Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 13:37:34 Player: monkeman Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (122) 610 Value Destroyed (4207) 4207 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (477) 477 TOTAL SCORE: 7674 Bonus ------- High Alert Combat Kills 277 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 114/300 Energy 160/160 System Corruption 5% Temperature Critical (521) Movement Treading (320) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Armored Wheel > --- UTILITY (4) ------ Huge Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (3) ------- Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY (25) --- Improved Ion Engine Light Treads Armored Wheel Improved Heat Sink Improved Heat Sink Signal Interpreter Improved Terrain Scanner Seismic Detector Improved Targeting Computer Improved Medium Armor Plating Tractor Beam Heavy Laser Ion Cannon Improved Assault Rifle Improved Assault Rifle Minigun Scythe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Improved Light Cannon Flak Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Armored Treads Wheel Signal Interpreter Improved Terrain Scanner Seismic Detector Improved Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Shield Generator Hacking Suite Tractor Beam Ion Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Minigun Minigun Improved Light Cannon Improved Light Cannon Mini Grenade Launcher Scythe Shock Trap [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 2 | . . . 1 . 1 . Weapon 1 | . . . . . 1 . Parts Attached 96 | 8 9 . 25 6 28 20 Power 10 | 1 . . 4 1 2 2 Engine 9 | 1 . . 4 1 2 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 21 | 2 2 . 3 3 7 4 Treads 15 | 2 1 . 2 2 5 3 Leg . | . . . . . . . Wheel 6 | . 1 . 1 1 2 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | 2 4 . 6 1 12 5 Device 13 | 1 2 . 3 . 4 3 Storage 3 | 1 2 . . . . . Processor 2 | . . . 1 . 1 . Hackware 1 | . . . . . 1 . Protection 11 | . . . 2 1 6 2 Artifact . | . . . . . . . Weapon 35 | 3 3 . 12 1 7 9 Energy Gun 2 | 1 . . 1 . . . Energy Cannon 3 | . 1 . 2 . . . Ballistic Gun 12 | 2 . . 2 . 4 4 Ballistic Cannon 14 | . 2 . 6 1 2 3 Launcher 2 | . . . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 30 | . 2 . 3 6 8 11 Power 4 | . . . 1 1 1 1 Propulsion 13 | . 2 . 1 3 4 3 Utility 4 | . . . . 1 1 2 Weapon 9 | . . . 1 1 2 5 Highest Loss Streak 9 | . 1 . 3 6 4 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 99 100 98 92 96 98 Engine 9 | . 14 14 10 5 6 3 Treads 20 | . 26 14 20 21 17 17 Wheel 8 | . 1 14 11 10 8 8 Device 8 | . 14 14 6 . 6 8 Storage 10 | . 14 14 11 11 9 9 Processor 6 | . . . 7 11 9 9 Hackware 1 | . . . . . 4 . Protection 6 | . . . 8 11 7 9 Energy Gun 1 | . 4 . 1 . . . Energy Cannon 2 | . 7 . 2 . . . Ballistic Gun 7 | . 11 . 2 . 8 11 Ballistic Cannon 14 | . 4 28 14 22 18 13 Naked Turns . | . . . . . . . Heaviest Build 111 | 15 92 92 100 100 109 111 Greatest Support 40 | 40 40 16 20 16 40 40 Greatest Overweight (x) 10 | . 5 5 6 9 10 9 Average Overweight (x) 6 | . 1 5 5 8 9 7 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 5 22 25 25 25 25 25 Most Carried 25 | 5 19 20 25 25 25 25 Average Carried 20 | 3 10 18 23 21 24 20 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 4 17 20 25 21 23 17 Class Distribution -------------------- 56% | Mutant 29% | Gunner 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Matter Collected 3526 | 209 423 . 948 197 1145 604 Remotely 276 | . 81 . 93 . 102 . Salvage Created 3797 | 25 485 . 1219 61 1354 653 Parts 220 | 4 38 . 74 . 72 32 Haulers Intercepted 10 | . 1 . 4 . 5 . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 96 | . 13 . 25 10 30 18 Guns 23 | . 10 . 2 . 3 8 Cannons 71 | . 3 . 23 10 26 9 AOE 2 | . . . . . 1 1 Classes Destroyed 15 | 1 5 . 3 2 4 . Worker 6 | . 1 . 4 . 1 . Builder 2 | . . . . . 2 . Tunneler 2 | 2 . . . . . . Hauler 10 | . 1 . 4 . 5 . Recycler 2 | . . . 1 . 1 . Operator 5 | . . . 4 . 1 . Watcher 8 | . 2 . 5 . 1 . Swarmer 14 | . 6 . 4 . 3 1 Grunt 47 | . 7 . 15 . 