Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.29 @ 19:40:52 Player: Suffixing Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (145) 725 Value Destroyed (4145) 4145 Prototype IDs (217) 4340 Alien Tech Used (0) 0 Bonus (5489) 5489 TOTAL SCORE: 21499 Bonus ------- High Alert Combat Kills 31 Follower Combat Kills 558 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Pursued by Intercept 1000 Cogmind --------- Core Integrity 0/1150 Matter 200/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Improved Cesium-ion Thruster Advanced Micro-nuke Launcher Plasma Cutter Gravity Flail Peak State ------------ > --- POWER ------------ Light Neutrino Core > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Field Propulsion Drive Impulse Thruster > --- UTILITY ---------- Structural Scanner Experimental Optical Array Improved Sensor Array Advanced Signal Interpreter Advanced Powered Armor Hacking Suite Hacking Suite > --- WEAPON ----------- Gravity Flail Gravity Flail > --- INVENTORY -------- Neutrino Core Improved Cesium-ion Thruster Advanced Micro-nuke Launcher Plasma Cutter [Rating: 84] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Impact Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . . . 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . 2 . . . . . . . 1 . . . . . . . . Utility 8 | . . 2 . 2 . . . . . . 1 . . . . 1 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 100 | 2 8 14 31 15 1 3 1 1 . . 9 . . 2 . . 1 2 10 Power 11 | . . 2 1 2 . . . . . . 1 . . . . . . 2 3 Engine 4 | . . 2 1 1 . . . . . . . . . . . . . . . Core 6 | . . . . 1 . . . . . . 1 . . . . . . 1 3 Reactor 1 | . . . . . . . . . . . . . . . . . . 1 . Propulsion 31 | 2 1 2 14 3 . 3 . . . . 2 . . . . . . . 4 Treads 18 | 2 1 2 13 . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . 1 3 . 3 . . . . 2 . . . . . . . 4 Utility 29 | . 2 5 6 7 . . 1 . . . 5 . . 2 . . 1 . . Device 6 | . 1 1 2 1 . . 1 . . . . . . . . . . . . Storage 1 | . 1 . . . . . . . . . . . . . . . . . . Processor 4 | . . . . 1 . . . . . . 1 . . 2 . . . . . Hackware 6 | . . . . 4 . . . . . . 2 . . . . . . . . Protection 12 | . . 4 4 1 . . . . . . 2 . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 29 | . 5 5 10 3 1 . . 1 . . 1 . . . . . . . 3 Energy Gun 7 | . 1 . 6 . . . . . . . . . . . . . . . . Energy Cannon 2 | . 2 . . . . . . . . . . . . . . . . . . Ballistic Gun 8 | . 2 3 3 . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . 2 . . . . . . . . . . . . . . . . . Launcher 4 | . . . 1 1 1 . . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . Impact Weapon 4 | . . . . 1 . . . . . . 1 . . . . . . . 2 Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 2 6 1 . 2 . 1 . . . . . . . . . . . Parts Lost 27 | . 1 5 10 . . . . . . . 2 . . . . . . 1 8 Power 3 | . . 1 . . . . . . . . . . . . . . . . 2 Propulsion 12 | . 1 2 4 . . . . . . . 1 . . . . . . . 4 Utility 9 | . . . 5 . . . . . . . 1 . . . . . . 1 2 Weapon 3 | . . 2 1 . . . . . . . . . . . . . . . . Highest Loss Streak 6 | . 1 3 2 . . . . . . . 1 . . . . . . 1 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 11 | 5 10 15 19 5 5 5 4 4 4 4 4 4 4 4 5 4 5 4 4 Power 1 | 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 Propulsion 3 | 4 2 3 7 1 1 . . . . . . . . . . . . . . Utility 2 | . . 3 5 . . . . . 1 1 1 1 1 1 2 2 1 . . Weapon 3 | . 5 6 4 2 2 2 2 1 1 1 1 1 1 1 1 . 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 27 | . 4 7 8 5 . . . . . . 1 . . . . . 1 . 1 Power 4 | . 1 2 1 . . . . . . . . . . . . . . . . Propulsion 6 | . . . 3 3 . . . . . . . . . . . . . . . Utility 5 | . 1 1 . 1 . . . . . . 1 . . . . . 1 . . Weapon 11 | . 2 4 4 1 . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 99 95 98 91 92 91 92 86 84 84 83 86 86 91 93 82 82 81 54 Engine 6 | . 14 10 9 2 . . . . . . . . . . . . . . . Core 2 | . . . . 4 7 6 7 7 7 7 6 6 6 6 6 5 5 5 3 Treads 18 | . 28 21 35 2 . . . . . . . . . . . . . . . Flight 11 | . . . . 27 30 30 30 30 30 30 28 33 33 33 33 29 29 29 19 Device 10 | . 13 11 9 7 7 7 7 11 7 7 11 13 13 13 13 11 11 11 6 Storage 6 | . 14 11 9 . . . . . . . . . . . . . . . . Processor 3 | . . . . 5 7 7 7 7 7 7 6 6 6 11 13 11 11 11 7 Hackware 5 | . . . . 21 23 23 22 15 15 15 12 13 13 13 13 11 11 11 7 Protection 9 | . . 18 16 7 7 7 7 6 7 7 8 6 6 6 6 5 5 5 3 Energy Gun 4 | . 12 . 6 . . . . . . . . . . . . . . . . Ballistic Gun 5 | . 12 4 10 1 . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . 17 . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 5 . . . . . . 