Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.14 @ 18:41:18 Player: LuciusMalfoy Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (2196) 2196 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5596 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 215/300 Energy 290/290 System Corruption 0% Temperature Cool (516) Movement Walking (180) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (3) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- Gatling Laser Force Rifle EM Pulse Cannon Gauss Rifle > --- INVENTORY (18) --- Nuclear Core Light Nuclear Core Medium Treads Improved Heat Sink Large Storage Unit Hardened Heavy Armor Plating System Shield Heavy EM Shotgun Faulty Improved Medium Laser Mini Grenade Launcher Mini Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Medium Treads Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Lightning Gun Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Titanium Leg Titanium Leg Flexi-carbon Leg Large Storage Unit Hardened Medium Armor Plating Hardened Heavy Armor Plating System Shield Improved Medium Laser Gatling Laser Gatling Laser EM Pulse Cannon Gauss Rifle Mini Grenade Launcher Mini Grenade Launcher [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Core Shielding Weapon Autogun Energy Gun Heavy EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . 1 . . . Utility 4 | . . . 1 2 1 Weapon 2 | . . 1 1 . . Parts Attached 87 | 7 12 19 5 17 27 Power 12 | 1 1 4 . 2 4 Engine 7 | 1 1 3 . . 2 Core 5 | . . 1 . 2 2 Reactor . | . . . . . . Propulsion 31 | 2 4 11 . 4 10 Treads 3 | 2 . . . . 1 Leg 20 | . 4 3 . 4 9 Wheel 8 | . . 8 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 4 . 2 2 3 Device . | . . . . . . Storage 7 | 2 4 . . . 1 Processor 3 | . . . 1 2 . Hackware . | . . . . . . Protection 3 | . . . 1 . 2 Artifact . | . . . . . . Weapon 31 | 2 3 4 3 9 10 Energy Gun 10 | 2 . . . 2 6 Energy Cannon 4 | . . . . 3 1 Ballistic Gun 13 | . 3 4 2 2 2 Ballistic Cannon . | . . . . . . Launcher 3 | . . . 1 2 . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 18 | . 3 2 . 7 6 Power 1 | . . . . . 1 Propulsion 2 | . . . . 1 1 Utility 2 | . . . . . 2 Weapon 13 | . 3 2 . 6 2 Highest Loss Streak 5 | . 2 2 . 2 5 Average Slot Usage (%) 96 | . 99 94 100 99 91 Engine 4 | . 14 8 . . . Core 6 | . . 2 9 7 11 Leg 20 | . 27 9 27 22 19 Wheel 3 | . . 18 . . . Storage 18 | . 28 22 18 15 13 Processor 7 | . . . 1 15 13 Protection 4 | . . . 7 7 5 Energy Gun 8 | . 11 . . 4 18 Energy Cannon 1 | . . . . 5 . Ballistic Gun 18 | . 16 32 35 18 7 Naked Turns . | . . . . . . Heaviest Build 97 | 14 43 44 47 56 97 Greatest Support 57 | 40 40 38 30 54 57 Greatest Overweight (x) 29 | 1 1 13 1 1 29 Average Overweight (x) . | . . 1 1 . 2 Largest Inventory Capacity 18 | 6 16 16 16 16 18 Average Capacity 14 | 5 8 16 16 16 17 Most Carried 18 | 5 10 16 16 16 18 Average Carried 12 | 2 7 10 14 14 17 Final Capacity 18 | 6 16 16 16 16 18 Final Carried 16 | 5 10 16 16 16 13 Class Distribution -------------------- 56% | Gunner 24% | Mutant 11% | Scavenger-Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2079 | 318 310 582 78 426 365 Remotely . | . . . . . . Salvage Created 3002 | 90 840 631 57 630 754 Parts 166 | 6 38 43 4 46 29 Haulers Intercepted 3 | . 2 1 . . . Recyclers Shooed 5 | . 2 1 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 51 | . 12 12 1 15 11 Guns 39 | . 12 12 1 7 7 Cannons 6 | . . . . 5 1 AOE 5 | . . . . 3 2 Classes Destroyed 12 | 2 5 3 . 1 1 Worker 8 | 1 1 2 . 4 . Builder 7 | . . 3 . 3 1 Hauler 3 | . 2 1 . . . Recycler 4 | 1 2 1 . . . Operator 1 | . 1 . . . . Watcher 2 | . 2 . . . . Swarmer 15 | . 3 4 . 8 . Grunt 25 | . 9 6 . 