Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.06.07 @ 16:26:43 Player: RomanTheEvil Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (108) 540 Value Destroyed (4167) 4167 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (346) 346 TOTAL SCORE: 10813 Bonus ------- High Alert Combat Kills 46 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Linear Gravjet Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Generic] Improved Targeting Computer Layered Light Armor Plating System Restoration Module > --- WEAPON ----------- Advanced Plasma Cannon Gauss Rifle Heavy Flak Cannon > --- INVENTORY -------- Improved Heat Sink Advanced Sensor Array Cooled Particle Cannon Gauss Rifle [Rating: 75] Favorites ----------- Power Fission Core Engine Angular Momentum Engine Power Core Fission Core Propulsion Flexi-carbon Leg Treads Armored Treads Leg Flexi-carbon Leg Hover Unit Gyrokinetic Inverter Utility Improved Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Layered Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 2 2 . 2 . . . . 2 2 Power 2 | . . 1 . . . . . . . . . 1 Propulsion 4 | . . 1 1 . . 1 . . . . . 1 Utility 5 | . . . 1 1 . 1 . . . . 2 . Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 109 | 5 3 9 8 9 20 22 2 3 . . 19 9 Power 27 | 1 1 2 1 1 7 6 1 . . . 5 2 Engine 11 | 1 1 2 . 1 3 1 . . . . . 2 Core 16 | . . . 1 . 4 5 1 . . . 5 . Reactor . | . . . . . . . . . . . . . Propulsion 32 | 2 . 2 2 4 5 9 1 1 . . 5 1 Treads 5 | . . . 2 3 . . . . . . . . Leg 26 | 2 . 2 . 1 5 9 1 1 . . 5 . Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . Utility 30 | 1 1 2 4 2 2 5 . 1 . . 6 6 Device 14 | . 1 1 1 . 2 3 . . . . 3 3 Storage 1 | 1 . . . . . . . . . . . . Processor 5 | . . . . 1 . . . . . . 3 1 Hackware . | . . . . . . . . . . . . . Protection 10 | . . 1 3 1 . 2 . 1 . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 20 | 1 1 3 1 2 6 2 . 1 . . 3 . Energy Gun 9 | 1 1 2 1 1 2 1 . . . . . . Energy Cannon 7 | . . 1 . . 4 1 . . . . 1 . Ballistic Gun 3 | . . . . 1 . . . . . . 2 . Ballistic Cannon 1 | . . . . . . . . 1 . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 3 1 . . . . . 1 Parts Lost 50 | . 1 4 4 . 6 7 . . . 1 12 15 Power 15 | . . 2 1 . 3 2 . . . . 2 5 Propulsion 13 | . . 1 . . 3 2 . . . . 5 2 Utility 17 | . 1 1 3 . . 1 . . . . 3 8 Weapon 5 | . . . . . . 2 . . . 1 2 . Highest Loss Streak 12 | . 1 3 4 . 1 2 . . . 1 12 9 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 3 | . 2 2 3 2 3 3 5 5 4 4 2 2 Power . | . 1 . . . . . 1 1 . . . 1 Propulsion . | . . . . . . . 1 . . . . . Utility 1 | . . . 2 . . 1 1 1 2 2 1 1 Weapon 1 | . . 1 1 . 1 1 2 2 2 2 . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 8 | . . . 1 2 2 . . . . . . 3 Power . | . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 . . . . . . 2 Utility 1 | . . . . . . . . . . . . 1 Weapon 4 | . . . 1 2 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 81 87 27 39 77 91 93 93 100 99 84 55 Engine 3 | . 14 20 . 6 5 3 . . . . . 2 Core 7 | . . . 4 . 5 8 13 6 13 13 10 7 Treads 2 | . . . 8 12 9 . . . . . . . Leg 26 | . 28 28 . 1 16 31 33 32 33 33 24 18 Device 15 | . 10 10 . 3 14 18 20 20 20 19 13 9 Processor 6 | . . . . 1 7 6 6 6 6 6 17 13 Protection 4 | . . 5 12 3 . 6 6 6 6 6 3 1 Energy Gun 2 | . 14 15 1 3 4 . . . . . . . Energy Cannon 9 | . . 4 . . 8 13 13 13 13 12 3 . Ballistic Cannon 1 | . . . . . . . . 5 6 6 3 . Peak Build Rating 75 | 5 7 12 21 31 44 68 65 70 66 66 75 72 Average Rating 50 | 3 6 10 9 19 36 60 64 63 66 65 62 52 On Entrance 35 | . 