Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.23 @ 00:14:12 Player: SH1-Z0 Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (1490) 1490 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1903) 1903 TOTAL SCORE: 6948 Bonus ------- Follower Combat Kills 481 Awakened Behemoth Slayer 1000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -178 Cogmind --------- Core Integrity 0/850 Matter 73/300 Energy 30/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Improved Terrain Scanner Mobile Refinery Mk. CCLXVII Z-Drone Bay (2/2) GAL Module Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads Carbon-fiber Leg Armored Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Terrain Scanner Terrain Scan Processor Kinecellerator Mobile Refinery Mk. CCLXVII Z-Drone Bay > --- WEAPON ----------- Improved Heavy Machine Gun Heavy Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Improved Cooling System Advanced Sensor Array Target Analyzer Utility Shielding Hardened Medium Armor Plating Proton Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon CR-A16's Behemoth Slayer GAL Module [Rating: 61] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Utility Shielding Weapon Heavy Particle Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Slashing Weapon Ripper Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 5 | . . 2 . . . 3 Weapon . | . . . . . . . Parts Attached 76 | 9 19 5 . 5 8 30 Power 9 | 2 1 . . 1 1 4 Engine 8 | 2 1 . . 1 1 3 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 17 | 3 6 . . . 2 6 Treads 5 | 1 1 . . . 1 2 Leg 3 | . . . . . . 3 Wheel 9 | 2 5 . . . 1 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 2 4 5 . 2 1 13 Device 16 | 1 3 3 . 1 . 8 Storage 2 | 1 1 . . . . . Processor 4 | . . 1 . 1 . 2 Hackware . | . . . . . . . Protection 5 | . . 1 . . 1 3 Artifact . | . . . . . . . Weapon 23 | 2 8 . . 2 4 7 Energy Gun 6 | 2 3 . . . . 1 Energy Cannon 6 | . 1 . . 2 . 3 Ballistic Gun 2 | . 1 . . . . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 3 | . 1 . . . 2 . Special Weapon 2 | . 2 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon 2 | . . . . . 1 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . 1 . . 2 . 1 Parts Lost 39 | . 7 . . . 3 29 Power 5 | . 1 . . . . 4 Propulsion 11 | . 3 . . . 1 7 Utility 13 | . . . . . 1 12 Weapon 10 | . 3 . . . 1 6 Highest Loss Streak 19 | . 3 . . . 3 19 To Critical Strikes . | . . . . . . . Average Backups 12 | 3 11 13 15 14 13 11 Power 1 | . . 1 3 2 1 1 Propulsion 1 | . 1 2 2 1 1 . Utility 5 | . 5 5 5 5 5 4 Weapon 4 | 1 2 5 5 4 4 5 Tool/Special . | . . . . . . . Unused Backups 12 | . 6 . . 2 1 3 Power 2 | . . . . 1 1 . Propulsion 4 | . 3 . . 1 . . Utility 5 | . 2 . . . . 3 Weapon . | . . . . . . . Tool/Special 1 | . 1 . . . . . Average Slot Usage (%) 98 | . 98 99 100 100 99 94 Engine 11 | . 13 11 11 11 11 10 Treads 11 | . 14 11 11 11 9 9 Leg 1 | . . . . . . 7 Wheel 11 | . 13 11 11 11 12 4 Device 13 | . 14 18 11 11 10 20 Storage 11 | . 14 11 11 11 11 6 Processor 6 | . . 10 11 11 7 7 Protection 7 | . . 3 11 11 14 9 Energy Gun 7 | . 17 11 11 3 . . Energy Cannon 10 | . 1 10 11 18 17 6 Ballistic Gun 1 | . 2 . . . . 2 Special Weapon 1 | . 5 . . . . . Peak Build Rating 61 | 7 12 15 13 26 26 61 Average Rating 19 | 4 8 12 13 19 21 45 On Entrance 12 | . 7 10 15 13 21 22 Avg Prop Armor Cover (%) 12 | 12 12 12 13 12 11 13 Naked Turns 2 | . . . . . . 