Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.30 @ 19:31:53 Player: FrankBlack78 Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (66) 330 Value Destroyed (1945) 1945 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3975 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Great Maul > --- INVENTORY (12) --- Improved Ion Engine Aluminum Leg Large Storage Unit Improved Terrain Scan Processor Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Hardened Medium Armor Plating Reflective Plating Hacking Suite > --- WEAPON ----------- Light EM Pulse Cannon EM Pulse Cannon Shotgun Great Maul > --- INVENTORY -------- Aluminum Leg Aluminum Leg Large Storage Unit Improved Terrain Scanner Seismic Analyzer Improved Terrain Scan Processor Particle Charger ECM Suite Heavy Assault Rifle Hammer [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 2 | . . 1 1 Parts Attached 58 | 6 8 14 30 Power 9 | 1 1 5 2 Engine 8 | 1 1 4 2 Core 1 | . . 1 . Reactor . | . . . . Propulsion 9 | 2 1 2 4 Treads . | . . . . Leg 9 | 2 1 2 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 16 | 1 2 4 9 Device 7 | . 1 2 4 Storage 4 | 1 1 1 1 Processor 1 | . . 1 . Hackware 1 | . . . 1 Protection 3 | . . . 3 Artifact . | . . . . Weapon 24 | 2 4 3 15 Energy Gun 5 | . 1 . 4 Energy Cannon 4 | . . 1 3 Ballistic Gun 10 | 2 3 2 3 Ballistic Cannon 1 | . . . 1 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 2 | . . . 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 1 | . . 1 . Parts Lost 32 | . . 1 31 Power 3 | . . . 3 Propulsion 6 | . . . 6 Utility 7 | . . 1 6 Weapon 16 | . . . 16 Highest Loss Streak 8 | . . 1 8 Average Slot Usage (%) 93 | . 97 97 86 Engine 9 | . 13 9 5 Leg 21 | . 27 22 16 Device 11 | . 12 14 7 Storage 11 | . 13 11 8 Processor 1 | . . 5 . Hackware 1 | . . . 4 Protection 2 | . . . 8 Energy Gun 3 | . 3 3 2 Energy Cannon 5 | . . 10 7 Ballistic Gun 17 | . 23 18 9 Impact Weapon 3 | . . . 8 Naked Turns . | . . . . Heaviest Build 72 | 13 42 51 72 Greatest Support 34 | 20 20 20 34 Greatest Overweight (x) 14 | . 4 5 14 Average Overweight (x) 1 | . 1 2 1 Largest Inventory Capacity 12 | 6 12 12 12 Average Capacity 11 | 5 11 12 11 Most Carried 12 | 6 12 12 12 Average Carried 9 | 3 11 11 7 Final Capacity 12 | 6 12 12 12 Final Carried 12 | 6 12 12 5 Class Distribution -------------------- 47% | Mutant 13% | Tank 12% | Gunner 8% | Scavenger-Mutant 8% | Skirmisher 6% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1421 | 257 292 279 593 Remotely . | . . . . Salvage Created 2266 | . 299 598 1369 Parts 137 | . 28 38 71 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 57 | . 13 14 30 Melee 3 | . . . 3 Guns 27 | . 13 5 9 Cannons 20 | . . 8 12 AOE 4 | . . . 4 Classes Destroyed 10 | . 2 2 6 Worker 2 | . . . 2 Builder 2 | . . . 2 Recycler 2 | . . . 2 Operator 1 | . . . 1 Watcher 2 | . . 1 1 Swarmer 19 | . 9 3 7 Grunt 29 | . 4 8 17 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 7 | . . 3 4 Best Kill Streak 8 | . 6 3 8 Combat Bots Only 8 | . 6 3 8 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3907 | . 410 442 3055 Core 654 | . 71 30 553 Absorbed by Shields . | . . . . Core Remaining (%) 87 | 100 71 92 . Volleys Fired 151 | . 37 28 86 Largest 4 | . 2 3 4 Hottest 149 | . 60 119 149 Shots Fired 355 | . 74 84 197 Gun 240 | . 74 56 110 Cannon 107 | . . 28 79 Launcher 8 | . . . 8 Special . | . . . . Kinetic 201 | . 73 43 85 Thermal 38 | . . . 38 Explosive 8 | . . . 8 Electromagnetic 108 | . 1 41 66 Robot Hit Streak 22 | . 7 20 22 Robot Miss Streak 5 | . 