Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.27 @ 20:29:31 Player: pinbox Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (314) 1570 Value Destroyed (17253) 17253 Prototype IDs (31) 620 Alien Tech Used (8) 1600 Bonus (15231) 15231 TOTAL SCORE: 43474 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 2239 Follower Combat Kills 2866 Met Imprinter 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Met Sigix 2000 Activated Exoskeleton 3000 Friendly Fire -174 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Q-thruster Q-thruster > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (9) ---- Coolant Network Matter Compressor (250) Graphene Brace Core Cannon Gamma Bomb Array Core Stripper Peak State ------------ > --- POWER ------------ Particle Reactor Vortex Chain Reactor > --- PROPULSION ------- High-density Centrium Heavy Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Coolant Network Coolant Network High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Graphene Brace > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Core Cannon > --- INVENTORY -------- Vortex Chain Reactor High-density Centrium Heavy Treads Coolant Network Experimental Energy Well Matter Compressor Quantum Capacitor Graphene Brace Experimental Force Field Enhanced Nova Cannon Micro-nuke Launcher Core Stripper Sigix Containment Pod [Rating: 219] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Hover Unit Antigrav System Flight Unit Q-thruster Utility High-capacity Storage Unit Device Coolant Network Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Advanced Plasma Rifle Energy Gun Advanced Plasma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Coil Gun Launcher Micro-nuke Launcher Impact Weapon Heavy Flail Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Slots Evolved 16 | . . 2 2 2 2 . . . . 2 2 2 . 2 . . Power 2 | . . . . . . . . . . 1 . . . 1 . . Propulsion 4 | . . 1 . 1 1 . . . . . 1 . . . . . Utility 8 | . . . 2 1 1 . . . . . 1 2 . 1 . . Weapon 2 | . . 1 . . . . . . . 1 . . . . . . Parts Attached 232 | 7 4 10 10 3 15 1 . 1 5 24 35 41 3 27 32 14 Power 33 | 1 . 1 1 . . 1 . . 1 1 4 9 1 4 8 1 Engine 5 | 1 . 1 . . . 1 . . 1 . 1 . . . . . Core 3 | . . . 1 . . . . . . 1 1 . . . . . Reactor 25 | . . . . . . . . . . . 2 9 1 4 8 1 Propulsion 63 | 2 . 2 4 1 3 . . . 3 7 10 9 1 7 9 5 Treads 30 | 2 . 2 4 1 3 . . . 3 . 1 8 1 1 3 1 Leg 27 | . . . . . . . . . . 7 5 1 . 6 6 2 Wheel . | . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . 4 . . . . . Flight 2 | . . . . . . . . . . . . . . . . 2 Utility 71 | 2 2 1 2 2 5 . . . 1 7 13 13 1 7 11 4 Device 46 | 1 1 . . 1 . . . . 1 4 9 10 1 5 10 3 Storage 7 | 1 1 . . 1 1 . . . . . . 2 . 1 . . Processor 8 | . . . . . 1 . . . . 2 3 . . 1 . 1 Hackware 1 | . . . . . . . . . . . 1 . . . . . Protection 9 | . . 1 2 . 3 . . . . 1 . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 65 | 2 2 6 3 . 7 . . 1 . 9 8 10 . 9 4 4 Energy Gun 26 | 2 2 3 . . 2 . . . . 2 . 7 . 6 1 1 Energy Cannon 8 | . . . . . . . . . . 1 1 . . 3 2 1 Ballistic Gun 24 | . . 3 2 . 4 . . 1 . 4 7 3 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . 1 . . . . 1 . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . 3 1 . 3 . . . . 3 3 8 1 . 9 2 Parts Lost 103 | . . 1 8 1 5 1 . . 4 14 27 11 1 12 3 15 Power 20 | . . 1 1 . . 1 . . 1 . 3 4 . 3 3 3 Propulsion 32 | . . . 4 . 3 . . . 2 5 9 2 . 3 . 4 Utility 28 | . . . 1 . 2 . . . 1 5 9 3 . 4 . 3 Weapon 23 | . . . 2 1 . . . . . 4 6 2 1 2 . 5 Highest Loss Streak 8 | . . 1 7 1 2 1 . . 2 4 8 5 1 2 2 8 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . Average Backups 14 | . 4 11 12 7 18 18 18 19 16 16 14 14 14 14 12 10 Power . | . 1 . . . 1 1 1 1 . . . . 1 1 . . Propulsion . | . . 2 3 . . . . . . . . . 1 . . . Utility 6 | . 1 3 2 1 5 6 6 6 6 8 7 6 6 6 5 5 Weapon 6 | . 1 5 6 6 10 11 11 12 9 6 6 5 6 6 5 3 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 40 | . . 1 . . 5 . . 5 1 1 10 4 . 5 6 2 Power 4 | . . . . . . . . . . . 1 . . 2 1 . Propulsion 2 | . . 1 . . . . . . . . . . . . 1 . Utility 18 | . . . . . 1 . . . . . 7 3 . 2 3 2 Weapon 16 | . . . . . 4 . . 5 1 1 2 1 . 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 99 95 95 98 90 93 93 93 94 94 85 82 79 81 85 62 Engine 2 | . 14 11 6 . . 4 6 6 5 5 2 . . . . . Core 1 | . . . 1 7 6 1 . . . 4 2 . . . . . Reactor 5 | . . . . . . . . . . . 4 7 8 12 12 7 Treads 14 | . 28 29 26 30 26 26 26 26 27 9 1 13 13 10 1 11 Leg 5 | . . . . . . . . . . 16 17 1 . 1 19 . Device 16 | . 