Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 21:04:42

Player: Olafz

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (59)      295
Value Destroyed (1814)     1814
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (312)                312
              TOTAL SCORE: 5561

 Bonus
-------
High Alert Combat Kills    12
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     254/300
Energy                     75/250
System Corruption          0%
Temperature                Critical (754)
Movement                   Walking (90)
Location                   -8/Storage

 Parts 
-------
>                 --- POWER (1) --------
                  Ion Engine
>                 --- PROPULSION (2) ---
                  Potential Leg
                  Potential Leg
>                 --- UTILITY (6) ------
    High-capacity Storage Unit
         Advanced Visual Processing Unit
                  Signal Interpreter
         Improved Targeting Computer
>                 --- WEAPON (2) -------
        Precision Beam Rifle
         Advanced Beam Rifle
>                 --- INVENTORY (20) ---
                  Aluminum Leg
                  Aluminum Leg
  Faulty Improved Flight Unit
         Improved Heat Sink
         Improved Heat Sink
           Medium Storage Unit
                  Actuator Array
                  Hacking Suite
         Advanced Beam Rifle
         Advanced Beam Cannon
         Advanced Beam Cannon
            Heavy Assault Rifle
                  Grenade Launcher
                  Hammer
            Heavy Hammer
                  Katana
                  Scythe
                  Axe

