Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.28 @ 16:35:50 Player: canerib Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1299) 1299 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 3092 Bonus ------- Follower Combat Kills 28 Cogmind --------- Core Integrity 0/400 Matter 177/300 Energy 238/240 System Corruption 0% Temperature Cool (12) Movement Core (550) Ox10 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink Large Storage Unit 0b10 Decoder Chip [Generic] Improved Targeting Computer > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (15) --- Nuclear Core Large Battery (200) Visual Processing Unit Improved Targeting Computer Weapon Shielding Heavy Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite Tractor Beam Medium Laser Medium Laser Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit 0b10 Decoder Chip [Generic] Improved Targeting Computer > --- WEAPON ----------- Rocket Launcher > --- INVENTORY -------- Nuclear Core Large Battery Visual Processing Unit Improved Targeting Computer Weapon Shielding Heavy Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite Tractor Beam Medium Laser Medium Laser Light Cannon Improved Light Cannon [Rating: 22] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 25 | 7 2 10 . . 6 Power 2 | 1 . 1 . . . Engine 1 | 1 . . . . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 4 | 2 . 2 . . . Treads 2 | . . 2 . . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 1 3 . . 2 Device 3 | 1 . 1 . . 1 Storage 2 | 1 1 . . . . Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 11 | 2 1 4 . . 4 Energy Gun 3 | 1 . 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 1 . . . . Ballistic Cannon 4 | . . 2 . . 2 Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . . . . . 6 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 3 | . . . . . 3 Highest Loss Streak 4 | . . . . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 100 100 100 89 Engine 1 | . 14 1 . . . Core 10 | . . 9 11 11 11 Treads 18 | . . 11 22 22 21 Wheel 3 | . 28 10 . . . Device 11 | . 14 11 11 11 11 Storage 11 | . 14 11 11 11 11 Processor 11 | . . 11 11 11 19 Protection 8 | . . 11 11 11 1 Energy Gun 1 | . . 12 . . . Ballistic Gun 2 | . 27 2 . . . Ballistic Cannon 15 | . . 6 22 22 3 Launcher 1 | . . . . . 10 Peak Build Rating 22 | 9 10 17 17 17 22 Average Rating 16 | 5 9 15 16 16 21 On Entrance 11 | . 9 10 17 17 17 Naked Turns . | . . . . . . Heaviest Build 40 | 15 30 40 40 40 40 Greatest Support 40 | 26 26 40 40 40 40 Greatest Overweight (x) 1 | . 1 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 4 13 15 15 15 15 Average Carried 14 | 2 9 14 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 13 15 15 15 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1003 | 284 125 154 135 16 289 Remotely . | . . . . . . Salvage Created 1075 | 178 145 293 257 . 202 Parts 77 | 12 10 25 13 . 17 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . . 10 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 40 | . 3 9 11 . 17 Guns 5 | . 3 2 . . . Cannons 19 | . . 7 11 . 1 AOE 16 | . . . . . 16 Classes Destroyed 8 | 2 2 2 1 . 1 Tunneler 5 | 5 . . . . . Hauler 2 | . 1 1 . . . Recycler 1 | 1 . . . . . Watcher 1 | . . 1 . . . Swarmer 18 | . . 4 5 . 9 Grunt 20 | . 3 5 5 . 7 Brawler 1 | . . . 1 . . Sentry 1 | . . . . . 1 Best Kill Streak 13 | 5 2 5 3 . 13 Combat Bots Only 13 | . 2 4 3 . 13 Max Kills in Single Turn 3 | 1 1 1 1 . 3 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 201 | . 31 35 34 . 101 Missed 73 | . 6 10 20 . 37 Damage Taken 2035 | . 385 237 138 . 1275 Core 588 | . 181 33 . . 374 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 355 | . . . . 355 . Core Remaining (%) 63 | 100 27 . . . . Volleys Fired 110 | 8 18 27 25 2 30 Largest 2 | 2 2 2 1 2 2 Hottest 100 | 70 40 100 35 74 74 Shots Fired 174 | 16 36 43 25 4 50 Gun 76 | 16 36 24 . . . Cannon 72 | . . 19 25 4 24 Launcher 26 | . . . . . 26 Special . | . . . . . . Kinetic 116 | 8 36 19 25 4 24 Thermal 32 | 8 . 24 . . . Explosive 26 | . . . . . 26 Electromagnetic . | . . . . . . Robot Hit Streak 11 | 4 8 5 11 . 