7/Lower Caves     | Longsword +1 stolen by Master Thief
 16557 | -7/Lower Caves     | Spotted B-75 Beast
 16573 | -7/Lower Caves     | Allies destroyed B-75 Beast
 16754 | -7/Lower Caves     | Discovered new exit (range 9)
 16777 | -7/Lower Caves     | Identified exit to Lower Caves
 16792 | -7/Lower Caves     | Entered another Lower Caves area
 16792 | -7/Lower Caves     | Accompanied by 8 allies
 16792 | -7/Lower Caves     | Spotted WL-4QD(f)
 16793 | -7/Lower Caves     | Encountered a Master Thief
 16834 | -7/Lower Caves     | Discovered exit to Factory (range 13)
 16836 | -7/Lower Caves     | Learned Factory emergency access door positions
 16844 | -7/Lower Caves     | Learned Factory garrison access intel
 16879 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 16901 | -7/Lower Caves     | Build established: Scout
 17072 | -7/Lower Caves     | Spotted B-75 Beast
 17110 | -7/Lower Caves     | Allies destroyed B-75 Beast
 17139 | -7/Lower Caves     | Discovered new exit (range 14)
 17148 | -7/Lower Caves     | Identified exit to Data Miner
 17161 | -7/Lower Caves     | Entered Data Miner
 17161 | -7/Data Miner      | Accompanied by 4 allies
 17161 | -7/Data Miner      | Discovered new exit (range 6)
 17166 | -7/Data Miner      | Identified exit to Proximity Caves
 17176 | -7/Data Miner      | Met Data Miner
 17195 | -7/Data Miner      | Learned location of Section 7 (-2)
 17195 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 17205 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 17217 | -7/Data Miner      | Destroyed Data Miner
 17219 | -7/Data Miner      | Interfaced with the Data Conduit
 17233 | -7/Data Miner      | Found Prototype Hackware
 17243 | -7/Data Miner      | Core integrity fell below 20%
 17255 | -7/Data Miner      | Entered Proximity Caves
 17281 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
GOAL=ESCAPE
17257_ Slug penetrates Wall.
17259_ Penetrated by Slug.
17260_ Phase Shifter fried.
17260_ H-66 Slayer destroyed.
17260_ H-66 Slayer misfires.
17260_ Slug penetrates Wall. <x3>
17264_ System corrupted: Energy discharge (-32).
17266_ Hvy. Assault Rifle self-destruct mechanism malfunctions.
17266_ Destroyed Phase Shifter.
17266_ Slug penetrates Wall. <x2>
17268_ Flexi-carbon Leg fries itself beyond repair.
17270_ Targeting Computer fried.
17270_ Lgt. Fission Core fried.
17270_ Targeting Computer fried.
17270_ H-66 Slayer destroyed.
17277_ Flexi-carbon Leg fries itself beyond repair.
17277_ S-27 Virus destroyed.
17278_ Gauss Rifle self-destruct mechanism malfunctions.
17281_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              16
Cloak Strength             5
Additional Mass Support    12
Armor Coverage             800
Resistance: TH             10
Core Shielding             20
Utility Shielding          66
Weapon Shielding           66
Melee Speed Boost          20
Evasion (%)                53
Melee Accuracy             5
Launcher Accuracy          20
Armor Integrity Analysis   33
Recoil Reduction           2
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
                  Hacking Suite | -9/Materials  | Scanalyzed
                    Cmb. Airjet | -9/Materials  | Scanalyzed
              Exp. Sensor Array | -9/Materials  | Scanalyzed
                     Mak. Spear | -9/Materials  | Scanalyzed
     Launcher Guidance Computer | -9/Materials  | Scanalyzed
                  Plasma Cutter | -9/Materials  | Scanalyzed
           Propulsion Shielding | -9/Materials  | Extracted
                    Hvy. Hammer | -9/Materials  | Extracted
                     Hover Unit | -9/Materials  | Extracted
                       Datajack | -9/Materials  | Scanalyzed
             Hvy. Assault Rifle | -9/Materials  | Extracted
              Lrg. Storage Unit | -9/Materials  | Hacked
             Med. Armor Plating | -9/Materials  | Hacked
 Gravity Neutralizing Apparatus | -8/Materials  | Scanalyzed
             Adv. Weapon Cycler | -8/Materials  | Scanalyzed
  Imp. Armor Integrity Analyzer | -7/Factory    | Hacked
                  Powered Armor | -7/Factory    | Hacked
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
            Cmb. Gravmag System | -7/Data Miner | Free
                   Plasma Sword | -7/Data Miner | Free
                   Triangulator | -7/Data Miner | Free

 Robot Schematics 
------------------
 M-13 Machinist | -10/Mines     | Hacked
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
    Cmb. Airjet | x2 | -7/Factory 
    Cmb. Airjet | x2 | -7/Factory 
  Powered Armor | x2 | -7/Factory 
 M-13 Machinist | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShockDecoyCanceller
  Manual?         0
Play Time         03:01:43
  Cumulative      445.3 hours
  Start           2020.12.31 @ 05:57:38
  End             2021.01.04 @ 11:52:47
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          168
  Rogue           165
  Adventurer      3
  Explorer        0
Win Type          -
  Total           8
  Types           5/1/0/1/0/1/0/0/0
Lore%             91
Gallery%          94
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e35ab7e0-4ef6-4445-9c4a-4010da107092