14 3 7 14 9 6 6 6 5 10 16 21 23 26 24 21 Storage 5 | . 14 11 9 7 6 6 6 6 6 5 5 4 4 4 4 3 Processor 6 | . . . . . 5 6 6 6 6 7 7 9 9 8 4 4 Protection 5 | . . 7 16 15 14 20 20 20 20 7 . . . . . . Energy Gun 5 | . 27 10 4 3 2 . . . . . . 11 17 15 1 . Energy Cannon 2 | . . . . . . . . . . . . . . 1 15 11 Ballistic Gun 10 | . . 22 21 18 16 20 20 20 20 22 20 6 . . . . Peak Build Rating 219 | 7 10 18 25 29 47 48 49 50 53 81 119 168 167 189 209 219 Average Rating 115 | 5 8 15 21 26 42 47 48 49 50 67 98 152 163 172 192 184 On Entrance 73 | . 7 10 18 25 29 47 48 49 50 51 80 116 164 167 185 209 Avg Prop Armor Cover (%) 12 | . . . . . . . . . . 9 7 4 . 9 . 31 Naked Turns 15 | . . . . . . . . . . . . . . . . 15 Heaviest Build 164 | 13 30 37 43 64 74 74 74 75 81 91 97 107 97 150 153 164 Greatest Support 270 | 40 40 60 60 80 100 80 80 80 108 100 113 235 230 230 270 270 Greatest Overweight (x) 5 | . . . . . 1 . . . 1 5 3 2 . 5 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 24 Average Capacity 19 | 7 14 15 15 16 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 1 7 15 15 11 20 19 19 20 20 20 20 20 20 20 20 20 Average Carried 18 | . 4 12 12 7 18 18 18 19 19 19 18 19 19 19 19 17 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 9 Final Carried 20 | 1 7 15 10 11 19 18 19 20 20 19 19 20 20 20 20 9 Class Distribution -------------------- 28% | Scavenger-Tank 26% | Tank 14% | Scavenger-Gunner 13% | Pyromaniac-Tank 4% | Skirmisher 3% | Gunner 3% | Scavenger-Skirmisher 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Pyromaniac-Tank | -3/Research Pyromaniac-Tank | -3/Testing Tank | -2/Research Skirmisher | -2/Quarantine Tank | -2/Section 7 Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Matter Collected 8741 | 270 50 391 407 63 380 491 89 17 191 1539 1330 1491 276 489 457 810 Remotely 687 | . . . . . . . . . . . 687 . . . . . Salvage Created 18328 | 116 167 859 559 63 807 427 73 . 311 1756 1664 3193 440 3417 1732 2744 Parts 699 | 11 7 53 22 3 41 17 7 . 15 82 84 108 12 75 63 99 Haulers Intercepted 14 | . 1 3 1 . . . . . . 1 2 3 . 3 . . Recyclers Shooed 15 | . . . . . 3 . . . . 4 3 5 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . 22 7 . 15 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Combat Hostiles Destroyed 247 | . 3 15 11 1 15 8 3 . 8 22 24 31 7 37 19 43 Guns 153 | . 3 15 11 1 11 8 3 . 8 22 21 26 3 21 . . Cannons 47 | . . . . . . . . . . . . . . 6 17 24 AOE 19 | . . . . . 4 . . . . . 3 . . . . 12 Classes Destroyed 21 | 1 2 2 3 . 5 1 . . . . . . . 1 2 4 Worker 6 | . . . 1 . . . . . . 1 1 2 . 1 . . Builder 10 | . . . . . 2 . . . . 1 . 3 . 3 1 . Tunneler 5 | 5 . . . . . . . . . . . . . . . . Hauler 14 | . 1 3 1 . . . . . . 1 2 3 . 3 . . Recycler 13 | . . . . . 1 . . . . 4 2 3 . 1 . 2 Mechanic 2 | . . . . . 1 . . . . . . . . . . 1 Operator 4 | . . . . . 1 . . . . 1 . 1 . 1 . . Watcher 11 | . . 3 . . . . . . . . . 2 . 3 . 3 Swarmer 34 | . . . 3 . 4 3 3 . 5 7 4 . . 1 . 4 Saboteur 3 | . . . . . . . . . . . . . . . . 3 Grunt 94 | . 3 12 6 . 8 2 . . 2 4 6 8 . 18 5 20 Brawler 7 | . . . . . 1 2 . . . 1 . . . . 1 2 Duelist 6 | . . . . . . . . . . . . . . 2 . 4 Protector 3 | . . . . . . . . . . . . . . . 1 2 Sentry 19 | . . 3 1 1 2 1 . . 1 1 1 3 . 2 3 . Hunter 14 | . . . 1 . . . . . . 1 6 6 . . . . Programmer 61 | . . . . . . 1 . . . 8 7 14 7 14 8 2 Investigator 1 | . . . . . . . . . . . . . . . . 1 Executioner 4 | . . . . . . . . . . . . . . . . 4 Alpha 7 2 | . . . . . . . . . . . . . . . . 2 Fortress 1 | . . . . . . . . . . . . . . . 1 . Best Kill Streak 14 | 3 2 7 5 1 7 7 3 . 4 7 6 5 2 8 5 14 Combat Bots Only 12 | . 2 4 4 1 4 7 3 . 4 6 6 4 2 5 5 12 Max Kills in Single Turn 5 | 1 1 2 2 1 3 2 1 . 1 3 3 3 1 2 1 5 Gunslinging 2 | . . . 1 . . 1 . . . 1 2 . . . . . Exploded 3 | . . . . . 2 . . . . . 1 . . . . 3 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Hostile Shots Fired 1903 | . 7 77 93 18 75 24 11 . 32 153 255 306 45 248 131 428 Missed 598 | . 2 22 18 7 23 4 4 . 9 49 89 99 14 73 49 136 Deflected 9 | . . . . . . . . . . . . . . . 9 . Hits 1305 | . 5 55 75 11 52 20 7 . 23 104 166 207 31 175 82 292 Melee 6 | . . . . . . . . . . 2 . . . 1 . 3 Projectile 1299 | . 5 55 75 11 52 20 7 . 23 102 166 207 31 174 82 289 AOE 3 | . . . . . . . . . . 1 1 . . . . 1 Critical Strikes 68 | . . 1 2 . 1 . . . . 9 6 12 2 14 5 16 Actively Blocked 39 | . . . . . . . . . . . . 8 2 14 . 15 Part Disruptions 5 | . . . . . . . . . . . 1 2 . 1 . 1 Damage Taken 25368 | . 54 693 1158 86 741 344 104 . 