Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.30 @ 19:55:36 // Halloween2020/ForbiddenLore Player: Pimski Result: Smashed by cave-in Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (25) 125 Value Destroyed (606) 606 Prototype IDs (220) 4400 Alien Tech Used (0) 0 Bonus (6372) 6372 TOTAL SCORE: 17103 Bonus ------- Pacifist 862 Follower Combat Kills 1110 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Pursued by Intercept 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -4/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ Experimental Heat Sink Improved Signal Interpreter > --- WEAPON (2) ------- Lance > --- INVENTORY (4) ---- Light Neutrino Core Zionite Weapon Casing CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Cooled Fission Core Zionite Light DM Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Enhanced Optical Array Improved Signal Interpreter Improved Armor Integrity Analyzer Makeshift Hacking Suite > --- WEAPON ----------- Rocket Launcher CR-A16's Pointy Stick > --- INVENTORY -------- Light Neutrino Core Xenon Bombardment Thruster Cooled Nuclear Pulse Thruster [Rating: 100] Favorites ----------- Power Zionite Light DM Reactor Engine Light Ion Engine Power Core Cooled Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cooled Nuclear Pulse Thruster Utility Enhanced Optical Array Device Experimental Heat Sink Storage Small Storage Unit Processor Enhanced Optical Array Hackware Makeshift Hacking Suite Protection Zionite Weapon Casing Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Slots Evolved 12 | . . 2 . . . 6 . . . . 2 2 . Power 1 | . . . . . . . . . . . . 1 . Propulsion 5 | . . 1 . . . 2 . . . . 1 1 . Utility 6 | . . 1 . . . 4 . . . . 1 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 44 | 2 . . 1 2 1 4 . 1 . 4 8 8 13 Power 3 | . . . . . . . . . . . 2 1 . Engine . | . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . 1 1 . Reactor 1 | . . . . . . . . . . . 1 . . Propulsion 14 | 2 . . . . . . . . . 1 5 2 4 Treads 4 | 2 . . . . . . . . . . . . 2 Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 10 | . . . . . . . . . . 1 5 2 2 Utility 12 | . . . 1 2 . 1 . . . 1 1 1 5 Device 3 | . . . . . . . . . . . 1 1 1 Storage . | . . . . . . . . . . . . . . Processor 3 | . . . 1 . . 1 . . . 1 . . . Hackware 2 | . . . . 2 . . . . . . . . . Protection 4 | . . . . . . . . . . . . . 4 Artifact . | . . . . . . . . . . . . . . Weapon 15 | . . . . . 1 3 . 1 . 2 . 4 4 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . 1 . 1 . 2 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 2 . . . 1 . . . Piercing Weapon 8 | . . . . . 1 1 . . . . . 2 4 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . . 1 . 2 Parts Lost 24 | . . . . . . . 1 2 1 . . 3 17 Power 1 | . . . . . . . . . . . . . 1 Propulsion 12 | . . . . . . . . 2 . . . . 10 Utility 7 | . . . . . . . 1 . . . . . 6 Weapon 4 | . . . . . . . . . 1 . . 3 . Highest Loss Streak 9 | . . . . . . . 1 2 1 . . 2 9 Average Slot Usage (%) 48 | . 42 33 44 57 66 46 42 37 24 32 48 75 43 Reactor 1 | . . . . . . . . . . . . 5 2 Treads 9 | . 28 22 22 22 22 13 13 10 . . . . . Flight 5 | . . . . . . . . . . 6 17 31 8 Device 2 | . . . . . . . . . . . . 7 6 Processor 11 | . . . 11 11 11 12 13 13 13 15 17 15 10 Hackware 7 | . . . . 13 22 13 8 6 6 6 5 5 2 Protection 1 | . . . . . . . . . . . . . 4 Ballistic Gun 3 | . 14 11 11 11 11 . . . . . . . . Slashing Weapon 1 | . . . . . . 5 6 6 4 2 5 1 . Piercing Weapon 2 | . . . . . . . . . . . . 