Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 21:04:42 Player: Olafz Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (1814) 1814 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (312) 312 TOTAL SCORE: 5561 Bonus ------- High Alert Combat Kills 12 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 254/300 Energy 75/250 System Corruption 0% Temperature Critical (754) Movement Walking (90) Location -8/Storage Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Potential Leg Potential Leg > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Visual Processing Unit Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- Precision Beam Rifle Advanced Beam Rifle > --- INVENTORY (20) --- Aluminum Leg Aluminum Leg Faulty Improved Flight Unit Improved Heat Sink Improved Heat Sink Medium Storage Unit Actuator Array Hacking Suite Advanced Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Grenade Launcher Hammer Heavy Hammer Katana Scythe Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Signal Interpreter Reactive Plating > --- WEAPON ----------- Field Laser Enhanced Autogun > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Medium Storage Unit Hacking Suite Particle Gun Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Grenade Launcher Hammer Heavy Hammer Katana Axe [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Potential Leg Utility Signal Interpreter Device Cooling System Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . . . 2 . Weapon . | . . . . . . . . . Parts Attached 54 | . 9 . 17 5 5 . 10 8 Power 8 | . 1 . 1 . . . 3 3 Engine 5 | . . . 1 . . . 1 3 Core 3 | . 1 . . . . . 2 . Reactor . | . . . . . . . . . Propulsion 13 | . 3 . 5 2 2 . . 1 Treads 7 | . . . 5 2 . . . . Leg 6 | . 3 . . . 2 . . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | . 2 . 6 2 1 . 5 1 Device 7 | . . . 3 2 . . 2 . Storage 3 | . 1 . 1 . 1 . . . Processor 3 | . 1 . . . . . 1 1 Hackware . | . . . . . . . . . Protection 4 | . . . 2 . . . 2 . Artifact . | . . . . . . . . . Weapon 16 | . 3 . 5 1 2 . 2 3 Energy Gun 8 | . 3 . 1 . . . 1 3 Energy Cannon 5 | . . . 2 1 2 . . . Ballistic Gun 1 | . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 2 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 1 2 Parts Lost 16 | . 3 . 4 2 . . 3 4 Power 5 | . 1 . 1 . . . 1 2 Propulsion 2 | . 1 . . 1 . . . . Utility 6 | . . . 2 1 . . 2 1 Weapon 3 | . 1 . 1 . . . . 1 Highest Loss Streak 3 | . 2 . 1 2 . . 2 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 95 100 98 97 100 100 93 97 Engine 6 | . 7 . 3 11 11 11 5 5 Core 4 | . 5 14 7 . . . 3 3 Treads 10 | . . . 21 21 9 . . . Leg 11 | . 27 28 . . 12 22 18 17 Device 11 | . . . 15 9 11 11 12 13 Storage 11 | . 14 14 11 11 11 11 9 9 Processor 13 | . 13 14 11 11 11 11 17 22 Protection 6 | . . . 5 11 11 11 8 8 Energy Gun 4 | . 12 14 3 . . . 5 10 Energy Cannon 12 | . . . 15 22 22 22 8 . Ballistic Gun 3 | . 14 14 1 . . . 4 6 Naked Turns . | . . . . . . . . . Heaviest Build 64 | 10 19 19 40 40 60 60 63 64 Greatest Support 60 | 20 20 20 40 40 60 60 60 60 Greatest Overweight (x) 1 | . 1 . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 20 20 20 20 Average Capacity 15 | 8 8 10 14 15 17 20 20 20 Most Carried 20 | 6 9 9 15 15 16 10 16 20 Average Carried 13 | 6 7 9 13 14 14 10 12 17 Final Capacity 20 | 8 10 10 15 15 20 20 20 20 Final Carried 18 | 6 9 9 15 15 10 10 16 18 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Matter Collected 802 | 200 65 31 128 65 50 20 76 167 Remotely . | . . . . . . . . . Salvage Created 2274 | . 299 . 735 117 . 104 425 594 Parts 120 | . 14 . 47 4 . 7 16 32 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 47 | . 6 . 14 3 . 5 7 12 Guns 22 | . 6 . 2 . . . 3 11 Cannons 21 | . . . 12 3 . 5 1 . Classes Destroyed 12 | . 2 . 8 . . 1 1 . Worker 2 | . . . 2 . . . . . Builder 1 | . . . 1 . . . . . Tunneler 2 | . . . 2 . . . . . Hauler 1 | . . . 1 . . . . . Recycler 2 | . . . . . . . 1 1 Operator 1 | . . . 1 . . . . . Watcher 3 | . 1 . 2 . . . . . Swarmer 10 | . . . 3 . . 4 . 3 Grunt 26 | . 6 . 7 2 . . 7 4 Duelist 4 | . . . 1 1 . . . 2 Sentry 6 | . . . 3 . . . . 3 Hunter 1 | . . . . . . 1 . . Best Kill Streak 6 | . 4 . 4 3 . 4 6 6 Combat Bots Only 6 | . 4 . 3 3 . 4 5 6 Max Kills in Single Turn 2 | . 1 . 2 1 . 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Hostile Shots Fired 363 | . 60 . 95 26 . 17 39 126 Missed 95 | . 20 . 31 4 . 3 12 25 Damage Taken 3770 | . 498 . 701 267 . 159 439 1706 Core 857 | . 127 . 84 34 . 