Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.27 @ 17:34:23

Player: DDRAGON

Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (88)      440
Value Destroyed (2723)     2723
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (773)                773
              TOTAL SCORE: 7676

 Bonus
-------
High Alert Combat Kills    194
Follower Combat Kills      35
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -156

 Cogmind 
---------
Core Integrity             0/850
Matter                     175/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (7) ------
                    (None)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
          Light Fission Core
  High-capacity Storage Unit
                Reaction Control System
          Heavy Armor Plating

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Sensor Array
       Improved Signal Interpreter
                Insulated Plating
                Hacking Suite
                System Shield
                Relay Coupler [Sentry]
>               --- WEAPON -----------
      Precision Rocket Launcher
       Improved Datajack
>               --- INVENTORY --------
                Nuclear Core
        Armored Huge Wheel
  High-capacity Storage Unit
  High-capacity Storage Unit
                Reaction Control System
          Heavy Armor Plating
                Hardlight Generator
                System Shield
                Relay Coupler [Grunt]
                Relay Coupler [Hunter]
                EM Pulse Cannon
   High-powered Shotgun
       Advanced Assault Cannon
       Advanced Assault Cannon
          Heavy Mace
[Rating: 53]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Huge Wheel
  Leg                      VSS Leg
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Reaction Control System
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Insulated Plating
Weapon                     Autogun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Precision Rocket Launcher
  Impact Weapon            Heavy Mace
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -8  -8  -6  
-------                    Run  | Scr Mat Min Mat Mat Sto Gar Rec Fac 
Slots Evolved              8    | .   .   .   2   2   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   1   .   .   .   1   
  Utility                  5    | .   .   .   1   1   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             82   | 6   5   5   18  21  2   4   4   17  
  Power                    6    | 1   1   .   2   1   .   .   .   1   
    Engine                 2    | 1   .   .   .   1   .   .   .   .   
    Core                   4    | .   1   .   2   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   .   4   5   .   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    6    | .   .   .   3   3   .   .   .   .   
    Wheel                  6    | 2   .   .   1   2   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  29   | 1   2   4   3   7   1   1   2   8   
    Device                 10   | .   .   2   .   4   1   1   .   2   
    Storage                4    | 1   1   .   .   .   .   .   1   1   
    Processor              2    | .   .   .   1   .   .   .   .   1   
    Hackware               4    | .   .   .   .   .   .   .   .   4   
    Protection             9    | .   1   2   2   3   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   2   1   9   8   1   3   2   7   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   2   .   1   .   1   
    Ballistic Gun          13   | 2   2   1   5   2   .   .   .   1   
    Ballistic Cannon       6    | .   .   .   .   3   .   1   .   2   
    Launcher               5    | .   .   .   3   1   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   1   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   1   .   .   .   1   2   
  Unidentified Prototypes  3    | .   .   1   .   1   1   .   .   .   
Parts Lost                 24   | .   .   2   3   3   .   1   .   15  
  Power                    2    | .   .   .   .   .   .   .   .   2   
  Propulsion               6    | .   .   1   1   1   .   .   .   3   
  Utility                  9    | .   .   1   1   1   .   1   .   5   
  Weapon                   7    | .   .   .   1   1   .   .   .   5   
  Highest Loss Streak      12   | .   .   1   1   1   .   1   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   96  87  94  92  80  81  81  58  
  Engine                   5    | .   10  .   .   8   9   9   9   3   
  Core                     5    | .   3   14  11  .   .   .   .   .   
  Leg                      7    | .   .   .   24  27  .   .   .   .   
  Wheel                    13   | .   28  16  3   2   18  18  18  8   
  Device                   4    | .   .   .   .   7   9   9   9   6   
  Storage                  10   | .   14  14  11  9   9   9   9   5   
  Processor                6    | .   .   .   11  9   9   9   9   2   
  Protection               10   | .   10  13  10  8   9   9   9   2   
  Energy Cannon            1    | .   .   .   .   7   .   2   .   .   
  Ballistic Gun            12   | .   28  28  20  6   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   2   13  3   .   .   
