Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.01 @ 18:29:30 Player: jam Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (74) 370 Value Destroyed (2734) 2734 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7504 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 270/300 Energy 100/100 System Corruption 33% Temperature Hot (204) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Armored Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Core Analyzer Advanced Recoil Stabilizer Improved Weapon Cycler Improved Focal Shield > --- WEAPON ----------- Tesla Rifle Tesla Rifle Wave Gun Improved KE Penetrator > --- INVENTORY -------- Light Fission Core Carbon-fiber Leg Improved Titanium Leg Power Amplifier Improved Heat Sink Advanced Recoil Stabilizer Layered Heavy Armor Plating Magnetic Acceleration Cannon Powered Hammer [Rating: 91] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 2 2 2 . . 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 5 | . . . . 1 2 1 . . 1 Weapon 2 | . . . . . . 1 . . 1 Parts Attached 97 | 6 4 3 9 15 5 14 2 9 30 Power 17 | 1 1 . 2 4 . 3 . 2 4 Engine 10 | 1 1 . 2 1 . 2 . 1 2 Core 7 | . . . . 3 . 1 . 1 2 Reactor . | . . . . . . . . . . Propulsion 24 | 2 . . 5 4 1 4 . 2 6 Treads 2 | . . . 2 . . . . . . Leg 22 | 2 . . 3 4 1 4 . 2 6 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 33 | 1 3 1 . 5 3 3 . 5 12 Device 21 | . . 1 . 4 2 2 . 3 9 Storage 2 | 1 1 . . . . . . . . Processor 4 | . 1 . . 1 . . . 1 1 Hackware . | . . . . . . . . . . Protection 6 | . 1 . . . 1 1 . 1 2 Artifact . | . . . . . . . . . . Weapon 23 | 2 . 2 2 2 1 4 2 . 8 Energy Gun 9 | 1 . 2 . . . . 1 . 5 Energy Cannon 4 | . . . 1 1 1 1 . . . Ballistic Gun 6 | 1 . . . . . 3 1 . 1 Ballistic Cannon 1 | . . . 1 . . . . . . Launcher 1 | . . . . 1 . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . . 2 Parts Lost 47 | . 1 . 1 1 . . 1 7 36 Power 9 | . 1 . . 1 . . . 1 6 Propulsion 12 | . . . 1 . . . . 1 10 Utility 17 | . . . . . . . 1 4 12 Weapon 9 | . . . . . . . . 1 8 Highest Loss Streak 20 | . 1 . 1 1 . . 1 6 20 To Critical Strikes . | . . . . . . . . . . Average Backups 7 | 3 6 7 6 8 9 9 9 7 7 Power 1 | . 1 1 2 1 1 2 1 1 1 Propulsion 3 | 1 2 3 . 3 4 4 5 3 2 Utility 1 | . . 1 1 2 2 1 1 . 2 Weapon 1 | 1 1 2 3 2 2 1 2 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 10 | . . 1 . 2 . 2 . . 5 Power 1 | . . . . 1 . . . . . Propulsion 4 | . . 1 . . . 1 . . 2 Utility 2 | . . . . . . 1 . . 1 Weapon 3 | . . . . 1 . . . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 97 | . 98 100 98 99 99 99 98 97 94 Engine 9 | . 13 14 11 13 . 6 13 10 4 Core 2 | . . . . 3 15 6 . 1 5 Treads 1 | . . . 13 . . . . . . Leg 26 | . 28 28 29 35 30 25 26 25 21 Device 14 | . . 3 11 9 14 19 18 21 21 Storage 8 | . 16 14 11 9 7 6 6 6 4 Processor 5 | . 4 10 . 8 7 6 6 7 4 Protection 3 | . 6 . . . 7 6 6 2 4 Energy Gun 6 | . 14 25 7 . . . . . 10 Energy Cannon 5 | . . . 7 9 13 10 6 6 1 Ballistic Gun 7 | . 14 2 . . . 8 13 12 6 Ballistic Cannon 1 | . . . 7 4 . . . . . Peak Build Rating 91 | 6 7 9 16 38 46 69 69 66 91 Average Rating 48 | 3 6 7 12 30 44 59 67 62 76 On Entrance 32 | . 6 7 9 15 38 46 69 66 64 Avg Prop Armor Cover (%) 13 | . . . 13 . . . . . . Naked Turns 7 | . . . . . . . . . 7 Heaviest Build 70 | 14 24 18 26 31 36 64 64 55 70 Greatest Support 80 | 20 20 20 43 80 80 80 80 80 80 Greatest Overweight (x) 1 | . 1 . 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 9 Most Carried 10 | 6 8 9 10 10 10 10 10 10 10 Average Carried 8 | 3 6 7 6 9 9 9 9 7 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 7 8 9 10 9 10 9 6 . Class Distribution -------------------- 40% | Mutant 20% | Scavenger-Tank 17% | Gunner 13% | Scavenger-Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Tank | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Matter Collected 2121 | 260 81 76 133 299 . 189 266 201 616 Remotely . | . . . . . . . . . . Salvage Created 3146 | . 