14 11 Brawler 2 | . . . . . 1 1 Sentry 16 | . . . 6 . 7 3 Demolisher 1 | . . . . 1 . . Specialist 2 | . . . . . 2 . Hunter 5 | . . . . . 3 2 Assembled 9 | . . . . 9 . . Best Kill Streak 7 | 2 5 . 7 7 7 6 Combat Bots Only 7 | . 5 . 7 7 5 6 Max Kills in Single Turn 2 | 2 1 . 1 1 2 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Hostile Shots Fired 635 | . 86 . 152 45 156 196 Missed 178 | . 32 . 33 11 49 53 Damage Taken 7217 | . 641 . 1539 990 1907 2140 Core 1052 | . 144 . 183 126 340 259 Absorbed by Shields 110 | . . . . . . 110 Core Remaining (%) 54 | 100 . 42 . 22 . . Volleys Fired 339 | 10 59 . 115 28 81 46 Largest 3 | 2 2 . 2 2 3 3 Hottest 125 | 40 80 . 125 78 113 117 Shots Fired 771 | 20 115 . 220 56 235 125 Gun 303 | 20 83 . 51 . 75 74 Cannon 464 | . 32 . 169 56 157 50 Launcher 4 | . . . . . 3 1 Special . | . . . . . . . Kinetic 670 | 20 66 . 172 56 232 124 Thermal 97 | . 49 . 48 . . . Explosive 4 | . . . . . 3 1 Electromagnetic . | . . . . . . . Robot Hit Streak 21 | 6 14 . 21 6 14 9 Robot Miss Streak 13 | 2 4 . 5 4 13 5 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 477 | 14 71 . 129 34 151 78 Core Hits 241 | 2 25 . 52 15 105 42 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 14 | . 1 . 6 1 5 1 Burn 2 | . 1 . 1 . . . Destroy 1 | . . . . . 1 . Blast 11 | . . . 5 1 4 1 Melee Attacks 10 | . . . 2 . . 8 Impact 2 | . . . 2 . . . Slashing 8 | . . . . . . 8 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9357 | 185 1023 . 2605 738 3033 1773 Guns 3056 | 185 668 . 495 . 792 916 Cannons 5972 | . 355 . 2110 738 2050 719 Explosions 319 | . . . . . 181 138 Melee . | . . . . . . . Ramming 10 | . . . . . 10 . Kinetic 8112 | 185 670 . 2042 738 2842 1635 Thermal 916 | . 353 . 563 . . . Explosive 319 | . . . . . 181 138 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 1 1 1 1 5 5 Average Corruption 3 | . 1 1 1 1 4 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 79 | . . 1 16 . 42 20 Message Errors 20 | . . 1 4 . 12 3 Matter Fused 15 | . . . 4 . 6 5 Heat Flow Errors 15 | . . . 4 . 7 4 Energy Discharges 8 | . . . 1 . 4 3 Data Loss (minor) 8 | . . . 1 . 4 3 Data Loss (major) 5 | . . . . . 3 2 Misfires 5 | . . . 2 . 3 . Alerts 1 | . . . . . 1 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 143 | . 9 . 35 6 87 6 Projectiles 56 | . 9 . 35 6 6 . Explosions 87 | . . . . . 81 6 Melee . | . . . . . . . Knockbacks 63 | . 5 . 11 12 23 12 Impact . | . . . . . . . Kinetic 57 | . 4 . 11 11 21 10 Secondary 6 | . 1 . . 1 2 2 Self-Inflicted Damage 199 | . . . . . 167 32 Shots 3 | . . . . . 2 1 Rammed 2 | . . 1 . . 1 . Targets Rammed 2 | . . 1 . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 524 | . 246 . 335 211 524 521 Average Temperature 97 | . 62 . 102 72 92 151 Received Heat Transfer 2631 | . 249 . 723 60 594 1005 Effects 28 | . 2 . 11 . 6 9 Shutdowns 4 | . . . . . 2 2 Energy Bleed 5 | . . . 2 . 1 2 Interference 11 | . 2 . 9 . . . Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . 1 . Damage (major) 3 | . . . . . . 3 Damage (core) 3 | . . . . . 2 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 2183 | . 925 . 1258 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Peak Influence 750 | 10 197 28 427 166 453 750 Initial 294 | . 6 28 10 166 56 294 Average 222 | 2 79 28 220 139 252 513 Maximum Alert Level 3 | . . . 2 . 2 3 Low Security (%) 56 | 100 100 100 53 100 41 . Level 1 28 | . . . 44 . 45 11 Level 2 14 | . . . 1 . 13 85 Level 3 . | . . . . . . 2 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 2 . 3 . 7 . Investigation 4 | . 1 . 1 . 2 . Extermination . | . . . . . . . Reinforcement 7 | . 1 . 2 . 4 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Distress Signals 4 | . 2 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 137 | . 23 . 43 11 37 23 Peak Tracking Total 10 | . 4 . 8 5 4 10 Tactical Retreats 4 | . 2 . . . 2 . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Traps Triggered 8 | . 3 . 1 . 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed 4 | . 4 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 3 | . . 