Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.03 @ 20:37:17

Player: CrossedViper

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (22)       4400
Robots Destroyed (213)     1065
Value Destroyed (8559)     8559
Prototype IDs (56)         1120
Alien Tech Used (3)        600
Bonus (7350)               7350
              TOTAL SCORE: 27094

 Bonus
-------
High Alert Combat Kills    645
Follower Combat Kills      105
Aligned with FarCom        300
Met Zhirov                 300
Found Hidden Lab           3000
Used Core Reset Matrix     3000

 Cogmind 
---------
Core Integrity             0/1450
Matter                     53/300
Energy                     85/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
           Centrium Wheel
    Combat Linear Gravjet
>          --- UTILITY (13) -----
  Advanced Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
               (None)

 Peak State 
------------
>               --- POWER ------------
                Graviton Reactor
>               --- PROPULSION -------
                Antigrav Array
>               --- UTILITY ----------
   Experimental Power Amplifier
   Experimental Heat Sink
   Experimental Heat Sink
                Humpback
                Inertial Stasis Machine
       Advanced Signal Interpreter
                Salvage Targeting Computer
                Armor Integrity Analyzer
   Experimental Core Shielding
         Medium Regenerative Plating
>               --- WEAPON -----------
                Potential Cannon
       Enhanced Coil Gun
>               --- INVENTORY --------
          Micro Fission Core
          Light Antimatter Reactor
       Advanced Energy Well
   Experimental Energy Well
  High-capacity Matter Pod
   Experimental Sensor Array
          Heavy Regenerative Plating
                Deep Network Scanner
                Tesla Rifle
       Improved Arc Projector
       Improved Arc Projector
          Heavy Tesla Rifle
  Hypervelocity EM Gauss Rifle
                Quantum Rifle
                KE Penetrator
                KE Penetrator
                KE Penetrator
                KE Penetrator
       Enhanced Coil Gun
       Enhanced Coil Gun
       Enhanced Coil Gun
                Railgun
                Proton Missile Launcher
[Rating: 125]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Centrium Wheel
  Hover Unit               Antigrav Array
Utility                    Humpback
  Device                   Advanced Heat Sink
  Storage                  Humpback
  Processor                Advanced Signal Interpreter
  Hackware                 Deep Network Scanner
  Protection               Hardened Light Armor Plating
Weapon                     Hypervelocity Coil Gun
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Hypervelocity Coil Gun
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Arm Lab Res Res 
Slots Evolved              16   | .   .   .   2   .   .   .   2   .   2   2   .   .   2   .   .   .   .   2   .   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  11   | .   .   .   2   .   .   .   2   .   1   1   .   .   1   .   .   .   .   2   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             232  | .   9   6   12  7   12  3   18  21  11  .   1   .   24  6   5   7   2   49  7   25  1   6   
  Power                    20   | .   2   1   .   1   .   1   2   2   .   .   .   .   2   1   .   .   .   5   .   3   .   .   
    Engine                 9    | .   2   1   .   1   .   1   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   2   .   1   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   
  Propulsion               39   | .   .   2   3   1   3   .   2   6   3   .   .   .   2   .   1   1   1   8   .   2   1   3   
    Treads                 35   | .   .   2   3   1   3   .   2   6   3   .   .   .   2   .   1   1   1   8   .   .   1   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  96   | .   3   .   3   2   6   .   11  8   6   .   1   .   10  2   4   5   1   19  1   12  .   2   
    Device                 34   | .   .   .   2   .   .   .   4   2   4   .   .   .   6   .   3   1   1   4   1   6   .   .   
    Storage                14   | .   3   .   .   1   2   .   1   1   .   .   .   .   .   .   .   1   .   4   .   1   .   .   
    Processor              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   1   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             42   | .   .   .   1   1   4   .   6   5   2   .   1   .   3   1   .   3   .   10  .   4   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   77   | .   4   3   6   3   3   2   3   5   2   .   .   .   10  3   .   1   .   17  6   8   .   1   
    Energy Gun             18   | .   2   1   .   .   .   .   1   .   1   .   .   .   5   .   .   .   .   2   .   6   .   .   
    Energy Cannon          14   | .   .   1   4   2   1   1   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Ballistic Gun          29   | .   1   .   .   .   1   .   1   2   1   .   .   .   3   2   .   1   .   11  5   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Launcher               15   | .   1   1   2   1   1   1   .   1   .   .   .   .   2   1   .   .   .   4   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  27   | .   .   .   2   .   .   .   2   1   1   .   .   .   .   .   .   4   .   1   3   12  .   1   
Parts Lost                 82   | .   4   4   1   2   6   1   5   3   2   .   .   .   5   .   .   .   .   22  .   15  6   6   
  Power                    11   | .   2   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   2   .   
  Propulsion               14   | .   .   1   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   5   .   2   1   2   
  Utility                  38   | .   .   .   .   1   2   .   3   3   1   .   .   .   3   .   .   .   .   11  .   8   2   4   
  Weapon                   19   | .   2   2   1   .   1   1   1   .   1   .   .   .   2   .   .   .   .   5   .   2   1   .   