172 63 278 192 . 254 490 360 1337 Parts 156 | . 23 11 19 11 . 9 18 8 57 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 17 8 . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 66 | . 9 3 9 5 . 4 10 6 20 Guns 40 | . 9 3 1 1 . 3 7 2 14 Cannons 18 | . . . 7 4 . 1 2 3 1 AOE 4 | . . . 1 . . . . . 3 Classes Destroyed 12 | . 3 1 2 . . 2 1 . 3 Worker 2 | . . . . . . . . . 2 Builder 2 | . 1 . . 1 . . . . . Tunneler 1 | . . 1 . . . . . . . Recycler 1 | . . . . . . . . . 1 Watcher 2 | . 1 . 1 . . . . . . Swarmer 23 | . 9 3 4 . . . 3 . 4 Grunt 22 | . . . 2 3 . 2 4 5 6 Brawler 3 | . . . . . . . 1 . 2 Duelist 3 | . . . . . . 1 1 1 . Sentry 8 | . . . 3 2 . . 1 . 2 Hunter 5 | . . . . . . 1 . . 4 Programmer 2 | . . . . . . . . . 2 Best Kill Streak 5 | . 5 4 5 3 . 4 3 4 5 Combat Bots Only 5 | . 5 3 4 2 . 4 3 4 5 Max Kills in Single Turn 2 | . 1 2 1 1 . 1 1 1 2 Gunslinging 1 | . . 1 . . . . . . 1 Exploded 2 | . . . 1 . . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 604 | . 62 10 29 50 2 19 84 63 285 Missed 161 | . 16 2 6 14 2 8 39 19 55 Hits 443 | . 46 8 23 36 . 11 45 44 230 Melee 16 | . . . . . . . 2 1 13 Projectile 427 | . 46 8 23 36 . 11 43 43 217 Critical Strikes 16 | . . . 2 1 . . 1 3 9 Damage Taken 8185 | . 367 61 262 565 . 209 732 777 5212 Core 1323 | . 76 10 37 95 . 20 20 65 1000 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 74 | . . . . . . . . 1 73 Ignored by Resistances 196 | . . . . . . . . . 196 Regen/Repaired (Parts) 60 | . 21 . . . . . . . 39 Core Remaining (%) 87 | 100 . 65 90 82 100 . . 87 . Volleys Fired 205 | . 26 7 21 31 . 10 26 16 68 Largest 4 | . 2 2 2 2 . 3 3 3 4 Hottest 244 | . 70 90 101 104 . 190 140 140 244 Shots Fired 495 | . 52 15 36 49 . 30 78 43 192 Gun 340 | . 52 15 14 1 . 10 52 27 169 Cannon 149 | . . . 22 45 . 20 26 16 20 Launcher 3 | . . . . 3 . . . . . Special 3 | . . . . . . . . . 3 Kinetic 216 | . 26 2 11 15 . 10 52 27 73 Thermal 198 | . 26 8 15 30 . 20 26 16 57 Explosive 3 | . . . . 3 . . . . . Electromagnetic 75 | . . 5 10 1 . . . . 59 Robot Hit Streak 15 | . 7 4 6 8 . 12 15 12 8 Robot Miss Streak 5 | . 4 1 2 3 . 3 3 2 5 Penetration Max 2 | . . . . . . . . . 2 Secondary Targets 2 | . . 1 . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . . 1 Shots Hit Robots 274 | . 25 8 20 21 . 19 49 31 101 Core Hits 125 | . 11 4 11 10 . 8 18 14 49 Critical Kills 4 | . . . . . . 1 1 1 1 Critical Parts Destroyed 4 | . . . . . . . 1 1 2 Critical Strikes 15 | . 1 . 1 1 . 1 2 2 7 Burn 3 | . 1 . . . . . . . 2 Meltdown 2 | . . . . . . . 1 1 . Destroy 6 | . . . . . . 1 1 1 3 Blast 2 | . . . 1 1 . . . . . Corrupt 2 | . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7123 | . 327 96 416 762 . 449 1271 758 3044 Guns 4268 | . 311 96 83 13 . 120 782 398 2465 Cannons 2044 | . . . 289 419 . 329 489 360 158 Explosions 769 | . . . 44 330 . . . . 395 Melee . | . . . . . . . . . . Ramming 42 | . 16 . . . . . . . 26 Kinetic 3042 | . 148 12 145 189 . 120 782 398 1248 Thermal 2606 | . 163 49 226 230 . 329 489 360 760 Explosive 557 | . . . . 330 . . . . 227 Electromagnetic 876 | . . 35 45 13 . . . . 783 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 33 | . 1 1 3 1 . . . . 33 Average Corruption 1 | . 1 1 2 1 . . . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 23 | . 5 2 2 2 . . . . 12 Message Errors 5 | . 2 . . 1 . . . . 2 Matter Fused 4 | . 2 . . . . . . . 2 Heat Flow Errors 2 | . 1 . . . . . . . 1 Energy Discharges 4 | . . 1 1 1 . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . 2 Data Loss (major) 2 | . . . 1 . . . . . 1 Misfires 2 | . . 1 . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 7 | . . . . 1 . . . . 6 Projectiles . | . . . . . . . . . . Explosions 7 | . . . . 1 . . . . 6 Melee . | . . . . . . . . . . Knockbacks 2 | . . . . 2 . . . . . Impact . | . . . . . . . . . . Kinetic 2 | . . . . 