Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.14 @ 18:41:18

Player: LuciusMalfoy

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (76)      380
Value Destroyed (2196)     2196
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5596

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     215/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (516)
Movement                   Walking (180) Ox2
Location                   -6/Factory

 Parts 
-------
>                 --- POWER (2) --------
         Improved Deuterium Engine
         Improved Deuterium Engine
>                 --- PROPULSION (3) ---
                  Flexi-carbon Leg
                  Flexi-carbon Leg
>                 --- UTILITY (6) ------
            Large Storage Unit
    High-capacity Storage Unit
         Advanced Signal Interpreter
         Advanced Targeting Computer
>                 --- WEAPON (4) -------
                  Gatling Laser
                  Force Rifle
                  EM Pulse Cannon
                  Gauss Rifle
>                 --- INVENTORY (18) ---
                  Nuclear Core
            Light Nuclear Core
           Medium Treads
         Improved Heat Sink
            Large Storage Unit
         Hardened Heavy Armor Plating
                  System Shield
            Heavy EM Shotgun
  Faulty Improved Medium Laser
             Mini Grenade Launcher
             Mini Grenade Launcher
                  Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
          Light Nuclear Core
>               --- PROPULSION -------
         Medium Treads
       Improved Titanium Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Hardened Heavy Armor Plating
>               --- WEAPON -----------
          Heavy EM Shotgun
          Heavy EM Shotgun
                Lightning Gun
                Gauss Rifle
>               --- INVENTORY --------
       Improved Deuterium Engine
                Aluminum Leg
                Titanium Leg
                Titanium Leg
                Flexi-carbon Leg
          Large Storage Unit
       Hardened Medium Armor Plating
       Hardened Heavy Armor Plating
                System Shield
       Improved Medium Laser
                Gatling Laser
                Gatling Laser
                EM Pulse Cannon
                Gauss Rifle
           Mini Grenade Launcher
           Mini Grenade Launcher
[Rating: 56]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Core Shielding
Weapon                     Autogun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Autogun
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  4    | .   .   .   1   2   1   
  Weapon                   2    | .   .   1   1   .   .   
Parts Attached             87   | 7   12  19  5   17  27  
  Power                    12   | 1   1   4   .   2   4   
    Engine                 7    | 1   1   3   .   .   2   
    Core                   5    | .   .   1   .   2   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               31   | 2   4   11  .   4   10  
    Treads                 3    | 2   .   .   .   .   1   
    Leg                    20   | .   4   3   .   4   9   
    Wheel                  8    | .   .   8   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 2   4   .   2   2   3   
    Device                 .    | .   .   .   .   .   .   
    Storage                7    | 2   4   .   .   .   1   
    Processor              3    | .   .   .   1   2   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   1   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   31   | 2   3   4   3   9   10  
    Energy Gun             10   | 2   .   .   .   2   6   
    Energy Cannon          4    | .   .   .   .   3   1   
    Ballistic Gun          13   | .   3   4   2   2   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   2   .   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 18   | .   3   2   .   7   6   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   1   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   13   | .   3   2   .   6   2   
  Highest Loss Streak      5    | .   2   2   .   2   5   
Average Slot Usage (%)     96   | .   99  94  100 99  91  
  Engine                   4    | .   14  8   .   .   .   
  Core                     6    | .   .   2   9   7   11  
  Leg                      20   | .   27  9   27  22  19  
  Wheel                    3    | .   .   18  .   .   .   
  Storage                  18   | .   28  22  18  15  13  
  Processor                7    | .   .   .   1   15  13  
  Protection               4    | .   .   .   7   7   5   
  Energy Gun               8    | .   11  .   .   4   18  
  Energy Cannon            1    | .   .   .   .   5   .   
  Ballistic Gun            18   | .   16  32  35  18  7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             97   | 14  43  44  47  56  97  
  Greatest Support         57   | 40  40  38  30  54  57  
  Greatest Overweight (x)  29   | 1   1   13  1   1   29  
  Average Overweight (x)   .    | .   .   1   1   .   2   
Largest Inventory Capacity 18   | 6   16  16  16  16  18  
  Average Capacity         14   | 5   8   16  16  16  17  
  Most Carried             18   | 5   10  16  16  16  18  
  Average Carried          12   | 2   7   10  14  14  17  
  Final Capacity           18   | 6   16  16  16  16  18  
  Final Carried            16   | 5   10  16  16  16  13  