  Highest Loss Streak      12   | .   2   2   1   2   6   1   2   3   2   .   .   .   3   .   .   .   .   10  .   12  4   5   
Average Slot Usage (%)     86   | .   91  95  90  98  88  87  83  84  88  80  85  86  87  93  93  93  93  83  82  61  35  18  
  Engine                   6    | .   10  13  11  10  10  10  5   9   7   6   6   6   7   5   5   5   5   1   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   3   .   .   .   .   .   2   5   5   5   5   6   .   1   2   .   
  Treads                   16   | .   .   14  22  22  22  22  18  17  22  20  20  20  17  17  17  17  16  13  10  .   .   4   
  Leg                      1    | .   28  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   10   | .   .   .   7   7   .   .   14  6   17  20  20  20  15  14  11  14  17  12  9   14  11  5   
  Storage                  11   | .   27  28  22  27  22  11  9   9   7   6   6   6   5   5   5   5   5   6   10  4   4   2   
  Processor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   7   13  17  17  18  21  13  4   4   
  Protection               11   | .   .   .   7   8   11  22  17  24  16  13  18  20  12  17  14  7   5   5   5   7   2   .   
  Energy Gun               2    | .   9   10  1   .   .   .   3   .   5   6   6   6   6   3   .   .   .   .   .   2   1   .   
  Energy Cannon            5    | .   .   4   17  21  17  11  3   11  1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Ballistic Gun            7    | .   7   3   .   .   .   .   7   5   7   6   6   6   6   12  17  17  17  13  14  4   .   .   
  Launcher                 1    | .   6   5   1   .   2   11  1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             175  | 11  56  57  67  84  145 103 116 117 112 108 111 111 144 162 161 154 153 175 139 139 52  8   
  Greatest Support         130  | 20  20  40  46  46  46  46  46  44  62  62  62  62  65  63  71  71  68  97  56  56  76  130 
  Greatest Overweight (x)  27   | .   2   2   1   1   3   2   2   5   2   1   1   1   3   2   2   2   2   3   2   27  2   2   
  Average Overweight (x)   1    | .   1   1   1   1   1   2   2   2   1   1   1   1   1   2   2   1   2   1   2   1   .   .   
Largest Inventory Capacity 44   | .   18  18  18  24  38  24  44  44  24  24  24  24  24  24  24  24  24  44  24  24  4   4   
  Average Capacity         22   | .   16  18  18  20  28  24  24  24  24  24  24  24  24  24  24  24  24  24  24  16  4   4   
  Most Carried             25   | .   10  11  18  24  25  22  24  24  24  24  24  24  24  24  24  24  24  24  24  24  4   4   
  Average Carried          20   | .   8   9   17  20  21  20  23  23  21  24  23  24  23  23  23  23  24  19  22  14  3   2   
  Final Capacity           24   | 6   18  18  18  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  4   4   4   
  Final Carried            24   | 6   10  10  18  24  20  22  24  24  24  24  24  24  24  24  24  24  24  22  23  4   2   .   

 Class Distribution 
--------------------
 32% | Hauler-Mutant
 22% | Scavenger-Gunner
 16% | Scavenger-Mutant
 15% | Mutant
 10% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Upper Caves
 Scavenger-Gunner | -5/Zhirov
 Scavenger-Gunner | -4/Proximity Caves
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -4/Armory
 Scavenger-Mutant | -4/Lab
     Alien-Mutant | -3/Research
     Alien-Mutant | -2/Research

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Res  
Matter Collected           6397  | 200  195  144  251  100  159  59   462  426  216  35   32   .    565  350  322  76   223  2099 .    405  .    78   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11026 | .    366  150  813  286  7    15   913  1644 466  75   10   .    786  450  283  122  562  3857 .    221  .    .    
  Parts                    544   | .    26   8    53   11   .    12   57   85   17   3    .    .    32   21   6    1    21   177  .    14   .    .    
Haulers Intercepted        14    | .    1    .    3    .    .    .    3    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           9     | .    1    .    2    .    .    .    .    1    .    .    .    .    2    .    .    .    .    3    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   8    1    21   .    .    .    .    .    
  Prevented                11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    2    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Arm Lab Res Res 
Combat Hostiles Destroyed  167  | .   9   8   13  8   2   6   17  26  7   1   .   .   8   6   3   .   8   41  .   4   .   .   
  Guns                     73   | .   4   .   .   .   .   .   10  3   7   1   .   .   4   2   3   .   8   29  .   2   .   .   
  Cannons                  41   | .   .   1   9   5   .   1   2   23  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      47   | .   5   7   4   3   2   5   5   .   .   .   .   .   2   2   .   .   .   10  .   2   .   .   
Classes Destroyed          17   | .   7   .   3   .   1   .   2   1   .   .   .   .   1   1   .   .   .   1   .   .   .   .   
  Worker                   11   | .   2   .   1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Builder                  6    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   1   .   3   .   .   .   3   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | .   1   .   2   .   .   .   1   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  30   | .   3   6   3   .   .   6   3   2   .   .   .   .   .   .   1   .   2   4   .   .   .   .   
  Grunt                    77   | .   6   2   4   5   .   .   10  12  5   .   .   .   2   4   1   .   5   18  .   3   .   .   
