Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.15 @ 22:26:07 Player: monistgf Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (130) 650 Value Destroyed (4637) 4637 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1106) 1106 TOTAL SCORE: 11373 Bonus ------- High Alert Combat Kills 548 Follower Combat Kills 258 Met Data Miner 300 Cogmind --------- Core Integrity 490/1000 Matter 64/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Rolling (105) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Wheel > --- UTILITY (10) ----- Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Weapon Cycler Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- F-cell Engine Neutrino Core Large Storage Unit Matter Compressor (250) Improved Dynamic Insulation System Long-range Tractor Beam Advanced Assault Cannon Gauss Cannon Slug Cannon Heavy Missile Launcher Falx Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Recoil Nullifier Improved Kinecellerator Phase Shifter Layered Medium Armor Plating Medium Reflective Plating > --- WEAPON ----------- KE Penetrator Magnetic Acceleration Cannon Antimatter Cannon > --- INVENTORY -------- F-cell Engine Armored Wheel Armored Wheel Large Storage Unit Matter Compressor Transmission Jammer Hardened Medium Armor Plating Long-range Tractor Beam Advanced Assault Cannon Slug Cannon Magnetic Acceleration Cannon Heavy Missile Launcher Falx [Rating: 78] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Neutrino Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Heavy Missile Launcher Impact Weapon Hammer Slashing Weapon Falx Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 8 | . . 2 . 2 . 2 . . . . 2 Weapon 1 | . . . . . 1 . . . . . . Parts Attached 134 | . 10 14 . 12 21 25 3 3 . 9 37 Power 13 | . 1 1 . 3 2 2 . . . . 4 Engine 8 | . 1 1 . 2 2 2 . . . . . Core 5 | . . . . 1 . . . . . . 4 Reactor . | . . . . . . . . . . . . Propulsion 17 | . 4 2 . 1 5 1 . . . 1 3 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 17 | . 4 2 . 1 5 1 . . . 1 3 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 65 | . 3 6 . 6 8 14 3 3 . 5 17 Device 35 | . . 3 . 2 5 6 . 3 . 2 14 Storage 3 | . 1 . . . 1 . 1 . . . . Processor 9 | . 1 . . 3 . 4 1 . . . . Hackware . | . . . . . . . . . . . . Protection 18 | . 1 3 . 1 2 4 1 . . 3 3 Artifact . | . . . . . . . . . . . . Weapon 39 | . 2 5 . 2 6 8 . . . 3 13 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 19 | . 2 5 . 2 5 1 . . . 1 3 Ballistic Cannon 12 | . . . . . . 5 . . . 1 6 Launcher 3 | . . . . . . 2 . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon 4 | . . . . . . . . . . . 4 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 3 . . . . 1 Parts Lost 35 | . . 1 . 4 3 4 . 1 . 2 20 Power 3 | . . . . 1 1 . . . . . 1 Propulsion 5 | . . . . . . . . . . 1 4 Utility 16 | . . 1 . 1 . 4 . 1 . 1 8 Weapon 11 | . . . . 2 2 . . . . . 7 Highest Loss Streak 8 | . . 1 . 2 3 2 . 1 . 2 8 To Critical Strikes 2 | . . . . . . . . . . . 2 Average Slot Usage (%) 94 | . 98 97 100 95 94 92 92 92 93 92 94 Engine 5 | . 14 11 11 8 3 6 6 6 6 6 1 Core 1 | . . . . . 3 . . . . . 3 Wheel 15 | . 28 20 22 17 17 12 13 13 13 12 16 Device 12 | . . 10 11 14 7 21 6 5 6 6 17 Storage 7 | . 14 11 11 9 7 6 6 6 6 6 5 Processor 20 | . 2 11 11 17 22 17 27 26 26 26 23 Protection 8 | . 10 11 11 9 7 6 10 13 13 12 6 Ballistic Gun 12 | . 25 21 22 17 22 7 6 6 6 6 9 Ballistic Cannon 6 | . . . . . . 10 13 13 13 12 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 77 | 11 31 39 39 42 48 64 64 64 64 69 77 Greatest Support 40 | 20 26 24 24 24 40 40 40 40 40 40 40 Greatest Overweight (x) 5 | . 