Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.29 @ 02:28:25 Player: Blitzeker Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (55) 275 Value Destroyed (1228) 1228 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1122) 1122 TOTAL SCORE: 8105 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 92 Entered Garrisons 200 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Advanced Signal Interpreter System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Improved Transmission Jammer ECM Suite Phasing Sabre Peak State ------------ > --- POWER ------------ Light Neutrino Core Micro Fission Core > --- PROPULSION ------- Field Propulsion Drive Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Cooling System Advanced Visual Processing Unit Advanced Signal Interpreter Cloaking Device Improved Hacking Suite System Shield System Shield > --- WEAPON ----------- Improved Remote Datajack Phasing Sabre > --- INVENTORY -------- VTOL Module Nuclear Pulse Array Medium Storage Unit Improved Transmission Jammer [Rating: 87] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility System Shield Device Triangulator Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Hammer Energy Gun Backup Laser I Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Hammer Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Gar Fac DSF Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 . . . 2 . . . . 2 Power 1 | . . . 1 . . . . . . . . . . Propulsion 3 | . . 1 . . . . . 1 . . . . 1 Utility 5 | . . 1 1 1 . . . 1 . . . . 1 Weapon 1 | . . . . 1 . . . . . . . . . Parts Attached 82 | 7 7 5 8 4 6 5 2 16 . . . 6 16 Power 12 | 1 1 1 1 . 1 1 . 2 . . . 1 3 Engine 7 | 1 1 1 . . 1 1 . 1 . . . 1 . Core 5 | . . . 1 . . . . 1 . . . . 3 Reactor . | . . . . . . . . . . . . . . Propulsion 27 | 2 2 . 4 . 3 . 1 5 . . . 3 7 Treads . | . . . . . . . . . . . . . . Leg 10 | 2 2 . 4 . . . 1 1 . . . . . Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . . . Flight 16 | . . . . . 3 . . 3 . . . 3 7 Utility 29 | 3 1 4 2 2 2 2 . 7 . . . 1 5 Device 18 | 2 1 3 1 1 2 1 . 3 . . . . 4 Storage 1 | 1 . . . . . . . . . . . . . Processor 5 | . . 1 1 . . 1 . 1 . . . 1 . Hackware 4 | . . . . . . . . 3 . . . . 1 Protection 1 | . . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 14 | 1 3 . 1 2 . 2 1 2 . . . 1 1 Energy Gun 1 | . . . . . . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 2 | 1 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 3 | . 1 . 1 1 . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . Impact Weapon 1 | . 1 . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 . 2 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 . . 1 . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . 1 Parts Lost 39 | . . 1 . 1 9 . 11 4 . . . . 13 Power 6 | . . . . 1 1 . 1 1 . . . . 2 Propulsion 14 | . . . . . 3 . 4 1 . . . . 6 Utility 13 | . . . . . 2 . 5 2 . . . . 4 Weapon 6 | . . 1 . . 3 . 1 . . . . . 1 Highest Loss Streak 12 | . . 1 . 1 9 . 6 4 . . . . 12 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 81 | . 99 82 90 94 73 83 38 43 73 73 73 89 72 Engine 5 | . 14 10 9 2 2 8 2 1 . . . 5 . Core 4 | . . . 6 7 3 . . 2 6 6 6 6 8 Leg 12 | . 28 22 25 23 14 . 3 2 . . . . . Flight 9 | . . . . . 6 23 1 10 20 20 20 25 14 Device 10 | . 13 16 8 7 5 13 7 7 13 13 13 13 9 Storage 5 | . 14 11 9 7 7 7 7 . . . . . . Processor 10 | . . 5 14 15 15 15 15 1 6 6 6 12 11 Hackware 5 | . . . . . . . . 8 13 13 13 13 14 Protection 1 | . . . . 