Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 18:24:01

Player: Andru7428

Result: Destroyed by M Guard with Ragnarok Missile Launcher

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (336)     1680
Value Destroyed (16923)    16923
Prototype IDs (48)         960
Alien Tech Used (5)        1000
Bonus (13428)              13428
              TOTAL SCORE: 43091

 Bonus
-------
High Alert Combat Kills    5686
Follower Combat Kills      242
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Used Core Reset Matrix     3000
Scanned by Researcher      500
Met Sigix                  2000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     147/300
Energy                     98/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (17) -----
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
    Biometal Medium Treads
    KE Penetrator
    Micro-nuke Launcher
    Sigix Containment Pod

 Peak State 
------------
>           --- POWER ------------
  Assembled Flux Generator
>           --- PROPULSION -------
   Advanced Myomer Leg
  Assembled Alloy Leg
  Assembled Alloy Leg
>           --- UTILITY ----------
  Assembled Nanovents
  Assembled Nanovents
  Assembled Nanovents
  Assembled Nanovents
   Advanced Energy Well
  Assembled Biocell Array
  Assembled Biocell Array
  Assembled Suspension Frame
  Assembled Metafiber Network
  Assembled Combat Suite
   Advanced Weapon Cycler
  Assembled Alloy Armor
  Assembled Alloy Armor
  Assembled Alloy Armor
  Assembled Alloy Armor
            GOLEM Unit
>           --- WEAPON -----------
  Assembled Focal Cannon
  Assembled Focal Cannon
  Assembled Focal Cannon
>           --- INVENTORY --------
      Micro Antimatter Reactor
   Advanced Shield Generator
            Micro-nuke Launcher
            Sigix Containment Pod
[Rating: 222]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Armored Huge Wheel
Utility                    Assembled Alloy Armor
  Device                   Assembled Nanovents
  Storage                  Assembled Biocell Array
  Processor                Advanced Targeting Computer
  Protection               Assembled Alloy Armor
  Artifact                 Phase Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Rocket Array
  Special Weapon           Plasma Cutter
  Impact Weapon            Impact Mace

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com 
Slots Evolved              18   | .   .   2   2   2   .   .   .   .   .   .   .   2   2   .   .   .   .   2   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  15   | .   .   1   1   2   .   .   .   .   .   .   .   2   1   .   .   .   .   2   2   .   2   2   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             259  | 6   12  24  20  19  9   5   3   6   6   46  3   3   .   2   1   2   .   2   7   11  20  18  34  
  Power                    13   | 1   2   1   1   1   1   1   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   2   
    Engine                 8    | 1   2   1   1   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               47   | 2   .   7   9   4   1   1   .   .   .   3   1   .   .   2   1   1   .   .   1   1   3   2   8   
    Treads                 26   | 2   .   7   9   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Leg                    16   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   1   .   .   1   1   3   2   4   
    Wheel                  5    | .   .   .   .   3   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  112  | 1   2   6   3   9   2   1   .   4   .   27  1   1   .   .   .   1   .   2   6   9   14  16  7   
    Device                 73   | .   .   3   2   7   1   .   .   4   .   20  1   .   .   .   .   .   .   .   4   4   10  11  6   
    Storage                13   | 1   2   1   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   3   2   .   .   
    Processor              7    | .   .   2   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             16   | .   .   .   1   1   1   1   .   .   .   3   .   .   .   .   .   .   .   2   .   1   .   5   1   
    Artifact               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Weapon                   87   | 2   8   10  7   5   5   2   3   2   6   16  .   .   .   .   .   .   .   .   .   1   3   .   17  
    Energy Gun             13   | 2   .   1   1   .   1   .   .   .   1   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          14   | .   .   1   .   1   3   .   2   1   1   4   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          36   | .   6   8   4   3   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               17   | .   .   .   1   .   .   1   .   .   2   4   .   .   .   .   .   .   .   .   .   .   3   .   6   
    Special Weapon         4    | .   2   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  32   | .   .   4   2   1   .   2   .   .   2   9   .   1   .   .   .   3   .   .   .   5   .   3   .   
Parts Lost                 64   | .   1   3   .   1   .   1   .   .   .   10  2   2   .   1   6   .   .   1   .   3   8   7   18  
  Power                    7    | .   1   1   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               8    | .   .   .   .   1   .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   3   
  Utility                  36   | .   .   1   .   .   .   .   .   .   .   3   .   1   .   1   3   .   .   .   .   2   6   6   13  
  Weapon                   13   | .   .   1   .   .   .   .   .   .   .   4   1   .   .   .   2   .   .   1   .   1   1   1   1   
  Highest Loss Streak      9    | .   1   1   .   1   .   1   .   .   .   9   1   2   .   1   5   .   .   1   .   1   3   4   5   
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
Average Slot Usage (%)     85   | .   85  89  98  99  100 86  84  84  83  81  73  92  86  85  86  85  88  85  85  84  85  90  64  
  Engine                   2    | .   14  10  9   7   4   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   2   7   7   7   7   6   .   .   5   5   4   5   5   5   4   4   3   4   6   
  Treads                   7    | .   28  22  27  10  7   7   7   7   7   14  .   .   .   .   .   .   .   .   .   .   .   .   3   
  Leg                      7    | .   .   .   .   .   .   .   .   .   .   .   18  20  17  14  16  16  17  15  14  14  13  12  3   
  Wheel                    1    | .   .   .   .   10  15  7   7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   16   | .   .   7   14  15  15  9   7   7   7   6   21  29  27  35  34  34  35  22  19  19  26  28  20  
  Storage                  8    | .   14  11  9   7   7   7   7   7   7   11  5   6   5   5   5   5   5   9   9   10  8   12  9   
  Processor                6    | .   .   4   9   15  15  15  15  15  15  9   7   2   4   .   .   .   .   .   3   4   3   .   .   