4 6 6 6 6 5 2 4 3 Peak Build Rating 84 | 6 11 21 36 49 50 47 46 58 43 43 55 51 51 62 62 67 70 68 84 Average Rating 32 | 6 10 16 29 42 45 45 45 46 43 43 48 51 51 60 62 62 62 62 55 On Entrance 43 | 6 6 11 20 36 45 45 46 46 43 43 43 55 51 51 62 62 62 62 67 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . . 2 . . . . . . . . Naked Turns 98 | . . . . . . . . . . . . . . . . . . . 98 Heaviest Build 75 | 10 50 71 75 24 21 21 22 24 21 21 27 20 20 20 20 20 25 28 34 Greatest Support 82 | 40 40 40 82 21 21 21 21 21 21 21 27 26 26 26 26 26 26 26 35 Greatest Overweight (x) 1 | . 1 1 1 1 . . 1 1 . . 1 . . . . . . 1 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 14 | 8 19 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 5 12 20 20 19 5 5 5 5 4 5 5 4 4 5 5 5 5 5 5 Average Carried 11 | 4 10 15 19 5 5 5 4 4 4 4 4 4 4 4 5 4 4 4 4 Final Capacity 20 | 8 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 2 11 20 20 5 5 5 5 4 4 5 3 4 4 5 5 5 5 4 5 Class Distribution -------------------- 38% | Mutant 25% | Scavenger-Mutant 22% | Hacker-Scout 13% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Waste Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Matter Collected 3031 | 220 190 601 850 148 . 91 99 31 . 182 88 110 . . 20 10 . 217 174 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 5443 | . 611 1072 2030 283 . 236 . . . . 249 25 . . 5 98 434 219 181 Parts 285 | . 44 81 91 16 . 24 . . . . 7 2 . . . . 5 4 11 Haulers Intercepted 21 | . 2 3 6 2 . 2 . . . . 2 . . . . 1 . 2 1 Recyclers Shooed 2 | . 2 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 93 | . 15 25 33 8 . 6 . . . . 1 . . . 1 . 2 . 2 Melee 2 | . . . . . . 1 . . . . 1 . . . . . . . . Guns 52 | . 13 9 30 . . . . . . . . . . . . . . . . Cannons 19 | . 2 16 1 . . . . . . . . . . . . . . . . AOE 17 | . . . . 8 . 5 . . . . . . . . . . 2 . 2 Classes Destroyed 17 | . 8 3 3 . . 1 . . . . 1 . . . . . 1 . . Worker 9 | . 1 1 2 . . 2 . . . . . . . . . . . . 3 Builder 9 | . 2 2 1 1 . 2 . . . . . . . . . . . . 1 Tunneler 2 | . 1 . . . . . . . . . . . . . . . . . 1 Hauler 21 | . 2 3 6 2 . 2 . . . . 2 . . . . 1 . 2 1 Recycler 2 | . . . 1 1 . . . . . . . . . . . . . . . Operator 6 | . 1 1 2 . . . . . . . . . . . . . . 2 . Drone 2 | . . . . . . 1 . . . . . . . . 1 . . . . Watcher 4 | . 1 . 1 1 . 1 . . . . . . . . . . . . . Swarmer 22 | . 6 3 3 7 . 3 . . . . . . . . . . . . . Grunt 41 | . 9 13 18 . . 1 . . . . . . . . . . . . . Brawler 2 | . . 1 1 . . . . . . . . . . . . . . . . Duelist 2 | . . 1 . . . 1 . . . . . . . . . . . . . Sentry 15 | . . 7 8 . . . . . . . . . . . . . . . . Hunter 4 | . . . 2 1 . . . . . . . . . . . . . . 1 Programmer 2 | . . . . . . . . . . . 1 . . . . . . . 1 Heavy 1 | . . . 1 . . . . . . . . . . . . . . . . Compactor 2 | . . . . . . . . . . . . . . . . . 2 . . Decomposer 1 | . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 7 | . 5 3 5 6 . 5 . . . . 1 . . . 1 1 2 2 7 Combat Bots Only 5 | . 3 3 5 4 . 3 . . . . 1 . . . 1 . 2 . 2 Max Kills in Single Turn 4 | . 2 2 1 4 . 3 . . . . 1 1 . . 1 1 1 1 3 Gunslinging 1 | . 1 1 . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . 2 . . . . . . . . . . 1 . 2 Melee 1 | . . . . . . 1 . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Hostile Shots Fired 740 | . 70 102 175 19 . 28 . 19 5 28 58 1 6 . . . . 25 204 Missed 303 | . 22 27 60 9 . 16 . 12 3 13 23 1 4 . . . . 12 101 Hits 437 | . 48 75 115 10 . 12 . 7 2 15 35 . 2 . . . . 13 103 Melee 3 | . . 3 . . . . . . . . . . . . . . . . . Projectile 434 | . 48 72 115 10 . 12 . 7 2 15 35 . 2 . . . . 13 103 AOE 4 | . . . 2 . . . . . . . . . . . . . . . 2 Critical Strikes 16 | . 1 2 5 . . . . . . . 1 . . . . . . 1 6 Damage Taken 7309 | . 472 969 2162 102 . 186 . 53 96 204 540 . 39 . . . . 197 2289 Core 1866 | . 55 138 119 37 . 32 . 22 96 95 33 . . . . . . 64 1175 Absorbed by Shields 52 | . . . . . . . . . . . . . . . . . . . 52 Ignored by Resistances 4 | . . . 2 2 . . . . . . . . . . . . . . . Regen/Repaired (Parts) 433 | . . . . . . . . . . . . . . . . 76 . 357 . Core Remaining (%) 81 | 100 78 65 78 . . . . . . 59 . . . . 96 . . 93 . Volleys Fired 288 | . 51 83 126 6 . 3 . 3 . . . . . . . . 10 . 6 Largest 2 | . 2 2 2 1 . 1 . 1 . . . . . . . . 1 . 1 Hottest 122 | . 120 88 122 39 . 45 . . . . . . . . . . 43 . 30 Shots Fired 540 | . 95 163 254 6 . 3 . 3 . . . . . . . . 10 . 6 Gun 392 | . 87 55 250 . . . . . . . . . . . . . . . . Cannon 120 | . 8 108 4 . . . . . . . . . . . . . . . . Launcher 25 | . . . . 