Cogmind - Beta 17 *** ADVENTURER MODE // 2026.08.03 @ 11:00:18 Player: leaf dog Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (2438) 2438 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (213) 213 TOTAL SCORE: 4996 Bonus ------- High Alert Combat Kills 13 Entered Garrisons 200 Cogmind --------- Core Integrity 98/550 Matter 215/300 Energy 27/160 System Corruption 1% Temperature Cool (11) Movement Walking (90) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- VSS Leg VSS Leg VSS Leg > --- UTILITY (4) ------ Visual Processing Unit Improved Targeting Computer > --- WEAPON (3) ------- Beam Rifle Particle Gun > --- INVENTORY (5) ---- Aluminum Leg Aluminum Leg ECM Suite Trap Extractor (0/4) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Airjet Airjet Airjet > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Targeting Computer Shield Generator > --- WEAPON ----------- Heavy EM Pulse Gun Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Improved Ion Engine Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Visual Processing Unit Heavy Particle Cannon High-powered Shotgun Improved Datajack [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Propulsion Shielding Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 2 | . . 1 1 . . Weapon 1 | . . . 1 . . Parts Attached 56 | 6 8 10 25 6 1 Power 8 | 1 1 2 3 . 1 Engine 5 | 1 1 2 1 . . Core 3 | . . . 2 . 1 Reactor . | . . . . . . Propulsion 20 | 2 4 1 12 1 . Treads . | . . . . . . Leg 15 | . 4 1 9 1 . Wheel 2 | 2 . . . . . Hover 3 | . . . 3 . . Flight . | . . . . . . Utility 9 | 1 . 2 4 2 . Device 3 | . . . 3 . . Storage 1 | 1 . . . . . Processor 3 | . . 2 1 . . Hackware . | . . . . . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 19 | 2 3 5 6 3 . Energy Gun 8 | 1 1 3 1 2 . Energy Cannon 1 | . . . 1 . . Ballistic Gun 4 | 1 . 2 1 . . Ballistic Cannon 2 | . . . 2 . . Launcher 3 | . 1 . 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 14 | . . 2 7 1 4 Power 3 | . . 1 1 . 1 Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 . 2 Weapon 7 | . . 1 4 1 1 Highest Loss Streak 5 | . . 1 5 1 3 To Critical Strikes . | . . . . . . Average Backups 4 | 1 2 4 5 4 4 Power . | . . . . 1 . Propulsion 1 | 1 1 . 1 . 1 Utility 1 | . . 1 1 2 2 Weapon 1 | . 1 1 1 . . Tool/Special . | . . . . . . Unused Backups 6 | . . . 3 1 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 3 | . . . 1 1 1 Weapon . | . . . . . . Tool/Special 1 | . . . 1 . . Average Slot Usage (%) 91 | . 80 91 96 98 93 Engine 7 | . 14 10 4 . . Core 3 | . . . 4 9 8 Leg 24 | . 23 29 21 27 27 Wheel 1 | . 4 . . . . Hover 1 | . . . 4 . . Device 6 | . . . 12 9 7 Storage 8 | . 14 11 8 2 . Processor 12 | . . 17 14 18 18 Protection 1 | . . . . 6 8 Energy Gun 11 | . 3 7 16 14 18 Energy Cannon 1 | . . . 2 4 . Ballistic Gun 3 | . 7 4 1 . . Ballistic Cannon 1 | . . . 3 3 . Launcher 3 | . 6 3 . 4 5 Slashing Weapon 2 | . 6 6 . . . Peak Build Rating 30 | 6 7 16 30 29 29 Average Rating 17 | 3 5 11 24 27 26 On Entrance 14 | . 6 6 16 27 29 Avg Prop Armor Cover (%) 4 | . . . 4 . . Naked Turns . | . . . . . . Heaviest Build 30 | 13 15 16 30 26 20 Greatest Support 41 | 32 32 30 41 36 36 Greatest Overweight (x) 2 | . . . 2 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 7 | 6 8 8 7 5 5 Most Carried 8 | 3 5 8 8 6 5 Average Carried 4 | 2 2 4 5 4 4 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 7 | 2 3 7 6 4 4 Class Distribution -------------------- 45% | Mutant 22% | Gunner 19% | Scavenger-Gunner 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Gar Matter Collected 1359 | 211 173 166 519 164 126 Remotely . | . . . . . . Salvage Created 2454 | . 457 293 993 467 244 Parts 128 | . 32 14 48 23 11 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Combat Hostiles Destroyed 58 | . 9 8 22 12 7 Melee 8 | . 2 6 . . . Guns 24 | . 7 1 12 1 3 Cannons 14 | . . . 8 6 . AOE 12 | . . 1 2 5 4 Classes Destroyed 10 | . 5 1 4 . . Builder 2 | . 1 . 1 . . Hauler 1 | . . 1 . . . Recycler 2 | . 2 . . . . Watcher 2 | . 1 1 . . . Swarmer 6 | . 2 3 . . 1 Grunt 34 | . 