Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.26 @ 13:13:28 Player: Broncho Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (420) 2100 Value Destroyed (19872) 19872 Prototype IDs (51) 1020 Alien Tech Used (0) 0 Bonus (2551) 2551 TOTAL SCORE: 33443 Bonus ------- High Alert Combat Kills 2218 Follower Combat Kills 33 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 278/300 Energy 23/100 System Corruption 2% Temperature Cool (9) Movement Flying (29) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Electron Diverter Electron Diverter Electron Diverter > --- UTILITY (12) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Fusion Compressor Experimental Cooling System Advanced Coolant Injector Large Storage Unit Energy Well Advanced Targeting Computer Advanced Reaction Control System Centrium Heavy Armor Plating Thermal Barrier Advanced Hardlight Generator Advanced Integration Mediator > --- WEAPON ----------- Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Compact HERF Cannon Hypervelocity Railgun > --- INVENTORY -------- Advanced Heat Sink High-capacity Matter Pod Advanced Weight Redist. System Improved Kinecellerator Advanced Weapon Cycler Improved System Restoration Module Gamma Rifle Smartbomb Launcher [Rating: 194] Favorites ----------- Power Particle Reactor Engine Heavy Deuterium Engine Power Core Nuclear Core Reactor Particle Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Electron Diverter Utility Humpback Device Force Field Storage Humpback Processor Advanced Targeting Computer Hackware System Shield Protection Layered Heavy Armor Plating Weapon Antimatter Cannon Energy Gun AWS/Thermal Energy Cannon Nova Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Antimatter Cannon Launcher Smartbomb Launcher Special Weapon Stasis Beam Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . 2 . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . . . . . . . 1 . . . 2 Utility 10 | . . . 1 . . . 2 1 . 2 . . . 1 1 2 . Weapon 3 | . . . . . . . . 1 . . . . 1 1 . . . Parts Attached 754 | . 8 11 27 . 5 6 8 21 57 58 4 63 33 63 132 103 155 Power 32 | . 1 2 . . . . 1 4 2 . 1 . . . 4 10 7 Engine 7 | . 1 1 . . . . . 3 2 . . . . . . . . Core 8 | . . 1 . . . . 1 1 . . . . . . 1 3 1 Reactor 17 | . . . . . . . . . . . 1 . . . 3 7 6 Propulsion 79 | . 3 3 9 . . 4 1 4 9 2 1 . 3 2 4 12 22 Treads 28 | . . . . . . 1 1 4 9 2 1 . 3 2 4 1 . Leg 12 | . . 3 6 . . 3 . . . . . . . . . . . Wheel 3 | . 3 . . . . . . . . . . . . . . . . Hover 28 | . . . . . . . . . . . . . . . . 11 17 Flight 8 | . . . 3 . . . . . . . . . . . . . 5 Utility 473 | . 1 1 6 . 5 1 3 9 16 51 1 53 21 51 99 61 94 Device 389 | . . . 3 . . . 1 6 13 33 1 44 18 41 93 51 85 Storage 43 | . 1 1 1 . 5 . . 2 2 13 . 3 1 5 5 3 1 Processor 12 | . . . 2 . . 1 1 . . 1 . . . . . 5 2 Hackware 4 | . . . . . . . . . . 1 . . . . . 1 2 Protection 25 | . . . . . . . 1 1 1 3 . 6 2 5 1 1 4 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 170 | . 3 5 12 . . 1 3 4 30 5 1 10 9 10 25 20 32 Energy Gun 46 | . . . 4 . . . . 1 4 . 1 . 3 2 7 7 17 Energy Cannon 22 | . . . 4 . . . . 2 4 . . 2 . 1 3 3 3 Ballistic Gun 40 | . . 4 2 . . . 2 1 11 . . 2 1 1 2 5 9 Ballistic Cannon 30 | . . . . . . . . . 6 3 . 4 3 4 9 1 . Launcher 24 | . 1 1 2 . . 1 . . 4 2 . 2 2 2 3 1 3 Special Weapon 4 | . . . . . . . . . 1 . . . . . . 3 . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . Special Melee Weapon 3 | . 2 . . . . . 1 . . . . . . . . . . Unidentified Prototypes 18 | . . . 2 . . . . 2 5 . . . . . . 2 7 Parts Lost 52 | . . 1 2 . . 1 . . 4 . . . . 1 4 7 32 Power 3 | . . . . . . . . . . . . . . . 1 . 2 Propulsion 10 | . . . . . . 1 . . . . . . . . . 2 7 Utility 22 | . . . . . . . . . 3 . . . . 1 1 4 13 Weapon 17 | . . 1 2 . . . . . 1 . . . . . 2 1 10 Highest Loss Streak 21 | . . 1 2 . . 1 . . 1 . . . . 1 2 2 21 Average Slot Usage (%) 83 | . 98 85 92 100 87 73 81 91 86 80 67 78 71 76 83 89 92 Engine 3 | . 14 14 11 11 11 11 . 2 7 6 . . . . . . . Reactor 3 | . . . . . . . . . . . 5 6 5 5 8 5 7 Treads 10 | . . . . . . 6 11 16 23 20 13 13 12 12 13 3 . Leg 5 | . . 27 31 33 33 13 15 5 . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . 8 22 Device 14 | . . . 8 11 1 . 4 16 15 6 12 18 14 16 18 28 26 Storage 13 | . 26 28 14 11 15 11 9 10 8 19 13 13 12 13 14 10 7 Processor 2 | . . . 9 11 5 10 10 2 . . . . . . . 2 7 Protection 4 | . . . . . . . 3 6 7 5 6 5 6 5 4 3 2 Energy Gun 4 | . . . 6 11 11 11 9 9 1 . 5 . 7 4 3 4 8 Energy Cannon 2 | . . . 3 . . . . 8 7 . . . . 1 2 2 1 Ballistic Gun 6 | . 23 14 5 11 11 10 4 3 8 9 . 5 1 8 3 5 4 Ballistic Cannon 5 | . . . . . . . . . 4 9 6 11 6 6 9 3 . Naked Turns 17 | . . . . . . . . . . . . . . . . . 17 Heaviest Build 235 | 12 28 40 38 27 90 91 103 129 139 224 224 229 180 190 230 235 134 Greatest Support 150 | 20 26 26 40 40 40 35 40 60 70 72 100 100 140 140 140 150 143 Greatest Overweight (x) 7 | . 1 2 7 . 2 4 5 3 3 3 3 2 2 1 2 2 7 Average Overweight (x) . | . . 1 . . 1 3 3 2 1 2 2 1 1 1 1 . . Largest Inventory Capacity 44 | 6 12 16 16 10 32 24 24 24 24 44 44 44 30 30 30 30 10 Average Capacity 25 | 6 11 14 10 10 19 24 24 24 24 41 44 27 28 30 30 18 9 Most Carried 44 | 6 12 16 16 10 17 21 24 24 24 44 44 44 30 30 30 30 10 Average Carried 23 | 6 9 14 10 10 12 18 21 23 23 31 43 27 27 29 28 17 9 Final Capacity 44 | 6 12 16 10 10 24 24 24 24 24 44 44 24 30 30 30 10 4 Final Carried 44 | 6 12 16 10 10 16 19 24 24 24 40 44 24 30 30 26 10 1 Class Distribution -------------------- 50% | Hauler-Tank 14% | Hauler-Mutant 12% | Hauler-Skirmisher 6% | Scavenger-Mutant 6% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Storage Hauler-Tank | -6/Factory Hauler-Tank | -6/Waste Hauler-Tank | -6/Factory Hauler-Tank | -5/Factory Hauler-Tank | -4/Factory Hauler-Tank | -3/Research Hauler-Tank | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Matter Collected 13459 | 200 90 166 319 . 368 50 121 121 1219 1513 72 809 385 1084 2217 2026 2699 Remotely 2468 | . . . . . . . . . . 262 . 204 115 795 870 222 . Salvage Created 18335 | . 132 84 377 . . 50 136 229 1832 1608 . 929 1228 1906 2984 3070 3770 Parts 875 | . 10 10 29 . . 2 10 20 96 66 . 49 62 88 154 121 158 Haulers Intercepted 15 | . . . 1 . . . 1 1 5 3 . . . . . 2 2 Recyclers Shooed 14 | . . 1 . . . . . . . . . . 1 3 2 2 5 Parts Field Recycled 201 | . . . . . . . . 4 11 17 . 52 13 4 82 18 . Retrieved Matter 2500 | . . . . . . . . 53 82 316 . 688 110 22 1030 199 . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 312 | . 5 4 14 . . 1 2 3 32 25 . 23 19 32 58 34 60 Guns 124 | . 2 1 5 . . 1 2 1 12 3 . 6 9 16 17 18 31 Cannons 114 | . . . 3 . . . . 2 12 18 . 13 6 10 35 13 2 AOE 72 | . 3 3 6 . . . . . 8 4 . 4 4 6 6 3 25 Classes Destroyed 17 | . 3 1 4 . . 1 . 1 4 . . . . 2 . . 1 Worker 18 | . 3 . 1 . . . 1 1 3 1 . 1 . 3 1 . 3 Builder 22 | . . . . . . . . . 3 4 . . 2 4 2 2 5 Tunneler 1 | . . 1 . . . . . . . . . . . . . . . Hauler 15 | . . . 1 . . . 1 1 5 3 . . . . . 2 2 Recycler 28 | . . . . . . . . . 2 4 . 1 3 5 4 7 2 Mechanic 1 | . . . . . . . . . . . . . . 1 . . . Operator 3 | . . . . . . . . . 1 1 . . . . 1 . . Drone 1 | . . . . . . . . . . . . . . . . . 1 Watcher 20 | . . . 1 . . . . 1 2 3 . 3 4 2 . 2 2 Swarmer 75 | . 3 3 9 . . . 1 . 7 4 . 7 7 10 5 5 14 Saboteur 3 | . . . . . . . . . . . . . . 1 . . 2 Grunt 82 | . 2 1 3 . . . . . 13 11 . 6 3 4 12 7 20 Brawler 6 | . . . 1 . . . . . 1 . . . . 1 1 . 2 Duelist 6 | . . . . . . . . . 2 . . 1 . . . . 3 Sentry 20 | . . . 1 . . . . . 5 . . 3 1 3 4 2 1 Hunter 28 | . . . . . . 1 1 1 1 3 . 1 1 6 6 2 5 Programmer 91 | . . . . . . . . 2 3 7 . 5 7 7 30 18 12 Best Kill Streak 12 | . 6 3 5 . . 1 2 2 8 9 . 5 6 12 7 7 12 Combat Bots Only 7 | . 3 3 3 . . 1 1 1 5 4 . 4 5 7 6 5 7 Max Kills in Single Turn 6 | . 2 3 3 . . 1 1 1 3 4 . 4 4 5 4 2 6 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 1 Exploded 5 | . 2 3 3 . . . . . 2 2 . 4 2 3 4 2 5 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Damage Taken 17166 | . 193 353 533 . . 47 111 154 2016 678 . 703 209 1126 2422 1883 6738 Core 2235 | . 24 63 81 . . 11 . 12 207 15 . 33 . 42 69 64 1614 Absorbed by Shields 5571 | . . . . . . . . . 9 487 . 558 221 696 2180 667 753 Core Remaining (%) 88 | 100 . 65 . . . 77 100 . 68 . . 94 100 96 94 95 . Volleys Fired 779 | . 18 13 23 3 . 4 14 13 108 76 . 67 21 52 119 93 155 Largest 5 | . 2 2 2 1 . 