6 . 3 . . . . . . . . . . 10 . 6 Special 3 | . . . . . . . . 3 . . . . . . . . . . . Kinetic 299 | . 47 162 90 . . . . . . . . . . . . . . . . Thermal 213 | . 48 1 164 . . . . . . . . . . . . . . . . Explosive 25 | . . . . 6 . 3 . . . . . . . . . . 10 . 6 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 23 | . 7 8 23 1 . . . 1 . . . . . . . . 11 . 2 Robot Miss Streak 4 | . 4 4 4 1 . . . 2 . . . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 3 2 3 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 389 | . 52 97 182 9 . 10 . 1 1 1 12 1 . . 1 4 10 5 3 Core Hits 200 | . 29 38 69 20 . 23 . . . . 1 1 . . . . 6 . 13 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . 1 . . . . . . 1 . . . . . . 1 1 Critical Strikes 20 | . 2 3 9 1 . 1 . . . . 2 . . . . . . 1 1 Burn 11 | . 2 . 9 . . . . . . . . . . . . . . . . Blast 3 | . . 3 . . . . . . . . . . . . . . . . . Smash 4 | . . . . 1 . . . . . . 1 . . . . . . 1 1 Sever 2 | . . . . . . 1 . . . . 1 . . . . . . . . Melee Attacks 116 | . . . . 18 . 16 1 . 21 2 29 1 . 1 2 5 . 16 4 Impact 67 | . . . . 18 . . . . . . 20 1 . 1 2 5 . 16 4 Slashing 49 | . . . . . . 16 1 . 21 2 9 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . 1 . 5 . . 1 1 2 1 . . . 1 . 3 1 Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 14268 | . 910 1965 3788 1083 . 1675 . . 109 88 704 140 . . 68 395 1814 533 996 Guns 4913 | . 737 546 3630 . . . . . . . . . . . . . . . . Cannons 1554 | . 106 1389 59 . . . . . . . . . . . . . . . . Explosions 4241 | . . . . 620 . 981 . . . . . . . . . . 1814 . 826 Melee 3364 | . . . . 463 . 694 . . 109 88 704 140 . . 68 395 . 533 170 Ramming 196 | . 67 30 99 . . . . . . . . . . . . . . . . Kinetic 3718 | . 367 1935 1416 . . . . . . . . . . . . . . . . Thermal 2878 | . 476 . 2273 70 . . . . . . . . . . . . . . 59 Explosive 4112 | . . . . 550 . 981 . . . . . . . . . . 1814 . 767 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact 2053 | . . . . 463 . . . . . . 284 140 . . 68 395 . 533 170 Slashing 1311 | . . . . . . 694 . . 109 88 420 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . 3 . . 2 2 2 2 2 1 1 1 1 . . . 1 5 Average Corruption 2 | . . . 3 . . 1 2 2 2 2 1 1 1 1 . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 52 | . . . 33 . . 3 . . 4 . 2 2 1 1 . . . 3 3 Message Errors 11 | . . . 5 . . . . . . . 1 . 1 1 . . . 2 1 Matter Fused 12 | . . . 8 . . 1 . . . . . 1 . . . . . 1 1 Heat Flow Errors 5 | . . . 4 . . . . . . . 1 . . . . . . . . Energy Discharges 7 | . . . 2 . . . . . 3 . . 1 . . . . . . 1 Parts Rejected 3 | . . . 2 . . 1 . . . . . . . . . . . . . Parts Fused 2 | . . . 1 . . 1 . . . . . . . . . . . . . Data Loss (minor) 6 | . . . 6 . . . . . . . . . . . . . . . . Data Loss (major) 1 | . . . 1 . . . . . . . . . . . . . . . . Misfires 3 | . . . 3 . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . 1 . . . . . . . . . . Weapon Failures 1 | . . . 1 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 940 | . . 2 . 115 . 75 . . . . 91 . . . 38 44 . 325 250 Projectiles 2 | . . 2 . . . . . . . . . . . . . . . . . Explosions 139 | . . . . 16 . 43 . . . . . . . . . . . . 80 Melee 799 | . . . . 99 . 32 . . . . 91 . . . 38 44 . 325 170 Knockbacks 8 | . 1 5 1 1 . . . . . . . . . . . . . . . Impact 3 | . 1 . 1 1 . . . . . . . . . . . . . . . Kinetic 5 | . . 5 . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 114 | . . . . . . 21 . . . . . . . . . . . . 93 Shots 2 | . . . . . . 1 . . . . . . . . . . . . 1 Rammed 19 | . 7 4 8 . . . . . . . . . . . . . . . . Targets Rammed 26 | . 10 4 12 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 7 | . 3 . 4 . . . . . . . . . . . . . . . . Highest Temperature 239 | . 156 16 239 12 . 8 . . . 15 207 2 8 2 2 . . . 106 Average Temperature 27 | . 36 2 46 4 . 3 . . . 8 32 2 2 2 2 . . . 57 Received Heat Transfer 1646 | . 156 408 729 6 . 9 . 18 . 18 . . 18 . . . . 9 275 Effects 1 | . . . 1 . . . . . . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . 2 . . . . . . . . . . 1 1 . 1 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . Parts Fried 6 | . . . . 1 . . . . . . . . . . . 1 . 3 1 Impact Corruptions 21 | . . . . 4 . . . . . . 2 . . . 2 2 . 8 3 Robots Melted 2 | . . . 2 . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . . . . . . . . Parts Melted 12 | . 3 . 9 . . . . . . . . . . . . . . . . Heat Transferred 6168 | . 1258 . 4810 50 . . . . . . . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Maximum Alert Level 2 | . . . 1 2 . 1 . . . . 