395 2020 3072 3945 735 3564 1791 6666 Core 1865 | . . 98 77 . 101 . . . 39 95 297 174 48 231 49 656 Absorbed by Shields 1131 | . . . . . . . . . . . . . . 590 . 541 Reduced by Siege Mode 286 | . . . . . . . . . . . . 13 . 20 . 253 Ignored by Resistances 22 | . . . . . . . . . . . . . . . . 22 Regen/Repaired (Parts) 1755 | . . . . . . . . . . . . . 115 . . 1640 Core Remaining (%) 87 | 100 100 75 86 100 . . . . 83 90 74 . 82 . . . Volleys Fired 603 | 8 9 38 22 2 29 13 3 . 13 55 69 108 18 93 60 63 Largest 4 | 2 2 3 3 3 3 3 3 . 3 4 4 4 4 4 4 4 Hottest 480 | 90 112 168 135 106 125 88 88 . 90 123 132 358 352 448 465 480 Shots Fired 2041 | 16 18 114 66 6 77 39 9 . 39 220 243 406 73 365 175 175 Gun 1638 | 16 18 114 66 6 72 39 9 . 39 220 238 406 73 316 5 1 Cannon 383 | . . . . . . . . . . . . . . 49 170 164 Launcher 20 | . . . . . 5 . . . . . 5 . . . . 10 Special . | . . . . . . . . . . . . . . . . . Kinetic 954 | . . 99 51 4 56 39 9 . 39 220 238 199 . . . . Thermal 1059 | 8 18 15 15 2 16 . . . . . . 207 73 365 175 165 Explosive 20 | . . . . . 5 . . . . . 5 . . . . 10 Electromagnetic 8 | 8 . . . . . . . . . . . . . . . . Robot Hit Streak 15 | 9 6 13 13 4 13 7 2 . 4 12 14 14 8 14 12 15 Robot Miss Streak 6 | 1 2 2 4 1 4 6 6 . 5 5 4 6 3 3 2 4 Penetration Max 5 | . . . . . 1 . . . 1 1 1 1 . . . 5 Secondary Targets 42 | . . 4 5 . 4 2 1 . 1 6 5 6 1 7 . . Max Gunslinging Chain 2 | . . 1 2 . 1 1 1 . 1 1 2 1 1 1 . . Capacitor 5 | . . . . . . . . . . . . . . . . 5 Shots Hit Robots 1275 | 14 11 79 49 4 48 28 5 . 18 132 142 251 47 246 96 105 Core Hits 620 | 5 5 29 26 3 38 25 8 . 12 56 70 88 8 96 35 116 Critical Kills 31 | . . . . . 2 . 1 . . 5 2 5 . . 1 15 Critical Parts Destroyed 56 | . . . . . 1 . . . 1 7 13 21 . . . 13 Critical Strikes 157 | 1 . 1 1 . 3 . 1 . 1 13 15 47 7 37 1 29 Burn 68 | 1 . 1 1 . . . . . . . . 21 7 37 . . Meltdown 6 | . . . . . . . . . . . . . . . 1 5 Destroy 83 | . . . . . 3 . 1 . 1 13 15 26 . . . 24 Melee Attacks 49 | . . . 1 . 2 . . . . 9 2 25 5 3 2 . Kinetic 2 | . . . . . . . . . . . . . . . 2 . Impact 3 | . . . 1 . 2 . . . . . . . . . . . Slashing 44 | . . . . . . . . . . 9 2 25 5 3 . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 3 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 50185 | 184 162 1211 720 63 2460 546 110 . 507 3730 4162 8305 1614 8230 4222 13959 Guns 27975 | 184 162 1211 720 63 1110 546 110 . 507 3466 3288 8242 1607 6644 97 18 Cannons 14161 | . . . . . . . . . . . . . . 1580 4084 8497 Explosions 7598 | . . . . . 1313 . . . . . 858 . . . . 5427 Melee 237 | . . . . . . . . . . 212 . . . . 25 . Ramming 214 | . . . . . 37 . . . . 52 16 63 7 6 16 17 Kinetic 14318 | . . 1121 559 49 881 546 110 . 507 3466 3288 3766 . . 25 . Thermal 27746 | 87 162 90 161 14 229 . . . . . . 4476 1607 8224 4181 8515 Explosive 7598 | . . . . . 1313 . . . . . 858 . . . . 5427 Electromagnetic 97 | 97 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 212 | . . . . . . . . . . 212 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . 3 3 3 . 20 7 15 21 16 16 12 Average Corruption 9 | . . . . . . 2 3 3 . 12 4 8 18 9 6 10 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 349 | . . . . . . 7 5 . . 46 24 67 46 68 38 48 Message Errors 77 | . . . . . . 1 2 . . 11 5 12 12 9 11 14 Matter Fused 72 | . . . . . . 3 1 . . 11 5 14 8 11 8 11 Heat Flow Errors 38 | . . . . . . 2 . . . 5 1 8 6 10 1 5 Energy Discharges 41 | . . . . . . 1 . . . 2 4 13 3 6 7 5 Parts Rejected 7 | . . . . . . . . . . 2 1 . . 4 . . Parts Fused 2 | . . . . . . . . . . 1 . . . 1 . . Data Loss (minor) 40 | . . . . . . . . . . 7 2 7 6 7 5 6 Data Loss (major) 16 | . . . . . . . 1 . . 2 2 6 2 2 . 1 Misfires 19 | . . . . . . . . . . 2 . 6 5 5 1 . Alerts 11 | . . . . . . . 1 . . 1 1 1 . 2 2 3 Weapon Failures 26 | . . . . . . . . . . 2 3 . 4 11 3 3 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1321 | . . . . . 72 . . . . 32 15 19 . 65 136 982 Projectiles 1182 | . . . . . . . . . . . . . . 65 136 981 Explosions 88 | . . . . . 72 . . . . . 15 . . . . 1 Melee 51 | . . . . . . . . . . 32 . 19 . . . . Knockbacks 3 | . . . . . . . . . . 1 . 2 . . . . Impact 3 | . . . . . . . . . . 1 . 2 . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 7 | . . . . . . . . . . . . . . . . 7 Shots 1 | . . . . . . . . . . . . . . . . 1 Rammed 13 | . . . . . 4 . . . . . 1 4 1 1 1 1 Targets Rammed 23 | . . . . . 4 . . . . 7 4 4 1 1 1 1 Kicked 10 | . . . . . . . . . . 7 3 . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 346 | 90 204 198 273 110 140 147 . . 78 239 149 346 . 226 . 114 Average Temperature 84 | 32 84 63 90 63 59 70 . . 35 96 54 106 . 112 . 69 Received Heat Transfer 3123 | . 30 321 612 30 258 45 . . 94 144 225 123 . 259 252 730 Effects 3 | . 3 . . . . . . . . . . . . . . . Interference 3 | . 3 . . . . . . . . . . . . . . . Siege Activations 7 | . . . . . . . . . . . . 1 . 3 . 3 Total Turns 100 | . . . . . . . . . . . . 14 . 36 . 50 Longest Duration 34 | . . . . . . . . . . . . 14 . 15 . 34 Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations 2 | . . . . . . . . . . . . . . . 2 . Total Turns 74 | . . . . . . . . . . . . . . . 74 . Longest Duration 47 | . . . . . . . . . . . . . . . 47 . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . 4 . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 . . . . Robots Melted 31 | . . . . . . . . . . . . 7 4 12 1 7 Combat Hostiles 27 | . . . . . . . . . . . . 5 4 10 1 7 Parts Melted 193 | . . 1 1 . . 1 . . . . . 48 21 95 8 18 Heat Transferred 34991 | 333 407 296 481 37 333 . . . . . . 8577 3050 14713 3232 3532 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped 18 | . . . . . . . . . . . . . . . 18 . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Maximum Alert Level 5 | . . 1 . . 1 . . . . . . 1 . 2 2 5 Low Security (%) 59 | 100 100 73 100 100 53 . . . . 100 100 43 100 67 . 6 Level 1 29 | . . 26 . . 46 . . . . . . 56 . 29 67 19 Level 2 6 | . . . . . . . . . . . . . . 2 32 33 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security 3 | . . . . . . . . . . . . . . . . 40 Peak Influence 4106 | 5 51 229 166 74 282 . . . . 123 127 370 194 477 544 4106 Initial 274 | . . 13 84 64 25 . . . . 75 49 42 194 26 267 274 Average 265 | 1 8 87 116 63 137 . . . . 53 40 193 93 165 364 1350 Influence Increases 9758 | 25 89 403 289 30 565 236 70 . 349 644 794 1006 244 1074 773 3167 Destroy 0b10 Robot/C 5900 | . 60 300 220 20 320 200 60 . 220 440 480 620 140 740 360 1720 Destroy 0b10 Robot/NC 360 | 25 5 30 10 . 25 . . . . 40 25 70 . 60 10 60 Destroy Leader 1082 | . 22 72 52 10 70 30 10 . 20 92 104 150 30 142 40 238 Allied During Kill 432 | . . . . . 5 6 . . 19 . . . . . . 402 Successful Hack 151 | . . . 5 . 6 . . . . 18 . 22 21 24 51 4 Disable Machine 540 | . . . . . 60 . . . . 15 105 . 45 15 165 135 Destroy Structure 783 | . 2 1 2 . 64 . . . . 24 80 84 8 63 147 308 Partial Spotted 30 | . . . . . . . . . . 15 . . . . . 15 Lose Combat Pursuer 480 | . . . . . 15 . . . 90 . . 60 . 30 . 285 Influence Decreases 6829 | 25 58 233 347 119 414 317 194 . 229 664 813 741 543 646 760 726 Entered New Map 1075 | . . 18 117 79 29 77 25 . . 45 51 39 152 21 208 214 Time Decay 4725 | 25 58 205 150 30 315 230 169 . 182 487 502 602 381 505 522 362 Lost Part 982 | . . 10 80 10 50 10 . . 20 132 260 100 10 120 30 150 Lost Ally 47 | . . . . . 20 . . . 27 . . . . . . . Squads Dispatched 78 | . 2 2 1 . 2 . . . . 5 5 11 3 8 6 33 Investigation 4 | . 1 1 1 . . . . . . . . . . . 1 . Extermination 25 | . . . . . 1 . . . . 2 3 6 2 6 3 2 Reinforcement 17 | . 1 1 . . 1 . . . . 3 2 5 1 2 1 . Assault 31 | . . . . . . . . . . . . . . . 1 30 Garrison . | . . . . . . . . . . . . . . . . . Intercept 1 | . . . . . . . . . . . . . . . . 1 Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . . Haulers Reinforced 6 | . . . . . . . . . . 1 1 1 . 2 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Distress Signals 13 | . . 4 2 . 3 . . . . . . 3 . 1 . . Communications Jammed 70 | . . . . . . . . . . 10 14 6 . 5 28 7 Distress Signals 66 | . . . . . . . . . . 10 14 6 . 1 28 7 Times Spotted 424 | . 5 25 12 1 20 10 3 . 12 34 28 49 9 44 27 145 Peak Tracking Total 22 | . 2 9 6 1 4 5 3 . 7 8 5 5 2 5 6 22 Tactical Retreats 12 | . . . . . 1 . . . 2 . . 2 . 2 . 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Traps Triggered 12 | . 1 1 1 . . . . . . 1 1 2 . 3 . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Machines Disabled 40 | . . . . . 4 . . . . 1 7 . 3 1 12 12 Max in Single Turn 2 | . . . . . 2 . . . . 1 2 . 1 1 2 2 Garrison Access 3 | . . . . . . . . . . 1 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Machines Accessed 54 | . 1 1 2 . 3 . 1 1 . 8 5 6 6 5 8 7 Terminals 32 | . 1 1 1 . 1 . . . . 4 2 4 3 1 7 7 Fabricators 2 | . . . . . 1 . . . . . 1 . . . . . Repair Stations 4 | . . . . . . . . . . 2 . . 1 1 . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . Scanalyzers 9 | . . . 1 . 1 . . . . 1 . 1 2 2 1 . Garrison Access 4 | . . . . . . . . . . 