5 6 . . 31 42 63 65 63 66 58 61 Avg Prop Armor Cover (%) 6 | . . . . . 9 . . . . . . 5 Naked Turns 150 | . . 12 120 18 . . . . . . . . Heaviest Build 52 | 10 12 23 28 25 35 52 42 50 44 44 43 37 Greatest Support 103 | 20 20 30 43 68 68 100 100 100 100 100 103 103 Greatest Overweight (x) 4 | 1 . 1 1 2 1 . . . . . 4 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 4 5 5 5 5 5 5 4 4 4 4 Average Carried 3 | . 2 2 3 1 3 3 5 4 4 4 2 2 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 3 4 1 4 5 5 5 4 4 3 2 Class Distribution -------------------- 34% | Scavenger-Mutant 32% | Scavenger-Skirmisher 23% | Mutant 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Matter Collected 1719 | 204 76 50 58 56 559 260 25 79 . 80 272 . Remotely . | . . . . . . . . . . . . . Salvage Created 4257 | . 346 243 114 33 1690 1086 194 17 . 154 380 . Parts 213 | . 20 15 5 4 75 51 10 2 . 5 26 . Haulers Intercepted 3 | . . . . . 3 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 13 1 . 5 . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 95 | . 11 5 3 1 31 19 5 2 . 7 11 . Guns 41 | . 11 2 3 1 19 . . . . . 5 . Cannons 51 | . . 3 . . 11 17 5 2 . 7 6 . Classes Destroyed 14 | . 3 2 . 1 5 1 . 1 . 1 . . Worker 2 | . . . . . 2 . . . . . . . Hauler 3 | . . . . . 3 . . . . . . . Recycler 2 | . . . . . 2 . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . Operator 1 | . . . . . . 1 . . . . . . Drone 2 | . . . . . . . . . . 2 . . Watcher 4 | . 1 . . . 2 1 . . . . . . Swarmer 29 | . 6 . 1 . 4 4 3 . . 4 7 . Grunt 34 | . 5 1 2 . 19 5 2 . . . . . Brawler 2 | . . 1 . . . 1 . . . . . . Sentry 9 | . . 3 . . 4 2 . . . . . . Hunter 10 | . . . . . 2 6 . . . . 2 . Programmer 8 | . . . . 1 2 1 . 1 . 1 2 . Thief 1 | . . . . . . . . 1 . . . . Best Kill Streak 8 | . 5 2 2 1 8 8 3 1 . 3 8 . Combat Bots Only 8 | . 5 2 2 1 6 8 3 1 . 3 8 . Max Kills in Single Turn 2 | . 1 1 1 1 2 1 1 1 . 1 2 . Gunslinging 1 | . . . . . 1 . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 1453 | . 46 89 173 6 292 327 36 7 . 50 141 286 Missed 482 | . 10 24 36 3 89 120 19 2 . 19 24 136 Hits 971 | . 36 65 137 3 203 207 17 5 . 31 117 150 Melee 5 | . . 1 . . . 1 . 3 . . . . Projectile 966 | . 36 64 137 3 203 206 17 2 . 31 117 150 AOE 7 | . . . . . . . . . . . . 7 Critical Strikes 29 | . . 2 6 . 9 4 . 1 . . . 7 Part Disruptions 2 | . . . . . . . . . . . 1 1 Damage Taken 11433 | . 268 613 1456 185 1891 2253 133 31 . 395 1469 2739 Core 2565 | . 103 113 375 11 203 263 10 . . . 333 1154 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 3296 | . 85 181 418 48 573 662 43 10 . 115 431 730 Regen/Repaired (Parts) 182 | . . 50 . . . 132 . . . . . . Core Remaining (%) 66 | 100 58 71 31 . 69 . . . . 67 66 . Volleys Fired 255 | . 35 16 16 4 75 65 6 7 . 11 20 . Largest 3 | . 1 2 1 2 3 3 2 3 . 3 3 . Hottest 170 | . 65 133 69 97 164 90 60 104 . 104 170 . Shots Fired 512 | . 35 31 16 8 164 145 12 21 . 32 48 . Gun 204 | . 35 20 16 8 104 . . . . . 21 . Cannon 308 | . . 11 . . 60 145 12 21 . 32 27 . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 95 | . . . . 4 45 . . 7 . 11 28 . Thermal 417 | . 35 31 16 4 119 145 12 14 . 21 20 . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 47 | . 7 12 26 6 47 45 8 8 . 7 14 . Robot Miss Streak 3 | . 3 3 1 2 3 2 1 1 . 3 2 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . . . . . 5 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . Shots Hit Robots 405 | . 26 26 15 6 146 114 8 16 . 16 32 . Core Hits 241 | . 16 10 5 5 128 35 6 6 . 11 16 3 Critical Kills 1 | . . . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 7 | . 2 2 . . 3 . . . . . . . Burn 6 | . 2 2 . . 2 . . . . . . . Meltdown 1 | . . . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9941 | . 370 422 310 152 3597 3143 218 339 . 365 910 115 Guns 3508 | . 370 236 305 152 2154 . . . . . 291 . Cannons 6271 | . . 183 . . 1442 3111 218 339 . 365 613 . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 162 | . . 3 5 . 1 32 . . . . 6 115 Kinetic 1493 | . . . . 88 880 . . 115 . 86 324 . Thermal 8286 | . 370 419 305 64 2716 3111 218 224 . 279 580 . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . . . . . 1 1 . . . 1 6 13 Average Corruption 3 | . . . . . 1 1 . . . 1 5 6 Corruption Purged 3 | . . . . . . 1 . . . 1 1 . Corruption Blocked . | . . . . . . . . . . . . . Effects 22 | . . . . . 2 . . . . 1 8 11 Message Errors 6 | . . . . . . . . . . . 1 5 Matter Fused 5 | . . . . . . . . . . . 3 2 Heat Flow Errors 1 | . . . . . . . . . . . 1 . Energy Discharges 4 | . . . . . . . . . . . 2 2 Parts Rejected 1 | . . . . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . 1 . . . . . 1 . Misfires 1 | . . . . . 1 . . . . . . . Misdirections 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 127 | . . . . . 6 96 . 14 . 3 8 . Projectiles 127 | . . . . . 6 96 . 14 . 3 8 . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 11 | . . . . . . . . 3 . 4 2 2 Impact 2 | . . . . . . . . . . . . 2 Kinetic 7 | . . . . . . . . 2 . 3 2 . Secondary 2 | . . . . . . . . 1 . 1 . . Self-Inflicted Damage 38 | . . . . . . . . . . . . 38 Shots . | . . . . . . . . . . . . . Rammed 29 | . . . 6 . . . . . . . . 23 Targets Rammed 41 | . . 1 6 . 1 4 . . . . 1 28 Kicked 11 | . . 1 . . . 4 . . . . 1 5 Crushed 1 | . . . . . 1 . . . . . . . Highest Temperature 490 | . 360 430 490 54 369 34 . . . . 294 13 Average Temperature 139 | . 112 206 227 24 78 10 . . . . 129 13 Received Heat Transfer 2928 | . 117 384 729 . 1050 432 12 . . . . 204 Effects 20 | . 4 8 4 . 3 . . . . . 1 . Shutdowns 4 | . 1 2 1 . . . . . . . . . Energy Bleed 3 | . 1 1 1 . . . . . . . . . Interference 10 | . 2 3 1 . 3 . . . . . 1 . Matter Decay 1 | . . . 1 . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . . 1 2 . . . . . . Combat Hostiles 3 | . . . . . 1 2 . . . . . . Parts Melted 35 | . 2 5 . . 9 16 . . . 1 2 . Heat Transferred 13814 | . 1110 1036 592 111 4948 4255 296 296 . 370 800 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . 2 . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Maximum Alert Level 2 | . . . . . 2 1 . . . . 1 . Low Security (%) 77 | 100 100 100 100 100 29 86 . . . . 59 100 Level 1 18 | . . . . . 53 13 . . . . 40 . Level 2 3 | . . . . . 16 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 481 | . 150 75 40 30 481 223 . . . . 339 111 Initial 170 | . . 54 7 3 . 170 . . . . 168 111 Average 114 | . 38 43 4 2 274 98 . . . . 196 38 Influence Increases 3455 | . 330 158 92 30 968 648 125 30 . 195 597 282 Destroy 0b10 Robot/C 1840 | . 220 100 60 20 620 380 100 20 . 100 220 . Destroy 0b10 Robot/NC 75 | . 5 . . . 50 10 . . . 10 . . Destroy Leader 424 | . 42 40 10 10 150 102 10 10 . 10 40 . Successful Hack 159 | . 3 18 22 . 42 52 . . . . 10 12 Disable Machine 63 | . . . . . 9 36 . . . . 18 . Destroy Structure 99 | . . . . . 7 8 . . . . 84 . Advance Influence 150 | . . . . . . . . . . . 150 . Partial Spotted 30 | . . . . . . 15 . . . . 15 . Lose Combat Pursuer 615 | . 60 . . . 90 45 15 . . 75 60 270 Influence Decreases 3429 | . 180 286 104 40 530 917 294 30 . 