1 . . . . 1 . . 2 Low Security (%) 74 | 100 100 100 37 33 100 80 . . . . 95 . . . . . 100 100 75 Level 1 23 | . . . 62 23 . 19 . . . . 4 . . . . 100 . . 9 Level 2 1 | . . . . 43 . . . . . . . . . . . . . . 14 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 578 | . 161 154 362 530 176 271 . . . . 216 . . . . 300 130 96 578 Initial 300 | . . 54 61 147 176 116 . . . . 63 . . . . 300 78 56 16 Average 132 | . 63 71 229 322 173 108 . . . . 76 . . . . 264 98 51 132 Influence Increases 5450 | . 499 727 1040 487 . 422 . 75 . 180 378 . 30 . 112 315 62 263 860 Destroy 0b10 Robot/C 2020 | . 300 500 660 160 . 100 . . . . 20 . . . 60 . . 80 140 Destroy 0b10 Robot/NC 290 | . 40 35 65 25 . 40 . . . . 10 . . . 10 5 . 25 35 Destroy Leader 552 | . 66 136 194 36 . 26 . . . . 14 . . . 10 2 . 36 32 Allied During Kill 93 | . . . . . . . . . . . . . . . 32 . . 20 41 Successful Hack 65 | . 17 4 8 . . 10 . . . . 8 . . . . 8 . 10 . Select Force Hacks 50 | . . . . . . . . . . . . . . . . . . . 50 Disable Machine 435 | . 60 . 60 180 . 30 . . . . . . . . . . . 45 60 Destroy Structure 385 | . 1 7 8 56 . 66 . . . . 11 . . . . . 62 32 142 Advance Influence 300 | . . . . . . . . . . . . . . . . 300 . . . Partial Spotted 120 | . . . . 15 . 45 . . . . 45 . . . . . . . 15 Lose Combat Pursuer 1140 | . 15 45 45 15 . 105 . 75 . 180 270 . 30 . . . . 15 345 Influence Decreases 4888 | . 369 712 861 307 338 317 151 63 132 80 279 114 77 38 112 90 207 310 331 Entered New Map 1325 | . . 76 84 177 328 50 101 23 132 . 37 74 17 38 . . 147 24 17 Time Decay 3084 | . 359 576 677 130 10 228 50 40 . 80 222 40 60 . 102 90 40 216 164 Lost Part 260 | . 10 50 100 . . . . . . . 20 . . . . . . 10 70 Lost Ally 180 | . . 10 . . . . . . . . . . . . 10 . 20 60 80 Purge Threat 39 | . . . . . . 39 . . . . . . . . . . . . . Squads Dispatched 32 | . 1 2 4 2 . 5 . 1 . . 4 . . . . . . 5 8 Investigation 12 | . . 1 1 . . 3 . . . . 1 . . . . . . 2 4 Extermination 7 | . . . . 1 . 2 . . . . 1 . . . . . . 2 1 Reinforcement 9 | . 1 1 3 1 . . . . . . 1 . . . . . . . 2 Assault 1 | . . . . . . . . 1 . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . 1 Intercept 2 | . . . . . . . . . . . 1 . . . . . . 1 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . 1 . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Distress Signals 20 | . 2 2 7 1 . . . . . . 2 . . . . . . 2 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 302 | . 36 40 61 9 3 20 . 7 4 11 26 7 3 . 10 1 6 15 43 Peak Tracking Total 13 | . 4 4 6 5 4 7 . 9 4 6 13 11 3 . 7 1 4 4 12 Tactical Retreats 34 | . 1 3 3 1 . 7 . 1 . 4 5 . 1 . . . . 1 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Traps Triggered 9 | . . . 1 1 . 2 . . . . 1 . . . . 1 . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Machines Disabled 31 | . 4 1 4 12 . 2 1 . . . . . . . . . . 3 4 Max in Single Turn 7 | . 1 1 1 7 . 1 1 . . . . . . . . . . . 2 Garrison Access 5 | . . . 1 1 . 1 . . . . 1 . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Machines Accessed 55 | . 6 5 7 6 . 11 1 . 4 . 5 . . 1 . 1 . 4 4 Terminals 30 | . 6 5 6 4 . 7 1 . . . 1 . . . . . . . . Fabricators 8 | . . . . 1 . 1 . . . . 2 . . . . . . 1 3 Repair Stations 4 | . . . . . . . . . . . 1 . . . . 1 . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . Garrison Access 7 | . . . 1 1 . 2 . . . . 1 . . . . . . 1 1 Total Hacks 137 | . 10 12 15 13 . 22 1 . 30 . 11 . . 4 . 2 . 8 9 Successful 77 | . 5 1 4 3 . 12 1 . 30 . 7 . . 4 . 2 . 5 3 Failed 60 | . 5 11 11 10 . 10 . . . . 4 . . . . . . 3 6 Catastrophic 12 | . . 3 3 3 . 1 . . . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 95 | . 10 8 14 9 . 10 1 . . . 5 . . . . 6 . 18 14 Terminals 62 | . 10 12 14 10 . 13 1 . . . 2 . . . . . . . . Fabricators 15 | . . . . 1 . 1 . . . . 6 . . . . . . 1 6 Repair Stations 10 | . . . . . . . . . . . 2 . . . . 2 . 6 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . . . . . . . . . . . . Garrison Access 13 | . . . 1 2 . 5 . . . . 1 . . . . . . 1 3 Terminal Hacks 47 | . . 1 3 1 . 6 1 . 30 . 1 . . 4 . . . . . Record 12 | . . . . . . . 1 . 11 . . . . . . . . . . Part Schematic 17 | . . . . . . . . . 13 . . . . 4 . . . . . Robot Schematic 3 | . . . . . . . . . 3 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . Branch Access Points 3 | . . . 1 . . 1 . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . 1 . 1 . . . . 3 . . . . . . . 2 Network Status 2 | . . . . 1 . 1 . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . 2 . . . . . . . 