3 3 1 1 . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Machines Disabled 18 | . 1 . 4 . 6 7 Max in Single Turn 4 | . 1 . 1 . 4 1 Garrison Relay 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Machines Accessed 28 | . 7 . 9 . 11 1 Terminals 24 | . 7 . 7 . 9 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 80 | . 22 . 28 . 28 2 Successful 40 | . 14 . 14 . 11 1 Failed 38 | . 7 . 13 . 17 1 Catastrophic 5 | . 2 . 1 . 2 . Database Lockouts 2 | . 1 . 1 . . . Manual 26 | . 7 . 9 . 10 . Terminals 73 | . 22 . 24 . 25 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 2 . Scanalyzers 4 | . . . 4 . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 28 | . 12 . 8 . 7 1 Robot Analysis 5 | . 2 . 1 . 2 . Prototype ID Bank 5 | . 1 . 2 . 2 . Branch Access Points 2 | . . . 1 . 1 . Emergency Access Points 1 | . . . . . . 1 Unreport Threat 1 | . . . . . 1 . Locate Traps 6 | . 4 . 2 . . . Disarm Traps 2 | . 2 . . . . . Reprogram Traps 1 | . 1 . . . . . Hauler Manifests 3 | . 1 . 1 . 1 . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . Retrieve Matter 1 | . . . . . 1 . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 6 | . 2 . 2 . 2 . Terminals 6 | . 2 . 2 . 2 . Botnet 6 | . 2 . 2 . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 2 . . . Used . | . . . . . . . Hacking Detections 23 | . 5 . 7 . 10 1 Full Trace Events 4 | . 1 . 2 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 225 | . . . . . 225 . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 8 | . . . . . . 8 Machine Destruction 8 | . . . . . . 8 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Robot Analysis Total 5 | . 2 . 1 . 2 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Turns Passed 7587 | 112 1529 255 2161 273 2395 862 Spaces Moved 2896 | 47 527 142 918 85 866 311 Core 8 | 8 . . . . . . Treads 519 | 39 450 . 1 . 22 7 Legs . | . . . . . . . Wheels 2369 | . 77 142 917 85 844 304 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 175 175 190 210 195 Average Speed 214 | 141 249 175 186 208 232 215 Slowest Speed 560 | 160 480 175 490 215 560 325 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 5 92 30 76 17 71 43 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 109 | . . . 4 4 99 2 Melee 1 | . . . 1 . . . Projectile 8 | . . . 3 4 1 . AOE 100 | . . . . . 98 2 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Total 3610 | 69 622 148 1158 126 1085 402 Wait 118 | . 12 3 42 6 53 2 Move 2891 | 46 526 141 917 84 866 311 Hop . | . . . . . . . Pick Up 87 | 5 14 3 29 2 30 4 Fast Attach 19 | 6 1 . 5 . 5 2 Attach 32 | 1 2 . 3 6 10 10 Detach . | . . . . . . . Swap 45 | 1 6 . 17 . 13 8 Drop 59 | . 2 . 28 . 26 3 Fire 339 | 10 59 . 115 28 81 46 Melee 10 | . . . 2 . . 8 Ram 2 | . . 1 . . 1 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 113 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Central database locked down 231 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 10) 672 | -10/Materials | Discovered new exit (range 11) 1277 | -10/Materials | Discovered new exit (range 15) 1448 | -10/Materials | Core integrity fell below 50% 1477 | -10/Materials | Discovered new exit (range 16) 1642 | -10/Materials | Entered Mines 1725 | -10/Mines | Found a hidden stash of uninstalled traps 1729 | -10/Mines | Discovered new exit (range 15) 1894 | -10/Mines | Learned location of Storage (-7) 1897 | -10/Mines | Entered Materials 1897 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1998 | -9/Materials | Lost 3 parts (1p1n1w) 2000 | -9/Materials | Destroyed 7 combat bots 2269 | -9/Materials | Identified exit to Mines 2269 | -9/Materials | Central database locked down 2823 | -9/Materials | Discovered new exit (range 9) 3487 | -9/Materials | Discovered new exit (range 16) 4058 | -9/Materials | Entered Mines 4090 | -9/Mines | Assembled infested the area 4095 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4109 | -9/Mines | Core integrity fell below 50% 4184 | -9/Mines | Lost 6 parts (1p3n1u1w) 4194 | -9/Mines | Destroyed 