1 2 1 . . . . Total Hacks 113 | . 2 3 8 . 8 . 1 7 . 19 10 13 13 8 14 7 Successful 51 | . 1 1 6 . 3 . 1 7 . 8 1 5 4 2 7 5 Failed 59 | . 1 2 2 . 5 . . . . 11 9 7 8 5 7 2 Catastrophic 15 | . . . . . . . . . . 2 3 3 2 2 2 1 Database Lockouts 3 | . . . . . . . . . . . . 1 1 1 . . Manual 50 | . 2 3 3 . 3 . . 1 . 12 5 9 4 1 5 2 Terminals 61 | . 2 3 3 . 2 . . . . 13 4 9 4 1 13 7 Fabricators 5 | . . . . . 4 . . . . . 1 . . . . . Repair Stations 7 | . . . . . . . . . . 3 . . 3 1 . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . Scanalyzers 24 | . . . 5 . 2 . . . . 2 . 3 6 5 1 . Garrison Access 7 | . . . . . . . . . . 1 5 1 . . . . Terminal Hacks 29 | . . . 1 . 1 . 1 7 . 7 . 2 . . 5 5 Record 6 | . . . . . . . . . . 2 . . . . 4 . Part Schematic 7 | . . . . . . . . 7 . . . . . . . . Open Door 5 | . . . . . . . 1 . . . . . . . . 4 Branch Access Points 1 | . . . . . . . . . . . . 1 . . . . Transport Status 1 | . . . . . . . . . . 1 . . . . . . Hauler Manifests 3 | . . . 1 . 1 . . . . 1 . . . . . . Zone Layout 5 | . . . . . . . . . . 3 . 1 . . 1 . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . 5 . . . . . . . . 1 2 2 . . Retrieve Study 10 | . . . 5 . . . . . . . . 1 2 2 . . Garrison Access Hacks 3 | . . . . . . . . . . 1 1 1 . . . . Seal Access 3 | . . . . . . . . . . 1 1 1 . . . . Unauthorized Hacks 6 | . 1 1 . . 1 . . . . . . 1 . . 2 . Terminals 5 | . 1 1 . . . . . . . . . 1 . . 2 . Botnet 3 | . . . . . . . . . . . . 1 . . 2 . Skim 2 | . 1 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . Liberate 1 | . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . . . . 1 . . . 1 . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 1 1 2 . 3 . . . . 6 4 4 5 5 6 4 Full Trace Events 1 | . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . 7 . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 106 | . . . . . 106 . . . . . . . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . . . . . . . Part Studies Acquired 10 | . . . 5 . . . . . . . . 1 2 2 . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . Time 99 | . . . . . . . . . . . . . 99 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Total Allies 6 | . . . . . 3 . . 2 . . . . . . . 1 Largest Group 3 | . . . . . 3 1 . 2 2 . . . . . . 1 Highest-Rated Group 1204 | . . . . . 87 29 . 48 48 . . . . . . 1204 Highest-Rated Ally 1204 | . . . . . 29 29 . 28 28 . . . . . . 1204 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 155 | . . . . . 14 14 . . 7 . . . . . . 120 Total Damage 13544 | . . . . . 152 183 . . 132 . . . . . . 13077 Kills 54 | . . . . . 1 2 . . 3 . . . . . . 48 Allies Corrupted 1 | . . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Active Infowar (turns) 11392 | 19 230 96 194 67 511 . . . . 685 1045 2909 930 2298 1445 963 Sensors 8517 | . . . . . . . . . . . 726 2909 930 1887 1102 963 Terrain 254 | . . . . . . . . . . . . 254 . . . . Seismic 1117 | 19 230 96 194 67 511 . . . . . . . . . . . Jamming 8652 | . . . . . . . . . . 685 871 1664 930 2298 1445 759 ECM 17 | . . . . . . . . . . . 16 1 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 3 . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Turns Passed 17239 | 177 265 464 311 68 1078 487 432 1389 569 1388 1633 2909 930 2298 1445 1396 Spaces Moved 8232 | 91 138 183 133 34 430 274 263 863 321 577 752 1244 393 999 680 857 Core 239 | 3 . . . . . . . . . . . . . . . 236 Treads 6157 | 88 138 183 133 34 430 274 263 863 321 221 22 1163 393 929 110 592 Legs 1807 | . . . . . . . . . . 356 730 81 . 70 570 . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 29 | . . . . . . . . . . . . . . . . 29 Fastest Speed 47 | 50 160 160 160 160 160 160 160 160 160 120 120 160 166 120 116 47 Average Speed 159 | 156 160 160 160 160 168 160 160 160 161 185 169 166 167 168 126 126 Slowest Speed 470 | 160 160 160 160 160 200 160 160 160 200 470 330 240 173 470 240 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . . . . 2 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 35 | 4 30 24 18 1 15 57 49 83 52 18 19 38 55 23 57 66 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . 2 . . . . . . . . Known Exits Taken 7 | . . . . . . 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . . . . . . . Scrap Searched 5 | . . . . . . . 1 3 1 . . . . . . . Spaces Dug 56 | . . . 1 . 2 . . . . 6 2 25 2 3 13 2 Terrain Destroyed 316 | . . . 1 . 61 3 1 . 3 14 53 53 2 14 51 60 Melee 41 | . . . 1 . 2 . . . . 6 2 25 2 3 . . Projectile 192 | . . . . . . 3 1 . 3 7 29 27 . 