7 Robot Miss Streak 5 | 2 2 5 1 . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 111 | 10 23 23 22 . 33 Core Hits 96 | 7 7 14 12 . 56 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | 1 . 6 2 . 1 Burn 6 | 1 . 5 . . . Blast 4 | . . 1 2 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3565 | 127 315 363 390 . 2370 Guns 605 | 127 315 163 . . . Cannons 956 | . . 200 390 . 366 Explosions 2004 | . . . . . 2004 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1322 | 51 315 200 390 . 366 Thermal 239 | 76 . 163 . . . Explosive 2004 | . . . . . 2004 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 101 | . . . . . 101 Projectiles . | . . . . . . Explosions 101 | . . . . . 101 Melee . | . . . . . . Knockbacks 16 | . . 1 8 . 7 Impact . | . . . . . . Kinetic 13 | . . 1 6 . 6 Secondary 3 | . . . 2 . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 75 | 18 . 75 . . 24 Average Temperature 19 | 8 . 30 . . 11 Received Heat Transfer 591 | . 150 84 30 . 327 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | 1 . 2 . . . Heat Transferred 1147 | 296 . 851 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 355 | 30 136 355 312 . . Initial 63 | . 19 57 63 . . Average 155 | 10 75 130 200 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 71 | 100 100 81 57 . . Level 1 28 | . . 18 42 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 2 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 7 19 14 . 22 Peak Tracking Total 11 | . 4 7 6 . 11 Tactical Retreats 3 | . . 1 1 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 2 . . . 1 Terminals 3 | . 2 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 7 . . . 5 Successful 6 | . 1 . . . 5 Failed 6 | . 6 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . 1 . . 1 . Terminals 12 | . 7 . . . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 . . . 5 Record 5 | . . . . . 5 Alert Level 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 16 | . . . . 16 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 5 | . . . 5 . . Largest Group 5 | . . . 5 5 3 Highest-Rated Group 78 | . . . 78 78 40 Highest-Rated Ally 31 | . . . 31 31 16 Total Orders . | . . . . . . Ally Attacks 17 | . . . 14 . 3 Total Damage 149 | . . . 107 . 42 Kills 4 | . . . 4 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 3 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3347 | 99 255 429 998 1028 538 Spaces Moved 1952 | 69 163 243 560 636 281 Core 4 | 4 . . . . . Treads 1565 | . . 88 560 636 281 Legs . | . . . . . . Wheels 383 | 65 163 155 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 105 160 160 160 Average Speed 148 | 87 104 124 160 160 160 Slowest Speed 240 | 100 105 160 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 3 27 31 91 79 42 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 56 | . . . . . 56 Melee . | . . . . . . Projectile . | . . . . . . AOE 56 | . . . . . 56 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2229 | 88 212 329 638 644 318 Wait 97 | . 18 27 50 2 . Move 1947 | 68 162 242 559 635 281 Hop . | . . . . . . Pick Up 29 | 5 9 11 2 2 . Fast Attach 10 | 6 1 2 . . 1 Attach 7 | 1 . 4 . . 2 Detach 3 | . 1 2 . . . Swap 8 | . 1 4 . . 3 Drop 18 | . 2 10 2 3 1 Fire 110 | 8 18 27 25 2 30 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 315 | -10/Materials | Core integrity fell below 50% 340 | -10/Materials | Discovered new exit (range 8) 355 | -10/Materials | Entered another Materials area 355 | -9/Materials | Evolved 2 slots: Utility x2 709 | -9/Materials | Discovered new exit (range 6) 784 | -9/Materials | Entered Mines 900 | -9/Mines | Learned 2 Materials zone layouts 1136 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1200 | -9/Mines | Discovered new exit (range 8) 1372 | -9/Mines | Found a hidden stash of uninstalled traps 1695 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1717 | -9/Mines | Discovered new exit (range 16) 1759 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1782 | -9/Mines | Entered Zion 1782 | -7/Zion | Accompanied by 5 allies 1832 | -7/Zion | Led the pair of lost