  Launcher                 3    | .   .   .   .   .   4   9   9   3   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   7   3   
Naked Turns                34   | .   .   .   .   .   .   .   .   34  
Heaviest Build             66   | 14  52  54  61  64  66  66  66  65  
  Greatest Support         56   | 20  20  20  36  56  56  56  56  56  
  Greatest Overweight (x)  20   | .   2   5   19  20  1   1   1   2   
  Average Overweight (x)   1    | .   .   4   1   1   1   1   1   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  
  Average Capacity         19   | 6   13  20  20  20  20  20  20  18  
  Most Carried             20   | 2   10  16  20  20  20  20  20  19  
  Average Carried          16   | 1   7   13  18  19  19  19  19  13  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  5   
  Final Carried            20   | 2   10  14  20  20  20  20  20  5   

 Class Distribution 
--------------------
 85% | Mutant
 11% | Commander-Mutant
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -8/Garrison
 Commander-Mutant | -8/Recycling
    Hacker-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -8  -8  -8  -8  -6  
-----------                Run  | Scr Mat Min Mat Mat Sto Gar Rec Fac 
Matter Collected           2196 | 179 331 103 372 609 54  230 204 114 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2675 | .   472 252 648 728 63  151 197 164 
  Parts                    159  | .   23  12  53  43  4   7   12  5   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   2   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -8  -6  
-------                    Run  | Scr Mat Min Mat Mat Sto Gar Rec Fac 
Combat Hostiles Destroyed  66   | .   6   2   21  17  2   8   5   5   
  Melee                    1    | .   .   .   .   .   .   .   1   .   
  Guns                     30   | .   6   2   18  3   .   .   .   1   
  Cannons                  14   | .   .   .   .   10  2   .   .   2   
  AOE                      16   | .   .   .   3   4   .   5   4   .   
Classes Destroyed          14   | .   5   3   1   1   .   2   1   1   
  Worker                   5    | .   .   1   3   1   .   .   .   .   
  Builder                  5    | .   .   1   1   3   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   
  Recycler                 7    | .   3   1   1   .   .   .   2   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   
  Drone                    5    | .   .   .   .   .   .   .   5   .   
  Watcher                  2    | .   1   .   1   .   .   .   .   .   
  Swarmer                  18   | .   3   .   10  2   .   3   .   .   
  Grunt                    28   | .   3   .   10  11  .   2   1   1   
  Protector                1    | .   .   .   .   .   .   1   .   .   
  Sentry                   10   | .   .   2   1   3   2   1   .   1   
  Demolisher               1    | .   .   .   .   .   .   1   .   .   
  Hunter                   3    | .   .   .   .   1   .   .   .   2   
  Programmer               1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           12   | .   4   3   5   12  2   3   5   2   
  Combat Bots Only         6    | .   4   2   4   6   2   3   4   2   
Max Kills in Single Turn   6    | .   1   1   2   4   1   2   6   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   3   .   2   4   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -8   -8   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Sto  Gar  Rec  Fac  
Damage Taken               4607 | .    31   138  740  888  137  199  43   2431 
  Core                     1188 | .    .    12   110  166  17   .    27   856  
  Absorbed by Shields      120  | .    .    .    .    .    .    .    .    120  
  Redirected to Shielding  2    | .    .    2    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  .    95   72   .    .    .    61   .    
Volleys Fired              156  | .    28   11   48   36   5    14   1    13   
  Largest                  2    | .    2    2    2    2    2    2    1    2    
  Hottest                  126  | .    46   46   59   126  96   106  43   111  
Shots Fired                277  | .    56   22   92   60   10   16   1    20   
  Gun                      179  | .    56   22   87   9    .    .    .    5    
  Cannon                   76   | .    .    .    .    48   10   3    .    15   
  Launcher                 22   | .    .    .    5    3    .    13   1    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  229  | .    56   22   87   34   10   1    .    19   
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                22   | .    .    .    5    3    .    13   1    .    