2 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 146 | . . . . . . . . . 146 Shots 2 | . . . . . . . . . 2 Rammed . | . . . . . . . . . . Targets Rammed 13 | . 5 . . . . . . . 8 Kicked 13 | . 5 . . . . . . . 8 Crushed . | . . . . . . . . . . Highest Temperature 707 | . 321 120 150 306 . 36 227 19 707 Average Temperature 128 | . 90 42 53 118 . 15 69 7 226 Received Heat Transfer 2265 | . . . 96 306 . 63 261 351 1188 Effects 31 | . . . . 3 . . . . 28 Shutdowns 13 | . . . . . . . . . 13 Energy Bleed 3 | . . . . . . . . . 3 Interference 7 | . . . . 3 . . . . 4 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Robots Corrupted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Fried 3 | . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . 1 1 . Parts Melted 13 | . 2 . 2 . . 2 4 2 1 Heat Transferred 4944 | . 555 148 370 407 . 650 850 700 1264 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Maximum Alert Level 1 | . . . . . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 100 100 . . 96 Level 1 1 | . . . . . . . . . 3 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 240 | . 113 70 162 92 2 110 . . 240 Initial 62 | . . 43 13 62 2 . . . . Average 43 | . 28 31 63 35 . 28 . . 61 Influence Increases 1960 | . 274 75 288 176 . 130 245 145 627 Destroy 0b10 Robot/C 1320 | . 180 60 180 100 . 80 200 120 400 Destroy 0b10 Robot/NC 40 | . 10 5 5 5 . . . . 15 Destroy Leader 264 | . 32 10 52 30 . 20 30 10 80 Successful Hack 52 | . 34 . 5 1 . . . . 12 Disable Machine 105 | . . . 45 15 . 30 . . 15 Destroy Structure 74 | . 3 . 1 10 . . . . 60 Lose Combat Pursuer 105 | . 15 . . 15 . . 15 15 45 Influence Decreases 1932 | . 161 153 175 319 5 130 245 145 599 Entered New Map 181 | . . 70 22 86 3 . . . . Time Decay 1411 | . 151 83 143 223 2 130 235 115 329 Lost Part 340 | . 10 . 10 10 . . 10 30 270 Squads Dispatched 15 | . 1 . 2 5 1 . . . 6 Investigation 4 | . 1 . 2 1 . . . . . Extermination 3 | . . . . . . . . . 3 Reinforcement 4 | . . . . 1 1 . . . 2 Assault . | . . . . . . . . . . Garrison 4 | . . . . 3 . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Distress Signals 7 | . 1 . 2 3 . . . . 1 Communications Jammed 1 | . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . 1 Times Spotted 105 | . 14 3 9 7 4 4 11 13 40 Peak Tracking Total 8 | . 3 3 3 2 5 3 4 5 8 Tactical Retreats 7 | . 1 . . 1 . . 1 1 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Traps Triggered 7 | . . . 2 1 . . . . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Machines Disabled 8 | . 1 . 3 1 . 2 . . 1 Max in Single Turn 2 | . 1 . 1 1 . 2 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Machines Accessed 13 | . 4 . 3 1 . 2 . . 3 Terminals 6 | . 2 . 2 1 . 1 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 2 | . 1 . . . . . . . 1 Recycling Units 3 | . 1 . 1 . . . . . 1 Scanalyzers 1 | . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 35 | . 12 . 11 4 . 2 . . 6 Successful 22 | . 8 . 6 2 . 1 . . 5 Failed 13 | . 4 . 5 2 . 1 . . 1 Catastrophic 3 | . . . 1 1 . . . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 21 | . 8 . 8 4 . 1 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 4 | . 2 . . . . . . . 2 Recycling Units 6 | . 2 . 3 . . . . . 1 Scanalyzers 3 | . . . . . . . . . 3 Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 4 . 4 2 . . . . . Record 5 | . 1 . 2 2 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 4 | . 2 . . . . . . . 2 Scan Component 2 | . 1 . . . . . . . 1 Repair 2 | . 1 . . . . . . . 1 Recycling Unit Hacks 5 | . 2 . 2 . . . . . 1 Report Inventory 3 | . 1 . 1 . . . . . 1 Retrieve Components 2 | . 1 . 1 . . . . . . Scanalyzer 2 | . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . 1 Analyze 1 | . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 3 . 2 1 . 1 . . 2 Full Trace Events 3 | . 1 . 1 1 . . . . . Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . 1 Time 51 | . 13 . . . . . . . 