  Brawler                  6    | .   .   .   1   1   .   .   1   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   31   | .   .   .   5   2   .   .   2   6   2   1   .   .   4   .   1   .   1   7   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Assembled                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   4   3   5   4   2   3   3   6   2   1   .   .   3   4   1   .   5   12  .   2   .   .   
  Combat Bots Only         10   | .   3   3   3   3   2   3   3   6   2   1   .   .   3   4   1   .   5   10  .   2   .   .   
Max Kills in Single Turn   3    | .   1   2   2   2   1   2   3   2   1   1   1   .   2   1   1   .   2   3   .   1   .   .   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Exploded                 2    | .   1   2   1   2   1   2   2   .   .   .   .   .   1   1   .   .   .   2   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  A5 (-4/Lab)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Res  
Damage Taken               23068 | .    489  267  422  396  1318 150  1274 1926 520  83   .    63   959  646  98   .    424  6602 174  2225 1784 3248 
  Core                     3181  | .    86   36   65   68   35   23   75   148  10   .    .    .    39   65   .    .    35   311  .    193  519  1473 
  Absorbed by Shields      73    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   
Core Remaining (%)         72    | 100  .    51   .    .    .    52   .    59   98   .    .    100  .    .    .    .    86   .    .    49   54   .    
Volleys Fired              685   | .    43   14   44   14   19   7    90   115  28   3    .    .    36   26   13   2    17   136  .    78   .    .    
  Largest                  3     | .    2    2    2    2    2    1    2    2    2    2    .    .    3    3    3    3    3    3    .    3    .    .    
  Hottest                  200   | .    85   100  150  143  91   68   105  136  91   83   .    .    148  121  101  101  103  135  .    200  .    .    
Shots Fired                1342  | .    77   17   78   22   26   7    126  199  49   6    .    .    65   62   39   6    50   367  .    146  .    .    
  Gun                      994   | .    68   4    1    .    14   .    106  57   39   6    .    .    58   55   39   6    50   349  .    142  .    .    
  Cannon                   269   | .    .    2    72   18   7    3    14   139  10   .    .    .    .    .    .    .    .    .    .    4    .    .    
  Launcher                 79    | .    9    11   5    4    5    4    6    3    .    .    .    .    7    7    .    .    .    18   .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  841   | .    34   1    .    .    14   .    83   57   28   3    .    .    28   51   39   6    50   341  .    106  .    .    
  Thermal                  365   | .    34   5    73   18   7    3    37   139  10   .    .    .    6    .    .    .    .    .    .    33   .    .    
  Explosive                54    | .    9    11   5    4    5    4    6    3    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  Electromagnetic          82    | .    .    .    .    .    .    .    .    .    11   3    .    .    24   11   .    .    .    26   .    7    .    .    
  Robot Hit Streak         24    | .    8    2    8    13   24   10   14   17   21   7    .    .    22   14   5    9    14   20   .    11   .    .    
  Robot Miss Streak        8     | .    2    2    3    .    1    1    4    3    2    2    .    .    3    3    4    .    2    4    .    8    .    .    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    2    .    .    .    .    
  Secondary Targets        10    | .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    5    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    
Shots Hit Robots           883   | .    53   7    38   7    20   5    94   129  40   6    .    .    57   43   20   4    38   247  .    75   .    .    
  Core Hits                442   | .    26   12   24   11   5    7    44   56   22   7    .    .    34   16   8    1    19   129  .    20   .    1    
  Critical Hits            145   | .    1    .    3    2    2    .    1    17   .    .    .    .    1    6    7    1    15   84   .    5    .    .    
  Critical Kills           39    | .    .    .    1    1    .    .    1    7    .    .    .    .    .    .    3    .    4    22   .    .    .    .    
  Critical Parts Destroyed 81    | .    1    .    2    1    .    .    .    10   .    .    .    .    1    2    4    1    8    47   .    4    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21720 | .    845  429  1294 618  472  630  2173 2783 749  132  24   .    2126 1127 404  74   630  5021 .    2178 9    2    
  Guns                     11395 | .    556  18   .    .    201  .    1282 680  567  132  .    .    1124 633  404  74   630  3689 .    1405 .    .    
  Cannons                  3982  | .    .    18   899  292  14   46   182  2058 182  .    .    .    .    .    .    .    .    .    .    291  .    .    
  Explosions               6016  | .    289  373  395  326  136  553  706  .    .    .    .    .    997  494  .    .    .    1300 .    447  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  327   | .    .    20   .    .    121  31   3    45   .    .    24   .    5    .    .    .    .    32   .    35   9    2    
  Kinetic                  9452  | .    226  .    .    .    201  .    870  680  360  82   .    .    542  582  404  74   630  3553 .    1248 .    .    
  Thermal                  5731  | .    330  36   899  292  14   46   594  2058 182  .    .    .    119  .    .    .    .    266  .    895  .    .    
  Explosive                3978  | .    237  373  395  326  136  553  706  .    .    .    .    .    997  .    .    .    .    255  .    .    .    .    