  Electromagnetic          26   | .    .    .    .    23   .    2    .    1    
  Robot Hit Streak         15   | .    6    9    12   15   10   8    .    10   
  Robot Miss Streak        5    | .    3    3    5    3    .    1    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    
Shots Hit Robots           218  | .    36   15   59   44   8    11   11   34   
  Core Hits                114  | .    14   8    34   30   2    8    9    9    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 4    | .    .    1    .    .    .    .    .    3    
  Critical Strikes         8    | .    .    1    .    .    2    .    1    4    
    Destroy                1    | .    .    1    .    .    .    .    .    .    
    Blast                  3    | .    .    .    .    .    2    .    .    1    
    Smash                  4    | .    .    .    .    .    .    .    1    3    
Melee Attacks              38   | .    .    .    .    .    .    4    12   22   
  Impact                   19   | .    .    .    .    .    .    4    2    13   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    .    .    .    .    1    5    2    
    Combat Hostiles        1    | .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6179 | .    524  212  1531 1697 212  742  520  741  
  Guns                     1747 | .    524  212  873  95   .    .    .    43   
  Cannons                  1450 | .    .    .    .    949  212  20   .    269  
  Explosions               2272 | .    .    .    653  653  .    575  391  .    
  Melee                    668  | .    .    .    .    .    .    147  96   425  
  Ramming                  42   | .    .    .    5    .    .    .    33   4    
  Kinetic                  2659 | .    524  212  873  549  212  .    .    289  
  Thermal                  135  | .    .    .    .    135  .    .    .    .    
  Explosive                2137 | .    .    .    653  518  .    575  391  .    
  Electromagnetic          538  | .    .    .    .    495  .    20   .    23   
  Impact                   668  | .    .    .    .    .    .    147  96   425  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    3    .    .    .    .    .    3    
  Average Corruption       2    | .    .    3    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    7    .    .    .    .    .    3    
    Message Errors         2    | .    .    1    .    .    .    .    .    1    
    Matter Fused           3    | .    .    2    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    .    .    
    Energy Discharges      2    | .    .    1    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    1    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            434  | .    .    .    79   30   .    115  120  90   
  Projectiles              6    | .    .    .    .    6    .    .    .    .    
  Explosions               227  | .    .    .    79   24   .    37   87   .    
  Melee                    201  | .    .    .    .    .    .    78   33   90   
Knockbacks                 13   | .    .    .    .    3    .    .    .    10   
  Impact                   4    | .    .    .    .    .    .    .    .    4    
  Kinetic                  8    | .    .    .    .    2    .    .    .    6    
  Secondary                1    | .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      254  | .    .    .    48   154  .    34   16   2    
  Shots                    7    | .    .    .    2    4    .    1    .    .    
  Rammed                   3    | .    .    .    .    .    .    .    2    1    
Targets Rammed             4    | .    .    .    1    .    .    .    2    1    
  Kicked                   1    | .    .    .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        333  | .    12   152  47   333  15   75   4    18   
  Average Temperature      42   | .    5    17   12   114  10   26   3    10   
  Received Heat Transfer   1010 | .    9    45   174  351  45   63   .    323  
  Effects                  3    | .    .    .    .    3    .    .    .    .    
    Shutdowns              1    | .    .    .    .    1    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    
    Short Circuit          1    | .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    
  Parts Fried              6    | .    .    .    .    2    .    3    1    .    
  Impact Corruptions       13   | .    .    .    .    .    .    4    2    7    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         150  | .    .    .    .    150  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    2    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -8   -8   -8   -6   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Sto  Gar  Rec  Fac  
Peak Influence             1023 | .    243  147  436  400  268  537  356  1023 
  Initial                  951  | .    .    94   1    183  169  174  241  951  
  Average                  225  | .    123  34   267  218  234  432  155  975  
Maximum Alert Level        3    | .    1    .    2    2    1    2    1    3    
  Low Security (%)         54   | 100  73   100  24   49   25   4    66   .    
  Level 1                  32   | .    26   .    68   46   74   32   33   .    
  Level 2                  8    | .    .    .    7    3    .    63   .    .    