6 4 . . . . . . . . Energy Gun 1 | . . . . . . 13 . . . . . . . Ballistic Gun 1 | . 12 . . . . . . . . . . . . Launcher 3 | . 9 6 7 7 4 . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 3 3 Impact Weapon 3 | . 5 11 9 7 4 . . . . . . . . Slashing Weapon 2 | . . . . . . . . 5 6 6 6 6 4 Special Melee Weapon 1 | . . . . 7 3 . . . . . . . . Naked Turns 8 | . . . . . . . 2 6 . . . . . Heaviest Build 24 | 10 14 15 20 24 23 14 12 10 10 10 10 17 23 Greatest Support 33 | 20 20 20 30 30 30 12 13 20 12 12 12 17 33 Greatest Overweight (x) 2 | . . . . . 1 1 2 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 7 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 8 8 8 5 5 5 5 5 5 Average Carried 6 | 5 6 7 7 7 7 7 7 3 5 5 5 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 8 8 6 8 5 5 5 5 5 5 4 Class Distribution -------------------- 23% | Mutant 22% | Scavenger-Assassin 20% | Scavenger-Sprinter 14% | Hacker-Mutant 8% | Scavenger-Mutant 3% | Hacker-Sprinter 3% | Scout 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Assassin | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Assassin | -7/Garrison Scout | -7/Factory Mutant | -7/DSF Hacker-Mutant | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Data Miner Scavenger-Sprinter | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Mat Mat Fac Gar Fac DSF Fac Low Low Dat Pro Fac Matter Collected 1273 | 307 150 104 107 88 69 17 31 98 . 36 . 87 179 Remotely 30 | 30 . . . . . . . . . . . . . Salvage Created 1240 | 140 171 127 178 105 104 . . 176 . . . 67 172 Parts 107 | 10 23 19 12 2 6 . . 11 . . . 7 17 Haulers Intercepted 2 | . 1 . 1 . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . . 11 . Prevented 4 | . . . . . . . . . . . . 4 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Gar Fac DSF Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 32 | . 8 5 2 2 3 . . 4 . . . 3 5 Melee 16 | . . . 2 . 2 . . 4 . . . 3 5 Guns 1 | . 1 . . . . . . . . . . . . AOE 12 | . 7 5 . . . . . . . . . . . Classes Destroyed 13 | 3 6 . 1 1 . . . . . . . 2 . Worker 6 | 1 1 1 1 . . . . 1 . . . . 1 Builder 3 | . 1 1 . . . . . . . . . . 1 Tunneler 2 | 2 . . . . . . . . . . . . . Hauler 2 | . 1 . 1 . . . . . . . . . . Recycler 2 | 1 . 1 . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . 1 . Operator 3 | . 1 . 1 . . . . 1 . . . . . Drone 1 | . . . . . . . . . . . . 1 . Watcher 4 | . 2 2 . . . . . . . . . . . Swarmer 23 | . 6 5 . . 2 . . 3 . . . 2 5 Grunt 3 | . 2 . 1 . . . . . . . . . . Sentry 3 | . . . 1 1 . . . 1 . . . . . Hunter 2 | . . . . 1 1 . . . . . . . . Best Kill Streak 5 | 1 5 5 2 1 2 . . 4 . . . 2 4 Combat Bots Only 4 | . 3 4 1 1 2 . . 4 . . . 2 4 Max Kills in Single Turn 5 | 1 3 5 1 1 1 . . 1 . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . 2 4 . . . . . . . . . . . Melee 1 | . . . 1 . 1 . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Mat Fac Gar Fac DSF Fac Low Low Dat Pro Fac Damage Taken 5024 | . 180 297 125 191 1072 70 715 413 . . . 83 1878 Core 1991 | . 21 80 49 10 305 70 313 140 . . . . 1003 Absorbed by Shields 33 | . . . . . 12 . . . . . . . 21 Regen/Repaired (Parts) 65 | . . . 51 . . 14 . . . . . . . Core Remaining (%) 74 | 100 91 80 91 . . . . . . . . 83 . Volleys Fired 69 | 37 13 6 3 . . . . . . . . 3 7 Largest 2 | 1 2 1 1 . . . . . . . . 1 1 Hottest 50 | 20 50 30 33 . . . . . . . . 7 7 Shots Fired 76 | 37 19 6 3 1 . . . . . . . 3 7 Gun 43 | 37 6 . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher 23 | . 13 6 3 1 . . . . . . . . . Special 10 | . . . . . . . . . . . . 