  Protection               7    | .   .   .   1   7   7   7   7   7   7   8   .   6   5   5   5   5   5   15  19  12  12  22  11  
  Energy Gun               2    | .   .   4   9   3   .   7   7   7   6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            8    | .   .   .   .   3   6   7   7   7   6   6   18  20  17  17  16  15  17  15  14  14  12  11  2   
  Ballistic Gun            7    | .   26  28  17  15  14  7   7   6   6   6   .   .   .   .   .   .   .   .   .   .   .   .   6   
Naked Turns                190  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   190 
Heaviest Build             171  | 12  49  75  66  75  82  92  92  98  92  99  59  69  97  97  97  97  97  118 125 151 155 171 167 
  Greatest Support         110  | 40  40  40  63  26  26  28  28  28  28  90  80  100 100 100 100 110 110 110 90  90  110 110 95  
  Greatest Overweight (x)  7    | .   1   1   1   7   3   3   3   3   3   3   1   .   1   1   1   1   .   1   1   1   1   1   2   
  Average Overweight (x)   1    | .   .   .   .   3   2   2   3   3   2   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Largest Inventory Capacity 20   | 8   15  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         11   | 7   9   19  20  20  20  20  20  20  20  19  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             20   | 7   10  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          11   | 3   8   16  19  19  19  19  19  20  20  18  4   4   5   4   4   4   5   4   4   4   4   4   4   
  Final Capacity           20   | 8   15  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            20   | 7   9   20  20  20  20  20  20  20  20  5   5   5   5   5   4   5   5   5   4   5   4   5   5   

 Class Distribution 
--------------------
 32% | Golem
 14% | Gunner
 14% | Scavenger-Tank
 13% | Skirmisher
  8% | Mutant
  8% | Alien-Golem
  6% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Waste
       Skirmisher | -7/Factory
       Skirmisher | -7/Lower Caves
       Skirmisher | -7/Lower Caves
       Skirmisher | -7/Zion
 Scavenger-Gunner | -7/Deep Caves
            Golem | -6/Proximity Caves
            Golem | -6/Factory
            Golem | -5/Factory
            Golem | -5/Upper Caves
            Golem | -5/Upper Caves
            Golem | -5/Zhirov
            Golem | -4/Proximity Caves
            Golem | -4/Factory
            Golem | -3/Research
            Golem | -3/Quarantine
      Alien-Golem | -2/Research
   Scavenger-Tank | -1/Access
   Scavenger-Tank | -1/Command

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   -1   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Res  Acc  Com  
Matter Collected           6206  | 228  396  920  692  392  126  14   107  87   34   668  65   15   10   16   5    .    30   15   57   79   524  279  1447 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            17856 | 40   460  1003 1118 508  242  44   28   307  .    554  485  232  322  800  481  .    288  470  715  1562 3702 1165 3330 
  Parts                    872   | 5    35   68   52   22   3    5    2    6    .    11   11   9    11   33   18   .    17   29   51   76   194  65   149  
Haulers Intercepted        15    | .    2    6    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    .    
Recyclers Shooed           10    | 1    .    2    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      78    | .    .    .    .    .    .    .    2    4    .    .    8    .    .    32   10   .    22   .    .    .    .    .    .    
  Prevented                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com 
Combat Hostiles Destroyed  299  | .   13  15  19  7   .   .   .   2   .   50  2   5   5   13  7   .   7   12  9   18  49  13  53  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     86   | .   13  15  19  7   .   .   .   1   .   8   .   .   .   .   .   .   .   .   .   .   .   .   23  
  Cannons                  140  | .   .   .   .   .   .   .   .   1   .   .   2   4   5   13  7   .   7   11  9   17  37  13  14  
  AOE                      71   | .   .   .   .   .   .   .   .   .   .   41  .   .   .   .   .   .   .   1   .   1   12  .   16  
Classes Destroyed          26   | 1   4   2   2   1   .   .   1   .   .   4   .   .   1   .   2   .   .   1   1   1   3   1   1   
  Worker                   22   | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   1   11  
  Builder                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   6   .   .   