  Level 3                  5    | .    .    .    .    .    .    .    .    100  
  Level 4                  .    | .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          12   | .    2    .    4    3    .    .    .    3    
  Investigation            5    | .    1    .    3    1    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    
  Reinforcement            7    | .    1    .    1    2    .    .    .    3    
  Assault                  .    | .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    1    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -8  -6  
---------                  Run  | Scr Mat Min Mat Mat Sto Gar Rec Fac 
Distress Signals           5    | .   .   .   2   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              130  | .   16  2   29  22  3   3   36  19  
  Peak Tracking Total      7    | .   6   2   4   7   2   1   5   7   
  Tactical Retreats        6    | .   1   .   2   1   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -8  -6  
-------                    Run  | Scr Mat Min Mat Mat Sto Gar Rec Fac 
Traps Triggered            4    | .   1   .   1   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -8  -6  
----------                 Run  | Scr Mat Min Mat Mat Sto Gar Rec Fac 
Machines Disabled          13   | .   1   .   1   2   .   6   2   1   
  Max in Single Turn       2    | .   1   .   1   2   .   1   1   1   
  Garrison Relay           2    | .   .   .   .   .   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -8  -6  
---------                  Run  | Scr Mat Min Mat Mat Sto Gar Rec Fac 
Machines Accessed          16   | .   2   .   2   1   2   .   8   1   
  Terminals                11   | .   2   .   2   1   1   .   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   
  Recycling Units          3    | .   .   .   .   .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                40   | .   6   .   6   3   3   .   20  2   
  Successful               25   | .   4   .   3   3   2   .   13  .   
  Failed                   15   | .   2   .   3   .   1   .   7   2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   1   .   5   1   .   .   3   .   
  Terminals                29   | .   6   .   6   3   1   .   13  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   
  Recycling Units          7    | .   .   .   .   .   .   .   7   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   
Terminal Hacks             13   | .   3   .   2   2   1   .   5   .   
  Record                   1    | .   .   .   .   1   .   .   .   .   
  Robot Analysis           4    | .   3   .   .   .   .   .   1   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   .   1   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   .   1   .   .   1   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   .   .   6   .   
  Process                  2    | .   .   .   .   .   .   .   2   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   2   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         5    | .   1   .   1   1   .   .   2   .   
  Terminals                5    | .   1   .   1   1   .   .   2   .   
    Track                  4    | .   1   .   .   1   .   .   2   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   2   .   1   .   5   1   
  Full Trace Events        4    | .   .   .   2   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          48   | .   .   .   .   .   .   .   48  .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   2   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -8  -6  
------------               Run  | Scr Mat Min Mat Mat Sto Gar Rec Fac 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   2   1   
  Non-combat               2    | .   .   .   .   .   .   .   2   .   
  Combat                   1    | .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        6    | .   .   .   .   .   .   .   2   4   
  parse_system             2    | .   .   .   .   .   .   .   1   1   
  ignore_parts             1    | .   .   .   .   .   .   .   1   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   1   
  overwrite_iff            2    | .   .   .   .   .   .   .   .   2   
Relay Couplers Released    8    | .   .   .   .   .   .   8   .   .   
  Machine Destruction      8    | .   .   .   .   .   .   8   .   .   
  Attached                 2    | .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   8   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -8   -8   -8   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Sto  Gar  Rec  Fac  
Total Allies               9    | .    .    .    .    .    .    .    8    1    
  Largest Group            8    | .    .    .    .    .    .    .    8    3    
  Highest-Rated Group      119  | .    .    .    .    .    .    .    119  71   
  Highest-Rated Ally       32   | .    .    .    .    .    .    .    21   32   
Total Orders               2    | .    .    .    .    .    .    .    .    2    
  STAY                     1    | .    .    .    .    .    .    .    .    1    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    1    
Ally Attacks               185  | .    .    .    .    .    .    .    177  8    
  Total Damage             2077 | .    .    .    .    .    .    .    1843 234  
  Kills                    42   | .    .    .    .    .    .    .    41   1    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -8  -6  
-------                    Run  | Scr Mat Min Mat Mat Sto Gar Rec Fac 
Robot Analysis Total       4    | .   3   .   .   .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -8   -8   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Sto  Gar  Rec  Fac  
Turns Passed               5714 | 43   353  1326 1035 694  155  608  1208 292  
Spaces Moved               3544 | 41   266  889  449  293  104  477  850  175  
  Core                     76   | 2    .    .    8    2    .    .    .    64   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     602  | .    .    .    355  247  .    .    .    .    