11 51 60 AOE 81 | . . . . . 59 . . . . . 22 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Total 10930 | 106 164 270 180 45 724 293 268 874 343 746 946 1794 609 1366 1148 1054 Wait 1288 | . 4 23 3 . 195 6 . 3 . 18 38 272 170 192 290 74 Move 8217 | 90 137 182 132 33 429 273 262 862 320 576 751 1244 392 998 679 857 Hop . | . . . . . . . . . . . . . . . . . Pick Up 138 | 1 5 7 3 3 23 . 2 2 3 12 18 22 2 15 15 5 Fast Attach 196 | 7 2 7 3 1 8 . . 1 4 23 28 31 4 25 35 17 Attach 90 | . . 2 9 3 6 1 . . 1 12 11 10 2 10 7 16 Detach 62 | . 2 4 2 1 6 . . 1 . 10 4 11 1 3 7 10 Swap 74 | . 3 3 4 1 5 . . . . 8 5 23 10 9 3 . Drop 190 | . 2 4 1 1 17 . 1 5 2 16 16 45 4 17 49 10 Fire 603 | 8 9 38 22 2 29 13 3 . 13 55 69 108 18 93 60 63 Melee 49 | . . . 1 . 2 . . . . 9 2 25 5 3 2 . Ram . | . . . . . . . . . . . . . . . . . Kick 10 | . . . . . . . . . . 7 3 . . . . . Crush 12 | . . . . . 4 . . . . . 1 3 1 1 1 1 Escape Stasis 1 | . . . . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Sec / *Frg) -2/Section 7 History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 178 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 15) 443 | -10/Materials | Entered another Materials area 443 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 860 | -9/Materials | Discovered new exit (range 16) 886 | -9/Materials | Build established: Tank 907 | -9/Materials | Entered another Materials area 907 | -8/Materials | Evolved 2 slots: Utility x2 1174 | -8/Materials | Lost 7 parts (1p3n1u2w) 1185 | -8/Materials | Discovered new exit (range 13) 1218 | -8/Materials | Entered Factory 1218 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1236 | -7/Factory | Discovered new exit (range 7) 1286 | -7/Factory | Entered another Factory area 1286 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1541 | -6/Factory | Fabricated Imp. Arc Projector? 1543 | -6/Factory | Build established: Scavenger-Tank 2237 | -6/Factory | Discovered new exit (range 15) 2364 | -6/Factory | Entered Lower Caves 2364 | -6/Lower Caves | Accompanied by 1 ally 2380 | -6/Lower Caves | Encountered a Warlord checkpoint 2403 | -6/Lower Caves | Identified exit to Lower Caves 2451 | -6/Lower Caves | Learned location of 1 exit from Factory 2567 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2631 | -6/Lower Caves | Destroyed 7 combat bots 2681 | -6/Lower Caves | Learned Factory garrison access intel 2851 | -6/Lower Caves | Entered another Lower Caves area 2852 | -6/Lower Caves | Encountered a Warlord checkpoint 3277 | -6/Lower Caves | Discovered new exit (range 6) 3283 | -6/Lower Caves | Entered Zion 3312 | -6/Zion | Given A8's code to call for help 3357 | -6/Zion | System corruption cleaned by Quarantine Array 4069 | -6/Zion | Gained Derelict followers 4269 | -6/Zion | Met Imprinter 4618 | -6/Zion | Found Prototype Energy Gun 4648 | -6/Zion | Discovered new exit (range 12) 4672 | -6/Zion | Entered Proximity Caves 4672 | -5/Proximity Caves | Accompanied by 2 allies 4926 | -5/Proximity Caves | Learned 4 Factory zone layouts 5152 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5216 | -5/Proximity Caves | Discovered new exit (range 16) 5241 | -5/Proximity Caves | Entered Factory 5241 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5242 | -5/Factory | Identified exit to Factory 5243 | -5/Factory | Identified Storm Laser 5244 | -5/Factory | Loaded intel: 4 garrison access locations 5581 | -5/Factory | Lost 4 parts (1n1u2w) 5758 | -5/Factory | Lost 3 parts (1n1u1w) 5861 | -5/Factory | System corruption reached 10% 5915 | -5/Factory | Build established: Scavenger-Gunner 6602 | -5/Factory | Lost 3 parts (1n1u1w) 6622 | -5/Factory | Discovered exit to Factory (range 6) 6629 | -5/Factory | Entered another Factory area 6629 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6845 | -4/Factory | Lost 6 parts (1p2n1u2w) 7085 | -4/Factory | Found Quantum Capacitor 7091 | -4/Factory | Found Quantum Capacitor 7368 | -4/Factory | Build established: Scavenger-Tank 7533 | -4/Factory | Lost 8 parts (1p2n4u1w) 7578 | -4/Factory | Lost 4 parts (1p2n1u) 7834 | -4/Factory | Build established: Scavenger-Gunner 8051 | -4/Factory | Lost 8 parts (3n3u2w) 8113 | -4/Factory | Discovered new exit (range 16) 8183 | -4/Factory | Identified exit to Research 8262 | -4/Factory | Entered Research 8262 | -3/Research | Evolved 2 slots: Utility x2 8599 | -3/Research | Identified exit to Armory 8599 | -3/Research | Identified exit to Testing 8750 | -3/Research | Build established: Gunner 9025 | -3/Research | Lost 5 parts (2p2u1w) 9101 | -3/Research | Cargo convoy interrupted 9789 | -3/Research | Build established: Pyromaniac-Tank 10174 | -3/Research | System corruption reached 10% 10176 | -3/Research | Build established: Tank 11074 | -3/Research | Central database locked down 11171 | -3/Research | Entered Testing 11372 | -3/Testing | Build established: Pyromaniac-Tank 11617 | -3/Testing | Spotted PG-YTP97AG6EP 11772 | -3/Testing | Repaired Adv. Plasma Rifle 11904 | -3/Testing | Found Prototype Device 11904 | -3/Testing | Identified Exp. Hardlight Generator 12050 | -3/Testing | Discovered new exit (range 3) 12051 | -3/Testing | Identified exit to Research 12082 | -3/Testing | Central database locked down 12101 | -3/Testing | Entered Research 12101 | -2/Research | Evolved 2 slots: Power x1, Utility x1 13143 | -2/Research | Build established: Tank 13343 | -2/Research | System corruption reached 10% 13431 | -2/Research | Spotted B-90 Cyclops 13469 | -2/Research | Central database locked down 13783 | -2/Research | Discovered new exit (range 10) 13796 | -2/Research | Identified exit to Access 14394 | -2/Research | Discovered new exit (range 4) 14398 | -2/Research | Identified exit to Quarantine 14399 | -2/Research | Entered Quarantine 14451 | -2/Quarantine | Found Alien Reactor 14451 | -2/Quarantine | Identified Matter Drive 14486 | -2/Quarantine | Found Alien Artifact 14486 | -2/Quarantine | Identified Core Reset Matrix 14486 | -2/Quarantine | Used Core Reset Matrix 14490 | -2/Quarantine | Detected hypermatrix surge 14490 | -2/Quarantine | Sensed 17 artifacts in vicinity 14704 | -2/Quarantine | Met incapacitated Sigix Warrior 14704 | -2/Quarantine | Lockdown squad dispatched 14708 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 14710 | -2/Quarantine | Unlocked Sigix quarantine chamber 14715 | -2/Quarantine | Found Sigix Containment Pod 14899 | -2/Quarantine | Found Core Cannon 15050 | -2/Quarantine | Build established: Skirmisher 15105 | -2/Quarantine | Found Core Stripper 15339 | -2/Quarantine | Found Transdimensional Reconstructor 15399 | -2/Quarantine | First assault squad dispatched 15558 | -2/Quarantine | Warped through subspace 15592 | -2/Quarantine | Spotted Fortress 15602 | -2/Quarantine | Destroyed Fortress 15654 | -2/Quarantine | Found Prototype Device 15654 | -2/Quarantine | Identified Exp. EM Shield 15658 | -2/Quarantine | Found Prototype Device 15658 | -2/Quarantine | Identified Exp. Force Field 15671 | -2/Quarantine | Found Prototype Device 15671 | -2/Quarantine | Identified Thermal Barrier 15689 | -2/Quarantine | Found Prototype Reactor 15689 | -2/Quarantine | Identified Vortex Chain Reactor 15697 | -2/Quarantine | Found Vortex Chain Reactor 15828 | -2/Quarantine | Discovered new exit (range 6) 15828 | -2/Quarantine | Discovered new exit (range 7) 15837 | -2/Quarantine | Identified exit to Protoforge 15842 | -2/Quarantine | Identified exit to Section 7 15844 | -2/Quarantine | Entered Section 7 15845 | -2/Section 7 | Detected hypermatrix surge 15845 | -2/Section 7 | Sensed 16 artifacts in vicinity 15848 | -2/Section 7 | Build established: Tank 15863 | -2/Section 7 | Found Integrity Redistributor 15863 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-276) 16164 | -2/Section 7 | Spotted Alpha 7 16165 | -2/Section 7 | Spotted Alpha 7 16177 | -2/Section 7 | Destroyed Alpha 7 16191 | -2/Section 7 | Destroyed Alpha 7 16222 | -2/Section 7 | Destroyed 11 combat bots 16268 | -2/Section 7 | Spotted B-99 Colossus 16355 | -2/Section 7 | Spotted Executioner 16360 | -2/Section 7 | Destroyed Executioner 16364 | -2/Section 7 | Core integrity fell below 50% 16364 | -2/Section 7 | Destroyed Executioner 16488 | -2/Section 7 | Found Transdimensional Reconstructor 16566 | -2/Section 7 | Spotted Striker 16566 | -2/Section 7 | Spotted Striker 16602 | -2/Section 7 | Spotted Executioner 16609 | -2/Section 7 | Spotted Executioner 16638 | -2/Section 7 | Destroyed Executioner 16641 | -2/Section 7 | Destroyed Executioner 16656 | -2/Section 7 | Found Prototype Processor 16656 | -2/Section 7 | Identified Exp. Core Analyzer 16665 | -2/Section 7 | Activated Sigix Exoskeleton 16665 | -2/Section 7 | Received instructions from Sigix Warrior 16795 | -2/Section 7 | Allies destroyed B-99 Colossus 16827 | -2/Section 7 | Destroyed 12 combat bots 16838 | -2/Section 7 | Lost 4 parts (1u3w) 16943 | -2/Section 7 | Found LRC Storage 16943 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 