  Tunneler                 3    | 2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   2   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   
  Recycler                 6    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Minesweeper              2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Operator                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   
  Watcher                  17   | .   2   2   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   .   2   
  Swarmer                  38   | .   6   7   4   .   .   .   .   .   .   .   .   .   .   2   .   .   5   8   .   .   .   .   6   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Grunt                    69   | .   7   4   9   4   .   .   .   1   .   .   .   4   2   5   .   .   .   .   .   3   11  4   15  
  Brawler                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   2   
  Duelist                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   4   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   32   | .   .   4   4   1   .   .   .   .   .   .   1   .   .   1   1   .   1   1   1   .   12  2   3   
  Hunter                   37   | .   .   .   2   1   .   .   .   1   .   .   1   .   2   4   .   .   1   .   .   9   8   2   6   
  Programmer               43   | .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   2   8   6   9   .   15  
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Q-Series                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   
  Z-Light                  4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                45   | .   .   .   .   .   .   .   .   .   .   45  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           34   | 2   4   4   5   5   .   1   1   3   .   34  1   2   3   5   2   .   5   7   4   3   15  6   16  
  Combat Bots Only         34   | .   4   4   4   4   .   .   .   2   .   34  1   2   3   5   2   .   5   5   3   3   10  5   9   
Max Kills in Single Turn   16   | 1   1   2   2   1   .   1   1   1   .   16  1   1   1   1   1   .   2   4   1   1   4   2   4   
  Gunslinging              1    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 16   | .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   1   .   1   3   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -7    -7    -7    -7    -6    -6    -5    -5    -5    -5    -4    -4    -3    -3    -2    -1    -1    
--------                   Run   | Yrd   Mat   Mat   Mat   Fac   Was   Fac   Low   Low   Zio   Dee   Pro   Fac   Fac   Upp   Upp   Zhi   Pro   Fac   Res   Qua   Res   Acc   Com   
Hostile Shots Fired        1894  | .     42    54    79    43    .     .     .     6     .     91    28    94    21    63    73    .     28    37    48    200   332   74    581   
  Missed                   678   | .     11    15    13    12    .     .     .     .     .     16    13    28    5     16    29    .     14    15    15    90    135   18    233   
Damage Taken               21229 | .     360   431   732   334   .     .     .     91    .     2582  244   994   221   685   833   .     222   570   465   1622  3548  2022  5273  
  Core                     4029  | .     80    35    70    83    .     .     .     .     .     417   104   135   33    74    56    .     .     79    18    394   849   93    1509  
  Absorbed by Shields      3563  | .     .     .     216   64    .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    534   108   325   2303  
  Reduced by Siege Mode    93    | .     .     .     .     .     .     .     .     .     .     93    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Redirected to Core       834   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     258   576   .     .     
  Redirected to Shielding  413   | .     .     .     .     .     .     .     .     .     .     28    .     .     .     .     .     .     .     .     38    167   .     158   22    
  Ignored by Resistances   3562  | .     .     .     .     32    .     .     .     .     .     62    .     208   44    142   173   .     47    111   99    439   746   396   1063  
  Regen/Repaired (Parts)   8     | .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         71    | 100   68    91    87    .     .     .     .     .     .     .     13    84    .     .     .     .     83    93    .     63    34    .     .     
Volleys Fired              742   | 3     49    47    57    24    8     2     3     9     11    39    10    19    11    21    24    .     11    28    15    53    119   49    130   
  Largest                  3     | 2     2     3     3     3     1     3     3     3     1     3     3     3     3     3     3     .     3     3     3     3     3     3     3     
  Hottest                  183   | 90    100   106   109   116   63    168   168   168   60    183   75    75    75    75    75    .     75    75    75    75    75    75    103   
Shots Fired                1767  | 6     79    141   171   72    8     6     10    21    11    91    30    35    24    51    44    .     33    46    43    143   273   130   299   
  Gun                      730   | 6     73    141   171   58    .     4     7     12    .     62    .     .     .     .     .     .     .     .     .     .     .     .     196   
  Cannon                   973   | .     .     .     .     14    4     2     3     9     1     20    30    35    24    51    44    .     33    46    43    143   259   130   82    
  Launcher                 44    | .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     14    .     21    
  Special                  20    | .     6     .     .     .     4     .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  600   | .     73    135   114   48    .     2     4     6     .     22    .     .     .     .     .     .     .     .     .     .     .     .     196   
  Thermal                  1085  | 3     6     6     57    24    4     4     6     15    11    29    30    35    24    51    44    .     33    46    43    143   259   130   82    
  Explosive                44    | .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     14    .     21    
  Electromagnetic          17    | 3     .     .     .     .     4     .     .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   21    | .     .     .     .     .     .     .     .     .     .     21    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         24    | 5     12    19    16    14    5     3     5     6     .     9     6     22    24    23    16    .     6     12    21    16    17    21    23    
  Robot Miss Streak        10    | 1     4     10    5     3     4     1     1     1     .     6     1     1     1     1     2     .     4     1     1     1     2     2     4     
  Penetration Max          2     | .     .     .     1     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Secondary Targets        9     | .     1     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Max Gunslinging Chain  1     | .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Shots Hit Robots           1145  | 5     59    90    115   50    6     3     7     12    .     49    12    22    19    41    27    .     15    23    26    93    185   97    189   
  Core Hits                764   | 2     30    40    45    20    2     4     3     8     .     130   7     11    6     18    11    .     10    14    15    41    141   41    165   
  Critical Kills           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Critical Parts Destroyed 4     | .     .     1     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Critical Strikes         13    | .     .     1     7     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Burn                   6     | .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                7     | .     .     1     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
Melee Attacks              2     | .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   2     | .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           52547 | 64    832   1427  2021  1039  108   62    160   333   .     4477  552   1141  854   1888  1270  .     713   1392  1405  4764  11994 3671  12380 
  Guns                     10521 | 64    832   1418  2021  801   .     38    138   215   .     794   .     .     .     .     .     .     .     .     .     .     .     .     4200  
  Cannons                  28962 | .     .     .     .     231   86    24    22    118   .     312   552   976   854   1880  1270  .     713   1140  1405  4694  8394  3671  2620  
  Explosions               12782 | .     .     .     .     .     .     .     .     .     .     3371  .     .     .     .     .     .     .     252   .     63    3569  .     5527  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  260   | .     .     9     .     7     .     .     .     .     .     .     .     165   .     8     .     .     .     .     .     7     31    .     33    