  Electromagnetic          2232  | .    52   .    .    .    .    .    .    .    207  50   .    .    463  545  .    .    .    915  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         20    | .    .    1    .    .    .    .    2    2    .    .    .    .    4    4    4    4    4    1    2    20   1    9    
  Average Corruption       3     | .    .    1    .    .    .    .    1    2    .    .    .    .    3    4    4    4    4    1    1    13   1    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  168   | .    .    3    .    .    .    .    12   21   .    .    .    .    10   17   16   8    32   .    1    45   1    2    
    Message Errors         40    | .    .    1    .    .    .    .    4    5    .    .    .    .    1    2    7    2    11   .    .    5    1    1    
    Matter Fused           31    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    5    5    2    8    .    .    4    .    1    
    Heat Flow Errors       17    | .    .    .    .    .    .    .    3    3    .    .    .    .    1    1    1    2    4    .    .    2    .    .    
    Energy Discharges      13    | .    .    1    .    .    .    .    1    .    .    .    .    .    1    1    2    1    1    .    1    4    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      20    | .    .    1    .    .    .    .    1    3    .    .    .    .    .    4    1    1    5    .    .    4    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
    Targeting Errors       26    | .    .    .    .    .    .    .    2    7    .    .    .    .    1    2    .    .    2    .    .    12   .    .    
    Weapon Failures        10    | .    .    .    .    .    .    .    1    3    .    .    .    .    .    2    .    .    1    .    .    3    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            440   | .    9    12   63   8    5    64   11   11   .    .    9    .    63   5    .    .    .    140  .    40   .    .    
  Projectiles              46    | .    .    .    35   .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               385   | .    9    12   28   8    5    64   11   .    .    .    .    .    63   5    .    .    .    140  .    40   .    .    
  Melee                    9     | .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      892   | .    49   125  24   20   .    52   114  25   .    .    .    .    255  53   .    .    .    136  .    35   4    .    
  Shots                    31    | .    2    4    1    1    .    3    5    1    .    .    .    .    7    4    .    .    .    3    .    .    .    .    
  Rammed                   44    | .    .    1    .    .    29   1    1    4    .    .    2    .    1    .    .    .    .    2    .    .    2    1    
Targets Rammed             48    | .    1    1    .    .    29   2    1    4    .    .    3    .    1    .    .    .    .    3    .    .    2    1    
  Kicked                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
Highest Temperature        566   | .    128  48   360  298  336  78   566  423  285  .    .    .    101  119  262  234  219  185  .    103  .    204  
  Average Temperature      108   | .    48   15   106  139  159  29   149  131  115  .    .    .    26   16   117  112  90   56   .    16   .    115  
  Received Heat Transfer   4050  | .    210  42   117  147  .    .    549  720  243  30   .    18   117  141  18   .    42   906  60   123  321  246  
  Effects                  11    | .    .    .    1    .    1    .    5    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              3     | .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    .    1    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    2    .    .    .    .    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    2    .    .    .    .    
  Parts Fried              13    | .    1    .    .    .    .    .    .    .    .    .    .    .    3    4    .    .    .    5    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    2    .    2    1    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         9814  | .    853  74   1406 481  63   74   1283 3700 333  .    .    .    250  .    .    .    .    150  .    1147 .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Res  
Peak Influence             1288 | .    270  174  306  188  .    198  299  430  317  65   .    .    281  .    .    .    .    1288 630  .    185  320  
  Initial                  630  | .    .    51   .    118  .    .    1    111  195  20   .    .    .    .    .    .    .    44   630  .    .    103  
  Average                  184  | .    125  56   123  93   .    33   183  241  199  24   .    .    155  .    .    .    .    494  630  .    41   186  
Maximum Alert Level        4    | .    1    .    1    .    .    .    1    2    1    .    .    .    1    .    .    .    .    4    2    .    .    1    
  Low Security (%)         68   | .    83   100  73   100  .    100  54   42   65   100  .    .    66   .    .    .    .    26   .    .    100  54   
  Level 1                  24   | .    16   .    26   .    .    .    45   47   34   .    .    .    33   .    .    .    .    36   .    .    .    45   
  Level 2                  3    | .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    6    100  .    .    .    
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    2    .    4    .    .    .    4    5    3    .    .    .    4    .    .    .    .    10   .    .    2    .    
  Investigation            3    | .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    2    .    .    1    .    
  Reinforcement            17   | .    2    .    4    .    .    .    2    3    2    .    .    .    .    .    .    .    .    3    .    .    1    .    
  Assault                  5    | .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    .    .    .    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Arm Lab Res Res 
Distress Signals           12   | .   1   .   4   .   .   .   3   2   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              296  | .   21  8   23  7   3   10  32  42  8   1   .   1   11  6   2   .   8   54  6   4   20  29  
  Peak Tracking Total      18   | .   4   3   6   3   7   4   5   8   2   1   .   1   4   4   1   .   4   8   6   3   9   18  
  Tactical Retreats        24   | .   .   .   1   .   .   2   3   6   .   .   .   .   1   .   .   .   1   2   .   .   4   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Arm Lab Res Res 
Traps Triggered            8    | .   .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   1   .   .   1   2   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Arm Lab Res Res 
Machines Disabled          47   | .   4   1   1   .   4   1   .   6   .   .   .   .   2   .   .   .   .   20  .   8   .   .   