1 Build 2 | . . . . . . . . . . . 1 . . . . . . . 1 Repair Station Hacks 7 | . . . . . . . . . . . 1 . . . . 2 . 4 . Scan Component 4 | . . . . . . . . . . . 1 . . . . 1 . 2 . Repair 3 | . . . . . . . . . . . . . . . . 1 . 2 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 1 . 1 . . . . 1 . . . . . . 1 . Seal Access 5 | . . . 1 1 . 1 . . . . 1 . . . . . . 1 . Unauthorized Hacks 9 | . 5 . . . . 2 . . . . 1 . . . . . . . 1 Terminals 7 | . 5 . . . . 2 . . . . . . . . . . . . . Assimilate 4 | . 4 . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . . 2 . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 1 . . . . . . . 1 Overload 1 | . . . . . . . . . . . . . . . . . . . 1 Recompile 1 | . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . . . . . . . . . 1 . Used 1 | . . 1 . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 6 5 5 5 . 10 . . . . 3 . . . . 1 . 2 3 Full Trace Events 7 | . . 1 . . . 2 . . . . . . . . . . . 1 3 Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 3 . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 58 | . . . . . . 1 . . 13 . . . . 19 . . . 25 . Parts Built 2 | . . . . . . . . . . . 1 . . . . . . . 1 Authchips 1 | . . . . . . . . . . . 1 . . . . . . . . Time 178 | . . . . . . . . . . . 44 . . . . . . . 134 Total Part Build Rating 8 | . . . . . . . . . . . 4 . . . . . . . 4 Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . . . . 1 . 2 . Time 190 | . . . . . . . . . . . . . . . . 35 . 155 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Total Allies 21 | . 1 . . . . . . . . . . . . 8 . 1 . 5 6 Largest Group 8 | . 1 1 . . . . . . . . . . . 8 8 1 1 3 3 Highest-Rated Group 288 | . 10 10 . . . . . . . . . . . 253 253 127 127 197 288 Highest-Rated Ally 127 | . 10 10 . . . . . . . . . . . 41 41 127 127 85 96 Zionite Dispatches 6 | . . . . . . . . . . . . . . . . 1 . 3 2 Heavy 2 | . . . . . . . . . . . . . . . . . . 2 . Light 1 | . . . . . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . 1 . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . Total Orders 2 | . . . . . . . . . . . . . . . . . . 2 . STAY 1 | . . . . . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 62 | . . . . . . . . . . . . . . . 19 . 9 12 22 Total Damage 3446 | . . . . . . . . . . . . . . . 519 . 1058 609 1260 Kills 17 | . . . . . . . . . . . . . . . 6 . . 5 6 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Active Infowar (turns) 3900 | . . . . 233 27 532 118 91 128 179 462 91 137 475 323 185 95 499 325 Optics 1832 | . . . . . . . . . . . . . . 405 323 185 95 499 325 Sensors 3842 | . . . . 233 27 532 118 91 128 179 462 91 137 475 323 185 95 499 267 Structural 1771 | . . . . . . . 13 36 . . 400 91 127 . . 185 95 499 325 Robot Analysis Total 154 | . . . . . . . . . 154 . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . 2 . . 1 . . 2 3 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . . . . 2 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Turns Passed 10802 | 7 2176 1799 2785 269 27 532 118 91 128 179 462 91 137 475 323 185 95 499 424 Spaces Moved 11327 | 2 836 604 1400 566 79 1333 393 248 225 648 1058 280 436 912 263 202 144 825 873 Core 184 | . . . . . . . . . . . . . . . . . . . 184 Treads 2842 | 2 836 604 1400 . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 8301 | . . . . 566 79 1333 393 248 225 648 1058 280 436 912 263 202 144 825 689 Fastest Speed 15 | 160 160 240 158 27 27 26 26 26 26 26 24 23 23 23 23 23 23 23 15 Average Speed 69 | 160 235 240 160 27 27 26 28 26 26 26 25 23 23 23 23 23 23 23 30 Slowest Speed 240 | 160 240 240 240 99 27 27 93 93 26 26 97 23 23 23 23 23 23 90 97 Overloaded Moves 17 | . . . . . . . . . . . . . . . . . . . 17 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . . 6 . . . . 16 . . . . . . 2 . Potential Cave-ins 4 | . . . . . . . . . . . 2 . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 2 89 69 90 18 57 33 53 41 81 76 31 61 52 90 54 8 85 26 26 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 35 | . . . . . . . . . 34 . . . . 1 . . . . . Known Exits Taken 11 | . . . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . . . . 3 1 . 4 . 2 . 1 3 . . . . Spaces Dug 36 | . . . . . . 6 . . 3 1 14 . . . . . . 9 3 Terrain Destroyed 306 | . . 4 1 64 . 68 . . 3 1 14 . . . . . 64 9 78 Melee 36 | . . . . . . 6 . . 3 1 14 . . . . . . 9 3 Projectile 5 | . . 4 1 . . . . . . . . . . . . . . . . AOE 265 | . . . . 64 . 62 . . . . . . . . . . 64 . 