1 3 1 1 1 1 1 1 1 1 5 Average Overweight (x) . | . . 1 1 1 . 1 1 1 1 1 1 Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 9 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | . 11 15 15 15 15 15 15 15 15 15 14 Average Carried 13 | . 8 11 14 14 14 14 14 14 15 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 11 14 15 15 15 14 15 15 15 15 11 Class Distribution -------------------- 39% | Gunner 20% | Mutant 15% | Skirmisher 11% | Scavenger-Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Matter Collected 5043 | 170 282 464 42 477 558 622 288 441 . 392 1307 Remotely 1298 | . . . . . . 212 . 134 . 155 797 Salvage Created 4356 | . 244 673 42 662 394 493 39 108 . 233 1468 Parts 254 | . 20 59 7 45 18 26 . 2 . 14 63 Haulers Intercepted 1 | . . . . 1 . . . . . . . Recyclers Shooed 2 | . . . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . 2 1 . 25 . Prevented 2 | . . . . . . . 2 . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 111 | . 6 16 3 17 7 19 1 3 . 9 30 Guns 78 | . 6 16 3 17 7 4 1 1 . 3 20 Cannons 26 | . . . . . . 10 . 2 . 4 10 AOE 7 | . . . . . . 5 . . . 2 . Classes Destroyed 14 | . 5 2 . 1 1 1 . . . 1 3 Worker 3 | . . . . . . . . . . . 3 Builder 6 | . 2 . . 1 . 2 . . . . 1 Tunneler 2 | . 1 . . . 1 . . . . . . Hauler 1 | . . . . 1 . . . . . . . Recycler 1 | . . . . . . . . . . . 1 Drone 2 | . . . . . . . . . . 2 . Watcher 6 | . 1 2 . 1 1 . . . . . 1 Swarmer 41 | . 3 4 3 8 . 8 . . . 4 11 Grunt 40 | . 3 7 . 6 4 5 1 2 . 2 10 Brawler 2 | . . . . . . . . . . . 2 Duelist 3 | . . 1 . . . . . . . . 2 Sentry 10 | . . 4 . 3 . 2 . . . 1 . Hunter 3 | . . . . . . 2 . 1 . . . Programmer 10 | . . . . . 3 2 . . . . 5 Best Kill Streak 11 | . 6 7 7 11 2 5 1 1 . 3 6 Combat Bots Only 10 | . 5 6 7 10 2 4 1 1 . 3 5 Max Kills in Single Turn 3 | . 1 2 1 2 2 3 1 1 . 2 2 Gunslinging 1 | . . . . 1 . . . . . . . Exploded 2 | . . . . . . 2 . . . 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Damage Taken 7902 | . 165 890 50 941 811 1512 . 177 . 388 2968 Core 1171 | . 44 177 . 172 113 138 . 17 . . 510 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 61 | . . . . . . . . 34 . 27 . Regen/Repaired (Parts) 560 | . . 293 . 34 133 100 . . . . . Core Remaining (%) 78 | 100 82 . 55 68 83 . . . . 81 . Volleys Fired 337 | . 19 48 4 57 35 36 11 9 . 19 99 Largest 3 | . 2 2 2 2 3 3 3 3 . 3 3 Hottest 143 | . 46 46 46 46 69 123 123 123 . 126 143 Shots Fired 789 | . 38 96 8 111 101 96 13 27 . 51 248 Gun 555 | . 38 96 8 111 101 35 1 9 . 16 140 Cannon 226 | . . . . . . 56 12 18 . 32 108 Launcher 8 | . . . . . . 5 . . . 3 . Special . | . . . . . . . . . . . . Kinetic 781 | . 38 96 8 111 101 91 13 27 . 48 248 Thermal . | . . . . . . . . . . . . Explosive 8 | . . . . . . 5 . . . 3 . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 23 | . 6 8 3 14 18 15 5 9 . 10 23 Robot Miss Streak 8 | . 2 2 2 2 2 2 . 2 . 8 2 Penetration Max 2 | . . . . . . 1 . . . . 2 Secondary Targets 8 | . . 2 2 3 . . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . 1 Shots Hit Robots 519 | . 22 63 4 85 75 65 3 20 . 30 152 Core Hits 214 | . 12 26 3 35 19 33 1 8 . 16 61 Critical Kills 7 | . . 1 . . . . . . . . 6 Critical Parts Destroyed 11 | . . . . 3 1 . . . . . 7 Critical Strikes 25 | . . 1 . 3 1 . . . . 1 19 Destroy 19 | . . 1 . 3 1 . . . . . 14 Blast 6 | . . . . . . . . . . 1 5 Melee Attacks 16 | . . . . . 5 . . . . . 11 Impact 5 | . . . . . 5 . . . . . . Slashing 11 | . . . . . . . . . . . 