2 2 3 3 3 . 3 2 5 5 5 5 Hottest 378 | . 40 40 140 56 . 76 84 211 220 116 . 158 265 229 333 314 378 Shots Fired 2307 | . 30 25 40 3 . 8 24 37 274 220 . 155 91 190 488 384 338 Gun 1302 | . 26 24 26 3 . 8 24 25 114 97 . 66 67 115 184 237 286 Cannon 883 | . . . 10 . . . . 12 144 117 . 88 22 69 297 111 13 Launcher 80 | . 4 1 4 . . . . . 8 6 . 1 2 6 7 2 39 Special 42 | . . . . . . . . . 8 . . . . . . 34 . Kinetic 1405 | . 26 24 7 . . 4 10 7 143 214 . 138 26 129 333 223 121 Thermal 610 | . . . 29 3 . 4 14 30 123 . . 16 63 55 129 67 77 Explosive 80 | . 4 1 4 . . . . . 8 6 . 1 2 6 7 2 39 Electromagnetic 178 | . . . . . . . . . . . . . . . 19 58 101 Robot Hit Streak 58 | . 22 7 17 16 . 23 33 8 58 26 . 27 47 24 46 35 56 Robot Miss Streak 3 | . 3 1 3 . . . 1 2 3 2 . 1 1 2 2 3 2 Penetration Max 2 | . . . . . . . . . . . . . . 1 . 2 2 Secondary Targets 11 | . . . 1 . . . . . . . . . . 1 . 3 6 Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . 1 . 1 1 Autonomous 121 | . . . . . . . . . . . . . 54 36 31 . . Shots Hit Robots 1731 | . 24 21 30 3 . 7 21 22 169 186 . 127 83 144 368 268 258 Core Hits 814 | . 13 11 20 . . 3 5 9 101 82 . 46 42 86 142 86 168 Critical Hits 68 | . . . . . . . 1 . 2 9 . 1 . 2 10 25 18 Critical Kills 21 | . . . . . . . . . 1 3 . . . 1 3 7 6 Critical Parts Destroyed 47 | . . . . . . . 1 . 1 6 . 1 . 1 7 18 12 Melee Attacks 1 | . . . . . . . . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . . . . . 1 . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 60164 | . 545 304 813 32 . 90 323 382 5112 5582 . 3840 3264 6516 12750 7719 12892 Guns 24710 | . 214 193 326 32 . 90 305 194 1798 1820 . 1137 1897 2756 3898 3894 6156 Cannons 21733 | . . . 167 . . . . 188 2280 3073 . 2294 868 1876 7492 3172 323 Explosions 13417 | . 331 111 319 . . . . . 1034 689 . 409 499 1884 1122 653 6366 Melee 195 | . . . . . . . . . . . . . . . 195 . . Ramming 109 | . . . 1 . . . 18 . . . . . . . 43 . 47 Kinetic 27765 | . 214 193 69 . . 37 137 70 2394 4893 . 2924 941 2904 7245 3937 1807 Thermal 15043 | . . . 424 32 . 53 168 312 1684 . . 571 1901 1728 3648 2150 2372 Explosive 12954 | . 331 111 319 . . . . . 1034 578 . 345 329 1841 1122 653 6291 Electromagnetic 4098 | . . . . . . . . . . 111 . . 93 43 497 979 2375 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 195 | . . . . . . . . . . . . . . . 195 . . Highest Corruption 7 | . . . 1 1 1 1 . . 2 3 . 1 1 2 6 7 2 Average Corruption 1 | . . . 1 1 1 1 . . 2 1 . 1 1 1 2 2 1 Corruption Purged 48 | . . . . . . . . . . 4 . 1 2 3 22 14 2 Effects 135 | . . . . . 8 4 . . 19 5 . 2 5 11 46 25 10 Message Errors 44 | . . . . . 4 2 . . 6 3 . 1 4 2 11 6 5 Matter Fused 12 | . . . . . . . . . . . . . . . 9 3 . Heat Flow Errors 10 | . . . . . . . . . 2 . . . . 2 4 2 . Energy Discharges 17 | . . . . . . 2 . . 3 1 . 1 1 1 5 3 . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 20 | . . . . . 4 . . . 4 1 . . . 3 4 2 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . Targeting Errors 23 | . . . . . . . . . 3 . . . . 1 9 7 3 Weapon Failures 7 | . . . . . . . . . 1 . . . . 2 3 1 . Overload Shots 4 | . . . . . . . . . . . . . 3 . 1 . . Overflow Damage 1781 | . 21 . 7 . . . . . 158 202 . 167 9 241 473 299 204 Projectiles 1222 | . . . . . . . . . 100 170 . 120 . 105 473 252 2 Explosions 552 | . 21 . 7 . . . . . 58 32 . 47 9 136 . 47 195 Melee 7 | . . . . . . . . . . . . . . . . . 7 Knockbacks 133 | . . . . . . . . . 7 24 . 16 8 8 53 17 . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 126 | . . . . . . . . . 6 21 . 16 8 8 50 17 . Secondary 7 | . . . . . . . . . 1 3 . . . . 3 . . Self-Inflicted Damage 217 | . 38 . 19 . . . . . 23 . . . . 50 24 40 23 Shots 9 | . 3 . 1 . . . . . 1 . . . . 1 1 2 . Rammed 7 | . . . 1 . . . 1 . . . . . . . 4 . 1 Targets Rammed 8 | . . . 1 . . . 1 . . . . . . . 5 . 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . 1 . . Highest Temperature 604 | . 18 15 303 20 . 24 63 280 338 270 . 322 372 391 604 198 414 Average Temperature 100 | . 8 7 104 10 . 12 17 111 96 90 . 97 71 126 139 88 90 Received Heat Transfer 2057 | . 93 192 150 . . . . . 465 170 . 227 8 90 290 99 273 Effects 20 | . . . 1 . . . . . 