2 Heaviest Build 69 | 13 32 33 33 46 49 69 Greatest Support 48 | 16 40 10 10 10 20 48 Greatest Overweight (x) 22 | 3 3 3 3 4 4 22 Average Overweight (x) 3 | 1 2 3 3 3 3 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 14 Most Carried 15 | 7 15 15 15 15 15 15 Average Carried 13 | 3 11 13 15 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 15 15 5 Class Distribution -------------------- 81% | Mutant 8% | Scavenger-Skirmisher 6% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1649 | 326 526 140 10 60 175 412 Remotely . | . . . . . . . Salvage Created 1841 | 188 773 121 . 24 30 705 Parts 97 | 15 37 2 . 5 4 34 Haulers Intercepted 2 | . 1 . . . . 1 Recyclers Shooed 2 | 1 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . 13 . Prevented 2 | . . . . . 2 . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 30 | . 13 2 . . 3 12 Guns 15 | . 10 2 . . . 3 Cannons 7 | . . . . . . 7 AOE 8 | . 3 . . . 3 2 Classes Destroyed 14 | 3 5 . . 1 . 5 Worker 5 | 2 1 . . . . 2 Builder 2 | . 2 . . . . . Tunneler 3 | 3 . . . . . . Hauler 2 | . 1 . . . . 1 Recycler 5 | 1 3 1 . . . . Operator 1 | . 1 . . . . . Swarmer 8 | . 3 . . . 3 2 Grunt 18 | . 10 2 . . . 6 Brawler 1 | . . . . . . 1 Sentry 1 | . . . . . . 1 Programmer 2 | . . . . . . 2 Behemoth 1 | . . . . . . 1 Zionite 1 | . . . . 1 . . Mutant 1 | . . . . . . 1 Best Kill Streak 3 | 3 3 2 . . 3 3 Combat Bots Only 3 | . 3 2 . . 3 2 Max Kills in Single Turn 2 | 1 2 1 . 1 2 2 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 453 | . 101 3 . . 22 327 Missed 113 | . 24 2 . . 2 85 Hits 340 | . 77 1 . . 20 242 Melee 5 | . . . . . . 5 Projectile 335 | . 77 1 . . 20 237 Critical Strikes 12 | . . . . . . 12 Actively Blocked 1 | . . . . . . 1 Damage Taken 5897 | . 935 11 . . 574 4377 Core 1168 | . 211 11 . . 93 853 Absorbed by Shields 186 | . . . . . . 186 Redirected to Shielding 149 | . . . . . 18 131 Core Remaining (%) 63 | 100 15 . . . 74 . Volleys Fired 173 | 22 87 6 . 1 4 53 Largest 2 | 2 2 2 . 2 1 2 Hottest 165 | 90 150 165 . 125 43 150 Shots Fired 292 | 30 143 9 . 2 4 104 Gun 177 | 30 114 3 . 1 . 29 Cannon 77 | . . 2 . 1 . 74 Launcher 7 | . 2 . . . 4 1 Special 31 | . 27 4 . . . . Kinetic 78 | . 37 . . . . 41 Thermal 165 | 22 83 9 . 2 . 49 Explosive 7 | . 2 . . . 4 1 Electromagnetic 42 | 8 21 . . . . 13 Robot Hit Streak 7 | 4 6 3 . . . 7 Robot Miss Streak 5 | 2 3 1 . . . 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 157 | 17 81 3 . . 3 53 Core Hits 89 | 7 37 3 . 1 2 39 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | 2 4 . . . 1 . Burn 5 | 2 3 . . . . . Corrupt 1 | . 1 . . . . . Impale 1 | . . . . . 1 . Melee Attacks 4 | . . . . . 3 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 4 | . . . . . 3 1 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4130 | 218 1259 57 . 14 301 2281 Guns 1677 | 218 1023 33 . 14 . 389 Cannons 1229 | . . . . . . 1229 Explosions 945 | . 116 . . . 195 634 Melee 135 | . . . . . 106 29 Ramming . | . . . . . . . Kinetic 1057 | . 330 . . . . 727 Thermal 1655 | 162 578 57 . 14 . 844 Explosive 827 | . 116 . . . 195 516 Electromagnetic 456 | 56 235 . . . . 165 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 135 | . . . . . 106 29 Highest Corruption 8 | . . . . . . 8 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . . . . . . 24 Message Errors 5 | . . . . . . 5 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 3 | . . . . . . 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . . 4 Misfires 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 129 | . . . . . 18 111 Projectiles 10 | . . . . . . 