5 5 Duelist 2 | . . 1 . . 1 Sentry 3 | . . 1 1 1 . Hunter 4 | . . . . . 4 Programmer 2 | . . . . 1 1 Best Kill Streak 6 | 2 5 5 1 6 4 Combat Bots Only 4 | . 4 4 1 4 4 Max Kills in Single Turn 4 | 1 1 2 1 4 2 Gunslinging 1 | . . . . 1 . Exploded 2 | . . . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 4905 | . 634 404 . 1298 2569 Core 1138 | . 87 36 . 93 922 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 65 91 100 86 . Volleys Fired 164 | 4 54 45 2 28 31 Largest 4 | 2 2 3 4 4 4 Hottest 233 | 90 90 66 86 196 233 Shots Fired 456 | 8 104 134 8 106 96 Gun 427 | 8 104 134 8 80 93 Cannon 25 | . . . . 22 3 Launcher 4 | . . . . 4 . Special . | . . . . . . Kinetic 300 | . 62 134 8 72 24 Thermal 31 | 4 3 . . . 24 Explosive 4 | . . . . 4 . Electromagnetic 121 | 4 39 . . 30 48 Robot Hit Streak 17 | 4 12 9 8 13 17 Robot Miss Streak 11 | 1 5 5 2 11 5 Penetration Max . | . . . . . . Secondary Targets 5 | . . . . 2 3 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 276 | 5 71 71 6 57 66 Core Hits 146 | 4 30 34 2 45 31 Critical Hits 3 | . . 2 . . 1 Critical Kills 3 | . . 2 . . 1 Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5146 | 67 990 762 69 1510 1748 Guns 3759 | 65 981 753 69 630 1261 Cannons 380 | . . . . 304 76 Explosions 979 | . . . . 568 411 Melee . | . . . . . . Ramming 28 | 2 9 9 . 8 . Kinetic 2171 | . 561 753 69 502 286 Thermal 833 | 13 26 . . . 794 Explosive 515 | . . . . 515 . Electromagnetic 1599 | 52 394 . . 485 668 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Effects 6 | . . . . 6 . Message Errors 1 | . . . . 1 . Heat Flow Errors 2 | . . . . 2 . Data Loss (minor) 1 | . . . . 1 . Targeting Errors 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 85 | . . . . 7 78 Projectiles 7 | . . . . 7 . Explosions 78 | . . . . . 78 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 130 | . 1 3 . 101 25 Shots 3 | . . . . 2 1 Rammed 8 | 1 3 2 . 1 1 Targets Rammed 13 | 1 6 3 . 2 1 Kicked 5 | . 3 1 . 1 . Crushed . | . . . . . . Highest Temperature 789 | 90 291 70 12 319 789 Average Temperature 174 | 40 69 26 8 96 347 Received Heat Transfer 1221 | . 291 93 . 288 549 Effects 82 | . 1 . . . 81 Shutdowns 20 | . . . . . 20 Energy Bleed 6 | . 1 . . . 5 Interference 19 | . . . . . 19 Matter Decay 3 | . . . . . 3 Short Circuit 9 | . . . . . 9 Damage (minor) 4 | . . . . . 4 Damage (major) 15 | . . . . . 15 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 10 | . 1 . . 3 6 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . . 3 Heat Transferred 1170 | 37 74 . . . 1059 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . . 4 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 382 | 10 261 382 180 343 281 Initial 123 | . 6 85 105 81 123 Average 162 | 1 113 208 147 208 157 Maximum Alert Level 1 | . 1 1 . 1 1 Low Security (%) 66 | 100 70 54 100 49 69 Level 1 33 | . 29 45 . 50 30 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 5 1 1 3 4 Investigation 5 | . 3 . . . 2 Extermination 2 | . . . . 1 1 Reinforcement 7 | . 2 1 1 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 3 | . 1 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 79 | . 18 15 3 22 21 Peak Tracking Total 5 | . 5 5 1 5 4 Tactical Retreats 6 | . . 2 . . 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 4 | . 2 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 8 | . . . . 6 2 Max in Single Turn 4 | . . . . 4 2 Machines Sabotaged 1 | . 1 . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 8 | . 3 1 1 . 3 Terminals 6 | . 3 1 1 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 6 3 1 . 11 Successful 14 | . 6 2 . . 6 Failed 7 | . . 1 1 . 5 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . 4 . 1 . . Terminals 13 | . 6 3 1 . 3 Fabricators . | . . . . . . Repair Stations 5 | . . . . . 5 Recycling Units 3 | . . . . . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 3 2 . . 2 Record 1 | . 1 . . . . Locate Traps 1 | . . . . . 1 Disarm Traps 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Recall Reinforcements 1 | . . . . . 1 Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . . 4 Scan Component 2 | . . . . . 2 Repair 2 | . . . . . 2 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 3 . . . . Terminals 3 | . 3 . . . . Operators 1 | . 1 . . . . Sabotage 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 . 1 . 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . . 2 Time 76 | . . . . . 76 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3733 | 154 717 632 292 900 1038 Spaces Moved 1899 | 81 370 350 184 524 390 Core 16 | 5 . 1 . . 10 Treads 80 | 76 4 . . . . Legs 1562 | . 366 108 184 524 380 Wheels 241 | . . 241 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 90 150 130 153 Average Speed 147 | 155 125 116 150 142 201 Slowest Speed 1500 | 160 160 700 150 160 1500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 6 47 23 20 17 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 80 | . . . . 47 33 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 78 | . . . . 47 31 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2505 | 97 532 499 194 609 574 Wait 231 | . 70 43 . 23 95 Move 1894 | 80 369 349 183 523 390 Hop . | . . . . . . Pick Up 60 | 5 11 17 3 11 13 Fast Attach 20 | 7 3 7 1 1 1 Attach 27 | . 3 3 2 9 10 Detach 5 | . 1 3 . . 1 Swap 40 | . 6 9 2 7 16 Drop 51 | . 9 20 1 5 16 Fire 164 | 4 54 45 2 28 31 Melee . | . . . . . . Ram . | . . . . . . Kick 12 | . 6 3 . 2 1 Crush 1 | 1 . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 18) 872 | -10/Materials | Entered another Materials area 872 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1493 | -9/Materials | Discovered new exit (range 4) 1504 | -9/Materials | Entered another Materials area 1504 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1793 | -8/Materials | Discovered new exit (range 3) 1796 | -8/Materials | Entered Factory 1796 | -7/Factory | Evolved 2 slots: Utility x2 2250 | -7/Factory | Build established: Gunner 2663 | -7/Factory | Discovered new exit (range 9) 2695 | -7/Factory | Identified exit to Factory 2696 | -7/Factory | Entered another Factory area 2696 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2998 | -6/Factory | Repaired Imp. Titanium Leg 3033 | -6/Factory | Repaired Autogun 3666 | -6/Factory | Core integrity fell below 50% 3703 | -6/Factory | Core integrity fell below 20% 3735 | -6/Factory | Core destroyed Last Messages --------------- 03722_ Acquired 70 matter. 03723_ Imp. Deuterium Engine permanently disabled. 03723_ Overheating: Short circuit. 03724_ Power failure, Imp. Deuterium Engine shutdown. 03726_ Slammed into R-10 Processor. 03726_ Destabilizing: System interference. 03726_ Gatling Laser temporarily disabled. 03726_ K-01 Serf collects debris. 03729_ Overheating: Broken Adv. Targeting Computer damaged (-1). 03729_ K-01 Serf cleans the Assembly Bed. 03729_ Acquired 54 matter. 03730_ K-01 Serf collects debris. 03731_ Hrd. Medium Armor Plating destroyed. 03732_ Power failure, Imp. Deuterium Engine shutdown. 03732_ Overheating: Broken Imp. Deuterium Engine damaged (-42). 03733_ Overheating: Matter decay (-47). 03733_ K-01 Serf collects debris. 03734_ EM Pulse Cannon permanently disabled. 03734_ Overheating: Short circuit. 03735_ Overheating: Core damaged (-161). 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