1 5 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 31 | 2 2 2 2 2 2 5 3 3 3 2 16 31 30 Greatest Support 69 | 3 3 3 3 3 3 3 3 3 3 7 36 69 69 Greatest Overweight (x) 1 | . . . . . . 1 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 5 | 5 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 3 3 4 4 4 3 3 4 3 4 2 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 2 4 4 4 4 4 4 4 4 4 3 4 4 3 Class Distribution -------------------- 47% | Mutant 29% | Hacker-Mutant 8% | Commander-Sprinter 5% | Sprinter 4% | Messiah-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Sprinter | -4/Factory Mutant | -4/Extension Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Matter Collected 793 | 200 . . 22 28 6 . 42 7 . 20 181 29 258 Remotely . | . . . . . . . . . . . . . . Salvage Created 1032 | . . . . . . . 37 53 . 25 . 63 854 Parts 48 | . . . . . . . 6 1 . 3 . 9 29 Haulers Intercepted 1 | . . . . . . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . 3 . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Combat Hostiles Destroyed 17 | . . . . . . . 2 5 . 4 . 4 2 Melee 5 | . . . . . . . 2 1 . . . . 2 AOE 12 | . . . . . . . . 4 . 4 . 4 . Classes Destroyed 7 | . . . . . . . 1 1 . . . . 5 Builder 2 | . . . . . . . . . . . . . 2 Hauler 1 | . . . . . . . . . . . . . 1 Recycler 4 | . . . . . . . . . . . . . 4 Watcher 1 | . . . . . . . . . . . . . 1 Swarmer 12 | . . . . . . . . 4 . 4 . 4 . Sentry 2 | . . . . . . . . . . . . . 2 Thief 3 | . . . . . . . 2 1 . . . . . Best Kill Streak 4 | . . . . . . . 2 4 . 4 . 4 2 Combat Bots Only 4 | . . . . . . . 2 4 . 4 . 4 1 Max Kills in Single Turn 3 | . . . . . . . 1 2 . 2 . 3 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 2 . 2 . 3 . Melee 1 | . . . . . . . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Damage Taken 4136 | . 46 . . . 75 . 230 248 337 60 184 657 2299 Core 1841 | . . . . . 56 . 54 128 326 . 112 217 948 Absorbed by Shields 12 | . . . . . . . . . . . . . 12 Core Remaining (%) 82 | 100 100 . . . 86 . . . . 40 88 . . Volleys Fired 9 | . . . . . . . . 3 . 3 . 3 . Largest 1 | . . . . . . . . 1 . 1 . 1 . Hottest 33 | . . . . . . . . 33 . 33 . 33 . Shots Fired 9 | . . . . . . . . 3 . 3 . 3 . Gun . | . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher 9 | . . . . . . . . 3 . 3 . 3 . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive 9 | . . . . . . . . 3 . 3 . 3 . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 3 | . . . . . . . . . . 2 . 3 . Robot Miss Streak 1 | . . . . . . . . 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 37 | . . . . . . . 2 1 1 2 . 1 30 Core Hits 38 | . . . . . 1 . 2 6 . 7 . 5 17 Critical Hits 1 | . . . . . . . . . . . . . 1 Critical Kills 1 | . . . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . Melee Attacks 106 | . . . . . 1 7 7 1 1 . 9 6 74 Impact . | . . . . . . . . . . . . . . Slashing 26 | . . . . . . 6 7 1 1 . 9 2 . Piercing 80 | . . . . . 1 1 . . . . . 4 74 Sneak Attacks 11 | . . . . . . . . . 1 . . . 10 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Follow-up Attacks 2 | . . . . . . . . . . . . . 2 Damage Inflicted 3349 | . . . . . 6 . 86 395 140 439 . 271 2012 Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 1066 | . . . . . . . . 356 . 439 . 271 . Melee 2270 | . . . . . . . 86 39 140 . . . 2005 Ramming 13 | . . . . . 6 . . . . . . . 7 Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive 1066 | . . . . . . . . 356 . 439 . 271 . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 265 | . . . . . . . 