3 7 Kinetic 43 | 37 6 . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive 23 | . 13 6 3 1 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 7 | 7 2 5 1 2 . . . . . . . 2 7 Robot Miss Streak 4 | 4 2 . 1 . . . . . . . . 1 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 97 | 25 5 3 8 8 15 . . 12 . . . 7 14 Core Hits 63 | 9 17 12 4 2 3 . 1 6 . . . 2 7 Critical Kills 2 | . . . 1 . 1 . . . . . . . . Critical Parts Destroyed 7 | 1 . . 2 3 1 . . . . . . . . Critical Strikes 9 | 1 . . 3 3 2 . . . . . . . . Destroy 1 | 1 . . . . . . . . . . . . . Smash 8 | . . . 3 3 2 . . . . . . . . Melee Attacks 79 | . . . 10 7 17 1 . 14 . 2 . 15 13 Impact 33 | . . . 10 6 17 . . . . . . . . Slashing 45 | . . . . . . 1 . 14 . 2 . 15 13 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 6 | . . . 2 . . . . 1 . . . 1 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 3685 | 223 673 536 441 322 327 . 7 481 . . . 234 441 Guns 231 | 223 8 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 1520 | . 665 536 145 174 . . . . . . . . . Melee 1893 | . . . 296 148 327 . . 481 . . . 234 407 Ramming 41 | . . . . . . . 7 . . . . . 34 Kinetic 231 | 223 8 . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive 1520 | . 665 536 145 174 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 771 | . . . 296 148 327 . . . . . . . . Slashing 1122 | . . . . . . . . 481 . . . 234 407 Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . . . . 5 5 5 5 . . . . . 1 Average Corruption 4 | . . . . 4 5 5 5 . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 19 | . . . . 4 5 7 3 . . . . . . Message Errors 2 | . . . . 1 1 . . . . . . . . Matter Fused 3 | . . . . 1 . 1 1 . . . . . . Heat Flow Errors 3 | . . . . 1 1 1 . . . . . . . Energy Discharges 3 | . . . . . . 3 . . . . . . . Parts Fused 2 | . . . . . 1 1 . . . . . . . Data Loss (minor) 3 | . . . . . 1 1 1 . . . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . . . Misfires 1 | . . . . 1 . . . . . . . . . Alerts 1 | . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 569 | . 67 42 169 68 29 . . 69 . . . 72 53 Projectiles . | . . . . . . . . . . . . . . Explosions 138 | . 67 42 29 . . . . . . . . . . Melee 431 | . . . 140 68 29 . . 69 . . . 72 53 Knockbacks 1 | . . . 1 . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 165 | . 98 17 31 . . . 3 . . . . . 16 Shots 8 | . 5 2 1 . . . . . . . . . . Rammed 7 | . . . . . . . 2 . . . . . 5 Targets Rammed 7 | . . . . . . . 2 . . . . . 5 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 269 | . 20 . . 269 269 148 . . . . . . 2 Average Temperature 93 | . 9 . . 145 149 78 . . . . . . 2 Received Heat Transfer 606 | . . 111 36 45 168 . 135 66 . . . . 45 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . . . 2 2 . . . . . . . . Impact Corruptions 8 | . . . 2 3 3 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Gar Fac DSF Fac Low Low Dat Pro Fac Peak Influence 818 | 20 372 361 319 125 201 122 85 230 . . . . 818 Initial 396 | . 13 72 152 60 6 105 85 10 . . . . 396 Average 204 | 10 196 229 218 74 108 119 51 89 . . . . 488 Maximum Alert Level 3 | . 1 1 1 . 1 . . 1 . . . . 3 Low Security (%) 61 | 100 53 46 38 100 99 100 100 98 . . . . . Level 1 25 | . 46 53 61 . . . . 1 . . . . 30 Level 2 10 | . . . . . . . . . . . . . 56 Level 3 2 | . . . . . . . . . . . . . 13 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 10 | . 2 1 1 . . 1 1 . . . . . 4 Investigation 2 | . 1 . . . . 1 . . . . . . . Extermination 2 | . . . . . . . . . . . . . 