Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.18 @ 23:47:29 Player: Thaleia Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1662) 1662 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3877 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 29/300 Energy 249/340 System Corruption 12% Temperature Critical (826) Movement Walking (470) Ox5 Location -8/Storage Parts ------- > --- POWER (2) -------- Heavy Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit Improved Terrain Scan Processor Hardened Medium Armor Plating > --- WEAPON (3) ------- Heavy EM Pulse Gun Advanced Beam Cannon Improved Datajack > --- INVENTORY (20) --- Cooled Ion Engine Light Nuclear Core Light Nuclear Core Improved Heat Sink Small Storage Unit Large Storage Unit Medium Matter Pod (100) Weight Redist. System Structural Scanner Visual Processing Unit Improved Signal Interpreter Seismic Detector Power Shielding Light Armor Plating Medium Armor Plating Hacking Suite Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scan Processor Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Flak Cannon Axe > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Light Nuclear Core Improved Heat Sink Small Storage Unit Large Storage Unit Medium Matter Pod Weight Redist. System Structural Scanner Visual Processing Unit Improved Signal Interpreter Seismic Detector Power Shielding Light Armor Plating Medium Armor Plating Hacking Suite Ion Cannon Grenade Launcher Mini Grenade Launcher Improved Datajack [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon 1 | . . . 1 . Parts Attached 48 | 6 5 15 14 8 Power 10 | 1 1 1 4 3 Engine 7 | 1 1 1 2 2 Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 13 | 2 1 6 4 . Treads 4 | . . 4 . . Leg 9 | 2 1 2 4 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 3 2 2 1 Device 1 | . . 1 . . Storage 4 | 1 3 . . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 16 | 2 . 6 4 4 Energy Gun 2 | . . 1 . 1 Energy Cannon 3 | . . 2 . 1 Ballistic Gun 7 | 2 . 3 2 . Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 5 | . . 3 . 2 Parts Lost 11 | . . . 4 7 Power 2 | . . . 1 1 Propulsion 2 | . . . 1 1 Utility 1 | . . . . 1 Weapon 6 | . . . 2 4 Highest Loss Streak 4 | . . . 3 4 To Critical Strikes . | . . . . . Average Backups 15 | . 7 18 19 18 Power 1 | . . 1 1 2 Propulsion 2 | . 2 3 1 . Utility 9 | . 4 10 13 13 Weapon 2 | . . 2 3 2 Tool/Special . | . . . . . Unused Backups 15 | . . 3 3 9 Power . | . . . . . Propulsion 3 | . . 3 . . Utility 11 | . . . 3 8 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 98 94 97 97 Engine 12 | . 14 11 15 5 Core 2 | . . . 1 11 Treads 13 | . . 20 20 . Leg 14 | . 28 8 6 27 Device 5 | . . 10 5 . Storage 13 | . 26 12 9 9 Processor 8 | . . 9 11 10 Protection 1 | . . . . 7 Energy Gun 3 | . . 4 6 . Energy Cannon 2 | . . 4 . 7 Ballistic Gun 13 | . 28 13 9 1 Ballistic Cannon 3 | . . . 7 6 Slashing Weapon 1 | . . . . 7 Peak Build Rating 31 | 6 8 18 26 31 Average Rating 16 | 4 7 14 22 28 On Entrance 10 | . 6 8 17 23 Avg Prop Armor Cover (%) 9 | . . 12 8 . Naked Turns . | . . . . . Heaviest Build 74 | 12 51 54 69 74 Greatest Support 66 | 20 20 66 66 36 Greatest Overweight (x) 2 | . 2 2 2 2 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 14 20 20 20 Most Carried 20 | . 15 20 20 20 Average Carried 15 | . 7 18 19 18 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | . 15 20 20 18 Class Distribution -------------------- 44% | Mutant 28% | Scavenger-Gunner 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1350 | 211 288 442 360 49 Remotely . | . . . . . Salvage Created 1793 | 4 421 708 531 129 Parts 107 | 3 21 49 33 1 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 40 | . 6 14 17 3 Guns 17 | . 6 9 2 . Cannons 17 | . . 5 9 3 AOE 6 | . . . 6 . Classes Destroyed 9 | 1 4 1 3 . Builder 1 | . 1 . . . Tunneler 1 | 1 . . . . Recycler 1 | . 1 . . . Operator 1 | . . . 1 . Watcher 7 | . 2 3 2 . Swarmer 6 | . . . 6 . Grunt 24 | . 6 8 7 3 Sentry 9 | . . 6 3 . Hunter 1 | . . . 