Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.15 @ 10:13:35

Player: Kersh

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (100)     500
Value Destroyed (4374)     4374
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (568)                568
              TOTAL SCORE: 10102

 Bonus
-------
High Alert Combat Kills    456
Follower Combat Kills      132
Entered Garrisons          200
Used RIF Installer         500
Met Data Miner             300
Friendly Fire              -1020

 Cogmind 
---------
Core Integrity             563/850
Matter                     53/300
Energy                     170/170
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -5/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
  Makeshift Power Source
>           --- PROPULSION (5) ---
                (None)
>           --- UTILITY (6) ------
   Advanced Heat Sink
  Makeshift System Shield
            Relay Coupler [NC] (28)
            Relay Coupler [NC] (25)
>           --- WEAPON (3) -------
   Improved Remote Datajack
>           --- INVENTORY (5) ----
      Large Storage Unit
   Hardened Medium Armor Plating
            Drone Bay (1/2)
            Lightning Gun
            Powered Hammer

 Peak State 
------------
>            --- POWER ------------
   Makeshift Power Source
>            --- PROPULSION -------
      Cooled VTOL Module
      Cooled VTOL Module
      Cooled VTOL Module
      Cooled VTOL Module
             Nuclear Pulse Thruster
>            --- UTILITY ----------
       Large Storage Unit
    Advanced Visual Processing Unit
    Improved Terrain Scanner
   Makeshift Terrain Scan Processor
             0b10 Decoder Chip [Looter]
   Makeshift System Shield
>            --- WEAPON -----------
             Powered Hammer
>            --- INVENTORY --------
   Makeshift Power Source
    Advanced Heat Sink
    Advanced ECM Suite
    Hardened Medium Armor Plating
   Makeshift System Shield
             Relay Coupler [NC]
             Relay Coupler [NC]
  Long-range Tractor Beam
             Drone Bay
             Lightning Gun
    Advanced Assault Cannon
        Mini Assault Cannon
       Heavy Rocket Launcher
             Datajack
[Rating: 57]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Makeshift Power Source
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Cooled VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Makeshift System Shield
  Protection               Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Heavy EM Shotgun
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Flail
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Gar Fac Sto Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   2   2   .   2   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   2   .   .   .   .   
  Utility                  4    | .   .   2   .   .   2   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             173  | 10  3   13  9   36  27  30  13  6   5   .   21  
  Power                    11   | 1   .   1   .   3   1   1   1   1   .   .   2   
    Engine                 7    | 1   .   .   .   2   1   .   .   1   .   .   2   
    Core                   4    | .   .   1   .   1   .   1   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               54   | 4   .   3   2   8   14  15  7   1   .   .   .   
    Treads                 25   | 2   .   2   2   7   8   4   .   .   .   .   .   
    Leg                    12   | 2   .   .   .   .   .   10  .   .   .   .   .   
    Wheel                  2    | .   .   1   .   1   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   5   .   .   .   .   .   .   
    Flight                 10   | .   .   .   .   .   1   1   7   1   .   .   .   
  Utility                  45   | 2   1   5   2   7   5   4   2   3   5   .   9   
    Device                 22   | 1   .   1   2   3   3   2   2   2   1   .   5   
    Storage                2    | 1   .   1   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   1   1   .   .   1   2   .   .   
    Hackware               6    | .   .   .   .   .   .   1   .   .   2   .   3   
    Protection             10   | .   1   3   .   3   1   1   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   63   | 3   2   4   5   18  7   10  3   1   .   .   10  
    Energy Gun             11   | 1   1   2   1   3   .   1   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 2   .   1   .   3   3   4   .   .   .   .   .   
    Ballistic Cannon       17   | .   .   .   3   6   3   2   .   .   .   .   3   
    Launcher               8    | .   1   .   .   4   1   .   1   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          9    | .   .   1   1   2   .   1   2   1   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   2   .   .   .   .   2   
  Unidentified Prototypes  11   | .   .   1   .   .   6   4   .   .   .   .   .   
Parts Lost                 34   | .   .   2   1   12  1   6   2   1   .   .   9   
  Power                    2    | .   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               12   | .   .   .   1   3   .   2   1   .   .   .   5   
  Utility                  14   | .   .   2   .   4   1   4   1   1   .   .   1   
  Weapon                   6    | .   .   .   .   4   .   .   .   .   .   .   2   
  Highest Loss Streak      8    | .   .   1   1   8   1   2   1   1   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   100 89  96  95  99  92  63  56  75  80  47  
  Engine                   3    | .   14  4   .   4   1   3   .   3   6   6   5   
  Core                     3    | .   .   6   9   4   5   3   6   2   .   .   .   
  Treads                   13   | .   28  17  25  23  22  9   .   .   .   .   .   
  Leg                      1    | .   .   .   .   .   .   7   .   .   .   .   .   
  Flight                   6    | .   .   .   .   .   .   4   31  33  33  33  7   
  Device                   10   | .   11  .   17  15  20  11  9   1   5   6   1   
  Storage                  8    | .   14  20  9   9   7   7   6   6   6   6   4   
  Processor                8    | .   .   .   .   2   9   13  6   6   16  20  15  
  Hackware                 1    | .   .   .   .   .   .   1   .   .   5   6   8   
  Protection               4    | .   2   13  9   6   7   3   .   .   .   .   .   
  Energy Gun               4    | .   6   20  9   6   3   .   .   .   .   .   .   
  Ballistic Gun            6    | .   21  .   .   10  14  12  .   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   7   8   3   8   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             52   | 15  22  48  47  51  52  51  42  30  25  25  39  
  Greatest Support         60   | 40  40  40  60  60  60  60  32  30  26  26  28  
  Greatest Overweight (x)  3    | .   .   2   1   3   2   2   1   1   .   .   3   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   8   13  15  15  15  15  15  15  15  15  12  
  Most Carried             15   | 4   8   15  15  15  15  15  15  15  15  15  15  
  Average Carried          13   | 2   5   11  13  14  14  14  13  14  14  15  11  
  Final Capacity           15   | 8   8   15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 4   8   15  15  15  15  15  13  15  15  15  5   