  Max in Single Turn       4    | .   2   1   1   .   2   1   .   1   .   .   .   .   1   .   .   .   .   4   .   2   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Arm Lab Res Res 
Machines Accessed          36   | .   2   1   1   .   2   .   4   9   2   1   .   .   4   .   .   4   .   3   .   2   .   1   
  Terminals                19   | .   1   1   1   .   .   .   2   7   2   1   .   .   3   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   1   
Total Hacks                90   | .   6   2   2   .   2   .   10  24  6   2   .   .   8   .   .   17  .   8   .   2   .   1   
  Successful               56   | .   2   2   1   .   2   .   4   16  2   1   .   .   2   .   .   17  .   5   .   2   .   .   
  Failed                   34   | .   4   .   1   .   .   .   6   8   4   1   .   .   6   .   .   .   .   3   .   .   .   1   
    Catastrophic           6    | .   .   .   1   .   .   .   2   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   6   2   2   .   1   .   5   14  2   2   .   .   3   .   .   .   .   5   .   1   .   .   
  Terminals                54   | .   4   2   2   .   .   .   6   21  6   2   .   .   6   .   .   .   .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   1   
Terminal Hacks             31   | .   2   .   1   .   2   .   1   5   1   .   .   .   .   .   .   17  .   .   .   2   .   .   
  Record                   8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   .   .   .   2   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Analysis           6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         17   | .   .   2   .   .   .   .   1   8   1   1   .   .   2   .   .   .   .   2   .   .   .   .   
  Terminals                16   | .   .   2   .   .   .   .   .   8   1   1   .   .   2   .   .   .   .   2   .   .   .   .   
    Track                  6    | .   .   1   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   .   1   .   .   .   .   .   3   1   1   .   .   1   .   .   .   .   1   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   1   .   1   .   .   .   2   6   2   1   .   .   4   .   .   .   .   2   .   .   .   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     66   | .   .   .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   28  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Arm Lab Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   
  Machine Destruction      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Arm Lab Res Res 
Total Allies               10   | .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Largest Group            7    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Highest-Rated Group      99   | .   .   .   .   31  .   .   .   62  .   .   .   .   .   .   .   .   .   .   .   .   .   99  
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   15  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               27   | .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   15  
  Total Damage             376  | .   .   .   .   .   .   .   .   170 .   .   .   .   .   .   .   .   .   .   .   .   .   206 
  Kills                    4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Arm Lab Res Res 
Robot Analysis Total       6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   1   .   .   .   .   .   .   2   .   .   1   1   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Res  
Turns Passed               18580 | .    723  846  790  983  1437 1282 1123 1433 803  298  804  70   1086 934  872  362  1895 1448 118  801  261  211  
Spaces Moved               8830  | 1    341  445  337  494  638  629  443  548  395  163  408  40   476  417  407  169  908  484  50   400  282  355  
  Core                     604   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    249  352  
  Treads                   7277  | .    .    247  337  494  638  629  443  548  395  163  408  40   476  417  407  169  908  484  50   20   1    3    
  Legs                     540   | 1    341  198  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    409   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    377  32   .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  180  180  180  180  200  200  185  175  178  178  178  178  203  200  180  200  178  200  60   50   50   
  Average Speed            179   | 120  170  180  180  180  199  200  200  191  175  178  178  178  189  203  201  199  202  198  200  133  59   52   
  Slowest Speed            1400  | 120  180  200  180  180  220  200  200  245  197  178  178  178  225  203  203  200  203  230  200  1400 170  170  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Exploration Rate (%)       47    | 2    57   85   44   92   71   99   42   86   14   8    60   9    17   60   66   60   77   12   8    100  17   15   
  Regions Visited          22
    Branch Regions         13
  Pre-discovered Areas     8     | .    .    1    .    .    1    .    1    .    .    .    .    .    .    1    .    3    1    .    .    .    .    .    
  Known Exits Taken        13    | .    .    .    1    .    .    .    1    1    .    .    1    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      9     | 1    1    1    .    1    1    1    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             15    | .    .    1    .    2    .    2    .    .    .    .    3    .    .    2    4    .    1    .    .    .    .    .    
Spaces Dug                 91    | .    11   .    .    14   .    .    15   36   .    .    .    .    12   .    .    .    .    .    .    3    .    .    
Terrain Destroyed          609   | .    33   77   54   45   32   43   55   48   .    .    .    .    18   10   4    1    3    171  .    15   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               56    | .    .    .    15   5    .    .    .    .    .    .    .    .    .    3    4    1    3    21   .    4    .    .    
  AOE                      553   | .    33   77   39   40   32   43   55   48   .    .    .    .    18   7    .    .    .    150  .    11   .    .    
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Actions                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
---------                  Run   | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Arm Lab Res Res 
Total                      10479 | .   403 470 448 564 756 644 589 734 455 165 484 39  604 453 429 191 927 753 70  550 374 377 
  Wait                     396   | .   3   .   16  40  18  .   14  23  9   .   72  .   42  1   1   .   .   44  .   18  84  11  
  Move                     8808  | .   340 444 336 493 637 628 442 547 394 162 407 39  475 416 406 168 907 483 49  399 281 355 
  Hop                      .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  146   | .   6   4   23  8   18  4   12  7   5   .   1   .   12  1   1   4   .   22  4   11  2   1   
  Fast Attach              94    | .   2   1   4   2   2   1   8   10  6   .   .   .   6   2   2   6   1   15  5   17  .   4   
  Attach                   82    | .   3   4   2   1   6   2   7   3   4   .   1   .   10  1   .   2   .   22  2   7   3   2   
  Detach                   10    | .   .   .   1   .   .   .   2   .   .   .   .   .   2   .   .   .   .   1   1   3   .   .   