7 5 13 5 4 Brawler 2 | . . . 1 1 . Duelist 3 | . . . 1 1 1 Sentry 12 | . . . 6 5 1 Hunter 1 | . . . 1 . . Best Kill Streak 6 | . 4 4 6 6 3 Combat Bots Only 6 | . 4 4 5 6 3 Max Kills in Single Turn 2 | . 1 1 2 2 2 Gunslinging 1 | . . . 1 . . Exploded 2 | . . 1 1 2 2 Melee 1 | . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Hostile Shots Fired 446 | . 93 43 205 27 78 Missed 141 | . 23 15 66 11 26 Hits 305 | . 70 28 139 16 52 Melee 2 | . . . . . 2 Projectile 303 | . 70 28 139 16 50 Critical Strikes 16 | . . . 12 1 3 Actively Blocked 1 | . . . . . 1 Damage Taken 3138 | 4 558 248 1541 197 590 Core 604 | . 114 38 245 58 149 Absorbed by Shields 144 | . . . 144 . . Redirected to Shielding 101 | . . . . 21 80 Ignored by Resistances 977 | . 183 79 486 56 173 Regen/Repaired (Parts) 76 | . . . . 76 . Core Remaining (%) 81 | 100 54 90 . . . Volleys Fired 120 | . 26 14 53 12 15 Largest 3 | . 2 2 3 3 3 Hottest 196 | . 85 40 145 196 157 Shots Fired 215 | . 28 17 99 36 35 Gun 146 | . 27 13 57 19 30 Cannon 48 | . . . 37 11 . Launcher 21 | . 1 4 5 6 5 Special . | . . . . . . Kinetic 79 | . 22 6 46 5 . Thermal 82 | . 5 7 15 25 30 Explosive 21 | . 1 4 5 6 5 Electromagnetic 33 | . . . 33 . . Robot Hit Streak 24 | . 13 14 24 19 13 Robot Miss Streak 5 | . 1 . 5 2 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 194 | . 31 24 80 27 32 Core Hits 135 | . 19 13 69 22 12 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 6 | . 1 . 2 2 1 Burn 3 | . . . . 2 1 Destroy 2 | . 1 . 1 . . Corrupt 1 | . . . 1 . . Melee Attacks 38 | . 15 22 1 . . Impact . | . . . . . . Slashing 38 | . 15 22 1 . . Piercing . | . . . . . . Sneak Attacks 4 | . 2 2 . . . Combat Hostiles 1 | . . 1 . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4989 | 10 601 644 1948 937 849 Guns 2051 | . 250 112 1011 224 454 Cannons 898 | . . . 709 189 . Explosions 1358 | . 38 180 228 517 395 Melee 605 | . 267 338 . . . Ramming 77 | 10 46 14 . 7 . Kinetic 1335 | . 250 36 1010 39 . Thermal 1342 | . . 76 438 374 454 Explosive 1170 | . 38 180 40 517 395 Electromagnetic 460 | . . . 460 . . Impact . | . . . . . . Slashing 605 | . 267 338 . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 43 | . . 9 32 . 2 Projectiles 2 | . . . 2 . . Explosions 41 | . . 9 30 . 2 Melee . | . . . . . . Knockbacks 7 | . . . 7 . . Impact . | . . . . . . Kinetic 7 | . . . 7 . . Secondary . | . . . . . . Self-Inflicted Damage 215 | 4 . . 92 12 107 Shots 8 | . . . 2 1 5 Rammed 3 | 3 . . . . . Targets Rammed 28 | 3 23 1 . 1 . Kicked 25 | . 23 1 . 1 . Crushed . | . . . . . . Highest Temperature 237 | . 72 12 222 139 237 Average Temperature 59 | . 35 6 63 52 75 Received Heat Transfer 1775 | . 327 147 1058 135 108 Effects 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 1 1 . 2 Heat Transferred 2880 | . . 175 670 888 1147 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 3 . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Maximum Alert Level 2 | . . . 1 2 2 Low Security (%) 67 | 100 100 100 53 23 . Level 1 29 | . . . 46 52 95 Level 2 2 | . . . . 24 4 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 421 | . 105 138 371 421 414 Initial 226 | . . 24 13 133 226 Average 139 | . 55 63 166 294 317 Influence Increases 1905 | . 298 249 775 375 208 Destroy 0b10 Robot/C 1160 | . 180 160 440 240 140 Destroy 0b10 Robot/NC 35 | . 20 10 5 . . Destroy Leader 266 | . 42 24 130 60 10 Successful Hack 30 | . 3 8 4 3 12 Disable Machine 27 | . . . 18 9 . Destroy Structure 132 | . 8 17 58 33 16 Partial Spotted 30 | . . . 15 15 . Lose Combat Pursuer 225 | . 45 30 105 15 30 Influence Decreases 1511 | . 230 278 443 348 212 Entered New Map 480 | . . 44 26 238 172 Time Decay 891 | . 230 214 347 100 . Lost Part 140 | . . 20 70 10 40 Squads Dispatched 9 | . 1 2 3 3 . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 4 | . . 2 1 1 . Assault . | . . . . . . Garrison 3 | . . . 1 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Distress Signals 8 | . 2 2 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 98 | . 17 11 36 12 22 Peak Tracking Total 13 | . 