  Kinetic                  8602  | .     832   1367  1224  653   .     17    62    70    .     177   .     .     .     .     .     .     .     .     .     .     .     .     4200  
  Thermal                  30543 | 25    .     51    797   379   22    45    98    263   .     442   552   976   854   1880  1270  .     713   1392  1405  4694  8394  3671  2620  
  Explosive                12530 | .     .     .     .     .     .     .     .     .     .     3371  .     .     .     .     .     .     .     .     .     63    3569  .     5527  
  Electromagnetic          282   | 39    .     .     .     .     86    .     .     .     .     157   .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   330   | .     .     .     .     .     .     .     .     .     .     330   .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         14    | .     .     2     2     .     .     1     1     1     1     .     .     1     .     .     .     .     .     .     3     9     8     8     14    
  Average Corruption       4     | .     .     2     2     .     .     1     1     1     1     .     .     1     .     .     .     .     .     .     2     5     6     7     8     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  172   | .     .     2     .     .     .     2     10    3     1     .     .     .     .     .     .     .     .     .     5     31    45    19    54    
    Message Errors         36    | .     .     .     .     .     .     .     4     1     .     .     .     .     .     .     .     .     .     .     .     8     7     5     11    
    Matter Fused           36    | .     .     2     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     3     9     11    2     7     
    Heat Flow Errors       21    | .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     1     3     7     3     5     
    Energy Discharges      19    | .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     1     3     6     2     5     
    Parts Rejected         5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     3     
    Parts Fused            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     
    Data Loss (minor)      17    | .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     1     4     2     8     
    Data Loss (major)      3     | .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Misfires               11    | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     3     2     3     
    Alerts                 6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     2     1     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Weapon Failures        12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     8     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1622  | .     .     .     .     .     .     .     .     6     .     121   26    71    14    132   14    .     .     125   94    261   432   43    283   
  Projectiles              1138  | .     .     .     .     .     .     .     .     6     .     .     26    71    14    132   14    .     .     104   94    261   356   43    17    
  Explosions               484   | .     .     .     .     .     .     .     .     .     .     121   .     .     .     .     .     .     .     21    .     .     76    .     266   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 3     | .     .     .     .     1     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   3     | .     .     .     .     1     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      746   | .     .     .     .     3     .     .     .     .     .     82    .     .     .     .     .     .     .     205   .     147   98    .     211   
  Shots                    19    | .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     3     .     2     4     .     6     
  Rammed                   7     | .     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
Targets Rammed             39    | .     1     1     .     1     .     .     .     .     .     .     .     27    .     1     .     .     .     .     .     1     3     .     4     
  Kicked                   32    | .     .     .     .     .     .     .     .     .     .     .     .     27    .     1     .     .     .     .     .     1     3     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        487   | 60    40    12    84    42    42    123   246   191   30    413   .     .     .     .     .     .     .     16    59    174   280   237   487   
  Average Temperature      92    | 27    13    8     17    21    20    60    97    71    20    109   .     .     .     .     .     .     .     16    35    93    102   31    167   
  Received Heat Transfer   2636  | .     147   99    281   110   .     .     .     .     .     386   75    412   27    135   297   .     36    .     15    12    255   22    327   
  Effects                  7     | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Shutdowns              3     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Damage (major)         1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          5     | .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Total Turns              87    | .     .     .     .     .     .     .     .     .     .     87    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Longest Duration         27    | .     .     .     .     .     .     .     .     .     .     27    .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           2     | .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          2     | .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             31    | .     .     .     3     .     .     .     .     3     .     .     .     .     .     2     .     .     1     3     .     2     10    6     1     
  Heat Transferred         20269 | 74    .     111   2146  629   74    87    212   510   .     568   300   550   475   1025  700   .     425   800   650   2435  4548  2500  1450  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Res  Acc  Com  
Peak Influence             2394 | 10   208  209  363  165  35   62   .    .    .    .    .    102  197  .    .    .    .    648  294  646  1844 1316 2394 
  Initial                  1088 | .    6    .    13   45   35   .    .    .    .    .    .    .    22   .    .    .    .    450  261  134  308  1088 712  
  Average                  403  | 2    70   39   197  51   18   37   .    .    .    .    .    49   65   .    .    .    .    527  218  343  767  1097 1424 
Maximum Alert Level        5    | .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    2    5    4    5    
  Low Security (%)         50   | 100  99   98   52   100  100  100  .    .    .    .    .    100  100  .    .    .    .    .    21   16   .    .    .    
  Level 1                  16   | .    .    1    47   .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    78   53   27   .    .    
  Level 2                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    96   .    29   27   .    .    
  Level 3                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   50   39   
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   49   24   
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    34   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          58   | .    2    1    3    3    .    .    .    .    .    .    .    1    1    .    .    .    .    1    3    4    18   7    14   
  Investigation            4    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
  Extermination            20   | .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    1    2    2    5    3    5    
  Reinforcement            19   | .    2    1    3    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    2    2    3    3    
  Assault                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    6    
  Garrison                 6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com 
Distress Signals           19   | .   .   5   4   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   2   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              441  | .   24  34  29  12  .   3   .   1   .   45  6   9   9   13  6   .   10  14  10  28  69  16  103 
  Peak Tracking Total      37   | .   4   4   4   4   .   2   .   1   .   37  4   4   4   5   5   .   6   5   4   7   8   6   14  
  Tactical Retreats        19   | .   .   3   .   .   .   .   .   .   .   4   3   .   .   .   .   .   .   .   1   .   2   .   6   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com 
Traps Triggered            11   | .   1   1   2   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   .   .   .   .   2   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com 
Machines Disabled          32   | .   .   .   3   1   .   .   .   .   .   3   .   .   .   .   .   .   .   8   1   6   5   1   4   
  Max in Single Turn       7    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   7   1   2   1   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com 
Machines Accessed          62   | .   6   6   5   3   .   4   1   .   .   .   .   4   3   .   .   5   .   1   1   9   9   5   .   