38 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . 2 . 1 . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Active Infowar (turns) 1190 | . . 46 351 289 . . . 122 382 Sensors 257 | . . . . 257 . . . . . Terrain 430 | . . 46 351 32 . . . . 1 Jamming 503 | . . . . . . . . 122 381 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Turns Passed 4487 | 84 515 201 351 548 70 500 832 280 1106 Spaces Moved 2798 | 59 266 143 188 328 45 337 612 170 650 Core 3 | 3 . . . . . . . . . Treads 18 | . . . 18 . . . . . . Legs 2777 | 56 266 143 170 328 45 337 612 170 650 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 122 122 122 122 Average Speed 129 | 116 156 120 145 128 130 126 122 125 126 Slowest Speed 200 | 120 190 120 190 130 130 130 122 127 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 4 42 37 19 34 2 6 84 26 17 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . . . 2 4 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 54 | . . . . 10 . 1 4 . 39 Melee . | . . . . . . . . . . Projectile 10 | . . . . 1 . 1 4 . 4 AOE 44 | . . . . 9 . . . . 35 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Total 3324 | 74 311 159 227 412 58 391 642 204 846 Wait 20 | . . . . . . . . . 20 Move 2789 | 58 265 142 187 327 44 336 611 169 650 Hop . | . . . . . . . . . . Pick Up 114 | 10 8 4 6 20 5 16 1 6 38 Fast Attach . | . . . . . . . . . . Attach 85 | 6 5 2 5 11 4 7 1 9 35 Detach 4 | . . . . . . 1 . 1 2 Swap 34 | . . 1 6 7 1 8 2 2 7 Drop 60 | . 2 3 2 16 4 13 1 1 18 Fire 205 | . 26 7 21 31 . 10 26 16 68 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 13 | . 5 . . . . . . . 8 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 305 | -10/Materials | Repaired Ion Engine 522 | -10/Materials | Discovered new exit (range 16) 600 | -10/Materials | Entered Mines 691 | -10/Mines | Found a hidden stash of uninstalled traps 696 | -10/Mines | Met a Derelict bent on vengeance 745 | -10/Mines | Learned Materials emergency access door positions 765 | -10/Mines | Discovered new exit (range 3) 801 | -10/Mines | Entered Materials 801 | -9/Materials | Evolved 2 slots: Propulsion x2 1112 | -9/Materials | Discovered new exit (range 16) 1152 | -9/Materials | Entered another Materials area 1152 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1236 | -8/Materials | Garrison activated, responded to threat 1642 | -8/Materials | Discovered new exit (range 15) 1700 | -8/Materials | Entered Factory 1700 | -7/Factory | Evolved 2 slots: Utility x2 1746 | -7/Factory | Discovered new exit (range 14) 1770 | -7/Factory | Entered another Factory area 1770 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2244 | -6/Factory | Discovered new exit (range 4) 2270 | -6/Factory | Entered Lower Caves 2399 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2540 | -6/Lower Caves | Build established: Gunner 3068 | -6/Lower Caves | Encountered a Warlord checkpoint 3080 | -6/Lower Caves | Discovered new exit (range 5) 3091 | -6/Lower Caves | Learned Factory interactive machine intel 3102 | -6/Lower Caves | Entered another Lower Caves area 3141 | -6/Lower Caves | Encountered a Warlord checkpoint 3304 | -6/Lower Caves | Lost 6 parts (1p1n3u1w) 3359 | -6/Lower Caves | Discovered new exit (range 7) 3372 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3382 | -6/Lower Caves | Entered Factory 3382 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3383 | -5/Factory | Identified exit to Upper Caves 3384 | -5/Factory | Loaded intel: 54 interactive machine locations 3564 | -5/Factory | Build established: Scavenger-Gunner 3794 | -5/Factory | Lost 11 parts (2p2n3u4w) 4062 | -5/Factory | Repaired Imp. Heat Sink 4139 | -5/Factory | Build established: Scavenger-Tank 4456 | -5/Factory | Garrison activated, responded to threat 4461 | -5/Factory | System corruption reached 10% 4476 | -5/Factory | Core integrity fell below 50% 4482 | -5/Factory | System corruption reached 30% 4484 | -5/Factory | Core integrity fell below 20% 4488 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04476_ Kicked H-66 Slayer. 