  Swap                     61    | .   4   1   6   4   4   .   3   8   1   .   .   .   8   3   3   .   1   12  1   2   .   .   
  Drop                     141   | .   1   1   16  2   19  .   10  17  6   .   .   .   12  3   3   9   1   15  8   14  2   2   
  Fire                     685   | .   43  14  44  14  19  7   90  115 28  3   .   .   36  26  13  2   17  136 .   78  .   .   
  Melee                    .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      2     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Kick                     2     | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    45    | .   .   .   .   .   29  2   1   4   .   .   3   .   1   .   .   .   .   3   .   .   1   1   
  Escape Stasis            3     | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Rewire                   .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     4     | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Armory
-4/Lab
-3/Research
-2/Research (discovered 1 exit: *Acc)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   180 | -10/Materials      | Discovered new exit (range 16)
   318 | -10/Materials      | Build established: Mutant
   417 | -10/Materials      | Discovered new exit (range 14)
   541 | -10/Materials      | Discovered new exit (range 16)
   724 | -10/Materials      | Entered Mines
   746 | -10/Mines          | Learned location of Zion (-7)
   758 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1346 | -10/Mines          | Discovered new exit (range 10)
  1459 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1465 | -10/Mines          | Found Prototype Device
  1570 | -10/Mines          | Entered Materials
  1570 | -9/Materials       | Evolved 2 slots: Utility x2
  1671 | -9/Materials       | Identified Exp. Sensor Array
  1956 | -9/Materials       | Discovered new exit (range 10)
  2020 | -9/Materials       | Identified exit to Mines
  2246 | -9/Materials       | Discovered new exit (range 16)
  2360 | -9/Materials       | Entered Mines
  2441 | -9/Mines           | Learned 2 Materials zone layouts
  2443 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  2509 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2509 | -9/Mines           | Discovered new exit (range 5)
  2526 | -9/Mines           | Assembled infested the area
  2587 | -9/Mines           | Met 8R-AWN
  2628 | -9/Mines           | Discovered new exit (range 3)
  2779 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2801 | -9/Mines           | Discovered new exit (range 8)
  2840 | -9/Mines           | Found a hidden stash of uninstalled traps
  3066 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  3157 | -9/Mines           | Build established: Hauler-Mutant
  3343 | -9/Mines           | Entered Exiles
  3387 | -9/Exiles          | Welcomed by 8R-AWN
  3419 | -9/Exiles          | Met EX-HEX
  3513 | -9/Exiles          | Met EX-DEC
  4316 | -9/Exiles          | Met EX-BIN
  4348 | -9/Exiles          | Aligned with FarCom system
  4350 | -9/Exiles          | Given EX-Vault access code
  4396 | -9/Exiles          | Opened EX-Vault
  4440 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  4543 | -9/Exiles          | Attacked by the Exiles
  4745 | -9/Exiles          | Discovered new exit (range 10)
  4760 | -9/Exiles          | Lost 6 parts (1p2n2u1w)
  4780 | -9/Exiles          | Entered Mines
  5059 | -8/Mines           | Discovered new exit (range 9)
  5079 | -8/Mines           | Discovered new exit (range 7)
  6062 | -8/Mines           | Entered Materials
  6062 | -8/Materials       | Evolved 2 slots: Utility x2
  6063 | -8/Materials       | Identified exit to Factory
  7113 | -8/Materials       | Identified exit to Storage
  7185 | -8/Materials       | Entered Storage
  7800 | -8/Storage         | Discovered exit to Factory (range 15)
  7952 | -8/Storage         | Repaired Reactive Plating
  8020 | -8/Storage         | Identified exit to Recycling
  8105 | -8/Storage         | Met a pair of Derelict thieves
  8282 | -8/Storage         | Lost 3 parts (3u)
  8618 | -8/Storage         | Entered Factory
  8618 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9137 | -7/Factory         | Build established: Scavenger-Mutant
  9199 | -7/Factory         | Discovered new exit (range 16)
  9421 | -7/Factory         | Entered another Factory area
  9421 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  9687 | -6/Factory         | Discovered new exit (range 14)
  9719 | -6/Factory         | Entered Lower Caves
 10370 | -6/Lower Caves     | Identified exit to Lower Caves
 10523 | -6/Lower Caves     | Entered another Lower Caves area
 10586 | -6/Lower Caves     | Discovered new exit (range 5)
 10590 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10593 | -6/Lower Caves     | Entered Factory
 10593 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 10594 | -5/Factory         | Identified exit to Upper Caves
 10738 | -5/Factory         | Lost 3 parts (2u1w)
 10868 | -5/Factory         | Discovered new exit (range 9)
 10882 | -5/Factory         | Identified exit to Factory
 11407 | -5/Factory         | Build established: Scavenger-Tank
 11679 | -5/Factory         | Entered Upper Caves
 11953 | -5/Upper Caves     | Learned location of Warlord (-4)
 12343 | -5/Upper Caves     | Destroyed B-75 Beast
 12579 | -5/Upper Caves     | Discovered new exit (range 10)
 12601 | -5/Upper Caves     | Identified exit to Upper Caves
 12613 | -5/Upper Caves     | Entered another Upper Caves area
 12670 | -5/Upper Caves     | Discovered exit to Factory (range 7)