 Class Distribution 
--------------------
 27% | Mutant
 15% | Scavenger-Skirmisher
 15% | Scavenger-Mutant
 10% | Scavenger-Gunner
  9% | Derelict-Mutant
  7% | Gunner
  6% | Derelict-Scout
  3% | Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
     Scavenger-Gunner | -8/Garrison
 Scavenger-Skirmisher | -7/Factory
               Gunner | -7/Storage
               Mutant | -6/Factory
             Sprinter | -6/Lower Caves
       Derelict-Scout | -6/Lower Caves
       Derelict-Scout | -6/Data Miner
      Derelict-Mutant | -5/Proximity Caves

 Resources                      | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  
-----------                Run  | Jun Mat Mat Mat Gar Fac Sto Fac Low Low Dat Pro 
Matter Collected           3725 | 318 106 133 294 723 641 924 114 157 109 .   206 
  Remotely                 296  | .   .   .   .   .   .   261 .   .   .   .   35  
Salvage Created            3540 | 115 218 577 344 822 657 655 32  39  .   .   81  
  Parts                    182  | 3   15  41  15  46  27  30  2   .   .   .   3   
Haulers Intercepted        2    | .   .   .   .   .   2   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   .   .   .   .   1   .   5   
  Prevented                2    | .   .   .   .   .   .   .   .   .   2   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Gar Fac Sto Fac Low Low Dat Pro 
Combat Hostiles Destroyed  84   | .   5   14  5   27  10  17  1   1   .   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     38   | .   5   8   .   10  6   9   .   .   .   .   .   
  Cannons                  24   | .   .   .   5   8   3   8   .   .   .   .   .   
  AOE                      18   | .   .   5   .   9   1   .   .   .   .   .   3   
Classes Destroyed          15   | 2   1   5   .   3   1   2   .   .   .   .   1   
  Worker                   2    | .   .   1   .   .   1   .   .   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Recycler                 5    | 1   .   .   2   .   2   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  4    | .   .   1   1   .   2   .   .   .   .   .   .   
  Swarmer                  12   | .   .   6   .   6   .   .   .   .   .   .   .   
  Grunt                    42   | .   5   4   2   11  8   9   .   .   .   .   3   
  Brawler                  4    | .   .   .   .   2   1   1   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Sentry                   16   | .   .   4   3   5   1   3   .   .   .   .   .   
  Specialist               2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   2   1   1   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | 1   4   7   6   3   7   4   1   1   .   .   3   
  Combat Bots Only         6    | .   4   6   4   3   3   4   1   1   .   .   3   
Max Kills in Single Turn   4    | 1   1   3   1   2   4   1   1   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   2   1   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   
--------                   Run   | Jun  Mat  Mat  Mat  Gar  Fac  Sto  Fac  Low  Low  Dat  Pro  
Damage Taken               5848  | .    190  542  139  1885 521  1664 315  131  .    .    461  
  Core                     871   | .    22   67   18   223  66   188  89   63   .    .    135  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78    | 100  91   83   .    56   .    63   .    .    .    .    .    
Volleys Fired              229   | 8    17   20   16   49   31   52   4    .    .    .    32   
  Largest                  3     | 2    2    2    2    3    3    3    1    .    .    .    2    
  Hottest                  144   | 40   85   100  96   144  104  124  39   .    .    .    111  
Shots Fired                510   | 11   34   40   32   116  89   148  4    .    .    .    36   
  Gun                      304   | 11   34   40   .    63   72   82   .    .    .    .    2    
  Cannon                   188   | .    .    .    32   45   16   66   .    .    .    .    29   
  Launcher                 18    | .    .    .    .    8    1    .    4    .    .    .    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  409   | 6    33   .    32   85   76   148  .    .    .    .    29   
  Thermal                  38    | .    1    .    .    23   12   .    .    .    .    .    2    
  Explosive                18    | .    .    .    .    8    1    .    4    .    .    .    5    
  Electromagnetic          45    | 5    .    40   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         25    | 2    25   12   10   18   13   17   .    .    .    .    11   