1 . . 2 . 3 9 . 4 Shutdowns 5 | . . . . . . . . . . . . . . . 4 . 1 Energy Bleed 5 | . . . 1 . . . . . . . . 1 . 1 1 . 1 Interference 5 | . . . . . . . . . . . . . . 2 2 . 1 Matter Decay 3 | . . . . . . . . . 1 . . 1 . . 1 . . Short Circuit 1 | . . . . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . 1 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 Parts Fried 23 | . . . . . . . . . . . . . . . . 7 16 Impact Corruptions 3 | . . . . . . . . . . . . . . . 2 . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 34 | . . . . . . . . . 7 . . . 6 3 9 2 7 Heat Transferred 18340 | . . . 851 74 . 111 370 496 2795 . . 800 2235 1924 4157 2035 2492 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Peak Influence 1543 | . 85 133 161 52 . 35 60 82 397 326 9 171 657 886 523 274 1543 Average Influence 189 | . 39 38 47 52 . 29 13 23 132 75 3 71 353 462 204 97 637 Maximum Alert Level 4 | . . . . . . . . . 1 1 . . 2 3 2 1 4 Low Security (%) 72 | 100 100 100 100 100 . 100 100 100 72 97 100 100 22 36 50 90 34 Level 1 13 | . . . . . . . . . 27 2 . . 35 1 45 9 5 Level 2 8 | . . . . . . . . . . . . . 42 32 4 . 19 Level 3 3 | . . . . . . . . . . . . . . 29 . . 11 Level 4 2 | . . . . . . . . . . . . . . . . . 28 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 102 | . 1 . 3 . . . 1 4 8 8 . 10 9 11 16 12 19 Investigation 15 | . 1 . 1 . . . . . 1 2 . . 1 1 2 3 3 Extermination 44 | . . . . . . . . 3 3 5 . 3 3 3 11 7 6 Reinforcement 20 | . . . 2 . . . 1 1 2 1 . 1 2 2 3 2 3 Assault 8 | . . . . . . . . . 1 . . . . 3 . . 4 Garrison 15 | . . . . . . . . . 1 . . 6 3 2 . . 3 Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 10 | . . . . . . . . . 1 1 . 1 1 2 2 1 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . 2 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Distress Signals 22 | . . . 2 . . . 1 . 1 1 . 3 1 2 2 3 6 Communications Jammed 57 | . . . . . . . . . . . . . . . 37 20 . Distress Signals 57 | . . . . . . . . . . . . . . . 37 20 . Times Spotted 485 | . 7 9 23 . . 1 8 5 38 30 . 26 25 41 73 49 150 Peak Tracking Total 32 | . 3 3 6 . . 1 4 1 4 5 . 4 5 6 8 6 32 Tactical Retreats 42 | . . 2 3 . . . 1 . . 2 . 3 1 . 1 5 24 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Traps Triggered 26 | . 1 . 2 . . . 1 2 4 2 . 3 1 3 3 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Machines Disabled 50 | . . . 1 . . . . 1 7 1 . 7 7 12 10 2 2 Max in Single Turn 4 | . . . 1 . . . . 1 1 1 . 4 3 4 1 1 1 Garrison Access 2 | . . . . . . . . . 1 . . . . 1 . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Machines Accessed 82 | . 6 1 3 . 4 . 3 5 10 7 . 9 5 5 7 8 9 Terminals 47 | . 5 1 2 . . . 1 2 9 3 . 6 2 2 4 4 6 Fabricators 7 | . . . . . . . . . . . . 1 1 1 . 2 2 Repair Stations 5 | . . . 1 . . . . 1 . 1 . 1 . . 1 . . Recycling Units 13 | . 1 . . . . . 1 2 1 2 . 1 1 1 2 . 1 Scanalyzers 6 | . . . . . . . 1 . . 1 . . 1 1 . 2 . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 225 | . 17 3 10 . 26 . 17 12 19 20 . 29 10 10 15 18 19 Successful 137 | . 12 1 6 . 26 . 16 8 12 12 . 16 4 1 5 9 9 Failed 88 | . 5 2 4 . . . 1 4 7 8 . 13 6 9 10 9 10 Catastrophic 27 | . 2 . 1 . . . 1 1 4 1 . 4 3 1 3 4 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 42 | . 9 3 5 . 1 . . 3 7 2 . 2 . 3 . 4 3 Terminals 109 | . 15 3 5 . . . 2 3 18 7 . 21 4 5 7 6 13 Fabricators 15 | . . . . . . . . . . . . 2 2 2 . 5 4 Repair Stations 21 | . . . 5 . . . . 6 . 2 . 3 . . 5 . . Recycling Units 26 | . 2 . . . . . 4 3 1 4 . 3 2 2 3 . 2 Scanalyzers 28 | . . . . . . . 11 . . 7 . . 2 1 . 7 . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 74 | . 10 1 2 . 26 . 1 . 11 2 . 11 1 1 1 2 5 Record 37 | . 1 1 . . 25 . . . . 2 . 6 . 1 . . 1 Part Schematic 2 | . . . . . . . . . . . . 1 . . 1 . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . 3 . . . . . . . . Level Access Points 4 | . 1 . . . . . . . 1 . . 1 . . . 1 . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . Emergency Access Points 2 | . 1 . . . . . . . 1 . . . . . . . . Machine Index 1 | . . . . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . . Scanalyzer Index 1 | . . . . . . . . . 1 . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . 1 Alert Level 2 | . 1 . . . . . . . . . . . . . . . 1 Unreport Threat 5 | . 2 . . . . . . . 2 . . . . . . 1 . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . Assault Status 1 | . . . . . . . . . 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . 1 . . . . . Registered Prototypes 1 | . . . . . . . . . . . . 1 . . . . . Zone Layout 3 | . . . . . . . . . 1 . . . . . . . 2 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . 2 1 . . 2 3 Load Schematic 3 | . . . . . . . . . . . . 1 . . . 1 1 Build 5 | . . . . . . . . . . . . 1 1 . . 1 2 Repair Station Hacks 13 | . . . 4 . . . . 5 . 2 . 1 . . 1 . . Scan Component 8 | . . . 2 . . . . 3 . 1 . 1 . . 1 . . Repair 5 | . . . 2 . . . . 2 . 1 . . . . . . . Recycling Unit Hacks 18 | . 2 . . . . . 4 3 1 2 . 2 . . 3 . 1 Recycle Component 1 | . . . . . . . 1 . . . . . . . . . . Process 2 | . . . . . . . 1 . . . . . . . 1 . . Report Inventory 10 | . 1 . . . . . 1 2 1 2 . 1 . . 1 . 1 Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . Retrieve Components 4 | . 1 . . . . . . 1 . . . 1 . . 1 . . Scanalyzer 24 | . . . . . . . 11 . . 6 . . 2 . . 5 . Insert Component 12 | . . . . . . . 6 . . 3 . . 1 . . 2 . Analyze 12 | . . . . . . . 5 . . 3 . . 1 . . 3 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 72 | . 6 1 3 . . . 2 3 9 7 . 9 5 5 6 7 9 Full Trace Events 10 | . . . 1 . . . . . . 1 . . 1 1 2 3 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . 3 . . . . Matter 318 | . . . . . . . . . . . . . 318 . . . . Time 84 | . . . . . . . . . . . . . 84 . . . . Total Robot Build Rating 18 | . . . . . . . . . . . . . 18 . . . . Part Schematics Acquired 11 | . . . . . . . 4 . . 3 . 1 1 . 1 1 . Parts Built 5 | . . . . . . . . . . . . 1 . . . 1 3 Matter 914 | . . . . . . . . . . . . 212 . . . 212 490 Time 263 | . . . . . . . . . . . . 53 . . . 106 104 Total Part Build Rating 36 | . . . . . . . . . . . . 6 . . . 6 24 Parts Repaired 5 | . . . 2 . . . . 2 . 1 . . . . . . . Time 178 | . . . 58 . . . . 76 . 44 . . . . . . . Parts Recycled 1 | . . . . . . . 1 . . . . . . . . . . Recycled Matter 72 | . . . . . . . 58 . . . . . . . 14 . . Retrieved Matter 58 | . . . . . . . 58 . . . . . . . . . . Retrieved Components 27 | . 8 . . . . . . 2 . . . 7 . . 10 . . Parts Scanalyzed 10 | . . . . . . . 4 . . 3 . . 1 . . 2 . Part Schematics Acquired 9 | . . . . . . . 4 . . 3 . . 1 . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . . . . 7 . 2 . . . Machine Destruction 2 | . . . . . . . . . . . . . . 2 . . . Programmers 7 | . . . . . . . . . . . . 7 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Total Allies 5 | . . 2 . . . . . . . . . . 3 . . . . Largest Group 3 | . . 2 2 . . . . . . . . . 3 . . . . Highest-Rated Group 90 | . . 47 47 . . . . . . . . . 90 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . 30 . . . . Total Orders 102 | . . . . . . . . . . . . 6 2 1 . 12 81 STAY 3 | . . . . . . . . . . . . . . . . . 3 GOTO 46 | . . . . . . . . . . . . 1 . . . 5 40 ROAM 1 | . . . . . . . . . . . . . . . . . 1 FOLLOW 28 | . . . . . . . . . . . . . . . . 3 25 GUARD 2 | . . . . . . . . . . . . . 2 . . . . EXPLORE 21 | . . . . . . . . . . . . 4 . 1 . 4 12 RETURN 1 | . . . . . . . . . . . . 1 . . . . . Ally Attacks 5 | . . . 3 . . . . . . . . . 2 . . . . Total Damage 64 | . . . 43 . . . . . . . . . 21 . . . . Kills 1 | . . . 1 . . . . . . . . . . . . . . Allies Corrupted 3 | . . . . . . . . . . . . . 2 . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . . . . Drone Launches 35 | . . . . . . . . . . . . 5 . 2 . 4 24 Drone Recoveries 1 | . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Turns Passed 30272 | 1 449 1019 1007 100 1425 463 1903 1281 2487 2940 981 2296 2304 2130 4431 2522 2533 Spaces Moved 14850 | 1 342 621 494 63 847 180 408 514 777 1033 479 886 1108 741 1484 1563 3309 Core 48 | . . . . . . . . . . . . . . . . . 48 Treads 7948 | . . . . . . 103 408 514 777 1033 479 886 1108 741 1484 415 . Legs 2108 | 1 12 618 490 63 847 77 . . . . . . . . . . . Wheels 333 | . 330 3 . . . . . . . . . . . . . . . Hover 4351 | . . . . . . . . . . . . . . . . 1148 3203 Flight 62 | . . . 4 . . . . . . . . . . . . . 