  Wheels                   2866 | 39   266  889  86   44   104  477  850  111  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   110  120  100  115  115  115  50   
  Average Speed            132  | 78   93   143  184  177  115  115  115  91   
  Slowest Speed            1050 | 80   110  155  1000 1050 115  115  115  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 4    49   100  37   31   17   41   99   5    
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    
Spaces Dug                 60   | .    .    .    .    13   .    47   .    .    
Terrain Destroyed          164  | .    .    .    32   41   .    70   19   2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    9    .    .    .    2    
  AOE                      153  | .    .    .    32   32   .    70   19   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -8   -8   -6   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Sto  Gar  Rec  Fac  
Total                      4263 | 48   320  923  570  420  130  511  1079 262  
  Wait                     289  | .    12   5    39   29   16   8    148  32   
  Move                     3536 | 40   265  888  448  292  103  476  849  175  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  51   | 2    7    6    10   12   1    3    9    1    
  Fast Attach              23   | 6    2    1    3    9    1    .    1    .    
  Attach                   27   | .    .    4    4    6    .    1    .    12   
  Detach                   14   | .    1    4    1    7    1    .    .    .    
  Swap                     33   | .    3    1    11   6    1    3    3    5    
  Drop                     49   | .    2    3    5    23   2    2    11   1    
  Fire                     156  | .    28   11   48   36   5    14   1    13   
  Melee                    38   | .    .    .    .    .    .    4    12   22   
  Ram                      3    | .    .    .    .    .    .    .    2    1    
  Kick                     1    | .    .    .    1    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   43   | .    .    .    .    .    .    .    43   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-8/Storage
-8/Garrison
-8/Recycling
-6/Factory

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 14)
   44 | -11/Scrapyard | Entered Materials
  136 | -10/Materials | Discovered new exit (range 16)
  309 | -10/Materials | Build established: Mutant
  371 | -10/Materials | Discovered new exit (range 8)
  397 | -10/Materials | Entered Mines
  890 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1131 | -10/Mines     | Discovered new exit (range 8)
 1203 | -10/Mines     | Discovered new exit (range 6)
 1227 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1243 | -10/Mines     | Found Prototype Device
 1243 | -10/Mines     | Identified Exp. Sensor Array
 1723 | -10/Mines     | Entered Materials
 1723 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2711 | -9/Materials  | Discovered new exit (range 16)
 2758 | -9/Materials  | Entered another Materials area
 2758 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3159 | -8/Materials  | Discovered new exit (range 15)
 3452 | -8/Materials  | Entered Storage
 3606 | -8/Storage    | Identified exit to Garrison
 3607 | -8/Storage    | Entered Garrison
 3635 | -8/Garrison   | Triggered checkpoint
 3734 | -8/Garrison   | Triggered checkpoint
 3830 | -8/Garrison   | Triggered checkpoint
 3900 | -8/Garrison   | Triggered checkpoint
 3932 | -8/Garrison   | Garrison Relay disabled
 3962 | -8/Garrison   | Discovered new exit (range 10)
 3983 | -8/Garrison   | Installed Relay Interface Framework
 4215 | -8/Garrison   | Entered Recycling
 4273 | -8/Recycling  | Spotter reported a threat
 4281 | -8/Recycling  | Spotter reported a threat
 4297 | -8/Recycling  | Spotter reported a threat
 4309 | -8/Recycling  | Spotter reported a threat
 4326 | -8/Recycling  | Spotter reported a threat
 4334 | -8/Recycling  | Spotter reported a threat
 4424 | -8/Recycling  | Spotter reported a threat