  Robot Miss Streak        6     | 2    2    6    2    4    4    5    .    .    .    .    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           367   | 6    29   33   16   78   67   104  5    3    .    .    26   
  Core Hits                202   | 3    10   23   8    49   55   37   .    .    .    .    17   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    2    1    .    .    .    
  Critical Strikes         14    | .    .    .    3    2    1    3    2    1    .    .    2    
    Burn                   1     | .    .    .    .    1    .    .    .    .    .    .    .    
    Blast                  10    | .    .    .    3    1    1    3    .    .    .    .    2    
    Smash                  3     | .    .    .    .    .    .    .    2    1    .    .    .    
Melee Attacks              44    | .    .    2    6    2    .    11   8    3    .    .    12   
  Impact                   43    | .    .    2    6    2    .    10   8    3    .    .    12   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10455 | 71   375  1109 509  2335 1586 2555 212  142  .    .    1561 
  Guns                     4288  | 71   375  652  .    687  1117 1374 .    .    .    .    12   
  Cannons                  3447  | .    .    .    481  930  258  1164 .    .    .    .    614  
  Explosions               2280  | .    .    457  .    718  211  .    .    .    .    .    894  
  Melee                    423   | .    .    .    28   .    .    .    212  142  .    .    41   
  Ramming                  17    | .    .    .    .    .    .    17   .    .    .    .    .    
  Kinetic                  6623  | 33   375  .    481  1324 1258 2538 .    .    .    .    614  
  Thermal                  725   | .    .    303  .    293  117  .    .    .    .    .    12   
  Explosive                1977  | .    .    154  .    718  211  .    .    .    .    .    894  
  Electromagnetic          690   | 38   .    652  .    .    .    .    .    .    .    .    .    
  Impact                   423   | .    .    .    28   .    .    .    212  142  .    .    41   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    1    .    7    1    1    1    1    1    
  Average Corruption       1     | .    .    .    .    1    .    3    1    1    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  26    | .    .    .    .    8    .    9    .    1    1    1    6    
    Message Errors         7     | .    .    .    .    3    .    1    .    .    1    1    1    
    Matter Fused           4     | .    .    .    .    1    .    3    .    .    .    .    .    
    Heat Flow Errors       1     | .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Discharges      9     | .    .    .    .    2    .    3    .    .    .    .    4    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    1    .    .    .    .    1    
    Misfires               1     | .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            322   | .    .    26   1    .    .    16   136  95   .    .    48   
  Projectiles              46    | .    .    .    1    .    .    16   .    .    .    .    29   
  Explosions               28    | .    .    26   .    .    .    .    .    .    .    .    2    
  Melee                    248   | .    .    .    .    .    .    .    136  95   .    .    17   
Knockbacks                 37    | .    .    .    2    6    4    10   1    1    .    .    13   
  Impact                   3     | .    .    .    1    .    .    .    1    1    .    .    .    
  Kinetic                  30    | .    .    .    1    4    3    9    .    .    .    .    13   
  Secondary                4     | .    .    .    .    2    1    1    .    .    .    .    .    
Self-Inflicted Damage      425   | .    .    185  .    90   16   .    23   .    .    .    111  
  Shots                    13    | .    .    4    .    3    1    .    1    .    .    .    4    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    .    3    .    .    .    .    .    
  Kicked                   3     | .    .    .    .    .    .    3    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        373   | .    24   231  216  373  28   27   256  336  .    .    60   
  Average Temperature      74    | .    7    73   82   99   10   8    107  103  .    .    17   
  Received Heat Transfer   2100  | .    105  108  54   648  273  582  114  42   .    .    174  