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Potential Leg
                Potential Leg
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Visual Processing Unit
                Signal Interpreter
                Reactive Plating
>               --- WEAPON -----------
                Field Laser
       Enhanced Autogun
>               --- INVENTORY --------
                Ion Engine
                Aluminum Leg
                Aluminum Leg
       Improved Heat Sink
         Medium Storage Unit
                Hacking Suite
                Particle Gun
       Advanced Beam Cannon
       Advanced Beam Cannon
          Heavy Assault Rifle
                Grenade Launcher
                Hammer
          Heavy Hammer
                Katana
                Axe
[Rating: 47]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Potential Leg
Utility                    Signal Interpreter
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             54   | .   9   .   17  5   5   .   10  8   
  Power                    8    | .   1   .   1   .   .   .   3   3   
    Engine                 5    | .   .   .   1   .   .   .   1   3   
    Core                   3    | .   1   .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               13   | .   3   .   5   2   2   .   .   1   
    Treads                 7    | .   .   .   5   2   .   .   .   .   
    Leg                    6    | .   3   .   .   .   2   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  17   | .   2   .   6   2   1   .   5   1   
    Device                 7    | .   .   .   3   2   .   .   2   .   
    Storage                3    | .   1   .   1   .   1   .   .   .   
    Processor              3    | .   1   .   .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   2   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   16   | .   3   .   5   1   2   .   2   3   
    Energy Gun             8    | .   3   .   1   .   .   .   1   3   
    Energy Cannon          5    | .   .   .   2   1   2   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   2   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   .   .   1   2   
Parts Lost                 16   | .   3   .   4   2   .   .   3   4   
  Power                    5    | .   1   .   1   .   .   .   1   2   
  Propulsion               2    | .   1   .   .   1   .   .   .   .   
  Utility                  6    | .   .   .   2   1   .   .   2   1   
  Weapon                   3    | .   1   .   1   .   .   .   .   1   
  Highest Loss Streak      3    | .   2   .   1   2   .   .   2   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   95  100 98  97  100 100 93  97  
  Engine                   6    | .   7   .   3   11  11  11  5   5   
  Core                     4    | .   5   14  7   .   .   .   3   3   
  Treads                   10   | .   .   .   21  21  9   .   .   .   
  Leg                      11   | .   27  28  .   .   12  22  18  17  
  Device                   11   | .   .   .   15  9   11  11  12  13  
  Storage                  11   | .   14  14  11  11  11  11  9   9   
  Processor                13   | .   13  14  11  11  11  11  17  22  
  Protection               6    | .   .   .   5   11  11  11  8   8   
  Energy Gun               4    | .   12  14  3   .   .   .   5   10  
  Energy Cannon            12   | .   .   .   15  22  22  22  8   .   
  Ballistic Gun            3    | .   14  14  1   .   .   .   4   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 10  19  19  40  40  60  60  63  64  
  Greatest Support         60   | 20  20  20  40  40  60  60  60  60  
  Greatest Overweight (x)  1    | .   1   .   .   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  15  15  20  20  20  20  
  Average Capacity         15   | 8   8   10  14  15  17  20  20  20  
  Most Carried             20   | 6   9   9   15  15  16  10  16  20  
  Average Carried          13   | 6   7   9   13  14  14  10  12  17  
  Final Capacity           20   | 8   10  10  15  15  20  20  20  20  
  Final Carried            18   | 6   9   9   15  15  10  10  16  18  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Matter Collected           802  | 200 65  31  128 65  50  20  76  167 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2274 | .   299 .   735 117 .   104 425 594 
  Parts                    120  | .   14  .   47  4   .   7   16  32  
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  47   | .   6   .   14  3   .   5   7   12  
  Guns                     22   | .   6   .   2   .   .   .   3   11  
  Cannons                  21   | .   .   .   12  3   .   5   1   .   
Classes Destroyed          12   | .   2   .   8   .   .   1   1   .   
  Worker                   2    | .   .   .   2   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   
  Tunneler                 2    | .   .   .   2   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   1   1   
  Operator                 1    | .   .   .   1   .   .   .   .   .   
  Watcher                  3    | .   1   .   2   .   .   .   .   .   
  Swarmer                  10   | .   .   .   3   .   .   4   .   3   
  Grunt                    26   | .   6   .   7   2   .   .   7   4   
  Duelist                  4    | .   .   .   1   1   .   .   .   2   
  Sentry                   6    | .   .   .   3   .   .   .   .   3   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           6    | .   4   .   4   3   .   4   6   6   
  Combat Bots Only         6    | .   4   .   3   3   .   4   5   6   
Max Kills in Single Turn   2    | .   1   .   2   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Hostile Shots Fired        363  | .    60   .    95   26   .    17   39   126  
  Missed                   95   | .    20   .    31   4    .    3    12   25   
Damage Taken               3770 | .    498  .    701  267  .    159  439  1706 
  Core                     857  | .    127  .    84   34   .    16   33   563  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   66   | .    .    .    .    .    .    .    .    66   
Core Remaining (%)         71   | 100  .    49   .    .    .    66   .    .    
Volleys Fired              192  | .    29   .    78   9    .    11   29   36   
  Largest                  2    | .    2    .    2    2    .    2    2    2    
  Hottest                  136  | .    85   .    136  136  .    136  136  122  
Shots Fired                353  | .    55   .    131  18   .    22   57   70   
  Gun                      170  | .    55   .    8    .    .    .    37   70   
  Cannon                   183  | .    .    .    123  18   .    22   20   .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  67   | .    29   .    2    .    .    .    15   21   
  Thermal                  273  | .    13   .    129  18   .    22   42   49   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          13   | .    13   .    .    .    .    .    .    .    
  Robot Hit Streak         17   | .    12   .    12   17   .    5    11   16   
  Robot Miss Streak        11   | .    4    .    6    1    .    2    3    11   
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    1    
Shots Hit Robots           216  | .    34   .    68   15   .    14   38   47   
  Core Hits                86   | .    16   .    26   4    .    6    13   21   
  Critical Kills           2    | .    .    .    .    .    .    .    2    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    1    .    .    .    .    .    3    3    
    Burn                   4    | .    .    .    .    .    .    .    1    3    
    Meltdown               2    | .    .    .    .    .    .    .    2    .    
    Corrupt                1    | .    1    .    .    .    .    .    .    .    
Melee Attacks              4    | .    .    .    4    .    .    .    .    .    
  Impact                   4    | .    .    .    4    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4087 | .    374  .    1491 308  .    288  743  883  
  Guns                     1825 | .    369  .    94   .    .    .    479  883  
  Cannons                  2253 | .    .    .    1393 308  .    288  264  .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  9    | .    5    .    4    .    .    .    .    .    
  Kinetic                  591  | .    171  .    20   .    .    .    218  182  
  Thermal                  3393 | .    104  .    1467 308  .    288  525  701  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          94   | .    94   .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            17   | .    .    .    17   .    .    .    .    .    