 4448 | -8/Recycling  | Spotter reported a threat
 4465 | -8/Recycling  | Spotter reported a threat
 4465 | -8/Recycling  | Spotter reported a threat
 4475 | -8/Recycling  | Spotter reported a threat
 4477 | -8/Recycling  | Spotter reported a threat
 4495 | -8/Recycling  | Spotter reported a threat
 4508 | -8/Recycling  | Spotter reported a threat
 4523 | -8/Recycling  | Spotter reported a threat
 4528 | -8/Recycling  | Spotter reported a threat
 4535 | -8/Recycling  | Spotter reported a threat
 4543 | -8/Recycling  | Spotter reported a threat
 4548 | -8/Recycling  | Spotter reported a threat
 4554 | -8/Recycling  | Spotter reported a threat
 4562 | -8/Recycling  | Spotter reported a threat
 4576 | -8/Recycling  | Spotter reported a threat
 4587 | -8/Recycling  | Spotter reported a threat
 4596 | -8/Recycling  | Spotter reported a threat
 4598 | -8/Recycling  | Spotter reported a threat
 4626 | -8/Recycling  | Spotter reported a threat
 4642 | -8/Recycling  | Spotter reported a threat
 4642 | -8/Recycling  | Spotter reported a threat
 4669 | -8/Recycling  | Spotter reported a threat
 4696 | -8/Recycling  | Spotter reported a threat
 4696 | -8/Recycling  | Spotter reported a threat
 4696 | -8/Recycling  | Spotter reported a threat
 4708 | -8/Recycling  | Spotter reported a threat
 4761 | -8/Recycling  | Spotter reported a threat
 4774 | -8/Recycling  | Spotter reported a threat
 4776 | -8/Recycling  | Spotter reported a threat
 4806 | -8/Recycling  | Spotter reported a threat
 4827 | -8/Recycling  | Spotter reported a threat
 4829 | -8/Recycling  | Spotter reported a threat
 4848 | -8/Recycling  | Spotter reported a threat
 4850 | -8/Recycling  | Build established: Commander-Mutant
 4880 | -8/Recycling  | Spotter reported a threat
 4882 | -8/Recycling  | Spotter reported a threat
 4933 | -8/Recycling  | Spotter reported a threat
 4935 | -8/Recycling  | Spotter reported a threat
 4935 | -8/Recycling  | Spotter reported a threat
 4953 | -8/Recycling  | Spotter reported a threat
 4953 | -8/Recycling  | Spotter reported a threat
 4953 | -8/Recycling  | Spotter reported a threat
 4988 | -8/Recycling  | Spotter reported a threat
 5001 | -8/Recycling  | Spotter reported a threat
 5015 | -8/Recycling  | Spotter reported a threat
 5018 | -8/Recycling  | Spotter reported a threat
 5041 | -8/Recycling  | Spotter reported a threat
 5082 | -8/Recycling  | Spotter reported a threat
 5091 | -8/Recycling  | Spotter reported a threat
 5118 | -8/Recycling  | Spotter reported a threat
 5118 | -8/Recycling  | Spotter reported a threat
 5133 | -8/Recycling  | Spotter reported a threat
 5133 | -8/Recycling  | Spotter reported a threat
 5162 | -8/Recycling  | Spotter reported a threat
 5183 | -8/Recycling  | Spotter reported a threat
 5184 | -8/Recycling  | Spotter reported a threat
 5201 | -8/Recycling  | Discovered new exit (range 16)
 5203 | -8/Recycling  | Spotter reported a threat
 5236 | -8/Recycling  | Spotter reported a threat
 5256 | -8/Recycling  | Spotter reported a threat
 5257 | -8/Recycling  | Spotter reported a threat
 5257 | -8/Recycling  | Spotter reported a threat
 5306 | -8/Recycling  | Spotter reported a threat
 5321 | -8/Recycling  | Spotter reported a threat
 5336 | -8/Recycling  | Spotter reported a threat
 5356 | -8/Recycling  | Spotter reported a threat
 5384 | -8/Recycling  | Spotter reported a threat
 5423 | -8/Recycling  | Entered Factory
 5423 | -6/Factory    | Accompanied by 2 allies
 5423 | -6/Factory    | Evolved 4 slots: Propulsion x1, Utility x3
 5568 | -6/Factory    | P-60 Hacker assimilated allied Rogue 3a
 5584 | -6/Factory    | Lost 3 parts (1n2u)
 5669 | -6/Factory    | Core integrity fell below 50%
 5681 | -6/Factory    | Released all parts (6)
 5699 | -6/Factory    | Lost 12 parts (2p2n3u5w)
 5705 | -6/Factory    | Core integrity fell below 20%
 5715 | -6/Factory    | Destroyed by X-67 Chaingunner with Heavy Machine Gun

 Last Messages 
---------------
05671_ H-66 Slayer knocked back.