 13147 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13370 | -5/Upper Caves     | Build established: Scavenger-Gunner
 13457 | -5/Upper Caves     | Discovered new exit (range 15)
 13483 | -5/Upper Caves     | Identified exit to Zhirov
 13485 | -5/Upper Caves     | Entered Zhirov
 13485 | -5/Zhirov          | Discovered new exit (range 3)
 13521 | -5/Zhirov          | Met Zhirov
 13584 | -5/Zhirov          | Found Alien Artifact
 13584 | -5/Zhirov          | Identified Integrated Dissipator
 13584 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 13720 | -5/Zhirov          | Found Alien Artifact
 13771 | -5/Zhirov          | Learned location of Quarantine (-3)
 13771 | -5/Zhirov          | Learned location of Testing (-2)
 13771 | -5/Zhirov          | Learned location of Command (-1)
 13783 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13845 | -5/Zhirov          | Identified exit to Proximity Caves
 13847 | -5/Zhirov          | Entered Proximity Caves
 14238 | -4/Proximity Caves | Learned location of Armory (-4)
 14799 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15192 | -4/Proximity Caves | Discovered exit to Factory (range 14)
 15742 | -4/Proximity Caves | Entered Factory
 15742 | -4/Factory         | Evolved 2 slots: Utility x2
 15921 | -4/Factory         | Found Hvy. Reactive Plating
 16086 | -4/Factory         | Spotted B-86 Titan
 16294 | -4/Factory         | Repaired Hyp. Coil Gun
 16369 | -4/Factory         | Destroyed B-86 Titan
 16369 | -4/Factory         | Garrison activated, responded to threat
 16417 | -4/Factory         | Found Hvy. Reflective Plating
 16643 | -4/Factory         | Lost 3 parts (1n1u1w)
 16742 | -4/Factory         | First assault squad dispatched
 16886 | -4/Factory         | Discovered new exit (range 9)
 16994 | -4/Factory         | Lost 10 parts (1p2n4u3w)
 16998 | -4/Factory         | Destroyed 10 combat bots
 17082 | -4/Factory         | Identified exit to Armory
 17190 | -4/Factory         | Entered Armory
 17306 | -4/Armory          | Identified Transdimensional Reconstructor
 17306 | -4/Armory          | Warped through subspace to slip node
 17306 | -4/Armory          | Discovered new exit (range 1)
 17306 | -4/Armory          | Identified exit to Lab
 17308 | -4/Armory          | Entered Lab
 17308 | -4/Lab             | Discovered new exit (range 9)
 17323 | -4/Lab             | Identified exit to Research
 17333 | -4/Lab             | Unable to decrypt terminal
 17333 | -4/Lab             | Opened the door to a hidden lab
 17334 | -4/Lab             | Gained access to the hidden lab's interior
 17336 | -4/Lab             | Detected by scanners
 17341 | -4/Lab             | Unable to decrypt terminal
 17345 | -4/Lab             | Confronted by A5
 17407 | -4/Lab             | System corruption reached 10%
 17471 | -4/Lab             | Destroyed A5
 17502 | -4/Lab             | Lost 12 parts (2p2n6u2w)
 17520 | -4/Lab             | Found Prototype Protection
 17520 | -4/Lab             | Identified Med. Regenerative Plating
 17624 | -4/Lab             | Found Prototype Energy Cannon
 17624 | -4/Lab             | Identified Potential Cannon
 17630 | -4/Lab             | Found Prototype Energy Gun
 17634 | -4/Lab             | Found Prototype Protection
 17639 | -4/Lab             | Found Prototype Hackware
 17708 | -4/Lab             | Unable to decrypt terminal
 17748 | -4/Lab             | Unable to decrypt terminal
 17763 | -4/Lab             | Disabled Active System Cloaker
 17770 | -4/Lab             | MAIN.C forces arrive to investigate
 17858 | -4/Lab             | Identified Hyp. EM Gauss Rifle
 17868 | -4/Lab             | Found Alien Artifact
 17868 | -4/Lab             | Identified Core Reset Matrix
 17868 | -4/Lab             | Used Core Reset Matrix
 17872 | -4/Lab             | Sensed 3 artifacts in vicinity
 17891 | -4/Lab             | Identified Hvy. Regenerative Plating
 17897 | -4/Lab             | Identified Deep Network Scanner
 17929 | -4/Lab             | Core integrity fell below 50%
 17986 | -4/Lab             | Found Integrated Dissipator
 18002 | -4/Lab             | Found Transdimensional Reconstructor
 18070 | -4/Lab             | Build established: Scavenger-Mutant
 18076 | -4/Lab             | Discovered exit to Research (range 10)
 18109 | -4/Lab             | Entered Research
 18109 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 18211 | -3/Research        | Warped through subspace
 18249 | -3/Research        | Installed Integrated Dissipator, increased core heat dissipation (+20)
 18303 | -3/Research        | Lost 4 parts (2p2u)
 18367 | -3/Research        | Discovered new exit (range 5)
 18370 | -3/Research        | Identified exit to Research
 18370 | -3/Research        | Entered another Research area
 18370 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 18404 | -2/Research        | Found Prototype Processor
 18404 | -2/Research        | Identified Spectral Analyzer
 18427 | -2/Research        | Discovered new exit (range 5)
 18429 | -2/Research        | Identified exit to Access
 18521 | -2/Research        | Core integrity fell below 50%
 18536 | -2/Research        | Emitted hypermatrix ping
 18541 | -2/Research        | Assembled emerged from beneath the floor
 18541 | -2/Research        | Core integrity fell below 20%
 18548 | -2/Research        | Build established: Alien-Mutant
 18548 | -2/Research        | Lost 5 parts (2n3u)
 18581 | -2/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
18509_ A bubble of rippling energy engulfs the area.