  Effects                  5     | .    .    .    .    3    .    .    1    1    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           4     | .    .    .    .    3    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    2    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       10    | .    .    .    .    .    .    .    5    4    .    .    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    1    .    .    .    1    .    .    .    
  Heat Transferred         1547  | .    .    400  .    814  296  .    .    .    .    .    37   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    7    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Gar Fac Sto Fac Low Low Dat Pro 
Peak Influence             996  | 10  166 532 255 996 598 558 358 .   .   .   .   
  Initial                  522  | .   6   69  163 149 522 245 202 .   .   .   .   
  Average                  377  | 6   102 265 183 563 496 352 217 .   .   .   .   
Maximum Alert Level        3    | .   .   2   1   3   2   2   1   .   .   .   .   
  Low Security (%)         20   | 100 100 40  73  3   .   4   .   .   .   .   .   
  Level 1                  32   | .   .   49  26  18  1   56  100 .   .   .   .   
  Level 2                  41   | .   .   9   .   56  98  39  .   .   .   .   .   
  Level 3                  5    | .   .   .   .   20  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   3   2   .   3   7   1   .   .   .   .   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   1   2   .   .   .   .   .   
  Reinforcement            10   | .   1   3   2   .   .   3   1   .   .   .   .   
  Assault                  2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   1   .   .   .   2   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Jun Mat Mat Mat Gar Fac Sto Fac Low Low Dat Pro 
Distress Signals           6    | .   1   2   2   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              137  | .   7   18  10  28  15  30  9   9   .   .   11  
  Peak Tracking Total      10   | .   5   6   3   8   5   5   10  5   .   .   5   
  Tactical Retreats        9    | .   .   1   .   1   3   .   2   1   .   .   1   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Gar Fac Sto Fac Low Low Dat Pro 
Traps Triggered            8    | .   .   .   .   3   2   2   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   1   1   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  
----------                 Run  | Jun Mat Mat Mat Gar Fac Sto Fac Low Low Dat Pro 
Machines Disabled          20   | .   .   3   3   3   .   10  1   .   .   .   .   
  Max in Single Turn       2    | .   .   1   1   1   .   2   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Garrison Relay           3    | .   .   .   .   3   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Jun Mat Mat Mat Gar Fac Sto Fac Low Low Dat Pro 
Machines Accessed          23   | .   2   .   2   3   1   7   1   1   1   4   1   
  Terminals                13   | .   2   .   1   3   .   5   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   1   1   .   .   .   .   .   
Total Hacks                66   | .   10  .   3   5   3   12  2   1   1   27  2   
  Successful               44   | .   5   .   1   .   2   5   .   1   1   27  2   
  Failed                   22   | .   5   .   2   5   1   7   2   .   .   .   .   
    Catastrophic           6    | .   1   .   .   2   1   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   5   .   2   .   1   1   .   .   .   .   .   
  Terminals                31   | .   10  .   2   5   .   10  2   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   1   .   3   1   .   .   .   .   .   
Terminal Hacks             40   | .   5   .   .   .   .   4   .   1   1   27  2   
  Record                   13   | .   .   .   .   .   .   .   .   .   .   11  2   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   .   9   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   .   .   .   3   .   
  Open Door                5    | .   .   .   .   .   .   3   .   1   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   .   2   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   .   1   3   1   3   1   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   .   9   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  
------------               Run  | Jun Mat Mat Mat Gar Fac Sto Fac Low Low Dat Pro 
Used RIF Installer         1    | .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   .   .   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   12  .   .   .   .   .   .   .   