05672_ Penetrated by Slug. <x2>
05673_ H-66 Slayer knocked back.
05675_ H-66 Slayer destroyed.
05681_ Released Relay Coupler [Grunt].
05681_ Released Hcp. Storage Unit.
05681_ Released Hacking Suite.
05681_ Released Relay Coupler [Sentry].
05681_ Released EM Pulse Cannon.
05681_ Released Adv. Assault Cannon.
05682_ Acquired 2 matter.
05683_ Acquired 12 matter.
05684_ U-05 Engineer builds a Wall.
05693_ Triggered Blade Trap.
05693_ Massive razor-sharp blades shoot up from within the floor.
05696_ K-01 Serf cleans the DSF Access.
05698_ Dropped Relay Coupler [Hunter].
05700_ Acquired Lgt. Fission Core.
05709_ Slammed into S-27 Virus.
05715_ System corrupted: Matter fused (-8).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????   ???????????????????????? |
| ?????????????????????     ???????????????????????? |
| ????????????????????#     ???????????????????????? |
| ????????????????????#  k  ???????????????????????? |
| ????????????????????#     #??????????????????????? |
| ????????????????????#    k#??????????????????????? |
| ????????????????????#     #??????????????????????? |
| ????????????????????#     #??????????????????????? |
| ????????????????????+     #??????????????????????? |
| ????????????????????#     #??????????????????????? |
| ????????????????????#     #??????????????????????? |
| ????????????????????#     #??????????????????????? |
| ????????????????????#     ##?????????????????????? |
| ????????????????????#     T#?????????????????????? |
| ????????????????????#      #?????????????????????? |
| ????????????????????#    @##########?????????????? |
| ????????????????????#    t#        #?????????????? |
| ????????????????????#     #  """"  #?????????????? |
| ????????????????????#    s#  """"  #?????????????? |
| ????????????????????#    s#  """"  #?????????????? |
| ????????????????????#    s#  """"  #?????????????? |
| ????????????????????#     #  """"  #?????????????? |
| ????????????????????+     + !""""  #?????????????? |
| ????????????????????#     #  """"  #?????????????? |
| ????????????????????#     #        #?????????????? |
| ????????????????????#     ##########?????????????? |
| ????????????????????#   x        #???????????????? |
| ????????????????????#  x         #???????????????? |
| ?######?????######### g          #???????????????? |
| ?       ????+                    #???????????????? |
|         ????######               #???????????????? |
|          ????????#  !!! """ """  #???????????????? |
|          ????????#  !!! """ """  #???????????????? |
|           ??######  !!! """ """  #???????????????? |
|           ??#                    #???????????????? |
|            ?#                    #???????????????? |
|            ?#                    ????????????????? |
|             #   ############     ????????????????? |
|             #   #???????????    ?????????????????? |
|             +   #????????????? ??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Resistance: EM             15
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         5
Offensive Hacking          10
Defensive Hacking          10
Relay Coupler Types        2
Relay Coupler Value        28

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              FlakFocalLauncher
  Manual?         0
Play Time         00:57:52
  Cumulative      29.4 hours
  Start           2022.05.27 @ 16:36:12
  End             2022.05.27 @ 17:34:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          41
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ff805509-b677-4830-a181-d3e4f5acbbb3