Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.12 @ 17:35:59 Player: theMouse Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (18) 90 Value Destroyed (357) 357 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2507 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 126/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Flight Unit ECM Suite Particle Gun Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Terrain Scanner Salvage Targeting Computer ECM Suite > --- WEAPON ----------- EMP Blaster EMP Blaster > --- INVENTORY -------- Heavy Ion Engine Particle Gun Particle Gun Particle Gun Assault Rifle [Rating: 15] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Salvage Targeting Computer Weapon EMP Blaster Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 31 | 2 6 6 8 9 Power 4 | . 1 1 1 1 Engine 4 | . 1 1 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 1 1 3 4 Treads . | . . . . . Leg . | . . . . . Wheel 4 | 2 1 1 . . Hover . | . . . . . Flight 7 | . . . 3 4 Utility 6 | . 2 2 . 2 Device 3 | . . 2 . 1 Storage . | . . . . . Processor 3 | . 2 . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | . 2 2 4 2 Energy Gun 3 | . 1 . 2 . Energy Cannon . | . . . . . Ballistic Gun 2 | . . . . 2 Ballistic Cannon . | . . . . . Launcher 5 | . 1 2 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . 1 . . . Corrupted Parts 3 | . . . 3 . System Corruption 16 | . . . 16 . Parts Lost 9 | . . 2 1 6 Power 2 | . . 1 . 1 Propulsion 6 | . . 1 1 4 Utility . | . . . . . Weapon 1 | . . . . 1 Highest Loss Streak 6 | . . 2 1 6 Average Slot Usage (%) 70 | . 94 75 61 39 Engine 7 | . 14 5 7 2 Wheel 14 | . 28 16 7 . Flight 5 | . . . 11 18 Device 4 | . . 8 10 . Storage 11 | . 14 11 9 9 Processor 8 | . 9 11 5 6 Energy Gun 6 | . 14 5 2 . Ballistic Gun 3 | . 9 . . 3 Launcher 8 | . 4 16 7 . Naked Turns . | . . . . . Heaviest Build 24 | 13 19 24 24 11 Greatest Support 26 | 26 26 26 26 12 Greatest Overweight (x) 3 | . . 1 3 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 8 8 8 8 7 Most Carried 8 | 5 8 8 8 8 Average Carried 6 | 4 5 6 5 6 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 4 8 5 8 5 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 502 | 200 20 107 128 47 Remotely . | . . . . . Salvage Created 429 | . 24 107 233 65 Parts 39 | . 6 7 18 8 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 16 | . 3 2 7 4 Guns 5 | . 1 . . 4 AOE 11 | . 2 2 7 . Classes Destroyed 5 | . 3 1 1 . Worker 1 | . 1 . . . Builder 1 | . 1 . . . Swarmer 11 | . 3 . 4 4 Grunt 3 | . . . 3 . Sentry 2 | . . 2 . . Best Kill Streak 7 | . 5 1 7 3 Combat Bots Only 7 | . 3 1 7 3 Max Kills in Single Turn 3 | . 3 1 3 1 Gunslinging . | . . . . . Exploded 3 | . 1 1 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 1308 | . 68 189 291 760 Core 598 | . 35 12 88 463 Absorbed by Shields 107 | . . . . 107 Core Remaining (%) 94 | 100 86 97 . . Volleys Fired 38 | . 6 4 7 21 Largest 2 | . 2 1 2 1 Hottest 130 | . 60 33 130 25 Shots Fired 47 | . 9 4 14 20 Gun 31 | . 7 . 4 20 Cannon . | . . . . . Launcher 16 | . 2 4 10 . Special . | . . . . . Kinetic 23 | . 3 . . 20 Thermal 8 | . 4 . 4 . Explosive 3 | . 2 1 . . Electromagnetic 13 | . . 3 10 . Robot Hit Streak 5 | . 4 5 5 2 Robot Miss Streak 3 | . 1 1 3 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 27 | . 7 2 8 10 Core Hits 30 | . 8 4 12 6 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1088 | . 324 45 466 253 Guns 340 | . 54 . 33 253 Cannons . | . . . . . Explosions 748 | . 270 45 433 . Melee . | . . . . . Ramming . | . . . . . Kinetic 263 | . 10 . . 253 Thermal 178 | . 44 . 134 . Explosive 292 | . 270 22 . . Electromagnetic 355 | . . 23 332 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 16 | . . . 16 16 Average Corruption 15 | . . . 13 16 Corruption Purged . | . . . . . Effects 10 | . . . 2 8 Message Errors 2 | . . . 1 1 Matter Fused 4 | . . . 1 3 Heat Flow Errors 1 | . . . . 1 Misdirections 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 3 | . . . 3 . Projectiles . | . . . . . Explosions 3 | . . . 3 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 52 | . . 27 25 . Shots 5 | . . 2 3 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 142 | . 20 5 54 142 Average Temperature 30 | . 20 3 21 48 Received Heat Transfer 276 | . 6 63 63 144 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 274 | . 100 . 174 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 1 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 278 | . 128 159 278 240 Initial 180 | . . 53 66 180 Average 129 | . 38 117 197 220 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 72 | 100 100 100 36 17 Level 1 27 | . . . 63 82 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 . 2 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 35 | . 8 3 10 14 Peak Tracking Total 9 | . 4 1 4 9 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 9 | . 2 4 3 . Terminals 5 | . 1 3 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . 1 . Total Hacks 32 | . 4 10 18 . Successful 21 | . 3 5 13 . Failed 11 | . 1 5 5 . Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 16 | . 