10 Explosions 119 | . . . . . 18 101 Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 158 | . 6 . . . 26 126 Shots 4 | . 1 . . . 1 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 396 | 100 222 74 . 54 16 396 Average Temperature 76 | 41 38 21 . 29 8 131 Received Heat Transfer 1896 | . 474 6 . . 72 1344 Effects 12 | . 3 . . . . 9 Shutdowns 1 | . . . . . . 1 Energy Bleed 2 | . . . . . . 2 Interference 9 | . 3 . . . . 6 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 4 . . . . 2 Heat Transferred 3693 | 629 1767 124 . 37 . 1136 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 84 | 100 100 100 100 . . 45 Level 1 15 | . . . . . . 54 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 379 | 10 97 33 9 . . 379 Initial 9 | . . 9 9 . . 3 Average 65 | 1 26 3 1 . . 177 Influence Increases 1866 | 30 442 61 . . 333 1000 Destroy 0b10 Robot/C 900 | . 260 40 . . 200 400 Destroy 0b10 Robot/NC 140 | 30 40 5 . . . 65 Destroy Leader 174 | . 62 . . . 20 92 Allied During Kill 159 | . . . . . 113 46 Successful Hack 9 | . 9 . . . . . Disable Machine 210 | . 15 15 . . . 180 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 94 | . 26 1 . . . 67 Lose Combat Pursuer 30 | . 30 . . . . . Influence Decreases 1669 | 30 419 59 25 . 327 809 Entered New Map 33 | . . 14 16 . . 3 Time Decay 1164 | 30 279 45 9 . 327 474 Lost Part 351 | . 61 . . . . 290 Lost Ally 42 | . . . . . . 42 Purge Threat 79 | . 79 . . . . . Squads Dispatched 11 | . 2 1 . . . 8 Investigation 2 | . 2 . . . . . Extermination 2 | . . . . . . 2 Reinforcement 4 | . . 1 . . . 3 Assault 2 | . . . . . . 2 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 2 | . 1 . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . 23 4 . . 5 29 Peak Tracking Total 6 | . 4 3 . . 3 6 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 15 | . 1 1 . . . 13 Max in Single Turn 2 | . 1 1 . . . 2 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 13 | . 11 1 . . 1 . Terminals 10 | . 8 1 . . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 32 | . 28 3 . . 1 . Successful 12 | . 10 1 . . 1 . Failed 20 | . 18 2 . . . . Catastrophic 5 | . 4 1 . . . . Database Lockouts . | . . . . . . . Manual 28 | . 12 2 . . . 14 Terminals 27 | . 23 3 . . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 4 | . 4 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 8 1 . . 1 . Record 1 | . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Unreport Threat 2 | . 2 . . . . . Locate Traps 2 | . 1 1 . . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Retrieve Components 2 | . 2 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 11 | . 10 1 . . . . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 5 | . . . . . . 5 Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 12 | . . . . 9 1 2 Largest Group 9 | . . . . 9 9 5 Highest-Rated Group 287 | . . . . 287 287 240 Highest-Rated Ally 85 | . . . . 40 85 85 Zionite Dispatches 2 | . . . . . . 2 Heavy 1 | . . . . . . 1 Recon 1 | . . . . . . 1 Total Orders 3 | . . . . . . 3 EXPLORE 3 | . . . . . . 3 Ally Attacks 121 | . . . . . 86 35 Total Damage 4399 | . . . . . 1766 2633 Kills 26 | . . . . . 7 19 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 7834 | 78 1934 417 93 2289 1755 1268 Sensors 5339 | . . 293 93 2289 1755 909 IFF 10 | . . . . . . 10 Terrain 1471 | . 214 . . . . 1257 Structural 873 | . 456 417 . . . . Seismic 1342 | 78 1264 . . . . . ECM 7 | . . 7 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . Drone Launches 3 | . . . . . . 