1 . Best Kill Streak 7 | 1 5 3 7 1 Combat Bots Only 7 | . 3 3 7 1 Max Kills in Single Turn 2 | 1 2 1 2 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 235 | . 40 44 111 40 Missed 60 | . 13 13 33 1 Hits 175 | . 27 31 78 39 Projectile 175 | . 27 31 78 39 Critical Strikes 6 | . . 2 2 2 Damage Taken 2844 | . 297 416 1133 998 Core 672 | . 68 48 253 303 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 62 | . . 62 . . Core Remaining (%) 86 | 100 72 88 . . Volleys Fired 128 | 2 34 38 37 17 Largest 3 | 2 2 2 3 2 Hottest 147 | 40 40 124 147 128 Shots Fired 265 | 4 68 76 90 27 Gun 190 | 4 68 63 55 . Cannon 69 | . . 13 29 27 Launcher 6 | . . . 6 . Special . | . . . . . Kinetic 190 | 4 68 50 60 8 Thermal 69 | . . 26 24 19 Explosive 6 | . . . 6 . Electromagnetic . | . . . . . Robot Hit Streak 20 | 1 7 11 20 6 Robot Miss Streak 8 | 2 6 3 8 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 161 | 1 35 54 56 15 Core Hits 111 | 2 18 26 53 12 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . 1 . . Burn 1 | . . 1 . . Melee Attacks 14 | . . . . 14 Impact . | . . . . . Slashing 14 | . . . . 14 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3180 | 19 502 844 1452 363 Guns 1678 | 12 494 651 521 . Cannons 888 | . . 182 415 291 Explosions 496 | . . . 496 . Melee 72 | . . . . 72 Ramming 46 | 7 8 11 20 . Kinetic 1862 | 12 494 483 746 127 Thermal 704 | . . 350 190 164 Explosive 496 | . . . 496 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 72 | . . . . 72 Piercing . | . . . . . Highest Corruption 12 | . . . . 12 Average Corruption 12 | . . . . 12 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . . . . 22 Message Errors 7 | . . . . 7 Matter Fused 4 | . . . . 4 Heat Flow Errors 4 | . . . . 4 Energy Discharges 4 | . . . . 4 Data Loss (minor) 2 | . . . . 2 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 71 | . . . 29 42 Projectiles . | . . . . . Explosions 29 | . . . 29 . Melee 42 | . . . . 42 Knockbacks 9 | . . . 9 . Impact . | . . . . . Kinetic 8 | . . . 8 . Secondary 1 | . . . 1 . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 5 | . . 2 3 . Targets Rammed 10 | 3 1 2 4 . Kicked 5 | 3 1 . 1 . Crushed . | . . . . . Highest Temperature 817 | . 2 130 541 817 Average Temperature 153 | . 2 50 145 238 Received Heat Transfer 1089 | . 159 210 405 315 Effects 39 | . . . 20 19 Shutdowns 8 | . . . 4 4 Energy Bleed 5 | . . . 4 1 Interference 7 | . . . 3 4 Matter Decay 2 | . . . . 2 Short Circuit 3 | . . . 1 2 Damage (minor) 7 | . . . 2 5 Damage (major) 4 | . . . 4 . Damage (core) 3 | . . . 2 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 4 . . Heat Transferred 1480 | . . 777 407 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 178 | 5 90 106 178 66 Initial 66 | . . 12 27 66 Average 26 | . 17 38 32 8 Influence Increases 1193 | 5 175 421 494 98 Destroy 0b10 Robot/C 800 | . 120 280 340 60 Destroy 0b10 Robot/NC 55 | 5 20 15 15 . Destroy Leader 224 | . 34 106 74 10 Successful Hack 19 | . . 19 . . Destroy Structure 35 | . 1 1 20 13 Lose Combat Pursuer 60 | . . . 45 15 Influence Decreases 1163 | 5 145 384 403 226 Entered New Map 150 | . . 18 40 92 Time Decay 875 | 5 145 328 323 74 Lost Part 100 | . . . 40 60 Purge Threat 38 | . . 38 . . Squads Dispatched 7 | . 2 3 1 1 Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 5 | . 1 2 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 5 | . 3 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 16 17 27 6 Peak Tracking Total 6 | . 3 3 6 3 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 10 | . 2 4 3 1 Terminals 6 | . 1 2 2 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 27 | . 7 14 5 1 Successful 20 | . 5 10 4 1 Failed 7 | . 2 4 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 12 | . 2 5 4 1 Fabricators . | . . . . . Repair Stations 5 | . . 5 . . Recycling Units 6 | . 5 . 1 . Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 7 | . . 3 3 1 Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . . 1 . . Open Door 1 | . . . . 1 Alert Level 1 | . . . 1 . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks 6 | . 5 . 1 . Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Retrieve Components 2 | . 1 . 1 . Scanalyzer 3 | . . 3 . . Retrieve Study 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 7 | . 2 4 1 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . 3 . . Parts Repaired 2 | . . 2 . . Time 58 | . . 58 . . Parts Recycled 1 | . 1 . . . Recycled Matter 10 | . 10 . . . Retrieved Matter 10 | . 10 . . . Retrieved Components 6 | . . . 6 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) . | . . . . . Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 4084 | 214 831 1137 1347 555 Spaces Moved 1881 | 202 397 474 601 207 Core 66 | 66 . . . . Treads 828 | . . 362 466 . Legs 987 | 136 397 112 135 207 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 190 Average Speed 176 | 97 178 194 174 215 Slowest Speed 320 | 120 260 320 260 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 24 | 5 34 31 30 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 12 | . . . . 12 Terrain Destroyed 46 | . . . 33 13 Melee 12 | . . . . 12 Projectile 1 | . . . . 1 AOE 33 | . . . 33 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2369 | 212 448 619 826 264 Wait 200 | . . 42 150 8 Move 1877 | 201 396 473 600 207 Hop . | . . . . . Pick Up 42 | . 12 19 8 3 Fast Attach 17 | 6 1 5 3 2 Attach 15 | . . 4 5 6 Detach 6 | . . 3 2 1 Swap 31 | . 4 13 8 6 Drop 29 | . . 20 9 . Fire 128 | 2 34 38 37 17 Melee 14 | . . . . 14 Ram . | . . . . . Kick 5 | 3 1 . 1 . Crush 5 | . . 2 3 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 215 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Met a group of wandering Federalists 274 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Build established: Mutant 703 | -10/Materials | Discovered new exit (range 11) 1046 | -10/Materials | Entered another Materials area 1046 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1665 | -9/Materials | Build established: Scavenger-Mutant 1917 | -9/Materials | Discovered new exit (range 13) 2122 | -9/Materials | Repaired Imp. Ion Engine+ 2148 | -9/Materials | Repaired Lgt. Treads 2183 | -9/Materials | Entered another Materials area 2183 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2481 | -8/Materials | Build established: Scavenger-Gunner 3213 | -8/Materials | Lost 3 parts (1p1n1w) 3389 | -8/Materials | Discovered new exit (range 16) 3445 | -8/Materials | Destroyed 7 combat bots 3498 | -8/Materials | Discovered new exit (range 11) 3530 | -8/Materials | Entered Storage 3604 | -8/Storage | Crushed by falling debris 3604 | -8/Storage | System corruption reached 10% 3635 | -8/Storage | Lost 3 parts (1p1u1w) 3901 | -8/Storage | Build established: Mutant 4057 | -8/Storage | Core integrity fell below 50% 4077 | -8/Storage | Core integrity fell below 20% 4085 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04077_ Slug penetrates Wall. 04078_ Overheating: Matter decay (-8). 04078_ System corrupted: Heat flow error (+273). 04079_ Imp. Aluminum Leg broken. 04079_ Overheating: Short circuit. 04080_ Slug penetrates Wall. 04080_ Acquired Hvy. EM Pulse Gun. 04081_ Hvy. EM Pulse Gun broken. 04081_ Overheating: Short circuit. 04082_ Power failure, Hvy. Ion Engine shutdown. 04082_ Overheating: Aluminum Leg damaged (-1). 04083_ Overheating: Hcp. Storage Unit damaged (-50). 04083_ Slug penetrates Wall. 04083_ Aluminum Leg destroyed. 04085_ Power failure, Lgt. Nuclear Core shutdown. 04085_ Overheating: Energy bleed (-78). 04085_ K-01 Serf collects debris. 04085_ G-50 Soldier destroyed. 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Treads | 55% | -9/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% For Emergencies Only Item+ Novice Programmer Organ Harvest Overwhelming There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed ProjectionCoreChainsaw Manual? 0 Play Time 00:43:53 Cumulative 16.0 hours Start 2026.02.18 @ 22:50:55 End 2026.02.18 @ 23:47:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4590158-c754-46f8-a622-4f5f51c15eb5