2 9 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers 10 | . . 1 9 . Garrison Access 4 | . . . 4 . Terminal Hacks 9 | . 1 5 3 . Prototype ID Bank 1 | . . 1 . . Recycling Unit Index 1 | . . 1 . . Alert Level 1 | . . 1 . . Dispatch Records 1 | . . . 1 . Maintenance Status 1 | . 1 . . . Reinforcement Status 2 | . . 1 1 . Hauler Manifests 1 | . . . 1 . Registered Components 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 9 | . . . 9 . Insert Component 4 | . . . 4 . Analyze 5 | . . . 5 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 3 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . 4 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed 4 | . . . 4 . Part Schematics Acquired 4 | . . . 4 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 744 | 8 193 272 111 160 Spaces Moved 748 | 1 177 283 101 186 Core 35 | . . . . 35 Treads . | . . . . . Legs . | . . . . . Wheels 482 | 1 177 283 21 . Hover . | . . . . . Flight 231 | . . . 80 151 Fastest Speed 34 | 90 80 80 34 34 Average Speed 73 | 90 87 86 60 44 Slowest Speed 280 | 90 90 95 280 100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 2 40 32 11 33 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 26 | . 4 10 12 . Melee . | . . . . . Projectile . | . . . . . AOE 26 | . 4 10 12 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 903 | 7 206 305 136 249 Wait 20 | 3 . 6 9 2 Move 744 | . 176 282 100 186 Hop . | . . . . . Pick Up 28 | . 12 4 6 6 Fast Attach . | . . . . . Attach 16 | . 1 4 4 7 Detach 5 | . . . 2 3 Swap 15 | 2 5 2 4 2 Drop 20 | 2 6 3 4 5 Fire 38 | . 6 4 7 21 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 17 | . . . . 17 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 0) 9 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 14) 163 | -10/Materials | Discovered new exit (range 14) 202 | -10/Materials | Entered another Materials area 202 | -9/Materials | Evolved 2 slots: Utility x2 314 | -9/Materials | Build established: Mutant 388 | -9/Materials | Discovered new exit (range 16) 474 | -9/Materials | Entered another Materials area 474 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 514 | -8/Materials | Garrison activated, responded to threat 543 | -8/Materials | Destroyed 7 combat bots 545 | -8/Materials | System corruption reached 10% 584 | -8/Materials | Identified exit to Garrison 585 | -8/Materials | Entered Garrison 612 | -8/Garrison | Triggered checkpoint 663 | -8/Garrison | Triggered checkpoint 718 | -8/Garrison | Core integrity fell below 50% 720 | -8/Garrison | Triggered checkpoint 734 | -8/Garrison | Core integrity fell below 20% 742 | -8/Garrison | Lost 6 parts (1p4n1w) 745 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00698_ System corrupted: Matter fused (-10). 00698_ Triggered Stasis Trap. 00698_ A bubble of rippling energy engulfs the area. 00698_ Field strength at 95. 00698_ Field strength at 90. 00699_ Field strength at 85. 00704_ Destroyed Lgt. Ion Engine. 00704_ Flight Unit destroyed. 00710_ Field strength at 41. 00711_ Field strength at 31. 00711_ Minigun destroyed. 00712_ Field strength at 15. 00713_ Field strength at 5. 00713_ Stasis field depleted. 00715_ Critical hit (Burn: +37). 00720_ Beams of light sweep through the air. An alarm sounds. 00720_ C-30 ARC bursts open, deploying its payload. 00720_ S-10 Pest unfolds itself. 00740_ Dropped Sml. Storage Unit. 00740_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ???????????????????? #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????############# ####### #?????????????????? | | ????????# ss ![ @ #?????????????????? | | ????????# s* s #?????????????????? | | ????????# ######### ##########?????????????????? | | ????????# #???????# #??????????????????????????? | | ????????# #???????# #??????????????????????????? | | ????????# #???????# #??????????????????????????? | | ??####### #???????# #??????????????????????????? | | ??#"%" ## #???????# #??????????????????????????? | | ### " ## ##??????# #??????????????????????????? | | ######## #??????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | ## ## ###########??????????????????????????? | | ## ## #????????????????????????????????????? | | "????????????????????????????????????? | | "????????????????????????????????????? | | "????????????????????????????????????? | | "????????????????????????????????????? | | ## ## #????????????????????????????????????? | | ## #? #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ##""""## #????????????????????????????????????? | | =#??????? #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 281 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 5 Salvage Targeting 1 Item Schematics ----------------- Melee Analysis Suite | -8/Materials | Scanalyzed ECM Suite | -8/Materials | Scanalyzed Particle Gun | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipManeuveringGuard Manual? 0 Play Time 00:28:49 Cumulative 25.0 hours Start 2021.12.12 @ 16:58:11 End 2021.12.12 @ 17:35:59 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 22 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b306313f-7438-4ed3-a3e1-3220a0911d21