3 3 5 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 243 | . 36 48 159 Core Hits 104 | . 16 19 69 Critical Hits 2 | . . . 2 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . . 2 Melee Attacks 31 | . . . 31 Impact 29 | . . . 29 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . . . 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4894 | . 399 730 3765 Guns 1760 | . 399 313 1048 Cannons 1615 | . . 413 1202 Explosions 925 | . . . 925 Melee 590 | . . . 590 Ramming 4 | . . 4 . Kinetic 1405 | . 384 182 839 Thermal 686 | . . . 686 Explosive 652 | . . . 652 Electromagnetic 1557 | . 15 544 998 Impact 590 | . . . 590 Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 5 . . Average Corruption 3 | . 3 . . Corruption Purged . | . . . . Effects 4 | . 4 . . Message Errors 1 | . 1 . . Matter Fused 1 | . 1 . . Data Loss (minor) 2 | . 2 . . Overload Shots . | . . . . Overflow Damage 180 | . . . 180 Projectiles . | . . . . Explosions 70 | . . . 70 Melee 110 | . . . 110 Knockbacks 8 | . . . 8 Impact 2 | . . . 2 Kinetic 4 | . . . 4 Secondary 2 | . . . 2 Self-Inflicted Damage 162 | . . 2 160 Shots 4 | . . . 4 Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 561 | . . 93 561 Average Temperature 95 | . . 31 123 Received Heat Transfer 1524 | . 96 150 1278 Effects 13 | . . . 13 Shutdowns 3 | . . . 3 Energy Bleed 1 | . . . 1 Interference 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (minor) 2 | . . . 2 Damage (major) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted 3 | . . 1 2 Combat Hostiles 3 | . . 1 2 Parts Fried 11 | . . 2 9 Impact Corruptions 4 | . . . 4 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1386 | . . . 1386 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . . 3 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 393 | . 230 177 393 Initial 39 | . . . 39 Average 108 | . 90 73 156 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 84 | 100 87 100 68 Level 1 15 | . 12 . 31 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 4 1 6 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 7 | . 4 1 2 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 3 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 105 | . 32 20 53 Peak Tracking Total 9 | . 5 3 9 Tactical Retreats 4 | . 1 1 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . . 4 Max in Single Turn 2 | . . . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 15 | . 4 5 6 Terminals 11 | . 2 4 5 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 43 | . 15 14 14 Successful 28 | . 14 5 9 Failed 15 | . 1 9 5 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 26 | . 3 12 11 Fabricators . | . . . . Repair Stations 13 | . 10 . 3 Recycling Units 4 | . 2 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 13 | . 3 3 7 Record 1 | . . . 1 Prototype ID Bank 2 | . . . 2 Emergency Access Points 1 | . . 1 . Alert Level 1 | . 1 . . Locate Traps 3 | . 2 . 1 Dispatch Records 1 | . . . 1 Maintenance Status 1 | . . 1 . Investigation Status 1 | . . . 1 Registered Components 1 | . . . 1 Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 11 | . 9 . 2 Scan Component 6 | . 5 . 1 Repair 5 | . 4 . 1 Recycling Unit Hacks 4 | . 2 2 . Process 1 | . 1 . . Report Inventory 2 | . 1 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 2 4 5 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 5 | . 4 . 1 Time 130 | . 104 . 26 Parts Recycled . | . . . . Recycled Matter 6 | . 6 . . Retrieved Matter . | . . . . Retrieved Components 5 | . . 5 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat . | . . . . Combat 1 | . . . 