11 Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13191 | . 332 987 82 1282 1303 2620 22 507 . 1183 4873 Guns 7646 | . 332 987 82 1282 1303 615 22 127 . 276 2620 Cannons 4004 | . . . . . . 1192 . 380 . 433 1999 Explosions 1287 | . . . . . . 813 . . . 474 . Melee 229 | . . . . . . . . . . . 229 Ramming 25 | . . . . . . . . . . . 25 Kinetic 11650 | . 332 987 82 1282 1303 1807 22 507 . 709 4619 Thermal 50 | . . . . . . 50 . . . . . Explosive 1237 | . . . . . . 763 . . . 474 . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 229 | . . . . . . . . . . . 229 Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . 1 1 . 8 1 1 1 1 1 7 Average Corruption 2 | . . 1 1 . 4 1 1 1 1 1 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 59 | . . 2 1 . 28 3 2 7 . 1 15 Message Errors 13 | . . 1 . . 5 2 . 3 . . 2 Matter Fused 14 | . . 1 1 . 5 . . 3 . 1 3 Heat Flow Errors 6 | . . . . . 4 . . . . . 2 Energy Discharges 8 | . . . . . 2 1 2 . . . 3 Parts Fused 1 | . . . . . 1 . . . . . . Data Loss (minor) 5 | . . . . . 5 . . . . . . Data Loss (major) 3 | . . . . . 3 . . . . . . Misfires 1 | . . . . . 1 . . . . . . Alerts 3 | . . . . . 1 . . 1 . . 1 Weapon Failures 5 | . . . . . 1 . . . . . 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 222 | . . . . . . 158 . . . 11 53 Projectiles 163 | . . . . . . 99 . . . 11 53 Explosions 59 | . . . . . . 59 . . . . . Melee . | . . . . . . . . . . . . Knockbacks 35 | . . . . . . 8 . 1 . . 26 Impact . | . . . . . . . . . . . . Kinetic 34 | . . . . . . 8 . 1 . . 25 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 12 | . . . . . . . . . . . 12 Shots . | . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 393 | . 55 98 13 79 303 393 48 153 . 218 340 Average Temperature 71 | . 19 28 8 22 88 113 29 67 . 71 114 Received Heat Transfer 1818 | . 33 339 . 351 216 147 . 18 . 105 609 Effects 5 | . . . . . 3 . . . . . 2 Energy Bleed 2 | . . . . . . . . . . . 2 Interference 3 | . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 Heat Transferred 100 | . . . . . . 100 . . . . . Parts Sabotaged 2 | . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Peak Influence 925 | . 217 464 227 338 261 552 . . . . 925 Initial 427 | . . 91 157 88 88 46 . . . . 427 Average 274 | . 77 329 219 161 125 203 . . . . 603 Maximum Alert Level 3 | . 1 2 1 1 1 2 . . . . 3 Low Security (%) 48 | . 77 16 18 76 90 49 . . . . . Level 1 25 | . 22 38 82 23 9 41 . . . . 14 Level 2 18 | . . 44 . . . 9 . . . . 54 Level 3 6 | . . . . . . . . . . . 31 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . 1 2 . 2 3 8 . . . . 7 Investigation 7 | . . 1 . 1 1 3 . . . . 1 Extermination 7 | . . . . . 2 2 . . . . 3 Reinforcement 7 | . 1 1 . 1 . 3 . . . . 1 Assault 2 | . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 Data Miner Redirects 1 | . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Distress Signals 13 | . 2 3 . 5 . 2 . . . . 1 Communications Jammed 49 | . . . . . . . . . . . 49 Distress Signals 49 | . . . . . . . . . . . 49 Times Spotted 199 | . 10 25 2 24 21 31 3 3 . 16 64 Peak Tracking Total 12 | . 3 8 2 7 6 6 3 1 . 4 12 Tactical Retreats 17 | . . . . . 7 2 2 . . . 6 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 5 | . . . . 1 3 . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 2 | . . . . . . . . 2 . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 19 | . . 2 . 1 . 6 . . . . 10 Max in Single Turn 4 | . . 1 . 1 . 4 . . . . 3 Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 27 | . . 2 . 2 6 9 . . 4 . 4 Terminals 9 | . . 1 . 1 2 3 . . . . 