 Class Distribution 
--------------------
 56% | Gunner
 24% | Mutant
 11% | Scavenger-Gunner
  7% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Gunner | -9/Materials
 Scavenger-Tank | -8/Materials
         Gunner | -7/Factory
         Gunner | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Fac 
Matter Collected           2079 | 318 310 582 78  426 365 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            3002 | 90  840 631 57  630 754 
  Parts                    166  | 6   38  43  4   46  29  
Haulers Intercepted        3    | .   2   1   .   .   .   
Recyclers Shooed           5    | .   2   1   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  51   | .   12  12  1   15  11  
  Guns                     39   | .   12  12  1   7   7   
  Cannons                  6    | .   .   .   .   5   1   
  AOE                      5    | .   .   .   .   3   2   
Classes Destroyed          12   | 2   5   3   .   1   1   
  Worker                   8    | 1   1   2   .   4   .   
  Builder                  7    | .   .   3   .   3   1   
  Hauler                   3    | .   2   1   .   .   .   
  Recycler                 4    | 1   2   1   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   
  Swarmer                  15   | .   3   4   .   8   .   
  Grunt                    25   | .   9   6   .   5   5   
  Duelist                  2    | .   .   1   .   .   1   
  Sentry                   3    | .   .   1   1   1   .   
  Hunter                   4    | .   .   .   .   .   4   
  Programmer               2    | .   .   .   .   1   1   
Best Kill Streak           6    | 2   5   5   1   6   4   
  Combat Bots Only         4    | .   4   4   1   4   4   
Max Kills in Single Turn   4    | 1   1   2   1   4   2   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 2    | .   .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               4905 | .    634  404  .    1298 2569 
  Core                     1138 | .    87   36   .    93   922  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         88   | 100  65   91   100  86   .    
Volleys Fired              164  | 4    54   45   2    28   31   
  Largest                  4    | 2    2    3    4    4    4    
  Hottest                  233  | 90   90   66   86   196  233  
Shots Fired                456  | 8    104  134  8    106  96   
  Gun                      427  | 8    104  134  8    80   93   
  Cannon                   25   | .    .    .    .    22   3    
  Launcher                 4    | .    .    .    .    4    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  300  | .    62   134  8    72   24   
  Thermal                  31   | 4    3    .    .    .    24   
  Explosive                4    | .    .    .    .    4    .    
  Electromagnetic          121  | 4    39   .    .    30   48   
  Robot Hit Streak         17   | 4    12   9    8    13   17   
  Robot Miss Streak        11   | 1    5    5    2    11   5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    .    2    3    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    
Shots Hit Robots           276  | 5    71   71   6    57   66   
  Core Hits                146  | 4    30   34   2    45   31   
  Critical Hits            3    | .    .    2    .    .    1    
  Critical Kills           3    | .    .    2    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5146 | 67   990  762  69   1510 1748 
  Guns                     3759 | 65   981  753  69   630  1261 
  Cannons                  380  | .    .    .    .    304  76   
  Explosions               979  | .    .    .    .    568  411  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  28   | 2    9    9    .    8    .    
  Kinetic                  2171 | .    561  753  69   502  286  
  Thermal                  833  | 13   26   .    .    .    794  
  Explosive                515  | .    .    .    .    515  .    
  Electromagnetic          1599 | 52   394  .    .    485  668  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    .    
  Average Corruption       1    | .    .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    6    .    
    Message Errors         1    | .    .    .    .    1    .    
    Heat Flow Errors       2    | .    .    .    .    2    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    
    Targeting Errors       2    | .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            85   | .    .    .    .    7    78   
  Projectiles              7    | .    .    .    .    7    .    
  Explosions               78   | .    .    .    .    .    78   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      130  | .    1    3    .    101  25   
  Shots                    3    | .    .    .    .    2    1    
  Rammed                   8    | 1    3    2    .    1    1    
Targets Rammed             13   | 1    6    3    .    2    1    
  Kicked                   5    | .    3    1    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        789  | 90   291  70   12   319  789  
  Average Temperature      174  | 40   69   26   8    96   347  
  Received Heat Transfer   1221 | .    291  93   .    288  549  
  Effects                  82   | .    1    .    .    .    81   
    Shutdowns              20   | .    .    .    .    .    20   
    Energy Bleed           6    | .    1    .    .    .    5    
    Interference           19   | .    .    .    .    .    19   
    Matter Decay           3    | .    .    .    .    .    3    
    Short Circuit          9    | .    .    .    .    .    9    
    Damage (minor)         4    | .    .    .    .    .    4    
    Damage (major)         15   | .    .    .    .    .    15   
    Damage (core)          6    | .    .    .    .    .    6    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              10   | .    1    .    .    3    6    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    3    
  Heat Transferred         1170 | 37   74   .    .    .    1059 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    .    4    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             382  | 10  261 382 180 343 281 
  Initial                  123  | .   6   85  105 81  123 
  Average                  162  | 1   113 208 147 208 157 
Maximum Alert Level        1    | .   1   1   .   1   1   
  Low Security (%)         66   | 100 70  54  100 49  69  
  Level 1                  33   | .   29  45  .   50  30  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          14   | .   5   1   1   3   4   
  Investigation            5    | .   3   .   .   .   2   
  Extermination            2    | .   .   .   .   1   1   
  Reinforcement            7    | .   2   1   1   2   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           3    | .   1   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              79   | .   18  15  3   22  21  
  Peak Tracking Total      5    | .   5   5   1   5   4   
  Tactical Retreats        6    | .   .   2   .   .   4   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            4    | .   2   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          8    | .   .   .   .   6   2   
  Max in Single Turn       4    | .   .   .   .   4   2   
Machines Sabotaged         1    | .   1   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          8    | .   3   1   1   .   3   
  Terminals                6    | .   3   1   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                21   | .   6   3   1   .   11  
  Successful               14   | .   6   2   .   .   6   
  Failed                   7    | .   .   1   1   .   5   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   4   .   1   .   .   
  Terminals                13   | .   6   3   1   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   5   
  Recycling Units          3    | .   .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   3   2   .   .   2   
  Record                   1    | .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   
  Disarm Traps             1    | .   1   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   4   
  Scan Component           2    | .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   
    Sabotage               2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   1   .   3   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   
  Time                     76   | .   .   .   .   .   76  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               3733 | 154  717  632  292  900  1038 
Spaces Moved               1899 | 81   370  350  184  524  390  
  Core                     16   | 5    .    1    .    .    10   
  Treads                   80   | 76   4    .    .    .    .    
  Legs                     1562 | .    366  108  184  524  380  
  Wheels                   241  | .    .    241  .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  90   150  130  153  
  Average Speed            147  | 155  125  116  150  142  201  
  Slowest Speed            1500 | 160  160  700  150  160  1500 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       20   | 6    47   23   20   17   11   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          80   | .    .    .    .    47   33   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    2    
  AOE                      78   | .    .    .    .    47   31   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Total                      2505 | 97  532 499 194 609 574 
  Wait                     231  | .   70  43  .   23  95  
  Move                     1894 | 80  369 349 183 523 390 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  60   | 5   11  17  3   11  13  
  Fast Attach              20   | 7   3   7   1   1   1   
  Attach                   27   | .   3   3   2   9   10  
  Detach                   5    | .   1   3   .   .   1   
  Swap                     40   | .   6   9   2   7   16  
  Drop                     51   | .   9   20  1   5   16  
  Fire                     164  | 4   54  45  2   28  31  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     12   | .   6   3   .   2   1   
  Crush                    1    | 1   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  155 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  497 | -10/Materials | Discovered new exit (range 18)
  872 | -10/Materials | Entered another Materials area
  872 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1493 | -9/Materials  | Discovered new exit (range 4)
 1504 | -9/Materials  | Entered another Materials area
 1504 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1793 | -8/Materials  | Discovered new exit (range 3)
 1796 | -8/Materials  | Entered Factory
 1796 | -7/Factory    | Evolved 2 slots: Utility x2
 2250 | -7/Factory    | Build established: Gunner
 2663 | -7/Factory    | Discovered new exit (range 9)
 2695 | -7/Factory    | Identified exit to Factory
 2696 | -7/Factory    | Entered another Factory area
 2696 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 2998 | -6/Factory    | Repaired Imp. Titanium Leg
 3033 | -6/Factory    | Repaired Autogun
 3666 | -6/Factory    | Core integrity fell below 50%
 3703 | -6/Factory    | Core integrity fell below 20%
 3735 | -6/Factory    | Core destroyed