Derelicts to a safe place 1995 | -7/Zion | Received a visual enhancement algorithm 2144 | -7/Zion | Learned location of Quarantine (-3) 2416 | -7/Zion | Visited the Megawrench Repair Shop 2416 | -7/Zion | Megawrench repaired 7 parts 2785 | -7/Zion | Discovered new exit (range 15) 2810 | -7/Zion | Entered Proximity Caves 2810 | -6/Proximity Caves | Accompanied by 3 allies 2883 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2906 | -6/Proximity Caves | Core integrity fell below 50% 2912 | -6/Proximity Caves | Lost 3 allies 2936 | -6/Proximity Caves | Destroyed 13 combat bots 2992 | -6/Proximity Caves | Learned location of 2 exits from Upper Caves 2992 | -6/Proximity Caves | Learned Extension emergency access door positions 2992 | -6/Proximity Caves | Learned Armory emergency access door positions 3124 | -6/Proximity Caves | Learned 4 Factory zone layouts 3324 | -6/Proximity Caves | Spotted B-75 Beast 3343 | -6/Proximity Caves | Core integrity fell below 20% 3348 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- DETECTED INCREASED ACTIVITY IN CAVE 24. >>Query(Status Report 927X) INTERCEPTED DERELICT INTEL. Data stored: Upper Caves exits (x2). >>Query(Status Report 623X) INTERCEPTED DERELICT INTEL. Data stored: Extension emergency access points. >>Query(Status Report 918X) INTERCEPTED DERELICT INTEL. Data stored: Armory emergency access points. 03027_ The unstable cave ceiling collapses. 03124_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 03184_ S-27 Virus destroyed. 03192_ Autogun fries itself beyond repair. 03201_ The unstable cave ceiling collapses. 03333_ Lgt. Treads destroyed. 03333_ Rocket Launcher destroyed. 03345_ Lgt. Cannon destroyed. 03345_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????###???????????????????????????????????????? | | ??????## ##??????????????????????????????????????? | | ?????## ##?????????????????????????????????????? | | ?????# ##????#########???????????????????????? | | ?????# ###### ##??????????????????????? | | ????## #??????????????????????? | | ???## #????????????????????????? | | ?### ##### ##????????????????????????? | | ## #???## ##?????????????????????????? | | # ##????## ##??????????????????????????? | | ## #??????# ##???????????????????????????? | | ### ###????# #????????????????????????????? | | ### ##???# #????????????????????????????? | | ##??# #????????????????????????????? | | ##?# ###??????????????????????????? | | ### #?# #??????????????????????????? | | #### #?### #??????????????????????????? | | # #???# #???????????????#? ??? ????? | | ### #???# #????????????? ????? | | #?# ####"" #???# #?????###???B #???? | | #?# ###" " #???# ####### #; BB #???? | | #?# "" " #???# % ???? | | #?# """"" #???# % @ % ???? | | #?# """""" #???###### ### ???? | | #?# """""" ########?#; ##????? ????? | | #?# """ " # ##?# ##?????????? ????? | | #?# """ #?# ##?????????????????? | | #?# """"" ##? ##??????????????????? | | #?# ""# ##?## ##???????????????????? | | #?# "## # ####???###????????????????????? | | ##?# #????????????????????????????? | | #???# ####??????????????????????????? | | ????##### #?????????????????????????? | | ??????## # ## #?????????????????????????? | | ??????# ## ##?? #?????????????????????????? | | ??????# ########????#?????????????????????????? | | ??????## #????????????????????????????????????? | | ???????# #???????????????????????????????????? | | ##?????# #???????????????????????????????????? | | #?????# #???????????????????????????????????? | | #?????## ##???????????????????????????????????? | | ##?????#####????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Imp. Particle Charger | -7/Zion | Archive Med. Treads | -7/Zion | Archive Recalibrator | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryComponentCompanion Manual? 0 Play Time 00:27:00 Cumulative 86.8 hours Start 2025.03.28 @ 14:11:39 End 2025.03.28 @ 16:35:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 137 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 48 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0bce06d-ca3e-47e4-937f-8e501fa54be3