2 Fabricators 6 | . . . . . . 4 . . . . 2 Repair Stations 6 | . . 1 . 1 3 1 . . . . . Recycling Units 2 | . . . . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 103 | . . 17 . 6 16 26 . . 28 . 10 Successful 63 | . . 10 . 5 9 10 . . 28 . 1 Failed 40 | . . 7 . 1 7 16 . . . . 9 Catastrophic 9 | . . 2 . . 1 5 . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 27 | . . 6 . 1 1 10 . . . . 9 Terminals 31 | . . 8 . 3 3 11 . . . . 6 Fabricators 12 | . . . . . . 8 . . . . 4 Repair Stations 28 | . . 9 . 3 11 5 . . . . . Recycling Units 4 | . . . . . 2 2 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 33 | . . . . 2 . 3 . . 28 . . Record 12 | . . . . 1 . . . . 11 . . Part Schematic 10 | . . . . . . . . . 10 . . Robot Schematic 4 | . . . . . . . . . 4 . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Branch Access Points 1 | . . . . . . 1 . . . . . Alert Level 1 | . . . . . . 1 . . . . . Locate Traps 1 | . . . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . 1 Network Status 2 | . . . . . . 1 . . . . 1 Repair Station Hacks 18 | . . 8 . 2 6 2 . . . . . Scan Component 10 | . . 4 . 1 4 1 . . . . . Repair 8 | . . 4 . 1 2 1 . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . Process 1 | . . . . . 1 . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 8 | . . 2 . 1 1 4 . . . . . Terminals 5 | . . 2 . 1 1 1 . . . . . Assimilate 1 | . . 1 . . . . . . . . . Botnet 4 | . . 1 . 1 1 1 . . . . . Fabricators 3 | . . . . . . 3 . . . . . Report 1 | . . . . . . 1 . . . . . Download 2 | . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . . 2 . 2 6 7 . . . . 4 Full Trace Events 3 | . . 1 . . 1 1 . . . . . Feedback Events 1 | . . 1 . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . 1 . . 10 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 8 | . . 4 . 1 2 1 . . . . . Time 258 | . . 128 . 32 76 22 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . . . . . 96 . Highest-Rated Ally 96 | . . . . . . . . . . 96 . Total Orders . | . . . . . . . . . . . . Ally Attacks 24 | . . . . . . . . . . 24 . Total Damage 951 | . . . . . . . . . . 951 . Kills 9 | . . . . . . . . . . 9 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Turns Passed 8024 | . 335 565 50 847 1214 1799 662 646 93 469 1344 Spaces Moved 5042 | 1 268 238 36 492 840 909 510 550 85 355 758 Core . | . . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 1 | 1 . . . . . . . . . . . Wheels 5041 | . 268 238 36 492 840 909 510 550 85 355 758 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 85 | 120 85 105 105 105 95 110 110 110 110 110 105 Average Speed 107 | 120 92 105 105 105 104 110 110 110 110 110 109 Slowest Speed 165 | 120 105 135 105 105 110 110 110 110 110 110 165 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 2 45 21 16 47 21 34 74 76 75 58 16 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 10 | . . . . . . . 4 5 . 1 . Spaces Dug 40 | . . . . . 4 . 8 . . . 28 Terrain Destroyed 277 | . . . . . 4 73 12 5 . 46 137 Melee 11 | . . . . . 4 . . . . . 7 Projectile 128 | . . . . . . 16 12 5 . 17 78 AOE 138 | . . . . . . 57 . . . 29 52 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Total 7019 | . 332 464 40 718 1100 1644 598 570 84 393 1076 Wait 1358 | . 8 160 . 142 173 643 71 1 . 5 155 Move 5031 | . 267 237 35 491 839 908 509 549 84 354 758 Hop . | . . . . . . . . . . . . Pick Up 53 | . 13 2 1 7 8 10 1 3 . 2 6 Fast Attach 33 | . 3 3 . 6 2 9 3 1 . 1 5 Attach 38 | . . 3 . 3 7 7 . . . 2 16 Detach 17 | . . . . 1 3 5 2 . . 1 5 Swap 63 | . 7 8 . 3 12 9 . 2 . 6 16 Drop 60 | . 15 3 . 