  Terminals                48   | .   6   5   5   1   .   3   .   .   .   .   .   3   2   .   .   .   .   1   1   9   7   5   .   
  Fabricators              4    | .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   
Total Hacks                127  | .   13  15  8   3   .   11  1   .   .   .   .   4   5   .   .   18  .   1   1   14  25  8   .   
  Successful               60   | .   7   6   2   1   .   4   1   .   .   .   .   2   3   .   .   18  .   .   .   8   5   3   .   
  Failed                   67   | .   6   9   6   2   .   7   .   .   .   .   .   2   2   .   .   .   .   1   1   6   20  5   .   
    Catastrophic           17   | .   .   2   1   1   .   1   .   .   .   .   .   2   1   .   .   .   .   .   1   3   4   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   4   7   1   .   .   5   .   .   .   .   .   2   3   .   .   .   .   .   .   1   12  .   .   
  Terminals                94   | .   13  12  8   1   .   10  .   .   .   .   .   3   4   .   .   .   .   1   1   14  19  8   .   
  Fabricators              4    | .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   6   .   .   
Terminal Hacks             55   | .   7   6   2   .   .   3   1   .   .   .   .   1   2   .   .   18  .   .   .   8   4   3   .   
  Record                   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   3   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Alert Level              5    | .   1   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          3    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             8    | .   2   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         48   | .   6   6   5   2   .   4   .   .   .   .   .   2   2   .   .   .   .   1   1   6   9   4   .   
  Full Trace Events        4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   201  | .   .   .   .   84  .   .   .   .   .   .   .   .   117 .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  22   | .   .   .   .   8   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Res  Acc  Com  
Total Allies               12   | .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    2    .    .    .    .    .    .    .    6    
  Largest Group            6    | .    .    .    .    .    .    .    .    .    3    4    .    .    .    .    2    2    2    1    .    .    .    .    6    
  Highest-Rated Group      195  | .    .    .    .    .    .    .    .    .    76   195  .    .    .    .    51   51   51   28   .    .    .    .    86   
  Highest-Rated Ally       119  | .    .    .    .    .    .    .    .    .    31   119  .    .    .    .    31   31   31   28   .    .    .    .    15   
Total Orders               3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  EXPLORE                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Ally Attacks               88   | .    .    .    .    .    .    .    .    .    .    49   .    .    .    .    .    .    20   .    .    .    .    .    19   
  Total Damage             1861 | .    .    .    .    .    .    .    .    .    .    1144 .    .    .    .    .    .    150  .    .    .    .    .    567  
  Kills                    13   | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    3    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com 
Robot Analysis Total       5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   1   1   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Res  Acc  Com  
Turns Passed               26717 | 113  1318 2110 1309 1158 760  452  1197 571  1577 2891 1911 648  499  497  821  646  658  869  896  1336 1955 1129 1396 
Spaces Moved               12913 | 54   676  789  470  697  545  286  800  369  984  1162 508  355  232  252  337  149  427  467  447  617  965  605  720  
  Core                     513   | 3    .    .    .    .    .    .    .    .    .    1    127  .    .    .    .    .    .    .    .    .    .    .    382  
  Treads                   3284  | 51   676  789  470  .    .    .    .    .    .    1104 .    .    .    .    .    .    .    .    .    .    .    .    194  
  Legs                     5376  | .    .    .    .    .    .    .    .    .    .    .    379  355  232  252  337  149  427  467  447  617  965  605  144  
  Wheels                   3740  | .    .    .    .    697  545  286  800  369  984  57   2    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  120  120  130  145  145  130  50   50   140  140  140  140  130  140  140  183  183  116  140  50   
  Average Speed            162   | 153  160  229  223  142  125  141  145  145  144  225  121  140  149  156  140  145  140  164  183  183  151  155  126  
  Slowest Speed            330   | 160  240  240  240  185  135  145  145  145  145  245  185  140  183  183  183  185  140  183  183  183  183  183  330  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Exploration Rate (%)       46    | 5    96   62   45   20   95   8    76   54   83   68   66   14   11   38   51   61   64   12   16   74   33   25   44   
  Regions Visited          23
    Branch Regions         11
  Pre-discovered Areas     6     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    .    1    1    1    1    .    .    1    1    .    .    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      13    | 1    1    1    1    .    .    .    .    .    .    1    1    .    .    1    1    1    1    1    .    .    1    1    .    
Scrap Searched             17    | .    .    .    .    .    .    .    4    3    5    .    2    .    .    1    1    .    1    .    .    .    .    .    .    