2 Reinforcement 6 | . 1 1 1 . . . 1 . . . . . 2 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . 2 Construction Impeded 1 | . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Gar Fac DSF Fac Low Low Dat Pro Fac Distress Signals 5 | . 1 2 . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 159 | . 11 17 8 6 10 . 10 8 . . . 19 70 Peak Tracking Total 21 | . 4 7 4 4 6 . 9 4 . . . 5 21 Tactical Retreats 27 | . 1 3 . . 4 . 2 1 . . . 5 11 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Gar Fac DSF Fac Low Low Dat Pro Fac Traps Triggered 10 | . 1 . . 3 2 1 1 . . . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Mat Mat Fac Gar Fac DSF Fac Low Low Dat Pro Fac Machines Disabled 4 | . . . 2 . 1 . . . . . . . 1 Max in Single Turn 1 | . . . 1 . 1 . . . . . . . 1 Garrison Relay 1 | . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Gar Fac DSF Fac Low Low Dat Pro Fac Machines Accessed 36 | . 4 1 5 3 1 7 . 1 . . 4 . 10 Terminals 23 | . 4 1 3 1 1 5 . 1 . . . . 7 Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations 4 | . . . 2 . . 1 . . . . . . 1 Recycling Units 2 | . . . . 1 . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . Total Hacks 102 | . 6 1 10 5 1 12 . 3 . . 31 . 33 Successful 72 | . 3 1 5 2 . 9 . 1 . . 31 . 20 Failed 30 | . 3 . 5 3 1 3 . 2 . . . . 13 Catastrophic 5 | . 1 . . 1 1 . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . 2 Terminals 52 | . 6 1 5 1 1 7 . 3 . . . . 28 Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations 12 | . . . 5 . . 4 . . . . . . 3 Recycling Units 2 | . . . . 1 . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . . 1 Garrison Access 3 | . . . . 3 . . . . . . . . . Terminal Hacks 59 | . 3 1 1 . . 4 . 1 . . 31 . 18 Record 14 | . 1 . 1 . . . . . . . 11 . 1 Part Schematic 14 | . . . . . . . . 1 . . 11 . 2 Robot Schematic 6 | . . . . . . . . . . . 6 . . Prototype ID Bank 7 | . . . . . . 1 . . . . 3 . 3 Open DSF 2 | . . . . . . 1 . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 Alert Level 3 | . 1 . . . . 2 . . . . . . . Locate Traps 3 | . . 1 . . . . . . . . . . 2 Dispatch Records 1 | . . . . . . . . . . . . . 1 Surveillance Status 1 | . . . . . . . . . . . . . 1 Investigation Status 2 | . . . . . . . . . . . . . 2 Recall Investigation 1 | . . . . . . . . . . . . . 1 Zone Layout 2 | . . . . . . . . . . . . . 2 Fabricator Hacks 1 | . . . . . . 1 . . . . . . . Build 1 | . . . . . . 1 . . . . . . . Repair Station Hacks 9 | . . . 4 . . 4 . . . . . . 1 Scan Component 5 | . . . 2 . . 2 . . . . . . 1 Repair 3 | . . . 2 . . 1 . . . . . . . Refit 1 | . . . . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . 1 Terminals 1 | . . . . . . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 22 | . 3 1 3 1 1 4 . 1 . . . . 8 Full Trace Events 1 | . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 1 . . 11 . 2 Parts Built 1 | . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 106 | . . . . . . 106 . . . . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . . . . Parts Repaired 3 | . . . 2 . . 1 . . . . . . . Time 90 | . . . 52 . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Mat Mat Fac Gar Fac DSF Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 5 | . . . . 1 . . . . . . . 1 3 Non-combat 4 | . . . . . . . . . . . . 1 3 Combat 1 | . . . . 1 . . . . . . . . . Robot Hacks Applied 9 | . . . . 1 . . . . . . . 2 6 parse_system 2 | . . . . 1 . . . . . . . 1 . no_distress 4 | . . . . . . . . . . . . 