8 8 17 1 3 . 3 2 Fire 337 | . 19 48 4 57 35 36 11 9 . 19 99 Melee 16 | . . . . . 5 . . . . . 11 Ram 3 | . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . . . . Rewire . | . . . . . . . . . . . . Trap 2 | . . . . . . . . 2 . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 13) 208 | -10/Materials | Discovered new exit (range 11) 308 | -10/Materials | Build established: Mutant 335 | -10/Materials | Identified exit to Materials 336 | -10/Materials | Entered another Materials area 336 | -9/Materials | Evolved 2 slots: Utility x2 543 | -9/Materials | Repaired Arm. Wheel 632 | -9/Materials | Repaired Arm. Wheel 666 | -9/Materials | Repaired Hvy. Assault Rifle 699 | -9/Materials | Repaired Autogun 737 | -9/Materials | Discovered new exit (range 13) 753 | -9/Materials | Identified exit to Storage 835 | -9/Materials | Discovered new exit (range 7) 841 | -9/Materials | Identified exit to Mines 847 | -9/Materials | Build established: Scavenger-Mutant 901 | -9/Materials | Entered Mines 931 | -9/Mines | Destroyed 7 combat bots 942 | -9/Mines | Discovered new exit (range 8) 949 | -9/Mines | Identified exit to Materials 951 | -9/Mines | Entered Materials 951 | -8/Materials | Evolved 2 slots: Utility x2 1382 | -8/Materials | Repaired Arm. Wheel 1388 | -8/Materials | Discovered new exit (range 16) 1403 | -8/Materials | Build established: Mutant 1415 | -8/Materials | Identified exit to Factory 1756 | -8/Materials | Destroyed 10 combat bots 1798 | -8/Materials | Entered Factory 1798 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1958 | -7/Factory | Repaired Arm. Wheel 2445 | -7/Factory | Lost 3 parts (1p2w) 2705 | -7/Factory | Build established: Gunner 2880 | -7/Factory | Discovered new exit (range 6) 2884 | -7/Factory | Identified exit to Factory 2967 | -7/Factory | Repaired Broken Arm. Wheel 3012 | -7/Factory | Entered another Factory area 3012 | -6/Factory | Evolved 2 slots: Utility x2 3393 | -6/Factory | Repaired Arm. Huge Wheel 3414 | -6/Factory | Build established: Scavenger-Skirmisher 3967 | -6/Factory | Identified exit to Lower Caves 3967 | -6/Factory | Identified exit to Extension 4552 | -6/Factory | Discovered new exit (range 22) 4796 | -6/Factory | Build established: Skirmisher 4811 | -6/Factory | Entered Lower Caves 4871 | -6/Lower Caves | Learned Factory emergency access door positions 5272 | -6/Lower Caves | Encountered a Warlord checkpoint 5462 | -6/Lower Caves | Discovered new exit (range 11) 5472 | -6/Lower Caves | Identified exit to Lower Caves 5473 | -6/Lower Caves | Entered another Lower Caves area 5476 | -6/Lower Caves | Discovered new exit (range 16) 5491 | -6/Lower Caves | Identified exit to Factory 5791 | -6/Lower Caves | Build established: Gunner 6056 | -6/Lower Caves | Discovered new exit (range 15) 6080 | -6/Lower Caves | Identified exit to Data Miner 6119 | -6/Lower Caves | Entered Data Miner 6119 | -6/Data Miner | Discovered new exit (range 6) 6128 | -6/Data Miner | Identified exit to Proximity Caves 6137 | -6/Data Miner | Met Data Miner 6168 | -6/Data Miner | Learned location of Section 7 (-3) 6168 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6187 | -6/Data Miner | Received God Mode back door access code from Data Miner 6212 | -6/Data Miner | Entered Proximity Caves 6214 | -5/Proximity Caves | Spotter reported a threat 6215 | -5/Proximity Caves | Spotter reported a threat 6248 | -5/Proximity Caves | Learned Factory emergency access door positions 6258 | -5/Proximity Caves | Escorted by Enhanced Grunt 6362 