Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.26 @ 17:21:08 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (1101) 1101 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 3213 Bonus ------- High Alert Combat Kills 32 Cogmind --------- Core Integrity 455/550 Matter 199/300 Energy 265/265 System Corruption 0% Temperature Warning (312) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ Medium Storage Unit Experimental Targeting Computer Hacking Suite > --- WEAPON (2) ------- Shock Rifle Flak Gun > --- INVENTORY (10) --- Improved Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Sensor Array Signal Interpreter Improved Signal Interpreter Light Armor Plating High-powered Shotgun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Experimental Targeting Computer Light Armor Plating Hacking Suite > --- WEAPON ----------- Shock Rifle Flak Gun > --- INVENTORY -------- Improved Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Sensor Array Signal Interpreter Improved Signal Interpreter Light Armor Plating High-powered Shotgun [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Medium Storage Unit Device Reaction Control System Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 27 | 6 1 8 7 5 Power 4 | 1 . 1 2 . Engine 3 | 1 . . 2 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 8 | 2 . 6 . . Treads . | . . . . . Leg 8 | 2 . 6 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 1 1 1 2 Device 1 | . . 1 . . Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware 1 | . . . . 1 Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 9 | 2 . . 4 3 Energy Gun 3 | 1 . . 1 1 Energy Cannon . | . . . . . Ballistic Gun 6 | 1 . . 3 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 1 | . . . 1 . Highest Loss Streak 2 | . . . 1 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 85 94 99 99 Engine 7 | . 14 5 6 9 Core 3 | . . 6 4 . Leg 40 | . 28 44 44 36 Device 2 | . . 6 2 . Storage 10 | . 14 11 11 9 Processor 5 | . . . 8 9 Hackware 1 | . . . . 9 Protection 1 | . . . . 8 Energy Gun 6 | . 14 11 1 8 Ballistic Gun 15 | . 14 11 19 9 Naked Turns . | . . . . . Heaviest Build 26 | 13 18 19 23 26 Greatest Support 68 | 20 20 68 68 51 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 Most Carried 10 | 5 8 10 10 10 Average Carried 8 | 2 5 8 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 2 8 10 10 10 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Sto Mat Matter Collected 693 | 260 25 98 271 39 Remotely . | . . . . . Salvage Created 1419 | . 276 257 556 330 Parts 99 | . 18 21 44 16 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 3 | . 1 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Combat Hostiles Destroyed 32 | . 4 6 13 9 Guns 28 | . 4 4 13 7 AOE 4 | . . 2 . 2 Classes Destroyed 9 | . 3 4 1 1 Worker 1 | . . . . 1 Hauler 1 | . . 1 . . Recycler 1 | . 1 . . . Operator 4 | . . 1 3 . Watcher 5 | . 1 . 2 2 Swarmer 13 | . . 3 6 4 Grunt 12 | . 4 2 2 4 Duelist 1 | . . 1 . . Sentry 6 | . . . 5 1 Best Kill Streak 10 | . 4 3 4 10 Combat Bots Only 9 | . 2 3 3 9 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging 1 | . . . 1 . Exploded 2 | . . 2 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Sto Mat Damage Taken 1384 | . 122 189 540 533 Core 266 | . 65 13 93 95 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 39 | . . . 39 . Core Remaining (%) 82 | 100 74 . 73 . Volleys Fired 112 | . 15 18 56 23 Largest 2 | . 2 2 2 2 Hottest 78 | . 60 60 60 78 Shots Fired 225 | . 30 36 113 46 Gun 225 | . 30 36 113 46 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 159 | . 15 18 103 23 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 66 | . 15 18 10 23 Robot Hit Streak 19 | . 10 7 19 13 Robot Miss Streak 6 | . 2 3 3 6 Penetration Max . | . . . . . Secondary Targets 6 | . 1 2 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 153 | . 22 22 72 37 Core Hits 84 | . 13 12 32 27 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2424 | . 274 316 805 1029 Guns 2068 | . 252 237 805 774 Cannons . | . . . . . Explosions 355 | . 22 79 . 254 Melee . | . . . . . Ramming 1 | . . . . 1 Kinetic 1362 | . 80 86 762 434 Thermal 355 | . 22 79 . 254 Explosive . | . . . . . Electromagnetic 706 | . 172 151 43 340 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . 1 . Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 34 | . 22 12 . . Shots 2 | . 1 1 . . Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 312 | . 76 78 42 312 Average Temperature 54 | . 36 25 18 99 Received Heat Transfer 375 | . 54 36 96 189 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 350 | . 50 . . 300 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 1 1 . 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Peak Influence 437 | . 137 238 413 437 Initial 155 | . . 57 100 155 Average 192 | . 