04477_ Overheating: Matter decay (-57). 04477_ Enh. Armored Leg destroyed. 04477_ Kicked H-66 Slayer. 04479_ Kicked B-60 Warrior. 04479_ B-60 Warrior suffers critical hit (Burn). 04479_ Penetrated by Slug. 04479_ Flexi-carbon Leg destroyed. 04481_ Power Amplifier destroyed. 04481_ Imp. Weapon Cycler destroyed. 04481_ System corrupted by crushing effect (+5). 04483_ B-60 Warrior heat spikes uncontrollably. 04483_ Penetrated by Slug. 04483_ R-10 Processor collects Powered Hammer. 04484_ B-60 Warrior overheating. 04486_ Penetrated by Slug. 04487_ B-60 Warrior overheating. 04488_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5C. 04488_ B-60 Warrior overheating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????T???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????""??????????????????????????????????? | | ?????????????""??????????????????????????????????? | | ?????????????G???????????????????????????????????? | | ?????????????""??????????????????????????????????? | | ?"""?????????""??????????????????????????????????? | | ??Y"?????????????????????????????????????????????? | | ?"""?????????? ????????????????????????????????? | | ?????????????? #???????????????????????????????? | | ?????????????? #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# ## ?????? #?????????????????????? | | ????????????? # ????? #?????????????????????? | | ??????????????" # """" #?????????????????????? | | ??????????????"T / """" #?????????????????????? | | ?????????????? # """" #?????????????????????? | | ?????????????? ?# """" #?????????????????????? | | ##########????# #?# """" ???????????????????????? | | ###### #?? ?????????????????????????? | | / !#####/###########+##?????????????" | | "" """ #### !%= #@b #?????????????" | | """ """ #??# *[= *#hggg !#?????????????" | | """ """ #??# """ YRg% ! #???"?????????? | | "" "" #??# """"% # #??""?????????? | | "" "" #??# """ " # """T""" #? """????????? | | #??# ############ """????????? | | ##########??# """ ############ """????????? | | ????????????# """ """????????? | | ????????????#" """ # ^ """" """???? | | ????????????#" ??? | | ????????????#" %""" ??? | | ????????????#T """ ######## #????????? | | ????????????#" """ #??????# ### #????????? | | ????????????#" #??????# #???? #????????? | | ?????????####" #??????# #??????? ??????? | | ?????????# # ! ###????# #??????????#????"" | | ?????????## *%= +????# #???????????????"T | | ??? ?????# # ##/##########????# #???????????????"" | | ???""" ??## =%[ ##?????????# #????????????????? | | ???""" ####% ! !##??########+#####????????????? | | ???""" + !# ! #??# #????????????? | | ???""" ### ! !#??# """"""" #????????????? | | ?? ?# # ##??# """"""" #????????????? | | ?######??# ! !#???? """"""" #????????????? | | ?????????## # ###???# """"""" #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 32 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Armor Coverage 600 Resistance: KI 25 Core Shielding 30 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 65 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 6 Particle Charging 20 Item Schematics ----------------- Adv. Recoil Stabilizer | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 65% | -10/Materials Imp. Heat Sink | 2% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion It's Just You Novice Programmer Power Corrupts System Compromised Challenges ------------ None Game ------ Seed BombCorruptionBeacon Manual? 0 Play Time 01:16:33 Cumulative 4.3 hours Start 2026.01.01 @ 15:02:29 End 2026.01.01 @ 18:29:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 5 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 55x45 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c65d038-5b99-44f3-b8ca-672c8f9d1bd3