Spaces Dug                 71    | .    5    .    1    .    .    .    .    3    .    .    10   9    1    .    6    .    .    11   1    8    6    9    1    
Terrain Destroyed          792   | .    5    .    1    2    .    .    .    4    .    10   18   12   3    10   14   .    15   72   13   76   229  25   283  
  Melee                    2     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               275   | .    5    .    .    2    .    .    .    4    .    10   17   12   3    10   14   .    15   20   13   28   65   25   32   
  AOE                      514   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   .    48   164  .    250  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Res  Acc  Com  
Total                      17228 | 75   819  988  628  807  612  333  832  384  1060 1351 1776 467  365  314  648  582  462  529  494  736  1315 708  943  
  Wait                     2863  | 6    64   83   47   46   27   19   19   1    27   70   1250 58   119  35   251  417  25   25   17   25   172  16   44   
  Move                     12891 | 53   675  788  469  697  544  285  799  368  983  1161 507  354  231  251  336  148  426  466  446  616  964  604  720  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  99    | 7    7    22   11   7    9    3    4    .    1    6    2    2    .    1    .    3    .    2    1    7    1    2    1    
  Fast Attach              121   | 6    5    5    7    6    .    6    .    .    4    14   2    2    .    .    .    3    .    2    4    8    12   18   17   
  Attach                   25    | .    1    3    1    3    .    .    .    .    .    8    1    1    .    1    1    .    .    .    1    1    1    .    2    
  Detach                   79    | .    2    1    .    1    .    .    .    .    .    9    2    3    3    2    1    7    .    4    6    10   17   7    4    
  Swap                     119   | .    6    17   12   10   9    .    3    6    2    24   .    .    .    1    .    .    .    .    2    4    8    .    15   
  Drop                     168   | .    9    21   23   12   14   10   4    .    5    18   1    1    1    1    .    4    .    2    2    11   13   10   6    
  Fire                     742   | 3    49   47   57   24   8    2    3    9    11   39   10   19   11   21   24   .    11   28   15   53   119  49   130  
  Melee                    2     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     32    | .    .    .    .    .    .    .    .    .    .    .    .    27   .    1    .    .    .    .    .    1    3    .    .    
  Crush                    6     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Escape Stasis            13    | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Rewire                   36    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    
  Trap                     2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            29    | .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    2    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x4 / Low)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / [*Upp])
-3/Research
-3/Quarantine
-2/Research
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
    20 | -11/Scrapyard      | Discovered new exit (range 16)
   114 | -11/Scrapyard      | Entered Materials
   229 | -10/Materials      | Discovered new exit (range 16)
   313 | -10/Materials      | Build established: Mutant
   661 | -10/Materials      | Discovered new exit (range 9)
  1113 | -10/Materials      | Discovered new exit (range 14)
  1257 | -10/Materials      | Discovered new exit (range 10)
  1432 | -10/Materials      | Entered another Materials area
  1432 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1582 | -9/Materials       | Discovered new exit (range 6)
  1728 | -9/Materials       | Build established: Gunner
  2333 | -9/Materials       | Discovered new exit (range 16)
  2931 | -9/Materials       | Discovered new exit (range 3)
  3123 | -9/Materials       | Discovered new exit (range 12)
  3542 | -9/Materials       | Entered another Materials area
  3542 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4350 | -8/Materials       | Discovered new exit (range 16)
  4845 | -8/Materials       | Build established: Scavenger-Tank
  4851 | -8/Materials       | Entered Factory
  4851 | -7/Factory         | Evolved 2 slots: Utility x2
  4998 | -7/Factory         | Fabricated Imp. Deuterium Engine?
  6009 | -7/Factory         | Sucked down chute
  6009 | -7/Factory         | Entered Waste
  6009 | -7/Waste           | The area was eerily silent
  6134 | -7/Waste           | Discovered new exit (range 12)
  6768 | -7/Waste           | Identified exit to Factory
  6769 | -7/Waste           | Entered Factory
  6914 | -7/Factory         | Identified exit to Lower Caves
  7191 | -7/Factory         | Build established: Skirmisher
  7221 | -7/Factory         | Entered Lower Caves
  7352 | -7/Lower Caves     | Learned Factory emergency access door positions
  7995 | -7/Lower Caves     | Discovered new exit (range 10)
  8006 | -7/Lower Caves     | Identified exit to Lower Caves
  8418 | -7/Lower Caves     | Entered another Lower Caves area
  8729 | -7/Lower Caves     | Identified exit to Zion
  8989 | -7/Lower Caves     | Entered Zion
  9059 | -7/Zion            | System corruption cleaned by Quarantine Array
  9169 | -7/Zion            | Discovered new exit (range 10)
  9744 | -7/Zion            | Gained Derelict followers
 10127 | -7/Zion            | Found Prototype Launcher
 10127 | -7/Zion            | Identified Rocket Array
 10137 | -7/Zion            | Found Prototype Launcher
 10137 | -7/Zion            | Identified Gui. Missile Launcher
 10148 | -7/Zion            | Found Rocket Array
 10558 | -7/Zion            | Discovered new exit (range 3)