  Machine Destruction      12   | .   .   .   .   12  .   .   .   .   .   .   .   
  Attached                 3    | .   .   .   .   .   .   1   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   2   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  
--------                   Run  | Jun Mat Mat Mat Gar Fac Sto Fac Low Low Dat Pro 
Total Allies               2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   .   .   1   
  Highest-Rated Group      96   | .   .   .   .   .   .   21  .   .   .   .   96  
  Highest-Rated Ally       96   | .   .   .   .   .   .   21  .   .   .   .   96  
Total Orders               5    | .   .   .   .   .   .   1   2   2   .   .   .   
  EXPLORE                  5    | .   .   .   .   .   .   1   2   2   .   .   .   
Ally Attacks               22   | .   .   .   .   .   .   4   .   .   .   .   18  
  Total Damage             400  | .   .   .   .   .   .   71  .   .   .   .   329 
  Kills                    4    | .   .   .   .   .   .   1   .   .   .   .   3   
Allies Corrupted           1    | .   .   .   .   .   .   1   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Gar Fac Sto Fac Low Low Dat Pro 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   2   1   .   1   
Drone Launches             5    | .   .   .   .   .   .   1   2   2   .   .   .   
  Drone Recoveries         4    | .   .   .   .   .   .   1   2   1   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   
-------------              Run  | Jun  Mat  Mat  Mat  Gar  Fac  Sto  Fac  Low  Low  Dat  Pro  
Turns Passed               7291 | 122  267  631  535  1420 977  1252 345  280  188  230  1044 
Spaces Moved               4644 | 63   121  295  220  642  473  438  252  690  614  113  723  
  Core                     318  | 10   .    .    .    .    .    .    .    .    .    .    308  
  Treads                   1935 | 46   121  170  220  639  473  266  .    .    .    .    .    
  Legs                     179  | 7    .    .    .    .    .    172  .    .    .    .    .    
  Wheels                   128  | .    .    125  .    3    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2084 | .    .    .    .    .    .    .    252  690  614  113  415  
  Fastest Speed            14   | 50   160  130  160  135  160  120  14   17   24   24   20   
  Average Speed            112  | 138  160  171  163  175  164  201  35   20   24   24   119  
  Slowest Speed            320  | 160  160  240  240  240  320  320  91   92   24   24   227  
  Overloaded Moves         1093 | .    .    .    .    .    .    .    240  524  .    .    329  
  Propulsion Burnouts      2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Robots Hopped            4    | .    .    .    .    .    .    .    4    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 5    28   34   21   67   13   81   11   74   78   79   56   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     4    | .    .    .    .    .    .    1    .    .    1    1    1    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    .    .    1    1    1    1    1    1    .    
Scrap Searched             6    | .    .    .    .    .    .    .    .    2    2    .    2    
Spaces Dug                 59   | .    .    1    13   .    .    3    42   .    .    .    .    
Terrain Destroyed          255  | .    .    35   17   42   22   18   61   .    .    .    60   
  Melee                    11   | .    .    1    5    .    .    3    2    .    .    .    .    
  Projectile               35   | .    .    .    12   1    4    15   .    .    .    .    3    
  AOE                      209  | .    .    34   .    41   18   .    59   .    .    .    57   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Jun Mat Mat Mat Gar Fac Sto Fac Low Low Dat Pro 
Total                      6227 | 84  161 377 360 833 604 685 488 821 652 315 847 
  Wait                     984  | .   15  32  93  78  50  120 202 114 30  203 47  
  Move                     4625 | 62  120 294 219 641 472 437 243 689 613 112 723 
  Hop                      4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Pick Up                  44   | 1   3   8   6   8   3   7   1   2   2   .   3   
  Fast Attach              81   | 10  2   8   5   12  15  12  3   3   4   .   7   
  Attach                   46   | .   .   1   4   6   4   4   10  2   1   .   14  
  Detach                   36   | 3   2   3   3   2   3   1   8   4   1   .   6   