58 Fastest Speed 29 | 120 90 90 114 126 126 180 205 183 165 178 200 180 175 175 175 48 29 Average Speed 137 | 120 91 149 128 126 166 244 234 206 176 205 201 183 178 177 175 83 37 Slowest Speed 600 | 120 120 180 600 126 186 250 270 225 225 218 218 200 200 180 200 175 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 39 | 1 54 84 25 17 93 26 27 13 85 21 96 27 23 20 32 21 51 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 . . . . 1 . . 1 . . . 1 . Unknown Exits Taken 8 | 1 . . . . 1 1 1 1 . . . . 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . 1 . . . . . . . . Terrain Destroyed 960 | . 13 9 18 . . . . 3 60 61 . 68 15 139 113 43 418 Melee . | . . . . . . . . . . . . . . . . . . Projectile 148 | . . . . . . . . 3 10 11 . 18 3 11 55 34 3 AOE 812 | . 13 9 18 . . . . . 50 50 . 50 12 128 58 9 415 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Total 23104 | 1 457 687 826 80 865 196 1331 712 1679 1667 498 1433 1389 1429 2981 2480 4393 Wait 5946 | 1 53 28 245 15 . 2 877 129 661 449 . 339 195 549 1172 608 623 Move 14834 | . 341 620 493 62 846 179 407 513 776 1033 478 885 1107 740 1483 1562 3309 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 279 | . 20 6 14 . 5 2 14 13 30 30 5 22 15 9 30 30 34 Fast Attach 148 | . 2 4 15 . 1 3 2 11 10 4 2 7 3 4 4 26 50 Attach 116 | . 2 2 5 . 1 2 3 5 9 6 1 8 7 8 16 21 20 Detach 92 | . 1 2 2 . 3 3 3 6 5 6 5 5 7 2 6 20 16 Swap 490 | . 4 5 7 . 3 1 3 5 38 48 1 48 23 51 112 56 85 Drop 392 | . 16 7 21 . 6 . 7 17 42 15 6 48 11 10 29 64 93 Fire 779 | . 18 13 23 3 . 4 14 13 108 76 . 67 21 52 119 93 155 Melee 1 | . . . . . . . . . . . . . . . 1 . . Ram 1 | . . . . . . . . . . . . . . . . . 1 Kick 1 | . . . 1 . . . . . . . . . . . . . . Crush 6 | . . . . . . . 1 . . . . . . . 5 . . Escape Stasis 12 | . . . . . . . . . . . . 4 . 4 4 . . Rewire 7 | . . . . . . . . . . . . . . . . . 7 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage (discovered 2 exits: *Fac / [Rec]) -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Identified exit to Materials 306 | -10/Materials | Identified exit to Mines 320 | -10/Materials | Build established: Mutant 451 | -10/Materials | Entered Mines 614 | -10/Mines | Learned Materials stockpile data 1102 | -10/Mines | Discovered exit to Materials (range 10) 1181 | -10/Mines | Discovered exit to Materials (range 12) 1358 | -10/Mines | Learned location of Storage (-7) 1470 | -10/Mines | Entered Materials 1470 | -9/Materials | Accompanied by 2 allies 1470 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1475 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1521 | -9/Materials | Repaired Aluminum Leg 1841 | -9/Materials | Build established: Scavenger-Mutant 2053 | -9/Materials | Repaired Imp. Sensor Array 2128 | -9/Materials | Identified exit to Mines 2477 | -9/Materials | Entered Mines 2572 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2572 | -9/Mines | Discovered new exit (range 5) 2575 | -9/Mines | Identified exit to Exiles 2577 | -9/Mines | Entered Exiles 2608 | -9/Exiles | Met 8R-AWN 2644 | -9/Exiles | Met EX-HEX 2771 | -9/Exiles | Met EX-DEC 2838 | -9/Exiles | Learned location of Zion (-6) 2947 | -9/Exiles | Visited The Gauntlet 3302 | -9/Exiles | Discovered new exit (range 12) 3479 | -9/Exiles | Met EX-BIN 3510 | -9/Exiles | Aligned with FarCom system 3512 | -9/Exiles | Given EX-Vault access code 3553 | -9/Exiles | Build established: Hauler-Mutant 3627 | -9/Exiles | Opened EX-Vault 3709 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3789 | -9/Exiles | Found AWS/Thermal 4002 | -9/Exiles | Left Exiles lab with AWS/Thermal 4002 | -9/Exiles | Entered Mines 4427 | -8/Mines | Discovered new exit (range 15) 4465 | -8/Mines | Entered Materials 4465 | -8/Materials | Evolved 2 slots: Utility x2 6248 | -8/Materials | Discovered new exit (range 13) 6368 | -8/Materials | Entered Factory 6368 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6651 | -7/Factory | P-60 Hacker assimilated allied 41-514(g) 7050 | -7/Factory | Repaired Arm. Treads 7089 | -7/Factory | Repaired Imp. Heat Sink 7137 | -7/Factory | Discovered new exit (range 14) 7383 | -7/Factory | Build established: Hauler-Skirmisher 7484 | -7/Factory | Discovered new exit (range 5) 7649 | -7/Factory | Entered Storage 8571 | -7/Storage | Discovered new exit (range 15) 8571 | -7/Storage | Identified exit to Factory 8956 | -7/Storage | Crushed by falling debris 9866 | -7/Storage | Build established: Hauler-Tank 10136 | -7/Storage | Entered Factory 10136 | -6/Factory | Evolved 2 slots: Utility x2 10809 | -6/Factory | Repaired Hrd. Heavy Armor Plating 10942 | -6/Factory | Build established: Hauler-Skirmisher 11336 | -6/Factory | Build established: Hauler-Tank 13076 | -6/Factory | Sucked down chute 13076 | -6/Factory | Entered Waste 13076 | -6/Waste | The area was eerily silent 13155 | -6/Waste | Found Damper Plating 13957 | -6/Waste | Discovered new exit (range 10) 14057 | -6/Waste | Entered Factory 14362 | -6/Factory | Garrison activated, responded to threat 14621 | -6/Factory | Discovered new exit (range 137) 15021 | -6/Factory | Garrison activated, responded to threat 15202 | -6/Factory | Identified exit to Factory 15864 | -6/Factory | Fabricated Smartbomb Launcher (x1) 16353 | -6/Factory | Entered another Factory area 16353 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 16540 | -5/Factory | Fabricated B-60 Warrior? 16556 | -5/Factory | Local fabrication network quarantined 16622 | -5/Factory | P-70 Sage assimilated allied Warrior 6c 16950 | -5/Factory | Garrison activated, responded to threat 18028 | -5/Factory | Discovered new exit (range 4) 18039 | -5/Factory | Discovered new exit (range 13) 18657 | -5/Factory | Entered another Factory area 18657 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 19160 | -4/Factory | Garrison activated, responded to threat 19419 | -4/Factory | Garrison activated, responded to threat 19493 | -4/Factory | Destroyed 7 combat bots 20657 | -4/Factory | First assault squad dispatched 20713 | -4/Factory | Discovered new exit (range 16) 20787 | -4/Factory | Entered Research 20787 | -3/Research | Evolved 2 slots: Power x1, Utility x1 20903 | -3/Research | Found Prototype Processor 20968 | -3/Research | Identified Exp. Signal Interpreter 21080 | -3/Research | Spotted B-86 Titan 22143 | -3/Research | Found Enh. Force Lance 24757 | -3/Research | Discovered new exit (range 16) 25218 | -3/Research | Entered another Research area 25218 | -2/Research | Evolved 2 slots: Utility x2 26676 | -2/Research | Build established: Scavenger-Tank 26685 | -2/Research | Found Prototype Processor 26685 | -2/Research | Identified Exp. Target Analyzer 26993 | -2/Research | Fabricated Smartbomb Launcher? 27026 | -2/Research | Build established: Scavenger-Gunner 27364 | -2/Research | Found Prototype Launcher 27455 | -2/Research | Identified exit to Access 27740 | -2/Research | Entered Access 27740 | -1/Access | Evolved 2 slots: Propulsion x2 28302 | -1/Access | Fabricated Smartbomb Launcher? 28330 | -1/Access | Fabricated Enh. Quantum Rifle (x2) 28592 | -1/Access | Build established: Scavenger-Sprinter 28836 | -1/Access | Found Prototype Device 28836 | -1/Access | Identified Thermal Barrier 29288 | -1/Access | First assault squad dispatched 29406 | -1/Access | Energy Cycler disabled 29511 | -1/Access | Spotted B-99 Colossus 29512 | -1/Access | Spotted B-99 Colossus 29534 | -1/Access | Garrison activated, responded to threat 29890 | -1/Access | Spotted B-99 Colossus 29915 | -1/Access | Found Prototype Protection 29915 | -1/Access | Identified Centrium Heavy Armor Plating 29919 | -1/Access | Found Prototype Device 29919 | -1/Access | Identified Adv. Kinecellerator 29929 | -1/Access | Spotted B-99 Colossus 29998 | -1/Access | Spotted B-99 Colossus 30049 | -1/Access | Lost 3 parts (1u2w) 30140 | -1/Access | Lost 4 parts (1n3w) 30146 | -1/Access | Destroyed 7 combat bots 30192 | -1/Access | Core integrity fell below 50% 30225 | -1/Access | Lost 21 parts (2p5n11u3w) 30247 | -1/Access | Core integrity fell below 20% 30273 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 30252_ Acquired 25 matter. 30253_ Acquired 8 matter. 30265_ Slug penetrates Wall. 30267_ Penetrated by Slug. 30267_ Slug penetrates B-99 Colossus. 30267_ Slug penetrates Wall. 30267_ Slug penetrates B-99 Colossus. 