  Projectiles              17   | .    .    .    17   .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    1    .    .    .    .    .    
Targets Rammed             3    | .    2    .    1    .    .    .    .    .    
  Kicked                   2    | .    2    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        754  | .    181  .    174  541  .    90   89   754  
  Average Temperature      97   | .    62   .    43   250  .    43   40   252  
  Received Heat Transfer   1602 | .    267  .    219  126  .    .    261  729  
  Effects                  14   | .    .    .    .    8    .    .    .    6    
    Shutdowns              1    | .    .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    .    .    2    
    Damage (minor)         2    | .    .    .    .    1    .    .    .    1    
    Damage (major)         6    | .    .    .    .    6    .    .    .    .    
    Damage (core)          2    | .    .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              4    | .    .    .    .    .    .    .    3    1    
  Combat Hostiles          4    | .    .    .    .    .    .    .    3    1    
  Parts Melted             19   | .    .    .    6    2    .    1    4    6    
  Heat Transferred         6786 | .    237  .    2701 555  .    518  1110 1665 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Peak Influence             407  | .   192 74  225 68  .   150 253 407 
  Initial                  106  | .   .   74  28  18  .   .   58  106 
  Average                  116  | .   98  74  100 63  .   80  146 243 
Maximum Alert Level        2    | .   .   .   1   .   .   .   1   2   
  Low Security (%)         86   | 100 100 100 91  100 .   100 76  40  
  Level 1                  13   | .   .   .   8   .   .   .   23  58  
  Level 2                  .    | .   .   .   .   .   .   .   .   1   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   3   .   3   .   .   .   1   4   
  Investigation            4    | .   1   .   2   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   1   .   .   .   1   1   
  Assault                  2    | .   .   .   .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Distress Signals           2    | .   1   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              84   | .   14  .   27  3   .   5   11  24  
  Peak Tracking Total      10   | .   7   .   5   3   .   3   3   10  
  Tactical Retreats        1    | .   1   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Traps Triggered            4    | .   1   .   2   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Machines Disabled          4    | .   .   .   2   .   .   1   1   .   
  Max in Single Turn       1    | .   .   .   1   .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Machines Accessed          8    | .   1   .   1   .   1   .   1   4   
  Terminals                5    | .   1   .   1   .   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Total Hacks                18   | .   4   .   3   .   1   .   3   7   
  Successful               9    | .   1   .   2   .   1   .   1   4   
  Failed                   9    | .   3   .   1   .   .   .   2   3   
    Catastrophic           3    | .   2   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   4   .   3   .   1   .   1   .   
  Terminals                14   | .   4   .   3   .   .   .   3   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   
Terminal Hacks             4    | .   .   .   1   .   1   .   .   2   
  Open Door                2    | .   .   .   .   .   .   .   .   2   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         3    | .   1   .   1   .   .   .   1   .   
  Terminals                3    | .   1   .   1   .   .   .   1   .   
    Botnet                 3    | .   1   .   1   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   1   .   .   .   1   2   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   3   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Total Allies               2    | .   .   .   .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   .   .   .   .   12  
  Total Damage             169  | .   .   .   .   .   .   .   .   169 
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               3582 | 5    362  150  1386 168  500  335  302  374  
Spaces Moved               2222 | 5    220  124  704  80   440  331  170  148  
  Core                     .    | .    .    .    .    .    .    .    .    .    
  Treads                   907  | .    .    .    698  80   129  .    .    .    
  Legs                     1315 | 5    220  124  6    .    311  331  170  148  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            90   | 120  120  120  120  160  90   90   90   90   
  Average Speed            130  | 120  120  120  159  160  110  90   119  169  
  Slowest Speed            240  | 120  190  120  160  160  240  90   170  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 2    51   38   51   20   90   66   27   32   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    .    .    1    .    .    
Spaces Dug                 3    | .    .    .    3    .    .    .    .    .    
Terrain Destroyed          3    | .    .    .    3    .    .    .    .    .    
  Melee                    3    | .    .    .    3    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Total                      2555 | 4   267 125 829 101 456 345 216 212 
  Wait                     27   | .   1   .   5   6   .   4   .   11  
  Move                     2214 | 4   219 123 703 79  439 330 169 148 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  21   | .   3   .   9   1   1   .   3   4   
  Fast Attach              24   | .   3   .   6   1   2   .   8   4   
  Attach                   12   | .   2   .   5   1   .   .   1   3   
  Detach                   13   | .   1   .   4   .   2   .   4   2   
  Swap                     18   | .   4   .   6   3   3   .   1   1   
  Drop                     25   | .   3   .   8   1   9   .   1   3   
  Fire                     192  | .   29  .   78  9   .   11  29  36  
  Melee                    4    | .   .   .   4   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     2    | .   2   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   1   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   2    | .   .   2   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    6 | -11/Scrapyard | Entered Materials
  290 | -10/Materials | Discovered new exit (range 4)
  313 | -10/Materials | Build established: Mutant
  362 | -10/Materials | Discovered new exit (range 6)
  365 | -10/Materials | Core integrity fell below 50%
  366 | -10/Materials | Identified exit to Mines
  368 | -10/Materials | Entered Mines
  510 | -10/Mines     | Discovered new exit (range 8)
  517 | -10/Mines     | Identified exit to Materials
  518 | -10/Mines     | Entered Materials
  518 | -9/Materials  | Evolved 2 slots: Utility x2
  970 | -9/Materials  | Identified exit to Mines
  982 | -9/Materials  | Discovered new exit (range 4)
 1250 | -9/Materials  | Discovered new exit (range 12)
 1904 | -9/Materials  | Entered Mines
 2061 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2063 | -9/Mines      | Discovered new exit (range 5)
 2071 | -9/Mines      | Identified exit to Exiles
 2072 | -9/Mines      | Entered Exiles
 2112 | -9/Exiles     | Met 8R-AWN
 2148 | -9/Exiles     | Met EX-HEX
 2197 | -9/Exiles     | Met EX-BIN
 2216 | -9/Exiles     | Aligned with FarCom system
 2218 | -9/Exiles     | Given EX-Vault access code
 2258 | -9/Exiles     | Opened EX-Vault
 2279 | -9/Exiles     | Found Potential Leg
 2283 | -9/Exiles     | Found Potential Leg
 2304 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2379 | -9/Exiles     | Met EX-DEC
 2393 | -9/Exiles     | Visited The Gauntlet
 2557 | -9/Exiles     | Discovered new exit (range 12)
 2566 | -9/Exiles     | Identified exit to Mines
 2572 | -9/Exiles     | Left Exiles lab with Potential Leg
 2572 | -9/Exiles     | Entered Mines
 2879 | -8/Mines      | Discovered new exit (range 5)
 2882 | -8/Mines      | Identified exit to Materials
 2907 | -8/Mines      | Entered Materials
 2907 | -8/Materials  | Evolved 2 slots: Utility x2
 3186 | -8/Materials  | Discovered new exit (range 3)
 3189 | -8/Materials  | Identified exit to Storage
 3209 | -8/Materials  | Entered Storage
 3482 | -8/Storage    | Met a pair of Derelict thieves
 3572 | -8/Storage    | Core integrity fell below 50%
 3581 | -8/Storage    | Core integrity fell below 20%
 3584 | -8/Storage    | Core destroyed