  Swap                     46   | .   1   4   .   18  8   14  .   1   .   .   .   
  Drop                     79   | .   1   5   8   13  18  22  5   3   1   .   3   
  Fire                     229  | 8   17  20  16  49  31  52  4   .   .   .   32  
  Melee                    44   | .   .   2   6   2   .   11  8   3   .   .   12  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            6    | .   .   .   .   4   .   2   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Sto / [*Low])
-7/Storage
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: [*Fac] / *Dat)
-6/Data Miner
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
    3 | -11/Junkyard       | Discovered new exit (range 16)
  123 | -11/Junkyard       | Entered Materials
  312 | -10/Materials      | Build established: Mutant
  329 | -10/Materials      | Discovered new exit (range 5)
  390 | -10/Materials      | Entered another Materials area
  390 | -9/Materials       | Evolved 2 slots: Utility x2
 1008 | -9/Materials       | Discovered new exit (range 9)
 1021 | -9/Materials       | Entered another Materials area
 1021 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
 1554 | -8/Materials       | Identified exit to Garrison
 1556 | -8/Materials       | Entered Garrison
 1604 | -8/Garrison        | Triggered checkpoint
 1630 | -8/Garrison        | Garrison Relay disabled
 1886 | -8/Garrison        | Lost 8 parts (1p3n3u1w)
 2032 | -8/Garrison        | Triggered checkpoint
 2130 | -8/Garrison        | Triggered checkpoint
 2169 | -8/Garrison        | Discovered new exit (range 10)
 2216 | -8/Garrison        | Triggered checkpoint
 2268 | -8/Garrison        | Garrison Relay disabled
 2372 | -8/Garrison        | Triggered checkpoint
 2490 | -8/Garrison        | Discovered new exit (range 10)
 2522 | -8/Garrison        | Triggered checkpoint
 2557 | -8/Garrison        | Garrison Relay disabled
 2668 | -8/Garrison        | Triggered checkpoint
 2720 | -8/Garrison        | Spotted B-75 Beast
 2722 | -8/Garrison        | Spotted B-75 Beast
 2784 | -8/Garrison        | Triggered checkpoint
 2793 | -8/Garrison        | Discovered new exit (range 10)
 2932 | -8/Garrison        | Installed Relay Interface Framework
 2976 | -8/Garrison        | Entered Factory
 2976 | -7/Factory         | Evolved 2 slots: Utility x2
 3035 | -7/Factory         | Discovered new exit (range 5)
 3361 | -7/Factory         | Build established: Scavenger-Skirmisher
 3375 | -7/Factory         | Discovered new exit (range 15)
 3776 | -7/Factory         | First assault squad dispatched
 3784 | -7/Factory         | Discovered new exit (range 19)
 3953 | -7/Factory         | Entered Storage
 4071 | -7/Storage         | Learned location of Armory (-3)
 4978 | -7/Storage         | Garrison activated, responded to threat
 5153 | -7/Storage         | First assault squad dispatched
 5196 | -7/Storage         | Discovered new exit (range 8)
 5205 | -7/Storage         | Entered Factory
 5205 | -6/Factory         | Evolved 2 slots: Propulsion x2
 5504 | -6/Factory         | Build established: Mutant
 5548 | -6/Factory         | Discovered new exit (range 9)
 5550 | -6/Factory         | Entered Lower Caves
 5817 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5820 | -6/Lower Caves     | Discovered new exit (range 5)
 5822 | -6/Lower Caves     | Learned 4 Factory zone layouts
 5830 | -6/Lower Caves     | Entered another Lower Caves area
 5832 | -6/Lower Caves     | Discovered new exit (range 7)
 5886 | -6/Lower Caves     | Learned location of Extension (-4)
 6002 | -6/Lower Caves     | Discovered new exit (range 10)
 6018 | -6/Lower Caves     | Entered Data Miner
 6018 | -6/Data Miner      | Discovered new exit (range 6)
 6022 | -6/Data Miner      | Met Data Miner
 6028 | -6/Data Miner      | Learned location of Section 7 (-2)
 6028 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 6136 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 6159 | -6/Data Miner      | Build established: Derelict-Scout
 6248 | -6/Data Miner      | Entered Proximity Caves
 6253 | -5/Proximity Caves | Spotter reported a threat
 6253 | -5/Proximity Caves | Spotter reported a threat
 6260 | -5/Proximity Caves | Escorted by Enhanced Grunt
 6421 | -5/Proximity Caves | Lost 6 parts (1p3n2w)
 6659 | -5/Proximity Caves | Build established: Derelict-Mutant
 7044 | -5/Proximity Caves | Released all parts (9)
 7292 | -5/Proximity Caves | Self-destructed