86 39 140 . . . . Piercing 2005 | . . . . . . . . . . . . . 2005 Highest Corruption 6 | . . . . . . 5 5 5 5 5 . 4 6 Average Corruption 5 | . . . . . . 5 5 5 5 5 . 3 5 Corruption Purged . | . . . . . . . . . . . . . . Effects 45 | . . . . . . 2 4 4 2 2 . 2 29 Message Errors 6 | . . . . . . 1 1 . . . . 1 3 Matter Fused 13 | . . . . . . . 1 1 2 1 . 1 7 Heat Flow Errors 6 | . . . . . . 1 . 2 . 1 . . 2 Energy Discharges 3 | . . . . . . . . . . . . . 3 Data Loss (minor) 7 | . . . . . . . 1 . . . . . 6 Data Loss (major) 4 | . . . . . . . . 1 . . . . 3 Targeting Errors 6 | . . . . . . . 1 . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 614 | . . . . . . . . 25 80 9 . 15 485 Projectiles . | . . . . . . . . . . . . . . Explosions 49 | . . . . . . . . 25 . 9 . 15 . Melee 565 | . . . . . . . . . 80 . . . 485 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 12 | . . . . . 5 . . . . . . . 7 Targets Rammed 12 | . . . . . 5 . . . . . . . 7 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 224 | . . . . . . 189 . 127 . 190 . 95 224 Average Temperature 69 | . . . . . . 96 . 60 . 102 . 55 61 Received Heat Transfer 549 | . 24 . . . 36 . 69 27 42 . 36 69 246 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Peak Influence 611 | . 50 28 10 . . 111 . . . . 164 452 611 Initial 218 | . . 20 10 . . . . . . . 84 67 218 Average 272 | . 14 26 10 . . 41 . . . . 127 265 403 Maximum Alert Level 2 | . . . . . . . . . . . . 2 2 Low Security (%) 37 | 100 100 100 100 . . 100 . . . . 100 37 . Level 1 32 | . . . . . . . . . . . . 29 52 Level 2 29 | . . . . . . . . . . . . 33 47 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 6 | . 1 . 1 . . 1 . . . . 1 1 1 Investigation 3 | . . . 1 . . 1 . . . . 1 . . Extermination . | . . . . . . . . . . . . . . Reinforcement 2 | . 1 . . . . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept 1 | . . . . . . . . . . . . 1 . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Distress Signals 3 | . . . . . . 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 110 | . 3 . . . 4 2 11 8 4 8 3 28 39 Peak Tracking Total 15 | . 2 . . . 4 3 7 4 4 7 2 15 8 Tactical Retreats 18 | . . . . . 2 1 1 . . 2 1 5 6 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Traps Triggered 5 | . . . . . . 1 . . . . 1 1 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Machines Accessed 9 | . 1 1 1 . . 2 . . 4 . . . . Terminals 2 | . 1 1 . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 34 | . 3 2 1 . . 2 . . 26 . . . . Successful 31 | . 1 2 1 . . 1 . . 26 . . . . Failed 3 | . 2 . . . . 1 . . . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 57 | . 3 2 . . . 25 . . . . 3 10 14 Terminals 5 | . 3 2 . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 28 | . . 1 1 . . . . . 26 . . . . Record 11 | . . . . . . . . . 11 . . . . Part Schematic 6 | . . . . . . . . . 6 . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . Open Door 1 | . . . 1 . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 1 . . . 1 . . . . . . . Terminals 2 | . 1 1 . . . . . . . . . . . Botnet 2 | . 1 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . Tunnel 1 | . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 2 | . 1 . . . . 1 . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . 9 . . 6 . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 16 | . . . . . . . . . . . . . 16 Allies Hacked 2 | . . . . . . . . . . . . 1 1 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Total Allies 40 | . . . . 