75 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Total 13470 | 7 931 789 1685 645 84 1462 398 270 257 654 1177 304 471 1174 521 332 192 1100 1017 Wait 1360 | . 6 47 52 8 3 87 2 2 12 4 81 23 36 258 257 122 31 245 84 Move 11265 | 1 835 603 1399 566 78 1320 392 247 224 647 1028 279 435 911 262 202 143 820 873 Hop 21 | . . . . . . 6 . . . . 13 . . . . . . 2 . Pick Up 103 | . 16 26 33 4 . 1 1 2 . 1 6 . . 1 . 1 1 5 5 Fast Attach 26 | . . . 6 4 1 3 . 1 . . 5 . . 2 . . 1 . 3 Attach 55 | . 2 7 16 9 . . . 6 . . 7 . . . . 1 . 4 3 Detach 16 | . . . 1 1 1 . . 5 . . 1 1 . . . 1 1 3 1 Swap 64 | 2 6 8 13 7 . 8 1 . . . 4 . . . . . 3 2 10 Drop 93 | 4 5 11 27 22 1 3 1 4 . . 3 . . 1 . . 2 3 6 Fire 288 | . 51 83 126 6 . 3 . 3 . . . . . . . . 10 . 6 Melee 116 | . . . . 18 . 16 1 . 21 2 29 1 . 1 2 5 . 16 4 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 26 | . 10 4 12 . . . . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . 15 . . . . . . . . . . . . 22 Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac / [*Ext]) -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 1) 8 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 8) 1050 | -10/Materials | Discovered new exit (range 7) 1139 | -10/Materials | Discovered new exit (range 15) 2184 | -10/Materials | Entered another Materials area 2184 | -9/Materials | Accompanied by 1 ally 2184 | -9/Materials | Evolved 2 slots: Utility x2 2249 | -9/Materials | Lost 3 parts (1p1n1w) 2841 | -9/Materials | Discovered new exit (range 15) 3106 | -9/Materials | Discovered new exit (range 15) 3431 | -9/Materials | Discovered new exit (range 12) 3734 | -9/Materials | Discovered new exit (range 13) 3983 | -9/Materials | Entered another Materials area 3983 | -8/Materials | Evolved 2 slots: Propulsion x2 4766 | -8/Materials | Discovered new exit (range 14) 4931 | -8/Materials | Build established: Scavenger-Mutant 5160 | -8/Materials | Discovered new exit (range 15) 5178 | -8/Materials | Found Prototype Launcher 5178 | -8/Materials | Identified Rocket Array 5879 | -8/Materials | Discovered new exit (range 16) 6768 | -8/Materials | Entered Factory 6768 | -7/Factory | Evolved 2 slots: Utility x2 7037 | -7/Factory | Sucked down chute 7037 | -7/Factory | Entered Waste 7040 | -7/Waste | Spotted C-40 Crusher 7052 | -7/Waste | Spotted C-40 Crusher 7053 | -7/Waste | Spotted C-40 Crusher 7059 | -7/Waste | Spotted C-40 Crusher 7060 | -7/Waste | Spotted C-40 Crusher 7061 | -7/Waste | Discovered new exit (range 12) 7061 | -7/Waste | Spotted C-40 Crusher 7064 | -7/Waste | Build established: Hacker-Sprinter 7064 | -7/Waste | Identified exit to Factory 7064 | -7/Waste | Entered Factory 7297 | -7/Factory | Identified exit to Lower Caves 7397 | -7/Factory | Discovered new exit (range 6) 7596 | -7/Factory | Entered Lower Caves 7687 | -7/Lower Caves | Learned Factory security intel 7693 | -7/Lower Caves | Discovered new exit (range 8) 7695 | -7/Lower Caves | Identified exit to Lower Caves 7698 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 7700 | -7/Lower Caves | Learned 4 Factory zone layouts 7704 | -7/Lower Caves | Found Prototype Special Weapon 7714 | -7/Lower Caves | Entered another Lower Caves area 7715 | -7/Lower Caves | Identified Molecular Deconstructor 7730 | -7/Lower Caves | Discovered new exit (range 10) 7737 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7775 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7787 | -7/Lower Caves | Encountered a Warlord checkpoint 7802 | -7/Lower Caves | Discovered new exit (range 12) 7805 | -7/Lower Caves | Identified exit to Data Miner 7805 | -7/Lower Caves | Entered Data Miner 7805 | -7/Data Miner | Discovered new exit (range 6) 7810 | -7/Data Miner | Met Data Miner 7823 | -7/Data Miner | Learned location of Section 7 (-2) 7823 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7828 | -7/Data Miner | Received God Mode back door access code from Data Miner 7855 | -7/Data Miner | Interfaced with the Data Conduit 7933 | -7/Data Miner | Identified exit to Proximity Caves 7933 | -7/Data Miner | Entered Proximity Caves 8000 | -6/Proximity Caves | Learned Factory emergency access door positions 8109 | -6/Proximity Caves | Discovered new exit (range 12) 8112 | -6/Proximity Caves | Identified exit to Factory 8112 | -6/Proximity Caves | Entered Factory 8112 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8116 | -6/Factory | Loaded intel: 246 machine locations 8436 | -6/Factory | Identified exit to Lower Caves 8518 | -6/Factory | Build established: Hacker-Scout 8522 | -6/Factory | Fabricated Cld. VTOL Module (x1) 8532 | -6/Factory | Intercept squad dispatched 8553 | -6/Factory | Spotted Tracker 8574 | -6/Factory | Entered Lower Caves 8575 | -6/Lower Caves | Encountered a Warlord checkpoint 8664 | -6/Lower Caves | Discovered new exit (range 5) 8665 | -6/Lower Caves | Identified exit to Lower Caves 8665 | -6/Lower Caves | Entered another Lower Caves area 8674 | -6/Lower Caves | Encountered a Warlord checkpoint 8704 | -6/Lower Caves | Discovered new exit (range 11) 8706 | -6/Lower Caves | Learned 4 Factory zone layouts 8708 | -6/Lower Caves | Identified exit to Factory 8799 | -6/Lower Caves | Learned Factory terminal intel 8800 | -6/Lower Caves | Discovered new exit (range 5) 8801 | -6/Lower Caves | Identified exit to Zion 8802 | -6/Lower Caves | Entered Zion 8807 | -6/Zion | Given the Hacking Drone Bay 8807 | -6/Zion | Found Prototype Device 8812 | -6/Zion | Discovered new exit (range 15) 8831 | -6/Zion | System corruption cleaned by Quarantine Array 8837 | -6/Zion | Learned location of 1 exit from Factory 8851 | -6/Zion | Learned Factory emergency access door positions 8884 | -6/Zion | Received a visual enhancement algorithm 8981 | -6/Zion | Met Imprinter 8985 | -6/Zion | Imprinted 8987 | -6/Zion | Declared Zion's savior 9001 | -6/Zion | Gained Derelict followers 9024 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9197 | -6/Zion | Identified exit to Proximity Caves 9277 | -6/Zion | Entered Proximity Caves 9277 | -5/Proximity Caves | Accompanied by 8 allies 9372 | -5/Proximity Caves | Spotter reported a threat 9374 | -5/Proximity Caves | Spotter reported a threat 9597 | -5/Proximity Caves | Discovered exit to Factory (range 9) 9597 | -5/Proximity Caves | Learned Factory interactive machine intel 9600 | -5/Proximity Caves | Entered Factory 9600 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9601 | -5/Factory | Identified exit to Factory 9604 | -5/Factory | Loaded intel: 264 machine locations 9605 | -5/Factory | Loaded intel: 54 interactive machine locations 9606 | -5/Factory | Loaded intel: 28 terminal locations 9610 | -5/Factory | Zion hero teleported in (CL-ANK) 9712 | -5/Factory | Repaired Broken Lrn. Missile Launcher 9785 | -5/Factory | Sucked down chute 9785 | -5/Factory | Entered Waste 9790 | -5/Waste | 1 allies followed down the chute 9800 | -5/Waste | Spotted C-40 Crusher 9802 | -5/Waste | Spotted C-40 Crusher 9806 | -5/Waste | Destroyed C-40 Crusher 9813 | -5/Waste | Spotted C-40 Crusher 9822 | -5/Waste | Destroyed C-40 Crusher 9834 | -5/Waste | Spotted C-40 Crusher 9834 | -5/Waste | Spotted C-40 Crusher 9835 | -5/Waste | Spotted C-40 Crusher 9855 | -5/Waste | Found Broken Adv. Powered Armor 9870 | -5/Waste | Found Adv. Micro-nuke Launcher 9878 | -5/Waste | Discovered new exit (range 11) 9880 | -5/Waste | Identified exit to Factory 9880 | -5/Waste | Entered Factory 9881 | -5/Factory | Loaded intel: 262 machine locations 9923 | -5/Factory | Retrieved Zion intel report: Component Schematics 9924 | -5/Factory | Zion Heavy squad teleported in 9992 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9997 | -5/Factory | Discovered new exit (range 15) 10162 | -5/Factory | Repaired Adv. Micro-nuke Launcher 10234 | -5/Factory | Repaired Broken Adv. Powered Armor 10244 | -5/Factory | Zion Thermal Resupply teleported in 10273 | -5/Factory | Zion Heavy squad teleported in 10342 | -5/Factory | Discovered exit to Factory (range 8) 10374 | -5/Factory | Intercept squad dispatched 10379 | -5/Factory | Entered another Factory area 10379 | -4/Factory | Evolved 2 slots: Utility x2 10380 | -4/Factory | Loaded intel: 294 machine locations 10437 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 10504 | -4/Factory | Zion Light squad teleported in 10510 | -4/Factory | Garrison activated, responded to threat 10578 | -4/Factory | Fabricated Cld. VTOL Module? 10704 | -4/Factory | Released all parts (8) 10718 | -4/Factory | Core integrity fell below 50% 10733 | -4/Factory | Lost 6 parts (1p4n1u) 10734 | -4/Factory | Zion Hacker squad teleported in 10757 | -4/Factory | Core integrity fell below 20% 10760 | -4/Factory | Spotted B-86 Titan 10782 | -4/Factory | Lost 3 allies 10803 | -4/Factory | Destroyed by B-86 Titan with Railgun Last Messages --------------- 10765_ Penetrated by Slug. 10769_ Slug penetrates Matter Pump. 10769_ Matter Pump disabled. 10770_ Connecting with Fabricator... >>Force(Overload) EM_IMPRINTER_OVERLOAD 10770_ ALERT: Suspicious activity at Fabricator F002. Dispatching Investigation squad. 