7 combat bots 4316 | -9/Mines | Discovered new exit (range 6) 4331 | -9/Mines | Entered Materials 4331 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4648 | -8/Materials | Build established: Gunner 4989 | -8/Materials | Discovered new exit (range 9) 5546 | -8/Materials | Discovered new exit (range 16) 5704 | -8/Materials | Core integrity fell below 50% 6011 | -8/Materials | Build established: Scavenger-Gunner 6205 | -8/Materials | Lost 4 parts (2n1u1w) 6391 | -8/Materials | Build established: Gunner 6631 | -8/Materials | Garrison activated, responded to threat 6724 | -8/Materials | Identified exit to Garrison 6726 | -8/Materials | Entered Garrison 6760 | -8/Garrison | Triggered checkpoint 6828 | -8/Garrison | Garrison Relay disabled 6950 | -8/Garrison | Triggered checkpoint 6983 | -8/Garrison | Triggered checkpoint 7022 | -8/Garrison | Core integrity fell below 20% 7078 | -8/Garrison | Lost 9 parts (1p3n1u4w) 7226 | -8/Garrison | Discovered new exit (range 15) 7406 | -8/Garrison | Triggered checkpoint 7448 | -8/Garrison | Garrison Relay disabled 7589 | -8/Garrison | Core destroyed Last Messages --------------- 07550_ C-30 ARC bursts open, deploying its payload. 07550_ G-50 Soldier unfolds itself. 07550_ G-47 Trooper unfolds itself. 07551_ System corrupted: Matter fused (-7). 07558_ G-50 Soldier knocked back. 07559_ Acquired 1 matter. 07561_ G-47 Trooper knocked back. 07563_ Shield Generator destroyed. 07565_ Critical hit (Burn: +37). 07565_ G-50 Soldier destroyed. 07568_ G-47 Trooper destroyed. 07568_ Y-45 Defender destroyed. 07569_ Minigun destroyed. 07571_ Overheating: Energy bleed (-35). 07574_ G-47 Trooper destroyed. 07585_ Power failure, Lgt. Nuclear Core shutdown. 07587_ Imp. Light Cannon broken. 07587_ Overheating: Short circuit. 07588_ Y-45 Defender destroyed. 07589_ Overheating: Core damaged (-77). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | #???????????????????????????????+?+??????? | | #???????????????????????????????+?+??????? | | +##### #?????????????????++?????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #??????+???+?????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????+???????????????????????????????????? | | ?????# #??????? ??????????????????????????????? | | ????## ##""""## #?????????????????????????????? | | ????# #?????????????????????????????? | | ????+ +?????????????????????????????? | | ????# +?????????????????????????????? | | ????# ## ## #?????????????????????????????? | | ??### ## ## #?????????????????????????????? | | ??#* "?????????????????????????????? | | ??#= [ "?????????????????????????????? | | ??# [ ^^ "?????????????????????????????? | | ??# % ^ "?+???????????????????????????? | | ??### ## = ## #?????????????????????????????? | | ##### [ # % ## ###+########??????????????????? | | +!%=%= ^ %%%=%#??????????????????? | | ! = = ^ %*[!####???????????????? | | #####= = @%=%%;%%!#??????????????? | | ????# [==#[ ##++####+#### !%### #??????????????? | | ????# ## #???????????# =#??????????????????? | | ##### #####+#???????????# #??????????????????? | | + #?????????????????# #??????????????????? | | ##### #?????????????????# #??+???????????????? | | ????# #?????????????????#% #??????????????????? | | ??### #?????????????????# #??????????????????? | | ###T# #?????????????????+ ??????????????+???? | | #?????????????????+ ??????????????+???? | | #?????????????????? ##?????????????????? | | #?????????????????? #??????????????????? | | #####+###?????????????????? #??????????????????? | | #?????????????????????????? #??????????????????? | | #?????????????????????????? #??????????????????? | | +?????????????????????????? #??????????????????? | | #?????????????????????????? ???????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombSigixTorch Manual? 0 Play Time 00:54:48 Cumulative 48.6 hours Start 2024.04.26 @ 12:24:28 End 2024.04.26 @ 13:37:34 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 42 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa860744-d8ca-4fc7-9a3e-d877a26969e5