18509_ Field strength at 94.
18509_ Field strength at 25.
18510_ Stasis field depleted.
18510_ Arm. Heavy Treads destroyed.
18515_ Adv. Heavy Treads destroyed.
18517_ System corrupted: Matter fused (-5).
18517_ Adv. Energy Well destroyed.
18517_ Inertial Stasis Machine destroyed.
18536_ Emitted hypermatrix ping.
18541_ Assembled emerge from beneath the floor.
18542_ Slug penetrates as-48908.
18543_ W-44 Eye destroyed.
18549_ Acquired Unknown Hover Unit.
18549_ Identified Cmb. Linear Gravjet.
18553_ Acquired Unknown Wheel.
18553_ Identified Centrium Wheel.
18569_ P-80 Master resets S-43 Plague, system corruption cleaned.
18576_ LGFR=&GGOGY6>FNQ3X8E:D/OKIYV
18580_ Hvy. Regenerative Plating destroyed.

 Map 
-----
+----------------------------------------------------+
|      ??????????????????????????????   #????????#   |
|      ???????#########################"##########   |
|      ???????#                                      |
|      ???????#                                      |
|      ???????#                  !                   |
|      ???????#                 =%                   |
|      ???????#    ################################# |
|      ???????#    #       #    #??????????????????? |
|      ???????#    #       #    #??????????????????? |
|      ???????#    +  ""   #    #################### |
|      ???????#    #  """  #   ]                     |
|      ???????#    #   T"  #                         |
|      ???????#    #  """  #   ^       =             |
|      ???????#    #  ""   #          [%             |
|      ???????#    #       ########"######    ####+# |
|      ???????#    #       #?????     ???#    #????? |
|      ???????#    #       #???#        ?#    #????? |
|      ???????+    #    ]  #???#     !//##    #????? |
|      ???????#    #########???#     ///##    #????? |
|      ???????#    #???????????#     ///##    #????? |
|      ???????#### #???????????#        ##    #????? |
|      ??????????# #?########??#        ##    #????? |
|      ????????### ###      #??#        ##    #????? |
|      ????????#     #      #??#        ##    #????? |
|      ????????#     #pps   #??###########    #????? |
|      ????????#     +  s  @#????????????#    #????? |
|      ????????#     #  s   #????????????#    #????? |
|      ????????#     #  s   #????????????#    #?#### |
|      ????????##############????????????#    #?     |
|      ??????????????????????????????????#    #      |
|      ??????????????????????????????????#    #      |
|      ??????????????????????????????????#    +      |
|      ??????????????????????????????????#    #      |
|      ??????????????????????????????????#    #      |
|      ??????????????????????????????????#    #?     |
|      ??????????????????????????????????#    #?     |
|      ??????????????????????????????????#    #??    |
|      ??????????????????????????????????#    ###### |
|      ??????????????????????????????????#           |
|      ??????????????????????????????????#           |
|      ??????????????????????????????????#           |
|      ??????????????????????????????????#           |
|      ????????????????????????????##############    |
|      ????????????????????????????#        ?? ?#    |
|      ????????????????????????????#          ? #    |
|      ????????????????????????????#            #    |
|      ????????????????????????????#            +    |
|      ????????????????????????????#            #!   |
|      ????????????????????????????#      ==! ??#%   |
|      ????????????????????????????#      =!????#=   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           115
Energy Generation          45
Energy Capacity            1165
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Power Amplification        40
Additional Mass Support    16
Armor Coverage             825
Resistance: KI             40
Resistance: TH             25
Resistance: EM             15
Core Shielding             40
Weapon Shielding           90
Weapon Cycling             15
Evasion (%)                53
Target Analysis            6
Armor Integrity Analysis   33
Recoil Reduction           3
Matter Filtering           50
Salvage Targeting          1
Offensive Hacking          25

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Core Reset Matrix

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HugeChargeFirepult
  Manual?         0
Play Time         01:48:54
  Cumulative      295.0 hours
  Start           2021.02.03 @ 18:48:44
  End             2021.02.03 @ 20:37:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          247
  Rogue           240
  Adventurer      0
  Explorer        7
Win Type          -
  Total           9
  Types           3/0/6/0/0/0/0/0/0
Lore%             75
Gallery%          91
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 75990661-5f99-4406-8275-4bb67178d194