3 Drone Recoveries 3 | . . . . . . 3 Zionite Intel Received 2 | . . . . . . 2 Unaware Schematics 1 | . . . . . . 1 Unaware Analyses 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 8988 | 180 2773 455 93 2303 1821 1363 Spaces Moved 4272 | 92 725 155 74 1602 1155 469 Core 36 | 28 . . . . . 8 Treads 121 | . 70 . . . . 51 Legs 84 | . . . . . . 84 Wheels 4031 | 64 655 155 74 1602 1155 326 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 95 125 125 125 95 50 Average Speed 137 | 112 125 125 125 134 133 187 Slowest Speed 1150 | 200 240 125 125 140 140 1150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 4 96 17 29 90 97 13 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . Scrap Searched 9 | . . . 1 4 4 . Spaces Dug 12 | . 12 . . . . . Terrain Destroyed 130 | . 24 . . . 73 33 Melee . | . . . . . . . Projectile 14 | . 14 . . . . . AOE 116 | . 10 . . . 73 33 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 7008 | 137 2384 396 74 1752 1420 845 Wait 2280 | . 1482 214 . 126 220 238 Move 4266 | 91 724 154 73 1601 1154 469 Hop . | . . . . . . . Pick Up 83 | 13 28 6 . 8 8 20 Fast Attach 9 | . 2 . . 2 1 4 Attach 46 | 7 7 2 . 1 3 26 Detach . | . . . . . . . Swap 83 | 3 36 10 1 3 9 21 Drop 52 | 1 18 4 . 10 6 13 Fire 173 | 22 87 6 . 1 4 53 Melee 4 | . . . . . 3 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 12 | . . . . . 12 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Ext x2) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 181 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 1069 | -10/Materials | Discovered new exit (range 9) 1616 | -10/Materials | Discovered new exit (range 7) 1826 | -10/Materials | Core integrity fell below 50% 1866 | -10/Materials | Lost 3 parts (1n2w) 2012 | -10/Materials | Discovered new exit (range 16) 2329 | -10/Materials | Core integrity fell below 20% 2877 | -10/Materials | Discovered new exit (range 8) 2916 | -10/Materials | Discovered new exit (range 9) 2954 | -10/Materials | Entered another Materials area 2954 | -9/Materials | Evolved 2 slots: Utility x2 3404 | -9/Materials | Discovered new exit (range 5) 3408 | -9/Materials | Identified exit to Mines 3409 | -9/Materials | Entered Mines 3496 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3501 | -9/Mines | Identified exit to Zion 3502 | -9/Mines | Entered Zion 3822 | -7/Zion | Gained Derelict followers 3891 | -7/Zion | Found CR-A16's Pointy Stick 4250 | -7/Zion | Found GAL Module 4405 | -7/Zion | Found Prototype Device 4406 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4667 | -7/Zion | Met Imprinter 4905 | -7/Zion | Imprinted 4907 | -7/Zion | Declared Zion's savior 5245 | -7/Zion | Discovered new exit (range 14) 5273 | -7/Zion | Identified exit to Proximity Caves 5805 | -7/Zion | Entered Proximity Caves 5805 | -6/Proximity Caves | Accompanied by 9 allies 5884 | -6/Proximity Caves | Lost 3 allies 6115 | -6/Proximity Caves | Learned 8 Factory zone layouts 6158 | -6/Proximity Caves | Learned Factory stockpile data 6218 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7006 | -6/Proximity Caves | Spotted B-75 Beast 7025 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 7041 | -6/Proximity Caves | Rewired B-75 Beast 7050 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 7052 | -6/Proximity Caves | Discovered new exit (range 13) 7626 | -6/Proximity Caves | Entered Factory 7626 | -6/Factory | Accompanied by 5 allies 7626 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 