Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.18 @ 16:09:45 Player: Storm Mk9 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (833) 833 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2813 Bonus ------- None Cogmind --------- Core Integrity 498/550 Matter 293/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (165) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Armored Treads > --- UTILITY (5) ------ Improved Heat Sink Advanced Heat Sink Large Storage Unit Seismic Detector Targeting Computer > --- WEAPON (3) ------- Particle Gun Assault Rifle Enhanced Autogun > --- INVENTORY (15) --- Light Treads Light Treads Heavy EM Pulse Gun Beam Rifle Heavy Particle Cannon Light Assault Rifle Heavy Assault Rifle Gauss Rifle Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Seismic Detector Targeting Computer > --- WEAPON ----------- Particle Gun Assault Rifle Enhanced Autogun > --- INVENTORY -------- Light Treads Light Treads Light Treads Heavy EM Pulse Gun Beam Rifle Heavy Particle Cannon Light Assault Rifle Heavy Assault Rifle Gauss Rifle Grenade Launcher Mining Laser [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . . 3 Weapon 1 | . . . . 1 Parts Attached 24 | 7 3 2 . 12 Power 5 | 1 1 1 . 2 Engine 4 | 1 1 . . 2 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 4 | 2 . . . 2 Treads 4 | 2 . . . 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 2 1 . . 4 Device 3 | 1 . . . 2 Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 8 | 2 1 1 . 4 Energy Gun 3 | 1 1 . . 1 Energy Cannon . | . . . . . Ballistic Gun 5 | 1 . 1 . 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 9 | . 1 2 . 6 Power 3 | . . 1 . 2 Propulsion 2 | . . 1 . 1 Utility 1 | . . . . 1 Weapon 3 | . 1 . . 2 Highest Loss Streak 2 | . 1 2 . 2 To Critical Strikes . | . . . . . Average Backups 6 | 2 5 6 7 7 Power 1 | . 1 1 1 . Propulsion . | . . . . 1 Utility 1 | . 1 2 2 . Weapon 3 | 1 1 3 4 4 Tool/Special . | . . . . . Unused Backups 8 | . . . . 8 Power . | . . . . . Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon 6 | . . . . 6 Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 100 85 85 93 Engine 7 | . 14 . . 5 Core 5 | . . 13 14 1 Treads 20 | . 28 14 14 17 Device 15 | . 14 14 14 18 Storage 12 | . 14 14 14 9 Processor 2 | . . . . 8 Protection 1 | . . . . 6 Energy Gun 14 | . 16 14 14 10 Ballistic Gun 12 | . 11 13 14 14 Peak Build Rating 25 | 7 7 8 8 25 Average Rating 10 | 4 6 7 8 19 On Entrance 6 | . 7 7 8 8 Naked Turns . | . . . . . Heaviest Build 38 | 14 30 30 29 38 Greatest Support 40 | 40 40 20 20 40 Greatest Overweight (x) 1 | 1 . 1 1 1 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 13 | 7 7 7 7 13 Average Carried 6 | 2 5 6 7 7 Final Capacity 15 | 8 15 15 15 15 Final Carried 10 | 3 6 7 7 10 Class Distribution -------------------- 79% | Mutant 13% | Scavenger-Gunner 4% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 579 | 242 96 20 . 221 Remotely . | . . . . . Salvage Created 986 | 20 466 46 . 454 Parts 46 | 4 19 4 . 19 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 1 | . . . 1 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 22 | . 10 3 . 9 Guns 22 | . 10 3 . 9 Classes Destroyed 6 | 1 2 1 . 2 Tunneler 1 | 1 . . . . Hauler 1 | . 1 . . . Swarmer 3 | . . 3 . . Grunt 15 | . 10 . . 5 Sentry 3 | . . . . 3 Hunter 1 | . . . . 1 Best Kill Streak 6 | 1 6 3 . 3 Combat Bots Only 6 | . 6 3 . 3 Max Kills in Single Turn 2 | 1 1 2 . 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 107 | . 56 12 . 39 Missed 25 | . 12 4 . 9 Hits 82 | . 44 8 . 30 Projectile 82 | . 44 8 . 30 AOE 2 | . . . . 2 Critical Strikes 1 | . . . . 1 Damage Taken 1262 | . 556 70 . 636 Core 141 | . 89 . . 52 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 . . 64 . Volleys Fired 84 | 1 49 4 . 30 Largest 3 | 2 2 2 . 3 Hottest 135 | 70 90 90 . 135 Shots Fired 194 | 2 98 8 . 86 Gun 194 | 2 98 8 . 86 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 86 | 1 42 . . 43 Thermal 85 | 1 49 4 . 31 Explosive . | . . . . . Electromagnetic 23 | . 7 4 . 12 Robot Hit Streak 14 | 1 11 2 . 14 Robot Miss Streak 5 | . 3 5 . 3 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 136 | 1 70 3 . 62 Core Hits 56 | 1 26 3 . 26 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 9 | . 