160 367 521 Entered New Map 634 | . . 96 15 7 . 268 77 . . . 17 154 Time Decay 2219 | . 90 150 49 33 470 579 217 30 . 150 230 221 Lost Part 420 | . 10 40 40 . 60 70 . . . 10 120 70 Purge Threat 156 | . 80 . . . . . . . . . . 76 Squads Dispatched 28 | . 2 2 1 1 7 7 . . . . 2 6 Investigation 11 | . 2 2 . . 2 2 . . . . 1 2 Extermination 8 | . . . . 1 2 2 . . . . 1 2 Reinforcement 7 | . . . 1 . 3 1 . . . . . 2 Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . 2 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Distress Signals 11 | . 1 3 1 . 4 2 . . . . . . Communications Jammed 4 | . . . . . . . . . . . . 4 Distress Signals 4 | . . . . . . . . . . . . 4 Times Spotted 200 | . 18 18 13 2 43 29 6 3 . 12 17 39 Peak Tracking Total 15 | . 6 10 10 1 5 9 3 2 . 4 7 15 Tactical Retreats 27 | . 3 2 . . 4 3 1 . . 4 3 7 ECM-based Alert Blocks 4 | . . 4 . . . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Traps Triggered 5 | . . . . . 3 2 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Machines Disabled 7 | . . . . . 1 4 . . . . 2 . Max in Single Turn 2 | . . . . . 1 1 . . . . 2 . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Machines Accessed 43 | . 6 5 5 1 5 9 2 1 4 . 3 2 Terminals 23 | . 6 3 3 . 5 3 . . . . 2 1 Fabricators 2 | . . . . . . 2 . . . . . . Repair Stations 4 | . . 1 . . . 3 . . . . . . Recycling Units 2 | . . . 1 . . . . . . . 1 . Scanalyzers 3 | . . 1 1 1 . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 Total Hacks 129 | . 18 14 17 1 10 23 5 1 29 . 5 6 Successful 83 | . 11 10 8 . 5 9 5 1 29 . 2 3 Failed 46 | . 7 4 9 1 5 14 . . . . 3 3 Catastrophic 10 | . 1 2 2 1 1 2 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 22 | . 3 4 12 . . 2 . . . . 1 . Terminals 69 | . 18 9 14 . 10 10 . . . . 4 4 Fabricators 3 | . . . . . . 3 . . . . . . Repair Stations 9 | . . 2 . . . 7 . . . . . . Recycling Units 3 | . . . 2 . . . . . . . 1 . Scanalyzers 5 | . . 3 1 1 . . . . . . . . Garrison Access 5 | . . . . . . 3 . . . . . 2 Terminal Hacks 71 | . 11 7 5 . 5 3 5 1 29 . 2 3 Record 19 | . . 1 1 . . . 4 1 11 . 1 . Part Schematic 10 | . . . . . . . . . 10 . . . Robot Schematic 6 | . . . . . 1 . . . 5 . . . Robot Analysis 1 | . . 1 . . . . . . . . . . Prototype ID Bank 5 | . 1 1 . . . . . . 3 . . . Open Door 3 | . . . . . 2 . 1 . . . . . Open DSF 2 | . . . . . . 1 . . . . 1 . Branch Access Points 4 | . 1 1 1 . . . . . . . . 1 Emergency Access Points 2 | . 1 . 1 . . . . . . . . . Terminal Index 4 | . 1 1 1 . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Unreport Threat 3 | . 1 . . . . . . . . . . 2 Locate Traps 6 | . 3 1 . . 1 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . Registered Components 2 | . . 1 1 . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . Repair Station Hacks 4 | . . 2 . . . 2 . . . . . . Scan Component 2 | . . 1 . . . 1 . . . . . . Repair 2 | . . 1 . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . 1 1 . . . . . . . . . Retrieve Study 2 | . . 1 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 2 | . . . . . . 2 . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators 2 | . . . . . . 2 . . . . . . Fabnet 2 | . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 30 | . 6 5 3 1 3 8 . . . . 2 2 Full Trace Events 13 | . 3 2 1 . 2 2 . . . . 1 2 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . 1 . . . 5 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 2 | . . 1 1 . . . . . . . . . Parts Repaired 2 | . . 1 . . . 1 . . . . . . Time 70 | . . 26 . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . 6 6 2 Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Active Infowar (turns) 7555 | . 262 297 34 235 941 1421 1530 1049 117 668 464 537 Sensors 7109 | . 262 . 34 235 941 1421 1530 1049 117 668 427 425 Terrain 1100 | . . . . . . 1100 . . . . . . Decoding 1001 | . . . . . . . . . . . 464 537 Jamming 243 | . . . . . . . . . . . . 243 ECM 297 | . . 297 . . . . . . . . . . Robot Analysis Total 1 | . . 1 . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 2 . 1 . . Drone Launches 2 | . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . 2 Decoded 0b10 Intel 29 | . . . . . . . . . . . 12 17 Traps 6 | . . . . . . . . . . . . 6 Emergency Access 5 | . . . . . . . . . . . 3 2 Items 12 | . . . . . . . . . . . 6 6 Machines 4 | . . . . . . . . . . . 1 3 Guards 2 | . . . . . . . . . . . 2 . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Turns Passed 8291 | 58 386 311 292 399 1015 1421 1530 1049 117 702 464 547 Spaces Moved 5883 | 44 252 198 289 259 517 836 1234 823 94 538 284 515 Core 500 | 12 . 25 226 66 . . . . . . 4 167 Treads 355 | . . . 63 133 159 . . . . . . . Legs 5000 | 32 252 173 . 60 358 836 1234 823 94 538 280 320 Wheels . | . . . . . . . . . . . . . Hover 28 | . . . . . . . . . . . . 28 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 50 50 50 120 120 122 122 124 124 120 50 Average Speed 120 | 108 120 115 78 139 135 126 122 123 124 124 124 95 Slowest Speed 250 | 120 120 190 250 170 250 130 122 124 124 124 250 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 50 28 36 5 62 20 97 83 75 62 8 19 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . Known Exits Taken 8 | . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched 13 | . . . . . . . 7 3 . 3 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 58 | . . . . . 5 3 2 4 . 3 41 . Melee . | . . . . . . . . . . . . . Projectile 20 | . . . . . 5 3 2 4 . 3 3 . AOE 38 | . . . . . . . . . . . 38 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Total 6620 | 54 300 250 334 290 676 1066 1247 837 94 548 354 570 Wait 159 | . 2 10 4 6 17 106 3 3 . . 8 . Move 5871 | 43 251 197 288 258 516 835 1233 822 93 537 283 515 Hop . | . . . . . . . . . . . . . Pick Up 110 | 6 7 7 8 8 27 18 1 1 . . 17 10 Fast Attach 7 | . . . 1 1 1 3 . 1 . . . . Attach 79 | 5 1 5 6 9 19 10 . 1 1 . 14 8 Detach 2 | . . . . 1 1 . . . . . . . Swap 37 | . 2 5 1 . 6 13 2 1 . . 5 2 Drop 58 | . 2 9 4 3 13 12 2 1 . . 6 6 Fire 255 | . 35 16 16 4 75 65 6 7 . 11 20 . Melee . | . . . . . . . . . . . . . Ram 24 | . . . . . . . . . . . . 24 Kick 11 | . . 1 . . . 4 . . . . 1 5 Crush 7 | . . . 6 . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 14) 445 | -10/Materials | Entered another Materials area 445 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 547 | -9/Materials | Repaired Aluminum Leg 708 | -9/Materials | Identified exit to Mines 752 | -9/Materials | Discovered new exit (range 9) 756 | -9/Materials | Entered another Materials area 756 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 775 | -8/Materials | Lost 3 parts (2p1n) 995 | -8/Materials | Core integrity fell below 50% 1042 | -8/Materials | Discovered new exit (range 13) 1048 | -8/Materials | Entered Factory 1048 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1068 | -7/Factory | Lost 4 parts (1p3u) 1089 | -7/Factory | Discovered new exit (range 15) 1445 | -7/Factory | Identified exit to Storage 1447 | -7/Factory | Entered Storage 2381 | -7/Storage | Discovered new exit (range 16) 2389 | -7/Storage | Build established: Scavenger-Mutant 2460 | -7/Storage | Identified exit to Factory 2462 | -7/Storage | Entered Factory 2462 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2526 | -6/Factory | Identified exit to DSF 2984 | -6/Factory | Build established: Skirmisher 3127 | -6/Factory | Garrison activated, responded to threat 3163 | -6/Factory | Allied Derelicts emerged from ambush trap array 3235 | -6/Factory | Lost 3 allies 3412 | -6/Factory | Destroyed 8 combat bots 3491 | -6/Factory | Repaired Imp. Titanium Leg 3686 | -6/Factory | Build established: Scavenger-Skirmisher 3871 | -6/Factory | Discovered new exit (range 10) 3882 | -6/Factory | Identified exit to Lower Caves 3883 | -6/Factory | Entered Lower Caves 3920 | -6/Lower Caves | Learned Factory trap positions 4077 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4088 | -6/Lower Caves | Build established: Scavenger-Mutant 4593 | -6/Lower Caves | Encountered a Warlord checkpoint 4601 | -6/Lower Caves | Learned 8 Factory zone layouts 4810 | -6/Lower Caves | Discovered new exit (range 8) 4829 | -6/Lower Caves | Identified exit to Lower Caves 5274 | -6/Lower Caves | Entered an active Warlord outpost 5288 | -6/Lower Caves | Learned Armory trap positions 5288 | -6/Lower Caves | Learned Extension security intel 5288 | -6/Lower Caves | Learned Armory garrison access intel 5413 | -6/Lower Caves | Entered another Lower Caves area 5641 | -6/Lower Caves | Discovered new exit (range 7) 5647 | -6/Lower Caves | Identified exit to Factory 5746 | -6/Lower Caves | Build established: Scavenger-Skirmisher 5753 | -6/Lower Caves | Encountered a Warlord checkpoint 6210 | -6/Lower Caves | Learned 8 Factory zone layouts 6213 | -6/Lower Caves | Identified exit to Data Miner 6259 | -6/Lower Caves | Entered a destroyed Warlord outpost 6462 | -6/Lower Caves | Entered Data Miner 6463 | -6/Data Miner | Discovered new exit (range 6) 6475 | -6/Data Miner | Identified exit to Proximity Caves 6492 | -6/Data Miner | Met Data Miner 6528 | -6/Data Miner | Learned location of Section 7 (-2) 6528 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6552 | -6/Data Miner | Received God Mode back door access code from Data Miner 6579 | -6/Data Miner | Entered Proximity Caves 6582 | -5/Proximity Caves | Spotter reported a threat 6788 | -5/Proximity Caves | Spotted B-75 Beast 7227 | -5/Proximity Caves | Ambushed by research squad 7270 | -5/Proximity Caves | Discovered exit to Factory (range 10) 7281 | -5/Proximity Caves | Entered Factory 7281 | -5/Factory | Evolved 2 slots: Utility x2 7282 | -5/Factory | Identified exit to Upper Caves 7283 | -5/Factory | Identified exit to Factory 7284 | -5/Factory | Loaded intel: 101 trap records 7628 | -5/Factory | Lost 12 parts (2p5n3u2w) 7634 | -5/Factory | Destroyed 8 combat bots 7745 | -5/Factory | Entered another Factory area 7745 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7897 | -4/Factory | Build established: Scavenger-Mutant 8119 | -4/Factory | Lost 3 parts (1n2u) 8186 | -4/Factory | System corruption reached 10% 8212 | -4/Factory | Lost 9 parts (5p1n3u) 8242 | -4/Factory | Core integrity fell below 50% 8246 | -4/Factory | Identified exit to Upper Caves 8271 | -4/Factory | Incoming investigation squad redirected 8283 | -4/Factory | Core integrity fell below 20% 8292 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 9U. 08275_ Slammed into S-27 Virus. 08277_ Adv. Signal Interpreter broken. 08277_ Destabilizing: Short circuit. 