16 33 563 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 66 | . . . . . . . . 66 Core Remaining (%) 71 | 100 . 49 . . . 66 . . Volleys Fired 192 | . 29 . 78 9 . 11 29 36 Largest 2 | . 2 . 2 2 . 2 2 2 Hottest 136 | . 85 . 136 136 . 136 136 122 Shots Fired 353 | . 55 . 131 18 . 22 57 70 Gun 170 | . 55 . 8 . . . 37 70 Cannon 183 | . . . 123 18 . 22 20 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 67 | . 29 . 2 . . . 15 21 Thermal 273 | . 13 . 129 18 . 22 42 49 Explosive . | . . . . . . . . . Electromagnetic 13 | . 13 . . . . . . . Robot Hit Streak 17 | . 12 . 12 17 . 5 11 16 Robot Miss Streak 11 | . 4 . 6 1 . 2 3 11 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 216 | . 34 . 68 15 . 14 38 47 Core Hits 86 | . 16 . 26 4 . 6 13 21 Critical Kills 2 | . . . . . . . 2 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . 1 . . . . . 3 3 Burn 4 | . . . . . . . 1 3 Meltdown 2 | . . . . . . . 2 . Corrupt 1 | . 1 . . . . . . . Melee Attacks 4 | . . . 4 . . . . . Impact 4 | . . . 4 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4087 | . 374 . 1491 308 . 288 743 883 Guns 1825 | . 369 . 94 . . . 479 883 Cannons 2253 | . . . 1393 308 . 288 264 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 9 | . 5 . 4 . . . . . Kinetic 591 | . 171 . 20 . . . 218 182 Thermal 3393 | . 104 . 1467 308 . 288 525 701 Explosive . | . . . . . . . . . Electromagnetic 94 | . 94 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 17 | . . . 17 . . . . . Projectiles 17 | . . . 17 . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . . . 1 . . . . . Targets Rammed 3 | . 2 . 1 . . . . . Kicked 2 | . 2 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 754 | . 181 . 174 541 . 90 89 754 Average Temperature 97 | . 62 . 43 250 . 43 40 252 Received Heat Transfer 1602 | . 267 . 219 126 . . 261 729 Effects 14 | . . . . 8 . . . 6 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . 1 . . . . Interference 2 | . . . . . . . . 2 Damage (minor) 2 | . . . . 1 . . . 1 Damage (major) 6 | . . . . 6 . . . . Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . . . . 3 1 Combat Hostiles 4 | . . . . . . . 3 1 Parts Melted 19 | . . . 6 2 . 1 4 6 Heat Transferred 6786 | . 237 . 2701 555 . 518 1110 1665 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Peak Influence 407 | . 192 74 225 68 . 150 253 407 Initial 106 | . . 74 28 18 . . 58 106 Average 116 | . 98 74 100 63 . 80 146 243 Maximum Alert Level 2 | . . . 1 . . . 1 2 Low Security (%) 86 | 100 100 100 91 100 . 100 76 40 Level 1 13 | . . . 8 . . . 23 58 Level 2 . | . . . . . . . . 1 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 3 . 3 . . . 1 4 Investigation 4 | . 1 . 2 . . . . 1 Extermination . | . . . . . . . . . Reinforcement 5 | . 2 . 1 . . . 1 1 Assault 2 | . . . . . . . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Distress Signals 2 | . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 84 | . 14 . 27 3 . 5 11 24 Peak Tracking Total 10 | . 7 . 5 3 . 3 3 10 Tactical Retreats 1 | . 1 . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Traps Triggered 4 | . 1 . 2 . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Disabled 4 | . . . 2 . . 1 1 . Max in Single Turn 1 | . . . 1 . . 1 1 . Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Accessed 8 | . 1 . 1 . 1 . 1 4 Terminals 5 | . 1 . 1 . . . 1 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 18 | . 4 . 3 . 1 . 3 7 Successful 9 | . 1 . 2 . 1 . 1 4 Failed 9 | . 3 . 1 . . . 2 3 Catastrophic 3 | . 2 . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 9 | . 4 . 3 . 1 . 1 . Terminals 14 | . 4 . 3 . . . 3 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 4 | . . . 1 . 1 . . 2 Open Door 2 | . . . . . . . . 2 Branch Access Points 1 | . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 3 | . 1 . 1 . . . 1 . Terminals 3 | . 1 . 1 . . . 1 . Botnet 3 | . 1 . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 . 1 . . . 1 2 Full Trace Events 2 | . . . . . . . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total Allies 2 | . . . . . . . . 2 Largest Group 2 | . . . . . . . . 2 Highest-Rated Group 62 | . . . . . . . . 62 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 12 | . . . . . . . . 12 Total Damage 169 | . . . . . . . . 169 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Turns Passed 3582 | 5 362 150 1386 168 500 335 302 374 Spaces Moved 2222 | 5 220 124 704 80 440 331 170 148 Core . | . . . . . . . . . Treads 907 | . . . 698 80 129 . . . Legs 1315 | 5 220 124 6 . 