4 . . 5 Burn 6 | . 3 . . 3 Destroy 2 | . 1 . . 1 Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1739 | 13 790 40 . 896 Guns 1739 | 13 790 40 . 896 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 633 | . 266 . . 367 Thermal 889 | 13 436 27 . 413 Explosive . | . . . . . Electromagnetic 217 | . 88 13 . 116 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 319 | 30 319 80 . 121 Average Temperature 107 | 18 135 46 . 39 Received Heat Transfer 546 | . 306 . . 240 Effects 2 | . 2 . . . Energy Bleed 2 | . 2 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 . . 2 Heat Transferred 2849 | 37 1480 74 . 1258 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 110 | 5 110 60 . 60 Initial 6 | . . 6 . . Average 22 | . 35 6 . 22 Influence Increases 593 | 5 266 70 . 252 Destroy 0b10 Robot/C 440 | . 200 60 . 180 Destroy 0b10 Robot/NC 10 | 5 5 . . . Destroy Leader 92 | . 32 10 . 50 Successful Hack 35 | . 29 . . 6 Destroy Structure 1 | . . . . 1 Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 580 | 5 249 87 . 239 Entered New Map 11 | . . 11 . . Time Decay 493 | 5 239 60 . 189 Lost Part 76 | . 10 16 . 50 Squads Dispatched 4 | . 3 . . 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . 3 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 4 | . 1 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 22 3 2 19 Peak Tracking Total 6 | . 3 3 2 6 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 6 | . 3 . . 3 Terminals 5 | . 3 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 14 . . 8 Successful 12 | . 8 . . 4 Failed 10 | . 6 . . 4 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual 15 | . 11 . . 4 Terminals 20 | . 14 . . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 5 . . 2 Robot Analysis 2 | . 2 . . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . . . . 1 Emergency Access Points 1 | . . . . 1 Registered Components 1 | . 1 . . . Registered Prototypes 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 3 . . 1 Terminals 4 | . 3 . . 1 Botnet 4 | . 3 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 3 . . 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . . . . 4 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 2055 | 17 815 540 197 486 Seismic 2055 | 17 815 540 197 486 Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 2 | . . 1 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 2133 | 95 815 540 197 486 Spaces Moved 836 | 64 305 214 83 170 Core 27 | 27 . . . . Treads 809 | 37 305 214 83 170 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 240 165 Average Speed 186 | 118 160 240 240 168 Slowest Speed 240 | 160 160 240 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 50 59 8 22 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . . . 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 1245 | 81 543 233 82 306 Wait 269 | 1 179 12 . 77 Move 832 | 63 304 213 82 170 Hop . | . . . . . Pick Up 31 | 9 6 2 . 14 Fast Attach 1 | 1 . . . . Attach 19 | 6 1 1 . 11 Detach . | . . . . . Swap 7 | . 2 1 . 4 Drop 2 | . 2 . . . Fire 84 | 1 49 4 . 30 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 16) 902 | -10/Materials | Discovered new exit (range 7) 911 | -10/Materials | Entered Mines 1016 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1116 | -10/Mines | Discovered new exit (range 8) 1121 | -10/Mines | Learned location of Zion (-6) 1439 | -10/Mines | Discovered new exit (range 7) 1451 | -10/Mines | Entered Subcaves 1452 | -10/Subcaves | Approached by a straggling Scientist 1639 | -10/Subcaves | Discovered new exit (range 4) 1648 | -10/Subcaves | Entered Materials 1648 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2134 | -8/Materials | Self-destructed Last Messages --------------- 02037_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 02050_ W-25 Informer sends out distress signal. 02068_ Lgt. Treads destroyed. 02074_ Heat Sink melted. 02074_ Y-45 Defender destroyed. 02076_ Acquired 46 matter. 02113_ K-01 Serf cleans the Terminal. 02134_ Connecting with Terminal... >>Access(Emergency) Found 2 emergency access doors: (19,7) (17,7) Map updated. >>Access(Branch) No branch access points found. 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