78 159 242 206 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 54 | 100 100 70 34 48 Level 1 44 | . . 29 64 47 Level 2 1 | . . . . 4 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 2 2 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Distress Signals 3 | . 1 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 6 7 19 15 Peak Tracking Total 9 | . 3 3 4 9 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Sto Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Machines Accessed 13 | . 2 3 5 3 Terminals 10 | . 2 3 4 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 38 | . 9 9 12 8 Successful 21 | . 4 6 6 5 Failed 17 | . 5 3 6 3 Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual 14 | . 4 5 1 4 Terminals 32 | . 9 9 10 4 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Terminal Hacks 7 | . 1 3 3 . Prototype ID Bank 1 | . . 1 . . Open Door 1 | . . . 1 . Level Access Points 1 | . 1 . . . Terminal Index 1 | . . 1 . . Locate Traps 2 | . . 1 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 10 | . 3 3 1 3 Terminals 10 | . 3 3 1 3 Track 3 | . 1 1 . 1 Botnet 5 | . 1 2 1 1 Disrupt 1 | . 1 . . . Operators 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 1 1 . Used . | . . . . . Hacking Detections 11 | . 2 3 3 3 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Sto Mat Turns Passed 1527 | 45 170 324 711 277 Spaces Moved 847 | 38 95 206 380 128 Core 18 | 18 . . . . Treads . | . . . . . Legs 829 | 20 95 206 380 128 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 130 130 Average Speed 125 | 86 120 125 130 130 Slowest Speed 130 | 120 120 130 130 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 2 19 18 61 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 10 | . 4 3 . 3 Melee . | . . . . . Projectile . | . . . . . AOE 10 | . 4 3 . 3 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Total 1111 | 48 124 240 507 192 Wait 82 | . 6 5 40 31 Move 843 | 37 94 205 379 128 Hop . | . . . . . Pick Up 27 | 5 6 2 12 2 Fast Attach 6 | 3 1 1 1 . Attach 9 | 3 . 2 2 2 Detach 1 | . 1 . . . Swap 12 | . . 5 4 3 Drop 18 | . 1 2 13 2 Fire 112 | . 15 18 56 23 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 46 | -11/Junkyard | Entered Materials 142 | -10/Materials | Identified exit to Materials 216 | -10/Materials | Entered another Materials area 216 | -9/Materials | Evolved 2 slots: Propulsion x2 242 | -9/Materials | Discovered new exit (range 13) 314 | -9/Materials | Build established: Mutant 540 | -9/Materials | Entered Storage 589 | -9/Storage | Repaired EM Pulse Gun 653 | -9/Storage | Found Prototype Processor 712 | -9/Storage | Identified Exp. Targeting Computer 1229 | -9/Storage | Discovered new exit (range 15) 1251 | -9/Storage | Entered Materials 1251 | -8/Materials | Evolved 2 slots: Utility x2 1528 | -8/Materials | Self-destructed Last Messages --------------- 01519_ Chain reaction triggered in Lgt. Ion Engine. 01519_ S-10 Pest destroyed. 01519_ R-06 Scavenger collects Lgt. Treads. 01520_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01520_ K-01 Serf collects debris. 01520_ U-05 Engineer lays Concrete. 01523_ K-01 Serf collects debris. 01523_ R-06 Scavenger collects Wheel. 01523_ Titanium Leg destroyed. 01524_ U-05 Engineer lays Concrete. 01524_ K-01 Serf collects debris. 01525_ U-05 Engineer lays Concrete. 01525_ Imp. Heat Sink fried. 01525_ G-47 Trooper destroyed. 01526_ U-05 Engineer lays Concrete. 01526_ K-01 Serf collects debris. 01527_ U-05 Engineer lays Concrete. 01527_ K-01 Serf collects debris. 01527_ U-05 Engineer lays Concrete. 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""" #??????????????????? | | ????????????? r ###????????????????? | | ?????????? % #????????????????? | | ??????????? / +????????????????? | | ??????????? k #????????????????? | | ????????????####+############## #????????????????? | | ??????????????????????????????# #????????????????? | | ????????????????????????####### ################## | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# gkg | | ????????????????????????##+##### #########+####### | | ???????????????????????? ?????# #?????? ????? | | ??????????????????????? ??????# #????# #???? | | ??????????????????????# ???????# ????# #???? | | ??????????????????????#????????# ????# ##### | | ???????????????????????????????# ????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 59 Targeting Accuracy 12 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaSensorPropulsion Manual? 0 Play Time 00:19:37 Cumulative 194.8 hours Start 2023.11.26 @ 11:32:56 End 2023.11.26 @ 17:21:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 296 Rogue 296 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 55 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c7a5491-3b9a-46b8-8b37-24b0f71dda7a