311 331 170 148 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 90 | 120 120 120 120 160 90 90 90 90 Average Speed 130 | 120 120 120 159 160 110 90 119 169 Slowest Speed 240 | 120 190 120 160 160 240 90 170 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 2 51 38 51 20 90 66 27 32 Regions Visited 8 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 2 | . . 1 . . . 1 . . Spaces Dug 3 | . . . 3 . . . . . Terrain Destroyed 3 | . . . 3 . . . . . Melee 3 | . . . 3 . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total 2555 | 4 267 125 829 101 456 345 216 212 Wait 27 | . 1 . 5 6 . 4 . 11 Move 2214 | 4 219 123 703 79 439 330 169 148 Hop . | . . . . . . . . . Pick Up 21 | . 3 . 9 1 1 . 3 4 Fast Attach 24 | . 3 . 6 1 2 . 8 4 Attach 12 | . 2 . 5 1 . . 1 3 Detach 13 | . 1 . 4 . 2 . 4 2 Swap 18 | . 4 . 6 3 3 . 1 1 Drop 25 | . 3 . 8 1 9 . 1 3 Fire 192 | . 29 . 78 9 . 11 29 36 Melee 4 | . . . 4 . . . . . Ram . | . . . . . . . . . Kick 2 | . 2 . . . . . . . Crush 1 | . . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . 2 . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 4) 313 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 6) 365 | -10/Materials | Core integrity fell below 50% 366 | -10/Materials | Identified exit to Mines 368 | -10/Materials | Entered Mines 510 | -10/Mines | Discovered new exit (range 8) 517 | -10/Mines | Identified exit to Materials 518 | -10/Mines | Entered Materials 518 | -9/Materials | Evolved 2 slots: Utility x2 970 | -9/Materials | Identified exit to Mines 982 | -9/Materials | Discovered new exit (range 4) 1250 | -9/Materials | Discovered new exit (range 12) 1904 | -9/Materials | Entered Mines 2061 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2063 | -9/Mines | Discovered new exit (range 5) 2071 | -9/Mines | Identified exit to Exiles 2072 | -9/Mines | Entered Exiles 2112 | -9/Exiles | Met 8R-AWN 2148 | -9/Exiles | Met EX-HEX 2197 | -9/Exiles | Met EX-BIN 2216 | -9/Exiles | Aligned with FarCom system 2218 | -9/Exiles | Given EX-Vault access code 2258 | -9/Exiles | Opened EX-Vault 2279 | -9/Exiles | Found Potential Leg 2283 | -9/Exiles | Found Potential Leg 2304 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2379 | -9/Exiles | Met EX-DEC 2393 | -9/Exiles | Visited The Gauntlet 2557 | -9/Exiles | Discovered new exit (range 12) 2566 | -9/Exiles | Identified exit to Mines 2572 | -9/Exiles | Left Exiles lab with Potential Leg 2572 | -9/Exiles | Entered Mines 2879 | -8/Mines | Discovered new exit (range 5) 2882 | -8/Mines | Identified exit to Materials 2907 | -8/Mines | Entered Materials 2907 | -8/Materials | Evolved 2 slots: Utility x2 3186 | -8/Materials | Discovered new exit (range 3) 3189 | -8/Materials | Identified exit to Storage 3209 | -8/Materials | Entered Storage 3482 | -8/Storage | Met a pair of Derelict thieves 3572 | -8/Storage | Core integrity fell below 50% 3581 | -8/Storage | Core integrity fell below 20% 3584 | -8/Storage | Core destroyed Last Messages --------------- Acquired Potential Leg. Imp. Ion Engine melted. Core Shielding melted. L-31 Rogue destroyed. Switching to secondary target: G-50 Soldier. Acquired 52 matter. Adv. Beam Rifle destroyed. Terminal disabled. Imp. Heat Sink destroyed. Critical hit (Burn: +37). G-50 Soldier destroyed. Acquired 63 matter. Overheating: Imp. Ion Engine damaged (-5). Imp. Ion Engine destroyed. Overheating: System interference. Imp. Targeting Computer temporarily disabled. Power failure, Ion Engine shutdown. Overheating: Core damaged (-71). Critical hit (Burn: +37). Overheating: Core damaged (-110). 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"???? m%"""! ????????????????? | | ??????????? ???# ##*""" T????????????????? | | ???????????"#???# ??# ""???????????????? | | ????????????????????# """ ##???????????????? | | ????????????????????# """a#????????????????? | | ????????????????????# """ #????????????????? | | ????????????????????# #????????????????? | | ??????????Y???????????? #????????????????? | | ?????????????????????Y?####????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Evasion (%) 57 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentActiveTerminator Manual? 0 Play Time 00:27:37 Cumulative 63.9 hours Start 2024.04.16 @ 20:32:27 End 2024.04.16 @ 21:04:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 142 Rogue 140 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 45 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 130f6ab6-ab33-4bff-b4e4-87951cdc812c