 10558 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 10563 | -7/Zion            | Identified exit to Deep Caves
 10566 | -7/Zion            | Entered Deep Caves
 10566 | -7/Deep Caves      | Accompanied by 3 allies
 10568 | -7/Deep Caves      | Met 5H-AD0
 10831 | -7/Deep Caves      | Z-Facility disabled
 10874 | -7/Deep Caves      | Build established: Scavenger-Gunner
 10882 | -7/Deep Caves      | Attacked by Z-Imprinter
 10886 | -7/Deep Caves      | Allies destroyed Z-Imprinter
 10914 | -7/Deep Caves      | Lost 3 allies
 10973 | -7/Deep Caves      | Found Prototype Device
 10973 | -7/Deep Caves      | Identified Zio. Metafield Generator
 12154 | -7/Deep Caves      | Build established: Gunner
 12314 | -7/Deep Caves      | Discovered new exit (range 6)
 12486 | -7/Deep Caves      | Spotted AG-45691
 12495 | -7/Deep Caves      | Destroyed AG-45691
 12735 | -7/Deep Caves      | Build established: Scavenger-Gunner
 12953 | -7/Deep Caves      | Found Prototype Protection
 12953 | -7/Deep Caves      | Identified Zio. Weapon Casing
 13314 | -7/Deep Caves      | Triggered Deep Caves wall
 13314 | -7/Deep Caves      | Spotted AS-99584
 13342 | -7/Deep Caves      | Destroyed 34 combat bots
 13350 | -7/Deep Caves      | Exposed GOLEM chamber
 13354 | -7/Deep Caves      | Found GOLEM Unit
 13365 | -7/Deep Caves      | Spotted AS-15488
 13366 | -7/Deep Caves      | Spotted AG-61837
 13368 | -7/Deep Caves      | Destroyed AS-99584
 13371 | -7/Deep Caves      | Destroyed AS-15488
 13399 | -7/Deep Caves      | Core integrity fell below 50%
 13429 | -7/Deep Caves      | Lost 9 parts (1p2n3u3w)
 13444 | -7/Deep Caves      | Build established: Mutant
 13457 | -7/Deep Caves      | Entered Proximity Caves
 13468 | -6/Proximity Caves | Learned 8 Factory zone layouts
 13498 | -6/Proximity Caves | Core integrity fell below 20%
 14085 | -6/Proximity Caves | Build established: Golem
 14321 | -6/Proximity Caves | Unaware initiated a cargo recovery operation
 15026 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15357 | -6/Proximity Caves | Discovered new exit (range 8)
 15368 | -6/Proximity Caves | Entered Factory
 15368 | -6/Factory         | Evolved 2 slots: Utility x2
 15369 | -6/Factory         | Identified exit to Lower Caves
 15370 | -6/Factory         | Identified exit to Factory
 16016 | -6/Factory         | Entered another Factory area
 16016 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 16427 | -5/Factory         | Identified exit to Upper Caves
 16490 | -5/Factory         | Fabricated Rnf. Antimatter Reactor (x2)
 16515 | -5/Factory         | Entered Upper Caves
 16559 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16702 | -5/Upper Caves     | Ambushed by research squad
 17007 | -5/Upper Caves     | Discovered new exit (range 4)
 17012 | -5/Upper Caves     | Entered another Upper Caves area
 17212 | -5/Upper Caves     | Attacked by a faux Warlord
 17340 | -5/Upper Caves     | Lost 5 parts (3u2w)
 17773 | -5/Upper Caves     | Encountered a Warlord checkpoint
 17821 | -5/Upper Caves     | Discovered new exit (range 5)
 17833 | -5/Upper Caves     | Entered Zhirov
 17833 | -5/Zhirov          | Accompanied by 2 allies
 17833 | -5/Zhirov          | Discovered new exit (range 3)
 17894 | -5/Zhirov          | Learned location of Quarantine (-3)
 17894 | -5/Zhirov          | Learned location of Testing (-2)
 17894 | -5/Zhirov          | Learned location of Command (-1)
 17929 | -5/Zhirov          | Found Alien Artifact
 17929 | -5/Zhirov          | Identified Integrated Reactor
 17929 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 17953 | -5/Zhirov          | Found Alien Artifact
 18479 | -5/Zhirov          | Entered Proximity Caves
 18479 | -4/Proximity Caves | Accompanied by 2 allies
 18533 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 18570 | -4/Proximity Caves | Spotter reported a threat
 18620 | -4/Proximity Caves | Spotter reported a threat
 18679 | -4/Proximity Caves | Spotter reported a threat
 18857 | -4/Proximity Caves | Learned Research stockpile data
 19118 | -4/Proximity Caves | Discovered new exit (range 14)
 19137 | -4/Proximity Caves | Entered Factory
 19137 | -4/Factory         | Accompanied by 1 ally
 19137 | -4/Factory         | Evolved 2 slots: Utility x2
 19230 | -4/Factory         | Spotted B-86 Titan
 19387 | -4/Factory         | Search patrols dispatched
 19570 | -4/Factory         | Discovered new exit (range 12)
 19590 | -4/Factory         | Discovered new exit (range 8)
 20006 | -4/Factory         | Entered Research
 20006 | -3/Research        | Evolved 2 slots: Utility x2
 20561 | -3/Research        | Spotted B-86 Titan
 20740 | -3/Research        | Discovered new exit (range 11)
 20900 | -3/Research        | Identified exit to Quarantine
 20902 | -3/Research        | Entered Quarantine
 21016 | -3/Quarantine      | Identified exit to Research
 21214 | -3/Quarantine      | Found Alien Artifact
 21214 | -3/Quarantine      | Identified Phase Armor
 21463 | -3/Quarantine      | Found Alien Artifact
 21466 | -3/Quarantine      | Found Alien Artifact
 21478 | -3/Quarantine      | Found Alien Artifact
 21485 | -3/Quarantine      | Found Alien Artifact
 21852 | -3/Quarantine      | Found Alien Artifact
 21852 | -3/Quarantine      | Identified Core Reset Matrix
 21852 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor (x3)
 21852 | -3/Quarantine      | Used Core Reset Matrix
 21856 | -3/Quarantine      | Detected hypermatrix surge
 21856 | -3/Quarantine      | Sensed 8 artifacts in vicinity
 21993 | -3/Quarantine      | Met incapacitated Sigix Warrior
 21993 | -3/Quarantine      | Lockdown squad dispatched
 22007 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 22011 | -3/Quarantine      | Unlocked Sigix quarantine chamber