10772_ Fabricator zaps Cogmind with an electromagnetic arc. 10781_ Slug penetrates Wall. 10784_ Penetrated by Slug. 10788_ Slug penetrates Fabricator. 10789_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 10793_ Slug penetrates Y-64 Sentinel. 10800_ Fabricator disabled. 10800_ Slug penetrates Matter Pump. 10801_ Slug penetrates Fabricator. 10803_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????""???? | | ???????????????????????????????"""??? | | ???????????????????????????????"""??? | | ???????????????????????????????"""??? | | ???????????????###??????????????????? | | ???????????????# #?????#########???? | | ?????????????### "###### #???? | | ?????????????!== ##### | | ??????????? === | | ??????????# == ""% % %* | | ??????????# """ | | ??????????# """ ##### | | ??????????# ! ##### | | ??????????# """ """ "#######???? | | ??????????# """ """ BB ###?? | | ??????????+ """ ""% BB | | ??????????# ##### | | ??????????# """ ""% #""""### #???? | | ??????????# """ ""% # # #???? | | ??????????# """ "%% # + #???? | | ??????????# # # #???? | | ??????????# % # " #???? | | ??????????# ; " #???? | | ??????????# " " " ! " #???? | | ??????????# "F "" ####""#" #???? | | ??????????# @ """"" #???? | | ??????????# #############"###???? | | ??????????# #???????????###?????? | | ??????????# !#???????????????????? | | ??????????# !%#???????????????????? | | ??"""?"???# #???????????????????? | | ??"""?T???# #???????????????????? | | ??"""?"???# ;??"""????""""??????? | | ?????????? ?"Y?????""""??????? | | ??"""????? ?"""????""""??????? | | ??"""???? #???????""""??????? | | ??"""???? #???????""""??????? | | ????????? H +???????""""??""""? | | ??"""???? #?????????????""""? | | ??"""???? ???????????????""""? | | ??"""????? ?????????????????""""? | | ????????????????????????????????""""? | | ??"""???????????????????????????""""? | | ??"""???????????????????????????????? | | ??"""???????????????????????????""""? | | ????????????????????????????????""""? | | ????????????????????????????????""""? | | ????????????????????????????????""""? | | ????????????????????????????????""""? | | ????????????????????????????????""""? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 625 Resistance: TH 10 Evasion (%) 65 Melee Accuracy 6 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 30 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Cld. VTOL Module | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Shield Leg | -7/Data Miner | Free Imp. Target Analyzer | -7/Data Miner | Free Adv. Target Analyzer | -7/Data Miner | Free Riot Gun | -6/Zion | Free Flamer | -6/Zion | Free Beamcaster | -6/Zion | Free Hvy. Beamcaster | -6/Zion | Free Remote Shield | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Shield Generator | -5/Factory | Z-intel Drone Bay | -5/Factory | Z-intel Hcp. Storage Unit | -5/Factory | Z-intel System Shield | -5/Factory | Z-intel Rnf. Fission Core | -5/Factory | Z-intel Propulsion Shielding | -5/Factory | Z-intel Weapon Cycler | -5/Factory | Z-intel EM Shield | -5/Factory | Z-intel Plasma Rifle | -5/Factory | Z-intel Hvy. Hammer | -5/Factory | Z-intel Stasis Canceller | -5/Factory | Z-intel Imp. Targeting Computer | -5/Factory | Z-intel Transport Network Coupler | -5/Factory | Z-intel Energy Filter | -5/Factory | Z-intel Imp. Medium Treads | -5/Factory | Z-intel Adv. Weight Redist. System | -5/Factory | Z-intel Enh. Nuclear Core | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Tesla Bomb Launcher | -5/Factory | Z-intel Imp. Heavy Laser | -5/Factory | Z-intel Kinetic Spear | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free T-07 Excavator | -6/Zion | Archive S-27 Virus | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Cld. VTOL Module | x1 | -6/Factory | Authchip Cld. VTOL Module | x1 | -4/Factory Repaired ---------- Lrn. Missile Launcher | 15% | -5/Factory | Broken Adv. Micro-nuke Launcher | 60% | -5/Factory Adv. Powered Armor | 5% | -5/Factory | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Coming In Hot Challenges ------------ None Game ------ Seed ChipAntimatterMount Manual? 0 Play Time 01:47:55 Cumulative 69.9 hours Start 2026.07.29 @ 17:47:42 End 2026.07.29 @ 19:40:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 285 Rogue 240 Adventurer 45 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 48 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f040fee2-81d2-4d9c-9948-8b1656ef5903