 Last Messages 
---------------
Acquired Potential Leg.
Imp. Ion Engine melted.
Core Shielding melted.
L-31 Rogue destroyed.
Switching to secondary target: G-50 Soldier.
Acquired 52 matter.
Adv. Beam Rifle destroyed.
Terminal disabled.
Imp. Heat Sink destroyed.
Critical hit (Burn: +37).
G-50 Soldier destroyed.
Acquired 63 matter.
Overheating: Imp. Ion Engine damaged (-5).
Imp. Ion Engine destroyed.
Overheating: System interference.
Imp. Targeting Computer temporarily disabled. <x2>
Power failure, Ion Engine shutdown.
Overheating: Core damaged (-71).
Critical hit (Burn: +37).
Overheating: Core damaged (-110).

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????       |
| ?????????????????????########???????????????       |
| ?????????????????????#]   [ #???????????????       |
| ?????????????????????# ]  [ #???????????????       |
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| ?????????#!!!#???????#      #???????????????       |
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| ????????##   #????????#T    #???????????????       |
| ????????#T   #????????##    ####????????????       |
| ############+##############+##T#"???????????       |
|       +    =!##         #       "???????????       |
|       ##      +         #       "???????????       |
|       ##     ##         #  #####"???????????       |
|       ##     ##         #  ########?????????       |
|       ##     ##         +  + #!!!!#?????????       |
|       ##     ##         #  #      #?????????       |
|       ##   %=##         #w # #!!!!#?????????       |
| ########   %!##         #  #T######?????????       |
| ??????## % %%############  ###??????????????       |
| ????         ###    #####  #????????????????       |
| ?????? #              !% [ #????????????????       |
| ?????"T#            %%*==%=#????????????????       |
| ????##?#### ####    ##/#####????????????????       |
| ??????????#+#??## ??#=m[g!#?????????????????       |
| ??????????   ???????#%/gg*#?????????????????       |
| ??????????" "???????#=%*!@#?????????????????       |
| ??????????" "???????#u"*gg#?????????????????       |
| ??????????? "????   m%"""! ?????????????????       |
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| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
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| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Evasion (%)                57
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LatentActiveTerminator
  Manual?         0
Play Time         00:27:37
  Cumulative      63.9 hours
  Start           2024.04.16 @ 20:32:27
  End             2024.04.16 @ 21:04:42
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          142
  Rogue           140
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          45
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 130f6ab6-ab33-4bff-b4e4-87951cdc812c