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6438 | -5/Proximity Caves | Spotted B-75 Beast 6456 | -5/Proximity Caves | Allies destroyed B-75 Beast 6657 | -5/Proximity Caves | Discovered exit to Factory (range 5) 6681 | -5/Proximity Caves | Entered Factory 6681 | -5/Factory | Evolved 2 slots: Utility x2 6981 | -5/Factory | Search patrols dispatched 7169 | -5/Factory | Incoming investigation squad redirected 7429 | -5/Factory | Discovered new exit (range 6) 7520 | -5/Factory | Identified exit to Factory 7581 | -5/Factory | First assault squad dispatched 8006 | -5/Factory | Cargo convoy interrupted 8024 | -5/Factory | Core integrity fell below 50% 8025 | -5/Factory | Self-destructed Last Messages --------------- 08018_ Magnetic Acceleration Cannon destroyed. 08018_ W-25 Informer distress signal jammed. 08018_ I-47 Archangel distress signal jammed. 08019_ W-25 Informer distress signal jammed. 08019_ I-47 Archangel distress signal jammed. 08020_ U-05 Engineer builds a Wall. 08020_ W-25 Informer distress signal jammed. 08022_ Penetrated by Slug. 08022_ Hyp. Gauss Rifle destroyed. 08023_ Mass Driver destroyed. 08024_ U-05 Engineer builds a Wall. 08025_ C-30 ARC bursts open, deploying its payload. 08025_ G-67 Veteran unfolds itself. 08025_ L-41 Fighter unfolds itself. 08025_ G-50 Soldier unfolds itself. 08025_ L-41 Fighter unfolds itself. 08025_ E-15 Imp unfolds itself. 08025_ Rnf. Fission Core blown off. 08025_ Imp. Sensor Array blown off. 08025_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##?????????????????????####??????????????????????? | | ?????????????????????? g +??????????????????????? | | ?#???????????????????? #??????????????????????? | | #???????????????????? #??????????????????????? | | #????????????????????b #??????????????????????? | | #???????????????????? #??????????????????????? | | ????????????????????? #??????????????????????? | | ????????????????????? g;??????????????????????? | | ???????????????????????#l#??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????#!##?????????????????????? | | #########?????????#?????#=;#?????????????????????? | | #????######+#####/##????????????########## | | ###### % s;#????????????# | | "" """ / w ! ##????????????# | | "" """ ###### xh#?#???????????# """""""" | | "" """ #????# "" #"#########???# | | #????# """"x # """ #???# """""""" | | "" """ #????# """" [+%= """ #???# | | "" """ #????# w % u#** """ #???# """""""" | | "" """ #????# ""h%#| #???# | | #????# """ " # = #???# "" "" | | "" """ #????# """"" # " " #???# "F "" | | "" """ #????# ! # "Y" * ##### """"" | | "" """ #????# # """ % ## # = | | ###########+############+#############+### | | "" """ " | | "" """ ^ = | | "" """ ^ * | | ^ = T | | " | | ########## ###+###### T#####+############ | | *#???# # #####! # # | | """ #???# + """" #???# |# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 EM Shielding 3 Armor Coverage 450 Resistance: TH 15 Utility Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 16 Armor Integrity Analysis 30 Recoil Reduction 6 Kinecelleration 40 Item Schematics ----------------- Adv. System Restoration Module | -6/Factory | Downloaded Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free P-60 Hacker | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonEnergyExtractor Manual? 0 Play Time 01:09:05 Cumulative 174.3 hours Start 2023.11.15 @ 20:54:43 End 2023.11.15 @ 22:26:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 67 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b8d8ee0-f316-4be0-853b-41594df70c76