1 Robot Hacks Applied 1 | . . . 1 parse_system 1 | . . . 1 Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4745 | 69 1713 1248 1715 Spaces Moved 2121 | 46 847 578 650 Core 15 | 4 . . 11 Treads . | . . . . Legs 2106 | 42 847 578 639 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 180 160 Average Speed 174 | 113 171 180 179 Slowest Speed 750 | 120 240 270 750 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 52 | 3 98 54 55 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 35 | . . . 35 Melee . | . . . . Projectile . | . . . . AOE 35 | . . . 35 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2800 | 61 1038 724 977 Wait 366 | . 122 80 164 Move 2118 | 45 846 577 650 Hop . | . . . . Pick Up 45 | 10 15 7 13 Fast Attach 37 | 2 8 12 15 Attach 20 | 4 . 2 14 Detach 3 | . . . 3 Swap 1 | . . . 1 Drop 27 | . 10 17 . Fire 151 | . 37 28 86 Melee 31 | . . . 31 Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / [*Sto x2]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 6) 314 | -10/Materials | Build established: Mutant 577 | -10/Materials | Discovered new exit (range 10) 783 | -10/Materials | Repaired Assault Rifle 809 | -10/Materials | Repaired Aluminum Leg 843 | -10/Materials | Repaired Assault Rifle 873 | -10/Materials | Repaired Ion Engine 987 | -10/Materials | Discovered new exit (range 10) 1172 | -10/Materials | Discovered new exit (range 10) 1603 | -10/Materials | Discovered new exit (range 4) 1783 | -10/Materials | Entered another Materials area 1783 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1783 | -9/Materials | Discovered new exit (range 9) 2097 | -9/Materials | Build established: Skirmisher 2152 | -9/Materials | Discovered new exit (range 8) 2239 | -9/Materials | Discovered new exit (range 4) 2341 | -9/Materials | Discovered new exit (range 6) 2553 | -9/Materials | Discovered new exit (range 14) 2677 | -9/Materials | Build established: Gunner 2768 | -9/Materials | Discovered new exit (range 7) 2969 | -9/Materials | Discovered new exit (range 12) 3031 | -9/Materials | Entered another Materials area 3031 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3220 | -8/Materials | Lost 8 parts (2n1u5w) 3332 | -8/Materials | Destroyed 8 combat bots 3354 | -8/Materials | Lost 6 parts (1p2n1u2w) 3857 | -8/Materials | Core integrity fell below 50% 3890 | -8/Materials | Lost 3 parts (1p2w) 4160 | -8/Materials | Discovered new exit (range 14) 4386 | -8/Materials | Garrison activated, responded to threat 4497 | -8/Materials | Repaired Hcp. Storage Unit 4654 | -8/Materials | Core integrity fell below 20% 4746 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 04675_ R-06 Scavenger collects Lgt. Treads. 04678_ R-06 Scavenger collects Lgt. Armor Plating. 04679_ R-06 Scavenger collects Imp. Ion Engine. 04682_ R-06 Scavenger collects Imp. Aluminum Leg. 04686_ R-06 Scavenger collects Lgt. Treads. 04734_ Titanium Leg destroyed. 04735_ G-47 Trooper destroyed. 04738_ Chain reaction triggered in Lgt. Nuclear Core. 04738_ Destroyed Particle Gun. 04738_ Deuterium Engine destroyed. 04738_ Destroyed Deuterium Engine. 04738_ Reflective Plating destroyed. 04738_ Destroyed Reflective Plating. 04740_ Particle Gun destroyed. 04740_ Cooling System destroyed. 04741_ Lgt. EM Pulse Cannon destroyed. 04741_ R-06 Scavenger collects Lgt. Nuclear Core. 04741_ R-06 Scavenger collects Imp. Heat Sink. 04744_ R-06 Scavenger collects Aluminum Leg. 04745_ M-13 Machinist fits Backup Laser I on G-47 Trooper. 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