 Last Messages 
---------------
03722_ Acquired 70 matter.
03723_ Imp. Deuterium Engine permanently disabled.
03723_ Overheating: Short circuit.
03724_ Power failure, Imp. Deuterium Engine shutdown.
03726_ Slammed into R-10 Processor.
03726_ Destabilizing: System interference.
03726_ Gatling Laser temporarily disabled.
03726_ K-01 Serf collects debris.
03729_ Overheating: Broken Adv. Targeting Computer damaged (-1).
03729_ K-01 Serf cleans the Assembly Bed.
03729_ Acquired 54 matter.
03730_ K-01 Serf collects debris.
03731_ Hrd. Medium Armor Plating destroyed.
03732_ Power failure, Imp. Deuterium Engine shutdown.
03732_ Overheating: Broken Imp. Deuterium Engine damaged (-42).
03733_ Overheating: Matter decay (-47).
03733_ K-01 Serf collects debris.
03734_ EM Pulse Cannon permanently disabled.
03734_ Overheating: Short circuit.
03735_ Overheating: Core damaged (-161).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          27
Energy Capacity            480
Matter Stores              350
Matter Capacity            350
Sight Range                16
Terrain Scan Density       110
Armor Coverage             600
Core Shielding             20
Evasion (%)                41
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
Party Time

 Challenges 
------------
None

 Game 
------
Seed              ShadeElectronStripper
  Manual?         0
Play Time         00:45:48
  Cumulative      10.1 hours
  Start           2021.03.14 @ 17:47:16
  End             2021.03.14 @ 18:41:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 26e83517-fda5-42ca-860e-7e4c05d52132