5 4 7 4 13 Tactical Retreats 11 | . 3 2 4 1 1 ECM-based Alert Blocks 2 | . . . 2 . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Gar Machines Disabled 3 | . . . 2 1 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Machines Accessed 12 | . 2 3 1 5 1 Terminals 9 | . 2 3 1 2 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 30 | . 2 11 2 13 2 Successful 20 | . 2 7 1 9 1 Failed 10 | . . 4 1 4 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . . 3 . 2 . Terminals 23 | . 2 11 2 6 2 Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . 4 . Terminal Hacks 16 | . 2 7 1 5 1 Record 5 | . . 2 . 3 . Part Schematic 1 | . . . . 1 . Emergency Access Points 1 | . 1 . . . . Alert Level 2 | . . 2 . . . Locate Traps 3 | . 1 1 . 1 . Investigation Status 1 | . . 1 . . . Zone Layout 2 | . . 1 1 . . Patrol Navigation 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 1 1 2 1 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 38 | . . . . 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Active Infowar (turns) 1318 | . . 434 482 203 199 Optics 1318 | . . 434 482 203 199 ECM 130 | . . . 130 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Gar Turns Passed 2335 | 82 516 488 837 203 209 Spaces Moved 1451 | 69 296 296 503 111 176 Core 6 | 6 . . . . . Treads . | . . . . . . Legs 1214 | . 244 296 387 111 176 Wheels 115 | 63 52 . . . . Hover 116 | . . . 116 . . Flight . | . . . . . . Fastest Speed 50 | 50 100 120 52 90 90 Average Speed 108 | 95 116 120 108 92 90 Slowest Speed 260 | 100 120 120 260 100 90 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 30 28 42 23 33 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 5 | . . 4 1 . . Terrain Destroyed 166 | . 6 39 68 39 14 Melee 4 | . . 4 . . . Projectile 5 | . . . 5 . . AOE 157 | . 6 35 63 39 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Total 1926 | 82 404 366 698 182 194 Wait 132 | 2 25 5 58 42 . Move 1446 | 68 295 295 502 110 176 Hop . | . . . . . . Pick Up 43 | 3 5 11 21 2 1 Fast Attach 21 | 5 1 4 6 5 . Attach 12 | 1 . 1 8 1 1 Detach 7 | . 1 . 6 . . Swap 42 | . 7 7 24 3 1 Drop 37 | . 6 6 19 6 . Fire 120 | . 26 14 53 12 15 Melee 38 | . 15 22 1 . . Ram 3 | 3 . . . . . Kick 25 | . 23 1 . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 16) 599 | -10/Materials | Entered another Materials area 599 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1025 | -9/Materials | Discovered new exit (range 11) 1057 | -9/Materials | Build established: Scavenger-Mutant 1087 | -9/Materials | Entered another Materials area 1087 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1621 | -8/Materials | Garrison activated, responded to threat 1711 | -8/Materials | Lost 5 parts (1p1n1u2w) 1856 | -8/Materials | Discovered new exit (range 13) 1915 | -8/Materials | Discovered new exit (range 10) 1924 | -8/Materials | Entered Storage 1934 | -8/Storage | Garrison activated, responded to threat 2027 | -8/Storage | Core integrity fell below 50% 2071 | -8/Storage | Identified exit to Garrison 2116 | -8/Storage | Repaired VSS Leg 2127 | -8/Storage | Entered Garrison 2139 | -8/Garrison | Triggered checkpoint 2237 | -8/Garrison | Triggered checkpoint 2253 | -8/Garrison | Triggered checkpoint 2305 | -8/Garrison | Triggered checkpoint 2330 | -8/Garrison | Core integrity fell below 20% 2336 | -8/Garrison | Self-destructed Last Messages --------------- Flight Unit melted. Lgt. Ion Engine melted. S-10 Pest destroyed. Lgt. Nuclear Core destroyed. [Achievement: That Tickles] Imp. Propulsion Shielding destroyed. G-47 Trooper heat damages Imp. Heat Sink. G-47 Trooper overheating. Critical hit (Burn: +37). C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. S-10 Pest destroyed. Overheating: System interference. Particle Gun temporarily disabled. Beam Rifle temporarily disabled. Visual Processing Unit temporarily disabled. G-47 Trooper heat spikes uncontrollably. G-47 Trooper heat short circuits Lgt. Nuclear Core. G-47 Trooper heat damages Particle Gun. 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