 Last Messages 
---------------
07176_ Found 27 Matter.
07177_ Acquired 27 matter.
07178_ Acquired Adv. Cooling System.
07180_ Dropped Adv. Heat Sink.
07180_ Dropped Adv. Cooling System.
07181_ Acquired Adv. Heat Sink.
07221_ Acquired derelict log, extracted data.
World map updated: -7/Factory.
07267_ Searching scrap...
07267_ Found Imp. Remote Datajack.
07267_ Found 44 Matter.
07268_ Acquired 44 matter.
07269_ Acquired Imp. Remote Datajack.
07271_ Dropped Datajack.
07292_ Connecting with Outpost Terminal...
07292_ Current location identified: Proximity Caves
>>Query(Status Report 096N)
SPOTTED HOSTILE DRONE OBSERVING FACILITY.
>>Query(Status Report THIS)
Pwned by WARLORD E1337.

 Map 
-----
+----------------------------------------------------+
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|   ?????????   ???????????????????????????????????? |
|  ??????????   ##?????????????????????????????????? |
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|  ##?????#    ##          @ ""#???????????????????? |
|   #????##    ##             "#???????????????????? |
|   ##??##   #  ## ##          #???????????????????? |
|    ##?#    #  #             "#???????????????????? |
| #   #?#       +             "#???????????????????? |
| ##  #?#       +        "     #???????????????????? |
| ##  ###       #        "     +???????????????????? |
|               #####    "     +???????????????????? |
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| #????????     #        #  " /#???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       135
ECM Strength               2
Armor Coverage             375
Evasion (%)                66
Targeting Accuracy         6
Melee Accuracy             5
Recoil Reduction           7
Kinecelleration            30
Defensive Hacking          22
Relay Coupler Types        1
Relay Coupler Value        53

 Item Schematics 
-----------------
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
            Imp. Energy Well | -6/Data Miner | Free
               Kinetic Spear | -6/Data Miner | Free
                  Myomer Leg | -6/Data Miner | Free
       Adv. Particle Charger | -6/Data Miner | Free
       Hvy. Disruptor Cannon | -6/Data Miner | Free
           Imp. Focal Shield | -6/Data Miner | Free

 Robot Schematics 
------------------
  G-50 Soldier | -6/Data Miner | Free
  L-41 Fighter | -6/Data Miner | Free
 A-15 Conveyor | -6/Data Miner | Free
  G-67 Veteran | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Collateral Damage
Whoosh!

 Challenges 
------------
None

 Game 
------
Seed              DerelictLatentMinigun
  Manual?         0
Play Time         01:35:26
  Cumulative      60.0 hours
  Start           2023.08.12 @ 16:24:47
  End             2023.11.15 @ 10:13:35
Sessions          10
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           58
  Adventurer      1
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          48
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 82c6a486-6c92-48b2-a1f4-c986abb93d5d