 22040 | -3/Quarantine      | Spotted Lightning
 22063 | -3/Quarantine      | Spotted Lightning
 22066 | -3/Quarantine      | Spotted Lightning
 22086 | -3/Quarantine      | Warped through subspace
 22099 | -3/Quarantine      | Scanned by Researcher
 22184 | -3/Quarantine      | Build established: Alien-Golem
 22211 | -3/Quarantine      | Discovered exit to Research (range 16)
 22238 | -3/Quarantine      | Entered Research
 22238 | -2/Research        | Evolved 2 slots: Utility x2
 22844 | -2/Research        | Garrison activated, responded to threat
 22854 | -2/Research        | Warped through subspace
 22988 | -2/Research        | First assault squad dispatched
 23398 | -2/Research        | Garrison activated, responded to threat
 23480 | -2/Research        | Spotted B-90 Cyclops
 24010 | -2/Research        | Garrison activated, responded to threat
 24037 | -2/Research        | Core integrity fell below 50%
 24086 | -2/Research        | Destroyed 10 combat bots
 24148 | -2/Research        | Spotted B-90 Cyclops
 24184 | -2/Research        | Discovered new exit (range 7)
 24193 | -2/Research        | Entered Access
 24193 | -1/Access          | Evolved 2 slots: Utility x2
 24221 | -1/Access          | Lost 3 parts (2u1w)
 24432 | -1/Access          | Build established: Golem
 24641 | -1/Access          | Found Prototype Device
 24641 | -1/Access          | Identified Exp. Actuator Array
 24650 | -1/Access          | Lost 4 parts (4u)
 24927 | -1/Access          | Build established: Scavenger-Tank
 24956 | -1/Access          | Found Unknown Protection
 24956 | -1/Access          | Identified Powered Armor
 25313 | -1/Access          | Discovered new exit (range 7)
 25322 | -1/Access          | Entered Command
 25546 | -1/Command         | Build established: Scavenger-Mutant
 25603 | -1/Command         | First assault squad dispatched
 25620 | -1/Command         | Lost 5 parts (1p1n3u)
 25915 | -1/Command         | Destroyed 7 combat bots
 25982 | -1/Command         | Build established: Scavenger-Tank
 26052 | -1/Command         | Lost 3 parts (2u1w)
 26194 | -1/Command         | Spotted B-99 Colossus
 26280 | -1/Command         | Destroyed 9 combat bots
 26354 | -1/Command         | Lost 3 parts (3u)
 26434 | -1/Command         | Lost 4 parts (1n3u)
 26528 | -1/Command         | Released all parts (12)
 26532 | -1/Command         | System corruption reached 10%
 26613 | -1/Command         | Core integrity fell below 50%
 26683 | -1/Command         | Emitted hypermatrix ping
 26688 | -1/Command         | Assembled emerged from beneath the floor
 26701 | -1/Command         | Core integrity fell below 20%
 26703 | -1/Command         | Spotted B-99 Colossus
 26718 | -1/Command         | Spotted M Guard
 26718 | -1/Command         | Spotted M Guard
 26718 | -1/Command         | Spotted Combat Programmer
 26718 | -1/Command         | Destroyed by M Guard with Ragnarok Missile Launcher

 Last Messages 
---------------
26642_ K-01 Serf cleans the Recycling Unit. <x2>
26664_ System corrupted: Component data lost.
26679_ Critical hit (Burn: +37).
26681_ System corrupted: Component data lost.
26683_ Emitted hypermatrix ping.
26688_ Slug penetrates P-80 Master.
26693_ Penetrated by Slug.
26696_ System corrupted: Component data lost.
26696_ C-30 ARC bursts open, deploying its
  payload.
26696_ G-73 Enforcer unfolds itself.
26696_ B-74 Champion unfolds itself.
26696_ L-61 Swordsman unfolds itself.
26696_ G-73 Enforcer unfolds itself.
26696_ I-47 Archangel unfolds itself.
26707_ Knocked back.
26707_ Penetrated by Slug.
26707_ Slug penetrates Operations Mainframe.
26711_ System corrupted: Matter fused (-9).
[Achievement: Torch]

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????#  !!!  +       |
| ???????????????????????????????????#  !!   ##      |
| ???????????????????????????????????#  !!   ##      |
| ???????????????????????????????????#       ##      |
| ???????????????????????????????????#       ##      |
| ???????????????????????????????????#       ##      |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           112
Energy Generation          67
Energy Capacity            2900
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Density       10
Cloak Strength             3
Power Amplification        30
Additional Mass Support    20
EM Shielding               4
Armor Coverage             2125
Resistance: KI             15
Resistance: TH             30
Resistance: EX             15
Resistance: EM             25
Resistance: I              15
Resistance: S              15
Resistance: P              15
Core Shielding             30
Utility Shielding          66
Weapon Shielding           100
Weapon Cycling             25
Phase Shifting             8
Evasion (%)                63
Targeting Accuracy         8
Core Analysis              8
Armor Integrity Analysis   30
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
   Imp. Deuterium Engine | x2 | -7/Factory | Preloaded
 Rnf. Antimatter Reactor | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor
Phase Armor
Core Reset Matrix
High-powered Transdimensional Reconstructor
Transdimensional Reconstructor

 Achievements 
--------------
Full Golem
Torch

 Challenges 
------------
None

 Game 
------
Seed              DiametricCooledFacilitator
  Manual?         0
Play Time         03:22:32
  Cumulative      198.5 hours
  Start           2024.04.16 @ 10:43:52
  End             2024.04.16 @ 18:24:01
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          148
  Rogue           148
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             63
Gallery%          74
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: efdb466c-cf1e-420e-959b-5eec8ca17de3