30268_ Slug penetrates Wall. 30268_ Slug penetrates Sealed Heavy Doors. 30268_ Penetrated by Slug. 30268_ Slug penetrates Sealed Heavy Doors. 30269_ Penetrated by Slug. 30272_ Slug penetrates Wall. 30272_ Slug penetrates Sealed Heavy Doors. 30272_ Penetrated by Slug. 30272_ Slug penetrates Sealed Heavy Doors. 30272_ Penetrated by Slug. [Achievement: 20k Club] [Achievement: 30k Club] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ######??????# ###??## ###+##### | | ????????????# ############## #? | | ????????????# # """G""" # #? | | ???????#????# # """ """ # #? | | ?#######????# # %+ #? | | ?# ###### # # #? | | ## "T # # #? | | "" ###### # """"" # % #? | | ## #????#########"""""""" ######## #? | | ?# #?????????????"""""""" [ #??????# #? | | ?## ##????????????? """"" #??????# #? | | ??# #?????????????? #??????# % #? | | ??# % #?????????????? #??????# % #? | | ??# #?????????????# = #??????# #? | | ??# #?????????????##############??????# ## | | ??# #???###########???????????????????# | | ??# #???# #######?????????????# | | ??# #???# ## #?????????????# | | ??# #???#= ## #?????????????# % | | ??# %#???# ## ??????????????# | | ??# #???# ## BB#??????????????# | | ??# #???# ## BB#??????????????# | | ??# ##### ## ##?????????????########## | | ?## % ## # % % ## ;#??????????????????# | | ?# %######## #####; ;#??????????????????# | | ## g h @"??????????????????# | | % h h ""??????????????????# | | h g "???????????????????# | | ####### ##### #???????????????????# | | ####+######### ###?# #???????????????????# | | |! # # #?# #???????????????????# | | !! = + # ### #???????????????????# " | | === # # ## BB#???????????????????# " | | = # ## ## BB ???????????????????# | | # # ## #??????????????????# = | | # # ## #??????????????????##### | | ############## # ########??????????????????????? | | ?###???????# # %# #??#??????????????????????????? | | ?# ##### #% # ##????????????????????????????? | | ?# # #????????????????????????????? | | ?# %%# ##????????????????????????????? | | ?# #?????????????????????????????? | | ?# ###### ##?????????????????????????????? | | ?## ???????# # ###??????????????????????????????? | | ??#?????????? ? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 200 Energy Generation 48 Energy Capacity 1565 Matter Stores 490 Matter Capacity 500 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Power Amplification 20 Additional Mass Support 9 Armor Coverage 825 Resistance: KI 50 Resistance: TH 70 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 66 Reclamation Efficiency 10 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 86 Targeting Accuracy 16 Target Analysis 8 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Particle Charging 15 Kinecelleration 40 Offensive Hacking 24 Defensive Hacking 12 Item Schematics ----------------- Humpback | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Field Recycling Unit | -8/Materials | Scanalyzed ECM Suite | -8/Materials | Scanalyzed Imp. Shield Generator | -6/Factory | Scanalyzed System Backup Module | -6/Factory | Scanalyzed Coolant Injector | -6/Factory | Scanalyzed Smartbomb Launcher | -6/Factory | Hacked Force Field | -5/Factory | Scanalyzed Adv. Heavy Siege Treads | -3/Research | Hacked Adv. Force Field | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Smartbomb Launcher | x1 | -6/Factory B-60 Warrior | x3 | -5/Factory | Preloaded Smartbomb Launcher | x1 | -2/Research Smartbomb Launcher | x1 | -1/Access Enh. Quantum Rifle | x2 | -1/Access | Preloaded Alien Tech Used ----------------- None Achievements -------------- 20k Club 30k Club Achiever Can't Touch This Denied? Dramatic Entrance No Signal Oh No You Don't! Packrat Quick And Dirty Rockin' Loadout Significant Disruption Tank Challenges ------------ None Game ------ Seed NodeDataSpear Manual? 0 Play Time 14:30:40 Cumulative 103.8 hours Start 2020.02.19 @ 20:54:37 End 2020.02.26 @ 13:13:28 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 14 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 40 Achievement% 29 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e5f413c-d0b3-4d4c-aa2d-fc369f2b5199