16946 | -2/Section 7 | Found LRC Insulator 16946 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 16955 | -2/Section 7 | Found LRC Storage 16955 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 16999 | -2/Section 7 | Warped through subspace 17004 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 17058 | -2/Section 7 | Spotted Investigator 17059 | -2/Section 7 | Scanned by Researcher 17063 | -2/Section 7 | Destroyed Investigator 17075 | -2/Section 7 | Core integrity fell below 20% 17077 | -2/Section 7 | Spotted Executioner 17078 | -2/Section 7 | Destroyed 8 combat bots 17082 | -2/Section 7 | Spotted Striker 17084 | -2/Section 7 | Spotted Executioner 17087 | -2/Section 7 | Released all parts (9) 17092 | -2/Section 7 | Intercept squad dispatched 17103 | -2/Section 7 | Spotted Tracker 17104 | -2/Section 7 | Spotted Tracker 17109 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 60% 17120 | -2/Section 7 | Spotted Combat Programmer 17129 | -2/Section 7 | Allies destroyed Striker 17137 | -2/Section 7 | Lost 8 parts (3p3n1u1w) 17149 | -2/Section 7 | Spotted B-90 Cyclops 17150 | -2/Section 7 | Found Unknown Launcher 17154 | -2/Section 7 | Spotted Combat Programmer 17165 | -2/Section 7 | Identified Gamma Bomb Array 17172 | -2/Section 7 | Allies destroyed Combat Programmer 17210 | -2/Section 7 | Build established: Alien-Mutant 17240 | -2/Section 7 | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- Programmer. 17172_ Combat Programmer fries systems beyond repair. 17172_ Combat Programmer destroyed. 17180_ Quantum Shear penetrates Tracker. 17180_ Quantum Shear penetrates Wall. 17190_ Triggered Fusion Bomb Trap. 17190_ An explosion rips through the floor. 17198_ 0O0UOH|WM25S3LGS>OQXR0X0CC1L&J 17206_ Synergy achieved. Target locked: Tracker. 17215_ Acquired 60 matter. 17218_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 17234_ Synergy achieved. Target locked: P-80 Master. 17234_ Quantum Shear penetrates Wall. 17234_ Slug penetrates Sigix Warrior. 17237_ Flexi-carbon Leg destroyed. 17239_ Synergy achieved. Target locked: P-80 Master. Map ----- +----------------------------------------------------+ | "!" ## #??????????????# ! | | "" ## """ """ #??????????????# """ """ | | = #???""" """ #??????????????# """ """ | | % ## """ """ #??????????????# """ """ | | +#/####### """ """ [#??????????????# """ """ | | # # """ """ #????????????????""" """ | | # # """ """ #????????????????""" """ | | + # """ """ #?????????????????"" """ | | # # #????????????????? ? | | # #! #?????????????????? ? | | #?#### #?????????????????? ? | | ############+#########??????????????? ?? | | "%" #??????????????????###### | | " #???????????????????????? | | """ #???????????????????????? | | T" +???????????????????????? | | ######+### """ #???????????????????????? | | # # #???????????????????????? | | #""" """ # """"""" #####+#####?###?????????? | | #"T """!%= """"""" ??????????? | | #""" """=Yp """"""" ????????????? | | + "" [! ????????????? | | +#"## """ # H ????????????? | | # """ ##;; ######Y#######??????????? | | # """ #??# #X YY #??????????? | | # #??# @ Y #??????????? | | ##??## ###??########## #??????????? | | #????##??????????????# ! #??????????? | | #????????????????????# ! #??????????? | | #####????????????????????##############??????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 281 Coolant Potential 100 Energy Generation 73 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 1200 Resistance: EM 25 Weapon Shielding 90 Phase Shifting 10 Evasion (%) 80 Target Analysis 11 Core Analysis 8 Recoil Reduction 8 Particle Charging 25 Kinecelleration 40 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Arc Projector | x2 | -6/Factory | Preloaded Repaired ---------- Adv. Plasma Rifle | 4% | -3/Testing Studied --------- None Alien Tech Used ----------------- Matter Drive Core Reset Matrix Transdimensional Reconstructor Core Stripper Integrity Redistributor Core Cannon LRC Storage LRC Insulator Achievements -------------- Coming In Hot Everyone Must Die Gun Specialist Hornet's Nest Partsplosion Pyromaniac Sunderer Challenges ------------ None Game ------ Seed DisruptionNullDisplacer Manual? 0 Play Time 03:31:17 Cumulative 96.1 hours Start 2026.07.26 @ 19:35:40 End 2026.07.27 @ 20:29:31 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/0/0/0/0/0/0/1 Lore% 60 Gallery% 52 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec38e211-06a6-4ba3-ae68-945fad5eca8e