1 3 find_chute 1 | . . . . . . . . . . . . . 1 find_recycling 2 | . . . . . . . . . . . . . 2 Relay Couplers Released 4 | . . . . . 4 . . . . . . . . Machine Destruction 4 | . . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Mat Fac Gar Fac DSF Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . . . . . . . 96 . Highest-Rated Ally 96 | . . . . . . . . . . . . 96 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 16 | . . . . . . . . . . . . 16 . Total Damage 328 | . . . . . . . . . . . . 328 . Kills 4 | . . . . . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Gar Fac DSF Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Mat Mat Fac Gar Fac DSF Fac Low Low Dat Pro Fac Turns Passed 3930 | 204 446 225 524 479 239 272 99 229 62 70 26 425 630 Spaces Moved 5329 | 112 330 170 303 351 204 584 90 405 214 225 88 1012 1241 Core 194 | 22 . . . . 2 . 51 18 . . . . 101 Treads . | . . . . . . . . . . . . . . Legs 1407 | 90 330 170 303 351 91 . 28 44 . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 3728 | . . . . . 111 584 11 343 214 225 88 1012 1140 Fastest Speed 23 | 50 120 120 120 120 29 29 29 29 29 29 29 26 23 Average Speed 55 | 106 120 120 120 120 70 30 102 39 29 29 29 26 35 Slowest Speed 150 | 120 120 120 120 120 120 109 150 120 29 29 29 29 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . 1 4 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 54 29 34 10 26 16 79 14 41 35 75 86 51 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . Known Exits Taken 9 | . . 1 1 1 . 1 . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched 5 | . . . . . . . . . . 2 . 3 . Spaces Dug 37 | . 20 . 8 . . 1 . . . . . 6 2 Terrain Destroyed 188 | . 89 26 58 6 . 1 . . . . . 6 2 Melee 11 | . . . 2 . . 1 . . . . . 6 2 Projectile . | . . . . . . . . . . . . . . AOE 177 | . 89 26 56 6 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Gar Fac DSF Fac Low Low Dat Pro Fac Total 6121 | 166 365 185 443 398 266 670 96 449 213 226 87 1148 1409 Wait 406 | . . . 107 31 3 72 . 1 . . . 100 92 Move 5307 | 111 329 169 302 350 201 576 89 404 213 224 87 1011 1241 Hop 4 | . . . . . 1 3 . . . . . . . Pick Up 69 | 10 9 2 7 4 3 6 1 12 . . . 6 9 Fast Attach 31 | 3 . 1 5 . 2 3 1 5 . . . 4 7 Attach 47 | 4 7 3 3 3 4 1 1 11 . . . 1 9 Detach 3 | . 1 1 . . . . . . . . . . 1 Swap 4 | . . 1 . 1 . 1 . . . . . 1 . Drop 51 | 1 6 2 6 2 1 7 2 2 . . . 7 15 Fire 69 | 37 13 6 3 . . . . . . . . 3 7 Melee 79 | . . . 10 7 17 1 . 14 . 2 . 15 13 Ram 7 | . . . . . . . 2 . . . . . 5 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 44 | . . . . . 34 . . . . . . . 10 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / Upp x2) History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 205 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 13) 582 | -10/Materials | Discovered new exit (range 16) 651 | -10/Materials | Entered another Materials area 651 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 851 | -9/Materials | Discovered new exit (range 15) 875 | -9/Materials | Identified exit to Materials 876 | -9/Materials | Entered another Materials area 876 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1163 | -8/Materials | Repaired Sensor Array 1327 | -8/Materials | Repaired Aluminum Leg 1382 | -8/Materials | Discovered new exit (range 16) 1399 | -8/Materials | Identified exit to Factory 1400 | -8/Materials | Entered Factory 1400 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1484 | -7/Factory | Build established: Scavenger-Assassin 1878 | -7/Factory | Identified exit to Garrison 1879 | -7/Factory | Entered Garrison 1942 | -7/Garrison | Triggered checkpoint 1978 | -7/Garrison | Triggered checkpoint 2006 | -7/Garrison | Garrison Relay disabled 2068 | -7/Garrison | Lost 9 parts (1p3n2u3w) 2116 | -7/Garrison | Discovered new exit (range 10) 2118 | -7/Garrison | Identified exit to Factory 2118 | -7/Garrison | Entered Factory 2166 | -7/Factory | Repaired Imp. Sensor Array 2329 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 2345 | -7/Factory | Core integrity fell below 50% 2390 | -7/Factory | Identified exit to DSF 2390 | -7/Factory | Entered DSF 2425 | -7/DSF | Additional patrols routed to DSF 2464 | -7/DSF | Lost 6 parts (1p4n1u) 2477 | -7/DSF | Core integrity fell below 20% 2477 | -7/DSF | Discovered new exit (range 11) 2489 | -7/DSF | Entered Factory 2489 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2518 | -6/Factory | Lost 5 parts (4u1w) 2616 | -6/Factory | Lost 4 parts (1p1n2u) 2698 | -6/Factory | Discovered new exit (range 13) 2718 | -6/Factory | Identified exit to Lower Caves 2718 | -6/Factory | Entered Lower Caves 2738 | -6/Lower Caves | Learned Factory emergency access door positions 2776 | -6/Lower Caves | Discovered new exit (range 13) 2779 | -6/Lower Caves | Identified exit to Lower Caves 2780 | -6/Lower Caves | Entered another Lower Caves area 2843 | -6/Lower Caves | Encountered a Warlord checkpoint 2846 | -6/Lower Caves | Discovered new exit (range 14) 2850 | -6/Lower Caves | Identified exit to Data Miner 2850 | -6/Lower Caves | Entered Data Miner 2850 | -6/Data Miner | Discovered new exit (range 6) 2852 | -6/Data Miner | Identified exit to Proximity Caves 2856 | -6/Data Miner | Met Data Miner 2865 | -6/Data Miner | Learned location of Section 7 (-2) 2865 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2869 | -6/Data Miner | Received God Mode back door access code from Data Miner 2876 | -6/Data Miner | Entered Proximity Caves 2879 | -5/Proximity Caves | Spotter reported a threat 2879 | -5/Proximity Caves | Spotter reported a threat 2883 | -5/Proximity Caves | Escorted by Enhanced Grunt 2895 | -5/Proximity Caves | Build established: Scavenger-Sprinter 3193 | -5/Proximity Caves | Spotted B-75 Beast 3265 | -5/Proximity Caves | Discovered new exit (range 13) 3294 | -5/Proximity Caves | Identified exit to Factory 3301 | -5/Proximity Caves | Entered Factory 3301 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3552 | -5/Factory | Identified exit to DSF 3601 | -5/Factory | Search patrols dispatched 3610 | -5/Factory | Identified exit to Upper Caves 3655 | -5/Factory | Discovered new exit (range 7) 3656 | -5/Factory | Identified exit to Factory 3718 | -5/Factory | Discovered exit to Factory (range 18) 3746 | -5/Factory | Build established: Hacker-Mutant 3746 | -5/Factory | Discovered exit to Factory (range 5) 3871 | -5/Factory | Core integrity fell below 50% 3901 | -5/Factory | Search patrols dispatched 3903 | -5/Factory | Core integrity fell below 20% 3931 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03874_ C-30 ARC bursts open, deploying its payload. 03874_ S-27 Virus unfolds itself. 03877_ Slammed into S-27 Virus. 03877_ Destabilizing: Core damaged (-10). 03878_ Slammed into S-27 Virus. 03884_ S-27 Virus destroyed. 03885_ Acquired Field Propulsion Drive. 03888_ Imp. Hacking Suite destroyed. 03892_ Field Propulsion Drive destroyed. 03901_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 03901_ Triangulator destroyed. 