4 . . . . . . 3 7 26 Largest Group 9 | . . . . 4 4 . . . . . 3 6 9 Highest-Rated Group 597 | . . . . 153 153 . . . . . 210 597 459 Highest-Rated Ally 103 | . . . . 39 39 . . . . . 70 103 96 Zionite Dispatches 9 | . . . . . . . . . . . 1 3 5 Heavy 2 | . . . . . . . . . . . . 2 . Light 3 | . . . . . . . . . . . 1 1 1 Recon 2 | . . . . . . . . . . . . . 2 Kinetic Resupply 2 | . . . . . . . . . . . . . 2 Total Orders 1 | . . . . . . . . . . . . . 1 STAY 1 | . . . . . . . . . . . . . 1 Ally Attacks 196 | . . . . . . . . . . . 11 2 183 Total Damage 6073 | . . . . . . . . . . . 227 158 5688 Kills 34 | . . . . . . . . . . . 1 . 33 Allies Corrupted 3 | . . . . . . . . . . . . 2 1 Allies Melted 2 | . . . . . . . . . . . . . 2 Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Robot Analysis Total 115 | . . . . . . . . . 115 . . . . Derelict Logs Recovered 5 | . . . 1 1 . . 1 1 . 1 . . . Drone Launches 4 | . . . . . . . . . . . . . 4 Drone Recoveries 2 | . . . . . . . . . . . . . 2 Zionite Intel Received 7 | . . . . . . 6 . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . 1 . . . . . . . Unaware Analyses 2 | . . . . . . 2 . . . . . . . Active Garrisons 1 | . . . . . . 1 . . . . . . . Depthwide Sectors/0 1 | . . . . . . 1 . . . . . . . Depthwide Sectors/-1 1 | . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Turns Passed 2664 | 6 35 21 85 496 187 256 147 119 48 69 152 132 911 Spaces Moved 4109 | 1 66 39 157 631 345 440 258 218 92 132 308 409 1013 Core 2733 | 1 66 39 157 631 345 440 258 218 92 7 . . 479 Treads 2 | . . . . . . . . . . . . . 2 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1374 | . . . . . . . . . . 125 308 409 532 Fastest Speed 14 | 50 50 50 50 50 50 50 50 50 50 40 26 14 21 Average Speed 43 | 50 50 50 50 50 50 52 50 50 50 40 37 20 38 Slowest Speed 160 | 50 50 50 50 50 50 100 50 50 50 50 40 21 160 Overloaded Moves 21 | . . . . . . . . . . . . 21 . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 26 | . . . . . . . . . . . 6 8 12 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 40 | 2 24 11 39 82 64 21 47 50 82 43 12 23 72 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 37 | . . . . . . 12 . . 25 . . . . Known Exits Taken 8 | . . 1 . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . . . Scrap Searched 10 | . . . 2 3 1 . 1 2 . 1 . . . Spaces Dug 65 | . . . . . 1 6 . 13 . 11 9 11 14 Terrain Destroyed 90 | . . . . . 1 6 . 20 . 25 9 15 14 Melee 36 | . . . . . 1 6 . . . . 9 6 14 Projectile . | . . . . . . . . . . . . . . AOE 54 | . . . . . . . . 20 . 25 . 9 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Ext Total 4769 | 9 67 39 163 810 354 453 264 223 92 143 325 435 1392 Wait 356 | . . 1 2 176 2 . . . . 4 6 13 152 Move 4046 | . 65 38 156 630 344 439 257 217 91 131 295 392 991 Hop 23 | . . . . . . . . . . . 6 8 9 Pick Up 11 | . 2 . 2 1 . . . . . . 1 2 3 Fast Attach 26 | . . . 1 2 . 3 . . . 2 7 2 9 Attach 16 | 2 . . . . 1 1 . 1 . 2 . 5 4 Detach 10 | . . . . . 1 1 . 1 . 1 . 3 3 Swap 2 | . . . . . . . . . . . 1 1 . Drop 19 | 7 . . 2 1 . 2 . . . . . . 7 Fire 9 | . . . . . . . . 3 . 3 . 3 . Melee 104 | . . . . . 1 7 7 1 1 . 9 6 72 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 12 | . . . . . 5 . . . . . . . 7 Escape Stasis 7 | . . . . . . . . . . . . . 7 Rewire 127 | . . . . . . . . . . . . . 127 Trap . | . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 3 exits: [*Res] / [*Upp] / *Ext) -4/Extension History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Discovered new exit (range 16) 42 | -10/Materials | Entered another Materials area 42 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 45 | -9/Materials | Identified exit to Mines 63 | -9/Materials | Entered Mines 66 | -9/Mines | Met a Derelict shopkeep closing up shop 97 | -9/Mines | Found a hidden stash of uninstalled traps 102 | -9/Mines | Learned Materials emergency access door positions 146 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 148 | -9/Mines | Entered Zion 234 | -7/Zion | Imprinted 236 | -7/Zion | Declared Zion's savior 296 | -7/Zion | Loaded intel: 4 derelict terminal locations 303 | -7/Zion | Build established: Mutant 379 | -7/Zion | Found CR-A16's Pointy Stick 464 | -7/Zion | Discovered new exit (range 14) 644 | -7/Zion | Entered Proximity Caves 644 | -6/Proximity Caves | Accompanied by 4 allies 647 | -6/Proximity Caves | Build established: Hacker-Mutant 726 | -6/Proximity Caves | Spotted B-75 Beast 826 | -6/Proximity Caves | Discovered new exit (range 9) 831 | -6/Proximity Caves | Entered Factory 831 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 877 | -6/Factory | Discovered new exit (range 7) 880 | -6/Factory | Identified exit to Lower Caves 947 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 954 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 986 | -6/Factory | Retrieved Zion intel report: Active Garrisons 991 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 1012 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 1029 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 1087 | -6/Factory | Entered Lower Caves 1224 | -6/Lower Caves | Identified exit to Lower Caves 1234 | -6/Lower Caves | Entered another Lower Caves area 1240 | -6/Lower Caves | Learned Factory emergency access door positions 1247 | -6/Lower Caves | Discovered new exit (range 11) 1251 | -6/Lower Caves | Identified exit to Factory 1322 | -6/Lower Caves | Encountered a Warlord checkpoint 1351 | -6/Lower Caves | Discovered new exit (range 5) 1353 | -6/Lower Caves | Identified exit to Data Miner 1353 | -6/Lower Caves | Entered Data Miner 1353 | -6/Data Miner | Discovered new exit (range 6) 1360 | -6/Data Miner | Met Data Miner 1377 | -6/Data Miner | Learned location of Section 7 (-2) 1377 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1382 | -6/Data Miner | Received God Mode back door access code from Data Miner 1387 | -6/Data Miner | Interfaced with the Data Conduit 1398 | -6/Data Miner | Core integrity fell below 50% 1401 | -6/Data Miner | Identified exit to Proximity Caves 1401 | -6/Data Miner | Entered Proximity Caves 1426 | -5/Proximity Caves | Build established: Mutant 1436 | -5/Proximity Caves | Spotted B-75 Beast 1465 | -5/Proximity Caves | Discovered exit to Factory (range 14) 1466 | -5/Proximity Caves | Learned Factory emergency access door positions 1470 | -5/Proximity Caves | Entered Factory 1470 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1471 | -5/Factory | Identified exit to Upper Caves 1473 | -5/Factory | Loaded intel: 258 machine locations 1576 | -5/Factory | Discovered new exit (range 20) 1583 | -5/Factory | Identified exit to Factory 1596 | -5/Factory | Zion Light squad teleported in 1622 | -5/Factory | Entered another Factory area 1622 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 1624 | -4/Factory | Loaded intel: 275 machine locations 1642 | -4/Factory | Spotted B-86 Titan 1670 | -4/Factory | Discovered new exit (range 15) 1707 | -4/Factory | Retrieved Zion intel report: Emergency Access 1708 | -4/Factory | Zion Heavy squad teleported in 1729 | -4/Factory | Discovered new exit (range 9) 1734 | -4/Factory | Zion Heavy squad teleported in 1739 | -4/Factory | Discovered new exit (range 11) 1740 | -4/Factory | Zion Light squad teleported in 1740 | -4/Factory | Identified exit to Extension 1741 | -4/Factory | Intercept squad dispatched 1754 | -4/Factory | Entered Extension 1754 | -4/Extension | Accompanied by 3 allies 1755 | -4/Extension | Loaded intel: 32 machine locations 1779 | -4/Extension | Found Prototype Protection 1779 | -4/Extension | Identified Zio. Weapon Casing 1792 | -4/Extension | Zion Recon squad teleported in 1800 | -4/Extension | Zion Recon squad teleported in 1808 | -4/Extension | Zion Kinetic Resupply teleported in 1816 | -4/Extension | Zion Kinetic Resupply teleported in 1892 | -4/Extension | Found Zio. Weapon Casing 1895 | -4/Extension | Lost 4 parts (3n1u) 2129 | -4/Extension | Disrupted transfer network 2188 | -4/Extension | Spotted B-86 Titan 2188 | -4/Extension | Spotted B-86 Titan 2209 | -4/Extension | Core integrity fell below 50% 2218 | -4/Extension | Allies destroyed B-86 Titan 2223 | -4/Extension | Core integrity fell below 20% 2249 | -4/Extension | Zion Light squad teleported in 2252 | -4/Extension | Lost 9 parts (1p3n5u) 2397 | -4/Extension | Rescued a captive Derelict 2400 | -4/Extension | Rescued a captive Derelict 2416 | -4/Extension | Rescued a captive Derelict 2482 | -4/Extension | Rescued a captive Derelict 2483 | -4/Extension | Rescued a captive Derelict 2665 | -4/Extension | Crushed by falling debris 2665 | -4/Extension | Smashed by cave-in Last Messages --------------- 02583_ EY-S4A(b) suffers critical hit. 02585_ C6-ALF(b) destroyed. 02586_ Slug penetrates EY-S4A(b). 02590_ System corrupted: Component data lost. 02598_ EY-S4A(b) overheating. 02600_ Y-64 Sentinel heat spikes uncontrollably. 02600_ Slug penetrates EY-S4A(b). 02600_ EY-S4A(b) suffers critical hit. 02600_ EY-S4A(b) destroyed. 02600_ Imp. Treads destroyed. 02601_ Y-64 Sentinel heat short circuits Mic. Fission Core. 02603_ Penetrated by Slug. 02613_ Sneak attack on U-05 Engineer. 02613_ U-05 Engineer destroyed. 02620_ System corrupted: Matter fused (-9). 02628_ Acquired 9 matter. 02648_ System corrupted: Lance targeting data glitched. 02663_ System corrupted: Component data lost. 02665_ The unstable cave ceiling collapses. 02665_ Crushed by falling debris. 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[ =%=! ???? | | [!! =%]*!|=% [ =! [ ??? | | !%= !%[[%%%%= !%* ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 43 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 400 Weapon Shielding 100 Evasion (%) 66 Armor Integrity Analysis 50 Recoil Reduction 1 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- Imp. Lightning Gun | -6/Factory | Z-intel Gravity Neutralizing Apparatus | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Aerolev Unit | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Cld. Deuterium Engine | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseShadingHammer Manual? 0 Play Time 00:51:12 Cumulative 765.2 hours Start 2020.10.30 @ 11:16:41 End 2020.10.30 @ 19:55:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 490 Rogue 490 Adventurer 0 Explorer 0 Win Type - Total 112 Types 76/7/8/10/5/1/4/0/1 Lore% 96 Gallery% 94 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be37cf31-c55e-480e-9eb1-cad1f7857469