7627 | -6/Factory | Identified exit to Extension 7628 | -6/Factory | Identified exit to Factory 7703 | -6/Factory | Destroyed Beast 5a 7734 | -6/Factory | Lost 3 allies 7927 | -6/Factory | Build established: Scavenger-Skirmisher 7935 | -6/Factory | Lost 3 parts (1n1u1w) 7964 | -6/Factory | Zion Heavy squad teleported in 8263 | -6/Factory | Zion Recon squad teleported in 8747 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8756 | -6/Factory | Discovered exit to Extension (range 10) 8812 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 8830 | -6/Factory | Build established: Scavenger-Mutant 8846 | -6/Factory | Cargo convoy interrupted 8871 | -6/Factory | Garrison activated, responded to threat 8934 | -6/Factory | Lost 4 parts (1p3n) 8968 | -6/Factory | Core integrity fell below 50% 8984 | -6/Factory | Core integrity fell below 20% 8987 | -6/Factory | Released all parts (2) 8989 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 08971_ Penetrated by Slug. 08971_ Rnf. Deuterium Engine destroyed. 08971_ Imp. Heavy Machine Gun destroyed. 08974_ Imp. Deuterium Engine destroyed. 08974_ Penetrated by Slug. 08974_ Hvy. Particle Cannon destroyed. [Achievement: Hydra] 08978_ Slug penetrates G-67 Veteran. 08978_ IFF Parser destroyed. 08981_ Critical hit (Burn: +37). 08981_ Matter Filter destroyed. 08982_ M-28 Smith repairs G-50 Soldier. 08983_ Slug penetrates Wall. 08983_ Imp. Cooling System destroyed. 08984_ M-28 Smith repairs G-50 Soldier Lgt. Angular Momentum Engine. 08987_ Released CR-A16's Behemoth Slayer. 08987_ Released Lrg. Storage Unit. [Achievement: Live, Flee, And Rebuild] 08988_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????#######???????????????????? | | ????????# #####???????????????? | | ????????# ????????????????? | | ????#???? " ????????????????? | | ?????? ?# ? ? ??????????????? | | ??##?#??# #???????????????????? | | ???#?#?#?# ##???????????????????? | | ???#???#?# #?#??#??#????????????? | | ##?#?????#@ #?????#??????????????? | | ??#??# ?## ##??##???????????????? | | ????## ### ##??#???#????????????? | | #???# ! #??#??#?####?????????? | | ?#?## /! #?????#???????????? ## | | ????# gh ######???#?#?#????#??? | | ?#??# ##mg## ######? ??? ????? | | ????# ?# %% ! # ? ?? ? ? | | #???# ??# g # """ ??"???? | | ????# ?# [ #??"????? ??" | | ##?## # =% # ""???""?"?? | | ?##?# ??# * # ? ???????? | | ???#????## # ?"??"?"???? | | ?#?? ?? # ] " #?""????" "?? | | ???#??? # "" #??"? "?????? | | ??????" # G # ??? ??? ? | | #??#??? # " # ??? ? ??? | | ?##? ?? # " ##???######## | | ??#??# ### ###### " | | ?????? ###### ######## ! " | | ?#???# # | | ##?### # """""" | | ??#??#### + | | ??#?###?##+############# ######## | | ???????? ??? ???####?### ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 225 Utility Shielding 66 Evasion (%) 41 Target Analysis 6 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 30 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ L-41 Fighter | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A New Friend Backstab Dramatic Entrance Hydra I'm Back, Baby! Jackpot Live, Flee, And Rebuild Robot Respite Serviceable Loadout That Tickles The More The Merrier The One The Robot, The Myth, The Legend Challenges ------------ None Game ------ Seed SniperCombatBiocell Manual? 0 Play Time 02:39:11 Cumulative 7.7 hours Start 2026.03.22 @ 02:44:10 End 2026.03.23 @ 00:14:12 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85107820-bd54-47a0-9d39-768d4bfbef33