03901_ Penetrated by Slug. 03904_ W-25 Informer sends out distress signal. 03910_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 03913_ Slammed into G-50 Soldier. 03913_ Destabilizing: System corrupted (+1). 03915_ Knocked back. 03920_ K-01 Serf cleans the Subcomponent Replicator. Map ----- +----------------------------------------------------+ | ??????????????????????????????# ??# ## # | | ??????????????????????????????# ??# ## | | ??????????????????????????????# !! ???# ## | | ??????????????????????????????# !! ???#!## | | ??????????????????????????????######????#%## # | | ????????????????????????????????????????#/######## | | ????????????????????????????????????????#=!! | | ????????????????????????????????????????#* | | ???????????????????>????????????????????# | | ????????????????????????????????????#???# | | ????????????????????????????????????# ??# """" """ | | ????????????????????????????????????# ??# """" """ | | ????????????????????????????????????# ??# """" """ | | ????????????????????????????????????# ### """" """ | | ????????????????????????????????????# + """" """ | | ????????????????????????????????????# # """" """ | | ???+????????????????????????????????# # """" """ | | ????????????########????????????????# + | | ????????????# #????????????????# ######+### | | ????????????# """ #????????# ### | | ????????????# """ #????????# | | ????????????# """ ########## ###### | | ????????????# + #???????????# | | ????????????# """ # #?????####### | | ????????????# """ # ### # / | | ????????????# """ # @ # # | | ????????????# s # # | | ???+????????# """ s# k # ######+#### | | ????????????+ """ ####### ## #?????????? | | ????????????# """ #?????? ## #?????????? | | ????????????# #??????k ## #?????????? | | ????????????# #?????# u ## #?????????? | | ????????????##+########### ## #?????????? | | ????????????# ! /k + #?????????? | | ????????????# """"" ######+## #?????????? | | ????????????# """"" #???????# #?????????? | | ????????????# """ #???????##/####?????????? | | ????????????# #????????# #????????????? | | ????????????# """"" #????????# #????????????? | | ????????????# """"" #????????# #????????????? | | ????????????# """ #????????#*#????????????? | | ????????????# #????????#=#????????????? | | ????????????# #????#####+########?????? | | ????????????# #????# =%%= =#?????? | | ??#####+##### #????# "[ != #?????? | | ??# !####/############## != #?????? | | ### + !! #?????? | | # #?????? | | # #?????? | | + """"""" #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 29 Energy Capacity 220 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 150 Evasion (%) 72 Offensive Hacking 14 Defensive Hacking 20 Item Schematics ----------------- Remote Shield | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Mic. Fission Core | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Adv. Force Field | -6/Data Miner | Free Field Propulsion Drive | -5/Factory | Hacked Nuclear Pulse Array | -5/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Adv. Hacking Suite | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed The Oracle Challenges ------------ None Game ------ Seed CoolantThermoelectricCloak Manual? 0 Play Time 02:36:07 Cumulative 48.0 hours Start 2023.09.27 @ 23:19:23 End 2023.09.29 @ 02:28:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 21 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 32 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a422337b-87e3-4680-9361-f9405336adfe