08282_ Penetrated by Slug. 08282_ Slammed into G-67 Veteran. 08282_ 0b10 Decoder Chip [Generic] destroyed. 08282_ System corrupted by crushing effect (+1). 08283_ Slammed into G-67 Veteran. 08284_ Destabilizing: System corrupted (+1). 08284_ Penetrated by Slug. 08285_ Slammed into G-67 Veteran. 08286_ Destabilizing: System corrupted (+1). 08286_ Slug penetrates P-70 Sage. 08287_ Slammed into G-67 Veteran. 08288_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08289_ Slammed into G-67 Veteran. 08290_ G-67 Veteran knocked back. 08291_ Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | ??????????????????# ## ! # #??????????? | | ????????????????### #####/######## ! #??????????? | | ????????????????# ### ##?????#! #??]???????? | | ????????????????# ####### !#??????????? | | ????????????????# " / #??????????? | | ????????????????# ####### /#??????????? | | ????????????????# ## #?????# #??????????? | | ????????????????######## #?????# ! #??????????? | | ??????????????# + #?????# #??????????? | | ??????????????# ==! # ############??????????? | | ??????????????# == ??# # """T""" #???????????? | | ??????????????# =!????# # #???????????? | | ??????????????# ??????# # ! | #???????????? | | ??????????????#????????# p / #???????????? | | ???????????????????????# # """ """ #???????????? | | ???????????????????????# # """ """ #???????????? | | ???????????????????????## ## """ """ #???????????? | | ?????????""?????????????# ## #???????????? | | #??????? ""?????????????# ############???????????? | | #??????? ""?????????????# #??????????????????????? | | ####### ?????????????#p#??????????????????????? | | # "????###########s##?????????????????????? | | + ??????# ggss#?????????????????????? | | #???????# """" """"g #?????????????????????? | | #???????# """" """"% #?????????????????????? | | ######### """" """"@%#?????????????????????? | | + """" """"g #?????????????????????? | | # #?????????????????????? | | + """" """" #?????????????????????? | | """ # """" """" #?????????????????????? | | """" # """" """" #?????????????????????? | | ##########+##+# """" """" #?????????????????????? | | #???????????# #?????????????????????? | | #???????????# ! #?????????????????????? | | ]#???????????##############?????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ##############???????????????????????????????????? | | # ] #?##########????????????????????????? | | # #?# #????????????????????????? | | # #?# ""G"" #????????????????????????? | | # ### " " #??^?????????????????????? | | + "## #????????????????????????? | | #= ## #????????????????????????? | | +% ## """ #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 39 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 70 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Robot Schematics ------------------ A-02 Transporter | -7/Storage | Hacked S-27 Virus | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 44% | -9/Materials Imp. Titanium Leg | 20% | -6/Factory Studied --------- Imp. Ion Engine | -9/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% For Emergencies Only Ghost 'Em I Have A Map? Item+ Look Less Dangerous Next Time Organ Harvest There's More Where That Came From Throw Away The Key Challenges ------------ None Game ------ Seed ArcMatterLayer Manual? 0 Play Time 02:10:57 Cumulative 35.7 hours Start 2026.06.06 @ 15:34:24 End 2026.06.07 @ 16:26:43 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 0 Adventurer 29 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2de93ca9-9a4b-48a1-a776-225187c861ea